Load objects when setting cutscene interior
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@@ -282,7 +282,7 @@ function enterVehicleAsPassenger() {
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} else {
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} else {
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for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
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for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
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if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
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if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
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natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 1);
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natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
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}
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}
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}
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}
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}
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}
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@@ -360,6 +360,7 @@ function setLocalPlayerInterior(interior) {
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if(getGameConfig().mainWorldInterior != interior) {
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if(getGameConfig().mainWorldInterior != interior) {
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let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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let interiorId = natives.getInteriorAtCoords(localPlayer.position);
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natives.activateInterior(interiorId, true);
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natives.activateInterior(interiorId, true);
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natives.loadAllObjectsNow();
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}
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}
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}
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}
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}
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}
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