Use new logging util
This commit is contained in:
@@ -1081,9 +1081,9 @@ let currentCharacter = 0;
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app.init = function()
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{
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console.log(`[Asshat.GUI] Initializing GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing GUI ...`);
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console.log(`[Asshat.GUI] Creating login GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating login GUI ...`);
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login.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -1158,11 +1158,11 @@ app.init = function()
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},
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}, checkLogin);
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console.log(`[Asshat.GUI] Created login GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created login GUI`);
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// ------------------------------------------------------------------------------
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console.log(`[Asshat.GUI] Creating two factor auth GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating two factor auth GUI ...`);
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twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -1236,11 +1236,11 @@ app.init = function()
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},
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}, checkTwoFactorAuth);
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console.log(`[Asshat.GUI] Created two factor auth GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created two factor auth GUI`);
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// ------------------------------------------------------------------------------
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console.log(`[Asshat.GUI] Creating new character GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating new character GUI ...`);
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newCharacter.window = mexui.window(game.width/2-215, game.height/2-83, 430, 166, 'New Character', {
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main: {
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@@ -1442,13 +1442,11 @@ app.init = function()
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkNewCharacter);
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console.log(`[Asshat.GUI] Created new character GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created new character GUI`);
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// ------------------------------------------------------------------------------
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console.log(`[Asshat.GUI] Creating register GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating register GUI ...`);
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register.window = mexui.window(game.width/2-130, game.height/2-115, 300, 230, 'Register', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -1557,13 +1555,11 @@ app.init = function()
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkRegistration);
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console.log(`[Asshat.GUI] Created register GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created register GUI`);
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// ------------------------------------------------------------------------------
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console.log(`[Asshat.GUI] Creating error GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating error GUI ...`);
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errorDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'ERROR', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -1599,13 +1595,11 @@ app.init = function()
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textAlign: 0.5,
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},
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}, closeErrorDialog);
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console.log(`[Asshat.GUI] Created error GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created error GUI ...`);
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// ------------------------------------------------------------------------------
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console.log(`[Asshat.GUI] Created prompt GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI ...`);
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yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -1651,13 +1645,11 @@ app.init = function()
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textAlign: 0.5,
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},
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}, yesNoDialogAnswerNo);
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console.log(`[Asshat.GUI] Created prompt GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created prompt GUI`);
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// ------------------------------------------------------------------------------
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console.log(`[Asshat.GUI] Creating info dialog GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating info dialog GUI ...`);
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infoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Information', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -1692,13 +1684,11 @@ app.init = function()
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textAlign: 0.5,
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},
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}, closeInfoDialog);
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console.log(`[Asshat.GUI] Created info dialog GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created info dialog GUI`);
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// ------------------------------------------------------------------------------
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console.log(`[Asshat.GUI] Creating character select GUI ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Creating character select GUI ...`);
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characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 166, 'Select Character', {
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main: {
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backgroundColour: toColour(0, 0, 0, windowAlpha),
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@@ -1808,26 +1798,25 @@ app.init = function()
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borderColour: toColour(0, 0, 0, 0),
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}
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});
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console.log(`[Asshat.GUI] Created character select GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Created character select GUI`);
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// ---------------------------------------------------------------------------
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console.log(`[Asshat.GUI] All GUI created successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] All GUI created successfully!`);
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closeAllWindows();
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};
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// ---------------------------------------------------------------------------
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let checkLogin = function() {
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console.log(`[Asshat.GUI] Checking login with server ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking login with server ...`);
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triggerNetworkEvent("ag.checkLogin", login.passwordInput.lines[0]);
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}
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// ---------------------------------------------------------------------------
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let loginFailed = function(errorMessage) {
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console.log(`[Asshat.GUI] Server reports login failed`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login failed`);
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login.messageLabel.text = errorMessage;
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login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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login.passwordInput.text = "";
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@@ -1836,21 +1825,21 @@ let loginFailed = function(errorMessage) {
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// ---------------------------------------------------------------------------
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let loginSuccess = function() {
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console.log(`[Asshat.GUI] Server reports login was successful`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports login was successful`);
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closeAllWindows();
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}
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// ---------------------------------------------------------------------------
