Move lots from main to specific scripts
This commit is contained in:
@@ -8,28 +8,7 @@
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// TYPE: Client (JavaScript)
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// ===========================================================================
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// ===========================================================================
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let bigMessageFont = null;
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let logoImage = null;
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let logoPos = toVector2(gta.width-132, gta.height-132);
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let logoSize = toVector2(128, 128);
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let jobRouteStopBlip = null;
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let jobRouteStopSphere = null;
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let smallGameMessageFont = null;
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let smallGameMessageText = "";
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let smallGameMessageColour = COLOUR_WHITE;
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let smallGameMessageTimer = null;
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let skinSelectMessageFontTop = null;
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let skinSelectMessageFontBottom = null;
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let skinSelectMessageTextTop = "Skin Name";
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let skinSelectMessageTextBottom = "Choose a skin using LEFT and RIGHT arrows. Use ENTER to finish or BACKSPACE to cancel.";
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let skinSelectMessageColourTop = COLOUR_YELLOW;
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let skinSelectMessageColourBottom = COLOUR_WHITE;
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let inSphere = false;
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let inVehicle = false;
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@@ -37,11 +16,6 @@ let inVehicleSeat = false;
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let isWalking = false;
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let isSpawned = false;
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let localPlayerJobType = 0;
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let localPlayerWorking = false;
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let mouseCameraEnabled = false;
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let garbageCollectorInterval = null;
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let parkedVehiclePosition = false;
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@@ -64,891 +38,9 @@ let forceWeapon = 0;
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let forceWeaponAmmo = 0;
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let forceWeaponClipAmmo = 0;
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let itemActionDelayDuration = 0;
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let itemActionDelayStart = 0;
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let itemActionDelayEnabled = false;
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let itemActionDelayPosition = toVector2(gta.width/2-100, gta.height-10);
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let itemActionDelaySize = toVector2(200, 5);
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let drunkEffectAmount = 0;
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let drunkEffectDurationTimer = null;
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let controlsEnabled = false;
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let usingSkinSelector = false;
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let skinSelectorIndex = 0;
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// ===========================================================================
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addEvent("OnLocalPlayerEnterSphere", 1);
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addEvent("OnLocalPlayerExitSphere", 1);
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addEvent("OnLocalPlayerEnteredVehicle", 1);
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addEvent("OnLocalPlayerExitedVehicle", 1);
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addEvent("OnLocalPlayerSwitchWeapon", 2);
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// ===========================================================================
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bindEventHandler("onResourceReady", thisResource, function(event, resource) {
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if(resource == thisResource) {
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let fontStream = openFile("files/fonts/pricedown.ttf");
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if(fontStream != null) {
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bigMessageFont = lucasFont.createFont(fontStream, 28.0);
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smallGameMessageFont = lucasFont.createFont(fontStream, 20.0);
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skinSelectMessageFontTop = lucasFont.createFont(fontStream, 20.0);
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fontStream.close();
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}
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skinSelectMessageFontBottom = lucasFont.createDefaultFont(12.0, "Roboto", "Light");
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let logoStream = openFile(mainLogoPath);
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if(logoStream != null) {
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logoImage = drawing.loadPNG(logoStream);
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logoStream.close();
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}
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}
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triggerNetworkEvent("ag.clientReady");
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openAllGarages();
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});
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// ===========================================================================
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bindEventHandler("onResourceStart", thisResource, function(event, resource) {
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if(gta.game == GAME_GTA_SA) {
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gta.setDefaultInteriors(false);
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gta.setCiviliansEnabled(false);
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}
