More indentation conversion
This commit is contained in:
8
scripts/client/vehicle.js
Normal file
8
scripts/client/vehicle.js
Normal file
@@ -0,0 +1,8 @@
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: vehicle.js
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// DESC: Provides vehicle functions and arrays with data
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// TYPE: Client (JavaScript)
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// ===========================================================================
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@@ -10,27 +10,27 @@
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// ===========================================================================
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function isPlayerHandCuffed(client) {
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return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
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return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
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}
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// ===========================================================================
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function handCuffPlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
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setPlayerControlState(client, false);
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getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
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setPlayerControlState(client, false);
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}
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// ===========================================================================
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function unHandCuffPlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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setPlayerControlState(client, true);
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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setPlayerControlState(client, true);
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}
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// ===========================================================================
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function isPlayerSurrendered(client) {
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return true; //(getPlayerData(client).pedState == VRR_PEDSTATE_TAZED || getPlayerData(client).pedState == VRR_PEDSTATE_HANDSUP);
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return true; //(getPlayerData(client).pedState == VRR_PEDSTATE_TAZED || getPlayerData(client).pedState == VRR_PEDSTATE_HANDSUP);
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}
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// ===========================================================================
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@@ -8,48 +8,48 @@
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// ===========================================================================
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function getItemWithPhoneNumber(phoneNumber) {
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for(let i in getServerData().items) {
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if(getItemTypeData(getItemData(i).itemTypeIndex).useType == VRR_ITEM_USETYPE_PHONE) {
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if(getItemData(i).value == phoneNumber) {
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return i;
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}
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}
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}
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return -1;
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for(let i in getServerData().items) {
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if(getItemTypeData(getItemData(i).itemTypeIndex).useType == VRR_ITEM_USETYPE_PHONE) {
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if(getItemData(i).value == phoneNumber) {
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return i;
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}
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}
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}
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return -1;
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}
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// ===========================================================================
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function isPhoneItemEnabled(itemIndex) {
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return getItemData(itemIndex).enabled;
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return getItemData(itemIndex).enabled;
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}
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// ===========================================================================
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function ringPhoneForNearbyPlayers(itemIndex) {
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/*
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if(isPhoneItemEnabled(itemIndex)) {
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switch(getItemData(itemIndex).ownerType) {
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case VRR_ITEM_OWNER_GROUND:
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playRingtoneForPlayersInRange(getItemData(itemIndex).position, getItemData(i).extra);
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break;
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/*
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if(isPhoneItemEnabled(itemIndex)) {
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switch(getItemData(itemIndex).ownerType) {
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case VRR_ITEM_OWNER_GROUND:
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playRingtoneForPlayersInRange(getItemData(itemIndex).position, getItemData(i).extra);
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break;
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case VRR_ITEM_OWNER_VEHTRUNK:
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playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
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break;
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case VRR_ITEM_OWNER_VEHTRUNK:
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playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
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break;
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case VRR_ITEM_OWNER_VEHDASH:
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playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
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break;
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}
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}
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*/
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case VRR_ITEM_OWNER_VEHDASH:
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playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
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break;
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}
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}
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*/
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}
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// ===========================================================================
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function phoneTransmit(radioFrequency, messageText, transmittingPlayer) {
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phoneOutgoingToNearbyPlayers(transmittingPlayer, messageText);
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phoneOutgoingToNearbyPlayers(transmittingPlayer, messageText);
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}
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// ===========================================================================
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@@ -10,21 +10,21 @@
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// ===========================================================================
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function isPlayerTied(client) {
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return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
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return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
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}
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// ===========================================================================
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function ropeTiePlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
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setPlayerControlState(client, false);
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getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
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setPlayerControlState(client, false);
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}
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// ===========================================================================
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function ropeUnTiePlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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setPlayerControlState(client, true);
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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setPlayerControlState(client, true);
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}
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// ===========================================================================
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@@ -10,34 +10,34 @@
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// ===========================================================================
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function isPlayerTazed(client) {
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return (getPlayerData(client).pedState == VRR_PEDSTATE_TAZED);
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return (getPlayerData(client).pedState == VRR_PEDSTATE_TAZED);
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}
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// ===========================================================================
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function tazePlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_TAZED;
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setPlayerControlState(client, false);
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getPlayerData(client).pedState = VRR_PEDSTATE_TAZED;
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setPlayerControlState(client, false);
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let animationId = getAnimationFromParams("tazed");
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if(animationId != false) {
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forcePlayerPlayAnimation(client, animationId);
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}
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let animationId = getAnimationFromParams("tazed");
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if(animationId != false) {
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forcePlayerPlayAnimation(client, animationId);
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}
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setTimeout(function() {
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unTazePlayer(client);
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doActionToNearbyPlayers(client, `The tazer effect wears off`);
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}, getGlobalConfig().tazerEffectDuration);
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setTimeout(function() {
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unTazePlayer(client);
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doActionToNearbyPlayers(client, `The tazer effect wears off`);
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}, getGlobalConfig().tazerEffectDuration);
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}
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// ===========================================================================
