Remove warn log level from some messages
This commit is contained in:
@@ -748,6 +748,7 @@ function createAccount(name, password, email = "") {
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tempAccountData.messages = loadAccountMessagesFromDatabase(tempAccountData.databaseId);
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tempAccountData.notes = loadAccountStaffNotesFromDatabase(tempAccountData.databaseId);
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tempAccountData.contacts = loadAccountContactsFromDatabase(tempAccountData.databaseId);
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tempAccountData.flags.admin = 0;
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return tempAccountData;
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}
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}
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@@ -845,7 +846,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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showPlayerLoginGUI(client);
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} else {
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messagePlayerError(client, "Your name is already registered!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already registered)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already registered)`);
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}
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return false;
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}
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@@ -855,7 +856,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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showPlayerLoginSuccessGUI(client);
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} else {
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messagePlayerError(client, "You are already logged in!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already logged in)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (already logged in)`);
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}
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return false;
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}
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@@ -863,10 +864,10 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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if(areParamsEmpty(password)) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerRegistrationFailedGUI(client, "Password cannot be blank!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
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} else {
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messagePlayerError(client, "The password cannot be blank!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password is blank)`);
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}
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return false;
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}
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@@ -874,7 +875,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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if(areParamsEmpty(confirmPassword)) {
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showPlayerRegistrationFailedGUI(client, "Password confirm cannot be blank!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password confirm is blank)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password confirm is blank)`);
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return false;
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}
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}
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@@ -882,7 +883,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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if(areParamsEmpty(emailAddress)) {
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showPlayerRegistrationFailedGUI(client, "Email address cannot be blank!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (email address is blank)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (email address is blank)`);
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return false;
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}
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}
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@@ -890,7 +891,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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if(password != confirmPassword) {
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showPlayerRegistrationFailedGUI(client, "The passwords must match!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password and confirm don't match)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password and confirm don't match)`);
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return false;
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}
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}
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@@ -899,7 +900,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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// Work on this later. Function should return true by default anyway for now.
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showPlayerRegistrationFailedGUI(client, "Password doesn't meet requirements!");
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password doesn't meet requirements)`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} failed to create an account (password doesn't meet requirements)`);
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} else {
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messagePlayerError(client, "Password doesn't meet requirements!");
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}
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@@ -943,7 +944,7 @@ function checkRegistration(client, password, confirmPassword = "", emailAddress
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let emailVerificationCode = generateEmailVerificationCode();
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setAccountEmailVerificationCode(getPlayerData(client).accountData, emailVerificationCode);
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sendEmailVerificationEmail(client, emailVerificationCode);
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logToConsole(LOG_DEBUG|LOG_WARN, `${getPlayerDisplayForConsole(client)} was sent a registration email verification code`);
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logToConsole(LOG_WARN, `${getPlayerDisplayForConsole(client)} was sent a registration email verification code`);
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}
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} else {
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messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`);
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@@ -1074,9 +1075,6 @@ function savePlayerToDatabase(client) {
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getPlayerCurrentSubAccount(client).interior = getPlayerInterior(client);
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getPlayerCurrentSubAccount(client).dimension = getPlayerDimension(client);
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}
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getPlayerCurrentSubAccount(client).inHouse = (isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : 0;
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getPlayerCurrentSubAccount(client).inBusiness = (isPlayerInAnyBusiness(client)) ? getPlayerBusiness(client) : 0;
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}
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saveSubAccountToDatabase(getPlayerCurrentSubAccount(client));
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@@ -1108,9 +1106,9 @@ function initClient(client) {
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getServerData().clients[client.index] = new ClientData(client, tempAccountData, tempSubAccounts);
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let sessionId = saveConnectionToDatabase(client);
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getServerData().clients[client.index].session = sessionId;
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getServerData().clients[client.index].connectTime = Math.ceil(sdl.ticks);
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getServerData().clients[client.index].sessionId = saveConnectionToDatabase(client);
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getServerData().clients[client.index].connectTime = getCurrentUnixTimestamp();
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requestClientInfo(client);
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if(tempAccountData != false) {
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if(isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == client.ip) {
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@@ -1151,10 +1149,9 @@ function saveConnectionToDatabase(client) {
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let safeName = escapeDatabaseString(dbConnection, getPlayerName(client));
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let dbQueryString = `INSERT INTO conn_main (conn_when_connect, conn_server, conn_script_version, conn_game_version, conn_client_version, conn_name, conn_ip) VALUES (NOW(), ${getServerConfig().databaseId}, '${scriptVersion}', '${client.gameVersion}', '0.0.0', '${safeName}', '${client.ip}')`;
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queryDatabase(dbConnection, dbQueryString);
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let connectionId = getDatabaseInsertId(dbConnection);
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getPlayerData(client).connectionId = connectionId;
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requestClientInfo(client);
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return getDatabaseInsertId(dbConnection);
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}
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return 0;
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}
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// ===========================================================================
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