Remove echo for resources and setup game on spawn
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@@ -94,16 +94,13 @@ function onPlayerQuit(client, quitReasonId) {
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resetClientStuff(client);
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getServerData().clients[getPlayerId(client)] = null;
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}
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clearTemporaryVehicles();
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clearTemporaryPeds();
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}
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// ===========================================================================
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async function onPlayerChat(client, messageText) {
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function onPlayerChat(client, messageText) {
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processPlayerChat(client, messageText);
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event.preventDefault();
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return false;
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}
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// ===========================================================================
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@@ -177,9 +174,9 @@ function onPedExitingVehicle(ped, vehicle) {
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function onResourceStart(resource) {
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logToConsole(LOG_WARN, `[VRR.Event] Resource ${resource.name} started!`);
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if(resource != thisResource) {
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messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} started!`);
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}
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//if(resource != thisResource) {
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// messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} started!`);
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//}
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}
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// ===========================================================================
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@@ -187,9 +184,9 @@ function onResourceStart(resource) {
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function onResourceStop(resource) {
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logToConsole(LOG_WARN, `[VRR.Event] Resource ${resource.name} stopped!`);
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if(resource != thisResource) {
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messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} stopped!`);
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}
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//if(resource != thisResource) {
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// messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} stopped!`);
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//}
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if(resource == thisResource) {
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kickAllClients();
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@@ -497,9 +494,6 @@ function onPlayerSpawn(client) {
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//messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
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//messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
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logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
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setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
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@@ -603,6 +597,9 @@ function onPlayerSpawn(client) {
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requestPlayerPedNetworkId(client);
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Updating spawned state for ${getPlayerDisplayForConsole(client)} to true`);
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updatePlayerSpawnedState(client, true);
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getPlayerData(client).payDayTickStart = sdl.ticks;
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messageDiscordEventChannel(`🧍 ${getPlayerName(client)} spawned as ${getCharacterFullName(client)}`);
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