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function unTazePlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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setPlayerControlState(client, true);
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setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
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makePedStopAnimation(getPlayerData(client).ped);
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setPlayerControlState(client, true);
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setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);
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makePedStopAnimation(getPlayerData(client).ped);
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}
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@@ -16,15 +16,15 @@ function getPlayerActiveWalkieTalkieFrequency(client) {
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return getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).value;
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}
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}
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}
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}
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return false;
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return false;
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}
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// ===========================================================================
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function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
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walkieTalkieOutgoingToNearbyPlayers(transmittingPlayer, messageText);
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walkieTalkieOutgoingToNearbyPlayers(transmittingPlayer, messageText);
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//let clients = getServerData().items;
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//for(let i in clients) {
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@@ -8,157 +8,157 @@
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// ===========================================================================
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function policeTazerCommand(command, params, client) {
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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// ===========================================================================
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function policeCuffCommand(command, params, client) {
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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// ===========================================================================
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function policeArrestCommand(command, params, client) {
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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// ===========================================================================
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function policeSearchCommand(command, params, client) {
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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// ===========================================================================
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function policeDragCommand(command, params, client) {
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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if(!canPlayerUseJobs(client)) {
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messagePlayerError(client, "You are not allowed to use jobs.");
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return false;
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}
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|
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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if(!canPlayerUsePoliceJob(client)) {
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messagePlayerError(client, "You are not allowed to use the police job.");
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return false;
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}
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|
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
|
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork first.");
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return false;
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}
|
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|
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
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messagePlayerError(client, "You don't have a police job.");
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return false;
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}
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return true;
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return true;
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}
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// ===========================================================================
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function policeDetainCommand(command, params, client) {
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if(!canPlayerUseJobs(client)) {
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||||
messagePlayerError(client, "You are not allowed to use jobs.");
|
||||
return false;
|
||||
}
|
||||
if(!canPlayerUseJobs(client)) {
|
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messagePlayerError(client, "You are not allowed to use jobs.");
|
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return false;
|
||||
}
|
||||
|
||||
if(!canPlayerUsePoliceJob(client)) {
|
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messagePlayerError(client, "You are not allowed to use the police job.");
|
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return false;
|
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}
|
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if(!canPlayerUsePoliceJob(client)) {
|
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messagePlayerError(client, "You are not allowed to use the police job.");
|
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return false;
|
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}
|
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|
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if(!isPlayerWorking(client)) {
|
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messagePlayerError(client, "You are not working! Use /startwork first.");
|
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return false;
|
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}
|
||||
if(!isPlayerWorking(client)) {
|
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messagePlayerError(client, "You are not working! Use /startwork first.");
|
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return false;
|
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}
|
||||
|
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
|
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messagePlayerError(client, "You don't have a police job.");
|
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return false;
|
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}
|
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if(!doesPlayerHaveJobType(client, VRR_JOB_POLICE)) {
|
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messagePlayerError(client, "You don't have a police job.");
|
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return false;
|
||||
}
|
||||
|
||||
return true;
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||||
return true;
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||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -8,25 +8,25 @@
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||||
// ===========================================================================
|
||||
|
||||
function taxiSetFareCommand(command, params, client) {
|
||||
if(!canPlayerUseJobs(client)) {
|
||||
messagePlayerError(client, "You are not allowed to use jobs.");
|
||||
return false;
|
||||
}
|
||||
if(!canPlayerUseJobs(client)) {
|
||||
messagePlayerError(client, "You are not allowed to use jobs.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!canPlayerUseTaxiJob(client)) {
|
||||
messagePlayerError(client, "You are not allowed to use the taxi job.");
|
||||
return false;
|
||||
}
|
||||
if(!canPlayerUseTaxiJob(client)) {
|
||||
messagePlayerError(client, "You are not allowed to use the taxi job.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!isPlayerWorking(client)) {
|
||||
messagePlayerError(client, "You are not working! Use /startwork first.");
|
||||
return false;
|
||||
}
|
||||
if(!isPlayerWorking(client)) {
|
||||
messagePlayerError(client, "You are not working! Use /startwork first.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!doesPlayerHaveJobType(client, VRR_JOB_TAXI)) {
|
||||
messagePlayerError(client, "You don't have a taxi job.");
|
||||
return false;
|
||||
}
|
||||
if(!doesPlayerHaveJobType(client, VRR_JOB_TAXI)) {
|
||||
messagePlayerError(client, "You don't have a taxi job.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -10,90 +10,90 @@
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerPosition(client) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncPosition;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
return client.player.position;
|
||||
}
|
||||
}
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncPosition;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
return client.player.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerPosition(client, position) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
|
||||
sendPlayerSetPosition(client, position);
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
|
||||
sendPlayerSetPosition(client, position);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerHeading(client) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncHeading;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
return client.player.heading;
|
||||
}
|
||||
}
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncHeading;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
return client.player.heading;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerHeading(client, heading) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
|
||||
sendPlayerSetHeading(client, heading);
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
|
||||
sendPlayerSetHeading(client, heading);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerVehicle(client) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData().syncVehicle;
|
||||
} else {
|
||||
if(client.player.vehicle) {
|
||||
return client.player.vehicle;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData().syncVehicle;
|
||||
} else {
|
||||
if(client.player.vehicle) {
|
||||
return client.player.vehicle;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerDimension(client) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncDimension;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
return client.player.dimension;
|
||||
}
|
||||
}
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData(client).syncDimension;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
return client.player.dimension;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerInterior(client) {
|
||||
return getPlayerCurrentSubAccount(client).interior || 0;
|
||||
return getPlayerCurrentSubAccount(client).interior || 0;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerDimension(client, dimension) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
|
||||
if(!areServerElementsSupported()) {
|
||||
getPlayerData(client).syncDimension = dimension;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
client.player.dimension = dimension;
|
||||
}
|
||||
}
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
|
||||
if(!areServerElementsSupported()) {
|
||||
getPlayerData(client).syncDimension = dimension;
|
||||
} else {
|
||||
if(client.player != null) {
|
||||
client.player.dimension = dimension;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerInterior(client, interior) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
|
||||
sendPlayerSetInterior(client, interior);
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
|
||||
sendPlayerSetInterior(client, interior);
|
||||
if(isPlayerLoggedIn(client) && isPlayerSpawned(client)) {
|
||||
getPlayerCurrentSubAccount(client).interior = interior;
|
||||
}
|
||||
@@ -102,19 +102,19 @@ function setPlayerInterior(client, interior) {
