Change netevent and const prefix
This commit is contained in:
@@ -73,7 +73,7 @@ function initGUI() {
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resetGUIStrings();
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resetGUIStrings();
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resetLocaleChooserOptions();
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resetLocaleChooserOptions();
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sendNetworkEventToServer("vrr.guiReady", true);
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sendNetworkEventToServer("agrp.guiReady", true);
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};
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};
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// ===========================================================================
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// ===========================================================================
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@@ -230,7 +230,7 @@ function processGUIKeyPress(keyCode) {
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function processToggleGUIKeyPress(keyCode) {
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function processToggleGUIKeyPress(keyCode) {
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if (keyCode == disableGUIKey) {
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if (keyCode == disableGUIKey) {
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sendNetworkEventToServer("vrr.toggleGUI");
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sendNetworkEventToServer("agrp.toggleGUI");
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}
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}
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}
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}
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@@ -129,7 +129,7 @@ function twoFactorAuthSuccess() {
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function checkTwoFactorAuth() {
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function checkTwoFactorAuth() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
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sendNetworkEventToServer("vrr.2fa", twoFactorAuth.codeInput.lines[0]);
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sendNetworkEventToServer("agrp.2fa", twoFactorAuth.codeInput.lines[0]);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -128,7 +128,7 @@ function passwordChangeFailed(errorMessage) {
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function checkChangePassword() {
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function checkChangePassword() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password change with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password change with server ...`);
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sendNetworkEventToServer("vrr.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
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sendNetworkEventToServer("agrp.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -186,21 +186,21 @@ function showNewCharacter() {
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function selectNextCharacter() {
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function selectNextCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
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sendNetworkEventToServer("vrr.nextCharacter");
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sendNetworkEventToServer("agrp.nextCharacter");
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}
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}
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// ===========================================================================
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// ===========================================================================
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function selectPreviousCharacter() {
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function selectPreviousCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
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sendNetworkEventToServer("vrr.previousCharacter");
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sendNetworkEventToServer("agrp.previousCharacter");
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}
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}
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// ===========================================================================
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// ===========================================================================
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function selectThisCharacter() {
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function selectThisCharacter() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
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sendNetworkEventToServer("vrr.selectCharacter");
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sendNetworkEventToServer("agrp.selectCharacter");
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -165,7 +165,7 @@ function showLoginGUI() {
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function checkLogin() {
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function checkLogin() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
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sendNetworkEventToServer("vrr.checkLogin", login.passwordInput.lines[0]);
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sendNetworkEventToServer("agrp.checkLogin", login.passwordInput.lines[0]);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -191,7 +191,7 @@ function switchToPasswordResetGUI() {
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//closeAllWindows();
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//closeAllWindows();
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//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
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//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
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//showResetPasswordGUI();
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//showResetPasswordGUI();
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sendNetworkEventToServer("vrr.checkResetPassword", "");
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sendNetworkEventToServer("agrp.checkResetPassword", "");
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return false;
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return false;
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}
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}
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@@ -143,7 +143,7 @@ function checkNewCharacter() {
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return false;
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return false;
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}
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}
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sendNetworkEventToServer("vrr.checkNewCharacter",
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sendNetworkEventToServer("agrp.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.firstNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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newCharacter.lastNameInput.lines[0],
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);
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);
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@@ -148,7 +148,7 @@ function registrationFailed(errorMessage) {
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function checkRegistration() {
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function checkRegistration() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
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sendNetworkEventToServer("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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sendNetworkEventToServer("agrp.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -142,7 +142,7 @@ function showResetPasswordGUI() {
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function checkResetPassword() {
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function checkResetPassword() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server (${passwordReset.emailInput.lines[0]}) ...`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server (${passwordReset.emailInput.lines[0]}) ...`);
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sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
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sendNetworkEventToServer("agrp.checkResetPassword", passwordReset.emailInput.lines[0]);
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}
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}
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// ===========================================================================
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// ===========================================================================
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@@ -100,7 +100,7 @@ function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonT
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function yesNoDialogAnswerNo() {
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function yesNoDialogAnswerNo() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
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sendNetworkEventToServer("vrr.promptAnswerNo");
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sendNetworkEventToServer("agrp.promptAnswerNo");
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closeAllWindows();
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closeAllWindows();
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}
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}
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@@ -108,7 +108,7 @@ function yesNoDialogAnswerNo() {
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function yesNoDialogAnswerYes() {
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function yesNoDialogAnswerYes() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
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sendNetworkEventToServer("vrr.promptAnswerYes");
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sendNetworkEventToServer("agrp.promptAnswerYes");
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closeAllWindows();
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closeAllWindows();
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}
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}
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@@ -230,39 +230,39 @@ function repairVehicle(syncId) {
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// ===========================================================================
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// ===========================================================================
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function syncVehicleProperties(vehicle) {
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function syncVehicleProperties(vehicle) {
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if (doesEntityDataExist(vehicle, "vrr.lights")) {
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if (doesEntityDataExist(vehicle, "agrp.lights")) {
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let lightStatus = getEntityData(vehicle, "vrr.lights");
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let lightStatus = getEntityData(vehicle, "agrp.lights");
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vehicle.lights = lightStatus;
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vehicle.lights = lightStatus;
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}
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}
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if (doesEntityDataExist(vehicle, "vrr.invincible")) {
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if (doesEntityDataExist(vehicle, "agrp.invincible")) {
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let invincible = getEntityData(vehicle, "vrr.invincible");
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let invincible = getEntityData(vehicle, "agrp.invincible");
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element.setProofs(invincible, invincible, invincible, invincible, invincible);
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element.setProofs(invincible, invincible, invincible, invincible, invincible);
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}
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}
