Use server engine state

This commit is contained in:
Vortrex
2022-10-02 09:12:17 -05:00
parent 8e9a92e1c2
commit cad6d11a58

View File

@@ -208,11 +208,12 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
if (ped == localPlayer) { if (ped == localPlayer) {
if (areServerElementsSupported()) { if (areServerElementsSupported()) {
if (inVehicleSeat == 0) { if (inVehicleSeat == 0) {
setVehicleEngine(vehicle.id, false); //parkedVehiclePosition = inVehicle.position;
//setLocalPlayerControlState(false, false); //parkedVehicleHeading = inVehicle.heading;
if (!inVehicle.engine) { if (doesEntityDataExist(vehicle, "agrp.server") == true) {
parkedVehiclePosition = inVehicle.position; setVehicleEngine(vehicle.id, false);
parkedVehicleHeading = inVehicle.heading; setVehicleEngine(vehicle.id, getEntityData(vehicle, "agrp.engine"));
//setLocalPlayerControlState(false, false);
} }
} }
} }