Use delete game object util
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@@ -611,7 +611,7 @@ function jobUniformCommand(command, params, client) {
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setPlayerSkin(client, getJobData(jobId).uniforms[uniformId-1].skin);
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//messagePlayerSuccess(client, `You have been given a [#AAAAAA]${uniforms[uniformId-1].name} [#FFFFFF]uniform and you can put it on from your inventory.`);
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meActionToNearbyPlayers(client, `${getCharacterFullName(client)} puts on ${getProperDeterminerForName(getJobData(jobId).uniforms[uniformId-1].name)} ${getJobData(jobId).uniforms[uniformId-1].name} uniform`);
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meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(getJobData(jobId).uniforms[uniformId-1].name)} ${getJobData(jobId).uniforms[uniformId-1].name} uniform`);
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//let itemId = createItem(getItemTypeFromParams("Outfit"), getJobData(jobId).uniforms[uniformId-1].skin, AG_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
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//let freeSlot = getPlayerFirstEmptyHotBarSlot(client);
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//getPlayerData(client).hotBarItems[freeSlot] = itemId;
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@@ -1203,7 +1203,7 @@ function canPlayerUseJob(client, jobId) {
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function deleteJobLocation(jobLocationData) {
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if(jobLocationData.pickup) {
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destroyElement(jobLocationData.pickup);
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deleteGameElement(jobLocationData.pickup);
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}
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}
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@@ -1459,7 +1459,7 @@ function saveAllJobsToDatabase() {
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function deleteJobLocationBlip(jobId, locationId) {
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if(getJobData(jobId).locations[locationId].blip != null) {
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destroyElement(getJobData(jobId).locations[locationId].blip);
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deleteGameElement(getJobData(jobId).locations[locationId].blip);
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getJobData(jobId).locations[locationId].blip = null;
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}
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}
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@@ -1468,7 +1468,7 @@ function deleteJobLocationBlip(jobId, locationId) {
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function deleteJobLocationPickup(jobId, locationId) {
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if(getServerData().jobs[jobId].locations[locationId].pickup != null) {
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destroyElement(getJobData(jobId).locations[locationId].pickup);
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deleteGameElement(getJobData(jobId).locations[locationId].pickup);
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getServerData().jobs[jobId].locations[locationId].pickup = null;
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}
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}
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