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if (doesEntityDataExist(vehicle, "vrr.panelStatus")) {
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if (doesEntityDataExist(vehicle, "agrp.panelStatus")) {
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let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
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let panelsStatus = getEntityData(vehicle, "agrp.panelStatus");
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for (let i in panelsStatus) {
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for (let i in panelsStatus) {
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vehicle.setPanelStatus(i, panelsStatus[i]);
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vehicle.setPanelStatus(i, panelsStatus[i]);
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}
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}
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}
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}
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if (doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
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if (doesEntityDataExist(vehicle, "agrp.wheelStatus")) {
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let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
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let wheelsStatus = getEntityData(vehicle, "agrp.wheelStatus");
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for (let i in wheelsStatus) {
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for (let i in wheelsStatus) {
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vehicle.setWheelStatus(i, wheelsStatus[i]);
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vehicle.setWheelStatus(i, wheelsStatus[i]);
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}
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}
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}
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}
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if (doesEntityDataExist(vehicle, "vrr.lightStatus")) {
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if (doesEntityDataExist(vehicle, "agrp.lightStatus")) {
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let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
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let lightStatus = getEntityData(vehicle, "agrp.lightStatus");
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for (let i in lightStatus) {
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for (let i in lightStatus) {
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vehicle.setLightStatus(i, lightStatus[i]);
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vehicle.setLightStatus(i, lightStatus[i]);
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}
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}
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}
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}
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if (doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
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if (doesEntityDataExist(vehicle, "agrp.suspensionHeight")) {
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let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
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let suspensionHeight = getEntityData(vehicle, "agrp.suspensionHeight");
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vehicle.setSuspensionHeight(suspensionHeight);
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vehicle.setSuspensionHeight(suspensionHeight);
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}
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}
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@@ -272,8 +272,8 @@ function syncVehicleProperties(vehicle) {
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vehicle.removeUpgrade(i);
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vehicle.removeUpgrade(i);
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}
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}
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if (doesEntityDataExist(vehicle, "vrr.upgrades")) {
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if (doesEntityDataExist(vehicle, "agrp.upgrades")) {
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let upgrades = getEntityData(vehicle, "vrr.upgrades");
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let upgrades = getEntityData(vehicle, "agrp.upgrades");
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for (let i in upgrades) {
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for (let i in upgrades) {
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if (upgrades[i] != 0) {
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if (upgrades[i] != 0) {
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vehicle.addUpgrade(upgrades[i]);
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vehicle.addUpgrade(upgrades[i]);
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@@ -283,8 +283,8 @@ function syncVehicleProperties(vehicle) {
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}
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}
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if (getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
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if (getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
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if (doesEntityDataExist(vehicle, "vrr.livery")) {
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if (doesEntityDataExist(vehicle, "agrp.livery")) {
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let livery = getEntityData(vehicle, "vrr.livery");
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let livery = getEntityData(vehicle, "agrp.livery");
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if (getGame() == VRR_GAME_GTA_SA) {
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if (getGame() == VRR_GAME_GTA_SA) {
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vehicle.setPaintJob(livery);
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vehicle.setPaintJob(livery);
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} else if (getGame() == VRR_GAME_GTA_IV) {
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} else if (getGame() == VRR_GAME_GTA_IV) {
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@@ -316,8 +316,8 @@ function doesEntityDataExist(entity, dataName) {
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function syncCivilianProperties(civilian) {
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function syncCivilianProperties(civilian) {
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if (getGame() == VRR_GAME_GTA_III) {
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if (getGame() == VRR_GAME_GTA_III) {
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if (doesEntityDataExist(civilian, "vrr.scale")) {
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if (doesEntityDataExist(civilian, "agrp.scale")) {
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let scaleFactor = getEntityData(civilian, "vrr.scale");
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let scaleFactor = getEntityData(civilian, "agrp.scale");
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let tempMatrix = civilian.matrix;
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let tempMatrix = civilian.matrix;
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tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
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tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
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let tempPosition = civilian.position;
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let tempPosition = civilian.position;
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@@ -328,78 +328,78 @@ function syncCivilianProperties(civilian) {
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}
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}
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if (getGame() == VRR_GAME_GTA_SA) {
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if (getGame() == VRR_GAME_GTA_SA) {
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if (doesEntityDataExist(civilian, "vrr.fightStyle")) {
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if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
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let fightStyle = getEntityData(civilian, "vrr.fightStyle");
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let fightStyle = getEntityData(civilian, "agrp.fightStyle");
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civilian.setFightStyle(fightStyle[0], fightStyle[1]);
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civilian.setFightStyle(fightStyle[0], fightStyle[1]);
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}
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}
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}
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}
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if (getGame() == VRR_GAME_GTA_III) {
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if (getGame() == VRR_GAME_GTA_III) {
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if (doesEntityDataExist(civilian, "vrr.walkStyle")) {
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if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
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let walkStyle = getEntityData(civilian, "vrr.walkStyle");
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let walkStyle = getEntityData(civilian, "agrp.walkStyle");
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civilian.walkStyle = walkStyle;
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civilian.walkStyle = walkStyle;
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}
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}
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}
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}
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if (getGame() == VRR_GAME_GTA_IV) {
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if (getGame() == VRR_GAME_GTA_IV) {
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if (doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
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let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
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let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
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civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
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civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropHead")) {
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let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
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let bodyPropHead = getEntityData(civilian, "agrp.bodyPropHead");
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civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
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civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropEyes")) {
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let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
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let bodyPropEyes = getEntityData(civilian, "agrp.bodyPropEyes");
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civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
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civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropLeftHand")) {
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let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
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let bodyPropLeftHand = getEntityData(civilian, "agrp.bodyPropLeftHand");
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civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
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civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropRightHand")) {
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let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
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let bodyPropRightHand = getEntityData(civilian, "agrp.bodyPropRightHand");
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civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
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civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropLeftWrist")) {
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let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
