Use new entered/exited veh events
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@@ -34,6 +34,8 @@ function addAllEventHandlers() {
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addEventHandler("onPedSpawn", onPedSpawn);
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addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitVehicle", onPedExitingVehicle);
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addEventHandler("onPedEnteredVehicle", onPedEnteredVehicle);
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addEventHandler("onPedExitedVehicle", onPedExitedVehicle);
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addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
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addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
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@@ -516,10 +518,10 @@ async function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
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setEntityData(getPlayerPed(client), "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
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if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
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return false;
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}
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//if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
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// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
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// return false;
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//}
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if (isCustomCameraSupported() && getGame() != VRR_GAME_GTA_IV && getGame() != VRR_GAME_GTA_IV_EFLC) {
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restorePlayerCamera(client);
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