Change netevent and const prefix
This commit is contained in:
@@ -21,7 +21,7 @@ let twoFactorAuth = {
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function initTwoFactorAuthenticationGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
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twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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twoFactorAuth.window = mexui.window(game.width / 2 - 150, game.height / 2 - 129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -38,7 +38,7 @@ function initTwoFactorAuthenticationGUI() {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
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twoFactorAuth.window.titleBarIconSize = toVector2(0, 0);
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twoFactorAuth.window.titleBarHeight = 0;
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twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
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@@ -129,7 +129,7 @@ function twoFactorAuthSuccess() {
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function checkTwoFactorAuth() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
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sendNetworkEventToServer("vrr.2fa", twoFactorAuth.codeInput.lines[0]);
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sendNetworkEventToServer("agrp.2fa", twoFactorAuth.codeInput.lines[0]);
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}
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// ===========================================================================
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@@ -128,7 +128,7 @@ function passwordChangeFailed(errorMessage) {
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function checkChangePassword() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password change with server ...`);
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sendNetworkEventToServer("vrr.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
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sendNetworkEventToServer("agrp.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
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}
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// ===========================================================================
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@@ -23,23 +23,23 @@ let characterSelect = {
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// ===========================================================================
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function initCharacterSelectGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width / 2 - 215, game.height / 2 - 83, 430, 190, 'SELECT CHARACTER', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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title: {
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textSize: 12.0,
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textFont: mainFont,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 10.0,
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textFont: mainFont,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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characterSelect.window.titleBarIconSize = toVector2(0, 0);
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characterSelect.window.titleBarIconShown = false;
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@@ -171,7 +171,7 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
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guiLeftKey = selectPreviousCharacter;
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guiRightKey = selectNextCharacter;
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
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showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), characterSelect.window.position.y + characterSelect.window.size.y + 20));
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}
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// ===========================================================================
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@@ -186,21 +186,21 @@ function showNewCharacter() {
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function selectNextCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
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sendNetworkEventToServer("vrr.nextCharacter");
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sendNetworkEventToServer("agrp.nextCharacter");
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}
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// ===========================================================================
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function selectPreviousCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
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sendNetworkEventToServer("vrr.previousCharacter");
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sendNetworkEventToServer("agrp.previousCharacter");
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}
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// ===========================================================================
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function selectThisCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
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sendNetworkEventToServer("vrr.selectCharacter");
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sendNetworkEventToServer("agrp.selectCharacter");
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}
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// ===========================================================================
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@@ -214,7 +214,7 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
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characterSelect.clanText.text = `Clan: ${clan}`;
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characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
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if(characterSelect.skinImage != null) {
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if (characterSelect.skinImage != null) {
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characterSelect.skinImage.remove();
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}
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characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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@@ -236,11 +236,11 @@ function characterSelectSuccess() {
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// ===========================================================================
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function getSkinImage(skinId, gameId = getGame()) {
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if(skinId < 10) {
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if (skinId < 10) {
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return `Skin_00${skinId}.png`;
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} else if(skinId > 10 && skinId < 100) {
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} else if (skinId > 10 && skinId < 100) {
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return `Skin_0${skinId}.png`;
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} else if(skinId > 100) {
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} else if (skinId > 100) {
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return `Skin_${skinId}.png`;
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}
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}
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@@ -20,7 +20,7 @@ let login = {
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// ===========================================================================
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let loginHTML =
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`<html>
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`<html>
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<head>
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<title>Asshat Gaming Roleplay: Login</title>
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<style type="text/css" rel="stylesheet">
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@@ -42,8 +42,8 @@ let loginHTML =
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// ===========================================================================
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function initLoginGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
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login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
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login.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 135, 300, 275, 'LOGIN', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -60,7 +60,7 @@ function initLoginGUI() {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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login.window.titleBarIconSize = toVector2(0,0);
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login.window.titleBarIconSize = toVector2(0, 0);
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login.window.titleBarHeight = 0;
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login.window.titleBarShown = false;
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@@ -157,7 +157,7 @@ function showLoginGUI() {
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mexui.focusedControl = login.passwordInput;
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guiSubmitKey = checkLogin;
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
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showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), login.window.position.y + login.window.size.y + 20));
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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@@ -165,7 +165,7 @@ function showLoginGUI() {
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function checkLogin() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
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sendNetworkEventToServer("vrr.checkLogin", login.passwordInput.lines[0]);
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sendNetworkEventToServer("agrp.checkLogin", login.passwordInput.lines[0]);
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}
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// ===========================================================================
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@@ -191,7 +191,7 @@ function switchToPasswordResetGUI() {
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//closeAllWindows();
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//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
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//showResetPasswordGUI();
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sendNetworkEventToServer("vrr.checkResetPassword", "");
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sendNetworkEventToServer("agrp.checkResetPassword", "");