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let bodyPropLeftWrist = getEntityData(civilian, "agrp.bodyPropLeftWrist");
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civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
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civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
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let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
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let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
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civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
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civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
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let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
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let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
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civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
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civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropHip")) {
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let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
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let bodyPropHip = getEntityData(civilian, "agrp.bodyPropHip");
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civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
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civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
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}
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}
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if (doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
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if (doesEntityDataExist(civilian, "agrp.bodyPropLeftFoot")) {
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let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
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let bodyPropLeftFoot = getEntityData(civilian, "agrp.bodyPropLeftFoot");
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civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
|
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
|
if (doesEntityDataExist(civilian, "agrp.bodyPropRightFoot")) {
|
||||||
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
|
let bodyPropRightFoot = getEntityData(civilian, "agrp.bodyPropRightFoot");
|
||||||
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
|
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(civilian, "vrr.anim")) {
|
if (doesEntityDataExist(civilian, "agrp.anim")) {
|
||||||
let animData = getEntityData(vehicle, "vrr.anim");
|
let animData = getEntityData(vehicle, "agrp.anim");
|
||||||
civilian.addAnimation(animData[0], animData[1]);
|
civilian.addAnimation(animData[0], animData[1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -414,8 +414,8 @@ function preventDefaultEventAction(event) {
|
|||||||
|
|
||||||
function syncPlayerProperties(player) {
|
function syncPlayerProperties(player) {
|
||||||
if (getGame() == VRR_GAME_GTA_III) {
|
if (getGame() == VRR_GAME_GTA_III) {
|
||||||
if (doesEntityDataExist(player, "vrr.scale")) {
|
if (doesEntityDataExist(player, "agrp.scale")) {
|
||||||
let scaleFactor = getEntityData(player, "vrr.scale");
|
let scaleFactor = getEntityData(player, "agrp.scale");
|
||||||
let tempMatrix = player.matrix;
|
let tempMatrix = player.matrix;
|
||||||
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
|
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
|
||||||
let tempPosition = player.position;
|
let tempPosition = player.position;
|
||||||
@@ -426,94 +426,94 @@ function syncPlayerProperties(player) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (getGame() == VRR_GAME_GTA_SA) {
|
if (getGame() == VRR_GAME_GTA_SA) {
|
||||||
if (doesEntityDataExist(player, "vrr.fightStyle")) {
|
if (doesEntityDataExist(player, "agrp.fightStyle")) {
|
||||||
let fightStyle = getEntityData(player, "vrr.fightStyle");
|
let fightStyle = getEntityData(player, "agrp.fightStyle");
|
||||||
player.setFightStyle(fightStyle[0], fightStyle[1]);
|
player.setFightStyle(fightStyle[0], fightStyle[1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//if(getGame() == VRR_GAME_GTA_SA) {
|
//if(getGame() == VRR_GAME_GTA_SA) {
|
||||||
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
|
// if(doesEntityDataExist(player, "agrp.walkStyle")) {
|
||||||
// let walkStyle = getEntityData(player, "vrr.walkStyle");
|
// let walkStyle = getEntityData(player, "agrp.walkStyle");
|
||||||
// player.walkStyle = walkStyle;
|
// player.walkStyle = walkStyle;
|
||||||
// }
|
// }
|
||||||
//}
|
//}
|
||||||
|
|
||||||
if (getGame() == VRR_GAME_GTA_IV) {
|
if (getGame() == VRR_GAME_GTA_IV) {
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPartHair")) {
|
if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
|
||||||
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
|
let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
|
||||||
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
|
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPartHead")) {
|
if (doesEntityDataExist(player, "agrp.bodyPartHead")) {
|
||||||
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
|
let bodyPartHead = getEntityData(player, "agrp.bodyPartHead");
|
||||||
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
|
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPartUpper")) {
|
if (doesEntityDataExist(player, "agrp.bodyPartUpper")) {
|
||||||
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
|
let bodyPartUpper = getEntityData(player, "agrp.bodyPartUpper");
|
||||||
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
|
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPartLower")) {
|
if (doesEntityDataExist(player, "agrp.bodyPartLower")) {
|
||||||
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
|
let bodyPartLower = getEntityData(player, "agrp.bodyPartLower");
|
||||||
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
|
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (getGame() == VRR_GAME_GTA_IV) {
|
if (getGame() == VRR_GAME_GTA_IV) {
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropHair")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
|
||||||
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
|
let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
|
||||||
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
|
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropHead")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropHead")) {
|
||||||
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
|
let bodyPropHead = getEntityData(player, "agrp.bodyPropHead");
|
||||||
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
|
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropEyes")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropEyes")) {
|
||||||
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
|
let bodyPropEyes = getEntityData(player, "agrp.bodyPropEyes");
|
||||||
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
|
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropLeftHand")) {
|
||||||
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
|
let bodyPropLeftHand = getEntityData(player, "agrp.bodyPropLeftHand");
|
||||||
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
|
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropRightHand")) {
|
||||||
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
|
let bodyPropRightHand = getEntityData(player, "agrp.bodyPropRightHand");
|
||||||
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
|
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropLeftWrist")) {
|
||||||
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
|
let bodyPropLeftWrist = getEntityData(player, "agrp.bodyPropLeftWrist");
|
||||||
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
|
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
|
||||||
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
|
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
|
||||||
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
|
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
|
||||||
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
|
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
|
||||||
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
|
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropHip")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropHip")) {
|
||||||
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
|
let bodyPropHip = getEntityData(player, "agrp.bodyPropHip");
|
||||||
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
|
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropLeftFoot")) {
|
||||||
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
|
let bodyPropLeftFoot = getEntityData(player, "agrp.bodyPropLeftFoot");
|
||||||
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
|
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
|
if (doesEntityDataExist(player, "agrp.bodyPropRightFoot")) {
|
||||||
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
|
let bodyPropRightFoot = getEntityData(player, "agrp.bodyPropRightFoot");
|
||||||
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
|
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -523,8 +523,8 @@ function syncPlayerProperties(player) {
|
|||||||
|
|
||||||
function syncObjectProperties(object) {
|
function syncObjectProperties(object) {
|
||||||
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
|
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
|
||||||
if (doesEntityDataExist(object, "vrr.scale")) {
|
if (doesEntityDataExist(object, "agrp.scale")) {
|
||||||
let scaleFactor = getEntityData(object, "vrr.scale");
|
let scaleFactor = getEntityData(object, "agrp.scale");
|
||||||
let tempMatrix = object.matrix;
|
let tempMatrix = object.matrix;
|
||||||
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
|
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
|
||||||
let tempPosition = object.position;
|
let tempPosition = object.position;
|
||||||
@@ -574,9 +574,9 @@ function getPlayerId(client) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function syncElementProperties(element) {
|
function syncElementProperties(element) {
|
||||||
if (doesEntityDataExist(element, "vrr.interior")) {
|
if (doesEntityDataExist(element, "agrp.interior")) {
|
||||||
if (typeof element.interior != "undefined") {
|
if (typeof element.interior != "undefined") {
|
||||||
element.interior = getEntityData(element, "vrr.interior");
|
element.interior = getEntityData(element, "agrp.interior");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -86,11 +86,11 @@ function processSkinSelectKeyPress(keyCode) {
|
|||||||
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
|
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
|
||||||
}
|
}
|
||||||
} else if (keyCode == SDLK_RETURN) {
|
} else if (keyCode == SDLK_RETURN) {
|
||||||
sendNetworkEventToServer("vrr.skinSelected", skinSelectorIndex);
|
sendNetworkEventToServer("agrp.skinSelected", skinSelectorIndex);
|
||||||
toggleSkinSelect(false);
|
toggleSkinSelect(false);
|
||||||
return true;
|
return true;
|
||||||
} else if (keyCode == SDLK_BACKSPACE) {
|
} else if (keyCode == SDLK_BACKSPACE) {
|
||||||
sendNetworkEventToServer("vrr.skinSelected", -1);
|
sendNetworkEventToServer("agrp.skinSelected", -1);
|
||||||
toggleSkinSelect(false);
|
toggleSkinSelect(false);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1391,7 +1391,7 @@ function initClient(client) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
setEntityData(client, "vrr.isInitialized", true, false);
|
setEntityData(client, "agrp.isInitialized", true, false);
|
||||||
|
|
||||||
sendPlayerGUIColours(client);
|
sendPlayerGUIColours(client);
|
||||||
|
|
||||||
|
|||||||
@@ -97,7 +97,7 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
|
|||||||
getPlayerData(client).animationForced = false;
|
getPlayerData(client).animationForced = false;
|
||||||
|
|
||||||
makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
|
makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
|
||||||
setEntityData(getPlayerPed(client), "vrr.anim", animationSlot, true);
|
setEntityData(getPlayerPed(client), "agrp.anim", animationSlot, true);
|
||||||
//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
|
//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
|
||||||
// if(getGame() < VRR_GAME_GTA_SA) {
|
// if(getGame() < VRR_GAME_GTA_SA) {
|
||||||
// setPlayerMouseCameraState(client, true);
|
// setPlayerMouseCameraState(client, true);
|
||||||
|
|||||||
@@ -271,7 +271,7 @@ async function onPlayerEnteredVehicle(client, vehicle, seat) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||||
|
|
||||||
getPlayerData(client).lastVehicle = vehicle;