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garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
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addNetworkHandler("ag.passenger", enterVehicleAsPassenger);
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triggerNetworkEvent("ag.clientStarted");
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addEventHandler("onProcess", processEvent);
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});
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// ===========================================================================
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bindEventHandler("onResourceStop", thisResource, function(event, resource) {
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removeEventHandler("onProcess");
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});
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// ===========================================================================
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addEventHandler("onKeyUp", function(event, keyCode, scanCode, keyModifiers) {
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if(usingSkinSelector) {
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if(keyCode == SDLK_RIGHT) {
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if(getGameData().allowedSkins.length-1 == skinSelectorIndex) {
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skinSelectorIndex = 0;
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} else {
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skinSelectorIndex++;
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}
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localPlayer.skin = getGameData().allowedSkins[getGame()][skinSelectorIndex][0];
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skinSelectMessageTextTop = getGameData().allowedSkins[getGame()][skinSelectorIndex][1];
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} else if(keyCode == SDLK_LEFT) {
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if(getGameData().allowedSkins.length-1 == 0) {
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skinSelectorIndex = getGameData().allowedSkins[getGame()].length-1;
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} else {
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skinSelectorIndex--;
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}
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localPlayer.skin = getGameData().allowedSkins[getGame()][skinSelectorIndex][0];
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skinSelectMessageTextTop = getGameData().allowedSkins[getGame()][skinSelectorIndex][1];
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} else if(keyCode == SDLK_RETURN) {
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triggerNetworkEvent("ag.skinSelected", skinSelectorIndex);
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usingSkinSelector = false;
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} else if(keyCode == SDLK_BACKSPACE) {
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triggerNetworkEvent("ag.skinSelected", -1);
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usingSkinSelector = false;
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}
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}
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});
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// ===========================================================================
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addNetworkHandler("ag.cameraLookAt", function(cameraPosition, cameraLookat) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Set camera to look at ${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}`);
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gta.setCameraLookAt(cameraPosition, cameraLookat, true);
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});
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// ===========================================================================
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addNetworkHandler("ag.restoreCamera", function() {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Camera restored`);
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gta.restoreCamera(true);
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});
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// ===========================================================================
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addNetworkHandler("ag.clearPeds", function() {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Clearing all self-owned peds ...`);
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clearSelfOwnedPeds();
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logToConsole(LOG_DEBUG, `[Asshat.Main] All self-owned peds cleared`);
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});
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// ===========================================================================
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addNetworkHandler("ag.logo", function(state) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
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renderLogo = state;
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});
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// ===========================================================================
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addNetworkHandler("ag.ambience", function(state) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
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gta.setTrafficEnabled(state);
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gta.setGenerateCarsAroundCamera(state);
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if(gta.game != GAME_GTA_SA) {
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gta.setCiviliansEnabled(state);
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}
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clearSelfOwnedPeds();
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});
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// ===========================================================================
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addNetworkHandler("ag.runCode", function(code, returnTo) {
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let returnValue = "Nothing";
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try {
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returnValue = eval("(" + code + ")");
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} catch(error) {
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triggerNetworkEvent("ag.runCodeFail", returnTo, code);
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return false;
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}
