Move newchar skin image
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@@ -1387,7 +1387,7 @@ app.init = function()
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newCharacter.placeOfOrigin.axis.y.scrollBar.styles.innerBar.backgroundColour = toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha);
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newCharacter.placeOfOrigin.axis.y.scrollBar.styles.innerBar.backgroundColour = toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha);
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newCharacter.placeOfOrigin.setScrollBarsManual(true);
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newCharacter.placeOfOrigin.setScrollBarsManual(true);
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newCharacter.skinImage = newCharacter.window.image(310, 32, 110, 70, "files/images/skins/none.png", {
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newCharacter.skinImage = newCharacter.window.image(250, 32, 110, 70, "files/images/skins/none.png", {
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focused: {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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borderColour: toColour(0, 0, 0, 0),
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},
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},
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@@ -1447,7 +1447,7 @@ app.init = function()
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// ------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating register GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'Register', {
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register.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Register', {
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main: {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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transitionTime: 500,
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transitionTime: 500,
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