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let checkRegistration = function() {
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console.log(`[Asshat.GUI] Checking registration with server ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking registration with server ...`);
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triggerNetworkEvent("ag.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
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}
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// ---------------------------------------------------------------------------
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let checkNewCharacter = function() {
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console.log(`[Asshat.GUI] Checking new character with server ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking new character with server ...`);
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let skinId = false;
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if(newCharacter.firstNameInput.lines[0].length < 2) {
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@@ -1881,7 +1870,7 @@ let checkNewCharacter = function() {
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// ---------------------------------------------------------------------------
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let registrationFailed = function(errorMessage) {
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console.log(`[Asshat.GUI] Server reports registration failed. Reason: ${errorMessage}`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration failed. Reason: ${errorMessage}`);
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register.messageLabel.text = errorMessage;
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register.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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register.passwordInput.text = "";
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@@ -1892,14 +1881,14 @@ let registrationFailed = function(errorMessage) {
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// ---------------------------------------------------------------------------
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let registrationSuccess = function() {
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console.log(`[Asshat.GUI] Server reports registration was successful`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports registration was successful`);
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closeAllWindows();
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}
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// ---------------------------------------------------------------------------
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let twoFactorAuthFailed = function(errorMessage) {
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console.log(`[Asshat.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
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login.messageLabel.text = errorMessage;
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login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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login.passwordInput.text = "";
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@@ -1908,28 +1897,28 @@ let twoFactorAuthFailed = function(errorMessage) {
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// ---------------------------------------------------------------------------
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let twoFactorAuthSuccess = function() {
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console.log(`[Asshat.GUI] Server reports two-factor authentication was successful`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports two-factor authentication was successful`);
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closeAllWindows();
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}
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// ---------------------------------------------------------------------------
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let checkTwoFactorAuth = function() {
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console.log(`[Asshat.GUI] Checking two-factor authentication with server ...`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Checking two-factor authentication with server ...`);
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triggerNetworkEvent("ag.checkTwoFactorAuth", twoFactorAuth.codeInput.lines[0]);
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}
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// ---------------------------------------------------------------------------
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let characterSelectSuccess = function() {
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console.log(`[Asshat.GUI] Server reports character selection was successful`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Server reports character selection was successful`);
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closeAllWindows();
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}
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// ---------------------------------------------------------------------------
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let closeErrorDialog = function() {
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console.log(`[Asshat.GUI] Closing error dialog`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing error dialog`);
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errorDialog.window.shown = false;
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mexui.setInput(false);
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}
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@@ -1937,7 +1926,7 @@ let closeErrorDialog = function() {
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// ---------------------------------------------------------------------------
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let closeInfoDialog = function() {
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console.log(`[Asshat.GUI] Closing info dialog`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing info dialog`);
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infoDialog.window.shown = false;
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mexui.setInput(false);
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}
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@@ -1945,7 +1934,7 @@ let closeInfoDialog = function() {
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// ---------------------------------------------------------------------------
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let closeAllWindows = function() {
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console.log(`[Asshat.GUI] Closing all GUI windows`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Closing all GUI windows`);
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infoDialog.window.shown = false;
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errorDialog.window.shown = false;
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yesNoDialog.window.shown = false;
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@@ -1961,21 +1950,21 @@ let closeAllWindows = function() {
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// ---------------------------------------------------------------------------
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let yesNoDialogAnswerNo = function() {
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console.log(`[Asshat.GUI] Responding with answer NO to server prompt`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer NO to server prompt`);
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triggerNetworkEvent("ag.promptAnswerNo");
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}
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// ---------------------------------------------------------------------------
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let yesNoDialogAnswerYes = function() {
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console.log(`[Asshat.GUI] Responding with answer YES to server prompt`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Responding with answer YES to server prompt`);
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triggerNetworkEvent("ag.promptAnswerYes");
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}
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// ---------------------------------------------------------------------------
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let showRegistration = function() {
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console.log(`[Asshat.GUI] Showing registration window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing registration window`);
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closeAllWindows();
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setChatWindowEnabled(false);
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mexui.setInput(true);
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@@ -1986,7 +1975,7 @@ let showRegistration = function() {
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let showLogin = function() {
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closeAllWindows();
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console.log(`[Asshat.GUI] Showing login window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing login window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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login.window.shown = true;