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triggerNetworkEvent("ag.runCodeSuccess", returnTo, code, returnValue);
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});
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// -------------------------------------------------------------------------
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function enterVehicleAsPassenger() {
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if(localPlayer.vehicle == null) {
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let tempVehicle = getClosestVehicle(localPlayer.position);
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if(tempVehicle != null) {
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localPlayer.enterVehicle(tempVehicle, false);
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}
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}
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}
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// -------------------------------------------------------------------------
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function getClosestVehicle(pos) {
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return getVehicles().reduce((i, j) => (i.position.distance(pos) < j.position.distance(pos)) ? i : j);
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}
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// -------------------------------------------------------------------------
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addNetworkHandler("ag.clearWeapons", function() {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Clearing weapons`);
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localPlayer.clearWeapons();
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forceWeapon = 0;
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forceWeaponAmmo = 0;
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forceWeaponClipAmmo = 0;
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});
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// ===========================================================================
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addNetworkHandler("ag.giveWeapon", function(weaponId, ammo, active) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Giving weapon ${weaponId} with ${ammo} ammo`);
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localPlayer.giveWeapon(weaponId, ammo, active);
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forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(weaponId));
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forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(weaponId));
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forceWeapon = weaponId;
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});
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// ===========================================================================
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addEventHandler("OnElementStreamIn", function(event, element) {
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switch(element.type) {
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case ELEMENT_VEHICLE:
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syncVehicleProperties(element);
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break;
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case ELEMENT_CIVILIAN:
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syncCivilianProperties(element);
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break;
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case ELEMENT_PLAYER:
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//syncPlayerProperties(element);
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break;
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case ELEMENT_OBJECT:
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//syncObjectProperties(element);
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break;
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default:
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break;
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}
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});
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// ===========================================================================
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addNetworkHandler("ag.blips", function(blipData) {
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for(let i in blipData) {
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allServerBlips.push(blipData[i]);
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}
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});
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// ===========================================================================
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function showIslandBlips() {
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for(let i in allServerBlips) {
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let position = toVector3(allServerBlips[i][1], allServerBlips[i][2], allServerBlips[i][3]);
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if(getIslandFromPosition(position) == getIslandFromPosition(localPlayer.position)) {
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let tempBlip = createBlip(position, allServerBlips[i][0], allServerBlips[i][4], allServerBlips[i][5]);
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currentServerBlips.push(tempBlip);
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}
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}
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}
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// ===========================================================================
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function getIslandFromPosition(position) {
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switch(gta.game) {
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case GAME_GTA_III:
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if(position.x > 616) {
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return 1;
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} else if(position.x < -283) {
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return 3;
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}
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return 2;
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default:
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return 0;
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}
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}
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// ===========================================================================
