Change use of get client to get player from param
This commit is contained in:
@@ -188,7 +188,7 @@ function addClanMemberFlagCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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if(!targetClient) {
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messageClientError(client, "Clan member not found!");
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@@ -225,7 +225,7 @@ function removeClanMemberFlagCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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if(!targetClient) {
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messageClientError(client, "Clan member not found!");
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@@ -107,7 +107,7 @@ function executeClientCodeCommand(command, params, client) {
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}
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let splitParams = params.split(" ");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let targetCode = splitParams.slice(1).join(" ");
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if(!targetClient) {
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@@ -151,7 +151,7 @@ function restartGameModeCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.runCodeFail", function(client, returnTo, code) {
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let returnClient = getClientFromParams(returnTo);
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let returnClient = getPlayerFromParams(returnTo);
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if(!returnClient) {
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return false;
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}
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@@ -163,7 +163,7 @@ addNetworkHandler("ag.runCodeFail", function(client, returnTo, code) {
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.runCodeSuccess", function(client, returnTo, returnVal, code) {
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let returnClient = getClientFromParams(returnTo);
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let returnClient = getPlayerFromParams(returnTo);
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if(!returnClient) {
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return false;
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}
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@@ -88,7 +88,7 @@ function setHouseDescriptionCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function setHouseOwnerCommand(command, params, client) {
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let newHouseOwner = getClientFromParams(params);
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let newHouseOwner = getPlayerFromParams(params);
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let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
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if(!newHouseOwner) {
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@@ -243,20 +243,20 @@ function deleteHouseCommand(command, params, client) {
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}
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tempHouseData = getHouseData(houseId);
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deleteHouse(houseId);
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messageClientSuccess(client, `House '${tempHouseData.description}' deleted!`);
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deleteHouse(houseId, getPlayerData(client).accountData.databaseId);
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}
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// ---------------------------------------------------------------------------
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function deleteHouse(houseId) {
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function deleteHouse(houseId, whoDeleted = 0) {
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let tempHouseData = getServerData().houses[houseId];
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let dbConnection = connectToDatabase();
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let dbQuery = null;
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if(dbConnection) {
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dbQuery = queryDatabase(dbConnection, `UPDATE house_main SET house_deleted = 1 AND house_who_deleted = ${getPlayerData(client).accountData.databaseId} AND house_when_deleted = UNIX_TIMESTAMP() WHERE house_id = ${tempHouseData.databaseId} LIMIT 1`);
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dbQuery = queryDatabase(dbConnection, `UPDATE house_main SET house_deleted = 1 AND house_who_deleted = ${whoDeleted} AND house_when_deleted = UNIX_TIMESTAMP() WHERE house_id = ${tempHouseData.databaseId} LIMIT 1`);
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if(dbQuery) {
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freeDatabaseQuery(dbQuery);
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}
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@@ -19,7 +19,7 @@ function kickClientCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is not connected!");
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return false;
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@@ -46,7 +46,7 @@ function setClientStaffTitleCommand(command, params, client) {
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}
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let splitParams = params.split(" ");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let staffTitle = splitParams.slice(1).join(" ");
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if(!targetClient) {
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@@ -76,7 +76,7 @@ function muteClientCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is not connected!");
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return false;
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@@ -103,7 +103,7 @@ function unMuteClientCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is not connected!");
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return false;
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@@ -129,7 +129,7 @@ function freezeClientCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is not connected!");
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return false;
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@@ -155,7 +155,7 @@ function unFreezeClientCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is not connected!");
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return false;
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@@ -181,7 +181,7 @@ function gotoPlayerCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is not connected!");
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return false;
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@@ -370,7 +370,7 @@ function getPlayerCommand(command, params, client) {
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return false;
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}
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is not connected!");
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return false;
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@@ -407,7 +407,7 @@ function addStaffFlagCommand(command, params, client) {
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}
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let splitParams = params.split("");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let flagName = splitParams[1] || "none";
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if(!targetClient) {
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@@ -441,7 +441,7 @@ function takeStaffFlagCommand(command, params, client) {
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}
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let splitParams = params.split("");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let flagName = splitParams[1] || "none";
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if(!targetClient) {
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@@ -475,7 +475,7 @@ function clearStaffFlagsCommand(command, params, client) {
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}
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let splitParams = params.split("");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let flagName = splitParams[1] || "none";
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if(!targetClient) {
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@@ -521,7 +521,7 @@ function getStaffFlagsCommand(command, params, client) {
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}
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let splitParams = params.split("");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let flagName = splitParams[1] || "none";
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if(!targetClient) {
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@@ -550,7 +550,7 @@ function allStaffFlagsCommand(command, params, client) {
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}
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let splitParams = params.split("");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let flagName = splitParams[1] || "none";
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if(!targetClient) {
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@@ -570,7 +570,7 @@ function givePlayerMoneyCommand(command, params, client) {
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}
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let splitParams = params.split(" ");
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let targetClient = getClientFromParams(splitParams[0]);
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let targetClient = getPlayerFromParams(splitParams[0]);
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let amount = toInteger(splitParams[1]);
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if(!targetClient) {
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@@ -606,7 +606,7 @@ function setVehicleOwnerCommand(command, params, client) {
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}
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let vehicle = getPlayerVehicle(client);
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is invalid or isn't connected!");
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@@ -674,7 +674,7 @@ function removeVehicleOwnerCommand(command, params, client) {
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}
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let vehicle = getPlayerVehicle(client);
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let targetClient = getClientFromParams(params);
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let targetClient = getPlayerFromParams(params);
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if(!targetClient) {
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messageClientError(client, "That player is invalid or isn't connected!");
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