|
||||
// ===========================================================================
|
||||
|
||||
function isPlayerInAnyVehicle(client) {
|
||||
if(!areServerElementsSupported()) {
|
||||
return (getPlayerData().syncVehicle != null);
|
||||
} else {
|
||||
return (client.player.vehicle != null);
|
||||
}
|
||||
if(!areServerElementsSupported()) {
|
||||
return (getPlayerData().syncVehicle != null);
|
||||
} else {
|
||||
return (client.player.vehicle != null);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerVehicleSeat(client) {
|
||||
if(!isPlayerInAnyVehicle(client)) {
|
||||
return false;
|
||||
}
|
||||
if(!isPlayerInAnyVehicle(client)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!areServerElementsSupported()) {
|
||||
return getPlayerData().syncVehicleSeat;
|
||||
@@ -126,25 +126,25 @@ function getPlayerVehicleSeat(client) {
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isPlayerSpawned(client) {
|
||||
return getPlayerData(client).spawned;
|
||||
return getPlayerData(client).spawned;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getVehiclePosition(vehicle) {
|
||||
return vehicle.position;
|
||||
return vehicle.position;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getVehicleHeading(vehicle) {
|
||||
return vehicle.heading;
|
||||
return vehicle.heading;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -153,13 +153,13 @@ function setVehicleHeading(vehicle, heading) {
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
return sendNetworkEventToPlayer("vrr.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
|
||||
}
|
||||
return vehicle.heading = heading;
|
||||
return vehicle.heading = heading;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getVehicleSyncer(vehicle) {
|
||||
return getElementSyncer(vehicle);
|
||||
return getElementSyncer(vehicle);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -171,40 +171,40 @@ function getVehicleForNetworkEvent(vehicle) {
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
return vehicle.id;
|
||||
return vehicle.id;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function deleteGameElement(element) {
|
||||
try {
|
||||
if(element != null) {
|
||||
destroyElement(element);
|
||||
return true;
|
||||
}
|
||||
} catch(error) {
|
||||
return false;
|
||||
}
|
||||
try {
|
||||
if(element != null) {
|
||||
destroyElement(element);
|
||||
return true;
|
||||
}
|
||||
} catch(error) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isPlayerInFrontVehicleSeat(client) {
|
||||
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
|
||||
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function removePlayerFromVehicle(client) {
|
||||
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
|
||||
sendPlayerRemoveFromVehicle(client);
|
||||
return true;
|
||||
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
|
||||
sendPlayerRemoveFromVehicle(client);
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerSkin(client, skinIndex) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
triggerNetworkEvent("vrr.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
|
||||
} else {
|
||||
@@ -215,35 +215,35 @@ function setPlayerSkin(client, skinIndex) {
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerSkin(client) {
|
||||
return getSkinIndexFromModel(client.player.modelIndex);
|
||||
return getSkinIndexFromModel(client.player.modelIndex);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerHealth(client, health) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`);
|
||||
sendPlayerSetHealth(client, health);
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`);
|
||||
sendPlayerSetHealth(client, health);
|
||||
getServerData(client).health = health;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerHealth(client) {
|
||||
return getServerData(client).health;
|
||||
return getServerData(client).health;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerArmour(client, armour) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`);
|
||||
sendPlayerSetArmour(client, armour);
|
||||
//client.player.armour = armour;
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`);
|
||||
sendPlayerSetArmour(client, armour);
|
||||
//client.player.armour = armour;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerArmour(client) {
|
||||
return client.player.armour;
|
||||
return client.player.armour;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -253,9 +253,9 @@ function setPlayerCash(client, amount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNaN(amount)) {
|
||||
return false;
|
||||
}
|
||||
if(isNaN(amount)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerCurrentSubAccount(client).cash = toInteger(amount);
|
||||
updatePlayerCash(client);
|
||||
@@ -268,9 +268,9 @@ function givePlayerCash(client, amount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNaN(amount)) {
|
||||
return false;
|
||||
}
|
||||
if(isNaN(amount)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash + toInteger(amount);
|
||||
updatePlayerCash(client);
|
||||
@@ -283,9 +283,9 @@ function takePlayerCash(client, amount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNaN(amount)) {
|
||||
return false;
|
||||
}
|
||||
if(isNaN(amount)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash - toInteger(amount);
|
||||
updatePlayerCash(client);
|
||||
@@ -294,173 +294,173 @@ function takePlayerCash(client, amount) {
|
||||
// ===========================================================================
|
||||
|
||||
function disconnectPlayer(client) {
|
||||
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
|
||||
client.disconnect();
|
||||
return false;
|
||||
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
|
||||
client.disconnect();
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getElementSyncer(element) {
|
||||
return getClients()[element.syncer];
|
||||
return getClients()[element.syncer];
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerWeaponAmmo(client) {
|
||||
return client.player.weaponAmmunition;
|
||||
return client.player.weaponAmmunition;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setPlayerVelocity(client, velocity) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
|
||||
if(typeof client.player.velocity != "undefined") {
|
||||
client.player.velocity = velocity;
|
||||
}
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
|
||||
if(typeof client.player.velocity != "undefined") {
|
||||
client.player.velocity = velocity;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerVelocity(client, velocity) {
|
||||
if(typeof client.player.velocity != "undefined") {
|
||||
return client.player.velocity;
|
||||
}
|
||||
return toVector3(0.0, 0.0, 0.0);
|
||||
if(typeof client.player.velocity != "undefined") {
|
||||
return client.player.velocity;
|
||||
}
|
||||
return toVector3(0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getElementDimension(element) {
|
||||
if(typeof element.dimension != "undefined") {
|
||||
return element.dimension;
|
||||
}
|
||||
return 0;
|
||||
if(typeof element.dimension != "undefined") {
|
||||
return element.dimension;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setElementDimension(element, dimension) {
|
||||
if(typeof element.dimension != "undefined") {
|
||||
element.dimension = dimension;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if(typeof element.dimension != "undefined") {
|
||||
element.dimension = dimension;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setElementRotation(element, rotation) {
|
||||
return element.setRotation(rotation);
|
||||
return element.setRotation(rotation);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function givePlayerHealth(client, amount) {
|
||||
if(getPlayerHealth(client)+amount > 100) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
|
||||
setPlayerHealth(client, 100);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
|
||||
setPlayerHealth(client, getPlayerHealth(client)+amount);
|
||||
}
|
||||
if(getPlayerHealth(client)+amount > 100) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
|
||||
setPlayerHealth(client, 100);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
|
||||
setPlayerHealth(client, getPlayerHealth(client)+amount);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function givePlayerArmour(client, amount) {
|
||||
if(getPlayerArmour(client)+amount > 100) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
|
||||
setPlayerArmour(client, 100);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
|
||||
setPlayerArmour(client, getPlayerArmour(client)+amount);
|
||||
}
|
||||
if(getPlayerArmour(client)+amount > 100) {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
|
||||
setPlayerArmour(client, 100);
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
|
||||
setPlayerArmour(client, getPlayerArmour(client)+amount);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getServerGame() {
|
||||
return getGame();
|
||||
return getGame();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function consolePrint(text) {
|
||||
console.log(text);
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerName(client) {
|
||||
return client.name;
|
||||
return client.name;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getServerName() {
|
||||
return server.name;
|
||||
return server.name;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createGamePickup(modelIndex, position, type) {
|
||||
if(!isGameFeatureSupported("pickups")) {
|
||||
return false;
|
||||
}
|
||||
return game.createPickup(modelIndex, position, type);
|
||||
if(!isGameFeatureSupported("pickups")) {
|
||||
return false;
|
||||
}
|
||||
return game.createPickup(modelIndex, position, type);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createGameBlip(position, type = 0, colour = toColour(255, 255, 255, 255)) {
|
||||
if(!isGameFeatureSupported("blips")) {
|
||||
return false;
|
||||
}
|
||||
return game.createBlip(type, position, 1, colour);
|
||||
if(!isGameFeatureSupported("blips")) {
|
||||
return false;
|
||||
}
|
||||
return game.createBlip(type, position, 1, colour);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createGameObject(modelIndex, position) {
|
||||
if(!isGameFeatureSupported("objects")) {
|
||||
return false;
|
||||
}
|
||||
return game.createObject(getGameConfig().objects[getGame()][modelIndex][0], position);
|
||||
if(!isGameFeatureSupported("objects")) {
|
||||
return false;
|
||||
}
|
||||
return game.createObject(getGameConfig().objects[getGame()][modelIndex][0], position);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function setElementOnAllDimensions(element, state) {
|
||||
if(!isNull(element) && element != false) {
|
||||
element.onAllDimensions = state;
|
||||
}
|
||||
if(!isNull(element) && element != false) {
|
||||
element.onAllDimensions = state;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function destroyGameElement(element) {
|
||||
if(!isNull(element) && element != false) {
|
||||
destroyElement(element);
|
||||
}
|
||||
if(!isNull(element) && element != false) {
|
||||
destroyElement(element);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isMeleeWeapon(weaponId, gameId = getServerGame()) {
|
||||
return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1);
|
||||
return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerLastVehicle(client) {
|
||||
return getPlayerData(client).lastVehicle;
|
||||
return getPlayerData(client).lastVehicle;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isVehicleObject(vehicle) {
|
||||
return (vehicle.type == ELEMENT_VEHICLE);
|
||||
return (vehicle.type == ELEMENT_VEHICLE);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -479,7 +479,7 @@ function setVehicleLights(vehicle, lights) {
|
||||
|
||||
function setVehicleEngine(vehicle, engine) {
|
||||
vehicle.engine = engine;
|
||||
setEntityData(vehicle, "vrr.engine", engine, true);
|
||||
setEntityData(vehicle, "vrr.engine", engine, true);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -524,13 +524,13 @@ function setVehicleColours(vehicle, colour1, colour2, colour3 = -1, colour4 = -1
|
||||
vehicle.colour1 = colour1;
|
||||
vehicle.colour2 = colour2;
|
||||
|
||||
if(colour3 != -1) {
|
||||
vehicle.colour3 = colour3;
|
||||
}
|
||||
if(colour3 != -1) {
|
||||
vehicle.colour3 = colour3;
|
||||
}
|
||||
|
||||
if(colour4 != -1) {
|
||||
vehicle.colour4 = colour4;
|
||||
}
|
||||
if(colour4 != -1) {
|
||||
vehicle.colour4 = colour4;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -544,7 +544,7 @@ function createGameVehicle(modelIndex, position, heading, toClient = null) {
|
||||
// ===========================================================================
|
||||
|
||||
function getIsland(position) {
|
||||
if(getServerGame() == VRR_GAME_GTA_III) {
|
||||
if(getServerGame() == VRR_GAME_GTA_III) {
|
||||
if(position.x > 616) {
|
||||
return VRR_ISLAND_PORTLAND;
|
||||
} else if(position.x < -283) {
|
||||
