Use delete game object util

This commit is contained in:
Vortrex
2021-01-25 22:43:07 -06:00
parent b8635ef626
commit dbbf5226df

View File

@@ -611,7 +611,7 @@ function jobUniformCommand(command, params, client) {
setPlayerSkin(client, getJobData(jobId).uniforms[uniformId-1].skin);
//messagePlayerSuccess(client, `You have been given a [#AAAAAA]${uniforms[uniformId-1].name} [#FFFFFF]uniform and you can put it on from your inventory.`);
meActionToNearbyPlayers(client, `${getCharacterFullName(client)} puts on ${getProperDeterminerForName(getJobData(jobId).uniforms[uniformId-1].name)} ${getJobData(jobId).uniforms[uniformId-1].name} uniform`);
meActionToNearbyPlayers(client, `puts on ${getProperDeterminerForName(getJobData(jobId).uniforms[uniformId-1].name)} ${getJobData(jobId).uniforms[uniformId-1].name} uniform`);
//let itemId = createItem(getItemTypeFromParams("Outfit"), getJobData(jobId).uniforms[uniformId-1].skin, AG_ITEM_OWNER_PLAYER, getPlayerCurrentSubAccount(client).databaseId);
//let freeSlot = getPlayerFirstEmptyHotBarSlot(client);
//getPlayerData(client).hotBarItems[freeSlot] = itemId;
@@ -1203,7 +1203,7 @@ function canPlayerUseJob(client, jobId) {
function deleteJobLocation(jobLocationData) {
if(jobLocationData.pickup) {
destroyElement(jobLocationData.pickup);
deleteGameElement(jobLocationData.pickup);
}
}
@@ -1459,7 +1459,7 @@ function saveAllJobsToDatabase() {
function deleteJobLocationBlip(jobId, locationId) {
if(getJobData(jobId).locations[locationId].blip != null) {
destroyElement(getJobData(jobId).locations[locationId].blip);
deleteGameElement(getJobData(jobId).locations[locationId].blip);
getJobData(jobId).locations[locationId].blip = null;
}
}
@@ -1468,7 +1468,7 @@ function deleteJobLocationBlip(jobId, locationId) {
function deleteJobLocationPickup(jobId, locationId) {
if(getServerData().jobs[jobId].locations[locationId].pickup != null) {
destroyElement(getJobData(jobId).locations[locationId].pickup);
deleteGameElement(getJobData(jobId).locations[locationId].pickup);
getServerData().jobs[jobId].locations[locationId].pickup = null;
}
}