Load objects when setting cutscene interior

This commit is contained in:
Vortrex
2022-03-15 04:17:19 -05:00
parent f12051bfb6
commit c89cc5cd3e

View File

@@ -282,7 +282,7 @@ function enterVehicleAsPassenger() {
} else {
for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 1);
natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
}
}
}
@@ -360,6 +360,7 @@ function setLocalPlayerInterior(interior) {
if(getGameConfig().mainWorldInterior != interior) {
let interiorId = natives.getInteriorAtCoords(localPlayer.position);
natives.activateInterior(interiorId, true);
natives.loadAllObjectsNow();
}
}
}