Some veh fixes

This commit is contained in:
Vortrex
2021-10-25 13:08:00 -05:00
parent c327b10766
commit e15485dc30

View File

@@ -43,14 +43,14 @@ function loadVehiclesFromDatabase() {
// ===========================================================================
function saveAllVehiclesToDatabase() {
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all vehicles to database ...");
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saving all server vehicles to database ...");
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
if(vehicles[i].needsSaved) {
saveVehicleToDatabase(i);
}
}
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saved all vehicles to database!");
logToConsole(LOG_INFO, "[VRR.Vehicle]: Saved all server vehicles to database!");
return true;
}
@@ -325,10 +325,7 @@ function vehicleLightsCommand(command, params, client) {
return false;
}
getVehicleData(vehicle).lights = !getVehicleData(vehicle).lights;
setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights);
setVehicleLightsState(vehicle, getVehicleData(vehicle).lights);
getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `turned the ${getVehicleName(vehicle)}'s lights ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))}`);
@@ -1110,6 +1107,11 @@ function respawnAllVehiclesCommand(command, params, client) {
respawnVehicle(getServerData().vehicles[i].vehicle);
}
let clientVehicles = getVehicles().filter(v => getVehicleData(v) == false);
for(let i in clientVehicles) {
destroyElement(clientVehicles[i]);
}
//spawnAllVehicles();
messageAdminAction(`All server vehicles have been respawned by an admin!`);
@@ -1132,7 +1134,16 @@ function respawnVehicle(vehicle) {
let vehicles = getServerData().vehicles;
for(let i in vehicles) {
if(vehicle == vehicles[i].vehicle) {
if(vehicles[i].spawnLocked == true) {
vehicles[i].engine = false;
}
if(vehicles[i].ownerType == VRR_VEHOWNER_JOB) {
vehicles[i].locked = true;
}
destroyElement(vehicle);
vehicles[i].vehicle = false;
let newVehicle = spawnVehicle(vehicles[i]);
vehicles[i].vehicle = newVehicle;
setEntityData(newVehicle, "vrr.dataSlot", i, false);
@@ -1158,8 +1169,9 @@ function spawnVehicle(vehicleData) {
vehicle.colour4 = vehicleData.colour4;
}
if(vehicleData.spawnLocked) {
if(vehicleData.spawnLocked == true) {
vehicle.engine = false;
} else {
vehicle.engine = intToBool(vehicleData.engine);
}