Use new char name util in chat event
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@@ -62,7 +62,9 @@ addEventHandler("onPlayerChat", function(event, client, messageText) {
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return false;
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}
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message(`${getClientSubAccountName(client)}: [#FFFFFF]${messageText}`, getPlayerColour(client));
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messageText = messageText.substring(0, 128);
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message(`${getCharacterFullName(client)}: [#FFFFFF]${messageText}`, getPlayerColour(client));
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});
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// ---------------------------------------------------------------------------
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@@ -77,6 +79,41 @@ addEventHandler("OnPedExitVehicle", function(event, ped, vehicle) {
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//}
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});
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addEventHandler("OnProcess", function(event, deltaTime) {
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let clients = getClients();
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for(let i in clients) {
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if(getPlayerData(clients[i])) {
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if(getPlayerData(clients[i]).buyingVehicle) {
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if(getPlayerVehicle(clients[i]) == getPlayerData(clients[i]).buyingVehicle) {
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if(getDistance(getVehiclePosition(getPlayerData(clients[i]).buyingVehicle), getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnPosition) > getGlobalConfig().buyVehicleDriveAwayDistance) {
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if(getClientCurrentSubAccount(clients[i]).cash < getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice) {
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messageClientError(client, "You don't have enough money to buy this vehicle!");
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respawnVehicle(getPlayerData(clients[i]).buyingVehicle);
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getPlayerData(clients[i]).buyingVehicle = false;
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return false;
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}
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createNewDealershipVehicle(getVehicleData(getPlayerData(clients[i]).buyingVehicle).model, getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice, getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerId);
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getClientCurrentSubAccount(clients[i]).cash -= getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice;
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updatePlayerCash(clients[i]);
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerId = getClientCurrentSubAccount(clients[i]).databaseId;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).ownerType = AG_VEHOWNER_PLAYER;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).buyPrice = 0;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).rentPrice = 0;
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getVehicleData(getPlayerData(clients[i]).buyingVehicle).spawnLocked = false;
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getPlayerData(clients[i]).buyingVehicle = false;
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messageClientSuccess(clients[i], "This vehicle is now yours! It will save wherever you leave it.");
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}
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} else {
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messageClientError(client, "You canceled the vehicle purchase by exiting the vehicle!");
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respawnVehicle(getPlayerData(clients[i]).buyingVehicle);
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getPlayerData(clients[i]).buyingVehicle = false;
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}
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}
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}
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}
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});
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// ---------------------------------------------------------------------------
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addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) {
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@@ -91,7 +128,11 @@ addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) {
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if(ped.isType(ELEMENT_PLAYER)) {
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let client = getClientFromPlayerElement(ped);
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if(!getVehicleData(vehicle).engine) {
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if(seat == 0) {
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vehicle.engine = getVehicleData(vehicle).engine;
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}
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if(getVehicleData(vehicle).locked) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
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if(doesPlayerHaveKeyBindForCommand(client, "lock")) {
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@@ -99,61 +140,54 @@ addEventHandler("OnPedEnterVehicle", function(event, ped, vehicle, seat) {
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}
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} else {
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messageClientNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
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}
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}
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}
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}
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}
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});
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// ---------------------------------------------------------------------------
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function playerEnteredVehicle(client, vehicleId) {
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setTimeout(function() {
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let vehicle = client.player.vehicle;
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//console.log(`Vehicle: ${vehicle}`);
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async function playerEnteredVehicle(client) {
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await waitUntil(() => client.player.vehicle != null);
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let vehicle = client.player.vehicle;
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console.log(vehicle);
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if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
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vehicle.engine = getVehicleData(vehicle).engine;
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//if(!vehicle || vehicle == null) {
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// return false;
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//}
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//if(!getVehicleData(vehicle)) {
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// return false;
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//}
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if(getPlayerVehicleSeat(client) == AG_VEHSEAT_DRIVER) {
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if(getVehicleData(vehicle).buyPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost: [#AAAAAA]$${getVehicleData(vehicle).buyPrice}`);
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messageClientTip(client, `Use /vehbuy if you want to buy it.`);
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} else if(getVehicleData(vehicle).rentPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: [#AAAAAA]$${getVehicleData(vehicle).rentPrice} per minute`);
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messageClientTip(client, `Use /vehrent if you want to rent it.`);
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} else {
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if(!getVehicleData(vehicle).engine) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
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messageClientTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} [#FFFFFF]to start and stop the engine.`);
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}
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} else {
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messageClientAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
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if(getVehicleData(vehicle).buyPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for sale! Cost: [#AAAAAA]$${getVehicleData(vehicle).buyPrice}`);
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messageClientTip(client, `Use /vehbuy if you want to buy it.`);
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} else if(getVehicleData(vehicle).rentPrice > 0) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)} is for rent! Cost: [#AAAAAA]$${getVehicleData(vehicle).rentPrice} per minute`);
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messageClientTip(client, `Use /vehrent if you want to rent it.`);
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} else {
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if(!getVehicleData(vehicle).engine) {
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if(doesClientHaveVehicleKeys(client, vehicle)) {
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messageClientAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
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if(doesPlayerHaveKeyBindForCommand(client, "engine")) {
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messageClientTip(client, `You can also press [#AAAAAA]${sdl.getKeyName(getPlayerKeyBindForCommand(client, "engine").key)} [#FFFFFF]to start and stop the engine.`);
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}
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} else {
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messageClientAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
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}
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triggerNetworkEvent("ag.control", client, false, false);
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triggerNetworkEvent("ag.control", client, false, false);
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}
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}
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let currentSubAccount = getClientCurrentSubAccount(client);
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if(isPlayerWorking(client)) {
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if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
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if(getVehicleData(vehicle).ownerId == getClientCurrentSubAccount(client).job) {
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//if(seat == 0) {
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getClientCurrentSubAccount(client).lastJobVehicle = vehicle;
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//}
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}
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}
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let currentSubAccount = getClientCurrentSubAccount(client);
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if(isPlayerWorking(client)) {
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if(getVehicleData(vehicle).ownerType == AG_VEHOWNER_JOB) {
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if(getVehicleData(vehicle).ownerId == getClientCurrentSubAccount(client).job) {
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//if(seat == 0) {
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getClientCurrentSubAccount(client).lastJobVehicle = vehicle;
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//}
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}
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}
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}
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}
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}, 1000);
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}
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}
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}
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// ---------------------------------------------------------------------------
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