(SA) Set player fat and muscle to max for slower melee
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@@ -603,8 +603,8 @@ function processLocalPlayerSphereEntryExitHandling() {
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function processJobRouteSphere() {
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if(game.game == VRR_GAME_GTA_SA) {
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let position = getLocalPlayerPosition();
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if(jobRouteStopSphere != null) {
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if(getDistance(position, jobRouteStopSphere.position) <= 2.0) {
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if(jobRouteLocationSphere != null) {
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if(getDistance(position, jobRouteLocationSphere.position) <= 2.0) {
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enteredJobRouteSphere();
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}
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}
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@@ -752,6 +752,7 @@ function setUpInitialGame() {
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game.SET_CAR_DENSITY_MULTIPLIER(3.0);
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game.SET_PED_DENSITY_MULTIPLIER(3.0);
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game.onMission = true;
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SetStandardControlsEnabled(true);
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return true;
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}
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@@ -786,6 +787,7 @@ function setUpInitialGame() {
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game.LOAD_ALL_MODELS_NOW();
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game.onMission = true;
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SetStandardControlsEnabled(true);
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return true;
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}
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@@ -794,14 +796,14 @@ function setUpInitialGame() {
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game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 1);
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game.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
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game.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
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game.setGameStat(STAT_DRIVING_SKILL, 9999);
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game.setGameStat(STAT_FAT, 0);
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game.setGameStat(STAT_FAT, 9999);
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game.setGameStat(STAT_ENERGY, 9999);
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game.setGameStat(STAT_CYCLE_SKILL, 9999);
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game.setGameStat(STAT_BIKE_SKILL, 9999);
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@@ -811,9 +813,9 @@ function setUpInitialGame() {
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game.setGameStat(STAT_RESPECT_TOTAL, 0);
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game.setGameStat(STAT_SEX_APPEAL, 0);
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game.setGameStat(STAT_STAMINA, 9999);
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game.setGameStat(STAT_TOTAL_PROGRESS, 100);
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game.setGameStat(STAT_TOTAL_PROGRESS, 9999);
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game.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
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game.setGameStat(STAT_BODY_MUSCLE, 0);
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game.setGameStat(STAT_BODY_MUSCLE, 9999);
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game.setDefaultInteriors(false);
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game.onMission = true;
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@@ -821,7 +823,7 @@ function setUpInitialGame() {
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}
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if(getGame() == VRR_GAME_GTA_IV) {
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natives.allowEmergencyServices(true);
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natives.allowEmergencyServices(false);
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natives.setCreateRandomCops(true);
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natives.setMaxWantedLevel(0);
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natives.setWantedMultiplier(0.0);
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