Removed old sync stuff
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@@ -15,43 +15,12 @@ let inVehicle = null;
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// ---------------------------------------------------------------------------
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addEventHandler("onProcess", function(event, deltaTime) {
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//if(gta.game == GAME_GTA_IV) {
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//getVehicles().forEach(function(vehicle) {
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// if(vehicle.isSyncer && getEntityData(vehicle, "ag.syncId") != null) {
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// //console.log(`Syncing vehicle ${getEntityData(vehicle, "ag.syncId")} to server. Pos: ${vehicle.position.x}, ${vehicle.position.y}, ${vehicle.position.z}`);
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// triggerNetworkEvent("ag.veh.sync", getEntityData(vehicle, "ag.syncId"), vehicle.position, vehicle.heading.toFixed(2));
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// }
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//});
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if(localPlayer != null && localPlayer.getData("ag.spawned") != null) {
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if(localPlayer.health <= 0) {
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localPlayer.clearWeapons();
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triggerNetworkEvent("ag.player.death", localPlayer.position, localPlayer.heading.toFixed(2));
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} else {
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triggerNetworkEvent("ag.player.sync", localPlayer.position, localPlayer.heading.toFixed(2));
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/*
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if(localPlayer.vehicle) {
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if(!inVehicle) {
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inVehicle = localPlayer.vehicle;
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(`Entered vehicle ${inVehicle}`);
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if(doesEntityDataExist(vehicle, "ag.syncId")) {
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triggerNetworkEvent("ag.player.vehicle", getEntityData(localPlayer.vehicle, "ag.syncId"));
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//localPlayer.setData("ag.vehicle", localPlayer.vehicle);
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}
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}
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} else {
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if(inVehicle != null) {
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console.log(`Exited vehicle ${inVehicle}`);
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triggerNetworkEvent("ag.player.vehicle", -1);
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//localPlayer.removeData("ag.vehicle", localPlayer.vehicle);
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inVehicle = null;
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}
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}
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*/
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}
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if(localPlayer != null && localPlayer.getData("ag.spawned") != null) {
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if(localPlayer.health <= 0) {
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localPlayer.clearWeapons();
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triggerNetworkEvent("ag.player.death", localPlayer.position, localPlayer.heading.toFixed(2));
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}
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//}
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}
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});
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// ---------------------------------------------------------------------------
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