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@@ -1996,7 +1985,7 @@ let showLogin = function() {
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let showTwoFactorAuth = function() {
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closeAllWindows();
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console.log(`[Asshat.GUI] Showing two-factor authentication window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing two-factor authentication window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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twoFactorAuth.window.shown = true;
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@@ -2006,7 +1995,7 @@ let showTwoFactorAuth = function() {
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let showCharacterSelect = function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
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closeAllWindows();
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console.log(`[Asshat.GUI] Showing character selection window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing character selection window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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characterSelect.nameText.text = lastName + ", " + firstName;
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@@ -2020,7 +2009,7 @@ let showCharacterSelect = function(firstName, lastName, placeOfOrigin, dateOfBir
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let showError = function(errorMessage, errorTitle) {
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closeAllWindows();
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console.log(`[Asshat.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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errorDialog.messageLabel.text = errorMessage;
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@@ -2031,7 +2020,7 @@ let showError = function(errorMessage, errorTitle) {
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let showYesNo = function(promptMessage, promptTitle) {
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closeAllWindows();
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console.log(`[Asshat.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
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mexui.setInput(true);
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yesNoDialog.messageLabel.text = promptMessage;
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yesNoDialog.window.shown = true;
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@@ -2041,7 +2030,7 @@ let showYesNo = function(promptMessage, promptTitle) {
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let showInfo = function(infoMessage, infoTitle) {
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closeAllWindows();
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console.log(`[Asshat.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
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mexui.setInput(true);
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infoDialog.messageLabel.text = infoMessage;
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infoDialog.window.shown = true;
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@@ -2051,7 +2040,7 @@ let showInfo = function(infoMessage, infoTitle) {
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let showNewCharacter = function() {
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closeAllWindows();
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console.log(`[Asshat.GUI] Showing info dialog window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Showing info dialog window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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newCharacter.window.shown = true;
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@@ -2060,28 +2049,28 @@ let showNewCharacter = function() {
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// ---------------------------------------------------------------------------
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let selectNextCharacter = function() {
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console.log(`[Asshat.GUI] Requesting next character info from server for character select window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting next character info from server for character select window`);
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triggerNetworkEvent("ag.nextCharacter");
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}
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// ---------------------------------------------------------------------------
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let selectPreviousCharacter = function() {
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console.log(`[Asshat.GUI] Requesting previous character info from server for character select window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Requesting previous character info from server for character select window`);
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triggerNetworkEvent("ag.previousCharacter");
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}
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// ---------------------------------------------------------------------------
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let selectThisCharacter = function() {
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console.log(`[Asshat.GUI] Tell server the current shown character was selected in character select window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Tell server the current shown character was selected in character select window`);
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triggerNetworkEvent("ag.selectCharacter");
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}
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// ---------------------------------------------------------------------------
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let switchCharacterSelect = function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
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console.log(`[Asshat.GUI] Updating character info with data from server`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Updating character info with data from server`);
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setChatWindowEnabled(false);
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characterSelect.window.shown = false;
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characterSelect.nameText.text = lastName + ", " + firstName;
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@@ -2094,70 +2083,70 @@ let switchCharacterSelect = function(firstName, lastName, placeOfOrigin, dateOfB
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.showLogin", function() {
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console.log(`[Asshat.GUI] Received request from server to show login window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show login window`);
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showLogin();
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.showRegistration", function() {
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console.log(`[Asshat.GUI] Received request from server to show registration window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show registration window`);
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showRegistration();
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.showNewCharacter", function() {
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console.log(`[Asshat.GUI] Received request from server to show new character window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show new character window`);
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showNewCharacter();
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.showCharacterSelect", function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
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console.log(`[Asshat.GUI] Received request from server to show character selection window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show character selection window`);
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showCharacterSelect(firstName, lastName, placeOfOrigin, dateOfBirth, skinId);
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.switchCharacterSelect", function(firstName, lastName, placeOfOrigin, dateOfBirth, skinId) {
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console.log(`[Asshat.GUI] Received request from server to update character selection window with new info`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to update character selection window with new info`);
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switchCharacterSelect(firstName, lastName, placeOfOrigin, dateOfBirth, skinId);
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.showError", function(errorMessage, errorTitle) {
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console.log(`[Asshat.GUI] Received request from server to show error window`);
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logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show error window`);
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showError(errorMessage, errorTitle);
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});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.showPrompt", function(promptMessage, promptTitle) {
|
||||
console.log(`[Asshat.GUI] Received request from server to show prompt window`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show prompt window`);
