Merge branch 'nightly'

This commit is contained in:
Vortrex
2022-08-13 13:09:35 -05:00
140 changed files with 15498 additions and 13308 deletions

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@@ -14,7 +14,8 @@
### Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.
* Procedurally generated?
---
* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
### Bouncers
* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
---
### Background ambience.
* Anonymous city traffic and pedestrians
@@ -51,9 +52,9 @@
### Vehicle Towing
* Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
* Universal command to tow/release a vehicle ( /tow ).
* Attach to nearest vehicle.
* Try attach to nearest vehicle.
---
### Item System
### Item System (FINISHED)
* Several item types, including armour, skins, weapons, drugs, materials, and more.
* Items can be dropped and picked up.
* Items can be stored in a vehicle trunk or dash compartment.
@@ -68,21 +69,21 @@
* If all are full, have a waiting list.
* Allow people to go in and lay on a bed to heal (or use a check-in system)
---
### Several NPC's
### Several NPC's (NEEDS SPAWNED)
* Paramedics/Doctors at hospitals,
* LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
* Jail guard
* Interactive. Go up and talk to them for responses etc
---
### Use permissions/flag system for everything.
### Use permissions/flag system for everything (FINISHED)
* Admin abilities
* Moderation (muted/frozen/etc)
* LEO abilities
* LEO abilities (skipped for now)
* Clan abilities
* Account Settings
* etc
---
### Interiors
### Interiors (FINISHED)
* For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?)
---
### Stealable skins.
@@ -174,8 +175,6 @@
* Concealable smaller weapon.
* Officers usually have a utility belt. Allow it to hold equipment as well.
---
###
---
### Vehicle Trunks
* Can hold tied up players/peds
* Can hold items
@@ -230,10 +229,10 @@
* Tweakers
* Bouncers
---
### Accents
### Accents (FINISHED)
* Shown before message ... "[Japanese] John Smith says: hello"
* Pre-set accent choices
* Custom accent
* Custom accent (skipped for now)
---
### Speakerphone
* While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.
@@ -333,7 +332,8 @@
---
### Pointing
* Key to point sort of like FiveM has.
* Use a 3D primitive on the spot thats pointed to, if no anim available.
* Use a 3D primitive on the spot thats pointed to.
* Use pointing (finger?) animation if available
---
### Multi-command one-liners
Obviously this would still be using slashes for commands still. The way this works is simple: Every command returns a value `{RETURN}`, and provides indexed numerical references to it's args that can be *piped* to another command `{1}`, `{2}`, etc. For example, the /tempveh command adds a vehicle and provides both a reference to the vehicle itself (`{RETURN}`) and a reference to it's only argument (`{1}`). Some commands already implement a final, optional command to override the default chosen entity to act on (for example, `/bizname Some Business 3` will set business ID 3's name instead of the closest business to the player. Only works for staff with the manageBusinesses permission or if the player using it owns or is in the clan that owns business ID 3 and has the ability to set it's name. So this: `/tempveh infernus | /vehrgb 0 0 0 0 {RETURN} | /vehrgb 1 {2} {3} {4} {RETURN}` Would spawn a temporary infernus and immediately set both colours as completely black RGB values.
@@ -350,20 +350,20 @@ Obviously this would still be using slashes for commands still. The way this wor
* Ice cream cone
* Cotton Candy
* Snow cone
* Misc
* Gas Can
---
### Quick Reply
### Quick Reply (FINISHED)
* When somebody sends a private message, use /reply to quickly reply without having to find their ID to use the private message command
---
### Item management commands
### Item management commands (ALMOST FINISHED)
* Item Types
* Create
* Set base price
* Set model
* Set drop position offset
* Set drop rotation offset
* Set forward
---
### Tutorial
* Pick up item (grab bottle of beer off ground)
@@ -378,4 +378,22 @@ Obviously this would still be using slashes for commands still. The way this wor
### Animation/emote, action, and message menu wheels
So with new Steam Deck being available now, and all the other attempts to use mobile devices that either emulate or stream the older GTA PC games, I figure we'd need a way for players to interact with each other using them. Roleplay is usually a very chat-oriented gamemode, but I can probably make things easier with simple controls. Also customizable messages, animations, and actions for each menu/wheel slot
The inventory system is already planned to use a hotbar/wheel but I don't have all the images for it yet
---
---
### Fishing
* Fishing works near water or on a boat (I have a way to detect both)
* Use the bat swing anim for casting line, and the crouch anim for applying bait.
* Bait is used same as ammo item for a weapon. Hold the fishing rod, make sure bait is in inventory, and press use (default U) to apply bait.
* Use a "press and hold" key to cast a line to a custom distance. Show progress bar to indicate how far the line will be cast.
* Place a single-use particle effect on the water (distance to front of player) to show where the casted line hits.
* Use particle effects (water spray or splash effect) to display a fish being hooked.
* Slowly move the particle effect to the player to show it being reeled in as the player holds the reel key.
* Random selection of predefined catch items, both junk and fish.
* Player would be wise to bring a bucket or crate to keep the fish in, using existing /take and /put system like any other item.
**This will need extra stuff added to keybinds system for duration key holding**
---
### GPS indicator like the 3D Fallout games
An indicator at the bottom, showing compass direction and a dot or something in the direction of the GPS location. Like an object marker.
In-world indicator too, when player gets close and is in line of sight
---
### Item/Object pickup and move like the 3D Fallout games
Fallout 3 and New Vegas have a neat feature where you can "grab" an object and fling it around while the key is pressed. Could be implemented for items in GTACRP servers

View File

@@ -20,4 +20,7 @@
* Drug growing/manufacturing
---
== Bug Fixes
* Check natives for if player is console (getPlayerPosition, etc)
* Check natives for if player is console (getPlayerPosition, etc)
* Add command to copy account keybinds to other server(s)
* Add command to reset all account keybinds to default

104
meta.xml
View File

@@ -15,7 +15,6 @@
<script src="scripts/client/native/connected.js" type="client" language="javascript" />
<!-- Server Scripts -->
<script src="scripts/server/class.js" type="server" language="javascript" />
<script src="scripts/server/accent.js" type="server" language="javascript" />
<script src="scripts/server/account.js" type="server" language="javascript" />
<script src="scripts/server/animation.js" type="server" language="javascript" />
@@ -23,10 +22,11 @@
<script src="scripts/server/ban.js" type="server" language="javascript" />
<script src="scripts/server/bitflag.js" type="server" language="javascript" />
<script src="scripts/server/business.js" type="server" language="javascript" />
<script src="scripts/server/casino.js" type="server" language="javascript" />
<script src="scripts/server/chat.js" type="server" language="javascript" />
<script src="scripts/server/clan.js" type="server" language="javascript" />
<script src="scripts/server/client.js" type="server" language="javascript" />
<script src="scripts/server/const.js" type="server" language="javascript" />
<script src="scripts/server/crime.js" type="server" language="javascript" />
<script src="scripts/server/database.js" type="server" language="javascript" />
<script src="scripts/server/developer.js" type="server" language="javascript" />
<script src="scripts/server/discord.js" type="server" language="javascript" />
@@ -34,10 +34,13 @@
<script src="scripts/server/email.js" type="server" language="javascript" />
<script src="scripts/server/event.js" type="server" language="javascript" />
<script src="scripts/server/fishing.js" type="server" language="javascript" />
<script src="scripts/server/forensics.js" type="server" language="javascript" />
<script src="scripts/server/gate.js" type="server" language="javascript" />
<script src="scripts/server/gps.js" type="server" language="javascript" />
<script src="scripts/server/gui.js" type="server" language="javascript" />
<script src="scripts/server/help.js" type="server" language="javascript" />
<script src="scripts/server/house.js" type="server" language="javascript" />
<script src="scripts/server/insurance.js" type="server" language="javascript" />
<script src="scripts/server/item.js" type="server" language="javascript" />
<script src="scripts/server/job.js" type="server" language="javascript" />
<script src="scripts/server/keybind.js" type="server" language="javascript" />
@@ -45,9 +48,10 @@
<script src="scripts/server/messaging.js" type="server" language="javascript" />
<script src="scripts/server/misc.js" type="server" language="javascript" />
<script src="scripts/server/npc.js" type="server" language="javascript" />
<script src="scripts/server/netevents.js" type="server" language="javascript" />
<script src="scripts/server/paintball.js" type="server" language="javascript" />
<script src="scripts/server/race.js" type="server" language="javascript" />
<script src="scripts/server/radio.js" type="server" language="javascript" />
<script src="scripts/server/radio.js" type="server" language="javascript" />
<script src="scripts/server/security.js" type="server" language="javascript" />
<script src="scripts/server/staff.js" type="server" language="javascript" />
<script src="scripts/server/subaccount.js" type="server" language="javascript" />
@@ -82,10 +86,55 @@
<file type="client" src="files/fonts/roboto-regular.ttf" />
<file type="client" src="files/fonts/pricedown.ttf" />
<file type="client" src="files/images/skins/none.png" />
<file type="client" src="files/images/mafiac-logo.png" />
<file type="client" src="files/images/gtac-logo.png" />
<!--<file type="client" src="files/images/server-logo.png" />-->
<file type="client" src="files/images/asshat-logo.png" />
<!-- GUI -->
<script src="scripts/client/gui/2fa.js" type="client" language="javascript" />
<script src="scripts/client/gui/bizmgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/changepass.js" type="client" language="javascript" />
<script src="scripts/client/gui/charselect.js" type="client" language="javascript" />
<script src="scripts/client/gui/clanmgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/error.js" type="client" language="javascript" />
<script src="scripts/client/gui/housemgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/info.js" type="client" language="javascript" />
<script src="scripts/client/gui/login.js" type="client" language="javascript" />
<script src="scripts/client/gui/list.js" type="client" language="javascript" />
<script src="scripts/client/gui/newchar.js" type="client" language="javascript" />
<script src="scripts/client/gui/register.js" type="client" language="javascript" />
<script src="scripts/client/gui/resetpass.js" type="client" language="javascript" />
<script src="scripts/client/gui/yesno.js" type="client" language="javascript" />
<script src="scripts/client/gui/localechooser.js" type="client" language="javascript" />
<!-- Client Scripts -->
<script src="scripts/client/afk.js" type="client" language="javascript" />
<script src="scripts/client/animation.js" type="client" language="javascript" />
<script src="scripts/client/business.js" type="client" language="javascript" />
<script src="scripts/client/chat.js" type="client" language="javascript" />
<script src="scripts/client/event.js" type="client" language="javascript" />
<script src="scripts/client/gui.js" type="client" language="javascript" />
<script src="scripts/client/gps.js" type="client" language="javascript" />
<script src="scripts/client/house.js" type="client" language="javascript" />
<script src="scripts/client/item.js" type="client" language="javascript" />
<script src="scripts/client/job.js" type="client" language="javascript" />
<script src="scripts/client/keybind.js" type="client" language="javascript" />
<script src="scripts/client/label.js" type="client" language="javascript" />
<script src="scripts/client/locale.js" type="client" language="javascript" />
<script src="scripts/client/logo.js" type="client" language="javascript" />
<script src="scripts/client/main.js" type="client" language="javascript" />
<script src="scripts/client/messaging.js" type="client" language="javascript" />
<script src="scripts/client/mousecam.js" type="client" language="javascript" />
<script src="scripts/client/nametag.js" type="client" language="javascript" />
<script src="scripts/client/npc.js" type="client" language="javascript" />
<script src="scripts/client/radio.js" type="client" language="javascript" />
<script src="scripts/client/scoreboard.js" type="client" language="javascript" />
<script src="scripts/client/netevents.js" type="client" language="javascript" />
<script src="scripts/client/skin-select.js" type="client" language="javascript" />
<script src="scripts/client/sync.js" type="client" language="javascript" />
<script src="scripts/client/time.nut" type="client" language="squirrel" />
<script src="scripts/client/utilities.js" type="client" language="javascript" />
<script src="scripts/client/vehicle.js" type="client" language="javascript" />
<!-- Locale Files -->
<file type="client" src="config/client/locale.json" />
<file type="client" src="locale/english.json" />
@@ -113,51 +162,6 @@
<file type="client" src="files/images/flags/fi.png" />
<file type="client" src="files/images/flags/ru.png" />
<!-- GUI -->
<script src="scripts/client/gui/login.js" type="client" language="javascript" />
<script src="scripts/client/gui/newchar.js" type="client" language="javascript" />
<script src="scripts/client/gui/charselect.js" type="client" language="javascript" />
<script src="scripts/client/gui/error.js" type="client" language="javascript" />
<script src="scripts/client/gui/info.js" type="client" language="javascript" />
<script src="scripts/client/gui/yesno.js" type="client" language="javascript" />
<script src="scripts/client/gui/register.js" type="client" language="javascript" />
<script src="scripts/client/gui/resetpass.js" type="client" language="javascript" />
<script src="scripts/client/gui/changepass.js" type="client" language="javascript" />
<script src="scripts/client/gui/clanmgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/housemgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/bizmgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/2fa.js" type="client" language="javascript" />
<script src="scripts/client/gui/list.js" type="client" language="javascript" />
<script src="scripts/client/gui/localechooser.js" type="client" language="javascript" />
<!-- Client Scripts -->
<script src="scripts/client/afk.js" type="client" language="javascript" />
<script src="scripts/client/animation.js" type="client" language="javascript" />
<script src="scripts/client/business.js" type="client" language="javascript" />
<script src="scripts/client/chatbox.js" type="client" language="javascript" />
<script src="scripts/client/event.js" type="client" language="javascript" />
<script src="scripts/client/gui.js" type="client" language="javascript" />
<script src="scripts/client/gps.js" type="client" language="javascript" />
<script src="scripts/client/house.js" type="client" language="javascript" />
<script src="scripts/client/item.js" type="client" language="javascript" />
<script src="scripts/client/job.js" type="client" language="javascript" />
<script src="scripts/client/keybind.js" type="client" language="javascript" />
<script src="scripts/client/label.js" type="client" language="javascript" />
<script src="scripts/client/locale.js" type="client" language="javascript" />
<script src="scripts/client/logo.js" type="client" language="javascript" />
<script src="scripts/client/main.js" type="client" language="javascript" />
<script src="scripts/client/messaging.js" type="client" language="javascript" />
<script src="scripts/client/mousecam.js" type="client" language="javascript" />
<script src="scripts/client/nametag.js" type="client" language="javascript" />
<script src="scripts/client/npc.js" type="client" language="javascript" />
<script src="scripts/client/radio.js" type="client" language="javascript" />
<script src="scripts/client/scoreboard.js" type="client" language="javascript" />
<script src="scripts/client/server.js" type="client" language="javascript" />
<script src="scripts/client/skin-select.js" type="client" language="javascript" />
<script src="scripts/client/sync.js" type="client" language="javascript" />
<script src="scripts/client/utilities.js" type="client" language="javascript" />
<script src="scripts/client/vehicle.js" type="client" language="javascript" />
<!-- MexUI -->
<file type="client" src="third-party/mexui/Images/down-arrow.png" />
<script language="javascript" type="client" src="third-party/mexui/mexui.js" />

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: afk.js
// DESC: Provides AFK detection

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: animation.js
// DESC: Provides animation functions and usage
@@ -10,7 +11,7 @@
function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let ped = getElementFromId(pedId);
if(ped == null) {
if (ped == null) {
return false;
}
@@ -18,37 +19,37 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animationData[0]} for ped ${pedId}`);
let freezePlayer = false;
switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD: {
switch (animationData.moveType) {
case AGRP_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_BACK: {
case AGRP_ANIMMOVE_BACK: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_LEFT: {
case AGRP_ANIMMOVE_LEFT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case VRR_ANIMMOVE_RIGHT: {
case AGRP_ANIMMOVE_RIGHT: {
setElementCollisionsEnabled(pedId, false);
if(ped.isSyncer) {
if (ped.isSyncer) {
setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
@@ -60,21 +61,21 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
}
}
if(getGame() < VRR_GAME_GTA_IV) {
if(animationData.animType == VRR_ANIMTYPE_NORMAL || animationData.animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
if (getGame() < AGRP_GAME_GTA_IV) {
if (animationData.animType == AGRP_ANIMTYPE_NORMAL || animationData.animType == AGRP_ANIMTYPE_SURRENDER) {
if (getGame() == AGRP_GAME_GTA_VC || getGame() == AGRP_GAME_GTA_SA) {
ped.clearAnimations();
} else {
ped.clearObjective();
}
ped.addAnimation(animationData.groupId, animationData.animId);
if(ped == localPlayer && freezePlayer == true) {
if (ped == localPlayer && freezePlayer == true) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else if(animationData.animType == VRR_ANIMTYPE_BLEND) {
} else if (animationData.animType == AGRP_ANIMTYPE_BLEND) {
ped.position = ped.position;
ped.blendAnimation(animationData.groupId, animationData.animId, animationData.animSpeed);
}
@@ -89,17 +90,17 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
function forcePedAnimation(pedId, animSlot) {
let ped = getElementFromId(pedId);
if(ped == null) {
if (ped == null) {
return false;
}
let animationData = getAnimationData(animSlot);
if(getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
ped.position = ped.position;
ped.addAnimation(animationData.groupId, animationData.animId);
if(ped == localPlayer) {
if (ped == localPlayer) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
@@ -115,34 +116,24 @@ function forcePedAnimation(pedId, animSlot) {
function makePedStopAnimation(pedId) {
let ped = getElementFromId(pedId);
if(ped == null) {
if (ped == null) {
return false;
}
if(getGame() != VRR_GAME_GTA_IV) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
if (getGame() != AGRP_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_VC || getGame() == AGRP_GAME_GTA_SA) {
ped.clearAnimations();
} else {
ped.clearObjective();
}
}
if(ped == localPlayer) {
if(getGame() != VRR_GAME_GTA_IV) {
if (ped == localPlayer) {
if (getGame() != AGRP_GAME_GTA_IV) {
localPlayer.collisionsEnabled = true;
}
setLocalPlayerControlState(true, false);
}
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {AnimationData} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: business.js
// DESC: Provides business functions and usage
@@ -27,8 +28,8 @@ class BusinessData {
function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
logToConsole(LOG_DEBUG, `[VRR.Business] Received business ${businessId} (${name}) from server`);
if(!areServerElementsSupported()) {
if(getBusinessData(businessId) != false) {
if (!areServerElementsSupported()) {
if (getBusinessData(businessId) != false) {
let businessData = getBusinessData(businessId);
businessData.name = name;
businessData.entrancePosition = entrancePosition;
@@ -38,10 +39,10 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
businessData.hasItems = hasItems;
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(businessData.blipId != -1) {
if (blipModel == -1) {
if (businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -53,18 +54,18 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip is unchanged`);
}
} else {
if(businessData.blipId != -1) {
if (businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ..." : ""}`);
}
} else {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
if (blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -73,9 +74,9 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
} else {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
if(blipModel != -1) {
if (blipModel != -1) {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if(blipId != -1) {
if (blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -100,8 +101,8 @@ function getBusinessData(businessId) {
let businesses = getServerData().businesses;
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
for (let i in businesses) {
if (businesses[i].businessId == businessId) {
return businesses[i];
}
}
@@ -112,7 +113,7 @@ function getBusinessData(businessId) {
// ===========================================================================
function setAllBusinessDataIndexes() {
for(let i in getServerData().businesses) {
for (let i in getServerData().businesses) {
getServerData().businesses[i].index = i;
}
}