|
getPlayerData(client).lastVehicle = vehicle;
|
||||||
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
|
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
|
||||||
@@ -385,7 +385,7 @@ function onPlayerExitedVehicle(client, vehicle) {
|
|||||||
|
|
||||||
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
|
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
|
||||||
|
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -518,7 +518,7 @@ async function onPlayerSpawn(client) {
|
|||||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
|
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
|
||||||
|
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
|
||||||
setEntityData(getPlayerPed(client), "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
|
setEntityData(getPlayerPed(client), "agrp.scale", getPlayerCurrentSubAccount(client).pedScale, true);
|
||||||
|
|
||||||
//if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
|
//if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
|
||||||
// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
|
// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
|
||||||
@@ -574,7 +574,7 @@ async function onPlayerSpawn(client) {
|
|||||||
|
|
||||||
if (areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
|
if (areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
|
||||||
setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
|
setEntityData(getPlayerPed(client), "agrp.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
|
||||||
|
|
||||||
setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
|
setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
|
||||||
}
|
}
|
||||||
@@ -600,20 +600,20 @@ async function onPlayerSpawn(client) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//if(isGTAIV()) {
|
//if(isGTAIV()) {
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
|
||||||
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
|
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
|
||||||
//}
|
//}
|
||||||
|
|
||||||
if (isGTAIV()) {
|
if (isGTAIV()) {
|
||||||
|
|||||||
@@ -346,7 +346,7 @@ function createGroundItemObject(itemId) {
|
|||||||
setElementRotation(getItemData(itemId).object, getItemTypeData(getItemData(itemId).itemTypeIndex).dropRotation);
|
setElementRotation(getItemData(itemId).object, getItemTypeData(getItemData(itemId).itemTypeIndex).dropRotation);
|
||||||
setElementOnAllDimensions(getItemData(itemId).object, false);
|
setElementOnAllDimensions(getItemData(itemId).object, false);
|
||||||
setElementDimension(getItemData(itemId).object, getItemData(itemId).dimension);
|
setElementDimension(getItemData(itemId).object, getItemData(itemId).dimension);
|
||||||
//setEntityData(getItemData(itemId).object, "vrr.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true);
|
//setEntityData(getItemData(itemId).object, "agrp.scale", getItemTypeData(getItemData(itemId).itemTypeIndex).dropScale, true);
|
||||||
addToWorld(getItemData(itemId).object);
|
addToWorld(getItemData(itemId).object);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -624,11 +624,11 @@ function createAllJobPickups() {
|
|||||||
for (let j in getServerData().jobs[i].locations) {
|
for (let j in getServerData().jobs[i].locations) {
|
||||||
pickupCount++;
|
pickupCount++;
|
||||||
getServerData().jobs[i].locations[j].pickup = game.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
|
getServerData().jobs[i].locations[j].pickup = game.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
|
||||||
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
|
setEntityData(getServerData().jobs[i].locations[j].pickup, "agrp.owner.type", VRR_PICKUP_JOB, false);
|
||||||
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.owner.id", j, false);
|
setEntityData(getServerData().jobs[i].locations[j].pickup, "agrp.owner.id", j, false);
|
||||||
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.type", VRR_LABEL_JOB, true);
|
setEntityData(getServerData().jobs[i].locations[j].pickup, "agrp.label.type", VRR_LABEL_JOB, true);
|
||||||
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.name", getServerData().jobs[i].name, true);
|
setEntityData(getServerData().jobs[i].locations[j].pickup, "agrp.label.name", getServerData().jobs[i].name, true);
|
||||||
setEntityData(getServerData().jobs[i].locations[j].pickup, "vrr.label.jobType", getServerData().jobs[i].databaseId, true);
|
setEntityData(getServerData().jobs[i].locations[j].pickup, "agrp.label.jobType", getServerData().jobs[i].databaseId, true);
|
||||||
setElementOnAllDimensions(getServerData().jobs[i].locations[j].pickup, false);
|
setElementOnAllDimensions(getServerData().jobs[i].locations[j].pickup, false);
|
||||||
setElementDimension(getServerData().jobs[i].locations[j].pickup, getServerData().jobs[i].locations[j].dimension);
|
setElementDimension(getServerData().jobs[i].locations[j].pickup, getServerData().jobs[i].locations[j].dimension);
|
||||||
addToWorld(getServerData().jobs[i].locations[j].pickup);
|
addToWorld(getServerData().jobs[i].locations[j].pickup);
|
||||||
@@ -2743,11 +2743,11 @@ function createJobLocationPickup(jobId, locationId) {
|
|||||||
tempJobData.locations[locationId].pickup = pickup;
|
tempJobData.locations[locationId].pickup = pickup;
|
||||||
setElementDimension(pickup, tempJobData.locations[locationId].dimension);
|
setElementDimension(pickup, tempJobData.locations[locationId].dimension);
|
||||||
setElementOnAllDimensions(pickup, false);
|
setElementOnAllDimensions(pickup, false);
|
||||||
setEntityData(pickup, "vrr.owner.type", VRR_PICKUP_JOB, false);
|
setEntityData(pickup, "agrp.owner.type", VRR_PICKUP_JOB, false);
|
||||||
setEntityData(pickup, "vrr.owner.id", locationId, false);
|
setEntityData(pickup, "agrp.owner.id", locationId, false);
|
||||||
setEntityData(pickup, "vrr.label.type", VRR_LABEL_JOB, true);
|
setEntityData(pickup, "agrp.label.type", VRR_LABEL_JOB, true);
|
||||||
setEntityData(pickup, "vrr.label.name", tempJobData.name, true);
|
setEntityData(pickup, "agrp.label.name", tempJobData.name, true);
|
||||||
setEntityData(pickup, "vrr.label.jobType", tempJobData.databaseId, true);
|
setEntityData(pickup, "agrp.label.jobType", tempJobData.databaseId, true);
|
||||||
addToWorld(pickup);
|
addToWorld(pickup);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
@@ -181,7 +181,7 @@ function getVehicleHeading(vehicle) {
|
|||||||
|
|
||||||
function setVehicleHeading(vehicle, heading) {
|
function setVehicleHeading(vehicle, heading) {
|
||||||
if (getGame() == VRR_GAME_GTA_IV) {
|
if (getGame() == VRR_GAME_GTA_IV) {
|
||||||
return sendNetworkEventToPlayer("vrr.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
|
return sendNetworkEventToPlayer("agrp.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
|
||||||
}
|
}
|
||||||
return vehicle.heading = heading;
|
return vehicle.heading = heading;
|
||||||
}
|
}
|
||||||
@@ -255,7 +255,7 @@ function removePlayerFromVehicle(client) {
|
|||||||
function setPlayerSkin(client, skinIndex) {
|
function setPlayerSkin(client, skinIndex) {
|
||||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
|
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
|
||||||
if (getGame() == VRR_GAME_GTA_IV) {
|
if (getGame() == VRR_GAME_GTA_IV) {
|
||||||
triggerNetworkEvent("vrr.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
|
triggerNetworkEvent("agrp.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
|
||||||
} else {
|
} else {
|
||||||
getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
|
getPlayerPed(client).modelIndex = getGameConfig().skins[getGame()][skinIndex][0];
|
||||||
}
|
}
|
||||||
@@ -547,15 +547,15 @@ function repairVehicle(vehicle) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setVehicleLights(vehicle, lights) {
|
function setVehicleLights(vehicle, lights) {
|
||||||
setEntityData(vehicle, "vrr.lights", lights, true);
|
setEntityData(vehicle, "agrp.lights", lights, true);
|
||||||
sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, lights);
|
sendNetworkEventToPlayer("agrp.veh.lights", null, vehicle.id, lights);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setVehicleEngine(vehicle, engine) {
|
function setVehicleEngine(vehicle, engine) {
|
||||||
vehicle.engine = engine;
|
vehicle.engine = engine;
|
||||||
setEntityData(vehicle, "vrr.engine", engine, true);
|
setEntityData(vehicle, "agrp.engine", engine, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -690,7 +690,7 @@ function getPlayerElement(client) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setElementPosition(element, position) {
|
function setElementPosition(element, position) {
|
||||||
sendNetworkEventToPlayer("vrr.elementPosition", null, element.id, position);
|
sendNetworkEventToPlayer("agrp.elementPosition", null, element.id, position);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -714,7 +714,7 @@ function setElementInterior(element, interior) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setElementCollisionsEnabled(element, state) {
|
function setElementCollisionsEnabled(element, state) {
|
||||||
//sendNetworkEventToPlayer("vrr.elementCollisions", null, element.id, state);
|
//sendNetworkEventToPlayer("agrp.elementCollisions", null, element.id, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -1014,14 +1014,14 @@ function setVehicleHealth(vehicle, health) {
|
|||||||
|
|
||||||
function givePlayerWeapon(client, weaponId, ammo, active = true) {
|
function givePlayerWeapon(client, weaponId, ammo, active = true) {
|
||||||
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
|
||||||
//sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
|
//sendNetworkEventToPlayer("agrp.giveWeapon", client, weaponId, ammo, active);
|
||||||
client.giveWeapon(weaponId, ammo);
|
client.giveWeapon(weaponId, ammo);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setPlayerWantedLevel(client, wantedLevel) {
|
function setPlayerWantedLevel(client, wantedLevel) {
|
||||||
//sendNetworkEventToPlayer("vrr.wantedLevel", client, wantedLevel);
|
//sendNetworkEventToPlayer("agrp.wantedLevel", client, wantedLevel);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1169,7 +1169,7 @@ function serverBanIP(ip) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setVehicleTrunkState(vehicle, trunkState) {
|
function setVehicleTrunkState(vehicle, trunkState) {
|
||||||
//sendNetworkEventToPlayer("vrr.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
|
//sendNetworkEventToPlayer("agrp.veh.trunk", null, getVehicleForNetworkEvent(vehicle), trunkState);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|||||||
@@ -18,72 +18,72 @@ function addAllNetworkEventHandlers() {
|
|||||||
logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ...");
|
logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ...");
|
||||||
|
|
||||||
// KeyBind
|
// KeyBind
|
||||||
addNetworkEventHandler("vrr.useKeyBind", playerUsedKeyBind);
|
addNetworkEventHandler("agrp.useKeyBind", playerUsedKeyBind);
|
||||||
|
|
||||||
// GUI
|
// GUI
|
||||||
addNetworkEventHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
|
addNetworkEventHandler("agrp.promptAnswerNo", playerPromptAnswerNo);
|
||||||
addNetworkEventHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
|
addNetworkEventHandler("agrp.promptAnswerYes", playerPromptAnswerYes);
|
||||||
addNetworkEventHandler("vrr.toggleGUI", playerToggledGUI);
|
addNetworkEventHandler("agrp.toggleGUI", playerToggledGUI);
|
||||||
addNetworkEventHandler("vrr.2fa", checkPlayerTwoFactorAuthentication);
|
addNetworkEventHandler("agrp.2fa", checkPlayerTwoFactorAuthentication);
|
||||||
|
|
||||||
// AFK
|
// AFK
|
||||||
addNetworkEventHandler("vrr.afk", playerChangeAFKState);
|
addNetworkEventHandler("agrp.afk", playerChangeAFKState);
|
||||||
|
|
||||||
// Event
|
// Event
|
||||||
addNetworkEventHandler("vrr.pickup", onPlayerNearPickup);
|
addNetworkEventHandler("agrp.pickup", onPlayerNearPickup);
|
||||||
addNetworkEventHandler("vrr.enteredSphere", onPlayerEnteredSphere);
|
addNetworkEventHandler("agrp.enteredSphere", onPlayerEnteredSphere);
|
||||||
addNetworkEventHandler("vrr.exitedSphere", onPlayerExitedSphere);
|
addNetworkEventHandler("agrp.exitedSphere", onPlayerExitedSphere);
|
||||||
addNetworkEventHandler("vrr.playerDeath", onPlayerDeath);
|
addNetworkEventHandler("agrp.playerDeath", onPlayerDeath);
|
||||||
//addNetworkEventHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle);
|
//addNetworkEventHandler("agrp.onPlayerEnterVehicle", onPlayerEnteredVehicle);
|
||||||
//addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
|
//addNetworkEventHandler("agrp.onPlayerExitVehicle", onPlayerExitedVehicle);
|
||||||
|
|
||||||
// Job
|
// Job
|
||||||
addNetworkEventHandler("vrr.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
|
addNetworkEventHandler("agrp.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
|
||||||
|
|
||||||
// Client
|
// Client
|
||||||
addNetworkEventHandler("vrr.clientReady", playerClientReady);
|
addNetworkEventHandler("agrp.clientReady", playerClientReady);
|
||||||
