Don't use special spawn func for Mafia 1

This commit is contained in:
Vortrex
2022-08-04 05:12:27 -05:00
parent 502b211840
commit e2ec0b85b6

View File

@@ -342,11 +342,7 @@ function onPlayerDeath(client, killer, weapon, pedPiece) {
stopWorking(client);
}
if (getGame() == AGRP_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestJail.position, closestJail.heading);
} else {
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
}
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
@@ -365,11 +361,7 @@ function onPlayerDeath(client, killer, weapon, pedPiece) {
stopWorking(client);
}
if (getGame() == AGRP_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestHospital.position, closestHospital.heading);
} else {
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
}
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);