Use new logging util
This commit is contained in:
@@ -9,8 +9,8 @@
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// ===========================================================================
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function initAccountScript() {
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console.log("[Asshat.Account]: Initializing account script ...");
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console.log("[Asshat.Account]: Account script initialized!");
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Initializing account script ...");
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Account script initialized!");
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}
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// ---------------------------------------------------------------------------
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@@ -68,29 +68,29 @@ function toggleAccountGUICommand(command, params, client) {
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if(!doesPlayerHaveGUIEnabled(client)) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messagePlayerNormal(client, `⚙️ You will now be shown GUI (if enabled on current server)`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account ON.`);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messagePlayerNormal(client, `⚙️ You will not be shown GUI anymore. Any GUI stuff will be shown as messages in the chatbox instead.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled GUI for their account OFF.`);
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}
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if(!isPlayerLoggedIn(client)) {
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if(getPlayerData().accountData.databaseId != 0) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerLoginGUI(client);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI`);
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} else {
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messageClient(`👋 Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled)`);
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}
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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showPlayerRegistrationGUI(client);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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} else {
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messageClient(`👋 Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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}
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}
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}
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@@ -105,13 +105,13 @@ function toggleAccountServerLogoCommand(command, params, client) {
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if(!doesPlayerHaveLogoEnabled(client)) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
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updatePlayerShowLogoState(client);
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updatePlayerShowLogoState(client, false);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo OFF for their account`);
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updatePlayerShowLogoState(client, false);
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}
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@@ -140,11 +140,11 @@ function toggleAccountTwoFactorAuthCommand(command, params, client) {
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if(!doesPlayerHaveTwoFactorAuthEnabled(client)) {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
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messagePlayerSuccess(client, `[#FFFFFF]Use this code to add your account into your authenticator app: [#AAAAAA]${addtoAuthenticatorCode}`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication ON for their account`);
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} else {
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getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
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messagePlayerSuccess(client, `You have turned ${getBoolRedGreenInlineColour(false)}OFF [#FFFFFF]two-factor authentication for login.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled two-factor authentication OFF for their account`);
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}
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return true;
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}
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@@ -411,7 +411,7 @@ function saltAccountInfo(name, password) {
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// ---------------------------------------------------------------------------
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function loginSuccess(client) {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} successfully logged in.`);
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getPlayerData(client).loggedIn = true;
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if(doesPlayerHaveStaffPermission(client, "developer") || doesPlayerHaveStaffPermission(client, "manageServer")) {
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@@ -423,10 +423,10 @@ function loginSuccess(client) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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triggerNetworkEvent("ag.showPrompt", client, "You have no characters. Would you like to make one?", "No characters");
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setEntityData(client, "ag.prompt", AG_PROMPT_CREATEFIRSTCHAR, false);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters prompt GUI`);
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} else {
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messagePlayerAlert(client, `You have no characters. Use /newchar to make one.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the no characters message (GUI disabled)`);
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}
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} else {
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showCharacterSelectToClient(client);
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@@ -559,10 +559,10 @@ function checkLogin(client, password) {
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console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but is not registered`);