addNetworkEventHandler("vrr.guiReady", playerGUIReady);
|
addNetworkEventHandler("agrp.guiReady", playerGUIReady);
|
||||||
addNetworkEventHandler("vrr.clientStarted", playerClientStarted);
|
addNetworkEventHandler("agrp.clientStarted", playerClientStarted);
|
||||||
addNetworkEventHandler("vrr.clientStopped", playerClientStopped);
|
addNetworkEventHandler("agrp.clientStopped", playerClientStopped);
|
||||||
|
|
||||||
// Account
|
// Account
|
||||||
addNetworkEventHandler("vrr.checkLogin", checkLogin);
|
addNetworkEventHandler("agrp.checkLogin", checkLogin);
|
||||||
addNetworkEventHandler("vrr.checkRegistration", checkRegistration);
|
addNetworkEventHandler("agrp.checkRegistration", checkRegistration);
|
||||||
addNetworkEventHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest);
|
addNetworkEventHandler("agrp.checkResetPassword", checkAccountResetPasswordRequest);
|
||||||
addNetworkEventHandler("vrr.checkChangePassword", checkAccountChangePassword);
|
addNetworkEventHandler("agrp.checkChangePassword", checkAccountChangePassword);
|
||||||
|
|
||||||
// Developer
|
// Developer
|
||||||
addNetworkEventHandler("vrr.runCodeSuccess", clientRunCodeSuccess);
|
addNetworkEventHandler("agrp.runCodeSuccess", clientRunCodeSuccess);
|
||||||
addNetworkEventHandler("vrr.runCodeFail", clientRunCodeFail);
|
addNetworkEventHandler("agrp.runCodeFail", clientRunCodeFail);
|
||||||
|
|
||||||
// SubAccount
|
// SubAccount
|
||||||
addNetworkEventHandler("vrr.checkNewCharacter", checkNewCharacter);
|
addNetworkEventHandler("agrp.checkNewCharacter", checkNewCharacter);
|
||||||
addNetworkEventHandler("vrr.nextCharacter", checkNextCharacter);
|
addNetworkEventHandler("agrp.nextCharacter", checkNextCharacter);
|
||||||
addNetworkEventHandler("vrr.previousCharacter", checkPreviousCharacter);
|
addNetworkEventHandler("agrp.previousCharacter", checkPreviousCharacter);
|
||||||
addNetworkEventHandler("vrr.selectCharacter", selectCharacter);
|
addNetworkEventHandler("agrp.selectCharacter", selectCharacter);
|
||||||
|
|
||||||
// Item
|
// Item
|
||||||
addNetworkEventHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
|
addNetworkEventHandler("agrp.itemActionDelayComplete", playerItemActionDelayComplete);
|
||||||
addNetworkEventHandler("vrr.weaponDamage", playerDamagedByPlayer);
|
addNetworkEventHandler("agrp.weaponDamage", playerDamagedByPlayer);
|
||||||
|
|
||||||
// Locale
|
// Locale
|
||||||
addNetworkEventHandler("vrr.localeSelect", playerSelectedNewLocale);
|
addNetworkEventHandler("agrp.localeSelect", playerSelectedNewLocale);
|
||||||
|
|
||||||
// Misc
|
// Misc
|
||||||
addNetworkEventHandler("vrr.plr.pos", updatePositionInPlayerData);
|
addNetworkEventHandler("agrp.plr.pos", updatePositionInPlayerData);
|
||||||
addNetworkEventHandler("vrr.plr.rot", updateHeadingInPlayerData);
|
addNetworkEventHandler("agrp.plr.rot", updateHeadingInPlayerData);
|
||||||
addNetworkEventHandler("vrr.skinSelected", playerFinishedSkinSelection);
|
addNetworkEventHandler("agrp.skinSelected", playerFinishedSkinSelection);
|
||||||
addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
|
addNetworkEventHandler("agrp.clientInfo", updateConnectionLogOnClientInfoReceive);
|
||||||
addNetworkEventHandler("vrr.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient);
|
addNetworkEventHandler("agrp.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient);
|
||||||
addNetworkEventHandler("vrr.playerPedId", receivePlayerPedNetworkId);
|
addNetworkEventHandler("agrp.playerPedId", receivePlayerPedNetworkId);
|
||||||
addNetworkEventHandler("vrr.playerCop", setPlayerAsCopState);
|
addNetworkEventHandler("agrp.playerCop", setPlayerAsCopState);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function updatePlayerNameTag(client) {
|
function updatePlayerNameTag(client) {
|
||||||
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
|
||||||
sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
|
sendNetworkEventToPlayer("agrp.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -100,7 +100,7 @@ function updateAllPlayerNameTags() {
|
|||||||
|
|
||||||
function updatePlayerPing(client) {
|
function updatePlayerPing(client) {
|
||||||
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
|
||||||
sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), getPlayerPing(client));
|
sendNetworkEventToPlayer("agrp.ping", null, getPlayerName(client), getPlayerPing(client));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -142,7 +142,7 @@ function playerClientStopped(client) {
|
|||||||
|
|
||||||
function showSmallGameMessage(client, text, colour, duration, fontName = "Pricedown") {
|
function showSmallGameMessage(client, text, colour, duration, fontName = "Pricedown") {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
|
||||||
sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration, fontName);
|
sendNetworkEventToPlayer("agrp.smallGameMessage", client, text, colour, duration, fontName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -153,7 +153,7 @@ function enableCityAmbienceForPlayer(client, clearElements = false) {
|
|||||||
//}
|
//}
|
||||||
|
|
||||||
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
|
||||||
//sendNetworkEventToPlayer("vrr.ambience", client, true);
|
//sendNetworkEventToPlayer("agrp.ambience", client, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -164,14 +164,14 @@ function disableCityAmbienceForPlayer(client, clearElements = false) {
|
|||||||
//}
|
//}
|
||||||
|
|
||||||
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
|
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
|
||||||
//sendNetworkEventToPlayer("vrr.ambience", client, false, clearElements);
|
//sendNetworkEventToPlayer("agrp.ambience", client, false, clearElements);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function clearPlayerOwnedPeds(client) {
|
function clearPlayerOwnedPeds(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.clearPeds", client);
|
sendNetworkEventToPlayer("agrp.clearPeds", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -179,41 +179,41 @@ function clearPlayerOwnedPeds(client) {
|
|||||||
function updatePlayerSpawnedState(client, state) {
|
function updatePlayerSpawnedState(client, state) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
|
||||||
getPlayerData(client).spawned = true;
|
getPlayerData(client).spawned = true;
|
||||||
sendNetworkEventToPlayer("vrr.spawned", client, state);
|
sendNetworkEventToPlayer("agrp.spawned", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setPlayerControlState(client, state) {
|
function setPlayerControlState(client, state) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
|
||||||
sendNetworkEventToPlayer("vrr.control", client, state, !state);
|
sendNetworkEventToPlayer("agrp.control", client, state, !state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function updatePlayerShowLogoState(client, state) {
|
function updatePlayerShowLogoState(client, state) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
|
||||||
sendNetworkEventToPlayer("vrr.logo", client, state);
|
sendNetworkEventToPlayer("agrp.logo", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function restorePlayerCamera(client) {
|
function restorePlayerCamera(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
|
||||||
sendNetworkEventToPlayer("vrr.restoreCamera", client);
|
sendNetworkEventToPlayer("agrp.restoreCamera", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) {
|
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) {
|
||||||
sendNetworkEventToPlayer("vrr.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
|
sendNetworkEventToPlayer("agrp.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function syncPlayerProperties(client) {
|
function syncPlayerProperties(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
|
||||||
sendNetworkEventToPlayer("vrr.syncElement", null, getPlayerPed(client).id);
|
sendNetworkEventToPlayer("agrp.syncElement", null, getPlayerPed(client).id);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -221,7 +221,7 @@ function syncPlayerProperties(client) {
|
|||||||
function updatePlayerSnowState(client) {
|
function updatePlayerSnowState(client) {
|
||||||
if (isSnowSupported(getGame())) {
|
if (isSnowSupported(getGame())) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
|
||||||
sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
|
sendNetworkEventToPlayer("agrp.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -245,21 +245,21 @@ function updatePlayerHotBar(client) {
|
|||||||
}
|
}
|
||||||
tempHotBarItems.push([i, itemExists, itemImage, itemValue]);
|
tempHotBarItems.push([i, itemExists, itemImage, itemValue]);
|
||||||
}
|
}
|
||||||
sendNetworkEventToPlayer("vrr.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
|
sendNetworkEventToPlayer("agrp.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setPlayerWeaponDamageEnabled(client, state) {
|
function setPlayerWeaponDamageEnabled(client, state) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
|
||||||
sendNetworkEventToPlayer("vrr.weaponDamageEnabled", null, getPlayerName(client), state);
|
sendNetworkEventToPlayer("agrp.weaponDamageEnabled", null, getPlayerName(client), state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setPlayerWeaponDamageEvent(client, eventType) {
|
function setPlayerWeaponDamageEvent(client, eventType) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
|
||||||
sendNetworkEventToPlayer("vrr.weaponDamageEvent", null, getPlayerName(client), eventType);
|
sendNetworkEventToPlayer("agrp.weaponDamageEvent", null, getPlayerName(client), eventType);
|
||||||
getPlayerData(client).weaponDamageEvent = eventType;
|
getPlayerData(client).weaponDamageEvent = eventType;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -267,259 +267,259 @@ function setPlayerWeaponDamageEvent(client, eventType) {
|
|||||||
|
|
||||||
function sendJobRouteLocationToPlayer(client, position, colour) {
|
function sendJobRouteLocationToPlayer(client, position, colour) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showJobRouteLocation", client, position, colour);
|
sendNetworkEventToPlayer("agrp.showJobRouteLocation", client, position, colour);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerLoginSuccessGUI(client) {
|
function showPlayerLoginSuccessGUI(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.loginSuccess", client);
|
sendNetworkEventToPlayer("agrp.loginSuccess", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerLoginFailedGUI(client, errorMessage) {
|
function showPlayerLoginFailedGUI(client, errorMessage) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.loginFailed", client, errorMessage);
|
sendNetworkEventToPlayer("agrp.loginFailed", client, errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerRegistrationSuccessGUI(client) {
|
function showPlayerRegistrationSuccessGUI(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.registrationSuccess", client);
|
sendNetworkEventToPlayer("agrp.registrationSuccess", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerRegistrationFailedGUI(client, errorMessage) {
|
function showPlayerRegistrationFailedGUI(client, errorMessage) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.registrationFailed", client, errorMessage);
|
sendNetworkEventToPlayer("agrp.registrationFailed", client, errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerGUIColours(client) {
|
function sendPlayerGUIColours(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]);
|
sendNetworkEventToPlayer("agrp.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerGUIInit(client) {
|
function sendPlayerGUIInit(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.guiInit", client);
|
sendNetworkEventToPlayer("agrp.guiInit", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerLoginGUI(client, errorMessage = "") {
|
function showPlayerLoginGUI(client, errorMessage = "") {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showLogin", client);
|
sendNetworkEventToPlayer("agrp.showLogin", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerRegistrationGUI(client, errorMessage = "") {
|
function showPlayerRegistrationGUI(client, errorMessage = "") {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showRegistration", client);
|
sendNetworkEventToPlayer("agrp.showRegistration", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerNewCharacterGUI(client) {
|
function showPlayerNewCharacterGUI(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showNewCharacter", client);
|
sendNetworkEventToPlayer("agrp.showNewCharacter", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerChangePasswordGUI(client, errorMessage = "") {
|
function showPlayerChangePasswordGUI(client, errorMessage = "") {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showChangePassword", client, errorMessage);
|
sendNetworkEventToPlayer("agrp.showChangePassword", client, errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerResetPasswordCodeInputGUI(client) {
|