@@ -561,11 +561,11 @@ function getIsland(position) {
|
||||
// ===========================================================================
|
||||
|
||||
function isValidVehicleModel(model) {
|
||||
if(getVehicleModelIndexFromModel(model) != false) {
|
||||
return true;
|
||||
}
|
||||
if(getVehicleModelIndexFromModel(model) != false) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -589,8 +589,8 @@ function setPlayerFightStyle(client, fightStyleId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getServerGame()][fightStyleId][1][0], getGameConfig().fightStyles[getServerGame()][fightStyleId][1][1]]);
|
||||
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
|
||||
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getServerGame()][fightStyleId][1][0], getGameConfig().fightStyles[getServerGame()][fightStyleId][1][1]]);
|
||||
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -649,32 +649,32 @@ function isTaxiVehicle(vehicle) {
|
||||
// ===========================================================================
|
||||
|
||||
function getVehicleName(vehicle) {
|
||||
let model = getElementModel(vehicle);
|
||||
let model = getElementModel(vehicle);
|
||||
return getVehicleNameFromModel(model) || "Unknown";
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getElementModel(element) {
|
||||
if(typeof element.modelIndex != "undefined") {
|
||||
return element.modelIndex;
|
||||
}
|
||||
if(typeof element.modelIndex != "undefined") {
|
||||
return element.modelIndex;
|
||||
}
|
||||
|
||||
if(typeof element.model != "undefined") {
|
||||
return element.model;
|
||||
}
|
||||
if(typeof element.model != "undefined") {
|
||||
return element.model;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function givePlayerWeaponAmmo(client, ammo) {
|
||||
givePlayerWeapon(client, getPlayerWeapon(client), getPlayerWeaponAmmo(client) + ammo);
|
||||
givePlayerWeapon(client, getPlayerWeapon(client), getPlayerWeaponAmmo(client) + ammo);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerWeapon(client) {
|
||||
return client.player.weapon;
|
||||
return client.player.weapon;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -914,7 +914,7 @@ function sendNetworkEventToPlayer(eventName, client, ...args) {
|
||||
// ===========================================================================
|
||||
|
||||
function addNetworkEventHandler(eventName, handlerFunction) {
|
||||
addNetworkHandler(eventName, handlerFunction);
|
||||
addNetworkHandler(eventName, handlerFunction);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1027,8 +1027,8 @@ function setVehicleHealth(vehicle, health) {
|
||||
// ===========================================================================
|
||||
|
||||
function givePlayerWeapon(client, weaponId, ammo, active = true) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
|
||||
sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
|
||||
sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
5
third-party/mexui/Core/Component/Control.js
vendored
5
third-party/mexui/Core/Component/Control.js
vendored
@@ -2,12 +2,12 @@ mexui.Component.Control = function(window, x, y, w, h, styles, callback)
|
||||
{
|
||||
mexui.Entity.Component.call(this, false);
|
||||
mexui.Entity.StyleableEntity.call(this, this.linkComponentStyles('Control', styles));
|
||||
|
||||
|
||||
this.window = window;
|
||||
this.position = new Vec2(x, y);
|
||||
this.size = new Vec2(w, h);
|
||||
this.callback = callback;
|
||||
|
||||
|
||||
this.boundTo = null;
|
||||
};
|
||||
mexui.util.extend(mexui.Component.Control, mexui.Entity.Component);
|
||||
@@ -131,4 +131,3 @@ mexui.Component.Control.prototype.unbind = function()
|
||||
{
|
||||
this.boundTo = null;
|
||||
};
|
||||
|
||||
|
||||
3
third-party/mexui/Core/Component/Entry.js
vendored
3
third-party/mexui/Core/Component/Entry.js
vendored
@@ -2,7 +2,7 @@ mexui.Component.Entry = function(control, axisIndex, text, styles)
|
||||
{
|
||||
mexui.Entity.Component.call(this, false);
|
||||
mexui.Entity.StyleableEntity.call(this, this.linkComponentStyles('Entry', styles));
|
||||
|
||||
|
||||
this.control = control;
|
||||
this.axisIndex = axisIndex;
|
||||
this.text = text;
|
||||
@@ -29,4 +29,3 @@ mexui.Component.Entry.prototype.remove = function()
|
||||
this.control.axis[this.getAxisKey()].entries.splice(this.getEntryIndex(), 1);
|
||||
this.control.checkToShowScrollBars();
|
||||
};
|
||||
|
||||
|
||||
1
third-party/mexui/Core/Component/Event.js
vendored
1
third-party/mexui/Core/Component/Event.js
vendored
@@ -3,4 +3,3 @@ mexui.Component.Event = function()
|
||||
this.used = false;
|
||||
this.clickedAControl = false;
|
||||
};
|
||||
|
||||
|
||||
49
third-party/mexui/Core/Component/Window.js
vendored
49
third-party/mexui/Core/Component/Window.js
vendored
@@ -2,11 +2,11 @@ mexui.Component.Window = function(x, y, w, h, title, styles)
|
||||
{
|
||||
mexui.Entity.Component.call(this, true);
|
||||
mexui.Entity.StyleableEntity.call(this, this.linkComponentStyles('Window', styles));
|
||||
|
||||
|
||||
this.position = new Vec2(x, y);
|
||||
this.size = new Vec2(w, h);
|
||||
this.title = title || '';
|
||||
|
||||
|
||||
this.controls = [];
|
||||
this.titleBarShown = true;
|
||||
this.titleBarHeight = 30;
|
||||
@@ -21,7 +21,7 @@ mexui.Component.Window.defaultStyles = mexui.util.linkStyles(mexui.Entity.Stylea
|
||||
{
|
||||
backgroundColour: toColour(0, 0, 0, 190),
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
|
||||
|
||||
hover:
|
||||
{
|
||||
backgroundColour: toColour(0, 0, 0, 170)
|
||||
@@ -52,12 +52,12 @@ mexui.Component.Window.prototype.onMouseDown = function(e)
|
||||
e.used = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(this.isCursorOverWindow())
|
||||
{
|
||||
this.setTop();
|
||||
}
|
||||
|
||||
|
||||
this.triggerEvent('onMouseDown', e);
|
||||
};
|
||||
|
||||
@@ -70,15 +70,15 @@ mexui.Component.Window.prototype.onMouseMove = function(e, offset)
|
||||
{
|
||||
//var wasHovered = this.isHovered();
|
||||
//e.wasHovered = wasHovered;
|
||||
|
||||
|
||||
if(mexui.hoveredComponent && !mexui.hoveredComponent.isCursorOverItem())
|
||||
{
|
||||
mexui.hoveredComponent.onMouseExit();
|
||||
mexui.clearHoveredComponent();
|
||||
}
|
||||
|
||||
|
||||
this.triggerEvent('onMouseMove', e, offset);
|
||||
|
||||
|
||||
if(e.used)
|
||||
{
|
||||
/*
|
||||
@@ -90,7 +90,7 @@ mexui.Component.Window.prototype.onMouseMove = function(e, offset)
|
||||
*/
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(this.isCursorOverWindow())
|
||||
{
|
||||
if(!this.isHovered())
|
||||
@@ -129,13 +129,13 @@ mexui.Component.Window.prototype.render = function()
|
||||
{
|
||||
// window background
|
||||
mexui.native.drawRectangleBackground(this.position, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.titleBarShown)
|
||||
{
|
||||
// window title bar
|
||||
mexui.native.drawRectangle(this.position, new Vec2(this.size.x, this.titleBarHeight), this.getStyles('title'));
|
||||
mexui.native.drawText(this.position, new Vec2(this.size.x, this.titleBarHeight), this.title, this.getStyles('title'));
|
||||
|
||||
|
||||
if(this.titleBarIconShown)
|
||||
{
|
||||
// window title bar icons
|
||||
@@ -144,17 +144,17 @@ mexui.Component.Window.prototype.render = function()
|
||||
mexui.native.drawText(iconPos, this.titleBarIconSize, 'X', this.getStyles('icon'));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// window border
|
||||
mexui.native.drawRectangleBorder(this.position, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
// window controls
|
||||
var show, control;
|
||||
for(var i in this.controls)
|
||||
{
|
||||
control = this.controls[i];
|
||||
show = false;
|
||||
|
||||
|
||||
if(control.shown)
|
||||
{
|
||||
show = true;
|
||||
@@ -164,7 +164,7 @@ mexui.Component.Window.prototype.render = function()
|
||||
show = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(show)
|
||||
control.render.call(control);
|
||||
}
|
||||
@@ -177,7 +177,7 @@ mexui.Component.Window.prototype.renderAfter = function()
|
||||
if(this.controls[i].shown)
|
||||
{
|
||||
this.controls[i].renderAfter.call(this.controls[i]);
|
||||
|
||||
|
||||
for(var i2 in this.controls[i].scrollBars)
|
||||
{
|
||||
if(this.controls[i].scrollBars[i2].shown)
|
||||
@@ -219,10 +219,10 @@ mexui.Component.Window.prototype.triggerEvent = function(eventName, e, data, cal
|
||||
for(var i in this.controls)
|
||||
{
|
||||
var control = this.controls[i];
|
||||
|
||||
|
||||
if(!control.shown)
|
||||
continue;
|
||||
|
||||
|
||||
if(callBaseMethodFirst)
|
||||
{
|
||||
if(mexui.Entity.Component.prototype[eventName])
|
||||
@@ -231,7 +231,7 @@ mexui.Component.Window.prototype.triggerEvent = function(eventName, e, data, cal
|
||||
if(e.used)
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
this.controls[i][eventName].call(control, e, data);
|
||||
if(e.used)
|
||||
break;
|
||||
@@ -248,7 +248,7 @@ mexui.Component.Window.prototype.triggerEvent = function(eventName, e, data, cal
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if(mexui.Entity.Component.prototype[eventName])
|
||||
{
|
||||
mexui.Entity.Component.prototype[eventName].call(control, e, data);
|
||||
@@ -268,9 +268,9 @@ mexui.Component.Window.prototype.addControl = function(control)
|
||||
mexui.Component.Window.prototype.setShown = function(shown)
|
||||
{
|
||||
//var anyWindowShownBefore = mexui.isAnyWindowShown();
|
||||
|
||||
|
||||
this.shown = shown;
|
||||
|
||||
|
||||
if(mexui.focusedControl && this.isControlInWindow(mexui.focusedControl))
|
||||
{
|
||||
if(!shown)
|
||||
@@ -278,7 +278,7 @@ mexui.Component.Window.prototype.setShown = function(shown)
|
||||
mexui.focusedControl = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
if(shown)
|
||||
{
|
||||
@@ -336,7 +336,7 @@ mexui.Component.Window.prototype.getFirstShownControl = function()
|
||||
mexui.Component.Window.prototype.getNextShownControl = function(afterControl)
|
||||
{
|
||||
var controlIndex = this.controls.indexOf(afterControl);
|
||||
|
||||
|
||||
if(this.controls[controlIndex + 1])
|
||||
return this.controls[controlIndex + 1];
|
||||
else
|
||||
@@ -386,4 +386,3 @@ mexui.Component.Window.prototype.tree = function(x, y, w, h, styles, callback)
|
||||
mexui.Component.Window.prototype.week = function(x, y, w, h, text, styles, callback) { return this.addControl(new mexui.Control.Week(this, x, y, w, h, text, styles, callback)); };
|
||||
mexui.Component.Window.prototype.weekDay = function(x, y, w, h, text, styles, callback) { return this.addControl(new mexui.Control.WeekDay(this, x, y, w, h, text, styles, callback)); };
|
||||
mexui.Component.Window.prototype.year = function(x, y, w, h, text, styles, callback) { return this.addControl(new mexui.Control.Year(this, x, y, w, h, text, styles, callback)); };
|
||||
|
||||
|
||||
6
third-party/mexui/Core/Control/Button.js
vendored
6
third-party/mexui/Core/Control/Button.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('Button', false, function(window, x, y, w, h, text, styles, callback)
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('Button', styles), callback);
|
||||
|
||||
|
||||
this.text = text;
|
||||
});
|
||||
|
||||
@@ -31,10 +31,10 @@ mexui.Control.Button.prototype.onKeyDown = function(e, key, mods)
|
||||
mexui.Control.Button.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
mexui.native.drawText(pos, this.size, this.text, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
46
third-party/mexui/Core/Control/Date.js
vendored
46
third-party/mexui/Core/Control/Date.js
vendored
@@ -1,15 +1,15 @@
|
||||
mexui.util.createControlConstructor('Date', false, function(window, x, y, w, h, text, styles, callback)
|
||||
{
|
||||
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('Date', styles), callback, false, false);
|
||||
|
||||
|
||||
this.day = 1;
|
||||
this.month = 1;
|
||||
this.year = 2019;
|
||||
|
||||
|
||||
this.inputShown = false;
|
||||
this.valueBoxSize = new Vec2(50, 30);
|
||||
this.arrowBoxSize = new Vec2(25, 22);
|
||||
|
||||
|
||||
this.maxYearOffset = 10;
|
||||
this.minYearCallback = ()=>{ return 1900; };
|
||||
this.maxYearCallback = ()=>{ return new Date().getFullYear() + this.maxYearOffset; }
|
||||
@@ -40,42 +40,42 @@ mexui.Control.Date.prototype.onMouseDown = function(e)
|
||||
var propIndex = (Math.ceil((arrowIndex + 1) / 2)) - 1;
|
||||
var propName = mexui.Control.Date.units[propIndex];
|
||||
var isIncrease = (arrowIndex % 2) == 1;
|
||||
|
||||
|
||||
if(isIncrease)
|
||||
this[propName]++;
|
||||
else
|
||||
this[propName]--;
|
||||
|
||||
|
||||
if(this.day == 0)
|
||||
this.day = 31;
|
||||
else if(this.day == 32)
|
||||
this.day = 1;
|
||||
|
||||
|
||||
if(this.month == 0)
|
||||
this.month = 12;
|
||||
else if(this.month == 13)
|
||||
this.month = 1;
|
||||
|
||||
|
||||
var minYear = this.minYearCallback();
|
||||
var maxYear = this.maxYearCallback();
|
||||
if(this.year < minYear)
|
||||
this.year = minYear;
|
||||
else if(this.year > maxYear)
|
||||
this.year = maxYear;
|
||||
|
||||
|
