Use entity data utils
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@@ -216,12 +216,11 @@ function createAllJobPickups() {
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pickupCount++;
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getServerData().jobs[i].locations[j].pickup = gta.createPickup(getServerData().jobs[i].pickupModel, getServerData().jobs[i].locations[j].position);
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getServerData().jobs[i].locations[j].pickup.onAllDimensions = false;
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getServerData().jobs[i].locations[j].pickup.setData("ag.owner.type", AG_PICKUP_JOB, false);
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getServerData().jobs[i].locations[j].pickup.setData("ag.owner.id", i, false);
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getServerData().jobs[i].locations[j].pickup.setData("ag.label.type", AG_LABEL_JOB, true);
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getServerData().jobs[i].locations[j].pickup.setData("ag.label.name", getServerData().jobs[i].name, true);
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getServerData().jobs[i].locations[j].pickup.setData("ag.label.jobType", getServerData().jobs[i].databaseId, true);
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//getServerData().jobs[i].locations[j].pickup.interior = getServerData().jobs[i].locations[j].interior;
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setEntityData(getServerData().jobs[i].locations[j].pickup, "ag.owner.type", AG_PICKUP_JOB, false);
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setEntityData(getServerData().jobs[i].locations[j].pickup, "ag.owner.id", j, false);
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setEntityData(getServerData().jobs[i].locations[j].pickup, "ag.label.type", AG_LABEL_JOB, true);
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setEntityData(getServerData().jobs[i].locations[j].pickup, "ag.label.name", getServerData().jobs[i].name, true);
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setEntityData(getServerData().jobs[i].locations[j].pickup, "ag.label.jobType", getServerData().jobs[i].databaseId, true);
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getServerData().jobs[i].locations[j].pickup.dimension = getServerData().jobs[i].locations[j].dimension;
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addToWorld(getServerData().jobs[i].locations[j].pickup);
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@@ -486,7 +485,7 @@ function givePlayerJobEquipment(client, equipmentId) {
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return false;
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}
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let jobId = getPlayerCurrentSubAccount(client).job;
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let jobId = getPlayerJob(client);
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let equipments = getJobData(jobId).equipment;
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for(let i in equipments[equipmentId].weapons) {
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@@ -573,7 +572,17 @@ function stopWorking(client) {
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// ---------------------------------------------------------------------------
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function jobUniformCommand(command, params, client) {
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let jobId = getPlayerCurrentSubAccount(client).job;
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if(!getPlayerJob(client)) {
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messagePlayerError(client, "You don't have a job!");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork at your job location.");
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return false;
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}
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let jobId = getPlayerJob(client);
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let uniforms = getJobData(jobId).uniforms;
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if(areParamsEmpty(params)) {
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@@ -605,7 +614,17 @@ function jobUniformCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function jobEquipmentCommand(command, params, client) {
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let jobId = getPlayerCurrentSubAccount(client).job;
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if(!getPlayerJob(client)) {
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messagePlayerError(client, "You don't have a job!");
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return false;
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}
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if(!isPlayerWorking(client)) {
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messagePlayerError(client, "You are not working! Use /startwork at your job location.");
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return false;
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}
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let jobId = getPlayerJob(client);
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let equipments = getJobData(jobId).equipment;
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if(areParamsEmpty(params)) {
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@@ -681,12 +700,6 @@ function doesPlayerHaveJobType(client, jobType) {
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// ---------------------------------------------------------------------------
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function getJobData(jobId) {
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//for(let i in getServerData().jobs) {
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// if(getServerData().jobs[i].databaseId == jobId) {
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// return getServerData().jobs[i];
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// }
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//}
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if(typeof getServerData().jobs[jobId] != "undefined") {
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return getServerData().jobs[jobId];
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}
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@@ -1264,11 +1277,12 @@ function createJobLocation(jobId, position, interior, dimension) {
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jobLocationData.interior = interior;
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jobLocationData.dimension = dimension;
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jobLocationData.enabled = true;
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jobLocationData.jobIndex = jobId;
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getServerData().jobs[jobId].locations.push(jobLocationData);
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createJobLocationPickup(jobId, getServerData().jobs[jobId].locations.length-1);
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let newSlot = getServerData().jobs[jobId].locations.length-1;
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getServerData().jobs[jobId].locations[newSlot].index = newSlot;
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createJobLocationPickup(jobId, newSlot);
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saveJobLocationToDatabase(jobLocationData);
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}
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@@ -1471,6 +1485,11 @@ function createJobLocationPickup(jobId, locationId) {
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getJobData(jobId).locations[locationId].pickup = gta.createPickup(pickupModelId, getJobData(jobId).locations[locationId].position, getGameConfig().pickupTypes[getServerGame()].job);
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getJobData(jobId).locations[locationId].pickup.dimension = getJobData(jobId).locations[locationId].dimension;
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addToWorld(getJobData(jobId).locations[locationId].pickup);
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setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, "ag.owner.type", AG_PICKUP_JOB, false);
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setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, locationId, false);
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setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, AG_LABEL_JOB, true);
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setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, getServerData().jobs[jobId].name, true);
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setEntityData(getServerData().jobs[jobId].locations[locationId].pickup, getServerData().jobs[jobId].databaseId, true);
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}
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}
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@@ -1491,4 +1510,17 @@ function createJobLocationBlip(jobId, locationId) {
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}
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}
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// ---------------------------------------------------------------------------
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function getPlayerJob(client) {
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let jobDatabaseId = getPlayerCurrentSubAccount(client).job;
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for(let i in getServerData().jobs) {
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if(jobDatabaseId == getServerData().jobs[i].databaseId) {
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return i;
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}
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}
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return false;
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}
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// ---------------------------------------------------------------------------
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