Don't loop houses if there are none
This commit is contained in:
@@ -659,6 +659,7 @@ function getClosestHouseExit(position, dimension) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function getPlayerHouse(client) {
|
function getPlayerHouse(client) {
|
||||||
|
if(getServerData().houses.length > 0) {
|
||||||
if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
|
if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
|
||||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||||
@@ -676,6 +677,7 @@ function getPlayerHouse(client) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user