Remove warn log level from some messages

This commit is contained in:
Vortrex
2022-01-31 12:26:17 -06:00
parent e4c7d3f143
commit bc54690911

View File

@@ -748,6 +748,7 @@ function createAccount(name, password, email = "") {
tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
tempAccountData.flags.admin = 0;
return tempAccountData;
}
}
@@ -845,7 +846,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
showPlayerLoginGUI(client);
} else {
messagePlayerError(client, "Your name is already registered!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already registered)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already registered)`);
}
return false;
}
@@ -855,7 +856,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
showPlayerLoginSuccessGUI(client);
} else {
messagePlayerError(client, "You are already logged in!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already logged in)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already logged in)`);
}
return false;
}
@@ -863,10 +864,10 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
if(areParamsEmpty(password)) {
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
showPlayerRegistrationFailedGUI(client, "Password cannot be blank!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
} else {
messagePlayerError(client, "The password cannot be blank!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
}
return false;
}
@@ -874,7 +875,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(areParamsEmpty(confirmPassword)) {
showPlayerRegistrationFailedGUI(client, "Password confirm cannot be blank!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password confirm is blank)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password confirm is blank)`);
return false;
}
}
@@ -882,7 +883,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(areParamsEmpty(emailAddress)) {
showPlayerRegistrationFailedGUI(client, "Email address cannot be blank!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (email address is blank)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (email address is blank)`);
return false;
}
}
@@ -890,7 +891,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
if(password != confirmPassword) {
showPlayerRegistrationFailedGUI(client, "The passwords must match!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password and confirm don't match)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password and confirm don't match)`);
return false;
}
}
@@ -899,7 +900,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
// Work on this later. Function should return true by default anyway for now.
showPlayerRegistrationFailedGUI(client, "Password doesn't meet requirements!");
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password doesn't meet requirements)`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password doesn't meet requirements)`);
} else {
messagePlayerError(client, "Password doesn't meet requirements!");
}
@@ -943,7 +944,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
let emailVerificationCode = generateEmailVerificationCode();
setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
sendEmailVerificationEmail(client, emailVerificationCode);
logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} was sent a registration email verification code`);
logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} was sent a registration email verification code`);
}
} else {
messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`);
@@ -1074,9 +1075,6 @@ function savePlayerToDatabase(client) {
getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
}
getPlayerCurrentSubAccount(client).inHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : 0;
getPlayerCurrentSubAccount(client).inBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : 0;
}
saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
@@ -1108,9 +1106,9 @@ function initClient(client) {
getServerData().clients[client.index] = new ClientData(client, tempAccountData, tempSubAccounts);
let sessionId = saveConnectionToDatabase(client);
getServerData().clients[client.index].session = sessionId;
getServerData().clients[client.index].connectTime = Math.ceil(sdl.ticks);
getServerData().clients[client.index].sessionId = saveConnectionToDatabase(client);
getServerData().clients[client.index].connectTime = getCurrentUnixTimestamp();
requestClientInfo(client);
if(tempAccountData != false) {
if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
@@ -1151,10 +1149,9 @@ function saveConnectionToDatabase(client) {
let safeName = escapeDatabaseString(dbConnection, getPlayerName(client));
let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (NOW(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0', '${safeName}', '${client.ip}')`;
queryDatabase(dbConnection, dbQueryString);
let connectionId = getDatabaseInsertId(dbConnection);
getPlayerData(client).connectionId = connectionId;
requestClientInfo(client);
return getDatabaseInsertId(dbConnection);
}
return 0;
}
// ===========================================================================