Use player pos util

This commit is contained in:
Vortrex
2021-03-04 04:43:49 -06:00
parent 6ee48ca565
commit f240d5dbd8

View File

@@ -128,7 +128,7 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
// ---------------------------------------------------------------------------
function whisperToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance);
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
//if(clients[i] != client) {
messagePlayerWhisper(clients[i], client, messageText);
@@ -139,7 +139,7 @@ function whisperToNearbyPlayers(client, messageText) {
// ---------------------------------------------------------------------------
function shoutToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance);
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
messagePlayerShout(clients[i], client, messageText);
@@ -150,7 +150,7 @@ function shoutToNearbyPlayers(client, messageText) {
// ---------------------------------------------------------------------------
function doActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance);
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
messagePlayerDoAction(clients[i], client, messageText);
@@ -161,7 +161,7 @@ function doActionToNearbyPlayers(client, messageText) {
// ---------------------------------------------------------------------------
function meActionToNearbyPlayers(client, messageText) {
let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance);
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
for(let i in clients) {
//if(clients[i].index != client.index) {
messagePlayerMeAction(clients[i], client, messageText);