Change header to normal
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@@ -707,7 +707,7 @@ function setBusinessInteriorTypeCommand(command, params, client) {
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let interiorTypesList = Object.keys(getGameConfig().interiorTemplates[getServerGame()]);
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let interiorTypesList = Object.keys(getGameConfig().interiorTemplates[getServerGame()]);
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let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
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let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
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messagePlayerInfo(client, `{clanOrange}== {jobYellow}Interior Types {clanOrange}=======================`);
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messagePlayerNormal(client, `{clanOrange}== {jobYellow}Interior Types {clanOrange}=======================`);
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for(let i in chunkedList) {
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for(let i in chunkedList) {
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messagePlayerInfo(client, chunkedList[i].join(", "));
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messagePlayerInfo(client, chunkedList[i].join(", "));
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}
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}
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@@ -400,7 +400,7 @@ function setHouseInteriorTypeCommand(command, params, client) {
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let interiorTypesList = Object.keys(getGameConfig().interiorTemplates[getServerGame()]);
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let interiorTypesList = Object.keys(getGameConfig().interiorTemplates[getServerGame()]);
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let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
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let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
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messagePlayerInfo(client, `{clanOrange}== {jobYellow}Interior Types {clanOrange}=======================`);
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messagePlayerNormal(client, `{clanOrange}== {jobYellow}Interior Types {clanOrange}=======================`);
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for(let i in chunkedList) {
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for(let i in chunkedList) {
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messagePlayerInfo(client, chunkedList[i].join(", "));
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messagePlayerInfo(client, chunkedList[i].join(", "));
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}
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}
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