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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triggerNetworkEvent("ag.showRegistration", client);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI`);
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} else {
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messagePlayerError(client, "Your name is not registered! Use /register to make an account.");
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled)`);
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}
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return false;
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}
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@@ -571,10 +571,10 @@ function checkLogin(client, password) {
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console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (empty password). ${loginAttemptsRemaining} login attempts remaining`);
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
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} else {
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messagePlayerError(client, `You must enter a password! ${loginAttemptsRemaining} tries remaining.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
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}
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return false;
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}
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@@ -583,10 +583,10 @@ function checkLogin(client, password) {
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console.warn(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} attempted to login but failed (wrong password). ${loginAttemptsRemaining} login attempts remaining`);
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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triggerNetworkEvent("ag.loginFailed", client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI with ${loginAttemptsRemaining} login attempts remaining alert.`);
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} else {
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messagePlayerError(client, `Invalid password! ${loginAttemptsRemaining} tries remaining.`);
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled) with ${loginAttemptsRemaining} login attempts remaining alert.`);
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}
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return false;
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}
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@@ -602,7 +602,7 @@ addNetworkHandler("ag.checkLogin", checkLogin);
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// ---------------------------------------------------------------------------
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function checkRegistration(client, password, confirmPassword = "", emailAddress = "") {
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console.log("[Asshat.Account]: Checking registration for " + toString(client.name));
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Checking registration for " + toString(client.name));
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if(isPlayerRegistered(client)) {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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@@ -706,11 +706,11 @@ function isValidEmailAddress(emailAddress) {
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// ---------------------------------------------------------------------------
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function saveAllClientsToDatabase() {
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console.log("[Asshat.Account]: Saving all clients to database ...");
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logToConsole(LOG_DEBUG, "[Asshat.Account]: Saving all clients to database ...");
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getClients().forEach(function(client) {
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savePlayerToDatabase(client);
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});
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console.log("[Asshat.Account]: All clients saved to database successfully!");
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logToConsole(LOG_DEBUG, "[Asshat.Account]: All clients saved to database successfully!");
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}
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// ---------------------------------------------------------------------------
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@@ -724,7 +724,7 @@ function savePlayerToDatabase(client) {
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return false;
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}
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console.log(`[Asshat.Account]: Saving client ${client.name} to database ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Saving client ${client.name} to database ...`);
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saveAccountToDatabase(getPlayerData(client).accountData);
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if(getPlayerData(client).currentSubAccount != -1) {
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@@ -739,7 +739,7 @@ function savePlayerToDatabase(client) {
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saveSubAccountToDatabase(subAccountData);
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}
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console.log(`[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Saved client ${getPlayerDisplayForConsole(client)} to database successfully!`);
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return true;
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}
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@@ -776,19 +776,19 @@ function initClient(client) {
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loginSuccess(client);
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
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triggerNetworkEvent("ag.showLogin", client);
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} else {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
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messageClient(`Welcome back to Asshat Gaming RP, ${client.name}! Please /login to continue.`, client, getColourByName("softGreen"));
