Force player pos/heading when in skin select
This commit is contained in:
@@ -19,6 +19,9 @@ let usingSkinSelector = false;
|
||||
let usingNewCharacterSkinSelector = false;
|
||||
let skinSelectorIndex = 0;
|
||||
|
||||
let skinSelectPosition = null;
|
||||
let skinSelectHeading = null;
|
||||
|
||||
let newCharacterSkinSelectPedPosition = [
|
||||
[],
|
||||
[139.54, -903.00, 26.16],
|
||||
@@ -119,7 +122,7 @@ function toggleSkinSelect(state) {
|
||||
} else {
|
||||
usingSkinSelector = false;
|
||||
//gta.restoreCamera(true);
|
||||
//gui.showCursor(false, true);
|
||||
gui.showCursor(false, true);
|
||||
localPlayer.invincible = false;
|
||||
localPlayer.setProofs(false, false, false, false, false);
|
||||
localPlayer.collisionsEnabled = true;
|
||||
|
||||
Reference in New Issue
Block a user