|
||||
showYesNo(promptMessage, promptTitle);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.showInfo", function(infoMessage) {
|
||||
console.log(`[Asshat.GUI] Received request from server to show info dialog`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received request from server to show info dialog`);
|
||||
showInfo(infoMessage);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.loginSuccess", function() {
|
||||
console.log(`[Asshat.GUI] Received signal of successful login from server`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful login from server`);
|
||||
loginSuccess();
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.characterSelectSuccess", function() {
|
||||
console.log(`[Asshat.GUI] Received signal of successful character selection from server`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful character selection from server`);
|
||||
characterSelectSuccess();
|
||||
setChatWindowEnabled(true);
|
||||
});
|
||||
@@ -2165,32 +2154,32 @@ addNetworkHandler("ag.characterSelectSuccess", function() {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.loginFailed", function(remainingAttempts) {
|
||||
console.log(`[Asshat.GUI] Received signal of failed login from server`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed login from server`);
|
||||
loginFailed(remainingAttempts);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.registrationSuccess", function() {
|
||||
console.log(`[Asshat.GUI] Received signal of successful registration from server`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of successful registration from server`);
|
||||
registrationSuccess();
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.registrationFailed", function(errorMessage) {
|
||||
console.log(`[Asshat.GUI] Received signal of failed registration from server`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received signal of failed registration from server`);
|
||||
registrationFailed(errorMessage);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.guiColour", function(red, green, blue) {
|
||||
console.log(`[Asshat.GUI] Received new GUI colours from server`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Received new GUI colours from server`);
|
||||
primaryColour = [red, green, blue];
|
||||
focusedColour = [red+focusedColourOffset, green+focusedColourOffset, blue+focusedColourOffset];
|
||||
|
||||
console.log(`[Asshat.GUI] Initializing MexUI app`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.GUI] Initializing MexUI app`);
|
||||
app.init();
|
||||
triggerNetworkEvent("ag.guiReady", true);
|
||||
});
|
||||
|
||||
@@ -45,6 +45,8 @@ let renderLogo = false;
|
||||
let renderSmallGameMessage = false;
|
||||
let renderScoreboard = false;
|
||||
|
||||
let logLevel = LOG_DEBUG | LOG_INFO | LOG_ERROR | LOG_WARN | LOG_VERBOSE;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addEvent("OnLocalPlayerEnterSphere", 1);
|
||||
@@ -99,29 +101,29 @@ addNetworkHandler("ag.connectCamera", function(cameraPosition, cameraLookat) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.restoreCamera", function() {
|
||||
console.log(`[Asshat.Main] Camera restored`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Camera restored`);
|
||||
gta.restoreCamera(true);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.clearPeds", function() {
|
||||
console.log(`[Asshat.Main] Clearing all self-owned peds ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Clearing all self-owned peds ...`);
|
||||
clearSelfOwnedPeds();
|
||||
console.log(`[Asshat.Main] All self-owned peds cleared`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] All self-owned peds cleared`);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.logo", function(state) {
|
||||
console.log(`[Asshat.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
|
||||
renderLogo = state;
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.ambience", function(state) {
|
||||
console.log(`[Asshat.Main] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
|
||||
gta.setTrafficEnabled(state);
|
||||
gta.setGenerateCarsAroundCamera(state);
|
||||
if(gta.game != GAME_GTA_SA) {
|
||||
@@ -163,14 +165,14 @@ function getClosestVehicle(pos) {
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.clearWeapons", function() {
|
||||
console.log(`[Asshat.Main] Clearing weapons`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Clearing weapons`);
|
||||
localPlayer.clearWeapons();
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.giveWeapon", function(weaponId, ammo, active) {
|
||||
console.log(`[Asshat.Main] Giving weapon ${weaponId} with ${ammo} ammo`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Giving weapon ${weaponId} with ${ammo} ammo`);
|
||||
localPlayer.giveWeapon(weaponId, ammo, active);
|
||||
});
|
||||
|
||||
@@ -515,7 +517,7 @@ addNetworkHandler("ag.money", function(amount) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.removeWorldObject", function(model, position, range) {
|
||||
console.log(`Removing world object ${model} at X: ${position.x}, Y: ${position.x}, Z: ${position.x} with range of ${range}`);
|
||||
logToConsole(LOG_DEBUG, `Removing world object ${model} at X: ${position.x}, Y: ${position.x}, Z: ${position.x} with range of ${range}`);
|
||||
gta.removeWorldObject(model, position, range);
|
||||
});
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initAccountScript() {
|
||||
console.log("[Asshat.Account]: Initializing account script ...");
|
||||
console.log("[Asshat.Account]: Account script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Account]: Initializing account script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Account]: Account script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -68,29 +68,29 @@ function toggleAccountGUICommand(command, params, client) {
|
||||
if(!doesPlayerHaveGUIEnabled(client)) {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
|
||||
messagePlayerNormal(client, `⚙️ You will now be shown GUI (if enabled on current server)`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
|
||||
} else {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
|
||||
messagePlayerNormal(client, `⚙️ You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
|
||||
}
|
||||
|
||||
if(!isPlayerLoggedIn(client)) {
|
||||
if(getPlayerData().accountData.databaseId != 0) {
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
showPlayerLoginGUI(client);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
|
||||
} else {
|
||||
messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
|
||||
}
|
||||
} else {
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
showPlayerRegistrationGUI(client);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
|
||||
} else {
|
||||
messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -105,13 +105,13 @@ function toggleAccountServerLogoCommand(command, params, client) {
|
||||
if(!doesPlayerHaveLogoEnabled(client)) {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
|
||||
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
|
||||
updatePlayerShowLogoState(client);
|
||||
updatePlayerShowLogoState(client, false);
|
||||
} else {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
|
||||
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
|
||||
updatePlayerShowLogoState(client, false);
|
||||
}
|
||||
|
||||
@@ -140,11 +140,11 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
|
||||
if(!doesPlayerHaveTwoFactorAuthEnabled(client)) {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
|
||||
messagePlayerSuccess(client, `[#FFFFFF]Use this code to add your account into your authenticator app: [#AAAAAA]${addtoAuthenticatorCode}`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
|
||||
} else {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
|
||||
messagePlayerSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF [#FFFFFF]two-factor authentication for login.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -411,7 +411,7 @@ function saltAccountInfo(name, password) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loginSuccess(client) {
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
|
||||
getPlayerData(client).loggedIn = true;
|
||||
|
||||
if(doesPlayerHaveStaffPermission(client, "developer") || doesPlayerHaveStaffPermission(client, "manageServer")) {
|
||||
@@ -423,10 +423,10 @@ function loginSuccess(client) {
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
triggerNetworkEvent("ag.showPrompt", client, "You have no characters. Would you like to make one?", "No characters");
|
||||
setEntityData(client, "ag.prompt", AG_PROMPT_CREATEFIRSTCHAR, false);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
|
||||
} else {
|
||||
messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
|
||||
}
|
||||
} else {
|
||||
showCharacterSelectToClient(client);
|
||||
@@ -559,10 +559,10 @@ function checkLogin(client, password) {
|
||||
console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is not registered`);
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
triggerNetworkEvent("ag.showRegistration", client);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
|
||||
} else {
|
||||
messagePlayerError(client, "Your name is not registered! Use /register to make an account.");
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -571,10 +571,10 @@ function checkLogin(client, password) {
|
||||
console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (empty password). ${loginAttemptsRemaining} login attempts remaining`);
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
} else {
|
||||
messagePlayerError(client, `You must enter a password! ${loginAttemptsRemaining} tries remaining.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -583,10 +583,10 @@ function checkLogin(client, password) {