||||
this.generateText();
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(this.isCursorOverControl())
|
||||
{
|
||||
this.inputShown = !this.inputShown;
|
||||
e.used = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(this.inputShown)
|
||||
{
|
||||
this.inputShown = false;
|
||||
@@ -89,18 +89,18 @@ mexui.Control.Date.prototype.renderAfter = function()
|
||||
{
|
||||
if(!this.inputShown)
|
||||
return;
|
||||
|
||||
|
||||
var screenPos = this.getScreenPosition();
|
||||
|
||||
|
||||
var pos = new Vec2(screenPos.x, screenPos.y);
|
||||
for(var i=0; i<3; i++)
|
||||
{
|
||||
mexui.native.drawRectangle(pos, this.valueBoxSize, this.getStyles('main'));
|
||||
mexui.native.drawText(pos, this.valueBoxSize, this[mexui.Control.Date.units[i]], this.getStyles('main'));
|
||||
|
||||
|
||||
pos.x += this.valueBoxSize.x;
|
||||
}
|
||||
|
||||
|
||||
pos = new Vec2(screenPos.x, screenPos.y);
|
||||
pos.y += this.valueBoxSize.y;
|
||||
for(var i=0; i<3; i++)
|
||||
@@ -108,10 +108,10 @@ mexui.Control.Date.prototype.renderAfter = function()
|
||||
for(var i2=0; i2<2; i2++)
|
||||
{
|
||||
var text = (i2 % 2) == 0 ? '<' : '>';
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.arrowBoxSize, this.getStyles('main'));
|
||||
mexui.native.drawText(pos, this.arrowBoxSize, text, this.getStyles('main'));
|
||||
|
||||
|
||||
pos.x += this.arrowBoxSize.x;
|
||||
}
|
||||
}
|
||||
@@ -133,16 +133,16 @@ mexui.Control.Date.prototype.validateInputCallback = function(e, character)
|
||||
mexui.Control.Date.prototype.validateValueCallback = function(e)
|
||||
{
|
||||
var parts = this.getText().split('/');
|
||||
|
||||
|
||||
if(parts.length != 3)
|
||||
return false;
|
||||
|
||||
|
||||
for(var i in parts)
|
||||
{
|
||||
var partAsStr = parts[i];
|
||||
if(partAsStr === '')
|
||||
return false;
|
||||
|
||||
|
||||
if(i == 0)
|
||||
{
|
||||
if(!mexui.util.isDayIdWithOptionalSuffix(partAsStr))
|
||||
@@ -159,18 +159,18 @@ mexui.Control.Date.prototype.validateValueCallback = function(e)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
mexui.Control.Date.prototype.getArrowIndexByCursor = function()
|
||||
{
|
||||
var cursorPos = gui.cursorPosition;
|
||||
|
||||
|
||||
var screenPos = this.getScreenPosition();
|
||||
var firstArrowStartPos = new Vec2(screenPos.x, screenPos.y + this.valueBoxSize.y);
|
||||
var lastArrowEndPos = new Vec2(screenPos.x + (this.arrowBoxSize.x * 6), screenPos.y + this.valueBoxSize.y + this.arrowBoxSize.y);
|
||||
|
||||
|
||||
if(cursorPos.x >= firstArrowStartPos.x && cursorPos.y >= firstArrowStartPos.y && cursorPos.x <= lastArrowEndPos.x && cursorPos.y <= lastArrowEndPos.y)
|
||||
{
|
||||
return Math.floor((cursorPos.x - firstArrowStartPos.x) / this.arrowBoxSize.x);
|
||||
|
||||
38
third-party/mexui/Core/Control/DropDown.js
vendored
38
third-party/mexui/Core/Control/DropDown.js
vendored
@@ -2,11 +2,11 @@ mexui.util.createControlConstructor('DropDown', true, function(window, x, y, w,
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('DropDown', styles), callback);
|
||||
mexui.Entity.ControlWithEntries.call(this, true, true, new Vec2(0, h), new Vec2(w + 120, 25));
|
||||
|
||||
|
||||
this.axis.y.entriesShown = false;
|
||||
|
||||
|
||||
this.text = text;
|
||||
|
||||
|
||||
this.arrowShown = true;
|
||||
this.selectedEntryIndex = -1;
|
||||
this.hoveredEntryIndex = -1;
|
||||
@@ -18,7 +18,7 @@ mexui.util.linkBaseControlStyles('DropDown', {
|
||||
{
|
||||
backgroundColour: toColour(255, 255, 255, 255),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
|
||||
|
||||
hover:
|
||||
{
|
||||
backgroundColour: toColour(80, 80, 80, 255),
|
||||
@@ -34,7 +34,7 @@ mexui.Control.DropDown.prototype.onMouseDown = function(e)
|
||||
{
|
||||
if(this.axis.y.entries.length == 0)
|
||||
return;
|
||||
|
||||
|
||||
var hitButton = this.isCursorOverControl();
|
||||
if(hitButton)
|
||||
{
|
||||
@@ -51,7 +51,7 @@ mexui.Control.DropDown.prototype.onMouseDown = function(e)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(!e.used)
|
||||
mexui.Entity.ControlWithEntries.prototype.onMouseDown.call(this, e);
|
||||
};
|
||||
@@ -81,20 +81,20 @@ mexui.Control.DropDown.prototype.onKeyDown = function(e, key, mods)
|
||||
mexui.Control.DropDown.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
var text = this.selectedEntryIndex == -1 ? this.text : this.axis.y.entries[this.selectedEntryIndex].text;
|
||||
mexui.native.drawText(pos, this.size, text, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.arrowShown)
|
||||
{
|
||||
var pos2 = new Vec2(pos.x + this.size.x - (25 + 3), pos.y + 0);
|
||||
mexui.native.drawImage(pos2, new Vec2(25, 25), mexui.images.downArrow, this.getStyles('main'));
|
||||
}
|
||||
|
||||
|
||||
mexui.Entity.ControlWithEntries.prototype.render.call(this);
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
@@ -105,31 +105,31 @@ mexui.Control.DropDown.prototype.renderAfter = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
var pos2 = new Vec2(pos.x, pos.y);
|
||||
|
||||
|
||||
pos.x += this.entriesPositionOffset.x;
|
||||
pos.y += this.entriesPositionOffset.y;
|
||||
|
||||
|
||||
pos2.x += this.entriesPositionOffset.x;
|
||||
pos2.y += this.entriesPositionOffset.y;
|
||||
|
||||
|
||||
for(var i=this.axis.y.getEntryStartIndex(),j=this.axis.y.getEntryEndIndex(); i<j; i++)
|
||||
{
|
||||
var item = this.axis.y.entries[i];
|
||||
if(!item)
|
||||
break;
|
||||
|
||||
|
||||
//this.hovered = i == this.axis.y.hoveredEntryIndex;
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.entrySize, this.getStyles('item'));
|
||||
mexui.native.drawText(pos, this.entrySize, item.text, this.getStyles('item'));
|
||||
|
||||
|
||||
pos.y += this.entrySize.y;
|
||||
}
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos2,new Vec2(2,2)), mexui.util.addVec2(new Vec2(this.entrySize.x,this.axis.y.getDisplayedEntriesLength()),new Vec2(3,3)), this.getStyles('focused'));
|
||||
}
|
||||
|
||||
|
||||
mexui.Entity.ControlWithEntries.prototype.renderAfter.call(this);
|
||||
};
|
||||
|
||||
|
||||
29
third-party/mexui/Core/Control/Grid.js
vendored
29
third-party/mexui/Core/Control/Grid.js
vendored
@@ -30,54 +30,54 @@ mexui.util.linkBaseControlStyles('Grid', {
|
||||
mexui.Control.Grid.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
var startX = pos.x;
|
||||
var maxColumnHeight = 0;
|
||||
for(var i in this.axis.x.entries)
|
||||
{
|
||||
var column = this.axis.x.entries[i];
|
||||
|
||||
|
||||
mexui.native.drawText(new Vec2(startX, pos.y), new Vec2(column.width, column.height), column.text, this.getStyles('header'));
|
||||
|
||||
|
||||
startX += column.width;
|
||||
mexui.native.drawAALine(new Vec2(startX, pos.y), new Vec2(startX, pos.y + this.size.y), this.getStyles('column'));
|
||||
|
||||
|
||||
if(column.height > maxColumnHeight)
|
||||
{
|
||||
maxColumnHeight = column.height;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var startY = pos.y + maxColumnHeight;
|
||||
mexui.native.drawAALine(new Vec2(pos.x, startY), new Vec2(pos.x + this.size.x, startY), this.getStyles('row'));
|
||||
|
||||
|
||||
for(var i=this.axis.y.getEntryStartIndex(),j=this.axis.y.getEntryEndIndex(); i<j; i++)
|
||||
{
|
||||
var row = this.axis.y.entries[i];
|
||||
if(!row)
|
||||
break;
|
||||
|
||||
|
||||
startX = pos.x;
|
||||
for(var i2 in row.cells)
|
||||
{
|
||||
var column = this.axis.x.entries[i2];
|
||||
var cell = row.cells[i2];
|
||||
var cellText = cell.text;
|
||||
|
||||
|
||||
var styles = this.getEntryStyles([[cell,'main'], [row,'main'], [this,'row'], [this,'cell']]);
|
||||
|
||||
|
||||
mexui.native.drawRectangle(new Vec2(startX, startY), new Vec2(column.width, column.height), styles);
|
||||
mexui.native.drawText(new Vec2(startX, startY), new Vec2(column.width, column.height), cellText, styles);
|
||||
|
||||
|
||||
startX += column.width;
|
||||
}
|
||||
|
||||
|
||||
startY += row.rowHeight;
|
||||
mexui.native.drawAALine(new Vec2(pos.x, startY), new Vec2(pos.x + this.size.x, startY), this.getStyles('row'));
|
||||
}
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
@@ -104,7 +104,7 @@ mexui.Control.Grid.prototype.row = function(cellsData, styles)
|
||||
cells[i] = new mexui.Component.Entry(this, 1, cellsData[i] + '');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var entry = new mexui.Entry.GridRow(this, cells, styles);
|
||||
this.axis.y.addEntry(entry);
|
||||
return entry;
|
||||
@@ -127,4 +127,3 @@ mexui.Control.Grid.prototype.getAllEntriesLength = function(axisIndex)
|
||||
return this.axis.y.getAllEntriesLength2();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
4
third-party/mexui/Core/Control/Hour.js
vendored
4
third-party/mexui/Core/Control/Hour.js
vendored
@@ -13,9 +13,9 @@ mexui.Control.Hour.prototype.validateInputCallback = function(e, character)
|
||||
mexui.Control.Hour.prototype.validateValueCallback = function(e)
|
||||
{
|
||||
var _int = parseInt(this.getText());
|
||||
|
||||
|
||||
if(_int < 1 || _int > 23)
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
};
|
||||
6
third-party/mexui/Core/Control/Image.js
vendored
6
third-party/mexui/Core/Control/Image.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('Image', false, function(window, x, y, w, h, filePath, styles)
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('Image', styles));
|
||||
|
||||
|
||||
this.image = mexui.native.loadImage(filePath);
|
||||
});
|
||||
|
||||
@@ -12,9 +12,9 @@ mexui.util.linkBaseControlStyles('Image', {});
|
||||
mexui.Control.Image.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawImage(pos, this.size, this.image, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
11
third-party/mexui/Core/Control/List.js
vendored
11
third-party/mexui/Core/Control/List.js
vendored
@@ -2,7 +2,7 @@ mexui.util.createControlConstructor('List', true, function(window, x, y, w, h, s
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('List', styles), callback);
|
||||
mexui.Entity.ControlWithEntries.call(this, false, false);
|
||||
|
||||
|
||||
this.activeRow = null;
|
||||
this.rowHeight = 25;
|
||||
});
|
||||
@@ -35,19 +35,19 @@ mexui.Control.List.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
var pos2 = new Vec2(pos.x, pos.y);
|
||||
|
||||
|
||||
for(var i in this.axis.y.entries)
|
||||
{
|
||||
var row = this.axis.y.entries[i];
|
||||
var rowText = row.text;
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, new Vec2(this.size.x, this.rowHeight), this.getStyles('row'));
|
||||
mexui.native.drawText(pos, new Vec2(this.size.x, this.rowHeight), rowText, this.getStyles('row'));
|
||||
|
||||
|
||||
pos.y += this.rowHeight;
|
||||
mexui.native.drawAALine(pos, new Vec2(pos.x + this.size.x, pos.y), this.getStyles('rowLine'));
|
||||
}
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos2,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
@@ -59,4 +59,3 @@ mexui.Control.List.prototype.row = function(text)
|
||||
this.axis.y.addEntry(entry);
|
||||
return entry;
|
||||
};
|
||||
|
||||
|
||||
4
third-party/mexui/Core/Control/Minute.js
vendored
4
third-party/mexui/Core/Control/Minute.js
vendored
@@ -13,9 +13,9 @@ mexui.Control.Minute.prototype.validateInputCallback = function(e, character)
|
||||
mexui.Control.Minute.prototype.validateValueCallback = function(e)
|
||||
{
|
||||
var _int = parseInt(this.getText());
|
||||
|
||||
|
||||
if(_int < 1 || _int > 59)
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
};
|
||||
2
third-party/mexui/Core/Control/Password.js
vendored
2
third-party/mexui/Core/Control/Password.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('Password', false, function(window, x, y, w, h, text, styles, callback)
|
||||
{
|
||||
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('Password', styles), callback, false, true);
|
||||
|
||||
|
||||
this.masked = true;
|
||||
});
|
||||
mexui.util.extend(mexui.Control.Password, mexui.Control.TextInput);
|
||||
12
third-party/mexui/Core/Control/ProgressBar.js
vendored
12
third-party/mexui/Core/Control/ProgressBar.js
vendored
@@ -1,9 +1,9 @@
|
||||
mexui.util.createControlConstructor('ProgressBar', false, function(window, x, y, w, h, text, styles)
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('ProgressBar', styles));
|
||||
|
||||
|
||||
this.text = text;
|
||||
|
||||
|
||||
this.progress = 0.0;
|
||||
});
|
||||
|
||||
@@ -12,7 +12,7 @@ mexui.util.linkBaseControlStyles('ProgressBar', {
|
||||
innerBar:
|
||||
{
|
||||
backgroundColour: toColour(0, 255, 0, 255),
|
||||
|
||||
|
||||
hover:
|
||||
{
|
||||
backgroundColour: toColour(80, 255, 0, 255)
|
||||
@@ -24,12 +24,12 @@ mexui.util.linkBaseControlStyles('ProgressBar', {
|
||||
mexui.Control.ProgressBar.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
var innerBarSize = new Vec2(this.size.x * this.progress, this.size.y);
|
||||
mexui.native.drawRectangle(pos, innerBarSize, this.getStyles('innerBar'));
|
||||
|
||||
|
||||
if(this.text != '')
|
||||
mexui.native.drawText(pos, this.size, this.text, this.getStyles('main'));
|
||||
};
|
||||
18