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addNetworkHandler("ag.position", function(position) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Setting position to ${position.x}, ${position.y}, ${position.z}`);
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localPlayer.position = position;
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});
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// ===========================================================================
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addNetworkHandler("ag.position", function(position) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Setting position to ${position.x}, ${position.y}, ${position.z}`);
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localPlayer.position = position;
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});
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// ===========================================================================
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addNetworkHandler("ag.heading", function(heading) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Setting heading to ${heading}`);
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localPlayer.heading = heading;
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});
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// ===========================================================================
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addNetworkHandler("ag.interior", function(interior) {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Interior set to ${interior}`);
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localPlayer.interior = interior;
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gta.cameraInterior = interior;
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});
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// ===========================================================================
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addNetworkHandler("ag.removeFromVehicle", function() {
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logToConsole(LOG_DEBUG, `[Asshat.Main] Removing local player from vehicle`);
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localPlayer.removeFromVehicle();
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});
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// ===========================================================================
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function processEvent(event, deltaTime) {
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if(gta.game != GAME_GTA_IV) {
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gta.clearMessages();
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}
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if(localPlayer != null) {
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if(isSpawned) {
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if(!controlsEnabled) {
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//localPlayer.velocity = new Vec3(0.0, 0.0, 0.0);
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localPlayer.clearObjective();
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}
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localPlayer.wantedLevel = 0;
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let position = localPlayer.position;
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if(localPlayer.vehicle) {
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position = localPlayer.vehicle.position;
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}
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if(inVehicle && localPlayer.vehicle != null) {
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if(!localPlayer.vehicle.engine) {
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localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
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localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
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if(parkedVehiclePosition) {
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localPlayer.vehicle.position = parkedVehiclePosition;
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localPlayer.vehicle.heading = parkedVehicleHeading;
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}
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} else {
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if(parkedVehiclePosition) {
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parkedVehiclePosition = false;
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parkedVehicleHeading = false;
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}
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}
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}
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getElementsByType(ELEMENT_PICKUP).forEach(function(pickup) {
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if(pickup.isOwner) {
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destroyElement(pickup);
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}
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});
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getElementsByType(ELEMENT_MARKER).forEach(function(sphere) {
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if(position.distance(sphere.position) <= sphere.radius) {
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if(!inSphere) {
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inSphere = sphere;
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triggerEvent("OnLocalPlayerEnterSphere", null, sphere);
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//triggerNetworkEvent("ag.onPlayerEnterSphere", sphere);
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}
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} else {
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if(inSphere) {
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inSphere = false;
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triggerEvent("OnLocalPlayerExitSphere", null, sphere);
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//triggerNetworkEvent("ag.onPlayerExitSphere", sphere);
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}
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}
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});
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if(gta.game == GAME_GTA_SA) {
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if(jobRouteStopSphere != null) {
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if(position.distance(jobRouteStopSphere.position) <= 2.0) {
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enteredJobRouteSphere();
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}
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}
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}
