House stuff
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@@ -8,7 +8,7 @@
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// ===========================================================================
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class HouseData {
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constructor(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
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constructor(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior, locked) {
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this.index = -1;
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this.houseId = houseId;
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this.description = description;
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@@ -19,14 +19,14 @@ class HouseData {
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this.rentPrice = 0;
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this.buyPrice = 0;
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this.blipId = -1;
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this.locked = false;
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this.locked = locked;
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}
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}
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// ===========================================================================
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function receiveHouseFromServer(houseId, isDeleted, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked) {
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logToConsole(LOG_DEBUG, `[V.RP.House] Received house ${houseId} (${name}) from server`);
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logToConsole(LOG_DEBUG, `[V.RP.House] Received house ${houseId} (${description}) from server`);
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if (!areServerElementsSupported() || getGame() == V_GAME_MAFIA_ONE || getGame() == V_GAME_GTA_IV) {
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if (isDeleted == true) {
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@@ -96,7 +96,7 @@ function receiveHouseFromServer(houseId, isDeleted, description, entrancePositio
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}
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} else {
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logToConsole(LOG_DEBUG, `[V.RP.House] House ${houseId} doesn't exist. Adding ...`);
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let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
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let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior, locked);
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if (blipModel != -1) {
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let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
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if (blipId != -1) {
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