235
scripts/client/chat.js Normal file
View File

@@ -0,0 +1,235 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: chatbox.js
// DESC: Provides extra chatbox features
// TYPE: Client (JavaScript)
// ===========================================================================
// ===========================================================================
let chatTimeStampsEnabled = false;
let chatEmojiEnabled = false;
let chatBoxHistory = [];
let bottomMessageIndex = 0;
let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[VRR.Chat]: Initializing chat script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_DEBUG, "[VRR.Chat]: Chat script initialized!");
}
// ===========================================================================
function bindChatBoxKeys() {
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
}
// ===========================================================================
function unBindChatBoxKeys() {
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
}
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour, hour, minute, second) {
logToConsole(LOG_DEBUG, `[VRR.Chat]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
//let timeStamp = findResourceByName("agrp_time").exports.getCurrentUnixTimeStampSquirrel();
hour = fillLeadingZeros(hour, 2);
minute = fillLeadingZeros(minute, 2);
second = fillLeadingZeros(second, 2);
addToChatBoxHistory(messageString, colour, hour, minute, second);
//let unixTimeStampMS = new Date().getTime();
//let timeStampDate = new Date(unixTimeStampMS);
//let timeStampDate = new Date(timeStamp);
//let timeStampText = `${timeStampDate.getHours()}:${timeStampDate.getMinutes()}:${timeStampDate.getSeconds()}`;
let outputString = messageString;
if (chatTimeStampsEnabled == true) {
//timeStampString = `{TIMESTAMPCOLOUR}[${findResourceByName("agrp_time").exports.getTimeStampOutput(timeStamp)}]{MAINCOLOUR}`;
let timeStampString = `{TIMESTAMPCOLOUR}[${hour}:${minute}:${second}] `;
outputString = `${timeStampString}${messageString}`;
}
logToConsole(LOG_DEBUG, `[VRR.Chat]: Changed colours in string: ${outputString}`);
outputString = replaceColoursInMessage(`${outputString}`);
if (chatEmojiEnabled == true) {
logToConsole(LOG_DEBUG, `[VRR.Chat]: Enabled emoji in string: ${outputString}`);
outputString = replaceEmojiInMessage(outputString);
}
if (profanityFilterEnabled == true) {
logToConsole(LOG_DEBUG, `[VRR.Chat]: Removed profanity in string: ${outputString}`);
outputString = replaceProfanityInMessage(outputString);
}
message(outputString, colour);
bottomMessageIndex = chatBoxHistory.length - 1;
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function setChatScrollLines(amount) {
scrollAmount = amount;
}
// ===========================================================================
function setChatTimeStampsState(state) {
chatTimeStampsEnabled = state;
updateChatBox();
}
// ===========================================================================
function setChatEmojiState(state) {
chatEmojiEnabled = state;
updateChatBox();
}
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay * 1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour, hour, minute, second) {
chatBoxHistory.push([messageString, colour, hour, minute, second]);
}
// ===========================================================================
function chatBoxScrollUp() {
if (bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex - scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function chatBoxScrollDown() {
if (bottomMessageIndex < chatBoxHistory.length - 1) {
bottomMessageIndex = bottomMessageIndex + scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function clearChatBox() {
for (let i = 0; i <= maxChatBoxLines; i++) {
message("", COLOUR_WHITE);
}
}
// ===========================================================================
function updateChatBox() {
clearChatBox();
for (let i = bottomMessageIndex - maxChatBoxLines; i <= bottomMessageIndex; i++) {
if (typeof chatBoxHistory[i] != "undefined") {
let outputString = chatBoxHistory[i][0];
if (chatTimeStampsEnabled == true) {
//let timeStampDate = new Date(chatBoxHistory[i][2]);
//let timeStampText = `${timeStampDate.getHours()}:${timeStampDate.getMinutes()}:${timeStampDate.getSeconds()}`;
//let timeStampText = findResourceByName("agrp_time").exports.getTimeStampOutput(chatBoxHistory[i][2]);
let timeStampText = `${chatBoxHistory[i][2]}:${chatBoxHistory[i][3]}:${chatBoxHistory[i][4]}`;
outputString = `{TIMESTAMPCOLOUR}[${timeStampText}]{MAINCOLOUR} ${chatBoxHistory[i][0]}`;
}
outputString = replaceColoursInMessage(outputString);
if (chatEmojiEnabled == true) {
outputString = replaceEmojiInMessage(outputString);
}
if (profanityFilterEnabled == true) {
outputString = replaceProfanityInMessage(outputString);
}
message(outputString, chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if (!gui.cursorEnabled) {
return false;
}
if (!flipped) {
if (deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if (deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if (gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if (chatAutoHideDelay == 0) {
return false;
}
if (getCurrentUnixTimestamp() - chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

View File

@@ -1,171 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: chatbox.js
// DESC: Provides extra chatbox features
// TYPE: Client (JavaScript)
// ===========================================================================
// ===========================================================================
let chatBoxHistory = [];
let bottomMessageIndex = 0;
let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Initializing chatbox script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Chatbox script initialized!");
}
// ===========================================================================
function bindChatBoxKeys() {
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
}
// ===========================================================================
function unBindChatBoxKeys() {
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
}
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
let colouredString = replaceColoursInMessage(messageString);
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Changed colours in string: ${colouredString}`);
addToChatBoxHistory(colouredString, colour);
//if(bottomMessageIndex >= chatBoxHistory.length-1) {
message(colouredString, colour);
bottomMessageIndex = chatBoxHistory.length-1;
//}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function setChatScrollLines(amount) {
scrollAmount = amount;
}
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay*1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour) {
chatBoxHistory.push([messageString, colour]);
}
// ===========================================================================
function chatBoxScrollUp() {
if(bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex-scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function chatBoxScrollDown() {
if(bottomMessageIndex < chatBoxHistory.length-1) {
bottomMessageIndex = bottomMessageIndex+scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function clearChatBox() {
for(let i = 0 ; i <= maxChatBoxLines ; i++) {
message("", COLOUR_WHITE);
}
}
// ===========================================================================
function updateChatBox() {
clearChatBox();
for(let i = bottomMessageIndex-maxChatBoxLines ; i <= bottomMessageIndex ; i++) {
if(typeof chatBoxHistory[i] != "undefined") {
message(chatBoxHistory[i][0], chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if(!gui.cursorEnabled) {
return false;
}
if(!flipped) {
if(deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if(deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if(gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if(chatAutoHideDelay == 0) {
return false;
}
if(getCurrentUnixTimestamp()-chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: content.js
// DESC: Provides connection to extra content resources
@@ -9,10 +10,10 @@
function getCustomImage(imageName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
let image = contentResource.exports.getCustomImage(imageName);
if(image != null) {
if (image != null) {
return image;
}
}
@@ -24,10 +25,10 @@ function getCustomImage(imageName) {
function getCustomFont(fontName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
let font = contentResource.exports.getCustomFont(fontName);
if(font != null) {
if (font != null) {
return font;
}
}
@@ -39,10 +40,10 @@ function getCustomFont(fontName) {
function getCustomAudio(audioName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
let audioFile = contentResource.exports.getCustomAudio(audioName);
if(audioFile != null) {
if (audioFile != null) {
return audioFile;
}
}
@@ -54,8 +55,8 @@ function getCustomAudio(audioName) {
function playCustomAudio(audioName, volume = 0.5, loop = false) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if(contentResource != null) {
if(contentResource.isStarted) {
if (contentResource != null) {
if (contentResource.isStarted) {
contentResource.exports.playCustomAudio(audioName, volume, loop);
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
@@ -9,90 +10,91 @@
function initEventScript() {
logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
addCustomEvents();
addAllEventHandlers();
logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
}
// ===========================================================================
function addCustomEvents() {
addEvent("OnLocalPlayerEnterSphere", 1);
addEvent("OnLocalPlayerExitSphere", 1);
addEvent("OnLocalPlayerEnteredVehicle", 1);
addEvent("OnLocalPlayerExitedVehicle", 1);
addEvent("OnLocalPlayerSwitchWeapon", 2);
}
// ===========================================================================
function addAllEventHandlers() {
bindEventHandler("OnResourceStart", thisResource, onResourceStart);
bindEventHandler("OnResourceReady", thisResource, onResourceReady);
bindEventHandler("OnResourceStop", thisResource, onResourceStop);
addEventHandler("OnResourceStart", onResourceStart);
addEventHandler("OnResourceReady", onResourceReady);
addEventHandler("OnResourceStop", onResourceStop);
addEventHandler("OnProcess", onProcess);
addEventHandler("OnKeyUp", onKeyUp);
addEventHandler("OnDrawnHUD", onDrawnHUD);
addEventHandler("OnPedWasted", onPedWasted);
addEventHandler("OnElementStreamIn", onElementStreamIn);
addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
addEventHandler("OnPedChangeWeapon", onPedChangeWeapon);
addEventHandler("OnPedInflictDamage", onPedInflictDamage);
addEventHandler("OnLostFocus", onLostFocus);
addEventHandler("OnFocus", onFocus);
addEventHandler("OnCameraProcess", onCameraProcess);
addEventHandler("OnMouseWheel", onMouseWheel);
addEventHandler("OnEntityProcess", onEntityProcess);
if (findResourceByName("v-events") != null) {
if (findResourceByName("v-events").isStarted) {
addEventHandler("OnPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("OnPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
}
}
}
// ===========================================================================
function onResourceStart(event, resource) {
sendResourceStartedSignalToServer();
if (resource == thisResource) {
sendResourceStartedSignalToServer();
}
if (resource == findResourceByName("v-events")) {
// Remove and re-add events, in case v-events was loaded after agrp_main
removeEventHandler("OnPedEnteredVehicleEx");
removeEventHandler("OnPedExitedVehicleEx");
removeEventHandler("OnPedEnteredSphereEx");
removeEventHandler("OnPedExitedSphereEx");
addEventHandler("OnPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("OnPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
}
//garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
}
// ===========================================================================
function onResourceStop(event, resource) {
sendResourceStoppedSignalToServer();
if (resource == thisResource) {
sendResourceStoppedSignalToServer();
}
}
// ===========================================================================
function onResourceReady(event, resource) {
sendResourceReadySignalToServer();
if (resource == thisResource) {
sendResourceReadySignalToServer();
}
}
// ===========================================================================
function onProcess(event, deltaTime) {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(!isSpawned) {
if (!isSpawned) {
return false;
}
processSync();
processLocalPlayerControlState();
processLocalPlayerVehicleControlState();
processLocalPlayerSphereEntryExitHandling();
processLocalPlayerVehicleEntryExitHandling();
processJobRouteSphere();
forceLocalPlayerEquippedWeaponItem();
processWantedLevelReset();
processGameSpecifics();
@@ -116,11 +118,11 @@ function onKeyUp(event, keyCode, scanCode, keyModifiers) {
// ===========================================================================
function onDrawnHUD(event) {
if(!renderHUD) {
if (!renderHUD) {
return false;
}
if(localPlayer == null) {
if (!localPlayer) {
return false;
}
@@ -149,11 +151,11 @@ function onElementStreamIn(event, element) {
// ===========================================================================
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
sendNetworkEventToServer("vrr.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
function onPedExitedVehicle(event, ped, vehicle, seat) {
//logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
if(inVehicleSeat) {
if (inVehicleSeat) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
}
@@ -161,18 +163,19 @@ function onLocalPlayerExitedVehicle(event, vehicle, seat) {
// ===========================================================================
function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
function onPedEnteredVehicle(event, ped, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
sendNetworkEventToServer("vrr.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
//if(inVehicleSeat == 0) {
//setVehicleEngine(vehicle, false);
//if(!inVehicle.engine) {
// parkedVehiclePosition = inVehicle.position;
// parkedVehicleHeading = inVehicle.heading;
//}
//}
if (areServerElementsSupported()) {
if (inVehicleSeat == 0) {
setVehicleEngine(vehicle.id, false);
if (!inVehicle.engine) {
parkedVehiclePosition = inVehicle.position;
parkedVehicleHeading = inVehicle.heading;
}
}
}
}
// ===========================================================================
@@ -181,13 +184,13 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
if(!isNull(damagedEntity) && !isNull(damagerEntity)) {
if(damagedEntity.isType(ELEMENT_PLAYER)) {
if(damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
if (damagedEntity.isType(ELEMENT_PLAYER)) {
if (damagedEntity == localPlayer) {
if (!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
sendNetworkEventToServer("vrr.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
}
}
}
@@ -195,17 +198,16 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
// ===========================================================================
function onLocalPlayerEnterSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
if(sphere == jobRouteLocationSphere) {
function onPedEnteredSphere(event, ped, sphere) {
if (sphere == jobRouteLocationSphere) {
enteredJobRouteSphere();
}
}
// ===========================================================================
function onLocalPlayerExitSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
function onPedExitedSphere(event, ped, sphere) {
}
// ===========================================================================
@@ -222,7 +224,7 @@ function onFocus(event) {
// ===========================================================================
function onLocalPlayerSwitchWeapon(oldWeapon, newWeapon) {
function onPedChangeWeapon(event, ped, oldWeapon, newWeapon) {
}
@@ -241,13 +243,7 @@ function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
// ===========================================================================
function onEntityProcess(event, entity) {
if(!isSpawned) {
return false;
}
//if(entity.isType(ELEMENT_PED) && !entity.isType(ELEMENT_PLAYER)) {
// processNPCMovement(entity);
//}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gps.js
// DESC: Provides GPS functions and usage
@@ -17,8 +18,8 @@ let gpsBlipBlinkTimer = null;
function showGPSLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.GPS] Showing gps location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_SA) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
gpsSphere = game.createPickup(1318, position, 1);
} else {
@@ -26,7 +27,7 @@ function showGPSLocation(position, colour) {
gpsSphere.colour = colour;
}
if(gpsBlip != null) {
if (gpsBlip != null) {
destroyElement(gpsBlip);
}
@@ -40,16 +41,16 @@ function showGPSLocation(position, colour) {
function blinkGPSBlip(times, position, colour) {
gpsBlipBlinkTimes = times;
gpsBlipBlinkTimer = setInterval(function() {
if(gpsBlip != null) {
gpsBlipBlinkTimer = setInterval(function () {
if (gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
} else {
gpsBlip = game.createBlip(position, 0, 2, colour);
}
if(gpsBlipBlinkAmount >= gpsBlipBlinkTimes) {
if(gpsBlip != null) {
if (gpsBlipBlinkAmount >= gpsBlipBlinkTimes) {
if (gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gui.js
// DESC: Provides GUI functionality and styles (using MexUI)
@@ -68,12 +69,8 @@ function initGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
loadLocaleConfig();
loadAllLocaleStrings();
resetGUIStrings();
resetLocaleChooserOptions();
sendNetworkEventToServer("vrr.guiReady", true);
sendNetworkEventToServer("agrp.guiReady", true);
};
// ===========================================================================
@@ -108,55 +105,55 @@ function closeAllWindows() {
// ===========================================================================
function isAnyGUIActive() {
if(!guiReady) {
if (!guiReady) {
return false;
}
if(infoDialog.window.shown == true) {
if (infoDialog.window.shown == true) {
return true;
}
if(yesNoDialog.window.shown == true) {
if (yesNoDialog.window.shown == true) {
return true;
}
if(errorDialog.window.shown == true) {
if (errorDialog.window.shown == true) {
return true;
}
if(register.window.shown == true) {
if (register.window.shown == true) {
return true;
}
if(login.window.shown == true) {
if (login.window.shown == true) {
return true;
}
if(newCharacter.window.shown == true) {
if (newCharacter.window.shown == true) {
return true;
}
if(characterSelect.window.shown == true) {
if (characterSelect.window.shown == true) {
return true;
}
if(twoFactorAuth.window.shown == true) {
if (twoFactorAuth.window.shown == true) {
return true;
}
if(listDialog.window.shown == true) {
if (listDialog.window.shown == true) {
return true;
}
if(passwordReset.window.shown == true) {
if (passwordReset.window.shown == true) {
return true;
}
if(passwordChange.window.shown == true) {
if (passwordChange.window.shown == true) {
return true;
}
if(localeChooser.window.shown == true) {
if (localeChooser.window.shown == true) {
return true;
}
@@ -170,7 +167,7 @@ function setGUIColours(red1, green1, blue1, red2, green2, blue2, red3, green3, b
primaryColour = [red1, green1, blue1];
secondaryColour = [red2, green2, blue2];
primaryTextColour = [red3, green3, blue3];
focusedColour = [red1+focusedColourOffset, green1+focusedColourOffset, blue1+focusedColourOffset];
focusedColour = [red1 + focusedColourOffset, green1 + focusedColourOffset, blue1 + focusedColourOffset];
initGUI();
}
@@ -188,38 +185,38 @@ function hideAllGUI() {
function processGUIKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Processing key press: ${keyCode}`);
if(!isAnyGUIActive()) {
if (!isAnyGUIActive()) {
logToConsole(LOG_DEBUG, `[VRR.GUI] GUI is not active. Cancelling keypress processing.`);
return false;
}
if(keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
if (keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is submit (${guiSubmitKey})`);
if(guiSubmitKey != false) {
if (guiSubmitKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling submit key function`);
guiSubmitKey.call();
}
} else if(keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
} else if (keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is left (${guiLeftKey})`);
if(guiLeftKey != false) {
if (guiLeftKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling left key function`);
guiLeftKey.call();
}
} else if(keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
} else if (keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is right (${guiRightKey})`);
if(guiRightKey != false) {
if (guiRightKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling right key function`);
guiRightKey.call();
}
} else if(keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
} else if (keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is down (${guiDownKey})`);
if(guiDownKey != false) {
if (guiDownKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling down key function`);
guiDownKey.call();
}
} else if(keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
} else if (keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is up (${guiUpKey})`);
if(guiUpKey != false) {
if (guiUpKey != false) {
logToConsole(LOG_DEBUG, `[VRR.GUI] Calling up key function`);
guiUpKey.call();
}
@@ -229,8 +226,8 @@ function processGUIKeyPress(keyCode) {
// ===========================================================================
function processToggleGUIKeyPress(keyCode) {
if(keyCode == disableGUIKey) {
sendNetworkEventToServer("vrr.toggleGUI");
if (keyCode == disableGUIKey) {
sendNetworkEventToServer("agrp.toggleGUI");
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: 2fa.js
// DESC: Provides two factor authentication GUI
@@ -21,7 +22,7 @@ let twoFactorAuth = {
function initTwoFactorAuthenticationGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
twoFactorAuth.window = mexui.window(game.width / 2 - 150, game.height / 2 - 129, 300, 258, 'LOGIN', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -38,7 +39,7 @@ function initTwoFactorAuthenticationGUI() {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
twoFactorAuth.window.titleBarIconSize = toVector2(0, 0);
twoFactorAuth.window.titleBarHeight = 0;
twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
@@ -129,7 +130,7 @@ function twoFactorAuthSuccess() {
function checkTwoFactorAuth() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
sendNetworkEventToServer("vrr.2fa", twoFactorAuth.codeInput.lines[0]);
sendNetworkEventToServer("agrp.2fa", twoFactorAuth.codeInput.lines[0]);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bizmgr.js
// DESC: Provides business manager GUI

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: changepass.js
// DESC: Provides change password GUI
@@ -19,8 +20,8 @@ let passwordChange = {
// ===========================================================================
function initChangePasswordGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password change GUI ...`);
passwordChange.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Change Password', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password change GUI ...`);
passwordChange.window = mexui.window(game.width / 2 - 130, game.height / 2 - 125, 300, 250, 'Change Password', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -36,17 +37,17 @@ function initChangePasswordGUI() {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
passwordChange.window.titleBarIconSize = toVector2(0,0);
passwordChange.window.titleBarIconSize = toVector2(0, 0);
passwordChange.window.titleBarHeight = 0;
passwordChange.window.titleBarShown = false;
passwordChange.window.image(85, -10, 140, 140, mainLogoPath, {
passwordChange.window.image(100, 20, 75, 75, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
passwordChange.messageLabel = passwordChange.window.text(20, 75, 260, 20, 'Enter a new password', {
passwordChange.messageLabel = passwordChange.window.text(20, 95, 260, 20, 'Enter a new password', {
main: {
textSize: 10.0,
textAlign: 0.5,
@@ -128,7 +129,7 @@ function passwordChangeFailed(errorMessage) {
function checkChangePassword() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password change with server ...`);
sendNetworkEventToServer("vrr.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
sendNetworkEventToServer("agrp.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
}
// ===========================================================================
@@ -143,7 +144,7 @@ function showChangePasswordGUI(errorMessage) {
mexui.focusedControl = passwordChange.passwordInput;
guiSubmitKey = checkChangePassword;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordChange.window.position.y+passwordChange.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), passwordChange.window.position.y + passwordChange.window.size.y + 20));
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: charselect.js
// DESC: Provides character select GUI
@@ -23,23 +24,23 @@ let characterSelect = {
// ===========================================================================
function initCharacterSelectGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width / 2 - 215, game.height / 2 - 83, 430, 190, 'SELECT CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
title: {
textSize: 12.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 10.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
characterSelect.window.titleBarIconSize = toVector2(0, 0);
characterSelect.window.titleBarIconShown = false;
@@ -171,7 +172,7 @@ function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, ski
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), characterSelect.window.position.y + characterSelect.window.size.y + 20));
}
// ===========================================================================
@@ -186,21 +187,21 @@ function showNewCharacter() {
function selectNextCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
sendNetworkEventToServer("vrr.nextCharacter");
sendNetworkEventToServer("agrp.nextCharacter");
}
// ===========================================================================
function selectPreviousCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
sendNetworkEventToServer("vrr.previousCharacter");
sendNetworkEventToServer("agrp.previousCharacter");
}
// ===========================================================================
function selectThisCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
sendNetworkEventToServer("vrr.selectCharacter");
sendNetworkEventToServer("agrp.selectCharacter");
}
// ===========================================================================
@@ -214,10 +215,10 @@ function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, s
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
if(characterSelect.skinImage != null) {
if (characterSelect.skinImage != null) {
characterSelect.skinImage.remove();
}
characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.skinImage = (getGame() == AGRP_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
@@ -236,11 +237,11 @@ function characterSelectSuccess() {
// ===========================================================================
function getSkinImage(skinId, gameId = getGame()) {
if(skinId < 10) {
if (skinId < 10) {
return `Skin_00${skinId}.png`;
} else if(skinId > 10 && skinId < 100) {
} else if (skinId > 10 && skinId < 100) {
return `Skin_0${skinId}.png`;
} else if(skinId > 100) {
} else if (skinId > 100) {
return `Skin_${skinId}.png`;
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: clanmgr.js
// DESC: Provides clan manager GUI

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: error.js
// DESC: Provides error box GUI
@@ -17,7 +18,7 @@ let errorDialog = {
function initErrorDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'ERROR', {
errorDialog.window = mexui.window(getScreenWidth() / 2 - 200, getScreenHeight() / 2 - 70, 400, 140, 'ERROR', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,

View File

@@ -1,8 +1,9 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: biker.js
// DESC: Provides biker NPC interaction and functionality
// TYPE: Server (JavaScript)
// FILE: 5cardpoker.js
// DESC: Provides 5-card poker games GUI
// TYPE: Client (JavaScript)
// ===========================================================================

