More indentation conversion

This commit is contained in:
Vortrex
2022-03-16 17:06:57 -05:00
parent efc72dffe1
commit d0e0cc7c2c
51 changed files with 625 additions and 632 deletions

View File

@@ -10,90 +10,90 @@
// ===========================================================================
function getPlayerPosition(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncPosition;
} else {
if(client.player != null) {
return client.player.position;
}
}
if(!areServerElementsSupported()) {
return getPlayerData(client).syncPosition;
} else {
if(client.player != null) {
return client.player.position;
}
}
}
// ===========================================================================
function setPlayerPosition(client, position) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
sendPlayerSetPosition(client, position);
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s position to ${position.x}, ${position.y}, ${position.z}`);
sendPlayerSetPosition(client, position);
}
// ===========================================================================
function getPlayerHeading(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncHeading;
} else {
if(client.player != null) {
return client.player.heading;
}
}
if(!areServerElementsSupported()) {
return getPlayerData(client).syncHeading;
} else {
if(client.player != null) {
return client.player.heading;
}
}
}
// ===========================================================================
function setPlayerHeading(client, heading) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
sendPlayerSetHeading(client, heading);
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s heading to ${heading}`);
sendPlayerSetHeading(client, heading);
}
// ===========================================================================
function getPlayerVehicle(client) {
if(!areServerElementsSupported()) {
return getPlayerData().syncVehicle;
} else {
if(client.player.vehicle) {
return client.player.vehicle;
}
}
return false;
if(!areServerElementsSupported()) {
return getPlayerData().syncVehicle;
} else {
if(client.player.vehicle) {
return client.player.vehicle;
}
}
return false;
}
// ===========================================================================
function getPlayerDimension(client) {
if(!areServerElementsSupported()) {
return getPlayerData(client).syncDimension;
} else {
if(client.player != null) {
return client.player.dimension;
}
}
if(!areServerElementsSupported()) {
return getPlayerData(client).syncDimension;
} else {
if(client.player != null) {
return client.player.dimension;
}
}
}
// ===========================================================================
function getPlayerInterior(client) {
return getPlayerCurrentSubAccount(client).interior || 0;
return getPlayerCurrentSubAccount(client).interior || 0;
}
// ===========================================================================
function setPlayerDimension(client, dimension) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
if(!areServerElementsSupported()) {
getPlayerData(client).syncDimension = dimension;
} else {
if(client.player != null) {
client.player.dimension = dimension;
}
}
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s dimension to ${dimension}`);
if(!areServerElementsSupported()) {
getPlayerData(client).syncDimension = dimension;
} else {
if(client.player != null) {
client.player.dimension = dimension;
}
}
}
// ===========================================================================
function setPlayerInterior(client, interior) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
sendPlayerSetInterior(client, interior);
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s interior to ${interior}`);
sendPlayerSetInterior(client, interior);
if(isPlayerLoggedIn(client) && isPlayerSpawned(client)) {
getPlayerCurrentSubAccount(client).interior = interior;
}
@@ -102,19 +102,19 @@ function setPlayerInterior(client, interior) {
// ===========================================================================
function isPlayerInAnyVehicle(client) {
if(!areServerElementsSupported()) {
return (getPlayerData().syncVehicle != null);
} else {
return (client.player.vehicle != null);
}
if(!areServerElementsSupported()) {
return (getPlayerData().syncVehicle != null);
} else {
return (client.player.vehicle != null);
}
}
// ===========================================================================
function getPlayerVehicleSeat(client) {
if(!isPlayerInAnyVehicle(client)) {
return false;
}
if(!isPlayerInAnyVehicle(client)) {
return false;
}
if(!areServerElementsSupported()) {
return getPlayerData().syncVehicleSeat;
@@ -126,25 +126,25 @@ function getPlayerVehicleSeat(client) {
}
}
return false;
return false;
}
// ===========================================================================
function isPlayerSpawned(client) {
return getPlayerData(client).spawned;
return getPlayerData(client).spawned;
}
// ===========================================================================
function getVehiclePosition(vehicle) {
return vehicle.position;
return vehicle.position;
}
// ===========================================================================
