Fix takejob, startwork, stopwork

This commit is contained in:
VortrexFTW
2020-09-07 11:35:02 -05:00
parent f2bd794c3c
commit e34771637b

View File

@@ -191,8 +191,7 @@ function takeJobCommand(command, params, client) {
return false;
}
quitJob(client);
getClientCurrentSubAccount(client).job = closestJobId;
takeJob(client, closestJobId);
messageClientSuccess(client, "You now have the " + String(jobData.name) + " job");
return true;
}
@@ -239,12 +238,14 @@ function startWorkingCommand(command, params, client) {
if(getJobType(getClientCurrentSubAccount(client).job) != jobData.jobType) {
messageClientError(client, "This is not your job!");
messageClientInfo(client, "Use /quitjob if you want to quit your current job and take this one.");
messageClientInfo(client, `Use /quitjob to quit your current job.`);
return false;
}
startWorking(client);
messageClientSuccess(client, "You are now working as a " + String(jobData.name));
startWorking(client);
//showStartedWorkingTip(client);
return true;
}
@@ -288,8 +289,9 @@ function stopWorkingCommand(command, params, client) {
// break;
//}
stopWorking(client);
messageClientSuccess(client, "You have stopped working!");
stopWorking(client);
//showApproachCurrentJobTip(client);
return true;
}
@@ -337,6 +339,8 @@ function startWorking(client) {
default:
break;
}
//showStartedWorkingTip(client);
}
// ---------------------------------------------------------------------------
@@ -348,18 +352,25 @@ function stopWorking(client) {
getClientCurrentSubAccount(client).isWorking = false;
client.player.skin = getClientCurrentSubAccount(client).skin;
triggerNetworkEvent("ag.skin", null, client.player, getClientCurrentSubAccount(client).skin);
let jobVehicle = getClientCurrentSubAccount(client).lastJobVehicle;
if(jobVehicle) {
if(client.player.vehicle) {
triggerNetworkEvent("ag.removeFromVehicle", client);
//client.player.removeFromVehicle();
}
let vehicleData = getVehicleData(jobVehicle);
jobVehicle.fix();
jobVehicle.position = vehicleData.spawnPosition;
jobVehicle.heading = vehicleData.spawnHeading;
jobVehicle.heading = vehicleData.spawnRotation;
jobVehicle.locked = true;
jobVehicle.setData("ag.lights", false, true);
jobVehicle.setData("ag.engine", false, true);
jobVehicle.setData("ag.siren", false, true);
getClientCurrentSubAccount(client).lastJobVehicle = false;
}
triggerNetworkEvent("ag.clearWeapons", client);
@@ -423,40 +434,46 @@ function jobUniformCommand(command, params, client) {
return false;
}
let uniformId = Number(params) || 0;
let uniformId = Number(params) || 1;
let jobId = getClientCurrentSubAccount(client).job;
getClientCurrentSubAccount(client).jobUniform = uniformId;
getClientCurrentSubAccount(client).jobUniform = uniformId-1;
switch(serverData.jobs[server.game][jobId].jobType) {
case AG_JOB_POLICE:
client.player.modelIndex = serverData.policeJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.skin", null, client.player, serverData.policeJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.policeJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.giveWeapon", client, 2, 200, false);
triggerNetworkEvent("ag.giveWeapon", client, 1, 1, false);
break;
case AG_JOB_MEDICAL:
client.player.modelIndex = serverData.medicalJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.skin", null, client.player, serverData.medicalJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.medicalJobSkins[server.game][uniformId];
messageClientInfo(client, "Your uniform and ambulance have been returned to the hospital");
break;
case AG_JOB_FIRE:
client.player.modelIndex = serverData.fireJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.skin", null, client.player, serverData.fireJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.fireJobSkins[server.game][uniformId];
messageClientInfo(client, "Your uniform and fire truck have been returned to the fire station");
break;
case AG_JOB_BUS:
client.player.modelIndex = serverData.busJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.skin", null, client.player, serverData.busJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.busJobSkins[server.game][uniformId];
messageClientInfo(client, "Your bus has been returned to the bus depot");
break;
case AG_JOB_TAXI:
client.player.modelIndex = serverData.taxiJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.skin", null, client.player, serverData.taxiJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.taxiJobSkins[server.game][uniformId];
messageClientInfo(client, "Your taxi has been returned to the taxi depot");
break;
case AG_JOB_GARBAGE:
client.player.modelIndex = serverData.garbageJobSkins[server.game][uniformId];
triggerNetworkEvent("ag.skin", null, client.player, serverData.garbageJobSkins[server.game][uniformId-1]);
//client.player.modelIndex = serverData.garbageJobSkins[server.game][uniformId];
messageClientInfo(client, "Your trash truck has been returned to the city landfill");
break;
@@ -563,7 +580,7 @@ function jobDepartmentRadioCommand(command, params, client) {
// ---------------------------------------------------------------------------
function getJobType(jobId) {
return serverData.jobs[server.game][jobId].jobType;
return getJobData(jobId).jobType;
}
// ---------------------------------------------------------------------------
@@ -577,5 +594,12 @@ function getJobData(jobId) {
function quitJob(client) {
stopWorking(client);
getClientCurrentSubAccount(client).job = AG_JOB_NONE;
sendAllJobBlips(client);
}
}
// ---------------------------------------------------------------------------
function takeJob(client, jobId) {
getClientCurrentSubAccount(client).job = closestJobId;
}
// ---------------------------------------------------------------------------