View File

@@ -0,0 +1,147 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: betting.js
// DESC: Provides betting GUI (used for multiple casino games)
// TYPE: Client (JavaScript)
// ===========================================================================
let bettingGUI = {
window: null,
amountLabel: null,
fiveThousandLabel: null,
fiveThousandPlusButton: null,
fiveThousandMinusButton: null,
oneThousandLabel: null,
oneThousandPlusButton: null,
oneThousandMinusButton: null,
fiveHundredPlusButton: null,
fiveHundredMinusButton: null,
oneHundredLabel: null,
oneHundredPlusButton: null,
oneHundredMinusButton: null,
fiftyLabel: null,
fiftyPlusButton: null,
fiftyMinusButton: null,
twentyLabel: null,
twentyPlusButton: null,
twentyMinusButton: null,
tenLabel: null,
tenPlusButton: null,
tenMinusButton: null,
fiveLabel: null,
fivePlusButton: null,
fiveMinusButton: null,
oneLabel: null,
onePlusButton: null,
oneMinusButton: null,
}
// ===========================================================================
function initBettingGUI() {
bettingGUI.window = mexui.window(getScreenWidth() / 2 - 125, getScreenHeight() / 2 - 250, 250, 500, 'BETTING', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.window.titleBarIconSize = toVector2(0, 0);
bettingGUI.window.titleBarHeight = 0;
bettingGUI.window.titleBarShown = false;
bettingGUI.amountLabel = bettingGUI.window.text(10, 20, 230, 20, 'Amount: 0', {
main: {
textSize: 20.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.oneLabel = bettingGUI.window.text(10, 50, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.fiveLabel = bettingGUI.window.text(10, 65, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.tenLabel = bettingGUI.window.text(10, 80, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.fiftyLabel = bettingGUI.window.text(10, 95, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.hundredLabel = bettingGUI.window.text(10, 95, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.window.shown = false;
}
// ===========================================================================
function showBettingGUI() {
}
// ===========================================================================

View File

@@ -0,0 +1,49 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: blackjack.js
// DESC: Provides blackjack game GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let blackJackGUI = {
window: null,
dealerHand: [],
playerHand: [],
};
// ===========================================================================
let playerCards = [];
let dealerCards = [];
// ===========================================================================
function initBlackJackGUI() {
// Render a blackjack game in MexUI
//logToConsole(LOG_DEBUG, `[VRR.GUI] Creating blackjack GUI ...`);
blackJackGUI.window = mexui.window(game.width / 2 - 200, game.height - 150, 400, 400, 'Blackjack', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
blackJackGUI.window.titleBarShown = false;
blackJackGUI.window.shown = false;
//logToConsole(LOG_DEBUG, `[VRR.GUI] Created blackjack GUI`);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: housemgr.js
// DESC: Provides house manager GUI

View File

@@ -1,18 +0,0 @@
<html>
<head>
<title>Connected RP: Login</title>
<style type="text/css" rel="stylesheet">
.input-box
{
font-family: "Roboto";
font-size: 14px;
border-style: solid;
border-colour: #0066AA;
border-radius: 2px;
color: #0066AA;
};
</style>
</head>
<body>
</body>
</html>

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: info.js
// DESC: Provides info dialog box GUI
@@ -16,8 +17,8 @@ let infoDialog = {
// ===========================================================================
function initInfoDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'Information', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(getScreenWidth() / 2 - 200, getScreenHeight() / 2 - 70, 400, 140, 'Information', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: list.js
// DESC: Provides simple list GUI
@@ -16,8 +17,8 @@ let listDialog = {
// ===========================================================================
function initListGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
listDialog.window = mexui.window(game.width / 2 - 200, game.height / 2 - 70, 400, 500, 'List', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
@@ -50,21 +51,21 @@ function initListGUI() {
listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
column: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
header: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
header: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha - 50),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
},
cell: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
},
row: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
hover: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: localechooser.js
// DESC: Provides locale chooser GUI
@@ -19,8 +20,8 @@ let flagImageGap = toVector2(5, 5);
// ===========================================================================
function initLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width/2-200, game.height-150, 60, 60, 'Choose a language', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width / 2 - 200, game.height - 150, 60, 60, 'Choose a language', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
@@ -37,6 +38,8 @@ function initLocaleChooserGUI() {
});
localeChooser.window.titleBarShown = false;
localeChooser.window.shown = false;
loadLocaleConfig();
logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
@@ -47,28 +50,38 @@ function initLocaleChooserGUI() {
function closeLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
localeChooser.window.shown = false;
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].shown = false;
}
mexui.setInput(false);
}
// ===========================================================================
function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
if(position.x != 0.0 && position.y != 0.0) {
// Disabled for now until image loading crash can be fixed
return false;
if (position.x != 0.0 && position.y != 0.0) {
localeChooser.window.position = position;
} else {
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
localeChooser.window.position = toVector2((getScreenWidth() / 2) - (localeChooser.window.size.x / 2), getScreenHeight() - 100);
}
//closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
mexui.setInput(true);
localeChooser.window.shown = true;
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].shown = true;
}
}
// ===========================================================================
function toggleLocaleChooserGUI() {
if(localeChooser.window.shown) {
if (localeChooser.window.shown) {
closeLocaleChooserGUI();
} else {
showLocaleChooserGUI();
@@ -78,36 +91,38 @@ function toggleLocaleChooserGUI() {
// ===========================================================================
function localeChooserSetLocale(localeId) {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
sendLocaleSelectToServer(localeId);
}
// ===========================================================================
function resetLocaleChooserOptions() {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
// let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
let tempLocaleOptions = getAvailableLocaleOptions();
localeChooser.window.size = toVector2((tempLocaleOptions.length*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageSize.y+flagImageGap.y*2);
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
localeChooser.window.size = toVector2((tempLocaleOptions.length * (flagImageSize.x + flagImageGap.x)) + flagImageGap.x, flagImageSize.y + flagImageGap.y * 2);
localeChooser.window.position = toVector2((getScreenWidth() / 2) - (localeChooser.window.size.x / 2), getScreenHeight() - 100);
for(let i in localeChooser.flagImages) {
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].remove();
}
for(let i in tempLocaleOptions) {
for (let i in tempLocaleOptions) {
let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
localeChooser.flagImages[i] = localeChooser.window.image((i*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
localeChooser.flagImages[i] = localeChooser.window.image((i * (flagImageSize.x + flagImageGap.x)) + flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
}, function() {
}, function () {
localeChooserSetLocale(tempLocaleOptions[i].id);
});
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
localeChooser.flagImages[i].shown = false;
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
//localeChooser.activeRingImages.push(activeRingImage);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: login.js
// DESC: Provides login GUI
@@ -20,7 +21,7 @@ let login = {
// ===========================================================================
let loginHTML =
`<html>
`<html>
<head>
<title>Asshat Gaming Roleplay: Login</title>
<style type="text/css" rel="stylesheet">
@@ -42,8 +43,8 @@ let loginHTML =
// ===========================================================================
function initLoginGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
login.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 135, 300, 275, 'LOGIN', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -60,7 +61,7 @@ function initLoginGUI() {
borderColour: toColour(0, 0, 0, 0),
},
});
login.window.titleBarIconSize = toVector2(0,0);
login.window.titleBarIconSize = toVector2(0, 0);
login.window.titleBarHeight = 0;
login.window.titleBarShown = false;
@@ -157,7 +158,7 @@ function showLoginGUI() {
mexui.focusedControl = login.passwordInput;
guiSubmitKey = checkLogin;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), login.window.position.y + login.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
@@ -165,7 +166,7 @@ function showLoginGUI() {
function checkLogin() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
sendNetworkEventToServer("vrr.checkLogin", login.passwordInput.lines[0]);
sendNetworkEventToServer("agrp.checkLogin", login.passwordInput.lines[0]);
}
// ===========================================================================
@@ -191,7 +192,7 @@ function switchToPasswordResetGUI() {
//closeAllWindows();
//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
//showResetPasswordGUI();
sendNetworkEventToServer("vrr.checkResetPassword", "");
sendNetworkEventToServer("agrp.checkResetPassword", "");
return false;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: newchar.js
// DESC: Provides new character creation GUI
@@ -20,7 +21,7 @@ let newCharacter = {
function initNewCharacterGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
newCharacter.window = mexui.window(getScreenWidth() / 2 - 130, getScreenHeight() / 2 - 115, 300, 230, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -122,7 +123,7 @@ function newCharacterFailed(errorMessage) {
newCharacter.firstNameInput.text = "";
newCharacter.lastNameInput.text = "";
if(!newCharacter.window.shown) {
if (!newCharacter.window.shown) {
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
@@ -135,15 +136,15 @@ function newCharacterFailed(errorMessage) {
function checkNewCharacter() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
if(newCharacter.firstNameInput.lines[0].length < 2) {
if (newCharacter.firstNameInput.lines[0].length < 2) {
return false;
}
if(newCharacter.lastNameInput.lines[0].length < 2) {
if (newCharacter.lastNameInput.lines[0].length < 2) {
return false;
}
sendNetworkEventToServer("vrr.checkNewCharacter",
sendNetworkEventToServer("agrp.checkNewCharacter",
newCharacter.firstNameInput.lines[0],
newCharacter.lastNameInput.lines[0],
);
@@ -160,7 +161,7 @@ function showNewCharacterGUI() {
mexui.focusedInput = newCharacter.firstNameInput;
guiSubmitKey = checkNewCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), newCharacter.window.position.y + newCharacter.window.size.y + 20));
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: register.js
// DESC: Provides account registration GUI
@@ -20,8 +21,8 @@ let register = {
// ===========================================================================
function initRegisterGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
register.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 150, 300, 300, 'Register', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -37,7 +38,7 @@ function initRegisterGUI() {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
register.window.titleBarIconSize = toVector2(0,0);
register.window.titleBarIconSize = toVector2(0, 0);
register.window.titleBarHeight = 0;
register.window.titleBarShown = false;
@@ -148,7 +149,7 @@ function registrationFailed(errorMessage) {
function checkRegistration() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
sendNetworkEventToServer("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
sendNetworkEventToServer("agrp.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
}
// ===========================================================================
@@ -162,7 +163,7 @@ function showRegistrationGUI() {
mexui.focusedControl = register.passwordInput;
guiSubmitKey = checkRegistration;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), register.window.position.y + register.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: resetpass.js
// DESC: Provides password reset GUI
@@ -20,8 +21,8 @@ let passwordReset = {
// ===========================================================================
function initResetPasswordGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
passwordReset.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'RESET PASSWORD', {
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
passwordReset.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 135, 300, 275, 'RESET PASSWORD', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -38,7 +39,7 @@ function initResetPasswordGUI() {
borderColour: toColour(0, 0, 0, 0),
},
});
passwordReset.window.titleBarIconSize = toVector2(0,0);
passwordReset.window.titleBarIconSize = toVector2(0, 0);
passwordReset.window.titleBarHeight = 0;
passwordReset.window.titleBarShown = false;
@@ -82,7 +83,7 @@ function initResetPasswordGUI() {
});
passwordReset.emailInput.placeholder = "Email";
passwordReset.resetPasswordButton = passwordReset.window.button(180, 240, 100, 15, 'RESET PASSWORD', {
passwordReset.resetPasswordButton = passwordReset.window.button(20, 205, 260, 30, 'RESET PASSWORD', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
@@ -134,15 +135,15 @@ function showResetPasswordGUI() {
mexui.focusedControl = passwordReset.emailInput;
guiSubmitKey = checkResetPassword;
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordReset.window.position.y+passwordReset.window.size.y+20));
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), passwordReset.window.position.y + passwordReset.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
// ===========================================================================
function checkResetPassword() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server ...`);
sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server (${passwordReset.emailInput.lines[0]}) ...`);
sendNetworkEventToServer("agrp.checkResetPassword", passwordReset.emailInput.lines[0]);
}
// ===========================================================================
@@ -157,12 +158,12 @@ function resetPasswordFailed(errorMessage) {
// ===========================================================================
function resetPasswordCodeInputGUI() {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
closeAllWindows();
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordCodeInputLabel");
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordReset.emailInput.text = "";
passwordReset.emailInput.lines[0] = "";
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordCodePlaceholder");
guiSubmitKey = checkResetPassword;
@@ -172,7 +173,7 @@ function resetPasswordCodeInputGUI() {
// ===========================================================================
function resetPasswordEmailInputGUI() {
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset request was approved. Asking for email ...`);
logToConsole(LOG_DEBUG | LOG_WARN, `[VRR.GUI] Server reports password reset request was approved. Asking for email ...`);
closeAllWindows();
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordConfirmEmailLabel");
@@ -188,8 +189,8 @@ function resetPasswordEmailInputGUI() {
function switchToLoginGUI() {
guiSubmitKey = false;
closeAllWindows();
showLoginGUI();
closeAllWindows();
showLoginGUI();
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: yesno.js
// DESC: Provides yes/no prompt dialog GUI
@@ -9,17 +10,17 @@
let yesNoDialog = {
window: null,
messageLabel: null,
yesButton: null,
noButton: null,
window: null,
messageLabel: null,
yesButton: null,
noButton: null,
};
// ===========================================================================
function initYesNoDialogGUI() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
yesNoDialog.window = mexui.window(game.width / 2 - 200, game.height / 2 - 70, 400, 140, 'Question', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -79,37 +80,37 @@ function initYesNoDialogGUI() {
// ===========================================================================
function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
yesNoDialog.messageLabel.text = "";
yesNoDialog.yesButton.text = "";
yesNoDialog.noButton.text = "";
yesNoDialog.window.title = "";
yesNoDialog.messageLabel.text = "";
yesNoDialog.yesButton.text = "";
yesNoDialog.noButton.text = "";
yesNoDialog.window.title = "";
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.yesButton.text = yesButtonText;
yesNoDialog.noButton.text = noButtonText;
yesNoDialog.window.title = promptTitle;
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.yesButton.text = yesButtonText;
yesNoDialog.noButton.text = noButtonText;
yesNoDialog.window.title = promptTitle;
yesNoDialog.window.shown = true;
yesNoDialog.window.shown = true;
}
// ===========================================================================
function yesNoDialogAnswerNo() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
sendNetworkEventToServer("vrr.promptAnswerNo");
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
sendNetworkEventToServer("agrp.promptAnswerNo");
closeAllWindows();
}
// ===========================================================================
function yesNoDialogAnswerYes() {
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
sendNetworkEventToServer("vrr.promptAnswerYes");
closeAllWindows();
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
sendNetworkEventToServer("agrp.promptAnswerYes");
closeAllWindows();
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: house.js
// DESC: Provides house functions and usage
@@ -25,8 +26,8 @@ class HouseData {
function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
if(!areServerElementsSupported()) {
if(getHouseData(houseId) != false) {
if (!areServerElementsSupported()) {
if (getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.description = description;
houseData.entrancePosition = entrancePosition;
@@ -35,10 +36,10 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
houseData.hasInterior = hasInterior;
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(houseData.blipId != -1) {
if (blipModel == -1) {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -48,18 +49,18 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
}
} else {
if(houseData.blipId != -1) {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
natives.setBlipMarkerLongDistance(houseData.blipId, false);
natives.setBlipAsShortRange(houseData.blipId, true);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ..." : ""}`);
}
} else {
let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
if(blipId != -1) {
if (blipId != -1) {
houseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -68,9 +69,9 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
} else {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
if(blipModel != -1) {
if (blipModel != -1) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if(blipId != -1) {
if (blipId != -1) {
tempHouseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -89,10 +90,10 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
* @param {number} houseId - The ID of the house (initially provided by server)
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
function getHouseData(houseId) {
let houses = getServerData().houses;
for(let i in houses) {
if(houses[i].houseId == houseId) {
for (let i in houses) {
if (houses[i].houseId == houseId) {
return houses[i];
}
}
@@ -103,7 +104,7 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
// ===========================================================================
function setAllHouseDataIndexes() {
for(let i in getServerData().houses) {
for (let i in getServerData().houses) {
getServerData().houses[i].index = i;
}
}

View File

@@ -1,34 +0,0 @@
// For RAGEMP only
// Shared Scripts
require("../scripts/shared/const.js");
require("../scripts/shared/utilities.js");
require("../scripts/shared/gamedata.js");
// Multiplayer Mod (Wrapped Natives)
require("scripts/client/native/ragemp.js");
// Client Scripts
require("scripts/client/gui.js");
require("scripts/client/main.js");
require("scripts/client/nametag.js");
require("scripts/client/sync.js");
require("scripts/client/scoreboard.js");
require("scripts/client/keybind.js");
require("scripts/client/chatbox.js");
require("scripts/client/label.js");
require("scripts/client/skin-select.js");
require("scripts/client/server.js");
require("scripts/client/job.js");
require("scripts/client/event.js");
require("scripts/client/item.js");
require("scripts/client/utilities.js");
require("scripts/client/messaging.js");
require("scripts/client/logo.js");
require("scripts/client/afk.js");
require("scripts/client/mousecam.js");
require("scripts/client/radio.js");
require("scripts/client/animation.js");
// Startup
require("scripts/client/startup.js");

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: item.js
// DESC: Provides item action and hotbar functions
@@ -10,7 +11,7 @@
let itemActionDelayDuration = 0;
let itemActionDelayStart = 0;
let itemActionDelayEnabled = false;
let itemActionDelayPosition = toVector2(game.width/2-100, game.height-10);
let itemActionDelayPosition = toVector2(game.width / 2 - 100, game.height - 10);
let itemActionDelaySize = toVector2(200, 5);
// ===========================================================================
@@ -23,22 +24,22 @@ function initItemScript() {
// ===========================================================================
function processItemActionRendering() {
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
if (renderItemActionDelay) {
if (itemActionDelayEnabled) {
let finishTime = itemActionDelayStart + itemActionDelayDuration;
if (sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let currentTick = sdl.ticks - itemActionDelayStart;
let progressPercent = Math.ceil(currentTick * 100 / itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2) - 1, itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 1], [itemActionDelaySize.x + 2, itemActionDelaySize.y + 2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2), itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: job.js
// DESC: Provides job functions and usage
@@ -56,9 +57,10 @@ function setLocalPlayerWorkingState(tempWorking) {
// ===========================================================================
function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location at ${position.x}, ${position.y}, ${position.z}`);
hideJobRouteLocation();
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else {
@@ -66,7 +68,7 @@ function showJobRouteLocation(position, colour) {
jobRouteLocationSphere.colour = colour;
}
if(jobRouteLocationBlip != null) {
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
}
@@ -80,21 +82,7 @@ function showJobRouteLocation(position, colour) {
function enteredJobRouteSphere() {
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
clearInterval(jobBlipBlinkTimer);
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
if(jobRouteLocationSphere != null) {
destroyElement(jobRouteLocationSphere);
jobRouteLocationSphere = null;
}
hideJobRouteLocation();
tellServerPlayerArrivedAtJobRouteLocation();
}
@@ -102,23 +90,23 @@ function enteredJobRouteSphere() {
function blinkJobRouteLocationBlip(times, position, colour) {
jobBlipBlinkTimes = times;
jobBlipBlinkTimer = setInterval(function() {
if(jobRouteLocationBlip != null) {
jobBlipBlinkTimer = setInterval(function () {
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
} else {
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
}
if(jobBlipBlinkAmount >= jobBlipBlinkTimes) {
if(jobRouteLocationBlip != null) {
if (jobBlipBlinkAmount >= jobBlipBlinkTimes) {
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
clearInterval(jobBlipBlinkTimer);
}
}, jobBlipBlinkInterval);
@@ -127,10 +115,24 @@ function blinkJobRouteLocationBlip(times, position, colour) {
// ===========================================================================
function hideJobRouteLocation() {
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
logToConsole(LOG_DEBUG, `[VRR.Job] Hiding job route location`);
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
if (jobRouteLocationSphere != null) {
destroyElement(jobRouteLocationSphere);
jobRouteLocationSphere = null;
}
if (jobBlipBlinkTimer != null) {
clearInterval(jobBlipBlinkTimer);
}
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
}
// ===========================================================================
@@ -138,8 +140,8 @@ function hideJobRouteLocation() {
function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
if(getGame() == VRR_GAME_GTA_IV) {
if(getJobData(jobId) != false) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getJobData(jobId) != false) {
let jobData = getJobData(jobId);
jobData.jobLocationId = jobLocationId;
jobData.name = name;
@@ -148,10 +150,10 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(jobData.blipId != -1) {
if (blipModel == -1) {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -161,18 +163,18 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if(jobData.blipId != -1) {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
natives.setBlipMarkerLongDistance(jobData.blipId, false);
natives.setBlipAsShortRange(jobData.blipId, true);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ..." : ""}`);
}
} else {
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
if(blipId != -1) {
if (blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -181,9 +183,9 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
} else {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
if(blipModel != -1) {
if (blipModel != -1) {
let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
if(blipId != -1) {
if (blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
@@ -202,9 +204,9 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
* @param {number} job - The ID of the job (initially provided by server)
* @return {JobData} The job's data (class instance)
*/
function getJobData(jobId) {
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].jobId == jobId) {
function getJobData(jobId) {
for (let i in getServerData().jobs) {
if (getServerData().jobs[i].jobId == jobId) {
return getServerData().jobs[i];
}
}
@@ -215,7 +217,7 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
// ===========================================================================
function setAllJobDataIndexes() {
for(let i in getServerData().jobs) {
for (let i in getServerData().jobs) {
jobs[i].index = i;
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: keybind.js
// DESC: Provides keybind features
@@ -25,13 +26,13 @@ function initKeyBindScript() {
function bindAccountKey(key, keyState) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Binded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
keyBinds.push(toInteger(key));
bindKey(toInteger(key), keyState, function(event) {
if(isAnyGUIActive()) {
bindKey(toInteger(key), keyState, function (event) {
if (isAnyGUIActive()) {
return false;
}
if(hasKeyBindDelayElapsed()) {
if(canLocalPlayerUseKeyBinds()) {
if (hasKeyBindDelayElapsed()) {
if (canLocalPlayerUseKeyBinds()) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Using keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
lastKeyBindUse = sdl.ticks;
tellServerPlayerUsedKeyBind(key);
@@ -56,7 +57,7 @@ function unBindAccountKey(key) {
// ===========================================================================
function hasKeyBindDelayElapsed() {
if(sdl.ticks-lastKeyBindUse >= keyBindDelayTime) {
if (sdl.ticks - lastKeyBindUse >= keyBindDelayTime) {
return true;
}
@@ -66,15 +67,15 @@ function hasKeyBindDelayElapsed() {
// ===========================================================================
function canLocalPlayerUseKeyBinds() {
if(isAnyGUIActive()) {
if (isAnyGUIActive()) {
return false;
}
if(!isSpawned) {
if (!isSpawned) {
return false;
}
if(itemActionDelayEnabled) {
if (itemActionDelayEnabled) {
return false;
}
@@ -84,7 +85,7 @@ function canLocalPlayerUseKeyBinds() {
// ===========================================================================
function clearKeyBinds() {
for(let i in keyBinds) {
for (let i in keyBinds) {
unbindKey(keyBinds[i]);
}
keyBinds = [];