function getVehicleHeading(vehicle) {
return vehicle.heading;
return vehicle.heading;
}
// ===========================================================================
@@ -153,13 +153,13 @@ function setVehicleHeading(vehicle, heading) {
if(getGame() == VRR_GAME_GTA_IV) {
return sendNetworkEventToPlayer("vrr.vehPosition", null, getVehicleForNetworkEvent(vehicle), heading);
}
return vehicle.heading = heading;
return vehicle.heading = heading;
}
// ===========================================================================
function getVehicleSyncer(vehicle) {
return getElementSyncer(vehicle);
return getElementSyncer(vehicle);
}
// ===========================================================================
@@ -171,40 +171,40 @@ function getVehicleForNetworkEvent(vehicle) {
}
return -1;
}
return vehicle.id;
return vehicle.id;
}
// ===========================================================================
function deleteGameElement(element) {
try {
if(element != null) {
destroyElement(element);
return true;
}
} catch(error) {
return false;
}
try {
if(element != null) {
destroyElement(element);
return true;
}
} catch(error) {
return false;
}
}
// ===========================================================================
function isPlayerInFrontVehicleSeat(client) {
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
}
// ===========================================================================
function removePlayerFromVehicle(client) {
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
sendPlayerRemoveFromVehicle(client);
return true;
logToConsole(LOG_DEBUG, `Removing ${getPlayerDisplayForConsole(client)} from their vehicle`);
sendPlayerRemoveFromVehicle(client);
return true;
}
// ===========================================================================
function setPlayerSkin(client, skinIndex) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s skin to ${getGameConfig().skins[getGame()][skinIndex][0]} (Index: ${skinIndex}, Name: ${getGameConfig().skins[getGame()][skinIndex][1]})`);
if(getGame() == VRR_GAME_GTA_IV) {
triggerNetworkEvent("vrr.localPlayerSkin", client, getGameConfig().skins[getGame()][skinIndex][0]);
} else {
@@ -215,35 +215,35 @@ function setPlayerSkin(client, skinIndex) {
// ===========================================================================
function getPlayerSkin(client) {
return getSkinIndexFromModel(client.player.modelIndex);
return getSkinIndexFromModel(client.player.modelIndex);
}
// ===========================================================================
function setPlayerHealth(client, health) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`);
sendPlayerSetHealth(client, health);
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${health}`);
sendPlayerSetHealth(client, health);
getServerData(client).health = health;
}
// ===========================================================================
function getPlayerHealth(client) {
return getServerData(client).health;
return getServerData(client).health;
}
// ===========================================================================
function setPlayerArmour(client, armour) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`);
sendPlayerSetArmour(client, armour);
//client.player.armour = armour;
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${armour}`);
sendPlayerSetArmour(client, armour);
//client.player.armour = armour;
}
// ===========================================================================
function getPlayerArmour(client) {
return client.player.armour;
return client.player.armour;
}
// ===========================================================================
@@ -253,9 +253,9 @@ function setPlayerCash(client, amount) {
return false;
}
if(isNaN(amount)) {
return false;
}
if(isNaN(amount)) {
return false;
}
getPlayerCurrentSubAccount(client).cash = toInteger(amount);
updatePlayerCash(client);
@@ -268,9 +268,9 @@ function givePlayerCash(client, amount) {
return false;
}
if(isNaN(amount)) {
return false;
}
if(isNaN(amount)) {
return false;
}
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash + toInteger(amount);
updatePlayerCash(client);
@@ -283,9 +283,9 @@ function takePlayerCash(client, amount) {
return false;
}
if(isNaN(amount)) {
return false;
}
if(isNaN(amount)) {
return false;
}
getPlayerCurrentSubAccount(client).cash = getPlayerCurrentSubAccount(client).cash - toInteger(amount);
updatePlayerCash(client);
@@ -294,173 +294,173 @@ function takePlayerCash(client, amount) {
// ===========================================================================
function disconnectPlayer(client) {
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
client.disconnect();
return false;
logToConsole(LOG_DEBUG, `Disconnecting (kicking) ${getPlayerDisplayForConsole(client)}`);
client.disconnect();
return false;
}
// ===========================================================================
function getElementSyncer(element) {
return getClients()[element.syncer];
return getClients()[element.syncer];
}
// ===========================================================================
function getPlayerWeaponAmmo(client) {
