Use server engine state
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@@ -208,11 +208,12 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
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if (ped == localPlayer) {
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if (ped == localPlayer) {
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if (areServerElementsSupported()) {
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if (areServerElementsSupported()) {
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if (inVehicleSeat == 0) {
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if (inVehicleSeat == 0) {
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setVehicleEngine(vehicle.id, false);
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//parkedVehiclePosition = inVehicle.position;
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//setLocalPlayerControlState(false, false);
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//parkedVehicleHeading = inVehicle.heading;
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if (!inVehicle.engine) {
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if (doesEntityDataExist(vehicle, "agrp.server") == true) {
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parkedVehiclePosition = inVehicle.position;
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setVehicleEngine(vehicle.id, false);
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parkedVehicleHeading = inVehicle.heading;
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setVehicleEngine(vehicle.id, getEntityData(vehicle, "agrp.engine"));
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//setLocalPlayerControlState(false, false);
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}
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}
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}
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}
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}
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}
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