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return false;
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}
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@@ -20,7 +20,7 @@ let newCharacter = {
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function initNewCharacterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
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newCharacter.window = mexui.window(getScreenWidth() / 2 - 130, getScreenHeight() / 2 - 115, 300, 230, 'NEW CHARACTER', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -122,7 +122,7 @@ function newCharacterFailed(errorMessage) {
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newCharacter.firstNameInput.text = "";
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newCharacter.lastNameInput.text = "";
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if(!newCharacter.window.shown) {
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if (!newCharacter.window.shown) {
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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@@ -135,15 +135,15 @@ function newCharacterFailed(errorMessage) {
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function checkNewCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
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if(newCharacter.firstNameInput.lines[0].length < 2) {
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if (newCharacter.firstNameInput.lines[0].length < 2) {
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return false;
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}
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if(newCharacter.lastNameInput.lines[0].length < 2) {
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if (newCharacter.lastNameInput.lines[0].length < 2) {
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return false;
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}
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sendNetworkEventToServer("vrr.checkNewCharacter",
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sendNetworkEventToServer("agrp.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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);
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@@ -160,7 +160,7 @@ function showNewCharacterGUI() {
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mexui.focusedInput = newCharacter.firstNameInput;
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guiSubmitKey = checkNewCharacter;
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
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showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), newCharacter.window.position.y + newCharacter.window.size.y + 20));
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}
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// ===========================================================================
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@@ -20,8 +20,8 @@ let register = {
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// ===========================================================================
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function initRegisterGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
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register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
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register.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 150, 300, 300, 'Register', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -37,7 +37,7 @@ function initRegisterGUI() {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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register.window.titleBarIconSize = toVector2(0,0);
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register.window.titleBarIconSize = toVector2(0, 0);
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register.window.titleBarHeight = 0;
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register.window.titleBarShown = false;
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@@ -148,7 +148,7 @@ function registrationFailed(errorMessage) {
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function checkRegistration() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
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sendNetworkEventToServer("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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sendNetworkEventToServer("agrp.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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}
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// ===========================================================================
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@@ -162,7 +162,7 @@ function showRegistrationGUI() {
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mexui.focusedControl = register.passwordInput;
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guiSubmitKey = checkRegistration;
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
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showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), register.window.position.y + register.window.size.y + 20));
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//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
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}
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@@ -142,7 +142,7 @@ function showResetPasswordGUI() {
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function checkResetPassword() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server (${passwordReset.emailInput.lines[0]}) ...`);
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sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
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sendNetworkEventToServer("agrp.checkResetPassword", passwordReset.emailInput.lines[0]);
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}
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// ===========================================================================
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@@ -9,17 +9,17 @@
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let yesNoDialog = {
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window: null,
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messageLabel: null,
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yesButton: null,
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noButton: null,
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window: null,
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messageLabel: null,
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yesButton: null,
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noButton: null,
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};
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// ===========================================================================
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function initYesNoDialogGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
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yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
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yesNoDialog.window = mexui.window(game.width / 2 - 200, game.height / 2 - 70, 400, 140, 'Question', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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@@ -79,37 +79,37 @@ function initYesNoDialogGUI() {
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// ===========================================================================
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function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
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mexui.setInput(true);
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
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mexui.setInput(true);
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yesNoDialog.messageLabel.text = "";
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yesNoDialog.yesButton.text = "";
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yesNoDialog.noButton.text = "";
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yesNoDialog.window.title = "";
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yesNoDialog.messageLabel.text = "";
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yesNoDialog.yesButton.text = "";
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yesNoDialog.noButton.text = "";
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yesNoDialog.window.title = "";
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yesNoDialog.messageLabel.text = promptMessage;
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yesNoDialog.yesButton.text = yesButtonText;
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yesNoDialog.noButton.text = noButtonText;
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yesNoDialog.window.title = promptTitle;
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yesNoDialog.messageLabel.text = promptMessage;
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yesNoDialog.yesButton.text = yesButtonText;
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yesNoDialog.noButton.text = noButtonText;
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yesNoDialog.window.title = promptTitle;
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yesNoDialog.window.shown = true;
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yesNoDialog.window.shown = true;
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}
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// ===========================================================================
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function yesNoDialogAnswerNo() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
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sendNetworkEventToServer("vrr.promptAnswerNo");
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
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sendNetworkEventToServer("agrp.promptAnswerNo");
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closeAllWindows();
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}
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// ===========================================================================
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function yesNoDialogAnswerYes() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
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sendNetworkEventToServer("vrr.promptAnswerYes");
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
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sendNetworkEventToServer("agrp.promptAnswerYes");
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closeAllWindows();
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}
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// ===========================================================================
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Reference in New Issue
Block a user