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: labels.js
// DESC: Provides functionality for world labels (3D labels)
@@ -66,25 +67,25 @@ function initLabelJobHelpFont() {
// ===========================================================================
function renderPropertyEntranceLabel(name, position, locked, isBusiness, price, rentPrice, labelInfoType) {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
if (propertyLabelNameFont == null) {
return false;
}
if(propertyLabelLockedFont == null) {
if (propertyLabelLockedFont == null) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
@@ -93,45 +94,45 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if(price > "0") {
if (price > "0") {
text = getLocaleString("PropertyForSaleLabel", price);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
text = "";
if(rentPrice != "0") {
if (rentPrice != "0") {
text = getLocaleString("PropertyForRentLabel", rentPrice);
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
if(isBusiness) {
if (isBusiness) {
text = (locked) ? toUpperCase(getLocaleString("Closed")) : toUpperCase(getLocaleString("Open"));
} else {
text = (locked) ? toUpperCase(getLocaleString("Locked")) : toUpperCase(getLocaleString("Unlocked"));
}
if(!locked && labelInfoType != VRR_PROPLABEL_INFO_NONE) {
if (!locked && labelInfoType != AGRP_PROPLABEL_INFO_NONE) {
let infoText = "";
switch(labelInfoType) {
case VRR_PROPLABEL_INFO_ENTER: {
if(enterPropertyKey) {
switch (labelInfoType) {
case AGRP_PROPLABEL_INFO_ENTER: {
if (enterPropertyKey) {
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
@@ -139,33 +140,33 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
break;
}
case VRR_PROPLABEL_INFO_BUY: {
case AGRP_PROPLABEL_INFO_BUY: {
infoText = getLocaleString("BusinessBuyItemsLabel", "/buy");
break;
}
case VRR_PROPLABEL_INFO_BUYBIZ: {
case AGRP_PROPLABEL_INFO_BUYBIZ: {
infoText = getLocaleString("BuyBusinessLabel", "/bizbuy");
break;
}
case VRR_PROPLABEL_INFO_BUYHOUSE: {
case AGRP_PROPLABEL_INFO_BUYHOUSE: {
infoText = getLocaleString("BuyHouseLabel", "/housebuy");
break;
}
case VRR_PROPLABEL_INFO_RENTHOUSE: {
case AGRP_PROPLABEL_INFO_RENTHOUSE: {
infoText = getLocaleString("RentHouseLabel", "/houserent");
break;
}
case VRR_PROPLABEL_INFO_ENTERVEHICLE: {
case AGRP_PROPLABEL_INFO_ENTERVEHICLE: {
infoText = getLocaleString("VehicleDealershipLabel");
break;
}
default: {
if(enterPropertyKey) {
if (enterPropertyKey) {
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
@@ -173,45 +174,49 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
break;
}
}
if(getDistance(localPlayer.position, position) <= renderLabelDistance-2) {
if (getDistance(localPlayer.position, position) <= renderLabelDistance - 2) {
let size = propertyLabelLockedFont.measure(infoText, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(infoText, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
propertyLabelLockedFont.render(infoText, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
screenPosition.y -= propertyLabelLockedOffset;
}
}
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
screenPosition.y -= propertyLabelNameOffset;
text = name || " ";
if (profanityFilterEnabled) {
text = replaceProfanityInMessage(text);
}
size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
propertyLabelNameFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
}
// -------------------------------------------------------------------------
function renderPropertyExitLabel(position) {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(propertyLabelNameFont == null) {
if (propertyLabelNameFont == null) {
return false;
}
if(propertyLabelLockedFont == null) {
if (propertyLabelLockedFont == null) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
@@ -220,43 +225,43 @@ function renderPropertyExitLabel(position) {
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "EXIT";
let size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
propertyLabelNameFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function renderJobLabel(name, position, jobType) {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(jobNameLabelFont == null) {
if (jobNameLabelFont == null) {
return false;
}
if(jobHelpLabelFont == null) {
if (jobHelpLabelFont == null) {
return false;
}
if(getGame() == VRR_GAME_GTA_IV) {
if(!natives.doesViewportExist(natives.getGameViewportId())) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport does not exist!");
return false;
}
if(!natives.isViewportActive(natives.getGameViewportId())) {
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[VRR.Label]: Game viewport is not active!");
return false;
}
@@ -265,25 +270,25 @@ function renderJobLabel(name, position, jobType) {
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if(screenPosition.x < 0 || screenPosition.x > game.width) {
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if(jobType == localPlayerJobType) {
if(localPlayerWorking) {
if (jobType == localPlayerJobType) {
if (localPlayerWorking) {
text = getLocaleString("JobEquipAndUniformLabel", "/equip", "/uniform", "/stopwork");
} else {
text = getLocaleString("StartWorkLabel", "/startwork");
}
} else {
if(localPlayerJobType == 0) {
if (localPlayerJobType == 0) {
text = getLocaleString("TakeJobLabel", "/takejob");
} else {
text = getLocaleString("NotYourJobLabel", "/quitjob");
@@ -291,37 +296,37 @@ function renderJobLabel(name, position, jobType) {
}
let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
jobHelpLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
jobHelpLabelFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
screenPosition.y -= 18;
text = getLocaleString("JobLabel", name);
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x-size[0]/2, screenPosition.y-size[1]/2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
jobNameLabelFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function processLabelRendering() {
if(renderLabels) {
if(!areServerElementsSupported()) {
if(localPlayer != null) {
if (renderLabels) {
if (!areServerElementsSupported()) {
if (localPlayer != null) {
getServerData().businesses.forEach((business) => {
if(getDistance(localPlayer.position, business.entrancePosition) <= 75.0) {
if (getDistance(localPlayer.position, business.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(business.entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
//renderPropertyEntranceLabel(business.name, business.entrancePosition, business.locked, true, makeLargeNumberReadable(business.price), makeLargeNumberReadable(business.rentPrice), business.labelInfoType);
}
});
getServerData().houses.forEach((house) => {
if(getDistance(localPlayer.position, house.entrancePosition) <= 75.0) {
if (getDistance(localPlayer.position, house.entrancePosition) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(house.entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
//renderPropertyEntranceLabel("House", house.entrancePosition, house.locked, true, makeLargeNumberReadable(house.price), makeLargeNumberReadable(house.rentPrice), 0);
}
});
getServerData().jobs.forEach((job) => {
if(getDistance(localPlayer.position, job.position) <= 75.0) {
if (getDistance(localPlayer.position, job.position) <= 75.0) {
natives.drawColouredCylinder(getPosBelowPos(job.position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
//renderJobLabel(job.name, job.position, job.jobType);
}
@@ -329,45 +334,45 @@ function processLabelRendering() {
}
}
if(areWorldLabelsSupported()) {
if(localPlayer != null) {
if (areWorldLabelsSupported()) {
if (localPlayer != null) {
let pickups = getElementsByType(ELEMENT_PICKUP);
for(let i in pickups) {
if(pickups[i].getData("vrr.label.type") != null) {
if(getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
if(!pickups[i].isOnScreen) {
for (let i in pickups) {
if (pickups[i].getData("agrp.label.type") != null) {
if (getDistance(localPlayer.position, pickups[i].position) <= renderLabelDistance) {
if (!pickups[i].isOnScreen) {
let price = "0";
let rentPrice = "0";
let labelInfoType = VRR_PROPLABEL_INFO_NONE;
if(pickups[i].getData("vrr.label.price") != null) {
price = makeLargeNumberReadable(pickups[i].getData("vrr.label.price"));
let labelInfoType = AGRP_PROPLABEL_INFO_NONE;
if (pickups[i].getData("agrp.label.price") != null) {
price = makeLargeNumberReadable(pickups[i].getData("agrp.label.price"));
}
if(pickups[i].getData("vrr.label.rentprice") != null) {
rentPrice = makeLargeNumberReadable(pickups[i].getData("vrr.label.rentprice"));
if (pickups[i].getData("agrp.label.rentprice") != null) {
rentPrice = makeLargeNumberReadable(pickups[i].getData("agrp.label.rentprice"));
}
if(pickups[i].getData("vrr.label.help") != null) {
labelInfoType = pickups[i].getData("vrr.label.help");
if (pickups[i].getData("agrp.label.help") != null) {
labelInfoType = pickups[i].getData("agrp.label.help");
}
switch(pickups[i].getData("vrr.label.type")) {
case VRR_LABEL_BUSINESS: {
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), true, price, rentPrice, labelInfoType);
switch (pickups[i].getData("agrp.label.type")) {
case AGRP_LABEL_BUSINESS: {
renderPropertyEntranceLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.locked"), true, price, rentPrice, labelInfoType);
break;
}
case VRR_LABEL_HOUSE: {
renderPropertyEntranceLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.locked"), false, price, rentPrice, labelInfoType);
case AGRP_LABEL_HOUSE: {
renderPropertyEntranceLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.locked"), false, price, rentPrice, labelInfoType);
break;
}
case VRR_LABEL_JOB: {
renderJobLabel(pickups[i].getData("vrr.label.name"), pickups[i].position, pickups[i].getData("vrr.label.jobType"));
case AGRP_LABEL_JOB: {
renderJobLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.jobType"));
break;
}
case VRR_LABEL_EXIT: {
case AGRP_LABEL_EXIT: {
renderPropertyExitLabel(pickups[i].position);
break;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: locale.js
// DESC: Provides locale functions and usage
@@ -8,18 +9,18 @@
// ===========================================================================
function getLocaleString(stringName, ...args) {
if(typeof getServerData().localeStrings[localLocaleId][stringName] == undefined) {
if (typeof getServerData().localeStrings[localLocaleId][stringName] == undefined) {
return "";
}
let tempString = getServerData().localeStrings[localLocaleId][stringName];
if(tempString == "" || tempString == null || tempString == undefined) {
if (tempString == "" || tempString == null || tempString == undefined) {
return "";
}
for(let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i-1]);
for (let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i - 1]);
}
return tempString;
@@ -36,19 +37,24 @@ function getAvailableLocaleOptions() {
function loadLocaleConfig() {
let configFile = loadTextFile("config/client/locale.json");
getServerData().localeOptions = JSON.parse(configFile);
resetLocaleChooserOptions();
loadAllLocaleStrings();
}
// ===========================================================================
function loadAllLocaleStrings() {
let localeOptions = getServerData().localeOptions;
for(let i in localeOptions) {
for (let i in localeOptions) {
logToConsole(LOG_INFO, `[VRR.Locale] Loading locale strings for ${localeOptions[i].englishName} (${i})`);
let localeFile = loadTextFile(`locale/${localeOptions[i].stringsFile}`);
let localeData = JSON.parse(localeFile);
getServerData().localeStrings[i] = localeData;
}
resetGUIStrings();
}
// ===========================================================================
@@ -57,6 +63,4 @@ function setLocale(tempLocaleId) {
logToConsole(LOG_DEBUG, `[VRR.Locale] Setting locale to ${tempLocaleId} (${getServerData().localeOptions[tempLocaleId].englishName})`);
localLocaleId = tempLocaleId;
resetGUIStrings();
}
// ===========================================================================
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: logo.js
// DESC: Provides logo rendering functions
@@ -8,7 +9,7 @@
// ===========================================================================
let logoImage = null;
let logoPos = toVector2(game.width-132, game.height-132);
let logoPos = toVector2(game.width - 132, game.height - 132);
let logoSize = toVector2(128, 128);
// ===========================================================================
@@ -24,7 +25,7 @@ function initLogoScript() {
function loadLogoImage() {
let logoStream = openFile(mainLogoPath);
let tempLogoImage = null;
if(logoStream != null) {
if (logoStream != null) {
tempLogoImage = graphics.loadPNG(logoStream);
logoStream.close();
}
@@ -35,8 +36,8 @@ function loadLogoImage() {
// ===========================================================================
function processLogoRendering() {
if(renderLogo) {
if(logoImage != null) {
if (renderLogo) {
if (logoImage != null) {
graphics.drawRectangle(logoImage, logoPos, logoSize);
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: main.js
// DESC: Main client script (will be reorganized into individual files later)
@@ -30,7 +31,7 @@ let renderHotBar = true;
let renderItemActionDelay = true;
let renderInteriorLights = true;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE;
let logLevel = LOG_DEBUG;
let weaponDamageEnabled = {};
let weaponDamageEvent = {};
@@ -63,7 +64,7 @@ let mouseCameraEnabled = false;
let currentPickup = false;
let vehiclePurchaseState = VRR_VEHBUYSTATE_NONE;
let vehiclePurchaseState = AGRP_VEHBUYSTATE_NONE;
let vehiclePurchasing = null;
let vehiclePurchasePosition = null;
@@ -78,6 +79,8 @@ let guiDownKey = false;
// Pre-cache all allowed skins
let allowedSkins = getAllowedSkins(getGame());
let profanityFilterEnabled = false;
let localLocaleId = 0;
let serverData = {

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: messaging.js
// DESC: Provides messaging/textdraw functions and usage
@@ -33,7 +34,7 @@ function initMessagingScript() {
function loadSmallGameMessageFonts() {
let tempSmallGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
if (fontStream != null) {
tempSmallGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
@@ -49,7 +50,7 @@ function loadSmallGameMessageFonts() {
function loadBigGameMessageFont() {
let tempBigGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if(fontStream != null) {
if (fontStream != null) {
tempBigGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 28.0);
fontStream.close();
}
@@ -63,10 +64,12 @@ function loadBigGameMessageFont() {
// ===========================================================================
function processSmallGameMessageRendering() {
if(renderSmallGameMessage) {
if(smallGameMessageText != "") {
if(smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
logToConsole(LOG_VERBOSE, "[VRR.Messaging]: Processing small game message rendering ...");
if (renderSmallGameMessage) {
if (smallGameMessageText != "") {
logToConsole(LOG_VERBOSE, `[VRR.Messaging]: Rendering small game message: ${smallGameMessageText}`);
if (smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height - 90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
}
}
}
@@ -76,7 +79,7 @@ function processSmallGameMessageRendering() {
function showSmallGameMessage(text, colour, duration, fontName) {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
if(smallGameMessageText != "") {
if (smallGameMessageText != "") {
clearTimeout(smallGameMessageTimer);
}
@@ -84,7 +87,7 @@ function showSmallGameMessage(text, colour, duration, fontName) {
smallGameMessageColour = colour;
smallGameMessageText = text;
smallGameMessageTimer = setTimeout(function() {
smallGameMessageTimer = setTimeout(function () {
smallGameMessageText = "";
smallGameMessageColour = COLOUR_WHITE;
smallGameMessageTimer = null;

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: nametags.js
// DESC: Provides nametag rendering
@@ -43,15 +44,19 @@ function loadPausedStatusFont() {
// ===========================================================================
function updatePlayerNameTag(clientName, characterName, colour, paused, ping) {
if (profanityFilterEnabled) {
characterName = replaceProfanityInMessage(characterName);
}
playerNames[clientName] = characterName;
playerColours[clientName] = colour;
playerPaused[clientName] = paused;
playerPing[clientName] = ping;
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
let client = getPlayerFromParams(clientName);
if(client != false) {
if(getPlayerPed(client) != null) {
if (client != false) {
if (getPlayerPed(client) != null) {
getPlayerPed(client).setNametag(characterName, colour);
}
}
@@ -67,7 +72,7 @@ function updatePlayerPing(clientName, ping) {
// ===========================================================================
function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour, afk, skin) {
if(nametagFont == null) {
if (nametagFont == null) {
return false;
}
@@ -80,10 +85,10 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
// -------------------------------------------
// Health Bar
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_III) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_III) {
// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
if(skin == 109) {
if (skin == 109) {
y -= 20;
} else {
y -= 5;
@@ -95,44 +100,43 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
y -= 5;
}
if(health > 0.0) {
let hx = x-width/2;
let hy = y-10/2;
let colourB = toColour(0, 0, 0, Math.floor(255.0*alpha)); // Background colour (black)
if (health > 0.0) {
let hx = x - width / 2;
let hy = y - 10 / 2;
let colourB = toColour(0, 0, 0, Math.floor(255.0 * alpha)); // Background colour (black)
graphics.drawRectangle(null, [hx, hy], [width, 8], colourB, colourB, colourB, colourB);
let colour = toColour(Math.floor(255.0-(health*255.0)), Math.floor(health*255.0), 0, Math.floor(255.0*alpha)); // Health bar colour (varies, depending on health)
graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*health, 10-6], colour, colour, colour, colour);
let colour = toColour(Math.floor(255.0 - (health * 255.0)), Math.floor(health * 255.0), 0, Math.floor(255.0 * alpha)); // Health bar colour (varies, depending on health)
graphics.drawRectangle(null, [hx + 2, hy + 2], [(width - 4) * health, 10 - 6], colour, colour, colour, colour);
}
// Armour Bar
if (armour > 0.0)
{
if (armour > 0.0) {
// Go up 10 pixels to draw the next part
y -= 10;
let hx = x-width/2;
let hy = y-10/2;
let hx = x - width / 2;
let hy = y - 10 / 2;
let colourB = toColour(255, 0, 0, 0); // Background colour (black)
graphics.drawRectangle(null, [hx, hy], [width, 8], colourB, colourB, colourB, colourB);
let colour = toColour(255, 255, 255, 255); // Armour bar colour (white)
graphics.drawRectangle(null, [hx+2, hy+2], [(width-4)*armour, 10-6], colour, colour, colour, colour);
graphics.drawRectangle(null, [hx + 2, hy + 2], [(width - 4) * armour, 10 - 6], colour, colour, colour, colour);
}
y -= 20;
// Nametag
if(nametagFont != null) {
if (nametagFont != null) {
let size = nametagFont.measure(text, game.width, 0.0, 0.0, nametagFont.size, false, false);
nametagFont.render(text, [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
nametagFont.render(text, [x - size[0] / 2, y - size[1] / 2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
}
// Go up another 10 pixels for the next part
y -= 20;
// AFK Status
if(afkStatusFont != null) {
if(afk) {
let size = afkStatusFont.measure("PAUSED", game.width, 0.0, 0.0, afkStatusFont.size, false, false);
afkStatusFont.render("PAUSED", [x-size[0]/2, y-size[1]/2], game.width, 0.0, 0.0, afkStatusFont.size, toColour(255, 0, 0, 255), false, false, false, true);
if (afkStatusFont != null) {
if (afk) {
let size = afkStatusFont.measure(getLocaleString(client, "Paused"), game.width, 0.0, 0.0, afkStatusFont.size, false, false);
afkStatusFont.render(getLocaleString(client, "Paused"), [x - size[0] / 2, y - size[1] / 2], game.width, 0.0, 0.0, afkStatusFont.size, toColour(255, 0, 0, 255), false, false, false, true);
}
}
}
@@ -140,11 +144,11 @@ function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour,
// ===========================================================================
function updateNametag(element) {
if(!areWorldLabelsSupported()) {
if (!areWorldLabelsSupported()) {
return false;
}
if(localPlayer != null) {
if (localPlayer != null) {
let playerPos = localPlayer.position;
let elementPos = element.position;
@@ -154,50 +158,50 @@ function updateNametag(element) {
let screenPos = getScreenFromWorldPosition(elementPos);
if (screenPos[2] >= 0.0) {
let health = element.health/100.0;
if(health > 1.0) {
let health = element.health / 100.0;
if (health > 1.0) {
health = 1.0;
}
let armour = element.armour/100.0;
if(armour > 1.0) {
let armour = element.armour / 100.0;
if (armour > 1.0) {
armour = 1.0;
}
let distance = playerPos.distance(elementPos);
if(distance <= nametagDistance) {
if(typeof game.processLineOfSight != "undefined") {
if (distance <= nametagDistance) {
if (typeof game.processLineOfSight != "undefined") {
let losCheck = game.processLineOfSight(playerPos, elementPos, true, false, false, true, true, false, true, true);
if(losCheck != null) {
if (losCheck != null) {
return false;
}
}
if(element.type == ELEMENT_PLAYER) {
if (element.type == ELEMENT_PLAYER) {
let name = element.name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = -1;
if(element.isType(ELEMENT_PLAYER)) {
if(typeof playerNames[element.name] != "undefined") {
if (element.isType(ELEMENT_PLAYER)) {
if (typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if(typeof playerPaused[element.name] != "undefined") {
if (typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if(typeof playerColours[element.name] != "undefined") {
if (typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
}
if(typeof playerPing[element.name] != "undefined") {
if (typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
}
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0-distance/nametagDistance, distance, colour, paused, element.skin);
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0 - distance / nametagDistance, distance, colour, paused, element.skin);
}
}
}
@@ -207,8 +211,8 @@ function updateNametag(element) {
// ===========================================================================
function getClientFromPlayer(player) {
getClients().forEach(function(client) {
if(getPlayerPed(client) == player) {
getClients().forEach(function (client) {
if (getPlayerPed(client) == player) {
return client;
}
});
@@ -221,8 +225,8 @@ function processNameTagRendering(event) {
// return false;
//}
getElementsByType(ELEMENT_PED).forEach(function(ped) {
if(ped != localPlayer) {
getElementsByType(ELEMENT_PED).forEach(function (ped) {
if (ped != localPlayer) {
updateNametag(ped);
}
});