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if(localPlayer.vehicle) {
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if(!inVehicle) {
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inVehicle = localPlayer.vehicle;
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inVehicleSeat = getLocalPlayerVehicleSeat();
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triggerEvent("OnLocalPlayerEnteredVehicle", inVehicle, inVehicleSeat);
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}
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} else {
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if(inVehicle) {
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triggerEvent("OnLocalPlayerExitedVehicle", inVehicle, inVehicleSeat);
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inVehicle = false;
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inVehicleSeat = false;
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}
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}
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if(forceWeapon != 0) {
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if(localPlayer.weapon != forceWeapon) {
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localPlayer.weapon = forceWeapon;
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localPlayer.setWeaponClipAmmunition(getWeaponSlot(forceWeapon), forceWeaponClipAmmo);
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localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo);
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} else {
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forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
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forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
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}
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} else {
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if(localPlayer.weapon > 0) {
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localPlayer.clearWeapons();
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}
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}
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}
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}
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}
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// ===========================================================================
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addEventHandler("OnDrawnHUD", function (event) {
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if(!renderHUD) {
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return false;
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}
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if(localPlayer == null) {
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return false;
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}
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if(renderSmallGameMessage) {
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if(smallGameMessageFont != null) {
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if(smallGameMessageFont != "") {
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smallGameMessageFont.render(smallGameMessageText, [0, gta.height-50], gta.width, 0.5, 0.0, smallGameMessageFont.size, smallGameMessageColour, true, true, false, true);
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}
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}
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}
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if(renderLogo) {
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if(logoImage != null) {
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drawing.drawRectangle(logoImage, logoPos, logoSize);
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}
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}
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if(renderScoreboard) {
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if(isKeyDown(SDLK_TAB)) {
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processScoreboardRendering();
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}
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}
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if(renderLabels && gta.game != GAME_GTA_IV) {
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processLabelRendering();
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}
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if(renderItemActionDelay) {
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//logToConsole(LOG_DEBUG, `Item action delay render enabled`);
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if(itemActionDelayEnabled) {
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//logToConsole(LOG_DEBUG, `Item action delay enabled`);
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let finishTime = itemActionDelayStart+itemActionDelayDuration;
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if(sdl.ticks >= finishTime) {
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logToConsole(LOG_DEBUG, `Item action delay finish time reached`);
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itemActionDelayEnabled = false;
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itemActionDelayDuration = 0;
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itemActionDelayStart = 0;
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triggerNetworkEvent("ag.itemActionDelayComplete");
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} else {
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let currentTick = sdl.ticks-itemActionDelayStart;
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let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
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let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
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logToConsole(LOG_DEBUG, `Item action delay in progress - Current: ${currentTick}/${itemActionDelayDuration} (${progressPercent}%) - Width: ${width}/${itemActionDelaySize.x}`);
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||||
let backgroundColour = toColour(0, 0, 0, Math.floor(255.0*alpha));
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drawing.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-2, itemActionDelayPosition.y-(itemActionDelaySize.y/2)], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
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||||
drawing.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
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||||
}
|
||||
}
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||||
}
|
||||
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||||
if(usingSkinSelector) {
|
||||
if(skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
