Change netevent and const prefix
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@@ -23,23 +23,23 @@ let characterSelect = {
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// ===========================================================================
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function initCharacterSelectGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width / 2 - 215, game.height / 2 - 83, 430, 190, 'SELECT CHARACTER', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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},
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title: {
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title: {
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textSize: 12.0,
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textFont: mainFont,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 10.0,
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textFont: mainFont,
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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textColour: toColour(0, 0, 0, 255),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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characterSelect.window.titleBarIconSize = toVector2(0, 0);
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characterSelect.window.titleBarIconShown = false;
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@@ -171,7 +171,7 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
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guiLeftKey = selectPreviousCharacter;
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guiRightKey = selectNextCharacter;
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showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
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showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), characterSelect.window.position.y + characterSelect.window.size.y + 20));
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}
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// ===========================================================================
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@@ -186,21 +186,21 @@ function showNewCharacter() {
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function selectNextCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
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sendNetworkEventToServer("vrr.nextCharacter");
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sendNetworkEventToServer("agrp.nextCharacter");
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}
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// ===========================================================================
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function selectPreviousCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
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sendNetworkEventToServer("vrr.previousCharacter");
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sendNetworkEventToServer("agrp.previousCharacter");
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}
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// ===========================================================================
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function selectThisCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
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sendNetworkEventToServer("vrr.selectCharacter");
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sendNetworkEventToServer("agrp.selectCharacter");
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}
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// ===========================================================================
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@@ -214,7 +214,7 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
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characterSelect.clanText.text = `Clan: ${clan}`;
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characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
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if(characterSelect.skinImage != null) {
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if (characterSelect.skinImage != null) {
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characterSelect.skinImage.remove();
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}
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characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
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@@ -236,11 +236,11 @@ function characterSelectSuccess() {
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// ===========================================================================
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function getSkinImage(skinId, gameId = getGame()) {
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if(skinId < 10) {
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if (skinId < 10) {
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return `Skin_00${skinId}.png`;
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} else if(skinId > 10 && skinId < 100) {
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} else if (skinId > 10 && skinId < 100) {
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return `Skin_0${skinId}.png`;
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} else if(skinId > 100) {
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} else if (skinId > 100) {
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return `Skin_${skinId}.png`;
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}
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}
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