Fix invalid session ID when saving
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@@ -361,14 +361,14 @@ function isConsole(client) {
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function updateConnectionLogOnQuit(client, quitReasonId) {
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if(getPlayerData(client) != false) {
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quickDatabaseQuery(`UPDATE conn_main SET conn_when_disconnect=NOW(), conn_how_disconnect=${quitReasonId} WHERE conn_id = ${getPlayerData(client).connectionId}`);
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quickDatabaseQuery(`UPDATE conn_main SET conn_when_disconnect=NOW(), conn_how_disconnect=${quitReasonId} WHERE conn_id = ${getPlayerData(client).sessionId}`);
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}
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}
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// ===========================================================================
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function updateConnectionLogOnAuth(client, authId) {
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quickDatabaseQuery(`UPDATE conn_main SET conn_auth=${authId} WHERE conn_id = ${getPlayerData(client).connectionId}`);
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quickDatabaseQuery(`UPDATE conn_main SET conn_auth=${authId} WHERE conn_id = ${getPlayerData(client).sessionId}`);
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}
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// ===========================================================================
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@@ -379,7 +379,7 @@ function updateConnectionLogOnClientInfoReceive(client, clientVersion, screenWid
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let safeClientVersion = escapeDatabaseString(dbConnection, clientVersion);
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let safeScreenWidth = escapeDatabaseString(dbConnection, toString(screenWidth));
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let safeScreenHeight = escapeDatabaseString(dbConnection, toString(screenHeight));
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quickDatabaseQuery(`UPDATE conn_main SET conn_client_version='${safeClientVersion}', conn_screen_width='${safeScreenWidth}', conn_screen_height='${safeScreenHeight}' WHERE conn_id = ${getPlayerData(client).connectionId}`);
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quickDatabaseQuery(`UPDATE conn_main SET conn_client_version='${safeClientVersion}', conn_screen_width='${safeScreenWidth}', conn_screen_height='${safeScreenHeight}' WHERE conn_id = ${getPlayerData(client).sessionId}`);
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}
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}
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@@ -453,12 +453,12 @@ async function triggerWebHook(webHookURL, payloadData) {
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function clearTemporaryVehicles() {
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let vehicles = getElementsByType(ELEMENT_VEHICLE);
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for(let i in vehicles) {
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if(vehicles[i].owner == -1) {
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if(!getVehicleData(vehicles[i])) {
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if(isVehicleUnoccupied(vehicles[i])) {
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destroyElement(vehicles[i]);
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}
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if(!getVehicleData(vehicles[i])) {
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let occupants = vehicles[i].getOccupants();
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for(let j in occupants) {
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destroyGameElement(occupants[j]);
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}
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destroyGameElement(vehicles[i]);
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}
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}
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}
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