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}
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}
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} else {
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if(getServerConfig().useGUI && doesPlayerHaveGUIEnabled(client)) {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
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triggerNetworkEvent("ag.showRegistration", client);
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} else {
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console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
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logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
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messageClient(`Welcome to Asshat Gaming RP, ${client.name}! Please /register to continue.`, client, getColourByName("softGreen"));
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}
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}
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@@ -815,7 +815,7 @@ function createDefaultKeybindsForAccount(accountDatabaseId) {
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// ---------------------------------------------------------------------------
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function loadAccountKeybindsFromDatabase(accountDatabaseID) {
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console.log(`[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account keybinds for account ${accountDatabaseID} from database ...`);
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let tempAccountKeybinds = [];
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let dbConnection = connectToDatabase();
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@@ -829,7 +829,7 @@ function loadAccountKeybindsFromDatabase(accountDatabaseID) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempAccountKeyBindData = new serverClasses.keyBindData(dbAssoc);
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tempAccountKeybinds.push(tempAccountKeyBindData);
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console.log(`[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Account keybind '${tempAccountKeyBindData.databaseId}' (Key ${tempAccountKeyBindData.key} '${sdl.getKeyName(tempAccountKeyBindData.key)}') loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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@@ -837,14 +837,14 @@ function loadAccountKeybindsFromDatabase(accountDatabaseID) {
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disconnectFromDatabase(dbConnection);
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}
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console.log(`[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountKeybinds.length} account keybinds for account ${accountDatabaseID} loaded from database successfully!`);
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return tempAccountKeybinds;
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}
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// ---------------------------------------------------------------------------
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function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
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console.log(`[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account staff notes for account ${accountDatabaseID} from database ...`);
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let tempAccountStaffNotes = [];
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let dbConnection = connectToDatabase();
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@@ -858,7 +858,7 @@ function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempAccountStaffNoteData = new serverClasses.accountStaffNoteData(dbAssoc);
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tempAccountStaffNotes.push(tempAccountStaffNoteData);
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console.log(`[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Account staff note '${tempAccountStaffNoteData.databaseId}' loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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@@ -866,14 +866,14 @@ function loadAccountStaffNotesFromDatabase(accountDatabaseID) {
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disconnectFromDatabase(dbConnection);
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}
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console.log(`[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountStaffNotes.length} account staff notes for account ${accountDatabaseID} loaded from database successfully!`);
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return tempAccountStaffNotes;
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}
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// ---------------------------------------------------------------------------
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function loadAccountContactsFromDatabase(accountDatabaseID) {
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console.log(`[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account contacts for account ${accountDatabaseID} from database ...`);
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let tempAccountContacts = [];
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let dbConnection = connectToDatabase();
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@@ -887,7 +887,7 @@ function loadAccountContactsFromDatabase(accountDatabaseID) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempAccountContactData = new serverClasses.accountContactData(dbAssoc);
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tempAccountContacts.push(tempAccountContactData);
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console.log(`[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountContactData.databaseId}' loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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@@ -895,14 +895,14 @@ function loadAccountContactsFromDatabase(accountDatabaseID) {
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disconnectFromDatabase(dbConnection);
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}
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console.log(`[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountContacts.length} account contacts for account ${accountDatabaseID} loaded from database successfully!`);