function showPlayerResetPasswordCodeInputGUI(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password code input GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password code input GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showResetPasswordCodeInput", client);
|
sendNetworkEventToPlayer("agrp.showResetPasswordCodeInput", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerResetPasswordEmailInputGUI(client) {
|
function showPlayerResetPasswordEmailInputGUI(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password email input GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password email input GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showResetPasswordEmailInput", client);
|
sendNetworkEventToPlayer("agrp.showResetPasswordEmailInput", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
|
function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
|
sendNetworkEventToPlayer("agrp.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
|
function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
|
sendNetworkEventToPlayer("agrp.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerCharacterSelectSuccessGUI(client) {
|
function showPlayerCharacterSelectSuccessGUI(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.characterSelectSuccess", client);
|
sendNetworkEventToPlayer("agrp.characterSelectSuccess", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerCharacterSelectFailedGUI(client) {
|
function showPlayerCharacterSelectFailedGUI(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.characterSelectFailed", client);
|
sendNetworkEventToPlayer("agrp.characterSelectFailed", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText = "Yes", noButtonText = "No") {
|
function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText = "Yes", noButtonText = "No") {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage}, YesButton: ${yesButtonText}, NoButton: ${noButtonText})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage}, YesButton: ${yesButtonText}, NoButton: ${noButtonText})`);
|
||||||
sendNetworkEventToPlayer("vrr.showPrompt", client, promptMessage, promptTitle, yesButtonText, noButtonText);
|
sendNetworkEventToPlayer("agrp.showPrompt", client, promptMessage, promptTitle, yesButtonText, noButtonText);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerInfoGUI(client, infoMessage, infoTitle, buttonText = "OK") {
|
function showPlayerInfoGUI(client, infoMessage, infoTitle, buttonText = "OK") {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
|
||||||
sendNetworkEventToPlayer("vrr.showInfo", client, infoMessage, infoTitle, buttonText);
|
sendNetworkEventToPlayer("agrp.showInfo", client, infoMessage, infoTitle, buttonText);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK") {
|
function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK") {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
|
||||||
sendNetworkEventToPlayer("vrr.showError", client, errorMessage, errorTitle, buttonText);
|
sendNetworkEventToPlayer("agrp.showError", client, errorMessage, errorTitle, buttonText);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendRunCodeToClient(client, code, returnTo) {
|
function sendRunCodeToClient(client, code, returnTo) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
|
||||||
sendNetworkEventToPlayer("vrr.runCode", client, code, getPlayerId(returnTo));
|
sendNetworkEventToPlayer("agrp.runCode", client, code, getPlayerId(returnTo));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerWorkingState(client, state) {
|
function sendPlayerWorkingState(client, state) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.working", client, state);
|
sendNetworkEventToPlayer("agrp.working", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerJobType(client, jobType) {
|
function sendPlayerJobType(client, jobType) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.jobType", client, jobType);
|
sendNetworkEventToPlayer("agrp.jobType", client, jobType);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerStopJobRoute(client) {
|
function sendPlayerStopJobRoute(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.hideJobRouteLocation", client);
|
sendNetworkEventToPlayer("agrp.hideJobRouteLocation", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerMouseCameraToggle(client) {
|
function sendPlayerMouseCameraToggle(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.mouseCamera", client);
|
sendNetworkEventToPlayer("agrp.mouseCamera", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setPlayerMouseCameraState(client, state) {
|
function setPlayerMouseCameraState(client, state) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.mouseCameraForce", client, state);
|
sendNetworkEventToPlayer("agrp.mouseCameraForce", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerMouseCursorToggle(client) {
|
function sendPlayerMouseCursorToggle(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.mouseCursor", client);
|
sendNetworkEventToPlayer("agrp.mouseCursor", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendAddAccountKeyBindToClient(client, key, keyState) {
|
function sendAddAccountKeyBindToClient(client, key, keyState) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
|
||||||
sendNetworkEventToPlayer("vrr.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
|
sendNetworkEventToPlayer("agrp.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendClearKeyBindsToClient(client, key, keyState) {
|
function sendClearKeyBindsToClient(client, key, keyState) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
|
||||||
sendNetworkEventToPlayer("vrr.clearKeyBinds", client);
|
sendNetworkEventToPlayer("agrp.clearKeyBinds", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendRemoveAccountKeyBindToClient(client, key) {
|
function sendRemoveAccountKeyBindToClient(client, key) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`);
|
||||||
sendNetworkEventToPlayer("vrr.delKeyBind", client, toInteger(key));
|
sendNetworkEventToPlayer("agrp.delKeyBind", client, toInteger(key));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerSetPosition(client, position) {
|
function sendPlayerSetPosition(client, position) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
|
||||||
sendNetworkEventToPlayer("vrr.position", client, position);
|
sendNetworkEventToPlayer("agrp.position", client, position);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerSetHeading(client, heading) {
|
function sendPlayerSetHeading(client, heading) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
|
||||||
sendNetworkEventToPlayer("vrr.heading", client, heading);
|
sendNetworkEventToPlayer("agrp.heading", client, heading);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerSetInterior(client, interior) {
|
function sendPlayerSetInterior(client, interior) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
|
||||||
sendNetworkEventToPlayer("vrr.interior", client, interior);
|
sendNetworkEventToPlayer("agrp.interior", client, interior);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerFrozenState(client, state) {
|
function sendPlayerFrozenState(client, state) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
|
||||||
sendNetworkEventToPlayer("vrr.frozen", client, state);
|
sendNetworkEventToPlayer("agrp.frozen", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function clearPlayerWeapons(client, clearData = true) {
|
function clearPlayerWeapons(client, clearData = true) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
|
||||||
sendNetworkEventToPlayer("vrr.clearWeapons", client, clearData);
|
sendNetworkEventToPlayer("agrp.clearWeapons", client, clearData);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
|
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.newCharacterFailed", client, errorMessage);
|
sendNetworkEventToPlayer("agrp.newCharacterFailed", client, errorMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerRemoveFromVehicle(client) {
|
function sendPlayerRemoveFromVehicle(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.removeFromVehicle", client);
|
sendNetworkEventToPlayer("agrp.removeFromVehicle", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -536,7 +536,7 @@ function showPlayerItemTakeDelay(client, itemId) {
|
|||||||
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
||||||
if (delay > 0) {
|
if (delay > 0) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
|
||||||
} else {
|
} else {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||||
playerItemActionDelayComplete(client);
|
playerItemActionDelayComplete(client);
|
||||||
@@ -551,7 +551,7 @@ function showPlayerItemUseDelay(client, itemSlot) {
|
|||||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay;
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay;
|
||||||
if (delay > 0) {
|
if (delay > 0) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
|
||||||
} else {
|
} else {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||||
playerItemActionDelayComplete(client);
|
playerItemActionDelayComplete(client);
|
||||||
@@ -566,7 +566,7 @@ function showPlayerItemDropDelay(client, itemSlot) {
|
|||||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay;
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay;
|
||||||
if (delay > 0) {
|
if (delay > 0) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
|
||||||
} else {
|
} else {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||||
playerItemActionDelayComplete(client);
|
playerItemActionDelayComplete(client);
|
||||||
@@ -581,7 +581,7 @@ function showPlayerItemPickupDelay(client, itemId) {
|
|||||||
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
|
||||||
if (delay > 0) {
|
if (delay > 0) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
|
||||||
} else {
|
} else {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||||
playerItemActionDelayComplete(client);
|
playerItemActionDelayComplete(client);
|
||||||
@@ -596,7 +596,7 @@ function showPlayerItemPutDelay(client, itemSlot) {
|
|||||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay;
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay;
|
||||||
if (delay > 0) {
|
if (delay > 0) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
|
||||||
} else {
|
} else {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||||
playerItemActionDelayComplete(client);
|
playerItemActionDelayComplete(client);
|
||||||
@@ -612,7 +612,7 @@ function showPlayerItemSwitchDelay(client, itemSlot) {
|
|||||||
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay;
|
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay;
|
||||||
if (delay > 0) {
|
if (delay > 0) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
|
||||||
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
|
sendNetworkEventToPlayer("agrp.showItemActionDelay", client, delay);
|
||||||
} else {
|
} else {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
|
||||||
playerItemActionDelayComplete(client);
|
playerItemActionDelayComplete(client);
|
||||||
@@ -631,14 +631,14 @@ function showPlayerItemSwitchDelay(client, itemSlot) {
|
|||||||
|
|
||||||
function sendPlayerDrunkEffect(client, amount, duration) {
|
function sendPlayerDrunkEffect(client, amount, duration) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
|
||||||
sendNetworkEventToPlayer("vrr.drunkEffect", client, amount, duration);
|
sendNetworkEventToPlayer("agrp.drunkEffect", client, amount, duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerClearPedState(client) {
|
function sendPlayerClearPedState(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
|
||||||
sendNetworkEventToPlayer("vrr.clearPedState", client);
|
sendNetworkEventToPlayer("agrp.clearPedState", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -696,13 +696,13 @@ function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, he
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) {
|
function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) {
|
||||||
sendNetworkEventToPlayer("vrr.cameraLookAt", client, cameraPosition, lookAtPosition);
|
sendNetworkEventToPlayer("agrp.cameraLookAt", client, cameraPosition, lookAtPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendTimeMinuteDurationToPlayer(client, minuteDuration) {
|
function sendTimeMinuteDurationToPlayer(client, minuteDuration) {
|
||||||
sendNetworkEventToPlayer("vrr.minuteDuration", client, minuteDuration);
|
sendNetworkEventToPlayer("agrp.minuteDuration", client, minuteDuration);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -745,13 +745,13 @@ function forcePlayerIntoSkinSelect(client) {
|
|||||||
setPlayerDimension(client, getPlayerId(client) + 500);
|
setPlayerDimension(client, getPlayerId(client) + 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
sendNetworkEventToPlayer("vrr.skinSelect", client, true);
|
sendNetworkEventToPlayer("agrp.skinSelect", client, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function updatePlayerCash(client) {
|
function updatePlayerCash(client) {
|
||||||
sendNetworkEventToPlayer("vrr.money", client, getPlayerCurrentSubAccount(client).cash);
|