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: connected.js
// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
@@ -37,7 +38,7 @@ function getPlayerPosition() {
// ===========================================================================
function setPlayerPosition(position) {
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setCharCoordinates(localPlayer, position);
} else {
localPlayer.position = position;
@@ -59,11 +60,11 @@ function getElementHeading(elementId) {
// ===========================================================================
function setElementPosition(elementId, position) {
if(getElementFromId(elementId) == null) {
if (getElementFromId(elementId) == null) {
return false;
}
if(!getElementFromId(elementId).isSyncer) {
if (!getElementFromId(elementId).isSyncer) {
return false;
}
@@ -72,8 +73,8 @@ function setElementPosition(elementId, position) {
// ===========================================================================
function deleteGameElement(elementId, position) {
if(!getElementFromId(elementId).isOwner) {
function deleteGameElement(elementId, position = toVector3(0.0, 0.0, 0.0)) {
if (!getElementFromId(elementId).isOwner) {
return false;
}
@@ -82,6 +83,12 @@ function deleteGameElement(elementId, position) {
// ===========================================================================
function deleteLocalGameElement(element) {
destroyGameElement(element);
}
// ===========================================================================
function createGameVehicle(modelIndex, position, heading) {
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
}
@@ -110,8 +117,8 @@ function getElementId(element) {
function getClientFromIndex(index) {
let clients = getClients();
for(let i in clients) {
if(clients[i].index == index) {
for (let i in clients) {
if (clients[i].index == index) {
return clients[i];
}
}
@@ -170,8 +177,8 @@ function is2dPositionOnScreen(pos2d) {
function getVehiclesInRange(position, range) {
let vehicles = getElementsByType(ELEMENT_VEHICLE);
let inRangeVehicles = [];
for(let i in vehicles) {
if(getDistance(position, vehicles[i].position) <= range) {
for (let i in vehicles) {
if (getDistance(position, vehicles[i].position) <= range) {
inRangeVehicles.push(vehicles[i]);
}
}
@@ -181,13 +188,13 @@ function getVehiclesInRange(position, range) {
// ===========================================================================
function createGameBlip(blipModel, position, name = "") {
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
let blipId = natives.addBlipForCoord(position);
if(blipId) {
if (blipId) {
natives.changeBlipSprite(blipId, blipModel);
natives.setBlipMarkerLongDistance(blipId, false);
natives.setBlipAsShortRange(blipId, true);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ..." : ""}`);
return blipId;
}
}
@@ -198,7 +205,7 @@ function createGameBlip(blipModel, position, name = "") {
// ===========================================================================
function setEntityData(entity, dataName, dataValue, syncToClients = true) {
if(entity != null) {
if (entity != null) {
return entity.setData(dataName, dataValue);
}
}
@@ -224,64 +231,64 @@ function repairVehicle(syncId) {
// ===========================================================================
function syncVehicleProperties(vehicle) {
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if (doesEntityDataExist(vehicle, "agrp.lights")) {
let lightStatus = getEntityData(vehicle, "agrp.lights");
vehicle.lights = lightStatus;
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
if (doesEntityDataExist(vehicle, "agrp.invincible")) {
let invincible = getEntityData(vehicle, "agrp.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "agrp.panelStatus");
for (let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "agrp.wheelStatus");
for (let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
if (doesEntityDataExist(vehicle, "agrp.lightStatus")) {
let lightStatus = getEntityData(vehicle, "agrp.lightStatus");
for (let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
if (doesEntityDataExist(vehicle, "agrp.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "agrp.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA) {
let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
for(let i in allUpgrades) {
for (let i in allUpgrades) {
vehicle.removeUpgrade(i);
}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
if (doesEntityDataExist(vehicle, "agrp.upgrades")) {
let upgrades = getEntityData(vehicle, "agrp.upgrades");
for (let i in upgrades) {
if (upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA || getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(vehicle, "agrp.livery")) {
let livery = getEntityData(vehicle, "agrp.livery");
if (getGame() == AGRP_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
@@ -291,7 +298,7 @@ function syncVehicleProperties(vehicle) {
// ===========================================================================
function removeEntityData(entity, dataName) {
if(entity != null) {
if (entity != null) {
return entity.removeData(dataName);
}
return null;
@@ -300,7 +307,7 @@ function removeEntityData(entity, dataName) {
// ===========================================================================
function doesEntityDataExist(entity, dataName) {
if(entity != null) {
if (entity != null) {
return (entity.getData(dataName) != null);
}
return null;
@@ -309,9 +316,9 @@ function doesEntityDataExist(entity, dataName) {
// ===========================================================================
function syncCivilianProperties(civilian) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.scale")) {
let scaleFactor = getEntityData(civilian, "agrp.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
@@ -321,79 +328,79 @@ function syncCivilianProperties(civilian) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
let fightStyle = getEntityData(civilian, "agrp.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
let walkStyle = getEntityData(civilian, "agrp.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
if (doesEntityDataExist(civilian, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "agrp.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
if (doesEntityDataExist(civilian, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "agrp.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "agrp.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "agrp.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "agrp.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
if (doesEntityDataExist(civilian, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "agrp.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "agrp.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "agrp.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animData = getEntityData(vehicle, "vrr.anim");
if (doesEntityDataExist(civilian, "agrp.anim")) {
let animData = getEntityData(vehicle, "agrp.anim");
civilian.addAnimation(animData[0], animData[1]);
}
}
@@ -407,9 +414,9 @@ function preventDefaultEventAction(event) {
// ===========================================================================
function syncPlayerProperties(player) {
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(player, "agrp.scale")) {
let scaleFactor = getEntityData(player, "agrp.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
@@ -419,95 +426,95 @@ function syncPlayerProperties(player) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(player, "agrp.fightStyle")) {
let fightStyle = getEntityData(player, "agrp.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
//if(getGame() == AGRP_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "agrp.walkStyle")) {
// let walkStyle = getEntityData(player, "agrp.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
if (doesEntityDataExist(player, "agrp.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
if (doesEntityDataExist(player, "agrp.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "agrp.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
if (doesEntityDataExist(player, "agrp.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "agrp.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
if (doesEntityDataExist(player, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "agrp.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
if (doesEntityDataExist(player, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "agrp.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(player, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "agrp.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
if (doesEntityDataExist(player, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "agrp.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(player, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "agrp.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
if (doesEntityDataExist(player, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "agrp.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(player, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "agrp.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(player, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "agrp.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
@@ -516,9 +523,9 @@ function syncPlayerProperties(player) {
// ===========================================================================
function syncObjectProperties(object) {
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if(doesEntityDataExist(object, "vrr.scale")) {
let scaleFactor = getEntityData(object, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
if (doesEntityDataExist(object, "agrp.scale")) {
let scaleFactor = getEntityData(object, "agrp.scale");
let tempMatrix = object.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = object.position;
@@ -568,13 +575,13 @@ function getPlayerId(client) {
// ===========================================================================
function syncElementProperties(element) {
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
if (doesEntityDataExist(element, "agrp.interior")) {
if (typeof element.interior != "undefined") {
element.interior = getEntityData(element, "agrp.interior");
}
}
switch(element.type) {
switch (element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
@@ -619,23 +626,23 @@ function getScreenHeight() {
// ===========================================================================
function openAllGarages() {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
switch (getGame()) {
case AGRP_GAME_GTA_III:
for (let i = 0; i <= 26; i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
case AGRP_GAME_GTA_VC:
for (let i = 0; i <= 32; i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
case AGRP_GAME_GTA_SA:
for (let i = 0; i <= 44; i++) {
openGarage(i);
}
break;
@@ -648,23 +655,23 @@ function openAllGarages() {
// ===========================================================================
function closeAllGarages() {
switch(getGame()) {
case VRR_GAME_GTA_III:
for(let i=0;i<=26;i++) {
switch (getGame()) {
case AGRP_GAME_GTA_III:
for (let i = 0; i <= 26; i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_VC:
for(let i=0;i<=32;i++) {
case AGRP_GAME_GTA_VC:
for (let i = 0; i <= 32; i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case VRR_GAME_GTA_SA:
for(let i=0;i<=44;i++) {
case AGRP_GAME_GTA_SA:
for (let i = 0; i <= 44; i++) {
closeGarage(i);
}
break;
@@ -683,7 +690,7 @@ function setPedInvincible(ped, state) {
// ===========================================================================
function setPedLookAt(ped, position) {
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA) {
ped.lookAt(position, 10000);
return true;
} else {
@@ -697,4 +704,10 @@ function setElementHeading(elementId, heading) {
getElementFromId(elementId).heading = heading;
}
// ===========================================================================
function deleteLocalPlayerPed() {
destroyElement(localPlayer);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: netevents.js
// DESC: Provides server communication and cross-endpoint network events
@@ -18,157 +19,162 @@ function initServerScript() {
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
// Chat history
// Chat Box
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay);
addNetworkEventHandler("agrp.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("agrp.chatAutoHideDelay", setChatAutoHideDelay);
addNetworkEventHandler("agrp.chatTimeStamps", setChatTimeStampsState);
addNetworkEventHandler("agrp.chatEmoji", setChatEmojiState);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
addNetworkEventHandler("agrp.smallGameMessage", showSmallGameMessage);
// Job
addNetworkEventHandler("vrr.job", receiveJobFromServer);
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
addNetworkEventHandler("agrp.job", receiveJobFromServer);
addNetworkEventHandler("agrp.working", setLocalPlayerWorkingState);
addNetworkEventHandler("agrp.jobType", setLocalPlayerJobType);
addNetworkEventHandler("agrp.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("agrp.hideJobRouteLocation", hideJobRouteLocation);
// Local player states and values
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("vrr.deleteLocalPlayerPed", deleteLocalPlayerPed);
addNetworkEventHandler("agrp.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("agrp.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("agrp.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("agrp.control", setLocalPlayerControlState);
addNetworkEventHandler("agrp.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("agrp.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("agrp.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("agrp.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("agrp.position", setLocalPlayerPosition);
addNetworkEventHandler("agrp.heading", setLocalPlayerHeading);
addNetworkEventHandler("agrp.interior", setLocalPlayerInterior);
addNetworkEventHandler("agrp.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("agrp.money", setLocalPlayerCash);
addNetworkEventHandler("agrp.armour", setLocalPlayerArmour);
addNetworkEventHandler("agrp.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("agrp.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("agrp.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("agrp.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("agrp.health", setLocalPlayerHealth);
addNetworkEventHandler("agrp.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("agrp.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("agrp.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("agrp.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("agrp.clearPedState", clearLocalPedState);
addNetworkEventHandler("agrp.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("agrp.deleteLocalPlayerPed", deleteLocalPlayerPed);
// Vehicle
addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
addNetworkEventHandler("agrp.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("agrp.veh.lights", setVehicleLights);
addNetworkEventHandler("agrp.veh.engine", setVehicleEngine);
addNetworkEventHandler("agrp.veh.repair", repairVehicle);
addNetworkEventHandler("agrp.cruiseControl", toggleVehicleCruiseControl);
// Radio
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
addNetworkEventHandler("agrp.radioStream", playStreamingRadio);
addNetworkEventHandler("agrp.audioFileStream", playAudioFile);
addNetworkEventHandler("agrp.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("agrp.radioVolume", setStreamingRadioVolume);
// Key Bindings
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
addNetworkEventHandler("agrp.delKeyBind", unBindAccountKey);
addNetworkEventHandler("agrp.addKeyBind", bindAccountKey);
addNetworkEventHandler("agrp.clearKeyBinds", clearKeyBinds);
// Weapon Damage
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
addNetworkEventHandler("agrp.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("agrp.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
addNetworkEventHandler("vrr.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("vrr.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("vrr.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("vrr.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("vrr.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("vrr.showError", showErrorGUI);
addNetworkEventHandler("vrr.showInfo", showInfoGUI);
addNetworkEventHandler("vrr.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("vrr.loginSuccess", loginSuccess);
addNetworkEventHandler("vrr.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("vrr.loginFailed", loginFailed);
addNetworkEventHandler("vrr.registrationSuccess", registrationSuccess);
addNetworkEventHandler("vrr.registrationFailed", registrationFailed);
addNetworkEventHandler("vrr.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("vrr.changePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("vrr.guiColour", setGUIColours);
addNetworkEventHandler("agrp.showRegistration", showRegistrationGUI);
addNetworkEventHandler("agrp.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("agrp.showLogin", showLoginGUI);
addNetworkEventHandler("agrp.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("agrp.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("agrp.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("agrp.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("agrp.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("agrp.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("agrp.showError", showErrorGUI);
addNetworkEventHandler("agrp.showInfo", showInfoGUI);
addNetworkEventHandler("agrp.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("agrp.loginSuccess", loginSuccess);
addNetworkEventHandler("agrp.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("agrp.loginFailed", loginFailed);
addNetworkEventHandler("agrp.registrationSuccess", registrationSuccess);
addNetworkEventHandler("agrp.registrationFailed", registrationFailed);
addNetworkEventHandler("agrp.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("agrp.changePassword", showChangePasswordGUI);
addNetworkEventHandler("agrp.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("agrp.guiColour", setGUIColours);
// Business
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
addNetworkEventHandler("agrp.business", receiveBusinessFromServer);
// House
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
addNetworkEventHandler("agrp.house", receiveHouseFromServer);
// GPS
addNetworkEventHandler("vrr.showGPSBlip", showGPSLocation);
addNetworkEventHandler("agrp.showGPSBlip", showGPSLocation);
// Locale
addNetworkEventHandler("vrr.locale", setLocale);
addNetworkEventHandler("vrr.localeChooser", toggleLocaleChooserGUI);
addNetworkEventHandler("agrp.locale", setLocale);
addNetworkEventHandler("agrp.localeChooser", toggleLocaleChooserGUI);
// Misc
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", set2DRendering);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.nametagDistance", setNameTagDistance);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.anim", makePedPlayAnimation);
addNetworkEventHandler("vrr.stopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.forceAnim", forcePedAnimation);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
addNetworkEventHandler("agrp.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("agrp.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("agrp.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("agrp.clearPickups", clearLocalPlayerOwnedPickups);
addNetworkEventHandler("agrp.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("agrp.logo", setServerLogoRenderState);
addNetworkEventHandler("agrp.ambience", setCityAmbienceState);
addNetworkEventHandler("agrp.runCode", runClientCode);
addNetworkEventHandler("agrp.minuteDuration", setMinuteDuration);
addNetworkEventHandler("agrp.snow", setSnowState);
addNetworkEventHandler("agrp.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("agrp.skinSelect", toggleSkinSelect);
addNetworkEventHandler("agrp.hotbar", updatePlayerHotBar);
addNetworkEventHandler("agrp.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("agrp.set2DRendering", set2DRendering);
addNetworkEventHandler("agrp.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("agrp.logLevel", setLogLevel);
addNetworkEventHandler("agrp.hideAllGUI", hideAllGUI);
addNetworkEventHandler("agrp.nametag", updatePlayerNameTag);
addNetworkEventHandler("agrp.nametagDistance", setNameTagDistance);
addNetworkEventHandler("agrp.ping", updatePlayerPing);
addNetworkEventHandler("agrp.anim", makePedPlayAnimation);
addNetworkEventHandler("agrp.stopAnim", makePedStopAnimation);
addNetworkEventHandler("agrp.forceAnim", forcePedAnimation);
addNetworkEventHandler("agrp.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("agrp.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("agrp.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("agrp.syncElement", forceSyncElementProperties);
addNetworkEventHandler("agrp.elementPosition", setElementPosition);
addNetworkEventHandler("agrp.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("agrp.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("agrp.holdObject", makePedHoldObject);
addNetworkEventHandler("agrp.profanityFilter", setProfanityFilterState);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
sendNetworkEventToServer("vrr.clientReady");
sendNetworkEventToServer("agrp.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
sendNetworkEventToServer("vrr.clientStarted");
sendNetworkEventToServer("agrp.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if (isConnected) {
sendNetworkEventToServer("vrr.clientStopped");
sendNetworkEventToServer("agrp.clientStopped");
}
}
@@ -178,7 +184,7 @@ function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardS
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
@@ -225,19 +231,19 @@ function onServerSpawnedLocalPlayer(state) {
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
sendNetworkEventToServer("vrr.useKeyBind", key);
sendNetworkEventToServer("agrp.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteLocation() {
sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation");
sendNetworkEventToServer("agrp.arrivedAtJobRouteLocation");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
sendNetworkEventToServer("vrr.itemActionDelayComplete");
sendNetworkEventToServer("agrp.itemActionDelayComplete");
}
// ===========================================================================
@@ -247,13 +253,13 @@ function sendServerClientInfo() {
if (typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
sendNetworkEventToServer("agrp.clientInfo", clientVersion, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
sendNetworkEventToServer("vrr.afk", state);
sendNetworkEventToServer("agrp.afk", state);
}
// ===========================================================================
@@ -324,7 +330,7 @@ function setLogLevel(level) {
function setLocalPlayerInfiniteRun(state) {
if (localPlayer != null) {
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
@@ -334,8 +340,14 @@ function setLocalPlayerInfiniteRun(state) {
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
if (getGame() == VRR_GAME_GTA_IV) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
if (getGame() == AGRP_GAME_GTA_IV) {
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = skinId;
}
@@ -344,7 +356,7 @@ function setLocalPlayerSkin(skinId) {
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
@@ -352,13 +364,13 @@ function makePedHoldObject(pedId, modelIndex) {
// ===========================================================================
function sendLocalPlayerNetworkIdToServer() {
sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
sendNetworkEventToServer("agrp.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (cutsceneName == "") {
natives.clearCutscene();
} else {
@@ -373,7 +385,7 @@ function setCutsceneInterior(cutsceneName) {
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
@@ -382,7 +394,7 @@ function makeLocalPlayerPedSpeak(speechName) {
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
} else if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
@@ -391,7 +403,7 @@ function makeLocalPlayerPedSpeak(speechName) {
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
@@ -400,7 +412,7 @@ function setLocalPlayerAsCopState(state) {
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if (getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
@@ -411,7 +423,16 @@ function serverRequestedLocalPlayerSpawn(skinId, position) {
// ===========================================================================
function sendLocaleSelectToServer(localeId) {
sendNetworkEventToServer("vrr.localeSelect", localeId);
sendNetworkEventToServer("agrp.localeSelect", localeId);
}
// ===========================================================================
function clearLocalPlayerOwnedPickups() {
let pickups = getPickups().filter(pickup => pickup.isLocal == true);
for (let i in pickups) {
deleteLocalGameElement(pickups[i]);
}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: npc.js
// DESC: Provides NPC functions and processing
@@ -9,10 +10,10 @@
function processNPCMovement(npc) {
//if(npc.isSyncer == true) {
if(getEntityData(npc, "vrr.lookAtClosestPlayer") == true) {
let closestPlayer = getClosestPlayer(getElementPosition(npc.id));
setPedLookAt(npc, getElementPosition(closestPlayer.id));
}
if (getEntityData(npc, "agrp.lookAtClosestPlayer") == true) {
let closestPlayer = getClosestPlayer(getElementPosition(npc.id));
setPedLookAt(npc, getElementPosition(closestPlayer.id));
}
//}
}

