Use new logging util
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@@ -45,6 +45,8 @@ let renderLogo = false;
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let renderSmallGameMessage = false;
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let renderScoreboard = false;
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let logLevel = LOG_DEBUG | LOG_INFO | LOG_ERROR | LOG_WARN | LOG_VERBOSE;
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// ---------------------------------------------------------------------------
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addEvent("OnLocalPlayerEnterSphere", 1);
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@@ -99,29 +101,29 @@ addNetworkHandler("ag.connectCamera", function(cameraPosition, cameraLookat) {
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.restoreCamera", function() {
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console.log(`[Asshat.Main] Camera restored`);
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logToConsole(LOG_DEBUG, `[Asshat.Main] Camera restored`);
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gta.restoreCamera(true);
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.clearPeds", function() {
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console.log(`[Asshat.Main] Clearing all self-owned peds ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Main] Clearing all self-owned peds ...`);
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clearSelfOwnedPeds();
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console.log(`[Asshat.Main] All self-owned peds cleared`);
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logToConsole(LOG_DEBUG, `[Asshat.Main] All self-owned peds cleared`);
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.logo", function(state) {
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console.log(`[Asshat.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
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logToConsole(LOG_DEBUG, `[Asshat.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
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renderLogo = state;
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.ambience", function(state) {
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console.log(`[Asshat.Main] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
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logToConsole(LOG_DEBUG, `[Asshat.Main] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
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gta.setTrafficEnabled(state);
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gta.setGenerateCarsAroundCamera(state);
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if(gta.game != GAME_GTA_SA) {
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@@ -163,14 +165,14 @@ function getClosestVehicle(pos) {
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// -------------------------------------------------------------------------
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addNetworkHandler("ag.clearWeapons", function() {
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console.log(`[Asshat.Main] Clearing weapons`);
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logToConsole(LOG_DEBUG, `[Asshat.Main] Clearing weapons`);
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localPlayer.clearWeapons();
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});
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.giveWeapon", function(weaponId, ammo, active) {
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console.log(`[Asshat.Main] Giving weapon ${weaponId} with ${ammo} ammo`);
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logToConsole(LOG_DEBUG, `[Asshat.Main] Giving weapon ${weaponId} with ${ammo} ammo`);
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localPlayer.giveWeapon(weaponId, ammo, active);
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});
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@@ -515,7 +517,7 @@ addNetworkHandler("ag.money", function(amount) {
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.removeWorldObject", function(model, position, range) {
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console.log(`Removing world object ${model} at X: ${position.x}, Y: ${position.x}, Z: ${position.x} with range of ${range}`);
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logToConsole(LOG_DEBUG, `Removing world object ${model} at X: ${position.x}, Y: ${position.x}, Z: ${position.x} with range of ${range}`);
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gta.removeWorldObject(model, position, range);
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});
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