return client.player.weaponAmmunition;
return client.player.weaponAmmunition;
}
// ===========================================================================
function setPlayerVelocity(client, velocity) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
if(typeof client.player.velocity != "undefined") {
client.player.velocity = velocity;
}
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s velocity to ${velocity.x}, ${velocity.y}, ${velocity.z}`);
if(typeof client.player.velocity != "undefined") {
client.player.velocity = velocity;
}
}
// ===========================================================================
function getPlayerVelocity(client, velocity) {
if(typeof client.player.velocity != "undefined") {
return client.player.velocity;
}
return toVector3(0.0, 0.0, 0.0);
if(typeof client.player.velocity != "undefined") {
return client.player.velocity;
}
return toVector3(0.0, 0.0, 0.0);
}
// ===========================================================================
function getElementDimension(element) {
if(typeof element.dimension != "undefined") {
return element.dimension;
}
return 0;
if(typeof element.dimension != "undefined") {
return element.dimension;
}
return 0;
}
// ===========================================================================
function setElementDimension(element, dimension) {
if(typeof element.dimension != "undefined") {
element.dimension = dimension;
return true;
}
return false;
if(typeof element.dimension != "undefined") {
element.dimension = dimension;
return true;
}
return false;
}
// ===========================================================================
function setElementRotation(element, rotation) {
return element.setRotation(rotation);
return element.setRotation(rotation);
}
// ===========================================================================
function givePlayerHealth(client, amount) {
if(getPlayerHealth(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
setPlayerHealth(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
setPlayerHealth(client, getPlayerHealth(client)+amount);
}
if(getPlayerHealth(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to 100`);
setPlayerHealth(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s health to ${getPlayerHealth(client)+amount}`);
setPlayerHealth(client, getPlayerHealth(client)+amount);
}
}
// ===========================================================================
function givePlayerArmour(client, amount) {
if(getPlayerArmour(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
setPlayerArmour(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
setPlayerArmour(client, getPlayerArmour(client)+amount);
}
if(getPlayerArmour(client)+amount > 100) {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to 100`);
setPlayerArmour(client, 100);
} else {
logToConsole(LOG_DEBUG, `Setting ${getPlayerDisplayForConsole(client)}'s armour to ${getPlayerArmour(client)+amount}`);
setPlayerArmour(client, getPlayerArmour(client)+amount);
}
}
// ===========================================================================
function getServerGame() {
return getGame();
return getGame();
}
// ===========================================================================
function consolePrint(text) {
console.log(text);
console.log(text);
}
// ===========================================================================
function getPlayerName(client) {
return client.name;
return client.name;
}
// ===========================================================================
function getServerName() {
return server.name;
return server.name;
}
// ===========================================================================
function createGamePickup(modelIndex, position, type) {
if(!isGameFeatureSupported("pickups")) {
return false;
}
return game.createPickup(modelIndex, position, type);
if(!isGameFeatureSupported("pickups")) {
return false;
}
return game.createPickup(modelIndex, position, type);
}
// ===========================================================================
function createGameBlip(position, type = 0, colour = toColour(255, 255, 255, 255)) {
if(!isGameFeatureSupported("blips")) {
return false;
}
return game.createBlip(type, position, 1, colour);
if(!isGameFeatureSupported("blips")) {
return false;
}
return game.createBlip(type, position, 1, colour);
}
// ===========================================================================
function createGameObject(modelIndex, position) {
if(!isGameFeatureSupported("objects")) {
return false;
}
return game.createObject(getGameConfig().objects[getGame()][modelIndex][0], position);
if(!isGameFeatureSupported("objects")) {
return false;
}
return game.createObject(getGameConfig().objects[getGame()][modelIndex][0], position);
}
// ===========================================================================
function setElementOnAllDimensions(element, state) {
if(!isNull(element) && element != false) {
element.onAllDimensions = state;
}
if(!isNull(element) && element != false) {
element.onAllDimensions = state;
}
}
// ===========================================================================