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return tempAccountContacts;
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}
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// ---------------------------------------------------------------------------
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function loadAccountMessagesFromDatabase(accountDatabaseID) {
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console.log(`[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Loading account messages for account ${accountDatabaseID} from database ...`);
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let tempAccountMessages = [];
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let dbConnection = connectToDatabase();
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@@ -916,7 +916,7 @@ function loadAccountMessagesFromDatabase(accountDatabaseID) {
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while(dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempAccountMessageData = new serverClasses.accountContactData(dbAssoc);
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tempAccountMessages.push(tempAccountMessageData);
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console.log(`[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: Account contact '${tempAccountMessageData.databaseId}' loaded from database successfully!`);
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}
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}
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freeDatabaseQuery(dbQuery);
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@@ -924,7 +924,7 @@ function loadAccountMessagesFromDatabase(accountDatabaseID) {
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disconnectFromDatabase(dbConnection);
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}
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console.log(`[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.Account]: ${tempAccountMessages.length} account messages for account ${accountDatabaseID} loaded from database successfully!`);
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return tempAccountMessages;
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}
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@@ -9,15 +9,15 @@
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// ===========================================================================
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function initAntiCheatScript() {
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console.log("[Asshat.AntiCheat]: Initializing anticheat script ...");
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logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Initializing anticheat script ...");
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getServerData().antiCheat.whiteListedGameScripts = loadAntiCheatGameScriptWhiteListFromDatabase();
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getServerData().antiCheat.blackListedGameScripts = loadAntiCheatGameScriptBlackListFromDatabase();
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console.log("[Asshat.AntiCheat]: Anticheat script initialized!");
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logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Anticheat script initialized!");
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}
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// ---------------------------------------------------------------------------
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function loadAntiCheatGameScriptWhiteListFromDatabase() {
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console.log(`[Asshat.AntiCheat] Loading whitelisted game scripts ...`);
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logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading whitelisted game scripts ...`);
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let dbConnection = connectToDatabase();
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let tempWhiteListedGameScripts = [];
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|
||||
@@ -29,19 +29,19 @@ function loadAntiCheatGameScriptWhiteListFromDatabase() {
|
||||
let dbAssoc = fetchQueryAssoc(dbQuery);
|
||||
let tempWhiteListedGameScriptData = new serverClasses.whiteListedGameScriptData(dbAssoc);
|
||||
tempWhiteListedGameScripts.push(tempWhiteListedGameScriptData);
|
||||
console.log(`[Asshat.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
}
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
console.log(`[Asshat.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
|
||||
return tempWhiteListedGameScripts;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadAntiCheatGameScriptBlackListFromDatabase() {
|
||||
console.log(`[Asshat.AntiCheat] Loading blacklisted game scripts ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading blacklisted game scripts ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
let tempBlackListedGameScripts = [];
|
||||
|
||||
@@ -53,12 +53,12 @@ function loadAntiCheatGameScriptBlackListFromDatabase() {
|
||||
let dbAssoc = fetchQueryAssoc(dbQuery);
|
||||
let tempBlackListedGameScriptData = new serverClasses.blackListedGameScriptData(dbAssoc);
|
||||
tempBlackListedGameScripts.push(tempBlackListedGameScriptData);
|
||||
console.log(`[Asshat.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
|
||||
}
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
console.log(`[Asshat.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
|
||||
return tempBlackListedGameScripts;
|
||||
}
|
||||
|
||||
|
||||
@@ -19,13 +19,13 @@ const banType = {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initBanScript() {
|
||||
console.log("[Asshat.Ban]: Initializing ban script ...");
|
||||
console.log("[Asshat.Ban]: Ban script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Ban]: Initializing ban script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Ban]: Ban script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function accountBanCommand(command, params, client, fromDiscord) {
|
||||
function accountBanCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
@@ -39,7 +39,7 @@ function accountBanCommand(command, params, client, fromDiscord) {
|
||||
|
||||
messageAdminAction(`${getPlayerData(targetClient).accountData.name} has been banned from the server (account ban).`);