|
||||
console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (wrong password). ${loginAttemptsRemaining} login attempts remaining`);
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
} else {
|
||||
messagePlayerError(client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -602,7 +602,7 @@ addNetworkHandler("ag.checkLogin", checkLogin);
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function checkRegistration(client, password, confirmPassword = "", emailAddress = "") {
|
||||
console.log("[Asshat.Account]: Checking registration for " + toString(client.name));
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Account]: Checking registration for " + toString(client.name));
|
||||
|
||||
if(isPlayerRegistered(client)) {
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
@@ -706,11 +706,11 @@ function isValidEmailAddress(emailAddress) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function saveAllClientsToDatabase() {
|
||||
console.log("[Asshat.Account]: Saving all clients to database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Account]: Saving all clients to database ...");
|
||||
getClients().forEach(function(client) {
|
||||
savePlayerToDatabase(client);
|
||||
});
|
||||
console.log("[Asshat.Account]: All clients saved to database successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Account]: All clients saved to database successfully!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -724,7 +724,7 @@ function savePlayerToDatabase(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Account]: Saving client ${client.name} to database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Saving client ${client.name} to database ...`);
|
||||
saveAccountToDatabase(getPlayerData(client).accountData);
|
||||
|
||||
if(getPlayerData(client).currentSubAccount != -1) {
|
||||
@@ -739,7 +739,7 @@ function savePlayerToDatabase(client) {
|
||||
|
||||
saveSubAccountToDatabase(subAccountData);
|
||||
}
|
||||
console.log(`[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -776,19 +776,19 @@ function initClient(client) {
|
||||
loginSuccess(client);
|
||||
} else {
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
|
||||
triggerNetworkEvent("ag.showLogin", client);
|
||||
} else {
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
|
||||
messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
|
||||
triggerNetworkEvent("ag.showRegistration", client);
|
||||
} else {
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
|
||||
messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
|
||||
}
|
||||
}
|
||||
@@ -815,7 +815,7 @@ function createDefaultKeybindsForAccount(accountDatabaseId) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadAccountKeybindsFromDatabase(accountDatabaseID) {
|
||||
console.log(`[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
|
||||
|
||||
let tempAccountKeybinds = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -829,7 +829,7 @@ function loadAccountKeybindsFromDatabase(accountDatabaseID) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempAccountKeyBindData = new serverClasses.keyBindData(dbAssoc);
|
||||
tempAccountKeybinds.push(tempAccountKeyBindData);
|
||||
console.log(`[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -837,14 +837,14 @@ function loadAccountKeybindsFromDatabase(accountDatabaseID) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
return tempAccountKeybinds;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
|
||||
console.log(`[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
|
||||
|
||||
let tempAccountStaffNotes = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -858,7 +858,7 @@ function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempAccountStaffNoteData = new serverClasses.accountStaffNoteData(dbAssoc);
|
||||
tempAccountStaffNotes.push(tempAccountStaffNoteData);
|
||||
console.log(`[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -866,14 +866,14 @@ function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
return tempAccountStaffNotes;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadAccountContactsFromDatabase(accountDatabaseID) {
|
||||
console.log(`[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
|
||||
|
||||
let tempAccountContacts = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -887,7 +887,7 @@ function loadAccountContactsFromDatabase(accountDatabaseID) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempAccountContactData = new serverClasses.accountContactData(dbAssoc);
|
||||
tempAccountContacts.push(tempAccountContactData);
|
||||
console.log(`[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -895,14 +895,14 @@ function loadAccountContactsFromDatabase(accountDatabaseID) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
return tempAccountContacts;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadAccountMessagesFromDatabase(accountDatabaseID) {
|
||||
console.log(`[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
|
||||
|
||||
let tempAccountMessages = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -916,7 +916,7 @@ function loadAccountMessagesFromDatabase(accountDatabaseID) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempAccountMessageData = new serverClasses.accountContactData(dbAssoc);
|
||||
tempAccountMessages.push(tempAccountMessageData);
|
||||
console.log(`[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -924,7 +924,7 @@ function loadAccountMessagesFromDatabase(accountDatabaseID) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
|
||||
return tempAccountMessages;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,15 +9,15 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initAntiCheatScript() {
|
||||
console.log("[Asshat.AntiCheat]: Initializing anticheat script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Initializing anticheat script ...");
|
||||
getServerData().antiCheat.whiteListedGameScripts = loadAntiCheatGameScriptWhiteListFromDatabase();
|
||||
getServerData().antiCheat.blackListedGameScripts = loadAntiCheatGameScriptBlackListFromDatabase();
|
||||
console.log("[Asshat.AntiCheat]: Anticheat script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Anticheat script initialized!");
|
||||
}
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadAntiCheatGameScriptWhiteListFromDatabase() {
|
||||
console.log(`[Asshat.AntiCheat] Loading whitelisted game scripts ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading whitelisted game scripts ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
let tempWhiteListedGameScripts = [];
|
||||
|
||||
@@ -29,19 +29,19 @@ function loadAntiCheatGameScriptWhiteListFromDatabase() {
|
||||
let dbAssoc = fetchQueryAssoc(dbQuery);
|
||||
let tempWhiteListedGameScriptData = new serverClasses.whiteListedGameScriptData(dbAssoc);
|
||||
tempWhiteListedGameScripts.push(tempWhiteListedGameScriptData);
|
||||
console.log(`[Asshat.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
}
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
console.log(`[Asshat.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
|
||||
return tempWhiteListedGameScripts;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadAntiCheatGameScriptBlackListFromDatabase() {
|
||||
console.log(`[Asshat.AntiCheat] Loading blacklisted game scripts ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading blacklisted game scripts ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
let tempBlackListedGameScripts = [];
|
||||
|
||||
@@ -53,12 +53,12 @@ function loadAntiCheatGameScriptBlackListFromDatabase() {
|
||||
let dbAssoc = fetchQueryAssoc(dbQuery);
|
||||
let tempBlackListedGameScriptData = new serverClasses.blackListedGameScriptData(dbAssoc);
|
||||
tempBlackListedGameScripts.push(tempBlackListedGameScriptData);
|
||||
console.log(`[Asshat.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
}
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
console.log(`[Asshat.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
|
||||
return tempBlackListedGameScripts;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,13 +19,13 @@ const banType = {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initBanScript() {
|
||||
console.log("[Asshat.Ban]: Initializing ban script ...");
|
||||
console.log("[Asshat.Ban]: Ban script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Ban]: Initializing ban script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Ban]: Ban script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function accountBanCommand(command, params, client, fromDiscord) {
|
||||
function accountBanCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
@@ -39,7 +39,7 @@ function accountBanCommand(command, params, client, fromDiscord) {
|
||||
|
||||
messageAdminAction(`${getPlayerData(targetClient).accountData.name} has been banned from the server (account ban).`);
|
||||
banAccount(getPlayerData(targetClient).accountData.databaseId, getPlayerData(client).accountData.databaseId, "");
|
||||
targetClient.disconnect();
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -62,7 +62,7 @@ function subAccountBanCommand(command, params, client, fromDiscord) {
|
||||
|
||||
messageAdminAction(`${getPlayerData(targetClient).currentSubAccountData.name} has been banned from the server (character ban).`);
|
||||
banSubAccount(getPlayerData(targetClient).currentSubAccountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
|
||||
targetClient.disconnect();
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initBusinessScript() {
|
||||
console.log("[Asshat.Business]: Initializing business script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Business]: Initializing business script ...");