function destroyGameElement(element) {
if(!isNull(element) && element != false) {
destroyElement(element);
}
if(!isNull(element) && element != false) {
destroyElement(element);
}
}
// ===========================================================================
function isMeleeWeapon(weaponId, gameId = getServerGame()) {
return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1);
return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1);
}
// ===========================================================================
function getPlayerLastVehicle(client) {
return getPlayerData(client).lastVehicle;
return getPlayerData(client).lastVehicle;
}
// ===========================================================================
function isVehicleObject(vehicle) {
return (vehicle.type == ELEMENT_VEHICLE);
return (vehicle.type == ELEMENT_VEHICLE);
}
// ===========================================================================
@@ -479,7 +479,7 @@ function setVehicleLights(vehicle, lights) {
function setVehicleEngine(vehicle, engine) {
vehicle.engine = engine;
setEntityData(vehicle, "vrr.engine", engine, true);
setEntityData(vehicle, "vrr.engine", engine, true);
}
// ===========================================================================
@@ -524,13 +524,13 @@ function setVehicleColours(vehicle, colour1, colour2, colour3 = -1, colour4 = -1
vehicle.colour1 = colour1;
vehicle.colour2 = colour2;
if(colour3 != -1) {
vehicle.colour3 = colour3;
}
if(colour3 != -1) {
vehicle.colour3 = colour3;
}
if(colour4 != -1) {
vehicle.colour4 = colour4;
}
if(colour4 != -1) {
vehicle.colour4 = colour4;
}
}
// ===========================================================================
@@ -544,7 +544,7 @@ function createGameVehicle(modelIndex, position, heading, toClient = null) {
// ===========================================================================
function getIsland(position) {
if(getServerGame() == VRR_GAME_GTA_III) {
if(getServerGame() == VRR_GAME_GTA_III) {
if(position.x > 616) {
return VRR_ISLAND_PORTLAND;
} else if(position.x < -283) {
@@ -561,11 +561,11 @@ function getIsland(position) {
// ===========================================================================
function isValidVehicleModel(model) {
if(getVehicleModelIndexFromModel(model) != false) {
return true;
}
if(getVehicleModelIndexFromModel(model) != false) {
return true;
}
return false;
return false;
}
// ===========================================================================
@@ -589,8 +589,8 @@ function setPlayerFightStyle(client, fightStyleId) {
return false;
}
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getServerGame()][fightStyleId][1][0], getGameConfig().fightStyles[getServerGame()][fightStyleId][1][1]]);
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getServerGame()][fightStyleId][1][0], getGameConfig().fightStyles[getServerGame()][fightStyleId][1][1]]);
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
}
// ===========================================================================
@@ -649,32 +649,32 @@ function isTaxiVehicle(vehicle) {
// ===========================================================================
function getVehicleName(vehicle) {
let model = getElementModel(vehicle);
let model = getElementModel(vehicle);
return getVehicleNameFromModel(model) || "Unknown";
}
// ===========================================================================
function getElementModel(element) {
if(typeof element.modelIndex != "undefined") {
return element.modelIndex;
}
if(typeof element.modelIndex != "undefined") {
return element.modelIndex;
}
if(typeof element.model != "undefined") {
return element.model;
}
if(typeof element.model != "undefined") {
return element.model;
}
}
// ===========================================================================
function givePlayerWeaponAmmo(client, ammo) {
givePlayerWeapon(client, getPlayerWeapon(client), getPlayerWeaponAmmo(client) + ammo);
givePlayerWeapon(client, getPlayerWeapon(client), getPlayerWeaponAmmo(client) + ammo);
}
// ===========================================================================
function getPlayerWeapon(client) {
return client.player.weapon;
return client.player.weapon;
}
// ===========================================================================
@@ -914,7 +914,7 @@ function sendNetworkEventToPlayer(eventName, client, ...args) {
// ===========================================================================
function addNetworkEventHandler(eventName, handlerFunction) {
addNetworkHandler(eventName, handlerFunction);
addNetworkHandler(eventName, handlerFunction);
}
// ===========================================================================
@@ -1027,8 +1027,8 @@ function setVehicleHealth(vehicle, health) {
// ===========================================================================
function givePlayerWeapon(client, weaponId, ammo, active = true) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to give weapon (Weapon: ${weaponId}, Ammo: ${ammo})`);
sendNetworkEventToPlayer("vrr.giveWeapon", client, weaponId, ammo, active);
}
// ===========================================================================