|
||||
banAccount(getPlayerData(targetClient).accountData.databaseId, getPlayerData(client).accountData.databaseId, "");
|
||||
targetClient.disconnect();
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -62,7 +62,7 @@ function subAccountBanCommand(command, params, client, fromDiscord) {
|
||||
|
||||
messageAdminAction(`${getPlayerData(targetClient).currentSubAccountData.name} has been banned from the server (character ban).`);
|
||||
banSubAccount(getPlayerData(targetClient).currentSubAccountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
|
||||
targetClient.disconnect();
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -9,12 +9,12 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initBusinessScript() {
|
||||
console.log("[Asshat.Business]: Initializing business script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Business]: Initializing business script ...");
|
||||
getServerData().businesses = loadBusinessesFromDatabase();
|
||||
createAllBusinessPickups();
|
||||
createAllBusinessBlips();
|
||||
setAllBusinessIndexes();
|
||||
console.log("[Asshat.Business]: Business script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Business]: Business script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ function loadBusinessFromId(businessId) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadBusinessesFromDatabase() {
|
||||
console.log("[Asshat.Business]: Loading businesses from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Business]: Loading businesses from database ...");
|
||||
|
||||
let tempBusinesses = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -54,7 +54,7 @@ function loadBusinessesFromDatabase() {
|
||||
let tempBusinessData = new serverClasses.businessData(dbAssoc);
|
||||
tempBusinessData.locations = loadBusinessLocationsFromDatabase(tempBusinessData.databaseId);
|
||||
tempBusinesses.push(tempBusinessData);
|
||||
console.log(`[Asshat.Business]: Business '${tempBusinessData.name}' (ID ${tempBusinessData.databaseId}) loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: Business '${tempBusinessData.name}' (ID ${tempBusinessData.databaseId}) loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -62,14 +62,14 @@ function loadBusinessesFromDatabase() {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Business]: ${tempBusinesses.length} businesses loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: ${tempBusinesses.length} businesses loaded from database successfully!`);
|
||||
return tempBusinesses;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadBusinessLocationsFromDatabase(businessId) {
|
||||
//console.log("[Asshat.Business]: Loading locations from database ...");
|
||||
//logToConsole(LOG_DEBUG, "[Asshat.Business]: Loading locations from database ...");
|
||||
|
||||
let tempBusinessLocations = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -83,7 +83,7 @@ function loadBusinessLocationsFromDatabase(businessId) {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempBusinessLocationData = new serverClasses.businessLocationData(dbAssoc);
|
||||
tempBusinessLocations.push(tempBusinessLocationData);
|
||||
//console.log(`[Asshat.Business]: Location '${tempBusinessLocationData.name}' loaded from database successfully!`);
|
||||
//logToConsole(LOG_DEBUG, `[Asshat.Business]: Location '${tempBusinessLocationData.name}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -91,7 +91,7 @@ function loadBusinessLocationsFromDatabase(businessId) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
//console.log(`[Asshat.Business]: ${tempBusinessLocations.length} location for business ${businessId} loaded from database successfully!`);
|
||||
//logToConsole(LOG_DEBUG, `[Asshat.Business]: ${tempBusinessLocations.length} location for business ${businessId} loaded from database successfully!`);
|
||||
return tempBusinessLocations;
|
||||
}
|
||||
|
||||
@@ -666,7 +666,7 @@ function buySkinFromBusinessCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(getBusinessData(businessId).type == AG_BIZTYPE_CLOTHES) {
|
||||
if(getBusinessData(businessId).type == getGlobalConfig().buySkinPrice) {
|
||||
messagePlayerError(client, `This business doesn't sell clothes (skins)!`);
|
||||
return false;
|
||||
}
|
||||
@@ -734,7 +734,7 @@ function saveAllBusinessesToDatabase() {
|
||||
|
||||
function saveBusinessToDatabase(businessId) {
|
||||
let tempBusinessData = getServerData().businesses[businessId]
|
||||
console.log(`[Asshat.Business]: Saving business '${tempBusinessData.name}' to database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: Saving business '${tempBusinessData.name}' to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeBusinessName = escapeDatabaseString(dbConnection, tempBusinessData.name);
|
||||
@@ -749,7 +749,7 @@ function saveBusinessToDatabase(businessId) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
return true;
|
||||
}
|
||||
console.log(`[Asshat.Business]: Saved business '${tempBusinessData.name}' to database!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Business]: Saved business '${tempBusinessData.name}' to database!`);
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1053,4 +1053,10 @@ function addToBusinessInventory(businessId, itemType, amount, buyPrice) {
|
||||
getServerData().items[index].index = index;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function buyFromBusinessCommand(command, params, client) {
|
||||
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -9,8 +9,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initChatScript() {
|
||||
console.log("[Asshat.Chat]: Initializing chat script ...");
|
||||
console.log("[Asshat.Chat]: Chat script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Chat]: Initializing chat script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Chat]: Chat script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,17 +9,17 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initClanScript() {
|
||||
console.log("[Asshat.Clan]: Initializing clans script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Initializing clans script ...");
|
||||
getServerData().clans = loadClansFromDatabase();
|
||||
setAllClanDataIndexes();
|
||||
console.log("[Asshat.Clan]: Clan script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Clan script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadClansFromDatabase() {
|
||||
console.log("[Asshat.Clan]: Loading clans from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Clan]: Loading clans from database ...");