|
||||
getServerData().businesses = loadBusinessesFromDatabase();
|
||||
createAllBusinessPickups();
|
||||
createAllBusinessBlips();
|
||||
setAllBusinessIndexes();
|
||||
console.log("[Asshat.Business]: Business script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Business]: Business script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ function loadBusinessFromId(businessId) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadBusinessesFromDatabase() {
|
||||
console.log("[Asshat.Business]: Loading businesses from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Business]: Loading businesses from database ...");
|
||||
|
||||
let tempBusinesses = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -54,7 +54,7 @@ function loadBusinessesFromDatabase() {
|
||||
let tempBusinessData = new serverClasses.businessData(dbAssoc);
|
||||
tempBusinessData.locations = loadBusinessLocationsFromDatabase(tempBusinessData.databaseId);
|
||||
tempBusinesses.push(tempBusinessData);
|
||||
console.log(`[Asshat.Business]: Business '${tempBusinessData.name}' (ID ${tempBusinessData.databaseId}) loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: Business '${tempBusinessData.name}' (ID ${tempBusinessData.databaseId}) loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -62,14 +62,14 @@ function loadBusinessesFromDatabase() {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Business]: ${tempBusinesses.length} businesses loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: ${tempBusinesses.length} businesses loaded from database successfully!`);
|
||||
return tempBusinesses;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadBusinessLocationsFromDatabase(businessId) {
|
||||
//console.log("[Asshat.Business]: Loading locations from database ...");
|
||||
//logToConsole(LOG_DEBUG, "[Asshat.Business]: Loading locations from database ...");
|
||||
|
||||
let tempBusinessLocations = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -83,7 +83,7 @@ function loadBusinessLocationsFromDatabase(businessId) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempBusinessLocationData = new serverClasses.businessLocationData(dbAssoc);
|
||||
tempBusinessLocations.push(tempBusinessLocationData);
|
||||
//console.log(`[Asshat.Business]: Location '${tempBusinessLocationData.name}' loaded from database successfully!`);
|
||||
//logToConsole(LOG_DEBUG, `[Asshat.Business]: Location '${tempBusinessLocationData.name}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -91,7 +91,7 @@ function loadBusinessLocationsFromDatabase(businessId) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
//console.log(`[Asshat.Business]: ${tempBusinessLocations.length} location for business ${businessId} loaded from database successfully!`);
|
||||
//logToConsole(LOG_DEBUG, `[Asshat.Business]: ${tempBusinessLocations.length} location for business ${businessId} loaded from database successfully!`);
|
||||
return tempBusinessLocations;
|
||||
}
|
||||
|
||||
@@ -666,7 +666,7 @@ function buySkinFromBusinessCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getBusinessData(businessId).type == AG_BIZTYPE_CLOTHES) {
|
||||
if(getBusinessData(businessId).type == getGlobalConfig().buySkinPrice) {
|
||||
messagePlayerError(client, `This business doesn't sell clothes (skins)!`);
|
||||
return false;
|
||||
}
|
||||
@@ -734,7 +734,7 @@ function saveAllBusinessesToDatabase() {
|
||||
|
||||
function saveBusinessToDatabase(businessId) {
|
||||
let tempBusinessData = getServerData().businesses[businessId]
|
||||
console.log(`[Asshat.Business]: Saving business '${tempBusinessData.name}' to database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: Saving business '${tempBusinessData.name}' to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeBusinessName = escapeDatabaseString(dbConnection, tempBusinessData.name);
|
||||
@@ -749,7 +749,7 @@ function saveBusinessToDatabase(businessId) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
return true;
|
||||
}
|
||||
console.log(`[Asshat.Business]: Saved business '${tempBusinessData.name}' to database!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: Saved business '${tempBusinessData.name}' to database!`);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1053,4 +1053,10 @@ function addToBusinessInventory(businessId, itemType, amount, buyPrice) {
|
||||
getServerData().items[index].index = index;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function buyFromBusinessCommand(command, params, client) {
|
||||
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -9,8 +9,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initChatScript() {
|
||||
console.log("[Asshat.Chat]: Initializing chat script ...");
|
||||
console.log("[Asshat.Chat]: Chat script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Chat]: Initializing chat script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Chat]: Chat script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,17 +9,17 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initClanScript() {
|
||||
console.log("[Asshat.Clan]: Initializing clans script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Initializing clans script ...");
|
||||
getServerData().clans = loadClansFromDatabase();
|
||||
setAllClanDataIndexes();
|
||||
console.log("[Asshat.Clan]: Clan script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Clan script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadClansFromDatabase() {
|
||||
console.log("[Asshat.Clan]: Loading clans from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Loading clans from database ...");
|
||||
|
||||
let tempClans = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -34,7 +34,7 @@ function loadClansFromDatabase() {
|
||||
tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
|
||||
tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
|
||||
tempClans.push(tempClanData);
|
||||
console.log(`[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -42,7 +42,7 @@ function loadClansFromDatabase() {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`);
|
||||
return tempClans;
|
||||
}
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ function updatePlayerPing(client) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.arrivedAtBusStop", function(client) {
|
||||
console.log(client);
|
||||
logToConsole(LOG_DEBUG, client);
|
||||
arrivedAtBusStop(client);
|
||||
});
|
||||
|
||||
@@ -102,7 +102,7 @@ addNetworkHandler("ag.arrivedAtBusStop", function(client) {
|
||||
|
||||
addNetworkHandler("ag.clientReady", function(client) {
|
||||
client.setData("ag.isReady", true, false);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
|
||||
if(client.getData("ag.isStarted") == true) {
|
||||
initClient(client);
|
||||
}
|
||||
@@ -112,14 +112,14 @@ addNetworkHandler("ag.clientReady", function(client) {
|
||||
|
||||
addNetworkHandler("ag.guiReady", function(client) {
|
||||
client.setData("ag.guiReady", true, false);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.clientStarted", function(client) {
|
||||
client.setData("ag.isStarted", true, false);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
|
||||
if(client.getData("ag.isReady") == true) {
|
||||
initClient(client);
|
||||
}
|
||||
@@ -146,7 +146,7 @@ function disableCityAmbienceForPlayer(client) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function clearPlayerOwnedPeds(client) {
|
||||
console.log(`[Asshat.Utilities] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Utilities] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
|
||||
triggerNetworkEvent("ag.clearPeds", client);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initDeveloperScript() {
|
||||
console.log("[Asshat.Developer]: Initializing developer script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Developer]: Initializing developer script ...");
|
||||
|
||||
// Use GTAC command handlers for these since they need to be available on console
|
||||
addCommandHandler("sc", executeServerCodeCommand);
|
||||
@@ -17,7 +17,7 @@ function initDeveloperScript() {
|
||||
addCommandHandler("docmd", simulateCommandForPlayer);
|
||||
addCommandHandler("allcmd", simulateCommandForAllPlayers);
|
||||
|
||||
console.log("[Asshat.Developer]: Developer script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Developer]: Developer script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,16 +11,16 @@
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initEventScript() {
|
||||
console.log("[Asshat.Event]: Initializing event script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Event]: Initializing event script ...");
|
||||
addNetworkHandler("ag.onPlayerEnterVehicle", playerEnteredVehicle);
|
||||
addNetworkHandler("ag.onPlayerExitVehicle", playerExitedVehicle);
|
||||
console.log("[Asshat.Event]: Event script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Event]: Event script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addEventHandler("OnPlayerConnect", function(event, ipAddress, port) {
|
||||
console.log(`[Asshat.Event] Client connecting (IP: ${ipAddress})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] Client connecting (IP: ${ipAddress})`);
|
||||
if(isIpAddressBanned(ipAddress)) {
|
||||
messagePlayerError(client, "You are banned from this server!");
|
||||
return false;
|
||||
@@ -42,7 +42,7 @@ addEventHandler("OnPlayerJoined", function(event, client) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) {
|
||||
console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
|
||||
|
||||
//savePlayerToDatabase(client);
|
||||
resetClientStuff(client);
|
||||
@@ -157,7 +157,7 @@ async function playerEnteredVehicle(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
|
||||
getPlayerData(client).lastVehicle = vehicle;
