Remove engine workaround

This commit is contained in:
Vortrex
2022-11-07 13:36:22 -06:00
parent 2aefa09340
commit eae9e8266b

View File

@@ -176,10 +176,10 @@ function onPedExitedVehicle(event, ped, vehicle, seat) {
if (areServerElementsSupported()) { if (areServerElementsSupported()) {
if (inVehicleSeat == 0) { if (inVehicleSeat == 0) {
//setVehicleEngine(vehicle.id, false); //setVehicleEngine(vehicle.id, false);
if (!inVehicle.engine) { //if (!inVehicle.engine) {
parkedVehiclePosition = false; // parkedVehiclePosition = false;
parkedVehicleHeading = false; // parkedVehicleHeading = false;
} //}
} }
} }
} }
@@ -216,7 +216,7 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
//parkedVehiclePosition = inVehicle.position; //parkedVehiclePosition = inVehicle.position;
//parkedVehicleHeading = inVehicle.heading; //parkedVehicleHeading = inVehicle.heading;
if (doesEntityDataExist(vehicle, "agrp.server") == true) { if (doesEntityDataExist(vehicle, "agrp.server") == true) {
setVehicleEngine(vehicle.id, false); //setVehicleEngine(vehicle.id, false);
setVehicleEngine(vehicle.id, getEntityData(vehicle, "agrp.engine")); setVehicleEngine(vehicle.id, getEntityData(vehicle, "agrp.engine"));
//setLocalPlayerControlState(false, false); //setLocalPlayerControlState(false, false);
} }