sendNetworkEventToPlayer("agrp.money", client, getPlayerCurrentSubAccount(client).cash);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -769,7 +769,7 @@ function sendAllPoliceStationBlips(client) {
|
|||||||
getColourByName("policeBlue"),
|
getColourByName("policeBlue"),
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
sendNetworkEventToPlayer("agrp.blips", client, tempBlips);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -788,7 +788,7 @@ function sendAllFireStationBlips(client) {
|
|||||||
getColourByName("firefighterRed"),
|
getColourByName("firefighterRed"),
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
sendNetworkEventToPlayer("agrp.blips", client, tempBlips);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -807,7 +807,7 @@ function sendAllHospitalBlips(client) {
|
|||||||
getColourByName("medicPink"),
|
getColourByName("medicPink"),
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
sendNetworkEventToPlayer("agrp.blips", client, tempBlips);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -826,7 +826,7 @@ function sendAllAmmunationBlips(client) {
|
|||||||
0
|
0
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
sendNetworkEventToPlayer("agrp.blips", client, tempBlips);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -845,7 +845,7 @@ function sendAllPayAndSprayBlips(client) {
|
|||||||
0
|
0
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
sendNetworkEventToPlayer("agrp.blips", client, tempBlips);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -864,26 +864,26 @@ function sendAllFuelStationBlips(client) {
|
|||||||
getColourByName("burntOrange"),
|
getColourByName("burntOrange"),
|
||||||
]);
|
]);
|
||||||
}
|
}
|
||||||
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
|
sendNetworkEventToPlayer("agrp.blips", client, tempBlips);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerSetHealth(client, health) {
|
function sendPlayerSetHealth(client, health) {
|
||||||
sendNetworkEventToPlayer("vrr.health", client, toInteger(health));
|
sendNetworkEventToPlayer("agrp.health", client, toInteger(health));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerSetArmour(client, armour) {
|
function sendPlayerSetArmour(client, armour) {
|
||||||
sendNetworkEventToPlayer("vrr.armour", client, armour);
|
sendNetworkEventToPlayer("agrp.armour", client, armour);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
||||||
sendNetworkEventToPlayer("vrr.skinSelect", client, false);
|
sendNetworkEventToPlayer("agrp.skinSelect", client, false);
|
||||||
if (allowedSkinIndex == -1) {
|
if (allowedSkinIndex == -1) {
|
||||||
messagePlayerAlert(client, "You canceled the skin change.");
|
messagePlayerAlert(client, "You canceled the skin change.");
|
||||||
restorePlayerCamera(client);
|
restorePlayerCamera(client);
|
||||||
@@ -935,34 +935,34 @@ function playerFinishedSkinSelection(client, allowedSkinIndex) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerChatScrollLines(client, amount) {
|
function sendPlayerChatScrollLines(client, amount) {
|
||||||
sendNetworkEventToPlayer("vrr.chatScrollLines", client, amount);
|
sendNetworkEventToPlayer("agrp.chatScrollLines", client, amount);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerChatAutoHideDelay(client, delay) {
|
function sendPlayerChatAutoHideDelay(client, delay) {
|
||||||
sendNetworkEventToPlayer("vrr.chatAutoHideDelay", client, delay);
|
sendNetworkEventToPlayer("agrp.chatAutoHideDelay", client, delay);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) {
|
function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
|
||||||
sendNetworkEventToPlayer("vrr.radioStream", client, streamURL, loop, volume, element);
|
sendNetworkEventToPlayer("agrp.radioStream", client, streamURL, loop, volume, element);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) {
|
function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`);
|
||||||
sendNetworkEventToPlayer("vrr.audioFileStream", client, audioName, loop, volume);
|
sendNetworkEventToPlayer("agrp.audioFileStream", client, audioName, loop, volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function stopRadioStreamForPlayer(client) {
|
function stopRadioStreamForPlayer(client) {
|
||||||
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`);
|
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`);
|
||||||
sendNetworkEventToPlayer("vrr.stopRadioStream", client);
|
sendNetworkEventToPlayer("agrp.stopRadioStream", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -970,65 +970,65 @@ function stopRadioStreamForPlayer(client) {
|
|||||||
function setPlayerStreamingRadioVolume(client, volumeLevel, elementId = false) {
|
function setPlayerStreamingRadioVolume(client, volumeLevel, elementId = false) {
|
||||||
getPlayerData(client).accountData.streamingRadioVolume = volumeLevel;
|
getPlayerData(client).accountData.streamingRadioVolume = volumeLevel;
|
||||||
getPlayerData(client).streamingRadioElement = elementId;
|
getPlayerData(client).streamingRadioElement = elementId;
|
||||||
sendNetworkEventToPlayer("vrr.radioVolume", client, volumeLevel, elementId);
|
sendNetworkEventToPlayer("agrp.radioVolume", client, volumeLevel, elementId);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function setVehicleLightsState(vehicle, state) {
|
function setVehicleLightsState(vehicle, state) {
|
||||||
setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights);
|
setEntityData(vehicle, "agrp.lights", getVehicleData(vehicle).lights);
|
||||||
sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, state);
|
sendNetworkEventToPlayer("agrp.veh.lights", null, vehicle.id, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerEnterPropertyKey(client, key) {
|
function sendPlayerEnterPropertyKey(client, key) {
|
||||||
sendNetworkEventToPlayer("vrr.enterPropertyKey", client, key);
|
sendNetworkEventToPlayer("agrp.enterPropertyKey", client, key);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function makePedPlayAnimation(ped, animationSlot, positionOffset) {
|
function makePedPlayAnimation(ped, animationSlot, positionOffset) {
|
||||||
setEntityData(ped, "vrr.anim", animationSlot, true);
|
setEntityData(ped, "agrp.anim", animationSlot, true);
|
||||||
sendNetworkEventToPlayer("vrr.anim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
|
sendNetworkEventToPlayer("agrp.anim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function makePedStopAnimation(ped) {
|
function makePedStopAnimation(ped) {
|
||||||
removeEntityData(ped, "vrr.anim");
|
removeEntityData(ped, "agrp.anim");
|
||||||
sendNetworkEventToPlayer("vrr.stopAnim", null, getPedForNetworkEvent(ped));
|
sendNetworkEventToPlayer("agrp.stopAnim", null, getPedForNetworkEvent(ped));
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function forcePedAnimation(ped, animationSlot, positionOffset = 0) {
|
function forcePedAnimation(ped, animationSlot, positionOffset = 0) {
|
||||||
addEntityData(ped, "vrr.anim", animationSlot, true);
|
addEntityData(ped, "agrp.anim", animationSlot, true);
|
||||||
sendNetworkEventToPlayer("vrr.forceAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
|
sendNetworkEventToPlayer("agrp.forceAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function hideAllPlayerGUI(client) {
|
function hideAllPlayerGUI(client) {
|
||||||
sendNetworkEventToPlayer("vrr.hideAllGUI", client);
|
sendNetworkEventToPlayer("agrp.hideAllGUI", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function requestClientInfo(client) {
|
function requestClientInfo(client) {
|
||||||
sendNetworkEventToPlayer("vrr.clientInfo", client);
|
sendNetworkEventToPlayer("agrp.clientInfo", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function updateInteriorLightsForPlayer(client, state) {
|
function updateInteriorLightsForPlayer(client, state) {
|
||||||
sendNetworkEventToPlayer("vrr.interiorLights", client, state);
|
sendNetworkEventToPlayer("agrp.interiorLights", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function forcePlayerToSyncElementProperties(client, element) {
|
function forcePlayerToSyncElementProperties(client, element) {
|
||||||
sendNetworkEventToPlayer("vrr.syncElement", client, element.id);
|
sendNetworkEventToPlayer("agrp.syncElement", client, element.id);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -1037,7 +1037,7 @@ function sendPlayerPedPartsAndProps(client) {
|
|||||||
let bodyParts = getPlayerCurrentSubAccount(client).bodyParts;
|
let bodyParts = getPlayerCurrentSubAccount(client).bodyParts;
|
||||||
let bodyProps = getPlayerCurrentSubAccount(client).bodyProps;
|
let bodyProps = getPlayerCurrentSubAccount(client).bodyProps;
|
||||||
|
|
||||||
sendNetworkEventToPlayer("vrr.ped", client, [bodyParts.hair, bodyParts.head, bodyParts.upper, bodyParts.lower], [bodyProps.hair, bodyProps.eyes, bodyProps.head, bodyProps.leftHand, bodyProps.rightHand, bodyProps.leftWrist, bodyProps.rightWrist, bodyParts.hip, bodyProps.leftFoot, bodyProps.rightFoot]);
|
sendNetworkEventToPlayer("agrp.ped", client, [bodyParts.hair, bodyParts.head, bodyParts.upper, bodyParts.lower], [bodyProps.hair, bodyProps.eyes, bodyProps.head, bodyProps.leftHand, bodyProps.rightHand, bodyProps.leftWrist, bodyProps.rightWrist, bodyParts.hip, bodyProps.leftFoot, bodyProps.rightFoot]);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -1062,7 +1062,7 @@ function updateAllInteriorVehiclesForPlayer(client, interior, dimension) {
|
|||||||
|
|
||||||
function setPlayerBuyingVehicleState(client, state, vehicleId, position) {
|
function setPlayerBuyingVehicleState(client, state, vehicleId, position) {
|
||||||
if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
|
if (getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
|
||||||
sendNetworkEventToPlayer("vrr.vehBuyState", client, state, vehicleId, position);
|
sendNetworkEventToPlayer("agrp.vehBuyState", client, state, vehicleId, position);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1077,37 +1077,37 @@ function receiveVehiclePurchaseStateUpdateFromClient(client, state) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function sendPlayerLogLevel(client, tempLogLevel = logLevel) {
|
function sendPlayerLogLevel(client, tempLogLevel = logLevel) {
|
||||||
sendNetworkEventToPlayer("vrr.logLevel", client, tempLogLevel);
|
sendNetworkEventToPlayer("agrp.logLevel", client, tempLogLevel);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function setPlayerInfiniteRun(client, state) {
|
function setPlayerInfiniteRun(client, state) {
|
||||||
sendNetworkEventToPlayer("vrr.infiniteRun", client, state);
|
sendNetworkEventToPlayer("agrp.infiniteRun", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
|
function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
|
||||||
sendNetworkEventToPlayer("vrr.business", client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
|
sendNetworkEventToPlayer("agrp.business", client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendHouseToPlayer(client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
|
function sendHouseToPlayer(client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
|
||||||
sendNetworkEventToPlayer("vrr.house", client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
|
sendNetworkEventToPlayer("agrp.house", client, houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendJobToPlayer(client, jobId, jobLocationId, name, position) {
|
function sendJobToPlayer(client, jobId, jobLocationId, name, position) {
|
||||||
sendNetworkEventToPlayer("vrr.job", client, jobId, jobLocationId, name, position);
|
sendNetworkEventToPlayer("agrp.job", client, jobId, jobLocationId, name, position);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4) {
|
function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4) {
|
||||||
sendNetworkEventToPlayer("vrr.vehicle", client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4);
|
sendNetworkEventToPlayer("agrp.vehicle", client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
@@ -1151,7 +1151,7 @@ function sendAllVehiclesToPlayer(client) {
|
|||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function makePlayerHoldObjectModel(client, modelIndex) {
|
function makePlayerHoldObjectModel(client, modelIndex) {
|
||||||
sendNetworkEventToPlayer("vrr.holdObject", client, getPlayerData(client).ped, modelIndex);
|
sendNetworkEventToPlayer("agrp.holdObject", client, getPlayerData(client).ped, modelIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
@@ -1163,44 +1163,44 @@ function receivePlayerPedNetworkId(client, pedId) {
|
|||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function requestPlayerPedNetworkId(client) {
|
function requestPlayerPedNetworkId(client) {
|
||||||
sendNetworkEventToPlayer("vrr.playerPedId", client);
|
sendNetworkEventToPlayer("agrp.playerPedId", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function setPlayerInCutsceneInterior(client, cutsceneName) {
|
function setPlayerInCutsceneInterior(client, cutsceneName) {
|
||||||
getPlayerData(client).interiorCutscene = cutsceneName;
|
getPlayerData(client).interiorCutscene = cutsceneName;
|
||||||
sendNetworkEventToPlayer("vrr.cutsceneInterior", client, cutsceneName);
