Use new logging util
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@@ -9,15 +9,15 @@
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// ===========================================================================
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function initAntiCheatScript() {
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console.log("[Asshat.AntiCheat]: Initializing anticheat script ...");
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logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Initializing anticheat script ...");
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getServerData().antiCheat.whiteListedGameScripts = loadAntiCheatGameScriptWhiteListFromDatabase();
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getServerData().antiCheat.blackListedGameScripts = loadAntiCheatGameScriptBlackListFromDatabase();
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console.log("[Asshat.AntiCheat]: Anticheat script initialized!");
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logToConsole(LOG_DEBUG, "[Asshat.AntiCheat]: Anticheat script initialized!");
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}
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// ---------------------------------------------------------------------------
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function loadAntiCheatGameScriptWhiteListFromDatabase() {
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console.log(`[Asshat.AntiCheat] Loading whitelisted game scripts ...`);
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logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading whitelisted game scripts ...`);
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let dbConnection = connectToDatabase();
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let tempWhiteListedGameScripts = [];
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@@ -29,19 +29,19 @@ function loadAntiCheatGameScriptWhiteListFromDatabase() {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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let tempWhiteListedGameScriptData = new serverClasses.whiteListedGameScriptData(dbAssoc);
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tempWhiteListedGameScripts.push(tempWhiteListedGameScriptData);
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console.log(`[Asshat.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Whitelisted game script '${tempWhiteListedGameScriptData.scriptName}' loaded successfully!`);
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}
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}
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disconnectFromDatabase(dbConnection);
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}
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console.log(`[Asshat.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
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logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempWhiteListedGameScripts.length} whitelisted game scripts loaded!`);
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return tempWhiteListedGameScripts;
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}
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// ---------------------------------------------------------------------------
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function loadAntiCheatGameScriptBlackListFromDatabase() {
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console.log(`[Asshat.AntiCheat] Loading blacklisted game scripts ...`);
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logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Loading blacklisted game scripts ...`);
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let dbConnection = connectToDatabase();
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let tempBlackListedGameScripts = [];
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@@ -53,12 +53,12 @@ function loadAntiCheatGameScriptBlackListFromDatabase() {
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let dbAssoc = fetchQueryAssoc(dbQuery);
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let tempBlackListedGameScriptData = new serverClasses.blackListedGameScriptData(dbAssoc);
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tempBlackListedGameScripts.push(tempBlackListedGameScriptData);
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console.log(`[Asshat.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
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logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] Blacklisted game script '${tempBlackListedGameScriptData.scriptName}' loaded successfully!`);
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}
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}
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disconnectFromDatabase(dbConnection);
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}
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console.log(`[Asshat.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
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logToConsole(LOG_DEBUG, `[Asshat.AntiCheat] ${tempBlackListedGameScripts.length} blacklisted game scripts loaded!`);
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return tempBlackListedGameScripts;
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}
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