Don't loop houses if there are none

This commit is contained in:
Vortrex
2022-05-30 07:40:48 -05:00
parent a097da7a63
commit c4916adc55

View File

@@ -659,20 +659,22 @@ function getClosestHouseExit(position, dimension) {
// ===========================================================================
function getPlayerHouse(client) {
if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
return getHouseData(closestEntrance).index;
}
} else {
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
return getHouseData(closestEntrance).index;
}
if(getServerData().houses.length > 0) {
if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
return getHouseData(closestEntrance).index;
}
} else {
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
return getHouseData(closestEntrance).index;
}
for(let i in getServerData().houses) {
if(getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
return i;
for(let i in getServerData().houses) {
if(getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
return i;
}
}
}
}