|
||||
|
||||
let tempClans = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
@@ -34,7 +34,7 @@ function loadClansFromDatabase() {
|
||||
tempClanData.members = loadClanMembersFromDatabase(tempClanData.databaseId);
|
||||
tempClanData.ranks = loadClanRanksFromDatabase(tempClanData.databaseId);
|
||||
tempClans.push(tempClanData);
|
||||
console.log(`[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Clan]: Clan '${tempClanData.name}' loaded from database successfully!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
@@ -42,7 +42,7 @@ function loadClansFromDatabase() {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Clan]: ${tempClans.length} clans loaded from database successfully!`);
|
||||
return tempClans;
|
||||
}
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ function updatePlayerPing(client) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.arrivedAtBusStop", function(client) {
|
||||
console.log(client);
|
||||
logToConsole(LOG_DEBUG, client);
|
||||
arrivedAtBusStop(client);
|
||||
});
|
||||
|
||||
@@ -102,7 +102,7 @@ addNetworkHandler("ag.arrivedAtBusStop", function(client) {
|
||||
|
||||
addNetworkHandler("ag.clientReady", function(client) {
|
||||
client.setData("ag.isReady", true, false);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
|
||||
if(client.getData("ag.isStarted") == true) {
|
||||
initClient(client);
|
||||
}
|
||||
@@ -112,14 +112,14 @@ addNetworkHandler("ag.clientReady", function(client) {
|
||||
|
||||
addNetworkHandler("ag.guiReady", function(client) {
|
||||
client.setData("ag.guiReady", true, false);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
|
||||
});
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addNetworkHandler("ag.clientStarted", function(client) {
|
||||
client.setData("ag.isStarted", true, false);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
|
||||
if(client.getData("ag.isReady") == true) {
|
||||
initClient(client);
|
||||
}
|
||||
@@ -146,7 +146,7 @@ function disableCityAmbienceForPlayer(client) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function clearPlayerOwnedPeds(client) {
|
||||
console.log(`[Asshat.Utilities] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Utilities] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
|
||||
triggerNetworkEvent("ag.clearPeds", client);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initDeveloperScript() {
|
||||
console.log("[Asshat.Developer]: Initializing developer script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Developer]: Initializing developer script ...");
|
||||
|
||||
// Use GTAC command handlers for these since they need to be available on console
|
||||
addCommandHandler("sc", executeServerCodeCommand);
|
||||
@@ -17,7 +17,7 @@ function initDeveloperScript() {
|
||||
addCommandHandler("docmd", simulateCommandForPlayer);
|
||||
addCommandHandler("allcmd", simulateCommandForAllPlayers);
|
||||
|
||||
console.log("[Asshat.Developer]: Developer script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Developer]: Developer script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,16 +11,16 @@
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initEventScript() {
|
||||
console.log("[Asshat.Event]: Initializing event script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Event]: Initializing event script ...");
|
||||
addNetworkHandler("ag.onPlayerEnterVehicle", playerEnteredVehicle);
|
||||
addNetworkHandler("ag.onPlayerExitVehicle", playerExitedVehicle);
|
||||
console.log("[Asshat.Event]: Event script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Event]: Event script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addEventHandler("OnPlayerConnect", function(event, ipAddress, port) {
|
||||
console.log(`[Asshat.Event] Client connecting (IP: ${ipAddress})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] Client connecting (IP: ${ipAddress})`);
|
||||
if(isIpAddressBanned(ipAddress)) {
|
||||
messagePlayerError(client, "You are banned from this server!");
|
||||
return false;
|
||||
@@ -42,7 +42,7 @@ addEventHandler("OnPlayerJoined", function(event, client) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
addEventHandler("OnPlayerQuit", function(event, client, quitReasonId) {
|
||||
console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} disconnected (${disconnectReasons[quitReasonId]}[${quitReasonId}])`);
|
||||
|
||||
//savePlayerToDatabase(client);
|
||||
resetClientStuff(client);
|
||||
@@ -157,7 +157,7 @@ async function playerEnteredVehicle(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
|
||||
getPlayerData(client).lastVehicle = vehicle;
|
||||
|
||||
@@ -213,7 +213,7 @@ function playerExitedVehicle(client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("ag.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
|
||||
|
||||
if(isPlayerWorking(client)) {
|
||||
if(isPlayerOnJobRoute(client)) {
|
||||
|
||||
@@ -9,19 +9,19 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initHouseScript() {
|
||||
console.log("[Asshat.House]: Initializing house script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.House]: Initializing house script ...");
|
||||
getServerData().houses = loadHousesFromDatabase();
|
||||
createAllHousePickups();
|
||||
createAllHouseBlips();
|
||||
setAllHouseIndexes();
|
||||
console.log("[Asshat.House]: House script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.House]: House script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadHousesFromDatabase() {
|
||||
console.log("[Asshat.House]: Loading houses from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.House]: Loading houses from database ...");
|
||||
let tempHouses = [];
|
||||
let dbConnection = connectToDatabase();
|
||||
let dbAssoc;
|
||||
@@ -33,14 +33,14 @@ function loadHousesFromDatabase() {
|
||||
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
|
||||
let tempHouseData = new serverClasses.houseData(dbAssoc);
|
||||
tempHouses.push(tempHouseData);
|
||||
console.log(`[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.House]: House '${tempHouseData.description}' (ID ${tempHouseData.databaseId}) loaded!`);
|
||||
}
|
||||
}
|
||||
freeDatabaseQuery(dbQuery);
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
console.log(`[Asshat.House]: ${tempHouses.length} houses loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.House]: ${tempHouses.length} houses loaded from database successfully!`);
|
||||
return tempHouses;
|
||||
}
|
||||
|
||||
@@ -417,7 +417,7 @@ function saveAllHousesToDatabase() {
