Dont spawn ped or set cam for switchchar
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@@ -194,10 +194,10 @@ function showCharacterSelectToClient(client) {
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${getTimeDifferenceDisplay(tempSubAccount.lastLogin, getCurrentUnixTimestamp())} ago` : "Never";
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let lastPlayedText = (tempSubAccount.lastLogin != 0) ? `${getTimeDifferenceDisplay(tempSubAccount.lastLogin, getCurrentUnixTimestamp())} ago` : "Never";
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
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showPlayerCharacterSelectGUI(client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.cash, clanName, lastPlayedText, tempSubAccount.skin);
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spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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setTimeout(function() {
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//setTimeout(function() {
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showCharacterSelectCameraToPlayer(client);
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// showCharacterSelectCameraToPlayer(client);
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}, 500);
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//}, 500);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.SubAccount] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
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} else {
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} else {
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//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
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//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
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@@ -358,8 +358,8 @@ function switchCharacterCommand(command, params, client) {
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client.despawnPlayer();
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client.despawnPlayer();
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getPlayerData(client).switchingCharacter = true;
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getPlayerData(client).switchingCharacter = true;
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spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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//spawnPlayer(client, getServerConfig().characterSelectPedPosition, getServerConfig().characterSelectPedHeading, getPlayerCurrentSubAccount(client).skin, getServerConfig().characterSelectInterior, getServerConfig().characterSelectDimension);
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showCharacterSelectCameraToPlayer(client);
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//showCharacterSelectCameraToPlayer(client);
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showCharacterSelectToClient(client);
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showCharacterSelectToClient(client);
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}
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}
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