third-party/mexui/Core/Control/RadioButton.js
vendored
18
third-party/mexui/Core/Control/RadioButton.js
vendored
@@ -1,10 +1,10 @@
|
||||
mexui.util.createControlConstructor('RadioButton', false, function(window, x, y, w, h, groupId, text, styles, callback)
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('RadioButton', styles), callback);
|
||||
|
||||
|
||||
this.groupId = groupId;
|
||||
this.text = text;
|
||||
|
||||
|
||||
this.checked = this.isFirstRadioInGroup();
|
||||
this.textMarginLeft = 5;
|
||||
});
|
||||
@@ -42,14 +42,14 @@ mexui.Control.RadioButton.prototype.onKeyDown = function(e, key, mods)
|
||||
mexui.Control.RadioButton.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.checked)
|
||||
mexui.native.drawRectangle(mexui.util.addVec2(pos, new Vec2(2, 2)), new Vec2(this.size.x - 4, this.size.y - 4), this.getStyles('innerBox'));
|
||||
|
||||
|
||||
mexui.native.drawText(mexui.util.addVec2(pos, new Vec2(this.size.x + this.textMarginLeft, 2)), this.size, this.text, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
@@ -68,11 +68,11 @@ mexui.Control.RadioButton.prototype.getGroupRadios = function()
|
||||
for(var i in windows)
|
||||
{
|
||||
var window = mexui.windows[i];
|
||||
|
||||
|
||||
for(var i2 in window.controls)
|
||||
{
|
||||
var control = window.controls[i2];
|
||||
|
||||
|
||||
if((control instanceof mexui.Control.RadioButton) && this.groupId == control.groupId)
|
||||
{
|
||||
radios.push(control);
|
||||
@@ -103,7 +103,7 @@ mexui.Control.RadioButton.prototype.setChecked = function()
|
||||
var checkedRadio = this.getCheckedRadio();
|
||||
if(checkedRadio != this.checked)
|
||||
checkedRadio.checked = false;
|
||||
|
||||
|
||||
this.checked = !this.checked;
|
||||
this.checkToCallCallback();
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('RangedInteger', false, function(window, x, y, w, h, min, max, text, styles, callback)
|
||||
{
|
||||
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('RangedInteger', styles), callback, false, false);
|
||||
|
||||
|
||||
this.min = min === undefined ? 0 : min;
|
||||
this.max = max === undefined ? 100 : max;
|
||||
});
|
||||
@@ -18,7 +18,7 @@ mexui.Control.RangedInteger.prototype.validateValueCallback = function(e)
|
||||
var text = this.getText();
|
||||
if(!mexui.util.isInt(text))
|
||||
return false;
|
||||
|
||||
|
||||
var _int = parseInt(text);
|
||||
return _int >= this.min && _int <= this.max;
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('RangedNumber', false, function(window, x, y, w, h, min, max, text, styles, callback)
|
||||
{
|
||||
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('RangedNumber', styles), callback, false, false);
|
||||
|
||||
|
||||
this.min = min === undefined ? 0.0 : min;
|
||||
this.max = max === undefined ? 100.0 : max;
|
||||
});
|
||||
@@ -18,7 +18,7 @@ mexui.Control.RangedNumber.prototype.validateValueCallback = function(e)
|
||||
var text = this.getText();
|
||||
if(!mexui.util.isFloat(text))
|
||||
return false;
|
||||
|
||||
|
||||
var number = parseFloat(text);
|
||||
return number >= this.min && number <= this.max;
|
||||
};
|
||||
12
third-party/mexui/Core/Control/ScrollBar.js
vendored
12
third-party/mexui/Core/Control/ScrollBar.js
vendored
@@ -1,11 +1,11 @@
|
||||
mexui.util.createControlConstructor('ScrollBar', false, function(window, x, y, w, h, isVertical, styles, callback)
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('ScrollBar', styles), callback);
|
||||
|
||||
|
||||
this.isVertical = isVertical;
|
||||
this.axisIndex = isVertical ? 1 : 0;
|
||||
this.otherAxisIndex = isVertical ? 0 : 1;
|
||||
|
||||
|
||||
this.barHigherLength = 50;
|
||||
this.scrolledRatio = 0.0;
|
||||
this.isScrolling = false;
|
||||
@@ -16,7 +16,7 @@ mexui.util.linkBaseControlStyles('ScrollBar', {
|
||||
main:
|
||||
{
|
||||
backgroundColour: toColour(0, 0, 0, 190),
|
||||
|
||||
|
||||
hover:
|
||||
{
|
||||
backgroundColour: toColour(0, 0, 0, 150)
|
||||
@@ -25,7 +25,7 @@ mexui.util.linkBaseControlStyles('ScrollBar', {
|
||||
innerBar:
|
||||
{
|
||||
backgroundColour: toColour(79, 161, 246, 190),
|
||||
|
||||
|
||||
hover:
|
||||
{
|
||||
backgroundColour: toColour(79, 161, 246, 150)
|
||||
@@ -69,7 +69,7 @@ mexui.Control.ScrollBar.prototype.onMouseMove = function(e, offset)
|
||||
this.clampScrolledRatio();
|
||||
e.used = true;
|
||||
}
|
||||
|
||||
|
||||
if(!e.used)
|
||||
mexui.Component.Control.prototype.onMouseMove.call(this, e, offset);
|
||||
};
|
||||
@@ -100,7 +100,7 @@ mexui.Control.ScrollBar.prototype.getInnerBarPosition = function()
|
||||
{
|
||||
var screenPos = this.getScreenPosition();
|
||||
var pos = new Vec2(screenPos.x, screenPos.y);
|
||||
|
||||
|
||||
var minPos = pos[this.axisIndex] + 1;
|
||||
var maxPos = pos[this.axisIndex] + this.size[this.axisIndex] - 2;
|
||||
pos[this.axisIndex] = minPos + (this.scrolledRatio * (maxPos - minPos - this.barHigherLength));
|
||||
|
||||
4
third-party/mexui/Core/Control/Second.js
vendored
4
third-party/mexui/Core/Control/Second.js
vendored
@@ -13,9 +13,9 @@ mexui.Control.Second.prototype.validateInputCallback = function(e, character)
|
||||
mexui.Control.Second.prototype.validateValueCallback = function(e)
|
||||
{
|
||||
var _int = parseInt(this.getText());
|
||||
|
||||
|
||||
if(_int < 1 || _int > 59)
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
};
|
||||
19
third-party/mexui/Core/Control/Slider.js
vendored
19
third-party/mexui/Core/Control/Slider.js
vendored
@@ -4,14 +4,14 @@ mexui.util.createControlConstructor('Slider', false, function(window, x, y, w, h
|
||||
text = text === undefined ? '' : text;
|
||||
minText = minText === undefined ? '' : minText;
|
||||
maxText = maxText === undefined ? '' : maxText;
|
||||
|
||||
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('Slider', styles), callback);
|
||||
|
||||
|
||||
this.isVertical = isVertical;
|
||||
this.text = text;
|
||||
this.minText = minText;
|
||||
this.maxText = maxText;
|
||||
|
||||
|
||||
this.progress = 0.0;
|
||||
this.axisIndex = isVertical ? 1 : 0;
|
||||
this.innerBarSize = new Vec2(30, 25);
|
||||
@@ -57,7 +57,7 @@ mexui.Control.Slider.prototype.onMouseMove = function(e, offset)
|
||||
{
|
||||
if(!this.sliding)
|
||||
return false;
|
||||
|
||||
|
||||
this.progress += this.getProgressIncreaseByPixels(offset);
|
||||
this.clampProgress();
|
||||
e.used = true;
|
||||
@@ -68,21 +68,21 @@ mexui.Control.Slider.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
var pos2 = new Vec2(pos.x, pos.y);
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
mexui.native.drawRectangle(this.getInnerBarPosition(), this.innerBarSize, this.getStyles('innerBar'));
|
||||
|
||||
|
||||
pos.y += this.size.y;
|
||||
mexui.native.drawText(pos, this.size, this.minText, this.getStyles('minText'));
|
||||
|
||||
|
||||
var offset = (this.size.x - mexui.native.getTextWidth(this.text, this.getStyles('main'))) / 2;
|
||||
pos.x += offset;
|
||||
mexui.native.drawText(pos, this.size, this.text, this.getStyles('main'));
|
||||
pos.x -= offset;
|
||||
|
||||
|
||||
pos.x += this.size.x - mexui.native.getTextWidth(this.maxText, this.getStyles('maxText'));
|
||||
mexui.native.drawText(pos, this.size, this.maxText, this.getStyles('maxText'));
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos2,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
@@ -113,4 +113,3 @@ mexui.Control.Slider.prototype.clampProgress = function()
|
||||
else if(this.progress > 1.0)
|
||||
this.progress = 1.0;
|
||||
};
|
||||
|
||||
|
||||
24
third-party/mexui/Core/Control/TabPanel.js
vendored
24
third-party/mexui/Core/Control/TabPanel.js
vendored
@@ -2,7 +2,7 @@ mexui.util.createControlConstructor('TabPanel', true, function(window, x, y, w,
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('TabPanel', styles));
|
||||
mexui.Entity.ControlWithEntries.call(this, false, false);
|
||||
|
||||
|
||||
this.activeTabIndex = 0;
|
||||
});
|
||||
|
||||
@@ -13,7 +13,7 @@ mexui.util.linkBaseControlStyles('TabPanel', {
|
||||
backgroundColour: toColour(240, 20, 20, 200),
|
||||
borderColour: toColour(120, 20, 20, 225),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
|
||||
|
||||
hover:
|
||||
{
|
||||
backgroundColour: toColour(240, 20, 20, 150),
|
||||
@@ -29,24 +29,24 @@ mexui.Control.TabPanel.prototype.onMouseDown = function(e)
|
||||
if(e.button == 0)
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
var tabX = pos.x;
|
||||
for(var i in this.axis.x.entries)
|
||||
{
|
||||
var tab = this.axis.x.entries[i];
|
||||
|
||||
|
||||
var tabPos = new Vec2(tabX, pos.y);
|
||||
var tabSize = new Vec2(mexui.native.getTextWidth(tab.text, this.getStyles('tab')) + 10, 25);
|
||||
|
||||
|
||||
if(mexui.util.isCursorInRectangle(tabPos, tabSize))
|
||||
{
|
||||
tab.setActive();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
tabX += tabSize.x;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
var tab = this.axis.x.getEntryByCursor();
|
||||
if(tab)
|
||||
@@ -59,22 +59,22 @@ mexui.Control.TabPanel.prototype.onMouseDown = function(e)
|
||||
mexui.Control.TabPanel.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
var tabX = pos.x;
|
||||
for(var i in this.axis.x.entries)
|
||||
{
|
||||
var tab = this.axis.x.entries[i];
|
||||
|
||||
|
||||
var tabPos = new Vec2(tabX, pos.y);
|
||||
var tabSize = new Vec2(mexui.native.getTextWidth(tab.text, this.getStyles('tab')) + 10, 25);
|
||||
mexui.native.drawRectangle(tabPos, tabSize, this.getStyles('tab'));
|
||||
mexui.native.drawText(tabPos, tabSize, tab.text, this.getStyles('tab'));
|
||||
|
||||
|
||||
tabX += tabSize.x;
|
||||
}
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
|
||||
6
third-party/mexui/Core/Control/Text.js
vendored
6
third-party/mexui/Core/Control/Text.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('Text', false, function(window, x, y, w, h, text, styles)
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('Text', styles));
|
||||
|
||||
|
||||
this.text = text;
|
||||
});
|
||||
|
||||
@@ -12,9 +12,9 @@ mexui.util.linkBaseControlStyles('Text', {});
|
||||
mexui.Control.Text.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
|
||||
|
||||
mexui.native.drawText(pos, this.size, this.text, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
2
third-party/mexui/Core/Control/TextArea.js
vendored
2
third-party/mexui/Core/Control/TextArea.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('TextArea', false, function(window, x, y, w, h, text, styles, callback)
|
||||
{
|
||||
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('TextArea', styles), callback, false, true);
|
||||
|
||||
|
||||
this.multiLine = true;
|
||||
});
|
||||
mexui.util.extend(mexui.Control.TextArea, mexui.Control.TextInput);
|
||||
46
third-party/mexui/Core/Control/TextInput.js
vendored
46
third-party/mexui/Core/Control/TextInput.js
vendored
@@ -3,11 +3,11 @@ mexui.util.createControlConstructor('TextInput', false, function(window, x, y, w
|
||||
text = text || '';
|
||||
if(singleCharacter)
|
||||
multiLineSupported = false;
|
||||
|
||||
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('TextInput', styles), callback);
|
||||
|
||||
|
||||
this.lines = text ? mexui.util.splitLines(text) : [''];
|
||||
|
||||
|
||||
this.caretPosition = new Vec2(0, 0);
|
||||
this.multiLineSupported = multiLineSupported === undefined ? true : multiLineSupported;
|
||||
this.multiLine = this.multiLineSupported ? mexui.util.doesContainEOLChar(text) : false;
|
||||
@@ -17,7 +17,7 @@ mexui.util.createControlConstructor('TextInput', false, function(window, x, y, w
|
||||
this.caretShownForBlink = true;
|
||||
this.lineHeight = 25;
|
||||
this.maxLength = this.singleCharacter ? 1 : false;
|
||||
|
||||
|
||||
this.validValue = true;
|
||||
});
|
||||
|
||||
@@ -44,7 +44,7 @@ mexui.Control.TextInput.prototype.onMouseDown = function(e)
|
||||
this.caretPosition = this.getCaretPositionByCursor();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mexui.Component.Control.prototype.onMouseDown.call(this, e);
|
||||
};
|
||||
|
||||
@@ -57,11 +57,11 @@ mexui.Control.TextInput.prototype.onCharacter = function(e, character)
|
||||
if(!isValid1 && isValid1 !== undefined)
|
||||
return;
|
||||
*/
|
||||
|
||||
|
||||
var isValid2 = this.validateInputCallback ? this.validateInputCallback(e, character) : true;
|
||||
if(!isValid2)
|
||||
return;
|
||||
|
||||
|
||||
if(this.singleCharacter)
|
||||
{
|
||||
this.resetText();
|
||||
@@ -73,7 +73,7 @@ mexui.Control.TextInput.prototype.onCharacter = function(e, character)
|
||||
this.lines[this.caretPosition.y] = this.getTextWithNewCharacter(character);
|
||||
this.caretPosition.x++;
|
||||
}
|
||||
|
||||
|
||||
this.checkToCallCallback();
|
||||
this.validateValue(e);
|
||||
}
|
||||
@@ -83,9 +83,9 @@ mexui.Control.TextInput.prototype.onKeyDown = function(e, key, mods)
|
||||
{
|
||||
if(mexui.focusedControl != this)
|
||||
return;
|
||||
|
||||
|
||||
var controlIsDown = (mods & KMOD_CTRL) == KMOD_CTRL;
|
||||
|
||||