39
scripts/client/object.js Normal file
View File

@@ -0,0 +1,39 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: object.js
// DESC: Provides object functions and processing
// TYPE: Client (JavaScript)
// ===========================================================================
let movingObject = null;
// ===========================================================================
function startMovingObject(object) {
}
// ===========================================================================
function stopMovingObject(object, save = true) {
if (save) {
sendNetworkEventToServer("agrp.objectSave", object.id, object.position, object.rotation);
}
}
// ===========================================================================
function isMovingObject() {
return movingObject != null;
}
// ===========================================================================
function getMovingObject() {
return movingObject;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: radio.js
// DESC: Provides internet streaming radio functions and usage
@@ -8,21 +9,21 @@
// ===========================================================================
function playStreamingRadio(url, loop, volume, element = false) {
if(streamingRadio != null) {
if (streamingRadio != null) {
streamingRadio.stop();
}
streamingRadioVolume = volume;
streamingRadio = audio.createSoundFromURL(url, loop);
streamingRadio.volume = volume/100;
streamingRadio.volume = volume / 100;
streamingRadio.play();
}
// ===========================================================================
function stopStreamingRadio() {
if(streamingRadio != null) {
if (streamingRadio != null) {
streamingRadio.stop();
}
streamingRadio = null;
@@ -31,16 +32,16 @@ function stopStreamingRadio() {
// ===========================================================================
function setStreamingRadioVolume(volume) {
if(streamingRadio != null) {
if (streamingRadio != null) {
streamingRadioVolume = volume;
streamingRadio.volume = volume/100;
streamingRadio.volume = volume / 100;
}
}
// ===========================================================================
function playAudioFile(audioName, loop, volume) {
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume/100, loop);
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume / 100, loop);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: scoreboard.js
// DESC: Provides scoreboard features and rendering
@@ -38,63 +39,63 @@ function initScoreBoardListFont() {
// ===========================================================================
function processScoreBoardRendering() {
if(isAnyGUIActive()) {
if (isAnyGUIActive()) {
return false;
}
if(renderScoreBoard) {
if(isKeyDown(SDLK_TAB)) {
if(scoreBoardListFont != null && scoreBoardTitleFont != null) {
let scoreboardStart = (game.height/2)-(Math.floor(getClients().length/2)*20);
if (renderScoreBoard) {
if (isKeyDown(SDLK_TAB)) {
if (scoreBoardListFont != null && scoreBoardTitleFont != null) {
let scoreboardStart = (game.height / 2) - (Math.floor(getClients().length / 2) * 20);
let titleSize = scoreBoardTitleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);
scoreBoardTitleFont.render("PLAYERS", [game.width/2, scoreboardStart-50], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardTitleFont.render("PLAYERS", [game.width / 2, scoreboardStart - 50], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
titleSize = scoreBoardTitleFont.measure("____________________________", game.width, 0.0, 1.0, 10, false, false);
scoreBoardTitleFont.render("____________________________", [game.width/2, scoreboardStart-35], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardTitleFont.render("____________________________", [game.width / 2, scoreboardStart - 35], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
let clients = getClients();
for(let i in clients) {
if(!clients[i].console) {
for (let i in clients) {
if (!clients[i].console) {
let name = clients[i].name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = "-1";
if(typeof playerNames[clients[i].name] != "undefined") {
if (typeof playerNames[clients[i].name] != "undefined") {
name = playerNames[clients[i].name];
}
if(typeof playerPaused[clients[i].name] != "undefined") {
if (typeof playerPaused[clients[i].name] != "undefined") {
paused = playerPaused[clients[i].name];
}
if(typeof playerColours[clients[i].name] != "undefined") {
if (typeof playerColours[clients[i].name] != "undefined") {
colour = playerColours[clients[i].name];
}
if(typeof playerPing[clients[i].name] != "undefined") {
if (typeof playerPing[clients[i].name] != "undefined") {
ping = toString(playerPing[clients[i].name]);
}
// Player ID
let text = String(clients[i].index);
let size = scoreBoardListFont.measure(text, 75, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(text, [game.width/2-100, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardListFont.render(text, [game.width / 2 - 100, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
// Player Name
text = name;
size = scoreBoardListFont.measure(text, 100, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(text, [game.width/2, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, colour, false, false, false, true);
scoreBoardListFont.render(text, [game.width / 2, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, colour, false, false, false, true);
// Ping
text = ping;
size = scoreBoardListFont.measure(ping, 75, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(ping, [game.width/2+100, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
scoreBoardListFont.render(ping, [game.width / 2 + 100, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
// PAUSED Status (depends on resource "afk")
if(paused == true) {
if (paused == true) {
size = scoreBoardListFont.measure("PAUSED", 100, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render("PAUSED", [game.width/2+200, scoreboardStart + (i*20)], 0, 0.5, 0.0, scoreBoardListFont.size, pausedColour, false, false, false, true);
scoreBoardListFont.render("PAUSED", [game.width / 2 + 200, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, pausedColour, false, false, false, true);
}
}
}

View File

@@ -1,416 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: server.js
// DESC: Provides server communication and cross-endpoint operations
// TYPE: Client (JavaScript)
// ===========================================================================
function initServerScript() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
// Chat history
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("vrr.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("vrr.chatAutoHideDelay", setChatAutoHideDelay);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("vrr.smallGameMessage", showSmallGameMessage);
// Job
addNetworkEventHandler("vrr.job", receiveJobFromServer);
addNetworkEventHandler("vrr.working", setLocalPlayerWorkingState);
addNetworkEventHandler("vrr.jobType", setLocalPlayerJobType);
addNetworkEventHandler("vrr.showJobRouteLocation", showJobRouteLocation);
addNetworkEventHandler("vrr.hideJobRouteLocation", hideJobRouteLocation);
// Local player states and values
addNetworkEventHandler("vrr.restoreCamera", restoreLocalCamera);
addNetworkEventHandler("vrr.cameraLookAt", setLocalCameraLookAt);
addNetworkEventHandler("vrr.freeze", setLocalPlayerFrozenState);
addNetworkEventHandler("vrr.control", setLocalPlayerControlState);
addNetworkEventHandler("vrr.fadeCamera", fadeLocalCamera);
addNetworkEventHandler("vrr.removeFromVehicle", removeLocalPlayerFromVehicle);
addNetworkEventHandler("vrr.clearWeapons", clearLocalPlayerWeapons);
addNetworkEventHandler("vrr.giveWeapon", giveLocalPlayerWeapon);
addNetworkEventHandler("vrr.position", setLocalPlayerPosition);
addNetworkEventHandler("vrr.heading", setLocalPlayerHeading);
addNetworkEventHandler("vrr.interior", setLocalPlayerInterior);
addNetworkEventHandler("vrr.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("vrr.money", setLocalPlayerCash);
addNetworkEventHandler("vrr.armour", setLocalPlayerArmour);
addNetworkEventHandler("vrr.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("vrr.pedSpeak", makeLocalPlayerPedSpeak);
addNetworkEventHandler("vrr.infiniteRun", setLocalPlayerInfiniteRun);
addNetworkEventHandler("vrr.playerCop", setLocalPlayerAsCopState);
addNetworkEventHandler("vrr.health", setLocalPlayerHealth);
addNetworkEventHandler("vrr.wantedLevel", setLocalPlayerWantedLevel);
addNetworkEventHandler("vrr.playerPedId", sendLocalPlayerNetworkIdToServer);
addNetworkEventHandler("vrr.ped", setLocalPlayerPedPartsAndProps);
addNetworkEventHandler("vrr.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("vrr.clearPedState", clearLocalPedState);
addNetworkEventHandler("vrr.drunkEffect", setLocalPlayerDrunkEffect);
// Vehicle
addNetworkEventHandler("vrr.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("vrr.veh.lights", setVehicleLights);
addNetworkEventHandler("vrr.veh.engine", setVehicleEngine);
addNetworkEventHandler("vrr.veh.repair", repairVehicle);
// Radio
addNetworkEventHandler("vrr.radioStream", playStreamingRadio);
addNetworkEventHandler("vrr.audioFileStream", playAudioFile);
addNetworkEventHandler("vrr.stopRadioStream", stopStreamingRadio);
addNetworkEventHandler("vrr.radioVolume", setStreamingRadioVolume);
// Key Bindings
addNetworkEventHandler("vrr.delKeyBind", unBindAccountKey);
addNetworkEventHandler("vrr.addKeyBind", bindAccountKey);
addNetworkEventHandler("vrr.clearKeyBinds", clearKeyBinds);
// Weapon Damage
addNetworkEventHandler("vrr.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("vrr.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("vrr.showRegistration", showRegistrationGUI);
addNetworkEventHandler("vrr.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("vrr.showLogin", showLoginGUI);
addNetworkEventHandler("vrr.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("vrr.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("vrr.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("vrr.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("vrr.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("vrr.showError", showErrorGUI);
addNetworkEventHandler("vrr.showInfo", showInfoGUI);
addNetworkEventHandler("vrr.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("vrr.loginSuccess", loginSuccess);
addNetworkEventHandler("vrr.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("vrr.loginFailed", loginFailed);
addNetworkEventHandler("vrr.registrationSuccess", registrationSuccess);
addNetworkEventHandler("vrr.registrationFailed", registrationFailed);
addNetworkEventHandler("vrr.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("vrr.changePassword", showChangePasswordGUI);
addNetworkEventHandler("vrr.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("vrr.guiColour", setGUIColours);
// Business
addNetworkEventHandler("vrr.business", receiveBusinessFromServer);
// House
addNetworkEventHandler("vrr.house", receiveHouseFromServer);
// GPS
addNetworkEventHandler("vrr.showGPSBlip", showGPSLocation);
// Locale
addNetworkEventHandler("vrr.locale", setLocale);
addNetworkEventHandler("vrr.localeChooser", toggleLocaleChooserGUI);
// Misc
addNetworkEventHandler("vrr.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("vrr.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("vrr.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("vrr.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("vrr.logo", setServerLogoRenderState);
addNetworkEventHandler("vrr.ambience", setCityAmbienceState);
addNetworkEventHandler("vrr.runCode", runClientCode);
addNetworkEventHandler("vrr.minuteDuration", setMinuteDuration);
addNetworkEventHandler("vrr.snow", setSnowState);
addNetworkEventHandler("vrr.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("vrr.skinSelect", toggleSkinSelect);
addNetworkEventHandler("vrr.hotbar", updatePlayerHotBar);
addNetworkEventHandler("vrr.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("vrr.set2DRendering", set2DRendering);
addNetworkEventHandler("vrr.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("vrr.logLevel", setLogLevel);
addNetworkEventHandler("vrr.hideAllGUI", hideAllGUI);
addNetworkEventHandler("vrr.nametag", updatePlayerNameTag);
addNetworkEventHandler("vrr.nametagDistance", setNameTagDistance);
addNetworkEventHandler("vrr.ping", updatePlayerPing);
addNetworkEventHandler("vrr.anim", makePedPlayAnimation);
addNetworkEventHandler("vrr.stopAnim", makePedStopAnimation);
addNetworkEventHandler("vrr.forceAnim", forcePedAnimation);
addNetworkEventHandler("vrr.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("vrr.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("vrr.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("vrr.syncElement", forceSyncElementProperties);
addNetworkEventHandler("vrr.elementPosition", setElementPosition);
addNetworkEventHandler("vrr.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("vrr.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("vrr.holdObject", makePedHoldObject);
}
// ===========================================================================
function sendResourceReadySignalToServer() {
sendNetworkEventToServer("vrr.clientReady");
}
// ===========================================================================
function sendResourceStartedSignalToServer() {
sendNetworkEventToServer("vrr.clientStarted");
}
// ===========================================================================
function sendResourceStoppedSignalToServer() {
if(isConnected) {
sendNetworkEventToServer("vrr.clientStopped");
}
}
// ===========================================================================
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
if(getGame() == VRR_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
natives.displayRadar(hudState);
natives.displayAreaName(hudState);
} else {
if(typeof setHUDEnabled != "undefined") {
setHUDEnabled(hudState);
}
}
renderLabels = labelState;
renderSmallGameMessage = smallGameMessageState;
renderScoreBoard = scoreboardState;
renderHotBar = hotBarState;
renderItemActionDelay = itemActionDelayState;
}
// ===========================================================================
function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
if(state) {
setTimeout(function() {
calledDeathEvent = false;
}, 1000);
getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => {
syncCivilianProperties(ped);
});
getElementsByType(ELEMENT_PLAYER).forEach(player => {
syncPlayerProperties(player);
});
getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => {
syncVehicleProperties(vehicle);
});
}
}
// ===========================================================================
function tellServerPlayerUsedKeyBind(key) {
sendNetworkEventToServer("vrr.useKeyBind", key);
}
// ===========================================================================
function tellServerPlayerArrivedAtJobRouteLocation() {
sendNetworkEventToServer("vrr.arrivedAtJobRouteLocation");
}
// ===========================================================================
function tellServerItemActionDelayComplete() {
sendNetworkEventToServer("vrr.itemActionDelayComplete");
}
// ===========================================================================
function sendServerClientInfo() {
let clientVersion = "0.0.0.0";
if(typeof CLIENT_VERSION_MAJOR != "undefined") {
clientVersion = `${CLIENT_VERSION_MAJOR}.${CLIENT_VERSION_MINOR}.${CLIENT_VERSION_PATCH}.${CLIENT_VERSION_BUILD}`;
}
sendNetworkEventToServer("vrr.clientInfo", clientVersion, game.width, game.height);
}
// ===========================================================================
function sendServerNewAFKStatus(state) {
sendNetworkEventToServer("vrr.afk", state);
}
// ===========================================================================
function anchorBoat(vehicleId) {
}
// ===========================================================================
function setEnterPropertyKey(key) {
enterPropertyKey = key;
}
// ===========================================================================
function serverRequestedClientInfo() {
sendServerClientInfo();
}
// ===========================================================================
function updateInteriorLightsState(state) {
interiorLightsEnabled = state;
}
// ===========================================================================
function forceSyncElementProperties(elementId) {
if(getElementFromId(elementId) == null) {
return false;
}
syncElementProperties(getElementFromId(elementId));
}
// ===========================================================================
function setElementCollisionsEnabled(elementId, state) {
if(getElementFromId(elementId) == null) {
return false;
}
getElementFromId(elementId).collisionsEnabled = state;
}
// ===========================================================================
function setLocalPlayerArmour(armour) {
if(typeof localPlayer.armour != "undefined") {
localPlayer.armour = armour;
}
}
// ===========================================================================
function setLocalPlayerWantedLevel(wantedLevel) {
forceWantedLevel = toInteger(wantedLevel);
}
// ===========================================================================
function setLogLevel(level) {
logLevel = level;
}
// ===========================================================================
function setLocalPlayerInfiniteRun(state) {
if(localPlayer != null) {
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
}
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
} else {
localPlayer.skin = skinId;
}
}
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
// ===========================================================================
function sendLocalPlayerNetworkIdToServer() {
sendNetworkEventToServer("vrr.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
// ===========================================================================
function setCutsceneInterior(cutsceneName) {
if(getGame() == VRR_GAME_GTA_IV) {
if(cutsceneName == "") {
natives.clearCutscene();
} else {
if(natives.isInteriorScene()) {
natives.clearCutscene();
}
natives.initCutscene(cutsceneName);
}
}
}
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if(getGame() == VRR_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
if(localPlayer.vehicle != null) {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 0);
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
}
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
}
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if(getGame() == VRR_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
//}
}
}
// ===========================================================================
function sendLocaleSelectToServer(localeId) {
sendNetworkEventToServer("vrr.localeSelect", localeId);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: skin-select.js
// DESC: Provides skin-selector functions and usage
@@ -44,53 +45,31 @@ function loadSkinSelectMessageFontBottom() {
// ===========================================================================
function processSkinSelectKeyPress(keyCode) {
if(usingSkinSelector) {
if(keyCode == SDLK_PAGEUP) {
if(skinSelectorIndex >= allowedSkins.length-1) {
if (usingSkinSelector) {
if (keyCode == SDLK_LEFT || keyCode == SDLK_A) {
if (skinSelectorIndex >= allowedSkins.length - 1) {
skinSelectorIndex = 1;
} else {
skinSelectorIndex = skinSelectorIndex + 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_PAGEDOWN) {
if(skinSelectorIndex <= 0) {
skinSelectorIndex = allowedSkins.length-1;
setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
} else if (keyCode == SDLK_RIGHT || keyCode == SDLK_D) {
if (skinSelectorIndex <= 0) {
skinSelectorIndex = allowedSkins.length - 1;
} else {
skinSelectorIndex = skinSelectorIndex - 1;
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
if(getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if(keyCode == SDLK_RETURN) {
sendNetworkEventToServer("vrr.skinSelected", skinSelectorIndex);
setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
} else if (keyCode == SDLK_RETURN) {
sendNetworkEventToServer("agrp.skinSelected", skinSelectorIndex);
toggleSkinSelect(false);
return true;
} else if(keyCode == SDLK_BACKSPACE) {
sendNetworkEventToServer("vrr.skinSelected", -1);
} else if (keyCode == SDLK_BACKSPACE) {
sendNetworkEventToServer("agrp.skinSelected", -1);
toggleSkinSelect(false);
return true;
}
@@ -101,11 +80,11 @@ function processSkinSelectKeyPress(keyCode) {
// ===========================================================================
function processSkinSelectRendering() {
if(usingSkinSelector) {
if(skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
if(skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") {
skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height-100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height-65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
if (usingSkinSelector) {
if (skinSelectMessageFontTop != null && skinSelectMessageFontBottom != null) {
if (skinSelectMessageTextTop != "" && skinSelectMessageTextBottom != "") {
skinSelectMessageFontTop.render(skinSelectMessageTextTop, [0, game.height - 100], game.width, 0.5, 0.0, skinSelectMessageFontTop.size, skinSelectMessageColourTop, true, true, false, true);
skinSelectMessageFontBottom.render(skinSelectMessageTextBottom, [0, game.height - 65], game.width, 0.5, 0.0, skinSelectMessageFontBottom.size, skinSelectMessageColourBottom, true, true, false, true);
}
}
}
@@ -114,9 +93,9 @@ function processSkinSelectRendering() {
// ===========================================================================
function toggleSkinSelect(state) {
if(state) {
if (state) {
skinSelectorIndex = getAllowedSkinIndexFromSkin(localPlayer.skin);
if(!skinSelectorIndex) {
if (!skinSelectorIndex) {
skinSelectorIndex = 0;
}
@@ -124,19 +103,19 @@ function toggleSkinSelect(state) {
skinSelectPosition = localPlayer.position;
skinSelectHeading = localPlayer.heading;
if(isCustomCameraSupported()) {
if (isCustomCameraSupported()) {
let tempPosition = localPlayer.position;
tempPosition.z += 0.5;
let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3);
game.setCameraLookAt(frontCameraPosition, localPlayer.position, true);
}
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if(natives.isModelInCdimage(skinId)) {
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if(natives.hasModelLoaded(skinId)) {
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: startup.js
// DESC: Provides startup/shutdown procedures
@@ -25,8 +26,8 @@ function initClientScripts() {
// ===========================================================================
function setUpInitialGame() {
if(getGame() == VRR_GAME_GTA_III) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA III ...");
if (getGame() == AGRP_GAME_GTA_III) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA III ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
@@ -44,8 +45,8 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if(getGame() == VRR_GAME_GTA_VC) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
} else if (getGame() == AGRP_GAME_GTA_VC) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
// Turn off unlimited sprint
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), 0);
@@ -87,8 +88,8 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if(getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG|LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
} else if (getGame() == AGRP_GAME_GTA_SA) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
// Turn weapon skills down a bit
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SILENCED_SKILL, 400);
@@ -124,7 +125,7 @@ function setUpInitialGame() {
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
} else if(getGame() == VRR_GAME_GTA_IV) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -186,7 +187,7 @@ function setUpInitialGame() {
// Some last steps
//natives.loadAllObjectsNow();
} else if(getGame() == VRR_GAME_MAFIA_ONE) {
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: sync.js
// DESC: Provides some elements and data sync
@@ -8,37 +9,37 @@
// ===========================================================================
function processSync(event, deltaTime) {
if(localPlayer != null) {
if(!areServerElementsSupported()) {
sendNetworkEventToServer("vrr.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("vrr.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
if (localPlayer != null) {
if (!areServerElementsSupported()) {
sendNetworkEventToServer("agrp.plr.pos", (localPlayer.vehicle != null) ? localPlayer.vehicle.position : localPlayer.position);
sendNetworkEventToServer("agrp.plr.rot", (localPlayer.vehicle != null) ? localPlayer.vehicle.heading : localPlayer.heading);
//if(localPlayer.vehicle != null) {
// sendNetworkEventToServer("vrr.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
// sendNetworkEventToServer("vrr.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
// sendNetworkEventToServer("agrp.veh.pos", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.position);
// sendNetworkEventToServer("agrp.veh.rot", getVehicleForNetworkEvent(localPlayer.vehicle), localPlayer.vehicle.heading);
//}
}
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
if (localPlayer.health <= 0) {
if (!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
sendNetworkEventToServer("agrp.playerDeath");
}
}
}
if(localPlayer.health <= 0) {
if(!calledDeathEvent) {
if (localPlayer.health <= 0) {
if (!calledDeathEvent) {
logToConsole(LOG_DEBUG, `Local player died`);
localPlayer.clearWeapons();
calledDeathEvent = true;
sendNetworkEventToServer("vrr.playerDeath");
sendNetworkEventToServer("agrp.playerDeath");
}
}
if(streamingRadioElement) {
if (streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement.id);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
}
@@ -46,27 +47,21 @@ function processSync(event, deltaTime) {
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
getElementFromId(vehicleId).engine = state;
}
// ===========================================================================
function setVehicleLights(vehicleId, state) {
if(getGame() != VRR_GAME_MAFIA_ONE) {
if(!state) {
if (getGame() != AGRP_GAME_MAFIA_ONE) {
if (!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else if(getGame() == VRR_GAME_GTA_IV) {
if(!state) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
if (!state) {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
} else {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 1));
}
} else {
if(!state) {
if (!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
@@ -83,72 +78,72 @@ function repairVehicle(syncId) {
// ===========================================================================
function syncVehicleProperties(vehicle) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(vehicle, "vrr.lights")) {
let lightStatus = getEntityData(vehicle, "vrr.lights");
if(!lightStatus) {
if (doesEntityDataExist(vehicle, "agrp.lights")) {
let lightStatus = getEntityData(vehicle, "agrp.lights");
if (!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
}
if(doesEntityDataExist(vehicle, "vrr.invincible")) {
let invincible = getEntityData(vehicle, "vrr.invincible");
if (doesEntityDataExist(vehicle, "agrp.invincible")) {
let invincible = getEntityData(vehicle, "agrp.invincible");
element.setProofs(invincible, invincible, invincible, invincible, invincible);
}
if(doesEntityDataExist(vehicle, "vrr.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "vrr.panelStatus");
for(let i in panelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.panelStatus")) {
let panelsStatus = getEntityData(vehicle, "agrp.panelStatus");
for (let i in panelsStatus) {
vehicle.setPanelStatus(i, panelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "vrr.wheelStatus");
for(let i in wheelsStatus) {
if (doesEntityDataExist(vehicle, "agrp.wheelStatus")) {
let wheelsStatus = getEntityData(vehicle, "agrp.wheelStatus");
for (let i in wheelsStatus) {
vehicle.setWheelStatus(i, wheelsStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.lightStatus")) {
let lightStatus = getEntityData(vehicle, "vrr.lightStatus");
for(let i in lightStatus) {
if (doesEntityDataExist(vehicle, "agrp.lightStatus")) {
let lightStatus = getEntityData(vehicle, "agrp.lightStatus");
for (let i in lightStatus) {
vehicle.setLightStatus(i, lightStatus[i]);
}
}
if(doesEntityDataExist(vehicle, "vrr.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "vrr.suspensionHeight");
if (doesEntityDataExist(vehicle, "agrp.suspensionHeight")) {
let suspensionHeight = getEntityData(vehicle, "agrp.suspensionHeight");
vehicle.setSuspensionHeight(suspensionHeight);
}
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA) {
//let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
//for(let i in allUpgrades) {
// vehicle.removeUpgrade(i);
//}
if(doesEntityDataExist(vehicle, "vrr.upgrades")) {
let upgrades = getEntityData(vehicle, "vrr.upgrades");
for(let i in upgrades) {
if(upgrades[i] != 0) {
if (doesEntityDataExist(vehicle, "agrp.upgrades")) {
let upgrades = getEntityData(vehicle, "agrp.upgrades");
for (let i in upgrades) {
if (upgrades[i] != 0) {
vehicle.addUpgrade(upgrades[i]);
}
}
}
}
if(getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(vehicle, "vrr.livery")) {
let livery = getEntityData(vehicle, "vrr.livery");
if(getGame() == VRR_GAME_GTA_SA) {
if (getGame() == AGRP_GAME_GTA_SA || getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(vehicle, "agrp.livery")) {
let livery = getEntityData(vehicle, "agrp.livery");
if (getGame() == AGRP_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if(getGame() == VRR_GAME_GTA_IV) {
} else if (getGame() == AGRP_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
@@ -158,13 +153,13 @@ function syncVehicleProperties(vehicle) {
// ===========================================================================
function syncCivilianProperties(civilian) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.scale")) {
let scaleFactor = getEntityData(civilian, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.scale")) {
let scaleFactor = getEntityData(civilian, "agrp.scale");
let tempMatrix = civilian.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = civilian.position;
@@ -174,79 +169,79 @@ function syncCivilianProperties(civilian) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(civilian, "vrr.fightStyle")) {
let fightStyle = getEntityData(civilian, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
let fightStyle = getEntityData(civilian, "agrp.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(civilian, "vrr.walkStyle")) {
let walkStyle = getEntityData(civilian, "vrr.walkStyle");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
let walkStyle = getEntityData(civilian, "agrp.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(civilian, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "vrr.bodyPropHead");
if (doesEntityDataExist(civilian, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(civilian, "agrp.bodyPropHead");
civilian.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "vrr.bodyPropEyes");
if (doesEntityDataExist(civilian, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(civilian, "agrp.bodyPropEyes");
civilian.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(civilian, "agrp.bodyPropLeftHand");
civilian.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "vrr.bodyPropRightHand");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(civilian, "agrp.bodyPropRightHand");
civilian.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(civilian, "agrp.bodyPropLeftWrist");
civilian.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(civilian, "agrp.bodyPropRightWrist");
civilian.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "vrr.bodyPropHip");
if (doesEntityDataExist(civilian, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(civilian, "agrp.bodyPropHip");
civilian.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(civilian, "agrp.bodyPropLeftFoot");
civilian.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(civilian, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(civilian, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(civilian, "agrp.bodyPropRightFoot");
civilian.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
if(doesEntityDataExist(civilian, "vrr.anim")) {
let animationSlot = getEntityData(civilian, "vrr.anim");
if (doesEntityDataExist(civilian, "agrp.anim")) {
let animationSlot = getEntityData(civilian, "agrp.anim");
let animationData = getAnimationData(animationSlot);
civilian.addAnimation(animationData.groupId, animationData.animId);
}
@@ -255,13 +250,13 @@ function syncCivilianProperties(civilian) {
// ===========================================================================
function syncPlayerProperties(player) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(getGame() == VRR_GAME_GTA_III) {
if(doesEntityDataExist(player, "vrr.scale")) {
let scaleFactor = getEntityData(player, "vrr.scale");
if (getGame() == AGRP_GAME_GTA_III) {
if (doesEntityDataExist(player, "agrp.scale")) {
let scaleFactor = getEntityData(player, "agrp.scale");
let tempMatrix = player.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = player.position;
@@ -271,95 +266,95 @@ function syncPlayerProperties(player) {
}
}
if(getGame() == VRR_GAME_GTA_SA) {
if(doesEntityDataExist(player, "vrr.fightStyle")) {
let fightStyle = getEntityData(player, "vrr.fightStyle");
if (getGame() == AGRP_GAME_GTA_SA) {
if (doesEntityDataExist(player, "agrp.fightStyle")) {
let fightStyle = getEntityData(player, "agrp.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "vrr.walkStyle")) {
// let walkStyle = getEntityData(player, "vrr.walkStyle");
//if(getGame() == AGRP_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "agrp.walkStyle")) {
// let walkStyle = getEntityData(player, "agrp.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "vrr.bodyPartHead");
if (doesEntityDataExist(player, "agrp.bodyPartHead")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHead");
player.changeBodyPart(1, bodyPartHead[0], bodyPartHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "vrr.bodyPartUpper");
if (doesEntityDataExist(player, "agrp.bodyPartUpper")) {
let bodyPartUpper = getEntityData(player, "agrp.bodyPartUpper");
player.changeBodyPart(1, bodyPartUpper[0], bodyPartUpper[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "vrr.bodyPartLower");
if (doesEntityDataExist(player, "agrp.bodyPartLower")) {
let bodyPartLower = getEntityData(player, "agrp.bodyPartLower");
player.changeBodyPart(1, bodyPartLower[0], bodyPartLower[1]);
}
}
if(getGame() == VRR_GAME_GTA_IV) {
if(doesEntityDataExist(player, "vrr.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "vrr.bodyPropHair");
if (getGame() == AGRP_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "vrr.bodyPropHead");
if (doesEntityDataExist(player, "agrp.bodyPropHead")) {
let bodyPropHead = getEntityData(player, "agrp.bodyPropHead");
player.changeBodyProp(1, bodyPropHead[0], bodyPropHead[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "vrr.bodyPropEyes");
if (doesEntityDataExist(player, "agrp.bodyPropEyes")) {
let bodyPropEyes = getEntityData(player, "agrp.bodyPropEyes");
player.changeBodyProp(1, bodyPropEyes[0], bodyPropEyes[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "vrr.bodyPropLeftHand");
if (doesEntityDataExist(player, "agrp.bodyPropLeftHand")) {
let bodyPropLeftHand = getEntityData(player, "agrp.bodyPropLeftHand");
player.changeBodyProp(1, bodyPropLeftHand[0], bodyPropLeftHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "vrr.bodyPropRightHand");
if (doesEntityDataExist(player, "agrp.bodyPropRightHand")) {
let bodyPropRightHand = getEntityData(player, "agrp.bodyPropRightHand");
player.changeBodyProp(1, bodyPropRightHand[0], bodyPropRightHand[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "vrr.bodyPropLeftWrist");
if (doesEntityDataExist(player, "agrp.bodyPropLeftWrist")) {
let bodyPropLeftWrist = getEntityData(player, "agrp.bodyPropLeftWrist");
player.changeBodyProp(1, bodyPropLeftWrist[0], bodyPropLeftWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "vrr.bodyPropRightWrist");
if (doesEntityDataExist(player, "agrp.bodyPropRightWrist")) {
let bodyPropRightWrist = getEntityData(player, "agrp.bodyPropRightWrist");
player.changeBodyProp(1, bodyPropRightWrist[0], bodyPropRightWrist[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "vrr.bodyPropHip");
if (doesEntityDataExist(player, "agrp.bodyPropHip")) {
let bodyPropHip = getEntityData(player, "agrp.bodyPropHip");
player.changeBodyProp(1, bodyPropHip[0], bodyPropHip[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "vrr.bodyPropLeftFoot");
if (doesEntityDataExist(player, "agrp.bodyPropLeftFoot")) {
let bodyPropLeftFoot = getEntityData(player, "agrp.bodyPropLeftFoot");
player.changeBodyProp(1, bodyPropLeftFoot[0], bodyPropLeftFoot[1]);
}
if(doesEntityDataExist(player, "vrr.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "vrr.bodyPropRightFoot");
if (doesEntityDataExist(player, "agrp.bodyPropRightFoot")) {
let bodyPropRightFoot = getEntityData(player, "agrp.bodyPropRightFoot");
player.changeBodyProp(1, bodyPropRightFoot[0], bodyPropRightFoot[1]);
}
}
@@ -368,18 +363,18 @@ function syncPlayerProperties(player) {
// ===========================================================================
function syncElementProperties(element) {
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
return false;
}
if(doesEntityDataExist(element, "vrr.interior")) {
if(typeof element.interior != "undefined") {
element.interior = getEntityData(element, "vrr.interior");
if (doesEntityDataExist(element, "agrp.interior")) {
if (typeof element.interior != "undefined") {
element.interior = getEntityData(element, "agrp.interior");
}
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
switch(element.type) {
if (getGame() == AGRP_GAME_MAFIA_ONE) {
switch (element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
@@ -396,7 +391,7 @@ function syncElementProperties(element) {
break;
}
} else {
switch(element.type) {
switch (element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
break;
@@ -419,7 +414,7 @@ function syncElementProperties(element) {
// ===========================================================================
function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
}
}
@@ -427,11 +422,11 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
// ===========================================================================
function setLocalPlayerPedPartsAndProps(parts, props) {
for(let i in parts) {
for (let i in parts) {
localPlayer.changeBodyPart(parts[i][0], parts[i][1], parts[i][2]);
}
for(let j in props) {
for (let j in props) {
localPlayer.changeBodyProp(props[j][0], props[j][1]);
}
}

