Use player pos util
This commit is contained in:
@@ -128,7 +128,7 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
function whisperToNearbyPlayers(client, messageText) {
|
function whisperToNearbyPlayers(client, messageText) {
|
||||||
let clients = getClientsInRange(client.player.position, getGlobalConfig().talkDistance);
|
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
|
||||||
for(let i in clients) {
|
for(let i in clients) {
|
||||||
//if(clients[i] != client) {
|
//if(clients[i] != client) {
|
||||||
messagePlayerWhisper(clients[i], client, messageText);
|
messagePlayerWhisper(clients[i], client, messageText);
|
||||||
@@ -139,7 +139,7 @@ function whisperToNearbyPlayers(client, messageText) {
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
function shoutToNearbyPlayers(client, messageText) {
|
function shoutToNearbyPlayers(client, messageText) {
|
||||||
let clients = getClientsInRange(client.player.position, getGlobalConfig().shoutDistance);
|
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().shoutDistance);
|
||||||
for(let i in clients) {
|
for(let i in clients) {
|
||||||
//if(clients[i].index != client.index) {
|
//if(clients[i].index != client.index) {
|
||||||
messagePlayerShout(clients[i], client, messageText);
|
messagePlayerShout(clients[i], client, messageText);
|
||||||
@@ -150,7 +150,7 @@ function shoutToNearbyPlayers(client, messageText) {
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
function doActionToNearbyPlayers(client, messageText) {
|
function doActionToNearbyPlayers(client, messageText) {
|
||||||
let clients = getClientsInRange(client.player.position, getGlobalConfig().doActionDistance);
|
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().doActionDistance);
|
||||||
for(let i in clients) {
|
for(let i in clients) {
|
||||||
//if(clients[i].index != client.index) {
|
//if(clients[i].index != client.index) {
|
||||||
messagePlayerDoAction(clients[i], client, messageText);
|
messagePlayerDoAction(clients[i], client, messageText);
|
||||||
@@ -161,7 +161,7 @@ function doActionToNearbyPlayers(client, messageText) {
|
|||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
function meActionToNearbyPlayers(client, messageText) {
|
function meActionToNearbyPlayers(client, messageText) {
|
||||||
let clients = getClientsInRange(client.player.position, getGlobalConfig().meActionDistance);
|
let clients = getClientsInRange(getPlayerPosition(client), getGlobalConfig().meActionDistance);
|
||||||
for(let i in clients) {
|
for(let i in clients) {
|
||||||
//if(clients[i].index != client.index) {
|
//if(clients[i].index != client.index) {
|
||||||
messagePlayerMeAction(clients[i], client, messageText);
|
messagePlayerMeAction(clients[i], client, messageText);
|
||||||
|
|||||||
Reference in New Issue
Block a user