|
||||
skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, gta.height-100], gta.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
|
||||
skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, gta.height-65], gta.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function openAllGarages() {
|
||||
switch(gta.game) {
|
||||
case GAME_GTA_III:
|
||||
for(let i=0;i<=26;i++) {
|
||||
openGarage(i);
|
||||
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
|
||||
}
|
||||
break;
|
||||
|
||||
case GAME_GTA_VC:
|
||||
for(let i=0;i<=32;i++) {
|
||||
openGarage(i);
|
||||
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
|
||||
}
|
||||
break;
|
||||
|
||||
case GAME_GTA_SA:
|
||||
for(let i=0;i<=44;i++) {
|
||||
openGarage(i);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function closeAllGarages() {
|
||||
switch(gta.game) {
|
||||
case GAME_GTA_III:
|
||||
for(let i=0;i<=26;i++) {
|
||||
closeGarage(i);
|
||||
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
|
||||
}
|
||||
break;
|
||||
|
||||
case GAME_GTA_VC:
|
||||
for(let i=0;i<=32;i++) {
|
||||
closeGarage(i);
|
||||
gta.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
|
||||
}
|
||||
break;
|
||||
|
||||
case GAME_GTA_SA:
|
||||
for(let i=0;i<=44;i++) {
|
||||
closeGarage(i);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.freeze", function(state) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting frozen state to ${state}`);
|
||||
gui.showCursor(state, !state);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.control", function(controlState, cursorState = false) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting control state to ${controlState} (Cursor: ${cursorState})`);
|
||||
controlsEnabled = controlState;
|
||||
localPlayer.invincible = true;
|
||||
localPlayer.collisionsEnabled = controlState;
|
||||
localPlayer.invincible = false;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.fadeCamera", function(state, time) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Fading camera ${(state)?"in":"out"} for ${time} seconds`);
|
||||
gta.fadeCamera(state, time);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addEventHandler("OnPedWasted", function(event, wastedPed, killerPed, weapon, pedPiece) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Ped ${wastedPed.name} died`);
|
||||
wastedPed.clearWeapons();
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showBusStop", function(position, colour) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Showing bus stop`);
|
||||
if(gta.game == GAME_GTA_SA) {
|
||||
jobRouteStopSphere = gta.createPickup(1318, position, 1);
|
||||
} else {
|
||||
jobRouteStopSphere = gta.createSphere(position, 3);
|
||||
jobRouteStopSphere.colour = colour;
|
||||
}
|
||||
|
||||
jobRouteStopBlip = gta.createBlip(position, 0, 2, colour);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.snow", function(fallingSnow, groundSnow) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting falling snow to ${fallingSnow} and ground snow to ${groundSnow}`);
|
||||
if(!isNull(snowing)) {
|
||||
snowing = fallingSnow;
|
||||
forceSnowing(groundSnow);
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.money", function(amount) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting local player money`);
|
||||
localPlayer.money = amount;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.removeWorldObject", function(model, position, range) {
|
||||
logToConsole(LOG_DEBUG, `Removing world object ${model} at X: ${position.x}, Y: ${position.x}, Z: ${position.x} with range of ${range}`);
|
||||
gta.removeWorldObject(model, position, range);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.excludeGroundSnow", function(model) {
|
||||
logToConsole(LOG_DEBUG, `Disabling ground snow for object model ${model}`);
|
||||
groundSnow.excludeModel(model);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addEventHandler("OnLocalPlayerEnterSphere", function(event, sphere) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Local player entered sphere`);
|
||||
if(sphere == jobRouteStopSphere) {
|
||||
enteredJobRouteSphere();
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.smallGameMessage", function(text, colour, duration) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Showing small game message '${text}' for ${duration}ms`);
|
||||
if(smallGameMessageText != "") {
|
||||
clearTimeout(smallGameMessageTimer);
|
||||
}
|
||||
|
||||
smallGameMessageColour = colour;
|
||||
smallGameMessageText = text;
|
||||
|
||||
smallGameMessageTimer = setTimeout(function() {
|
||||
smallGameMessageText = "";
|
||||
smallGameMessageColour = COLOUR_WHITE;
|
||||
smallGameMessageTimer = null;
|
||||
}, duration);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function enteredJobRouteSphere() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Entered job route sphere`);
|
||||
triggerNetworkEvent("ag.arrivedAtBusStop");
|
||||
destroyElement(jobRouteStopSphere);
|
||||
destroyElement(jobRouteStopBlip);
|
||||
jobRouteStopSphere = null;
|
||||
jobRouteStopBlip = null;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.jobType", function(tempJobType) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Set local player job type to ${tempJobType}`);
|
||||
localPlayerJobType = tempJobType;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.working", function(tempWorking) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting working state to ${tempWorking}`);
|
||||
localPlayerWorking = tempWorking;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.spawned", function(client, state) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Setting spawned state to ${state}`);
|
||||
isSpawned = state;
|
||||
if(state) {
|
||||
if(gta.game == GTA_GAME_III || gta.game == GTA_GAME_VC) {
|
||||
gta.SET_PLAYER_NEVER_GETS_TIRED(gta.GET_PLAYER_ID(), 0);
|
||||
gta.setGameStat(STAT_PROGRESSMADE, 9999);
|
||||
gta.setGameStat(STAT_TOTALPROGRESSINGAME, 9999);
|
||||
}
|
||||
|
||||
if(gta.game == GTA_GAME_SA) {
|
||||
gta.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_DESERT_EAGLE_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_SHOTGUN_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL, 1);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_SPAS12_SHOTGUN_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_MICRO_UZI_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_MP5_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_AK47_SKILL, 400);
|
||||
gta.setGameStat(STAT_WEAPONTYPE_M4_SKILL, 400);
|
||||
gta.setGameStat(STAT_DRIVING_SKILL, 9999);
|
||||
gta.setGameStat(STAT_FAT, 0);
|
||||
gta.setGameStat(STAT_ENERGY, 9999);
|
||||
gta.setGameStat(STAT_CYCLE_SKILL, 9999);
|
||||
gta.setGameStat(STAT_BIKE_SKILL, 9999);
|
||||
gta.setGameStat(STAT_GAMBLING, 9999);
|
||||
gta.setGameStat(STAT_PROGRESS_MADE, 9999);
|
||||
gta.setGameStat(STAT_RESPECT, 0);
|
||||
gta.setGameStat(STAT_RESPECT_TOTAL, 0);
|
||||