8
scripts/client/time.nut Normal file
View File

@@ -0,0 +1,8 @@
function getCurrentUnixTimeStampSquirrel() {
return time();
}
function getTimeStampOutput(timeStamp) {
local dateObj = date(timeStamp);
return dateObj.hour + ":" + dateObj.minute + ":" + dateObj.second;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: utilities.js
// DESC: Provides util functions and arrays with data
@@ -17,9 +18,9 @@ function setLocalPlayerFrozenState(state) {
function setLocalPlayerControlState(controlState, cursorState = false) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
controlsEnabled = controlState;
if(getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
game.SET_PLAYER_CONTROL(game.GET_PLAYER_ID(), boolToInt(controlState));
} else if(getGame() != VRR_GAME_GTA_IV) {
} else if (getGame() != AGRP_GAME_GTA_IV) {
setElementCollisionsEnabled(localPlayer, controlState);
setPedInvincible(localPlayer, true);
}
@@ -28,10 +29,10 @@ function setLocalPlayerControlState(controlState, cursorState = false) {
// ===========================================================================
function fadeLocalCamera(state, time) {
if(isFadeCameraSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Fading camera ${(state)?"in":"out"} for ${time} seconds`);
if (isFadeCameraSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Fading camera ${(state) ? "in" : "out"} for ${time} seconds`);
if(isFadeCameraSupported()) {
if (isFadeCameraSupported()) {
game.fadeCamera(state, time);
}
}
@@ -47,7 +48,7 @@ function removeLocalPlayerFromVehicle() {
function restoreLocalCamera() {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Camera restored`);
if(isCustomCameraSupported()) {
if (isGameFeatureSupported("customCamera")) {
game.restoreCamera(true);
}
};
@@ -64,7 +65,7 @@ function clearLocalPlayerOwnedPeds() {
function setLocalCameraLookAt(cameraPosition, cameraLookAt) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Set camera to look at [${cameraLookAt.x}, ${cameraLookAt.y}, ${cameraLookAt.z}] from [${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}]`);
if(isCustomCameraSupported()) {
if (isCustomCameraSupported()) {
game.setCameraLookAt(cameraPosition, cameraLookAt, true);
}
}
@@ -75,13 +76,13 @@ function setCityAmbienceState(state, clearElements = false) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
game.setTrafficEnabled(state);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
game.setGenerateCarsAroundCamera(state);
if(getGame() != VRR_GAME_GTA_SA) {
if (getGame() != AGRP_GAME_GTA_SA) {
game.setCiviliansEnabled(state);
}
if(clearElements) {
if (clearElements) {
clearSelfOwnedPeds();
clearSelfOwnedVehicles();
}
@@ -94,37 +95,38 @@ function runClientCode(code, returnTo) {
let returnValue = "Nothing";
try {
returnValue = eval("(" + code + ")");
} catch(error) {
sendNetworkEventToServer("vrr.runCodeFail", returnTo, error.toString());
} catch (error) {
sendNetworkEventToServer("agrp.runCodeFail", returnTo, error.toString());
return false;
}
let returnValueString = returnValue;
if(returnValue != null && returnValue != undefined) {
if (returnValue != null && returnValue != undefined) {
returnValueString = `${returnValue.toString()} (${typeof returnValue})`;
} else {
returnValueString = "null/undefined";
}
sendNetworkEventToServer("vrr.runCodeSuccess", returnTo, returnValueString);
sendNetworkEventToServer("agrp.runCodeSuccess", returnTo, returnValueString);
}
// ===========================================================================
function enterVehicleAsPassenger() {
if(localPlayer.vehicle == null) {
if (localPlayer.vehicle == null) {
let tempVehicle = getClosestVehicle(localPlayer.position);
if(getGame() != VRR_GAME_GTA_IV) {
if(tempVehicle != null) {
if (getGame() != AGRP_GAME_GTA_IV) {
if (tempVehicle != null) {
localPlayer.enterVehicle(tempVehicle, false);
}
} else {
// Disable for now. GTA IV has built-in passenger entry
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
}
// else {
// Disable for now. GTA IV has built-in passenger entry
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
//}
}
}
@@ -133,13 +135,13 @@ function enterVehicleAsPassenger() {
function giveLocalPlayerWeapon(weaponId, ammo, active) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
forceWeapon = weaponId;
if(getGame() == VRR_GAME_MAFIA_ONE) {
if (getGame() == AGRP_GAME_MAFIA_ONE) {
localPlayer.giveWeapon(weaponId, 0, ammo);
forceWeaponAmmo = 0;
forceWeaponClipAmmo = ammo;
} else {
localPlayer.giveWeapon(weaponId, ammo, active);
if(getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(weaponId));
forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(weaponId));
} else {
@@ -154,7 +156,7 @@ function giveLocalPlayerWeapon(weaponId, ammo, active) {
function clearLocalPlayerWeapons(clearData) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing weapons`);
localPlayer.clearWeapons();
if(clearData == true) {
if (clearData == true) {
forceWeapon = 0;
forceWeaponAmmo = 0;
forceWeaponClipAmmo = 0;
@@ -171,11 +173,11 @@ function getClosestVehicle(pos) {
function setLocalPlayerPosition(position) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting position to ${position.x}, ${position.y}, ${position.z}`);
if(typeof localPlayer.velocity != "undefined") {
if (typeof localPlayer.velocity != "undefined") {
localPlayer.velocity = toVector3(0.0, 0.0, 0.0);
}
if(typeof localPlayer.position != "undefined") {
if (typeof localPlayer.position != "undefined") {
localPlayer.position = position;
}
}
@@ -184,7 +186,7 @@ function setLocalPlayerPosition(position) {
function setLocalPlayerHeading(heading) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting heading to ${heading}`);
if(typeof localPlayer.heading != "undefined") {
if (typeof localPlayer.heading != "undefined") {
localPlayer.heading = heading;
}
}
@@ -193,26 +195,28 @@ function setLocalPlayerHeading(heading) {
function setLocalPlayerInterior(interior) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting interior to ${interior}`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(!isGTAIV()) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (!isGTAIV()) {
localPlayer.interior = interior;
game.cameraInterior = interior;
} //else {
//if(getGameConfig().mainWorldInterior != interior) {
// let interiorId = natives.getInteriorAtCoords(localPlayer.position);
// natives.activateInterior(interiorId, true);
// natives.loadAllObjectsNow();
//}
//let interiorId = natives.getInteriorAtCoords(localPlayer.position);
//natives.activateInterior(interiorId, true);
//if(getGameConfig().mainWorldInterior != interior) {
// let interiorId = natives.getInteriorAtCoords(localPlayer.position);
// natives.activateInterior(interiorId, true);
// natives.loadAllObjectsNow();
//}
//let interiorId = natives.getInteriorAtCoords(localPlayer.position);
//natives.activateInterior(interiorId, true);
//}
}
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for(let i in vehicles) {
if(getEntityData(vehicles[i], "vrr.interior")) {
vehicles[i].interior = getEntityData(vehicles[i], "vrr.interior");
}
if (areServerElementsSupported() && isGameFeatureSupported("interior")) {
let vehicles = getElementsByType(ELEMENT_VEHICLE);
for (let i in vehicles) {
if (getEntityData(vehicles[i], "agrp.interior")) {
vehicles[i].interior = getEntityData(vehicles[i], "agrp.interior");
}
}
}
}
@@ -221,7 +225,7 @@ function setLocalPlayerInterior(interior) {
function setSnowState(falling, ground) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting falling snow to ${falling} and ground snow to ${ground}`);
snowing = falling;
if(ground) {
if (ground) {
forceSnowing(false);
forceSnowing(ground);
}
@@ -237,7 +241,7 @@ function setLocalPlayerHealth(health) {
function playPedSpeech(pedName, speechId) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Making ${pedName}'s ped talk (${speechId})`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
game.SET_CHAR_SAY(int, int);
}
}
@@ -258,12 +262,12 @@ function getWeaponSlot(weaponId) {
// ===========================================================================
function setLocalPlayerDrunkEffect(amount, duration) {
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Drunk effect set to ${amount} for ${duration} ms`);
drunkEffectAmount = 0;
drunkEffectDurationTimer = setInterval(function() {
drunkEffectDurationTimer = setInterval(function () {
drunkEffectAmount = drunkEffectAmount;
if(drunkEffectAmount > 0) {
if (drunkEffectAmount > 0) {
//game.SET_MOTION_BLUR(drunkEffectAmount);
game.SET_PLAYER_DRUNKENNESS(drunkEffectAmount, duration);
} else {
@@ -277,8 +281,8 @@ function setLocalPlayerDrunkEffect(amount, duration) {
// ===========================================================================
function getLocalPlayerVehicleSeat() {
for(let i = 0 ; i <= 4 ; i++) {
if(localPlayer.vehicle.getOccupant(i) == localPlayer) {
for (let i = 0; i <= 4; i++) {
if (localPlayer.vehicle.getOccupant(i) == localPlayer) {
return i;
}
}
@@ -288,9 +292,9 @@ function getLocalPlayerVehicleSeat() {
function clearSelfOwnedPeds() {
logToConsole(LOG_DEBUG, `Clearing self-owned peds`);
getElementsByType(ELEMENT_PED).forEach(function(ped) {
getElementsByType(ELEMENT_PED).forEach(function (ped) {
//if(ped.isOwner) {
destroyElement(ped);
destroyElement(ped);
//}
});
}
@@ -299,9 +303,9 @@ function clearSelfOwnedPeds() {
function clearSelfOwnedVehicles() {
logToConsole(LOG_DEBUG, `Clearing self-owned vehicles`);
getElementsByType(ELEMENT_VEHICLE).forEach(function(vehicle) {
getElementsByType(ELEMENT_VEHICLE).forEach(function (vehicle) {
//if(vehicle.isOwner) {
destroyElement(vehicle);
destroyElement(vehicle);
//}
});
}
@@ -309,7 +313,7 @@ function clearSelfOwnedVehicles() {
// ===========================================================================
function setMouseCameraState(state) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state)?"Enabled":"Disabled"} mouse camera`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state) ? "Enabled" : "Disabled"} mouse camera`);
mouseCameraEnabled = state;
SetStandardControlsEnabled(!mouseCameraEnabled);
}
@@ -317,14 +321,14 @@ function setMouseCameraState(state) {
// ===========================================================================
function toggleMouseCursor() {
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(!gui.cursorEnabled)?"Enabled":"Disabled"} mouse cursor`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(!gui.cursorEnabled) ? "Enabled" : "Disabled"} mouse cursor`);
gui.showCursor(!gui.cursorEnabled, gui.cursorEnabled);
}
// ===========================================================================
function toggleMouseCursor() {
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(!gui.cursorEnabled)?"Enabled":"Disabled"} mouse cursor`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(!gui.cursorEnabled) ? "Enabled" : "Disabled"} mouse cursor`);
setMouseCameraState(!mouseCameraEnabled);
}
@@ -338,7 +342,7 @@ function setPlayerWeaponDamageEvent(clientName, eventType) {
// ===========================================================================
function setPlayerWeaponDamageEnabled(clientName, state) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state)?"Enabled":"Disabled"} damage from ${clientName}`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state) ? "Enabled" : "Disabled"} damage from ${clientName}`);
weaponDamageEnabled[clientName] = state;
}
@@ -346,11 +350,15 @@ function setPlayerWeaponDamageEnabled(clientName, state) {
function setLocalPlayerCash(amount) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting local player money`);
if(typeof localPlayer.money != "undefined") {
if (localPlayer == null) {
return false;
}
if (typeof localPlayer.money != "undefined") {
localPlayer.money = toInteger(amount);
}
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setMultiplayerHudCash(amount);
}
}
@@ -358,9 +366,9 @@ function setLocalPlayerCash(amount) {
// ===========================================================================
function destroyAutoCreatedPickups() {
if(typeof ELEMENT_PICKUP != "undefined") {
getElementsByType(ELEMENT_PICKUP).forEach(function(pickup) {
if(pickup.isOwner) {
if (typeof ELEMENT_PICKUP != "undefined") {
getElementsByType(ELEMENT_PICKUP).forEach(function (pickup) {
if (pickup.isOwner) {
destroyElement(pickup);
}
});
@@ -370,15 +378,15 @@ function destroyAutoCreatedPickups() {
// ===========================================================================
function processLocalPlayerControlState() {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(isSpawned) {
if (isSpawned) {
return false;
}
if(!controlsEnabled) {
if (!controlsEnabled) {
clearLocalPedState();
}
}
@@ -386,15 +394,15 @@ function processLocalPlayerControlState() {
// ===========================================================================
function processWantedLevelReset() {
if(localPlayer == null) {
if (localPlayer == null) {
return false;
}
if(!isSpawned) {
if (!isSpawned) {
return false;
}
if(typeof localPlayer.wantedLevel != "undefined") {
if (typeof localPlayer.wantedLevel != "undefined") {
localPlayer.wantedLevel = forceWantedLevel;
}
}
@@ -402,13 +410,13 @@ function processWantedLevelReset() {
// ===========================================================================
function processLocalPlayerVehicleControlState() {
if(areServerElementsSupported()) {
if(inVehicle && localPlayer.vehicle != null) {
if(doesEntityDataExist(localPlayer.vehicle, "vrr.engine")) {
if(getEntityData(localPlayer.vehicle, "vrr.engine") == false) {
if (areServerElementsSupported()) {
if (inVehicle && localPlayer.vehicle != null) {
if (doesEntityDataExist(localPlayer.vehicle, "agrp.engine")) {
if (getEntityData(localPlayer.vehicle, "agrp.engine") == false) {
localPlayer.vehicle.engine = false;
if(!localPlayer.vehicle.engine) {
if(typeof localPlayer.vehicle.velocity != "undefined") {
if (!localPlayer.vehicle.engine) {
if (typeof localPlayer.vehicle.velocity != "undefined") {
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
}
@@ -426,58 +434,23 @@ function processLocalPlayerVehicleControlState() {
// ===========================================================================
function processLocalPlayerSphereEntryExitHandling() {
let position = getLocalPlayerPosition();
if(areMarkersSupported()) {
getElementsByType(ELEMENT_MARKER).forEach(function(sphere) {
if(getDistance(position, sphere.position) <= sphere.radius) {
if(!inSphere) {
inSphere = sphere;
triggerEvent("OnLocalPlayerEnterSphere", null, sphere);
}
} else {
if(inSphere) {
inSphere = false;
triggerEvent("OnLocalPlayerExitSphere", null, sphere);
}
}
});
}
}
// ===========================================================================
function processJobRouteSphere() {
if(getGame() == VRR_GAME_GTA_SA) {
let position = getLocalPlayerPosition();
if(jobRouteLocationSphere != null) {
if(getDistance(position, jobRouteLocationSphere.position) <= 2.0) {
enteredJobRouteSphere();
}
}
}
}
// ===========================================================================
function forceLocalPlayerEquippedWeaponItem() {
if(typeof localPlayer.weapon != "undefined") {
if(forceWeapon != 0) {
if(localPlayer.weapon != forceWeapon) {
if (typeof localPlayer.weapon != "undefined") {
if (forceWeapon != 0) {
if (localPlayer.weapon != forceWeapon) {
localPlayer.weapon = forceWeapon;
if(getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
localPlayer.setWeaponClipAmmunition(getWeaponSlot(forceWeapon), forceWeaponClipAmmo);
localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo);
}
} else {
//if(getGame() < VRR_GAME_GTA_IV) {
//if(getGame() < AGRP_GAME_GTA_IV) {
// forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
// forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
//}
}
} else {
if(localPlayer.weapon > 0) {
if (localPlayer.weapon > 0) {
localPlayer.clearWeapons();
}
}
@@ -488,7 +461,7 @@ function forceLocalPlayerEquippedWeaponItem() {
function getLocalPlayerPosition() {
let position = localPlayer.position;
if(localPlayer.vehicle) {
if (localPlayer.vehicle) {
position = localPlayer.vehicle.position;
}
@@ -497,26 +470,8 @@ function getLocalPlayerPosition() {
// ===========================================================================
function processLocalPlayerVehicleEntryExitHandling() {
if(localPlayer.vehicle) {
if(!inVehicle) {
inVehicle = localPlayer.vehicle;
inVehicleSeat = getLocalPlayerVehicleSeat();
triggerEvent("OnLocalPlayerEnteredVehicle", inVehicle, inVehicleSeat);
}
} else {
if(inVehicle) {
triggerEvent("OnLocalPlayerExitedVehicle", inVehicle, inVehicleSeat);
inVehicle = false;
inVehicleSeat = false;
}
}
}
// ===========================================================================
function getVehicleForNetworkEvent(vehicle) {
if(getGame() == VRR_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_IV) {
return natives.getNetworkIdFromVehicle(vehicle);
}
return vehicle.id;
@@ -527,7 +482,7 @@ function getVehicleForNetworkEvent(vehicle) {
function setMinuteDuration(minuteDuration) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting minute duration to ${minuteDuration}ms`);
if(isTimeSupported()) {
if (isTimeSupported()) {
game.time.minuteDuration = minuteDuration;
}
}
@@ -541,17 +496,17 @@ function getStreamingRadioVolumeForPosition(position) {
// ===========================================================================
function getLocalPlayerLookAtPosition() {
if(localPlayer != null) {
let centerCameraPos = getWorldFromScreenPosition(toVector3(game.width/2, game.height/2, 0));
return getWorldFromScreenPosition(toVector3(game.width/2, game.height/2, getDistance(centerCameraPos, localPlayer.position)+20));
if (localPlayer != null) {
let centerCameraPos = getWorldFromScreenPosition(toVector3(game.width / 2, game.height / 2, 0));
return getWorldFromScreenPosition(toVector3(game.width / 2, game.height / 2, getDistance(centerCameraPos, localPlayer.position) + 20));
}
}
// ===========================================================================
function processInteriorLightsRendering() {
if(renderInteriorLights) {
if(!interiorLightsEnabled) {
if (renderInteriorLights) {
if (!interiorLightsEnabled) {
graphics.drawRectangle(null, toVector2(0.0, 0.0), toVector2(game.width, game.height), interiorLightsColour, interiorLightsColour, interiorLightsColour, interiorLightsColour);
}
}
@@ -561,16 +516,16 @@ function processInteriorLightsRendering() {