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_LEFT:
|
||||
@@ -156,7 +156,7 @@ mexui.Control.TextInput.prototype.onKeyDown = function(e, key, mods)
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if(this.multiLine)
|
||||
{
|
||||
switch(key)
|
||||
@@ -199,7 +199,7 @@ mexui.Control.TextInput.prototype.onKeyDown = function(e, key, mods)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.validateValue(e);
|
||||
};
|
||||
|
||||
@@ -208,9 +208,9 @@ mexui.Control.TextInput.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
var pos2 = new Vec2(pos.x, pos.y);
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.size, this.getStyles('main'));
|
||||
|
||||
|
||||
if(this.isEmpty())
|
||||
{
|
||||
mexui.native.drawText(pos, this.size, this.placeholder, this.getStyles('placeholder'));
|
||||
@@ -222,18 +222,18 @@ mexui.Control.TextInput.prototype.render = function()
|
||||
{
|
||||
var displayedText = this.masked ? '*'.repeat(this.lines[i].length) : this.lines[i];
|
||||
mexui.native.drawText(pos, lineSize, displayedText, this.getStyles('main'));
|
||||
|
||||
|
||||
pos.y += this.lineHeight;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
var valueIsInvalid = !this.isEmpty() && !this.validValue;
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
{
|
||||
if(!valueIsInvalid)
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos2,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
|
||||
|
||||
if(this.caretShownForBlink)
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
@@ -246,7 +246,7 @@ mexui.Control.TextInput.prototype.render = function()
|
||||
mexui.native.drawAALine(caretPoint1, caretPoint2, this.getStyles('caret'));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(valueIsInvalid)
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos2,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('invalidValue'));
|
||||
};
|
||||
@@ -269,7 +269,7 @@ mexui.Control.TextInput.prototype.clampCaretPosition = function()
|
||||
this.caretPosition.y = 0;
|
||||
else if(this.caretPosition.y > (this.lines.length - 1))
|
||||
this.caretPosition.y = this.lines.length - 1;
|
||||
|
||||
|
||||
if(this.caretPosition.x < 0)
|
||||
this.caretPosition.x = 0;
|
||||
else if(this.caretPosition.x > this.lines[this.caretPosition.y].length)
|
||||
@@ -287,7 +287,7 @@ mexui.Control.TextInput.prototype.getCaretLineIndexByCursor = function()
|
||||
{
|
||||
var yPos = gui.cursorPosition.y - this.getScreenPosition().y;
|
||||
var lineIndex = Math.floor(yPos / this.lineHeight);
|
||||
|
||||
|
||||
if(lineIndex < 0)
|
||||
return 0;
|
||||
else if(lineIndex > (this.lines.length - 1))
|
||||
@@ -301,12 +301,12 @@ mexui.Control.TextInput.prototype.getCharIndexByCursor = function(lineIndex)
|
||||
var xPos = gui.cursorPosition.x - this.getScreenPosition().x;
|
||||
var line = this.lines[lineIndex];
|
||||
var lineStyles = this.getStyles('caret');
|
||||
|
||||
|
||||
for(var i=0,j=line.length; i<j; i++)
|
||||
{
|
||||
var text = line.substr(0, i + 1);
|
||||
var textWidth = mexui.native.getTextWidth(text, lineStyles);
|
||||
|
||||
|
||||
if(xPos < textWidth)
|
||||
return i;
|
||||
}
|
||||
|
||||
48
third-party/mexui/Core/Control/Time.js
vendored
48
third-party/mexui/Core/Control/Time.js
vendored
@@ -1,11 +1,11 @@
|
||||
mexui.util.createControlConstructor('Time', false, function(window, x, y, w, h, text, styles, callback)
|
||||
{
|
||||
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('Time', styles), callback, false, false);
|
||||
|
||||
|
||||
this.hour = 0;
|
||||
this.minute = 0;
|
||||
this.second = 0;
|
||||
|
||||
|
||||
this.inputShown = false;
|
||||
this.valueBoxSize = new Vec2(50, 30);
|
||||
this.arrowBoxSize = new Vec2(25, 22);
|
||||
@@ -35,29 +35,29 @@ mexui.Control.Time.prototype.onMouseDown = function(e)
|
||||
var propIndex = (Math.ceil((arrowIndex + 1) / 2)) - 1;
|
||||
var propName = mexui.Control.Time.units[propIndex];
|
||||
var isIncrease = (arrowIndex % 2) == 1;
|
||||
|
||||
|
||||
if(isIncrease)
|
||||
this[propName]++;
|
||||
else
|
||||
this[propName]--;
|
||||
|
||||
|
||||
this[propName] %= propIndex == 0 ? 24 : 60;
|
||||
if(this[propName] == -1)
|
||||
this[propName] = propIndex == 0 ? 23 : 59;
|
||||
|
||||
|
||||
this.generateText();
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(this.isCursorOverControl())
|
||||
{
|
||||
this.inputShown = !this.inputShown;
|
||||
e.used = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(this.inputShown)
|
||||
{
|
||||
this.inputShown = false;
|
||||
@@ -71,18 +71,18 @@ mexui.Control.Time.prototype.renderAfter = function()
|
||||
{
|
||||
if(!this.inputShown)
|
||||
return;
|
||||
|
||||
|
||||
var screenPos = this.getScreenPosition();
|
||||
|
||||
|
||||
var pos = new Vec2(screenPos.x, screenPos.y);
|
||||
for(var i=0; i<3; i++)
|
||||
{
|
||||
mexui.native.drawRectangle(pos, this.valueBoxSize, this.getStyles('main'));
|
||||
mexui.native.drawText(pos, this.valueBoxSize, this[mexui.Control.Time.units[i]], this.getStyles('main'));
|
||||
|
||||
|
||||
pos.x += this.valueBoxSize.x;
|
||||
}
|
||||
|
||||
|
||||
pos = new Vec2(screenPos.x, screenPos.y);
|
||||
pos.y += this.valueBoxSize.y;
|
||||
for(var i=0; i<3; i++)
|
||||
@@ -90,10 +90,10 @@ mexui.Control.Time.prototype.renderAfter = function()
|
||||
for(var i2=0; i2<2; i2++)
|
||||
{
|
||||
var text = (i2 % 2) == 0 ? '<' : '>';
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, this.arrowBoxSize, this.getStyles('main'));
|
||||
mexui.native.drawText(pos, this.arrowBoxSize, text, this.getStyles('main'));
|
||||
|
||||
|
||||
pos.x += this.arrowBoxSize.x;
|
||||
}
|
||||
}
|
||||
@@ -115,42 +115,42 @@ mexui.Control.Time.prototype.validateInputCallback = function(e, character)
|
||||
mexui.Control.Time.prototype.validateValueCallback = function(e)
|
||||
{
|
||||
var parts = this.getText().split(':');
|
||||
|
||||
|
||||
if(parts.length != 3)
|
||||
return false;
|
||||
|
||||
|
||||
for(var i in parts)
|
||||
{
|
||||
var partAsStr = parts[i];
|
||||
if(partAsStr === '')
|
||||
return false;
|
||||
|
||||
|
||||
var part = parseInt(partAsStr);
|
||||
|
||||
|
||||
if(partAsStr.length == 2 && partAsStr.substr(0, 1) == '0')
|
||||
partAsStr = partAsStr.substr(1);
|
||||
|
||||
|
||||
if(!mexui.util.isPositiveInt(partAsStr))
|
||||
return false;
|
||||
|
||||
|
||||
if(part < 0)
|
||||
return false;
|
||||
|
||||
|
||||
if(part > (i == 0 ? 23 : 59))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
mexui.Control.Time.prototype.getArrowIndexByCursor = function()
|
||||
{
|
||||
var cursorPos = gui.cursorPosition;
|
||||
|
||||
|
||||
var screenPos = this.getScreenPosition();
|
||||
var firstArrowStartPos = new Vec2(screenPos.x, screenPos.y + this.valueBoxSize.y);
|
||||
var lastArrowEndPos = new Vec2(screenPos.x + (this.arrowBoxSize.x * 6), screenPos.y + this.valueBoxSize.y + this.arrowBoxSize.y);
|
||||
|
||||
|
||||
if(cursorPos.x >= firstArrowStartPos.x && cursorPos.y >= firstArrowStartPos.y && cursorPos.x <= lastArrowEndPos.x && cursorPos.y <= lastArrowEndPos.y)
|
||||
{
|
||||
return Math.floor((cursorPos.x - firstArrowStartPos.x) / this.arrowBoxSize.x);
|
||||
|
||||
31
third-party/mexui/Core/Control/Tree.js
vendored
31
third-party/mexui/Core/Control/Tree.js
vendored
@@ -2,7 +2,7 @@ mexui.util.createControlConstructor('Tree', true, function(window, x, y, w, h, s
|
||||
{
|
||||
mexui.Component.Control.call(this, window, x, y, w, h, this.linkControlStyles('Tree', styles));
|
||||
mexui.Entity.ControlWithEntries.call(this, false, false);
|
||||
|
||||
|
||||
this.rowHeight = 25;
|
||||
this.rowLevelIndentation = 10;
|
||||
this.scrollMultiplier = 10.0;
|
||||
@@ -32,10 +32,10 @@ mexui.Control.Tree.prototype.onMouseDown = function(e)
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
pos.y -= this.axis.y.getScrolledOffset();
|
||||
|
||||
|
||||
this.testRowClick(e, this.axis.y.entries, pos);
|
||||
}
|
||||
|
||||
|
||||
if(!e.used)
|
||||
mexui.Entity.ControlWithEntries.prototype.onMouseDown.call(this, e);
|
||||
};
|
||||
@@ -45,9 +45,9 @@ mexui.Control.Tree.prototype.render = function()
|
||||
{
|
||||
var pos = this.getScreenPosition();
|
||||
pos.y -= this.axis.y.getScrolledOffset();
|
||||
|
||||
|
||||
this.renderRows(this.axis.y.entries, 0, pos);
|
||||
|
||||
|
||||
if(this.isFocused())
|
||||
mexui.native.drawRectangleBorder(mexui.util.subtractVec2(pos,new Vec2(2,2)), mexui.util.addVec2(this.size,new Vec2(3,3)), this.getStyles('focused'));
|
||||
};
|
||||
@@ -58,23 +58,23 @@ mexui.Control.Tree.prototype.renderRows = function(rows, level, pos)
|
||||
{
|
||||
var row = rows[i];
|
||||
var shouldDraw = pos.y >= this.getScreenPosition().y && pos.y <= (this.getScreenPosition().y + this.size.y);
|
||||
|
||||
|
||||
if(shouldDraw)
|
||||
{
|
||||
if(row.rows.length > 0)
|
||||
mexui.native.drawText(new Vec2(pos.x - (this.rowLevelIndentation * 2), pos.y), new Vec2(this.size.x, this.rowHeight), row.open ? '-' : '+', this.getStyles('rowIcon'));
|
||||
|
||||
|
||||
mexui.native.drawRectangle(pos, new Vec2(this.size.x - (this.rowLevelIndentation * level), this.rowHeight), this.getStyles('row'));
|
||||
mexui.native.drawText(pos, new Vec2(this.size.x, this.rowHeight), row.text, this.getStyles('row'));
|
||||
}
|
||||
|
||||
|
||||
pos.y += this.rowHeight;
|
||||
|
||||
|
||||
if(shouldDraw)
|
||||
{
|
||||
mexui.native.drawAALine(pos, new Vec2(pos.x + this.size.x, pos.y), this.getStyles('rowLine'));
|
||||
}
|
||||
|
||||
|
||||
if(row.rows.length > 0 && row.open)
|
||||
{
|
||||
pos.x += this.rowLevelIndentation;
|
||||
@@ -106,7 +106,7 @@ mexui.Control.Tree.prototype.testRowClick = function(e, rows, pos)
|
||||
for(var i in rows)
|
||||
{
|
||||
var row = rows[i];
|
||||
|
||||
|
||||
var rowPos = new Vec2(pos.x - (this.rowLevelIndentation * 2), pos.y);
|
||||
var rowSize = new Vec2(this.size.x + (this.rowLevelIndentation * 2), this.rowHeight);
|
||||
if(mexui.util.isCursorInRectangle(rowPos, rowSize))
|
||||
@@ -115,9 +115,9 @@ mexui.Control.Tree.prototype.testRowClick = function(e, rows, pos)
|
||||
e.used = true;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
pos.y += this.rowHeight;
|
||||
|
||||
|
||||
if(row.rows.length > 0 && row.open)
|
||||
{
|
||||
this.testRowClick(e, row.rows, pos);
|
||||
@@ -132,10 +132,10 @@ mexui.Control.Tree.prototype.onClickRow = function(row)
|
||||
if(row.rows.length > 0)
|
||||
{
|
||||
//var scrollableLengthBefore = this.axis.y.getScrollableLength();
|
||||
|
||||
|
||||
row.open = !row.open;
|
||||
this.checkToShowScrollBars();
|
||||
|
||||
|
||||
/*
|
||||
if(this.scrollBars[1].shown)
|
||||
{
|
||||
@@ -153,4 +153,3 @@ mexui.Control.Tree.prototype.row = function(text)
|
||||
this.axis.y.addEntry(entry);
|
||||
return entry;
|
||||
};
|
||||
|
||||
|
||||
4
third-party/mexui/Core/Control/Week.js
vendored
4
third-party/mexui/Core/Control/Week.js
vendored
@@ -13,9 +13,9 @@ mexui.Control.Week.prototype.validateInputCallback = function(e, character)
|
||||
mexui.Control.Week.prototype.validateValueCallback = function(e)
|
||||
{
|
||||
var _int = parseInt(this.getText());
|
||||
|
||||
|
||||
if(_int < 1 || _int > 52)
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
};
|
||||
2
third-party/mexui/Core/Control/Year.js
vendored
2
third-party/mexui/Core/Control/Year.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.util.createControlConstructor('Year', false, function(window, x, y, w, h, text, styles, callback)
|
||||
{
|
||||
mexui.Control.TextInput.call(this, window, x, y, w, h, text, this.linkControlStyles('Year', styles), callback, false, false);
|
||||
|
||||
|
||||
this.maxYearOffset = 10;
|
||||
this.minYearCallback = ()=>{ return 1900; };
|
||||
this.maxYearCallback = ()=>{ return new Date().getFullYear() + this.maxYearOffset; }
|
||||
|
||||
2
third-party/mexui/Core/Entity/Component.js
vendored
2
third-party/mexui/Core/Entity/Component.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.Entity.Component = function(moveable)
|
||||
{
|
||||
this.moveable = moveable;
|
||||
|
||||
|
||||
this.moving = false;
|
||||
};
|
||||
mexui.util.extend(mexui.Entity.Component, mexui.Entity.StyleableEntity);
|
||||
|
||||
19
third-party/mexui/Core/Entity/ControlAxis.js
vendored
19
third-party/mexui/Core/Entity/ControlAxis.js
vendored
@@ -3,7 +3,7 @@ mexui.Entity.ControlAxis = function(control, isVertical, manualScrollBar, entrie
|
||||
this.control = control;
|
||||
this.isVertical = isVertical;
|
||||
this.manualScrollBar = manualScrollBar;
|
||||
|
||||
|
||||
this.axisIndex = isVertical ? 1 : 0;
|
||||
this.entriesShown = true;
|
||||
this.entryCountShown = 15;
|
||||
@@ -27,7 +27,7 @@ mexui.Entity.ControlAxis.prototype.initScrollBar = function()
|
||||
var pos = mexui.util.addVec2(this.control.position, new Vec2(this.control.entriesPositionOffset.x, this.control.size.y));
|
||||
this.scrollBar = new mexui.Control.ScrollBar(this.control.window, pos.x, pos.y, this.getDisplayedEntriesLength(), 25, false, this.control.styles.scrollBar);
|
||||
}
|
||||
|
