Don't respawn vehicle on job route finish
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@@ -1184,7 +1184,7 @@ function stopWorking(client) {
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setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
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setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
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deleteJobItems(client);
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deleteJobItems(client);
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restorePlayerTempLockerItems(client);
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restorePlayerTempLockerItems(client);
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respawnJobVehicle(client);
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//respawnJobVehicle(client);
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sendPlayerStopJobRoute(client);
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sendPlayerStopJobRoute(client);
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let jobId = getPlayerJob(client);
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let jobId = getPlayerJob(client);
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@@ -2564,7 +2564,7 @@ function stopJobRoute(client, successful = false, alertPlayer = true) {
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stopReturnToJobVehicleCountdown(client);
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stopReturnToJobVehicleCountdown(client);
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sendPlayerStopJobRoute(client);
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sendPlayerStopJobRoute(client);
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respawnVehicle(getPlayerData(client).jobRouteVehicle);
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//respawnVehicle(getPlayerData(client).jobRouteVehicle);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = -1;
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getPlayerData(client).jobRoute = -1;
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@@ -4047,7 +4047,7 @@ function finishSuccessfulJobRoute(client) {
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stopReturnToJobVehicleCountdown(client);
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stopReturnToJobVehicleCountdown(client);
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sendPlayerStopJobRoute(client);
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sendPlayerStopJobRoute(client);
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respawnVehicle(getPlayerData(client).jobRouteVehicle);
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//respawnVehicle(getPlayerData(client).jobRouteVehicle);
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRouteVehicle = false;
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getPlayerData(client).jobRoute = -1;
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getPlayerData(client).jobRoute = -1;
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