|
||||
|
||||
@@ -213,7 +213,7 @@ function playerExitedVehicle(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
|
||||
if(isPlayerWorking(client)) {
|
||||
if(isPlayerOnJobRoute(client)) {
|
||||
|
||||
@@ -9,19 +9,19 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initHouseScript() {
|
||||
console.log("[Asshat.House]: Initializing house script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.House]: Initializing house script ...");
|
||||
getServerData().houses = loadHousesFromDatabase();
|
||||
createAllHousePickups();
|
||||
createAllHouseBlips();
|
||||
setAllHouseIndexes();
|
||||
console.log("[Asshat.House]: House script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.House]: House script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadHousesFromDatabase() {
|
||||
console.log("[Asshat.House]: Loading houses from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.House]: Loading houses from database ...");
|
||||
let tempHouses = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
let dbAssoc;
|
||||
@@ -33,14 +33,14 @@ function loadHousesFromDatabase() {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempHouseData = new serverClasses.houseData(dbAssoc);
|
||||
tempHouses.push(tempHouseData);
|
||||
console.log(`[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
console.log(`[Asshat.House]: ${tempHouses.length} houses loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.House]: ${tempHouses.length} houses loaded from database successfully!`);
|
||||
return tempHouses;
|
||||
}
|
||||
|
||||
@@ -417,7 +417,7 @@ function saveAllHousesToDatabase() {
|
||||
function saveHouseToDatabase(houseId) {
|
||||
let tempHouseData = getServerData().houses[houseId];
|
||||
|
||||
console.log(`[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
|
||||
@@ -432,7 +432,7 @@ function saveHouseToDatabase(houseId) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
return true;
|
||||
}
|
||||
console.log(`[Asshat.house]: Saved house '${tempHouseData.description}' to database!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.house]: Saved house '${tempHouseData.description}' to database!`);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -129,8 +129,8 @@ let bindableKeys = {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initKeyBindScript() {
|
||||
console.log("[Asshat.KeyBind]: Initializing key bind script ...");
|
||||
console.log("[Asshat.KeyBind]: Key bind script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.KeyBind]: Initializing key bind script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.KeyBind]: Key bind script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -265,7 +265,7 @@ function playerUsedKeyBind(client, key) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.KeyBind] ${getPlayerDisplayForConsole(client)} used keybind ${sdl.getKeyName(key)} (${key})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.KeyBind] ${getPlayerDisplayForConsole(client)} used keybind ${sdl.getKeyName(key)} (${key})`);
|
||||
if(doesPlayerHaveKeyBindForKey(client, key)) {
|
||||
let keyBindData = getPlayerKeyBindForKey(client, key);
|
||||
if(keyBindData.enabled) {
|
||||
|
||||
@@ -21,7 +21,7 @@ function messageAdminAction(messageText) {
|
||||
|
||||
function messagePlayerNormal(client, messageText, colour = COLOUR_WHITE) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ function messageAdmins(messageText, colour = COLOUR_WHITE) {
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(clients[i].console) {
|
||||
console.log(`[Asshat.Messaging] 🛡️ ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] 🛡️ ${messageText}`);
|
||||
} else {
|
||||
if(doesPlayerHaveStaffPermission(clients[i], getStaffFlagValue("basicModeration"))) {
|
||||
messageClient(`🛡️ ${messageText}`, clients[i], getColourByName("softRed"));
|
||||
@@ -52,7 +52,7 @@ function messageAdmins(messageText, colour = COLOUR_WHITE) {
|
||||
|
||||
function messagePlayerError(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] ERROR: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] ERROR: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ function messagePlayerError(client, messageText) {
|
||||
|
||||
function messagePlayerSyntax(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] USAGE: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] USAGE: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ function messagePlayerSyntax(client, messageText) {
|
||||
|
||||
function messagePlayerAlert(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] ALERT: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] ALERT: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ function messagePlayerAlert(client, messageText) {
|
||||
|
||||
function messagePlayerSuccess(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] SUCCESS: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] SUCCESS: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ function messagePlayerSuccess(client, messageText) {
|
||||
|
||||
function messagePlayerInfo(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[INFO] ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[INFO] ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ function messagePlayerInfo(client, messageText) {
|
||||
|
||||
function messagePlayerTip(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[TIP] ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[TIP] ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initMiscScript() {
|
||||
console.log("[Asshat.Misc]: Initializing misc script ...");
|
||||
console.log("[Asshat.Misc]: Misc script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Misc]: Initializing misc script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Misc]: Misc script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ function getPositionCommand(command, params, client) {
|
||||
let position = client.player.position;
|
||||
|
||||
messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
}, 1000);
|
||||
}, 1100);
|
||||
removeEntityData(client, "ag.inBusiness");
|
||||
console.log(`[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -253,7 +253,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
|
||||
function sendRemovedWorldObjectsToPlayer(client) {
|
||||
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
|
||||
console.log(`[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
|
||||
triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -68,7 +68,7 @@ function checkForMySQLModule() {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function checkForAllRequiredModules() {
|
||||
console.log("[Asshat.Startup]: Checking for required modules ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Startup]: Checking for required modules ...");
|
||||
|
||||
if(!checkForHashingModule()) {
|
||||
console.warn("[Asshat.Startup]: Hashing module is not loaded!");
|
||||
@@ -82,7 +82,7 @@ function checkForAllRequiredModules() {
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
console.log("[Asshat.Startup]: All required modules loaded!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Startup]: All required modules loaded!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initSubAccountScript() {
|
||||
console.log("[Asshat.SubAccount]: Initializing subaccount script ...");
|
||||
console.log("[Asshat.SubAccount]: SubAccount script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: Initializing subaccount script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: SubAccount script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -91,7 +91,7 @@ function saveSubAccountToDatabase(subAccountData) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createSubAccount(accountId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin) {
|
||||
console.log(`[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
|
||||
let dbConnection = connectToDatabase();
|
||||
|
||||
if(dbConnection) {
|
||||
@@ -127,7 +127,7 @@ function showCharacterSelectToClient(client) {
|
||||
getPlayerData(client).currentSubAccount = 0;
|
||||
let tempSubAccount = getPlayerData(client).subAccounts[0];
|
||||
triggerNetworkEvent("ag.showCharacterSelect", client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
|
||||
} else {
|
||||
//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
|
||||
//let emojiNumbers = ["①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "⑨"];
|
||||
@@ -136,7 +136,7 @@ function showCharacterSelectToClient(client) {
|
||||
getPlayerData(client).subAccounts.forEach(function(subAccount, index) {
|
||||
messagePlayerNormal(client, `${index+1} • [#AAAAAA]${subAccount.firstName} ${subAccount.lastName}`);
|
||||
});
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,7 +230,7 @@ function selectCharacter(client, characterId = -1) {
|
||||
getPlayerData(client).currentSubAccount = characterId;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} with skin ${getPlayerCurrentSubAccount(client).skin}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} with skin ${getPlayerCurrentSubAccount(client).skin}`);
|
||||
spawnPlayer(client, getPlayerCurrentSubAccount(client).spawnPosition, getPlayerCurrentSubAccount(client).spawnHeading, getPlayerCurrentSubAccount(client).skin);
|
||||
|
||||
getPlayerCurrentSubAccount(client).lastLogin = new Date().getTime();
|
||||
|
||||
@@ -19,14 +19,14 @@ function updateTimeRule() {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function saveAllServerDataToDatabase() {
|
||||
console.log("[Asshat.Utilities]: Saving all server data to database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Utilities]: Saving all server data to database ...");
|
||||
saveAllClansToDatabase();
|
||||
saveAllHousesToDatabase();
|
||||
saveAllBusinessesToDatabase();
|
||||