|
||||
function saveHouseToDatabase(houseId) {
|
||||
let tempHouseData = getServerData().houses[houseId];
|
||||
|
||||
console.log(`[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.House]: Saving house '${tempHouseData.databaseId}' to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
let safeHouseDescription = escapeDatabaseString(dbConnection, tempHouseData.description);
|
||||
@@ -432,7 +432,7 @@ function saveHouseToDatabase(houseId) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
return true;
|
||||
}
|
||||
console.log(`[Asshat.house]: Saved house '${tempHouseData.description}' to database!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.house]: Saved house '${tempHouseData.description}' to database!`);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -129,8 +129,8 @@ let bindableKeys = {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initKeyBindScript() {
|
||||
console.log("[Asshat.KeyBind]: Initializing key bind script ...");
|
||||
console.log("[Asshat.KeyBind]: Key bind script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.KeyBind]: Initializing key bind script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.KeyBind]: Key bind script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -265,7 +265,7 @@ function playerUsedKeyBind(client, key) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.KeyBind] ${getPlayerDisplayForConsole(client)} used keybind ${sdl.getKeyName(key)} (${key})`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.KeyBind] ${getPlayerDisplayForConsole(client)} used keybind ${sdl.getKeyName(key)} (${key})`);
|
||||
if(doesPlayerHaveKeyBindForKey(client, key)) {
|
||||
let keyBindData = getPlayerKeyBindForKey(client, key);
|
||||
if(keyBindData.enabled) {
|
||||
|
||||
@@ -21,7 +21,7 @@ function messageAdminAction(messageText) {
|
||||
|
||||
function messagePlayerNormal(client, messageText, colour = COLOUR_WHITE) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ function messageAdmins(messageText, colour = COLOUR_WHITE) {
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(clients[i].console) {
|
||||
console.log(`[Asshat.Messaging] 🛡️ ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] 🛡️ ${messageText}`);
|
||||
} else {
|
||||
if(doesPlayerHaveStaffPermission(clients[i], getStaffFlagValue("basicModeration"))) {
|
||||
messageClient(`🛡️ ${messageText}`, clients[i], getColourByName("softRed"));
|
||||
@@ -52,7 +52,7 @@ function messageAdmins(messageText, colour = COLOUR_WHITE) {
|
||||
|
||||
function messagePlayerError(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] ERROR: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] ERROR: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ function messagePlayerError(client, messageText) {
|
||||
|
||||
function messagePlayerSyntax(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] USAGE: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] USAGE: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -82,7 +82,7 @@ function messagePlayerSyntax(client, messageText) {
|
||||
|
||||
function messagePlayerAlert(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] ALERT: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] ALERT: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -97,7 +97,7 @@ function messagePlayerAlert(client, messageText) {
|
||||
|
||||
function messagePlayerSuccess(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[Asshat.Messaging] SUCCESS: ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Messaging] SUCCESS: ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ function messagePlayerSuccess(client, messageText) {
|
||||
|
||||
function messagePlayerInfo(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[INFO] ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[INFO] ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ function messagePlayerInfo(client, messageText) {
|
||||
|
||||
function messagePlayerTip(client, messageText) {
|
||||
if(isConsole(client)) {
|
||||
console.log(`[TIP] ${messageText}`);
|
||||
logToConsole(LOG_DEBUG, `[TIP] ${messageText}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initMiscScript() {
|
||||
console.log("[Asshat.Misc]: Initializing misc script ...");
|
||||
console.log("[Asshat.Misc]: Misc script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Misc]: Initializing misc script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Misc]: Misc script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ function getPositionCommand(command, params, client) {
|
||||
let position = client.player.position;
|
||||
|
||||
messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
}, 1000);
|
||||
}, 1100);
|
||||
removeEntityData(client, "ag.inBusiness");
|
||||
console.log(`[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -253,7 +253,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
|
||||
function sendRemovedWorldObjectsToPlayer(client) {
|
||||
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
|
||||
console.log(`[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
|
||||
triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -68,7 +68,7 @@ function checkForMySQLModule() {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function checkForAllRequiredModules() {
|
||||
console.log("[Asshat.Startup]: Checking for required modules ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Startup]: Checking for required modules ...");
|
||||
|
||||
if(!checkForHashingModule()) {
|
||||
console.warn("[Asshat.Startup]: Hashing module is not loaded!");
|
||||
@@ -82,7 +82,7 @@ function checkForAllRequiredModules() {
|
||||
thisResource.stop();
|
||||
}
|
||||
|
||||
console.log("[Asshat.Startup]: All required modules loaded!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Startup]: All required modules loaded!");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initSubAccountScript() {
|
||||
console.log("[Asshat.SubAccount]: Initializing subaccount script ...");
|
||||
console.log("[Asshat.SubAccount]: SubAccount script initialized!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: Initializing subaccount script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.SubAccount]: SubAccount script initialized!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -91,7 +91,7 @@ function saveSubAccountToDatabase(subAccountData) {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createSubAccount(accountId, firstName, lastName, skinId, dateOfBirth, placeOfOrigin) {
|
||||
