Change veh init and load/save log types to info

This commit is contained in:
Vortrex
2021-04-04 23:25:06 -05:00
parent fa168f291a
commit d94ed906ca

View File

@@ -9,17 +9,17 @@
// ===========================================================================
function initVehicleScript() {
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Initializing vehicle script ...");
logToConsole(LOG_INFO, "[Asshat.Vehicle]: Initializing vehicle script ...");
getServerData().vehicles = loadVehiclesFromDatabase();
spawnAllVehicles();
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Vehicle script initialized successfully!");
logToConsole(LOG_INFO, "[Asshat.Vehicle]: Vehicle script initialized successfully!");
return true;
}
// ===========================================================================
function loadVehiclesFromDatabase() {
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Loading vehicles from database ...");
logToConsole(LOG_INFO, "[Asshat.Vehicle]: Loading vehicles from database ...");
let dbConnection = connectToDatabase();
let tempVehicles = [];
let dbAssoc;
@@ -36,19 +36,19 @@ function loadVehiclesFromDatabase() {
disconnectFromDatabase(dbConnection);
}
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
logToConsole(LOG_INFO, `[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
return tempVehicles;
}
// ===========================================================================
function saveAllVehiclesToDatabase() {
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saving all vehicles to database ...");
logToConsole(LOG_INFO, "[Asshat.Vehicle]: Saving all vehicles to database ...");
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
saveVehicleToDatabase(vehicles[i]);
}
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saved all vehicles to database!");
logToConsole(LOG_INFO, "[Asshat.Vehicle]: Saved all vehicles to database!");
return true;
}
@@ -66,7 +66,7 @@ function saveVehicleToDatabase(vehicleData) {
return false;
}
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
logToConsole(LOG_VERBOSE, `[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
if(!vehicleData.spawnLocked) {
@@ -91,7 +91,7 @@ function saveVehicleToDatabase(vehicleData) {
disconnectFromDatabase(dbConnection);
return true;
}
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
logToConsole(LOG_VERBOSE, `[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
return false;
}