saveServerConfigToDatabase(getServerConfig());
|
||||
saveAllVehiclesToDatabase();
|
||||
saveAllClientsToDatabase();
|
||||
console.log("[Asshat.Utilities]: Saved all server data to database!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Utilities]: Saved all server data to database!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -161,7 +161,7 @@ async function translateMessage(messageText, translateFrom = defaultLanguageId,
|
||||
return new Promise(resolve => {
|
||||
for(let i in translationCache[translateFrom][translateTo]) {
|
||||
if(translationCache[translateFrom][translateTo][0] == messageText) {
|
||||
console.log(`[Translate]: Using existing translation for ${translationLanguages[translateFrom][0]} to ${translationLanguages[translateTo][0]} - (${messageText}), (${translationCache[translateFrom][translateTo][1]})`);
|
||||
logToConsole(LOG_DEBUG, `[Translate]: Using existing translation for ${translationLanguages[translateFrom][0]} to ${translationLanguages[translateTo][0]} - (${messageText}), (${translationCache[translateFrom][translateTo][1]})`);
|
||||
resolve(translationCache[translateFrom][translateTo][1]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1856,7 +1856,7 @@ async function waitUntil(condition) {
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
function resetClientStuff(client) {
|
||||
console.log(`[Asshat.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
|
||||
|
||||
if(!getPlayerData(client)) {
|
||||
return false;
|
||||
@@ -1873,4 +1873,4 @@ function resetClientStuff(client) {
|
||||
getPlayerData(client).lastVehicle = null;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------------
|
||||
@@ -9,17 +9,17 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initVehicleScript() {
|
||||
console.log("[Asshat.Vehicle]: Initializing vehicle script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Initializing vehicle script ...");
|
||||
getServerData().vehicles = loadVehiclesFromDatabase();
|
||||
spawnAllVehicles();
|
||||
console.log("[Asshat.Vehicle]: Vehicle script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Vehicle script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadVehiclesFromDatabase() {
|
||||
console.log("[Asshat.Vehicle]: Loading vehicles from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Loading vehicles from database ...");
|
||||
let dbConnection = connectToDatabase();
|
||||
let tempVehicles = [];
|
||||
let dbAssoc;
|
||||
@@ -36,19 +36,19 @@ function loadVehiclesFromDatabase() {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
|
||||
return tempVehicles;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function saveAllVehiclesToDatabase() {
|
||||
console.log("[Asshat.Vehicle]: Saving all vehicles to database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saving all vehicles to database ...");
|
||||
let vehicles = getServerData().vehicles;
|
||||
for(let i in vehicles) {
|
||||
saveVehicleToDatabase(vehicles[i]);
|
||||
}
|
||||
console.log("[Asshat.Vehicle]: Saved all vehicles to database!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saved all vehicles to database!");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -66,7 +66,7 @@ function saveVehicleToDatabase(vehicleData) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
if(!vehicleData.spawnLocked) {
|
||||
@@ -91,7 +91,7 @@ function saveVehicleToDatabase(vehicleData) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
return true;
|
||||
}
|
||||
console.log(`[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -114,4 +114,22 @@ function isConsole(client) {
|
||||
return client.console;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function logToConsole(tempLogLevel, text) {
|
||||
if(logLevel & tempLogLevel) {
|
||||
if(tempLogLevel == LOG_ERROR) {
|
||||
console.error(text);
|
||||
} else if(tempLogLevel == LOG_WARN) {
|
||||
console.warn(text);
|
||||
} else {
|
||||
console.log(text);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
52
third-party/mexui/Core/Native.js
vendored
52
third-party/mexui/Core/Native.js
vendored
@@ -6,10 +6,10 @@ mexui.native.loadImage = function(imageFilePath, imageName)
|
||||
var file = openFile(imageFilePath);
|
||||
if(!file)
|
||||
{
|
||||
console.log('ERROR [IMAGE LOAD] - Opening File: '+imageFilePath);
|
||||
logToConsole(LOG_DEBUG, 'ERROR [IMAGE LOAD] - Opening File: '+imageFilePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
var image = null;
|
||||
var parts = imageFilePath.split('.');
|
||||
var ext = parts[parts.length - 1].toLowerCase();
|
||||
@@ -19,22 +19,22 @@ mexui.native.loadImage = function(imageFilePath, imageName)
|
||||
image = graphics.loadBMP(file);
|
||||
else
|
||||
{
|
||||
console.log('ERROR [IMAGE LOAD] - Unsupported image file path extension. Currently only supports PNG or BMP.');
|
||||
logToConsole(LOG_DEBUG, 'ERROR [IMAGE LOAD] - Unsupported image file path extension. Currently only supports PNG or BMP.');
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if(!image)
|
||||
{
|
||||
file.close();
|
||||
console.log('ERROR [IMAGE LOAD] - Reading File: '+imageFilePath);
|
||||
logToConsole(LOG_DEBUG, 'ERROR [IMAGE LOAD] - Reading File: '+imageFilePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
file.close();
|
||||
|
||||
|
||||
if(imageName)
|
||||
mexui.images[imageName] = image;
|
||||
|
||||
|
||||
return image;
|
||||
};
|
||||
|
||||
@@ -42,17 +42,17 @@ mexui.native.loadImage = function(imageFilePath, imageName)
|
||||
mexui.native.getFont = function(textSize, textFont)
|
||||
{
|
||||
var textSizeStr = textSize + '';
|
||||
|
||||
|
||||
if(!mexui.fonts[textSizeStr])
|
||||
{
|
||||
mexui.fonts[textSizeStr] = {};
|
||||
}
|
||||
|
||||
|
||||
if(!mexui.fonts[textSizeStr][textFont])
|
||||
{
|
||||
mexui.fonts[textSizeStr][textFont] = lucasFont.createDefaultFont(textSize, textFont);
|
||||
}
|
||||
|
||||
|
||||
return mexui.fonts[textSizeStr][textFont];
|
||||
};
|
||||
|
||||
@@ -61,12 +61,12 @@ mexui.native.getTextSize = function(text, styles, font)
|
||||
{
|
||||
if(!font)
|
||||
font = mexui.native.getFont(styles.textSize, styles.textFont);
|
||||
|
||||
|
||||
var size = font.measure(text + '', 10000, styles.textAlign, 0.0, styles.textSize, false, false);
|
||||
|
||||
|
||||
//if(text[text.length - 1] == ' ')
|
||||
// width += mexui.util.getStringCount(text, ' ') * spaceWidth;
|
||||
|
||||
|
||||
return size;
|
||||
};
|
||||
|
||||
@@ -92,7 +92,7 @@ mexui.native.drawRectangleBackground = function(position, size, styles)
|
||||
var backgroundColour = styles.backgroundColour != null ? styles.backgroundColour : styles.backgroundColor;
|
||||
if(backgroundColour == null || backgroundColour == 'none')
|
||||
return;
|
||||
|
||||
|
||||
graphics.drawRectangle(null, position, size, backgroundColour, backgroundColour, backgroundColour, backgroundColour);
|
||||
};
|
||||
|
||||
@@ -101,29 +101,29 @@ mexui.native.drawRectangleBorder = function(position, size, styles)
|
||||
var borderColour = styles.borderColour || styles.borderColor;
|
||||
if(borderColour == null || borderColour == 'none')
|
||||
return;
|
||||
|
||||
|
||||
var rightXPosition = position.x + size.x;
|
||||
var bottomYPosition = position.y + size.y;
|
||||
|
||||
|
||||
var topLeftPosition = new Vec2(position.x, position.y);
|
||||
var topRightPosition = new Vec2(rightXPosition, position.y);
|
||||
var bottomLeftPosition = new Vec2(position.x, bottomYPosition);
|
||||
var bottomRightPosition = new Vec2(rightXPosition, bottomYPosition);
|
||||
|
||||
|
||||
var original = styles.lineColour;
|
||||
|
||||
|
||||
styles.lineColour = styles.topBorderColour != null ? styles.topBorderColour : (styles.topBorderColor != null ? styles.topBorderColor : borderColour);
|
||||
mexui.native.drawAALine(topLeftPosition, topRightPosition, styles);
|
||||
|
||||
|
||||
styles.lineColour = styles.leftBorderColour != null ? styles.leftBorderColour : (styles.leftBorderColor != null ? styles.leftBorderColor : borderColour);
|
||||
mexui.native.drawAALine(topLeftPosition, bottomLeftPosition, styles);
|
||||
|
||||
|
||||
styles.lineColour = styles.bottomBorderColour != null ? styles.bottomBorderColour : (styles.bottomBorderColor != null ? styles.bottomBorderColor : borderColour);
|
||||
mexui.native.drawAALine(bottomLeftPosition, bottomRightPosition, styles);
|
||||
|
||||
|
||||
styles.lineColour = styles.rightBorderColour != null ? styles.rightBorderColour : (styles.rightBorderColor != null ? styles.rightBorderColor : borderColour);
|
||||
mexui.native.drawAALine(topRightPosition, bottomRightPosition, styles);
|
||||
|
||||
|
||||
styles.lineColour = original;
|
||||
};
|
||||
|
||||
@@ -132,18 +132,18 @@ mexui.native.drawAALine = function(point1, point2, styles)
|
||||
var lineColour = styles.lineColour != null ? styles.lineColour : styles.lineColor;
|
||||
if(lineColour == null || lineColour == 'none')
|
||||
return;
|
||||
|
||||
|
||||
graphics.drawRectangle(null, point1, new Vec2((point2.x - point1.x) + styles.lineWeight, (point2.y - point1.y) + styles.lineWeight), lineColour, lineColour, lineColour, lineColour);
|
||||
};
|
||||
|
||||
mexui.native.drawText = function(position, size, text, styles)
|
||||
{
|
||||
var font = mexui.native.getFont(styles.textSize, styles.textFont);
|
||||
|
||||
|
||||
var textHeight = mexui.native.getTextHeight(text, styles, font);
|
||||
var textIndent = styles.textAlign == 0.0 || styles.textAlign == 1.0 ? styles.textIndent : 0;
|
||||
var textPos = new Vec2(position.x + textIndent, position.y + ((size.y - textHeight) / 2.0));
|
||||
|
||||
|
||||
font.render(text + '', textPos, size.x, styles.textAlign, 0.0, styles.textSize, styles.textColour != null ? styles.textColour : styles.textColor);
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user