console.log(`[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] Attempting to create subaccount ${firstName} ${lastName} in database`);
|
||||
let dbConnection = connectToDatabase();
|
||||
|
||||
if(dbConnection) {
|
||||
@@ -127,7 +127,7 @@ function showCharacterSelectToClient(client) {
|
||||
getPlayerData(client).currentSubAccount = 0;
|
||||
let tempSubAccount = getPlayerData(client).subAccounts[0];
|
||||
triggerNetworkEvent("ag.showCharacterSelect", client, tempSubAccount.firstName, tempSubAccount.lastName, tempSubAccount.placeOfOrigin, tempSubAccount.dateOfBirth, tempSubAccount.skin);
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select GUI`);
|
||||
} else {
|
||||
//let emojiNumbers = ["➊", "➋", "➌", "➍", "➎", "➏", "➐", "➑", "➒"];
|
||||
//let emojiNumbers = ["①", "②", "③", "④", "⑤", "⑥", "⑦", "⑧", "⑨"];
|
||||
@@ -136,7 +136,7 @@ function showCharacterSelectToClient(client) {
|
||||
getPlayerData(client).subAccounts.forEach(function(subAccount, index) {
|
||||
messagePlayerNormal(client, `${index+1} • [#AAAAAA]${subAccount.firstName} ${subAccount.lastName}`);
|
||||
});
|
||||
console.log(`[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} is being shown the character select/list message (GUI disabled)`);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -230,7 +230,7 @@ function selectCharacter(client, characterId = -1) {
|
||||
getPlayerData(client).currentSubAccount = characterId;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} with skin ${getPlayerCurrentSubAccount(client).skin}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.SubAccount] Spawning ${getPlayerDisplayForConsole(client)} with skin ${getPlayerCurrentSubAccount(client).skin}`);
|
||||
spawnPlayer(client, getPlayerCurrentSubAccount(client).spawnPosition, getPlayerCurrentSubAccount(client).spawnHeading, getPlayerCurrentSubAccount(client).skin);
|
||||
|
||||
getPlayerCurrentSubAccount(client).lastLogin = new Date().getTime();
|
||||
|
||||
@@ -19,14 +19,14 @@ function updateTimeRule() {
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function saveAllServerDataToDatabase() {
|
||||
console.log("[Asshat.Utilities]: Saving all server data to database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Utilities]: Saving all server data to database ...");
|
||||
saveAllClansToDatabase();
|
||||
saveAllHousesToDatabase();
|
||||
saveAllBusinessesToDatabase();
|
||||
saveServerConfigToDatabase(getServerConfig());
|
||||
saveAllVehiclesToDatabase();
|
||||
saveAllClientsToDatabase();
|
||||
console.log("[Asshat.Utilities]: Saved all server data to database!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Utilities]: Saved all server data to database!");
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
@@ -161,7 +161,7 @@ async function translateMessage(messageText, translateFrom = defaultLanguageId,
|
||||
return new Promise(resolve => {
|
||||
for(let i in translationCache[translateFrom][translateTo]) {
|
||||
if(translationCache[translateFrom][translateTo][0] == messageText) {
|
||||
console.log(`[Translate]: Using existing translation for ${translationLanguages[translateFrom][0]} to ${translationLanguages[translateTo][0]} - (${messageText}), (${translationCache[translateFrom][translateTo][1]})`);
|
||||
logToConsole(LOG_DEBUG, `[Translate]: Using existing translation for ${translationLanguages[translateFrom][0]} to ${translationLanguages[translateTo][0]} - (${messageText}), (${translationCache[translateFrom][translateTo][1]})`);
|
||||
resolve(translationCache[translateFrom][translateTo][1]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1856,7 +1856,7 @@ async function waitUntil(condition) {
|
||||
// -------------------------------------------------------------------------
|
||||
|
||||
function resetClientStuff(client) {
|
||||
console.log(`[Asshat.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
|
||||
|
||||
if(!getPlayerData(client)) {
|
||||
return false;
|
||||
@@ -1873,4 +1873,4 @@ function resetClientStuff(client) {
|
||||
getPlayerData(client).lastVehicle = null;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// -------------------------------------------------------------------------
|
||||
@@ -9,17 +9,17 @@
|
||||
// ===========================================================================
|
||||
|
||||
function initVehicleScript() {
|
||||
console.log("[Asshat.Vehicle]: Initializing vehicle script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Initializing vehicle script ...");
|
||||
getServerData().vehicles = loadVehiclesFromDatabase();
|
||||
spawnAllVehicles();
|
||||
console.log("[Asshat.Vehicle]: Vehicle script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Vehicle script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function loadVehiclesFromDatabase() {
|
||||
console.log("[Asshat.Vehicle]: Loading vehicles from database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Loading vehicles from database ...");
|
||||
let dbConnection = connectToDatabase();
|
||||
let tempVehicles = [];
|
||||
let dbAssoc;
|
||||
@@ -36,19 +36,19 @@ function loadVehiclesFromDatabase() {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: ${tempVehicles.length} vehicles loaded from database successfully!`);
|
||||
return tempVehicles;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function saveAllVehiclesToDatabase() {
|
||||
console.log("[Asshat.Vehicle]: Saving all vehicles to database ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saving all vehicles to database ...");
|
||||
let vehicles = getServerData().vehicles;
|
||||
for(let i in vehicles) {
|
||||
saveVehicleToDatabase(vehicles[i]);
|
||||
}
|
||||
console.log("[Asshat.Vehicle]: Saved all vehicles to database!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Vehicle]: Saved all vehicles to database!");
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -66,7 +66,7 @@ function saveVehicleToDatabase(vehicleData) {
|
||||
return false;
|
||||
}
|
||||
|
||||
console.log(`[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saving vehicle ${vehicleData.databaseId} to database ...`);
|
||||
let dbConnection = connectToDatabase();
|
||||
if(dbConnection) {
|
||||
if(!vehicleData.spawnLocked) {
|
||||
@@ -91,7 +91,7 @@ function saveVehicleToDatabase(vehicleData) {
|
||||
disconnectFromDatabase(dbConnection);
|
||||
return true;
|
||||
}
|
||||
console.log(`[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Vehicle]: Saved vehicle ${vehicleData.vehicle.id} to database!`);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user