Use new logging util
This commit is contained in:
@@ -11,8 +11,8 @@
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function initMiscScript() {
|
||||
console.log("[Asshat.Misc]: Initializing misc script ...");
|
||||
console.log("[Asshat.Misc]: Misc script initialized successfully!");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Misc]: Initializing misc script ...");
|
||||
logToConsole(LOG_DEBUG, "[Asshat.Misc]: Misc script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ function getPositionCommand(command, params, client) {
|
||||
let position = client.player.position;
|
||||
|
||||
messagePlayerNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
console.log(`${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -172,7 +172,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
}, 1000);
|
||||
}, 1100);
|
||||
removeEntityData(client, "ag.inBusiness");
|
||||
console.log(`[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Misc] ${getPlayerDisplayForConsole(client)} entered business ${inBusiness.name}[${inBusiness.index}/${inBusiness.databaseId}]`);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -253,7 +253,7 @@ function enterExitPropertyCommand(command, params, client) {
|
||||
|
||||
function sendRemovedWorldObjectsToPlayer(client) {
|
||||
for(let i in getGameConfig().removedWorldObjects[getServerGame()]) {
|
||||
console.log(`[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Misc] Sending removed world object ${i} (${getGameConfig().removedWorldObjects[getServerGame()][i].model}) to ${client.name}`);
|
||||
triggerNetworkEvent("ag.removeWorldObject", client, getGameConfig().removedWorldObjects[getServerGame()][i].model, getGameConfig().removedWorldObjects[getServerGame()][i].position, getGameConfig().removedWorldObjects[getServerGame()][i].range);
|
||||
}
|
||||
return true;
|
||||
|
||||
Reference in New Issue
Block a user