Dont spawn ped or set cam for switchchar

This commit is contained in:
Vortrex
2021-04-18 23:13:17 -05:00
parent 0a5907b782
commit d9b3a70d8c

View File

@@ -194,10 +194,10 @@ function showCharacterSelectToClient(client) {
let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${getTimeDifferenceDisplay(tempSubAccount.lastLogin, getCurrentUnixTimestamp())} ago` : "Never";
showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
setTimeout(function() {
showCharacterSelectCameraToPlayer(client);
}, 500);
//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
//setTimeout(function() {
// showCharacterSelectCameraToPlayer(client);
//}, 500);
logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
} else {
//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
@@ -358,8 +358,8 @@ function switchCharacterCommand(command, params, client) {
client.despawnPlayer();
getPlayerData(client).switchingCharacter = true;
spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
showCharacterSelectCameraToPlayer(client);
//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
//showCharacterSelectCameraToPlayer(client);
showCharacterSelectToClient(client);
}