gta.setGameStat(STAT_SEX_APPEAL, 0);
|
||||
gta.setGameStat(STAT_STAMINA, 9999);
|
||||
gta.setGameStat(STAT_TOTAL_PROGRESS, 100);
|
||||
gta.setGameStat(STAT_UNDERWATER_STAMINA, 9999);
|
||||
gta.setGameStat(STAT_BODY_MUSCLE, 0);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.weaponDamageEvent", function(clientName, eventType) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Set ${clientName} damage event type to ${eventType}`);
|
||||
weaponDamageEvent[clientName] = eventType;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.weaponDamageEnabled", function(clientName, state) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] ${(state)?"Enabled":"Disabled"} damage from ${clientName}`);
|
||||
weaponDamageEnabled[clientName] = state;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.mouseCamera", function(state) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] ${(state)?"Enabled":"Disabled"} mouse camera`);
|
||||
mouseCameraEnabled = !mouseCameraEnabled;
|
||||
SetStandardControlsEnabled(!mouseCameraEnabled);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.mouseCursor", function(state) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] ${(state)?"Enabled":"Disabled"} mouse cursor`);
|
||||
gui.showCursor(state, !state);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function clearSelfOwnedPeds() {
|
||||
logToConsole(LOG_DEBUG, `Clearing self-owned peds`);
|
||||
getElementsByType(ELEMENT_CIVILIAN).forEach(function(ped) {
|
||||
if(ped.isOwner) {
|
||||
destroyElement(ped);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.set2DRendering", function(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
|
||||
renderHUD = hudState;
|
||||
setHUDEnabled(hudState);
|
||||
|
||||
renderLabels = labelState;
|
||||
renderSmallGameMessage = smallGameMessageState;
|
||||
renderScoreboard = scoreboardState;
|
||||
renderHotBar = hotBarState;
|
||||
renderItemActionDelay = itemActionDelayState;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getLocalPlayerVehicleSeat() {
|
||||
for(let i = 0 ; i <= 4 ; i++) {
|
||||
if(localPlayer.vehicle.getOccupant(i) == localPlayer) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addEventHandler("OnPedInflictDamage", function(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] ${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity}) damaged ${damagedEntity} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity}) at part ${pedPiece} with weapon ${weaponId}`);
|
||||
if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
|
||||
if(damagedEntity.isType(ELEMENT_PLAYER)) {
|
||||
if(damagedEntity == localPlayer) {
|
||||
if(!weaponDamageEnabled[damagerEntity.name]) {
|
||||
event.preventDefault();
|
||||
triggerNetworkEvent("ag.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addEventHandler("OnLocalPlayerExitedVehicle", function(event, vehicle, seat) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Local player exited vehicle`);
|
||||
triggerNetworkEvent("ag.onPlayerExitVehicle");
|
||||
if(inVehicleSeat) {
|
||||
parkedVehiclePosition = false;
|
||||
parkedVehicleHeading = false;
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addEventHandler("OnLocalPlayerEnteredVehicle", function(event, vehicle, seat) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Local player entered vehicle`);
|
||||
triggerNetworkEvent("ag.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
|
||||
|
||||
if(inVehicleSeat == 0) {
|
||||
if(inVehicle.owner != -1) {
|
||||
inVehicle.engine = false;
|
||||
if(!inVehicle.engine) {
|
||||
parkedVehiclePosition = inVehicle.position;
|
||||
parkedVehicleHeading = inVehicle.heading;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.showItemActionDelay", function(duration) {
|
||||
itemActionDelayDuration = duration;
|
||||
itemActionDelayStart = sdl.ticks;
|
||||
itemActionDelayEnabled = true;
|
||||
logToConsole(LOG_DEBUG, `Item action delay started. Duration: ${itemActionDelayDuration}, Start: ${itemActionDelayStart}, Rendering Enabled: ${renderItemActionDelay}`);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getWeaponSlot(weaponId) {
|
||||
return getGameData().weaponSlots[gta.game][weaponId];
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.drunkEffect", function(amount, duration) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Drunk effect set to ${amount} for ${duration}ms`);
|
||||
drunkEffectAmount = 0;
|
||||
drunkEffectDurationTimer = setInterval(function() {
|
||||
drunkEffectAmount = drunkEffectAmount;
|
||||
if(drunkEffectAmount > 0) {
|
||||
gta.SET_MOTION_BLUR(drunkEffectAmount);
|
||||
} else {
|
||||
clearInterval(drunkEffectDurationTimer);
|
||||
drunkEffectDurationTimer = null;
|
||||
}
|
||||
}, 1000);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.clearPedState", function() {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Clearing local ped state`);
|
||||
localPlayer.clearObjective();
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.pedSpeech", function(pedName, speechId) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Making ${pedName}'s ped talk (${speechId})`);
|
||||
gta.SET_CHAR_SAY(int, int)
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.hotbar", function(activeSlot, itemsArray) {
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Main] Updating hotbar`);
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getPedFromNetworkEvent(ped) {
|
||||
//let peds = getPeds();
|
||||
//for(let i in peds) {
|
||||
// if(peds)
|
||||
//}
|
||||
|
||||
return getElementFromId(ped);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.skinSelect", function(state) {
|
||||
if(state) {
|
||||
skinSelectorIndex = getAllowedSkinDataBySkinId(localPlayer.skin);
|
||||
if(localPlayer.skin != getGameData().allowedSkins[getGame()][skinSelectorIndex][0]) {
|
||||
localPlayer.skin = getGameData().allowedSkins[getGame()][skinSelectorIndex][0];
|
||||
}
|
||||
usingSkinSelector = true;
|
||||
let frontCameraPosition = getPosInFrontOfPos(localPlayer.position, localPlayer.heading, 5);
|
||||
gta.setCameraLookAt(frontCameraPosition, localPlayer.position, true);
|
||||
gui.showCursor(true, false);
|
||||
localPlayer.invincible = true;
|
||||
localPlayer.setProofs(true, true, true, true, true);
|
||||
localPlayer.collisionsEnabled = false;
|
||||
} else {
|
||||
usingSkinSelector = false;
|
||||
gta.restoreCamera(true);
|
||||
gui.showCursor(false, true);
|
||||
localPlayer.invincible = false;
|
||||
localPlayer.setProofs(false, false, false, false, false);
|
||||
localPlayer.collisionsEnabled = true;
|
||||
}
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isSnowEnabled() {
|
||||
return (typeof snowing != "undefined");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
addNetworkHandler("ag.health", function(health) {
|
||||
localPlayer.health = health;
|
||||
});
|
||||
|
||||
// ===========================================================================
|
||||
Reference in New Issue
Block a user