||||
|
||||
if(this.manualScrollBar)
|
||||
this.scrollBar.shown = false;
|
||||
};
|
||||
@@ -73,19 +73,19 @@ mexui.Entity.ControlAxis.prototype.getEntryIndexByPoint = function(point)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
var pos = new Vec2(screenPos.x + this.control.entriesPositionOffset.x, screenPos.y + this.control.entriesPositionOffset.y);
|
||||
var index = Math.floor((point.y - pos.y) / this.control.entrySize[this.axisIndex]);
|
||||
index += this.getEntryStartIndex();
|
||||
|
||||
|
||||
if(index < 0 || index >= this.entries.length)
|
||||
return null;
|
||||
|
||||
|
||||
return index;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
@@ -121,7 +121,7 @@ mexui.Entity.ControlAxis.prototype.getDisplayedEntriesLength = function()
|
||||
mexui.Entity.ControlAxis.prototype.setScrollBarManual = function(manual)
|
||||
{
|
||||
this.manualScrollBar = manual;
|
||||
|
||||
|
||||
if(manual)
|
||||
{
|
||||
this.setScrollBarShown(false);
|
||||
@@ -150,7 +150,7 @@ mexui.Entity.ControlAxis.prototype.checkToShowScrollBar = function()
|
||||
{
|
||||
if(this.manualScrollBar)
|
||||
return;
|
||||
|
||||
|
||||
this.setScrollBarShown(this.shouldDisplayScrollBar(), true);
|
||||
};
|
||||
|
||||
@@ -160,7 +160,7 @@ mexui.Entity.ControlAxis.prototype.getScrolledOffset = function()
|
||||
{
|
||||
if(!this.scrollBar.shown)
|
||||
return 0;
|
||||
|
||||
|
||||
return this.scrollBar.scrolledRatio * this.getScrollableLength();
|
||||
}
|
||||
else
|
||||
@@ -197,4 +197,3 @@ mexui.Entity.ControlAxis.prototype.getDisplayedEntryCount = function()
|
||||
var displayedEntryCount = Math.floor(displayedEntriesLength / this.control.entrySize[this.axisIndex]);
|
||||
return this.entries.length < displayedEntryCount ? this.entries.length : displayedEntryCount;
|
||||
};
|
||||
|
||||
|
||||
@@ -4,14 +4,14 @@ mexui.Entity.ControlWithEntries = function(entriesOutsideControl, manualScrollBa
|
||||
this.entriesPositionOffset = entriesPositionOffset || new Vec2(0, 0);
|
||||
this.entrySize = entrySize || new Vec2(this.size.x, 25);
|
||||
this.entriesSizeOffset = entriesSizeOffset || new Vec2(0, 0);
|
||||
|
||||
|
||||
this.axis = {};
|
||||
this.axis.x = new mexui.Entity.ControlAxis(this, false, manualScrollBar, entriesPositionOffset);
|
||||
this.axis.y = new mexui.Entity.ControlAxis(this, true, manualScrollBar, entriesPositionOffset);
|
||||
|
||||
|
||||
this.axis.x.initScrollBar();
|
||||
this.axis.y.initScrollBar();
|
||||
|
||||
|
||||
this.checkToShowScrollBars();
|
||||
};
|
||||
mexui.util.extend(mexui.Entity.ControlWithEntries, mexui.Component.Control);
|
||||
@@ -46,7 +46,7 @@ mexui.Entity.ControlWithEntries.prototype.onMouseMove = function(e, offset)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(!e.used)
|
||||
this.triggerEvent('onMouseMove', e, offset);
|
||||
};
|
||||
@@ -74,7 +74,7 @@ mexui.Entity.ControlWithEntries.prototype.triggerEvent = function(eventName, e,
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
mexui.Component.Control.prototype[eventName].call(this, e, data);
|
||||
};
|
||||
|
||||
@@ -95,4 +95,3 @@ mexui.Entity.ControlWithEntries.prototype.removeAllEntries = function()
|
||||
this.axis.x.removeAllEntries();
|
||||
this.axis.y.removeAllEntries();
|
||||
};
|
||||
|
||||
|
||||
39
third-party/mexui/Core/Entity/StyleableEntity.js
vendored
39
third-party/mexui/Core/Entity/StyleableEntity.js
vendored
@@ -1,12 +1,12 @@
|
||||
mexui.Entity.StyleableEntity = function(styles)
|
||||
{
|
||||
this.styles = styles;
|
||||
|
||||
|
||||
this.shown = true;
|
||||
//this.hovered = false;
|
||||
|
||||
|
||||
this.transitions = {}; // string controlPartName => Transition transition
|
||||
|
||||
|
||||
/*
|
||||
this.transitionDelayTimer = null;
|
||||
this.transitionStartTime = 0;
|
||||
@@ -26,9 +26,9 @@ mexui.Entity.StyleableEntity.globalDefaultStyles = {
|
||||
textAlign: 0.0,
|
||||
textIndent: 5,
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
|
||||
|
||||
backgroundColour: toColour(255, 255, 255, 255),
|
||||
|
||||
|
||||
lineWeight: 1
|
||||
}
|
||||
};
|
||||
@@ -39,14 +39,14 @@ mexui.Entity.StyleableEntity.defaultStyles = mexui.util.linkGlobalStyles(mexui.E
|
||||
backgroundColour: toColour(255, 255, 255, 255),
|
||||
borderColour: 'none',
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
|
||||
|
||||
hover:
|
||||
{
|
||||
backgroundColour: toColour(220, 220, 220, 255),
|
||||
borderColour: 'none',
|
||||
textColour: toColour(0, 0, 0, 255)
|
||||
}/*,
|
||||
|
||||
|
||||
focus:
|
||||
{
|
||||
borderColour: toColour(255, 128, 0, 230),
|
||||
@@ -96,30 +96,30 @@ mexui.Entity.StyleableEntity.prototype.getStyles = function(controlPartName)
|
||||
var isFocused = this.isFocused();
|
||||
var isHovered = this.isHovered();
|
||||
var styles = this.styles[controlPartName];
|
||||
|
||||
|
||||
var transition = this.getTransition(controlPartName);
|
||||
|
||||
|
||||
if(transition.isProcessing())
|
||||
{
|
||||
return mexui.util.getTransitionStyles(styles, ['hover'], transition.getMainToPseudoProgress());
|
||||
}
|
||||
|
||||
|
||||
if(isHovered)
|
||||
{
|
||||
return mexui.util.mergeStyles(styles, ['hover']);
|
||||
}
|
||||
|
||||
|
||||
return styles;
|
||||
};
|
||||
|
||||
mexui.Entity.StyleableEntity.prototype.getEntryStyles = function(data)
|
||||
{
|
||||
var styles = {};
|
||||
|
||||
|
||||
for(var i in data)
|
||||
{
|
||||
var baseStyles = data[i][0].getStyles(data[i][1]);
|
||||
|
||||
|
||||
for(var k in baseStyles)
|
||||
{
|
||||
if(baseStyles.hasOwnProperty(k) && styles[k] === undefined)
|
||||
@@ -128,11 +128,11 @@ mexui.Entity.StyleableEntity.prototype.getEntryStyles = function(data)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for(var i in data)
|
||||
{
|
||||
var baseStyles = data[i][0].getStyles(data[i][1]);
|
||||
|
||||
|
||||
for(var k in baseStyles)
|
||||
{
|
||||
if(styles[k] === undefined)
|
||||
@@ -141,7 +141,7 @@ mexui.Entity.StyleableEntity.prototype.getEntryStyles = function(data)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return styles;
|
||||
};
|
||||
|
||||
@@ -152,10 +152,10 @@ mexui.Entity.StyleableEntity.prototype.onMouseEnter = function()
|
||||
for(var i in controlParts)
|
||||
{
|
||||
var transition = this.getTransition(controlParts[i]);
|
||||
|
||||
|
||||
var delay = this.getTransitionDelayStyle(controlParts[i]);
|
||||
var time = this.getTransitionTimeStyle(controlParts[i]);
|
||||
|
||||
|
||||
transition.onMouseEnter(delay, time);
|
||||
}
|
||||
};
|
||||
@@ -166,7 +166,7 @@ mexui.Entity.StyleableEntity.prototype.onMouseExit = function()
|
||||
for(var i in controlParts)
|
||||
{
|
||||
var transition = this.getTransition(controlParts[i]);
|
||||
|
||||
|
||||
transition.onMouseExit();
|
||||
}
|
||||
};
|
||||
@@ -207,4 +207,3 @@ mexui.Entity.StyleableEntity.prototype.getTransitionTimeStyle = function(control
|
||||
else
|
||||
return mexui.Entity.Transition.defaultTransitionTime;
|
||||
};
|
||||
|
||||
|
||||
15
third-party/mexui/Core/Entity/Transition.js
vendored
15
third-party/mexui/Core/Entity/Transition.js
vendored
@@ -21,10 +21,10 @@ mexui.Entity.Transition.prototype.onMouseEnter = function(transitionDelay, trans
|
||||
if(this.isMouseEntered())
|
||||
return;
|
||||
this.setMouseEntered(true);
|
||||
|
||||
|
||||
this.transitionDelay = transitionDelay;
|
||||
this.transitionTime = transitionTime;
|
||||
|
||||
|
||||
if(transitionDelay > 0)
|
||||
{
|
||||
this.startDelay();
|
||||
@@ -44,7 +44,7 @@ mexui.Entity.Transition.prototype.onMouseExit = function()
|
||||
if(!this.isMouseEntered())
|
||||
return;
|
||||
this.setMouseEntered(false);
|
||||
|
||||
|
||||
if(this.isDelayActive())
|
||||
{
|
||||
this.clearDelayTimer();
|
||||
@@ -82,7 +82,7 @@ mexui.Entity.Transition.prototype.stopProcessing = function()
|
||||
{
|
||||
this.stopInterpolation();
|
||||
}
|
||||
|
||||
|
||||
this.delayTimer = null;
|
||||
this.processing = false;
|
||||
};
|
||||
@@ -129,12 +129,12 @@ mexui.Entity.Transition.prototype.increaseMainToPseudoProgress = function()
|
||||
var timeDiff = mexui.util.time() - this.lastUpdateTime;
|
||||
this.lastUpdateTime = mexui.util.time();
|
||||
var progressDiff = timeDiff / this.transitionTime;
|
||||
|
||||
|
||||
if(this.direction)
|
||||
this.mainToPseudoProgress += progressDiff;
|
||||
else
|
||||
this.mainToPseudoProgress -= progressDiff;
|
||||
|
||||
|
||||
if(this.mainToPseudoProgress < 0.0)
|
||||
{
|
||||
this.mainToPseudoProgress = 0.0;
|
||||
@@ -149,7 +149,7 @@ mexui.Entity.Transition.prototype.increaseMainToPseudoProgress = function()
|
||||
mexui.Entity.Transition.prototype.getMainToPseudoProgress = function()
|
||||
{
|
||||
this.increaseMainToPseudoProgress();
|
||||
|
||||
|
||||
return this.mainToPseudoProgress;
|
||||
};
|
||||
|
||||
@@ -181,4 +181,3 @@ mexui.Entity.Transition.prototype.clearDelayTimer = function()
|
||||
clearTimeout(this.delayTimer);
|
||||
this.delayTimer = null;
|
||||
};
|
||||
|
||||
|
||||
2
third-party/mexui/Core/Entry/DropDownItem.js
vendored
2
third-party/mexui/Core/Entry/DropDownItem.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.Entry.DropDownItem = function(dropDown, text)
|
||||
{
|
||||
mexui.Component.Entry.call(this, dropDown, 1);
|
||||
|
||||
|
||||
this.text = text;
|
||||
};
|
||||
mexui.util.extend(mexui.Entry.DropDownItem, mexui.Component.Entry);
|
||||
2
third-party/mexui/Core/Entry/GridColumn.js
vendored
2
third-party/mexui/Core/Entry/GridColumn.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.Entry.GridColumn = function(grid, text, width, height)
|
||||
{
|
||||
mexui.Component.Entry.call(this, grid, 0);
|
||||
|
||||
|
||||
this.text = text || 'Column';
|
||||
this.width = width || 100;
|
||||
this.height = height || 25;
|
||||
|
||||
3
third-party/mexui/Core/Entry/GridRow.js
vendored
3
third-party/mexui/Core/Entry/GridRow.js
vendored
@@ -2,7 +2,7 @@ mexui.Entry.GridRow = function(grid, cells, styles)
|
||||
{
|
||||
mexui.Component.Entry.call(this, grid, 1);
|
||||
mexui.Entity.StyleableEntity.call(this, this.linkEntryStyles('GridRow', styles));
|
||||
|
||||
|
||||
this.cells = cells;
|
||||
this.rowHeight = 25;
|
||||
};
|
||||
@@ -10,4 +10,3 @@ mexui.util.extend(mexui.Entry.GridRow, mexui.Component.Entry);
|
||||
|
||||
// default styles
|
||||
mexui.Entry.GridRow.defaultStyles = mexui.util.linkStyles(mexui.Entity.StyleableEntity.defaultStyles, {});
|
||||
|
||||
|
||||
2
third-party/mexui/Core/Entry/ListRow.js
vendored
2
third-party/mexui/Core/Entry/ListRow.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.Entry.ListRow = function(list, text)
|
||||
{
|
||||
mexui.Component.Entry.call(this, list, 1);
|
||||
|
||||
|
||||
this.text = text;
|
||||
};
|
||||
mexui.util.extend(mexui.Entry.ListRow, mexui.Component.Entry);
|
||||
6
third-party/mexui/Core/Entry/Tab.js
vendored
6
third-party/mexui/Core/Entry/Tab.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.Entry.Tab = function(tabPanel, text)
|
||||
{
|
||||
mexui.Component.Entry.call(this, tabPanel, 0);
|
||||
|
||||
|
||||
this.text = text;
|
||||
this.controls = [];
|
||||
};
|
||||
@@ -18,9 +18,9 @@ mexui.Entry.Tab.prototype.setActive = function()
|
||||
{
|
||||
for(var i in this.control.entries[this.control.activeTabIndex].controls)
|
||||
this.control.entries[this.control.activeTabIndex].controls[i].shown = false;
|
||||
|
||||
|
||||
this.control.activeTabIndex = this.getEntryIndex();
|
||||
|
||||
|
||||
for(var i in this.control.entries[this.control.activeTabIndex].controls)
|
||||
this.control.entries[this.control.activeTabIndex].controls[i].shown = true;
|
||||
};
|
||||
2
third-party/mexui/Core/Entry/TreeRow.js
vendored
2
third-party/mexui/Core/Entry/TreeRow.js
vendored
@@ -1,7 +1,7 @@
|
||||
mexui.Entry.TreeRow = function(tree, text)
|
||||
{
|
||||
mexui.Component.Entry.call(this, tree, 1);
|
||||
|
||||
|
||||
this.open = true;
|
||||
this.text = text;
|
||||
this.rows = [];
|
||||
|
||||
1
third-party/mexui/Core/Native.js
vendored
1
third-party/mexui/Core/Native.js
vendored
@@ -151,4 +151,3 @@ mexui.native.drawImage = function(position, size, image, styles)
|
||||
{
|
||||
drawing.drawRectangle(image, position, size);
|
||||
};
|
||||
|
||||
|
||||
6
third-party/mexui/Core/Utility.js
vendored
6
third-party/mexui/Core/Utility.js
vendored
@@ -242,9 +242,9 @@ mexui.util.getWindowSize = function()
|
||||
mexui.util.isRectangleInsideRectangle = function(pos1, size1, pos2, size2)
|
||||
{
|
||||
return !(pos2.x > (pos1.x + size1.x) ||
|
||||
(pos2.x + size2.x) < pos1.x ||
|
||||
pos2.y > (pos1.y + size1.y) ||
|
||||
(pos2.y + size2.y) < pos1.y);
|
||||
(pos2.x + size2.x) < pos1.x ||
|
||||
pos2.y > (pos1.y + size1.y) ||
|
||||
(pos2.y + size2.y) < pos1.y);
|
||||
};
|
||||
|
||||
mexui.util.mergeStyles = function(styles, pseudoPartNames)
|
||||
|
||||
1
third-party/mexui/mexui.js
vendored
1
third-party/mexui/mexui.js
vendored
@@ -297,4 +297,3 @@ mexui.setInput = function(showInput)
|
||||
// }
|
||||
//}
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user