Move send removed objs to client.js
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@@ -251,16 +251,6 @@ function enterExitPropertyCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function sendRemovedWorldObjectsToPlayer(client) {
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for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
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logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
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triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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function loadGameFixesResource() {
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switch(getServerGame()) {
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case GAME_GTA_III:
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