Use new entered/exited veh events

This commit is contained in:
Vortrex
2022-06-17 09:38:37 -05:00
parent 519796fd60
commit d9c007c4bc

View File

@@ -34,6 +34,8 @@ function addAllEventHandlers() {
addEventHandler("onPedSpawn", onPedSpawn);
addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitVehicle", onPedExitingVehicle);
addEventHandler("onPedEnteredVehicle", onPedEnteredVehicle);
addEventHandler("onPedExitedVehicle", onPedExitedVehicle);
addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
@@ -516,10 +518,10 @@ async function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(getPlayerPed(client), "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
return false;
}
//if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
// return false;
//}
if (isCustomCameraSupported() && getGame() != VRR_GAME_GTA_IV && getGame() != VRR_GAME_GTA_IV_EFLC) {
restorePlayerCamera(client);