|
sendNetworkEventToPlayer("agrp.cutsceneInterior", client, cutsceneName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function makePlayerPedSpeak(client, pedSpeechName) {
|
function makePlayerPedSpeak(client, pedSpeechName) {
|
||||||
sendNetworkEventToPlayer("vrr.pedSpeak", client, pedSpeechName);
|
sendNetworkEventToPlayer("agrp.pedSpeak", client, pedSpeechName);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function setPlayerAsCopState(client, state) {
|
function setPlayerAsCopState(client, state) {
|
||||||
sendNetworkEventToPlayer("vrr.playerCop", client, state);
|
sendNetworkEventToPlayer("agrp.playerCop", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function tellPlayerToSpawn(client, skinId, position) {
|
function tellPlayerToSpawn(client, skinId, position) {
|
||||||
sendNetworkEventToPlayer("vrr.spawn", client, skinId, position);
|
sendNetworkEventToPlayer("agrp.spawn", client, skinId, position);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendNameTagDistanceToClient(client, distance) {
|
function sendNameTagDistanceToClient(client, distance) {
|
||||||
sendNetworkEventToPlayer("vrr.nameTagDistance", client, distance);
|
sendNetworkEventToPlayer("agrp.nameTagDistance", client, distance);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendGPSBlipToPlayer(client, position, colour) {
|
function sendGPSBlipToPlayer(client, position, colour) {
|
||||||
sendNetworkEventToPlayer("vrr.showGPSBlip", client, position, colour);
|
sendNetworkEventToPlayer("agrp.showGPSBlip", client, position, colour);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
@@ -1213,13 +1213,13 @@ function playerSelectedNewLocale(client, localeId) {
|
|||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendPlayerLocaleId(client, localeId) {
|
function sendPlayerLocaleId(client, localeId) {
|
||||||
sendNetworkEventToPlayer("vrr.locale", client, localeId);
|
sendNetworkEventToPlayer("agrp.locale", client, localeId);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function showLocaleChooserForPlayer(client) {
|
function showLocaleChooserForPlayer(client) {
|
||||||
sendNetworkEventToPlayer("vrr.localeChooser", client);
|
sendNetworkEventToPlayer("agrp.localeChooser", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
@@ -1227,20 +1227,20 @@ function showLocaleChooserForPlayer(client) {
|
|||||||
function sendPlayerLocaleStrings(client) {
|
function sendPlayerLocaleStrings(client) {
|
||||||
let strings = getGlobalConfig().locale.sendStringsToClient;
|
let strings = getGlobalConfig().locale.sendStringsToClient;
|
||||||
for (let i in strings) {
|
for (let i in strings) {
|
||||||
sendNetworkEventToPlayer("vrr.localeString", client, strings[i], getLocaleString(client, strings[i]));
|
sendNetworkEventToPlayer("agrp.localeString", client, strings[i], getLocaleString(client, strings[i]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function clearLocalPickupsForPlayer(client) {
|
function clearLocalPickupsForPlayer(client) {
|
||||||
sendNetworkEventToPlayer("vrr.clearPickups", client);
|
sendNetworkEventToPlayer("agrp.clearPickups", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
|
|
||||||
function sendPlayerChatBoxTimeStampsState(client, state) {
|
function sendPlayerChatBoxTimeStampsState(client, state) {
|
||||||
sendNetworkEventToPlayer("vrr.chatTimeStamps", client, state);
|
sendNetworkEventToPlayer("agrp.chatTimeStamps", client, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
@@ -468,11 +468,11 @@ function spawnNPC(npcIndex) {
|
|||||||
let ped = createGamePed(npcData.skin, npcData.position, npcData.rotation.z);
|
let ped = createGamePed(npcData.skin, npcData.position, npcData.rotation.z);
|
||||||
if (ped) {
|
if (ped) {
|
||||||
getNPCData(npcIndex).ped = ped;
|
getNPCData(npcIndex).ped = ped;
|
||||||
setEntityData(ped, "vrr.dataIndex", npcIndex, false);
|
setEntityData(ped, "agrp.dataIndex", npcIndex, false);
|
||||||
if (npcData.animationName != "") {
|
if (npcData.animationName != "") {
|
||||||
let animationId = getAnimationFromParams(npcData.animationName);
|
let animationId = getAnimationFromParams(npcData.animationName);
|
||||||
if (animationId != false) {
|
if (animationId != false) {
|
||||||
setEntityData(ped, "vrr.anim", animationId, true);
|
setEntityData(ped, "agrp.anim", animationId, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
setElementDimension(ped, npcData.dimension);
|
setElementDimension(ped, npcData.dimension);
|
||||||
@@ -592,7 +592,7 @@ function toggleNPCLookAtClosestPlayerCommand(command, params, client) {
|
|||||||
|
|
||||||
getNPCData(closestNPC).lookAtClosestPlayer = !getNPCData(closestNPC).lookAtClosestPlayer;
|
getNPCData(closestNPC).lookAtClosestPlayer = !getNPCData(closestNPC).lookAtClosestPlayer;
|
||||||
getNPCData(closestNPC).needsSaved = true;
|
getNPCData(closestNPC).needsSaved = true;
|
||||||
setEntityData(getNPCData(closestNPC).ped, "vrr.lookAtClosestPlayer", getNPCData(closestNPC).lookAtClosestPlayer, true);
|
setEntityData(getNPCData(closestNPC).ped, "agrp.lookAtClosestPlayer", getNPCData(closestNPC).lookAtClosestPlayer, true);
|
||||||
forcePlayerToSyncElementProperties(null, getNPCData(closestNPC).ped);
|
forcePlayerToSyncElementProperties(null, getNPCData(closestNPC).ped);
|
||||||
//messagePlayerSuccess(client, getLocaleString(client, "NPCLookAtClosestPlayerSet", `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}));
|
//messagePlayerSuccess(client, getLocaleString(client, "NPCLookAtClosestPlayerSet", `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}));
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -322,7 +322,7 @@ function spawnAllVehicles() {
|
|||||||
for (let i in getServerData().vehicles) {
|
for (let i in getServerData().vehicles) {
|
||||||
let vehicle = spawnVehicle(getServerData().vehicles[i]);
|
let vehicle = spawnVehicle(getServerData().vehicles[i]);
|
||||||
getServerData().vehicles[i].vehicle = vehicle;
|
getServerData().vehicles[i].vehicle = vehicle;
|
||||||
setEntityData(vehicle, "vrr.dataSlot", i, false);
|
setEntityData(vehicle, "agrp.dataSlot", i, false);
|
||||||
setAllVehicleIndexes();
|
setAllVehicleIndexes();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -336,7 +336,7 @@ function spawnAllVehicles() {
|
|||||||
function getVehicleData(vehicle) {
|
function getVehicleData(vehicle) {
|
||||||
if (getGame() != VRR_GAME_GTA_IV) {
|
if (getGame() != VRR_GAME_GTA_IV) {
|
||||||
if (isVehicleObject(vehicle)) {
|
if (isVehicleObject(vehicle)) {
|
||||||
let dataIndex = getEntityData(vehicle, "vrr.dataSlot");
|
let dataIndex = getEntityData(vehicle, "agrp.dataSlot");
|
||||||
if (typeof getServerData().vehicles[dataIndex] != "undefined") {
|
if (typeof getServerData().vehicles[dataIndex] != "undefined") {
|
||||||
return getServerData().vehicles[dataIndex];
|
return getServerData().vehicles[dataIndex];
|
||||||
}
|
}
|
||||||
@@ -502,7 +502,7 @@ function deleteVehicleCommand(command, params, client) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
let dataIndex = getEntityData(vehicle, "vrr.dataSlot");
|
let dataIndex = getEntityData(vehicle, "agrp.dataSlot");
|
||||||
let vehicleName = getVehicleName(vehicle);
|
let vehicleName = getVehicleName(vehicle);
|
||||||
|
|
||||||
quickDatabaseQuery(`UPDATE veh_main SET veh_deleted = 1 WHERE veh_id = ${getVehicleData(vehicle).databaseId}`);
|
quickDatabaseQuery(`UPDATE veh_main SET veh_deleted = 1 WHERE veh_id = ${getVehicleData(vehicle).databaseId}`);
|
||||||
@@ -540,7 +540,7 @@ function vehicleEngineCommand(command, params, client) {
|
|||||||
|
|
||||||
getVehicleData(vehicle).engine = !getVehicleData(vehicle).engine;
|
getVehicleData(vehicle).engine = !getVehicleData(vehicle).engine;
|
||||||
vehicle.engine = getVehicleData(vehicle).engine;
|
vehicle.engine = getVehicleData(vehicle).engine;
|
||||||
setEntityData(vehicle, "vrr.engine", getVehicleData(vehicle).engine, true);
|
setEntityData(vehicle, "agrp.engine", getVehicleData(vehicle).engine, true);
|
||||||
|
|
||||||
getVehicleData(vehicle).needsSaved = true;
|
getVehicleData(vehicle).needsSaved = true;
|
||||||
|
|
||||||
@@ -666,7 +666,7 @@ function vehicleAdminLiveryCommand(command, params, client) {
|
|||||||
getVehicleData(vehicle).livery = livery;
|
getVehicleData(vehicle).livery = livery;
|
||||||
getVehicleData(vehicle).needsSaved = true;
|
getVehicleData(vehicle).needsSaved = true;
|
||||||
|
|
||||||
setEntityData(vehicle, "vrr.livery", livery, true);
|
setEntityData(vehicle, "agrp.livery", livery, true);
|
||||||
forcePlayerToSyncElementProperties(null, vehicle);
|
forcePlayerToSyncElementProperties(null, vehicle);
|
||||||
|
|
||||||
meActionToNearbyPlayers(client, `sets the ${getVehicleName(vehicle)}'s livery/paintjob'`);
|
meActionToNearbyPlayers(client, `sets the ${getVehicleName(vehicle)}'s livery/paintjob'`);
|
||||||
@@ -700,7 +700,7 @@ function buyVehicleCommand(command, params, client) {
|
|||||||
getPlayerData(client).buyingVehicle = vehicle;
|
getPlayerData(client).buyingVehicle = vehicle;
|
||||||
getVehicleData(vehicle).engine = true;
|
getVehicleData(vehicle).engine = true;
|
||||||
vehicle.engine = true;
|
vehicle.engine = true;
|
||||||
setEntityData(vehicle, "vrr.engine", getVehicleData(vehicle).engine, true);
|
setEntityData(vehicle, "agrp.engine", getVehicleData(vehicle).engine, true);
|
||||||
|
|
||||||
getVehicleData(vehicle).needsSaved = true;
|
getVehicleData(vehicle).needsSaved = true;
|
||||||
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_TESTDRIVE, vehicle.id, getVehiclePosition(vehicle));
|
setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_TESTDRIVE, vehicle.id, getVehiclePosition(vehicle));
|
||||||
@@ -771,7 +771,7 @@ function rentVehicleCommand(command, params, client) {
|
|||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
|
|
||||||
function enterVehicleAsPassengerCommand(command, params, client) {
|
function enterVehicleAsPassengerCommand(command, params, client) {
|
||||||
sendNetworkEventToPlayer("vrr.passenger", client);
|
sendNetworkEventToPlayer("agrp.passenger", client);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -1452,7 +1452,7 @@ function respawnVehicle(vehicle) {
|
|||||||
|
|
||||||
let newVehicle = spawnVehicle(vehicles[i]);
|
let newVehicle = spawnVehicle(vehicles[i]);
|
||||||
vehicles[i].vehicle = newVehicle;
|
vehicles[i].vehicle = newVehicle;
|
||||||
setEntityData(newVehicle, "vrr.dataSlot", i, false);
|
setEntityData(newVehicle, "agrp.dataSlot", i, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1504,10 +1504,10 @@ function spawnVehicle(vehicleData) {
|
|||||||
//setVehicleHealth(vehicle, 1000);
|
//setVehicleHealth(vehicle, 1000);
|
||||||
repairVehicle(vehicle);
|
repairVehicle(vehicle);
|
||||||
|
|
||||||
setEntityData(vehicle, "vrr.livery", vehicleData.livery, true);
|
setEntityData(vehicle, "agrp.livery", vehicleData.livery, true);
|
||||||
setEntityData(vehicle, "vrr.upgrades", vehicleData.extras, true);
|
setEntityData(vehicle, "agrp.upgrades", vehicleData.extras, true);
|
||||||
setEntityData(vehicle, "vrr.interior", vehicleData.interior, true);
|
setEntityData(vehicle, "agrp.interior", vehicleData.interior, true);
|
||||||
setEntityData(vehicle, "vrr.engine", vehicleData.engine, true);
|
setEntityData(vehicle, "agrp.engine", vehicleData.engine, true);
|
||||||
|
|
||||||
forcePlayerToSyncElementProperties(null, vehicle);
|
forcePlayerToSyncElementProperties(null, vehicle);
|
||||||
|
|
||||||
@@ -1593,7 +1593,7 @@ function createNewDealershipVehicle(modelIndex, spawnPosition, spawnRotation, pr
|
|||||||
tempVehicleData.dimension = dimension;
|
tempVehicleData.dimension = dimension;
|
||||||
|
|
||||||
let slot = getServerData().vehicles.push(tempVehicleData);
|
let slot = getServerData().vehicles.push(tempVehicleData);
|
||||||
setEntityData(vehicle, "vrr.dataSlot", slot - 1, false);
|
setEntityData(vehicle, "agrp.dataSlot", slot - 1, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===========================================================================
|
// ===========================================================================
|
||||||
@@ -1618,7 +1618,7 @@ function createTemporaryVehicle(modelIndex, position, heading, interior = 0, dim
|
|||||||
}
|
}
|
||||||
|
|
||||||
let slot = getServerData().vehicles.push(tempVehicleData);
|
let slot = getServerData().vehicles.push(tempVehicleData);
|
||||||
setEntityData(vehicle, "vrr.dataSlot", slot - 1, false);
|
setEntityData(vehicle, "agrp.dataSlot", slot - 1, false);
|
||||||
|
|
||||||
return vehicle;
|
return vehicle;
|
||||||
}
|
}
|
||||||
@@ -1646,7 +1646,7 @@ function createPermanentVehicle(modelIndex, position, heading, interior = 0, dim
|
|||||||
let slot = getServerData().vehicles.push(tempVehicleData);
|
let slot = getServerData().vehicles.push(tempVehicleData);
|
||||||
|
|
||||||
if (areServerElementsSupported()) {
|
if (areServerElementsSupported()) {
|
||||||
setEntityData(vehicle, "vrr.dataSlot", slot - 1, false);
|
setEntityData(vehicle, "agrp.dataSlot", slot - 1, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user