Some veh fixes
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@@ -43,14 +43,14 @@ function loadVehiclesFromDatabase() {
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// ===========================================================================
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function saveAllVehiclesToDatabase() {
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all vehicles to database ...");
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all server vehicles to database ...");
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let vehicles = getServerData().vehicles;
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for(let i in vehicles) {
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if(vehicles[i].needsSaved) {
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saveVehicleToDatabase(i);
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}
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}
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Saved all vehicles to database!");
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logToConsole(LOG_INFO, "[VRR.Vehicle]: Saved all server vehicles to database!");
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return true;
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}
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@@ -325,10 +325,7 @@ function vehicleLightsCommand(command, params, client) {
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return false;
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}
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getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
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setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights);
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setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
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getVehicleData(vehicle).needsSaved = true;
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meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))}`);
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@@ -1110,6 +1107,11 @@ function respawnAllVehiclesCommand(command, params, client) {
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respawnVehicle(getServerData().vehicles[i].vehicle);
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}
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let clientVehicles = getVehicles().filter(v => getVehicleData(v) == false);
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for(let i in clientVehicles) {
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destroyElement(clientVehicles[i]);
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}
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//spawnAllVehicles();
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messageAdminAction(`All server vehicles have been respawned by an admin!`);
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@@ -1132,7 +1134,16 @@ function respawnVehicle(vehicle) {
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let vehicles = getServerData().vehicles;
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for(let i in vehicles) {
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if(vehicle == vehicles[i].vehicle) {
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if(vehicles[i].spawnLocked == true) {
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vehicles[i].engine = false;
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}
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if(vehicles[i].ownerType == VRR_VEHOWNER_JOB) {
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vehicles[i].locked = true;
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}
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destroyElement(vehicle);
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vehicles[i].vehicle = false;
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let newVehicle = spawnVehicle(vehicles[i]);
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vehicles[i].vehicle = newVehicle;
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setEntityData(newVehicle, "vrr.dataSlot", i, false);
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@@ -1158,8 +1169,9 @@ function spawnVehicle(vehicleData) {
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vehicle.colour4 = vehicleData.colour4;
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}
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if(vehicleData.spawnLocked) {
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if(vehicleData.spawnLocked == true) {
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vehicle.engine = false;
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} else {
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vehicle.engine = intToBool(vehicleData.engine);
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}
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