Change veh init and load/save log types to info
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@@ -9,17 +9,17 @@
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// ===========================================================================
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function initVehicleScript() {
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logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Initializing vehicle script ...");
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logToConsole(LOG_INFO, "[Asshat.Vehicle]: Initializing vehicle script ...");
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getServerData().vehicles = loadVehiclesFromDatabase();
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spawnAllVehicles();
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logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Vehicle script initialized successfully!");
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logToConsole(LOG_INFO, "[Asshat.Vehicle]: Vehicle script initialized successfully!");
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return true;
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}
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// ===========================================================================
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function loadVehiclesFromDatabase() {
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logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Loading vehicles from database ...");
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logToConsole(LOG_INFO, "[Asshat.Vehicle]: Loading vehicles from database ...");
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let dbConnection = connectToDatabase();
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let tempVehicles = [];
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let dbAssoc;
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@@ -36,19 +36,19 @@ function loadVehiclesFromDatabase() {
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
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logToConsole(LOG_INFO, `[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
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return tempVehicles;
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}
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// ===========================================================================
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function saveAllVehiclesToDatabase() {
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logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saving all vehicles to database ...");
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logToConsole(LOG_INFO, "[Asshat.Vehicle]: Saving all vehicles to database ...");
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let vehicles = getServerData().vehicles;
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for(let i in vehicles) {
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saveVehicleToDatabase(vehicles[i]);
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}
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logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saved all vehicles to database!");
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logToConsole(LOG_INFO, "[Asshat.Vehicle]: Saved all vehicles to database!");
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return true;
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}
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@@ -66,7 +66,7 @@ function saveVehicleToDatabase(vehicleData) {
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return false;
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}
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logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
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logToConsole(LOG_VERBOSE, `[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
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let dbConnection = connectToDatabase();
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if(dbConnection) {
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if(!vehicleData.spawnLocked) {
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@@ -91,7 +91,7 @@ function saveVehicleToDatabase(vehicleData) {
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disconnectFromDatabase(dbConnection);
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return true;
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}
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logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
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logToConsole(LOG_VERBOSE, `[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
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return false;
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}
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