function getPlayerFromParams(params) {
let clients = getClients();
if(isNaN(params)) {
for(let i in clients) {
if(!clients[i].console) {
if(toLowerCase(clients[i].name).indexOf(toLowerCase(params)) != -1) {
if (isNaN(params)) {
for (let i in clients) {
if (!clients[i].console) {
if (toLowerCase(clients[i].name).indexOf(toLowerCase(params)) != -1) {
return clients[i];
}
}
}
} else {
if(typeof clients[toInteger(params)] != "undefined") {
if (typeof clients[toInteger(params)] != "undefined") {
return clients[toInteger(params)];
}
}
@@ -581,15 +536,15 @@ function getPlayerFromParams(params) {
// ===========================================================================
function processNearbyPickups() {
if(typeof ELEMENT_PICKUP != "undefined") {
if (typeof ELEMENT_PICKUP != "undefined") {
let pickups = getElementsByType(ELEMENT_PICKUP);
for(let i in pickups) {
if(getDistance(pickups[i].position, localPlayer.position) < 5) {
for (let i in pickups) {
if (getDistance(pickups[i].position, localPlayer.position) < 5) {
//if(pickups[i].interior == localPlayer.interior && pickups[i].dimension == localPlayer.dimension) {
if(currentPickup != pickups[i]) {
currentPickup = pickups[i];
sendNetworkEventToServer("vrr.pickup", pickups[i].id);
}
if (currentPickup != pickups[i]) {
currentPickup = pickups[i];
sendNetworkEventToServer("agrp.pickup", pickups[i].id);
}
//}
}
}
@@ -599,7 +554,7 @@ function processNearbyPickups() {
// ===========================================================================
function processGameSpecifics() {
if(getGame() < VRR_GAME_GTA_IV) {
if (getGame() < AGRP_GAME_GTA_IV) {
game.clearMessages();
}
@@ -612,4 +567,11 @@ function getServerData() {
return serverData;
}
// ===========================================================================
function setProfanityFilterState(state) {
profanityFilterEnabled = state;
updateChatBox();
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle functions and arrays with data
@@ -32,11 +33,11 @@ class VehicleData {
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
logToConsole(LOG_DEBUG, `[VRR.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
if(getGame() != VRR_GAME_GTA_IV) {
if (getGame() != AGRP_GAME_GTA_IV) {
return false;
}
if(getVehicleData(vehicleId) != false) {
if (getVehicleData(vehicleId) != false) {
let vehicleData = getVehicleData(vehicleId);
//vehicleData.position = position;
//vehicleData.heading = heading;
@@ -63,20 +64,20 @@ function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2,
// ===========================================================================
function processVehiclePurchasing() {
if(vehiclePurchaseState == VRR_VEHBUYSTATE_TESTDRIVE) {
if(getLocalPlayerVehicle() == false) {
vehiclePurchaseState = VRR_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_EXITVEH);
if (vehiclePurchaseState == AGRP_VEHBUYSTATE_TESTDRIVE) {
if (getLocalPlayerVehicle() == false) {
vehiclePurchaseState = AGRP_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_EXITVEH);
return false;
} else {
if(vehiclePurchasing == getLocalPlayerVehicle()) {
if(getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
vehiclePurchaseState = VRR_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_FARENOUGH);
if (vehiclePurchasing == getLocalPlayerVehicle()) {
if (getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
vehiclePurchaseState = AGRP_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_FARENOUGH);
}
} else {
vehiclePurchaseState = VRR_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("vrr.vehBuyState", VRR_VEHBUYSTATE_WRONGVEH);
vehiclePurchaseState = AGRP_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_WRONGVEH);
}
}
}
@@ -95,7 +96,7 @@ function processVehicleBurning() {
function setVehiclePurchaseState(state, vehicleId, position) {
vehiclePurchaseState = state;
if(vehicleId != null) {
if (vehicleId != null) {
vehiclePurchasing = getElementFromId(vehicleId);
} else {
vehiclePurchasing = null;
@@ -110,9 +111,9 @@ function setVehiclePurchaseState(state, vehicleId, position) {
* @param {number} vehicleId - The ID of the job (initially provided by server)
* @return {VehicleData} The vehicle's data (class instance)
*/
function getVehicleData(vehicleId) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicleId == vehicleId) {
function getVehicleData(vehicleId) {
for (let i in getServerData().vehicles) {
if (getServerData().vehicles[i].vehicleId == vehicleId) {
return getServerData().vehicles[i];
}
}
@@ -123,9 +124,45 @@ function setVehiclePurchaseState(state, vehicleId, position) {
// ===========================================================================
function setAllVehicleDataIndexes() {
for(let i in getServerData().vehicles) {
for (let i in getServerData().vehicles) {
getServerData().vehicles[i].index = i;
}
}
// ===========================================================================
function toggleVehicleCruiseControl(vehicle) {
if (!vehicle.isSyncer) {
return false;
}
cruiseControl = !cruiseControl;
}
// ===========================================================================
function getVehicleSpeed(vehicle) {
let matrix = vehicle.matrix;
let frontSpeed = true;
let vecMoveSpeed = vehicle.velocity;
let speed;
if (frontSpeed) {
speed = getDotProduct(vecMoveSpeed[0], vecMoveSpeed[1], vecMoveSpeed[2], matrix.getElement(1 * 4 + 0), matrix.getElement(1 * 4 + 1), matrix.getElement(1 * 4 + 2));
} else {
speed = getLength(vecMoveSpeed[0], vecMoveSpeed[1], vecMoveSpeed[2]);
}
if (getGame() == AGRP_GAME_GTA_IV || getGame() == AGRP_GAME_GTA_IV_EFLC) {
speed /= 40.0;
}
speed = speed * 90;
speed = Math.abs(speed);
return speed;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: accent.js
// DESC: Provides accent functions and usage
@@ -27,7 +28,7 @@ function doesPlayerHaveAccent(client) {
function getPlayerAccentInlineOutput(client) {
let outputText = "";
if(doesPlayerHaveAccent(client)) {
if (doesPlayerHaveAccent(client)) {
outputText = `[${getPlayerAccentText(client)}] `;
}
@@ -37,14 +38,14 @@ function getPlayerAccentInlineOutput(client) {
// ===========================================================================
function setAccentCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let accentId = getAccentFromParams(params);
if(!accentId) {
if (!accentId) {
messagePlayerError(client, getLocaleString(client, "AccentNotFound"));
return false;
}
@@ -64,7 +65,7 @@ function listAccentsCommand(command, params, client) {
let chunkedList = splitArrayIntoChunks(accentList, 8);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "AccentsListHeader")));
for(let i in chunkedList) {
for (let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
@@ -72,14 +73,14 @@ function listAccentsCommand(command, params, client) {
// ===========================================================================
function getAccentFromParams(params) {
if(isNaN(params)) {
for(let i in getGlobalConfig().accents) {
if(toLowerCase(getGlobalConfig().accents[i]).indexOf(toLowerCase(params)) != -1) {
if (isNaN(params)) {
for (let i in getGlobalConfig().accents) {
if (toLowerCase(getGlobalConfig().accents[i]).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if(typeof getGlobalConfig().accents[params] != "undefined") {
if (typeof getGlobalConfig().accents[params] != "undefined") {
return toInteger(params);
}
}
@@ -97,14 +98,14 @@ function reloadAccentConfigurationCommand(command, params, client) {
// ===========================================================================
function addAccentCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let newAccentName = params;
if(getAccentFromParams(newAccentName) != false) {
if (getAccentFromParams(newAccentName) != false) {
messagePlayerError(client, `That accent already exists!`)
return false;
}
@@ -117,14 +118,14 @@ function addAccentCommand(command, params, client) {
// ===========================================================================
function removeAccentCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let newAccentName = params;
if(!getAccentFromParams(newAccentName)) {
if (!getAccentFromParams(newAccentName)) {
messagePlayerError(client, `That accent doesn't exist!`)
return false;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: animation.js
// DESC: Provides animation functions and usage
@@ -15,7 +16,7 @@ function initAnimationScript() {
// ===========================================================================
function playPlayerAnimationCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -23,22 +24,22 @@ function playPlayerAnimationCommand(command, params, client) {
let animationSlot = getAnimationFromParams(getParam(params, " ", 1));
let animationPositionOffset = 1;
if(!animationSlot) {
if (!animationSlot) {
messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
messagePlayerInfo(client, getLocaleString(client, "AnimationCommandTip", `{ALTCOLOUR}/animlist{MAINCOLOUR}`));
return false;
}
if(toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
if (toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
messagePlayerError(client, getLocaleString(client, "InvalidAnimationDistance"));
return false;
}
if(getAnimationData(animationSlot)[3] == VRR_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = VRR_PEDSTATE_HANDSUP;
if (getAnimationData(animationSlot)[3] == AGRP_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = AGRP_PEDSTATE_HANDSUP;
}
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
if (isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
@@ -50,7 +51,7 @@ function playPlayerAnimationCommand(command, params, client) {
// ===========================================================================
function stopPlayerAnimationCommand(command, params, client) {
if(isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
if (isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
messagePlayerError(client, getLocaleString(client, "UnableToDoThat"));
return false;
}
@@ -70,29 +71,19 @@ function stopPlayerAnimationCommand(command, params, client) {
// ===========================================================================
function showAnimationListCommand(command, params, client) {
let animList = getGameConfig().animations[getGame()].map(function(x) { return x.name; });
let animList = getGameConfig().animations[getGame()].map(function (x) { return x.name; });
let chunkedList = splitArrayIntoChunks(animList, 10);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAnimationsList")));
for(let i in chunkedList) {
for (let i in chunkedList) {
messagePlayerNormal(client, chunkedList[i].join(", "));
}
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {Array} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================
function isPlayerInForcedAnimation(client) {
return getPlayerData(client).animationForced;
}
@@ -107,9 +98,9 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationForced = false;
makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
setEntityData(getPlayerPed(client), "vrr.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
// if(getGame() < VRR_GAME_GTA_SA) {
setEntityData(getPlayerPed(client), "agrp.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != AGRP_ANIMMOVE_NONE) {
// if(getGame() < AGRP_GAME_GTA_SA) {
// setPlayerMouseCameraState(client, true);
// }
//}
@@ -125,7 +116,7 @@ function forcePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationForced = true;
setPlayerControlState(client, false);
forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
forcePedAnimation(getPlayerPed(client), animationSlot, offsetPosition);
}
// ===========================================================================
@@ -141,23 +132,4 @@ function makePlayerStopAnimation(client) {
getPlayerData(client).animationForced = false;
}
// ===========================================================================
function getAnimationFromParams(params) {
let animations = getGameConfig().animations[getGame()];
if(isNaN(params)) {
for(let i in animations) {
if(toLowerCase(animations[i].name).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if(typeof getGameConfig().animations[getGame()][params] != "undefined") {
return toInteger(params);
}
}
return false;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: anticheat.js
// DESC: Provides anticheat functions and usage
@@ -15,10 +16,10 @@ function initAntiCheatScript() {
// ===========================================================================
function clearPlayerStateToEnterExitProperty(client) {
if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) {
if(getPlayerData(client).pedState == VRR_PEDSTATE_ENTERINGVEHICLE) {
if (getPlayerData(client).pedState != AGRP_PEDSTATE_READY) {
if (getPlayerData(client).pedState == AGRP_PEDSTATE_ENTERINGVEHICLE) {
sendPlayerClearPedState(client);
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
} else {
return false;
}
@@ -28,7 +29,7 @@ function clearPlayerStateToEnterExitProperty(client) {
// ===========================================================================
function isPlayerExemptFromAntiCheat(client) {
if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
if (hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
return true;
}
@@ -38,7 +39,7 @@ function isPlayerExemptFromAntiCheat(client) {
// ===========================================================================
function canPlayerUsePoliceJob(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.policeBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.policeBanned) {
return false;
}
@@ -48,7 +49,7 @@ function canPlayerUsePoliceJob(client) {
// ===========================================================================
function canClientUseFireJob(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.fireBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.fireBanned) {
return false;
}
@@ -58,7 +59,7 @@ function canClientUseFireJob(client) {
// ===========================================================================
function canClientUseAmmunations(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.AmmuBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.AmmuBanned) {
return false;
}
@@ -68,7 +69,7 @@ function canClientUseAmmunations(client) {
// ===========================================================================
function canClientUseGuns(client) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.GunBanned) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.GunBanned) {
return false;
}

View File

@@ -1,12 +1,43 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bans.js
// DESC: Provides ban functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// Ban Types
const AGRP_BANTYPE_NONE = 0;
const AGRP_BANTYPE_ACCOUNT = 1;
const AGRP_BANTYPE_SUBACCOUNT = 2;
const AGRP_BANTYPE_IPADDRESS = 3;
const AGRP_BANTYPE_SUBNET = 4;
// ===========================================================================
class BanData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.type = AGRP_BANTYPE_NONE;
this.detail = "";
this.ipAddress = "";
this.name = "";
this.reason = "";
if (dbAssoc) {
this.databaseId = toInteger(dbAssoc["ban_id"]);
this.type = dbAssoc["ban_type"];
this.detail = toInteger(dbAssoc["ban_detail"]);
this.ipAddress = toInteger(dbAssoc["ban_ip"]);
this.reason = toInteger(dbAssoc["ban_reason"]);
}
}
}
// ===========================================================================
function initBanScript() {
logToConsole(LOG_INFO, "[VRR.Ban]: Initializing ban script ...");
logToConsole(LOG_INFO, "[VRR.Ban]: Ban script initialized!");
@@ -15,7 +46,7 @@ function initBanScript() {
// ===========================================================================
function accountBanCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -24,28 +55,30 @@ function accountBanCommand(command, params, client) {
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let reason = splitParams.slice(1).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "That player is not connected!")
return false;
}
// Prevent banning admins with really high permissions
if(doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
if (doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
messagePlayerError(client, getLocaleString(client, "CantBanPlayer"));
return false;
}
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name}) account was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
announceAdminAction(`PlayerAccountBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
announceAdminAction(`PlayerAccountBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
banAccount(getPlayerData(targetClient).accountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
disconnectPlayer(client);
getPlayerData(targetClient).customDisconnectReason = `Banned - ${reason}`;
disconnectPlayer(targetClient);
}
// ===========================================================================
function subAccountBanCommand(command, params, client, fromDiscord) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -54,29 +87,30 @@ function subAccountBanCommand(command, params, client, fromDiscord) {
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let reason = splitParams.slice(1).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "That player is not connected!")
return false;
}
// Prevent banning admins with really high permissions
if(doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
if (doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
messagePlayerError(client, getLocaleString(client, "CantBanPlayer"));
return false;
}
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name})'s subaccount was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
announceAdminAction(`PlayerCharacterBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
announceAdminAction(`PlayerCharacterBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
banSubAccount(getPlayerData(targetClient).currentSubAccountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
disconnectPlayer(client);
getPlayerData(targetClient).customDisconnectReason = `Banned - ${reason}`;
disconnectPlayer(targetClient);
}
// ===========================================================================
function ipBanCommand(command, params, client, fromDiscord) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -85,13 +119,13 @@ function ipBanCommand(command, params, client, fromDiscord) {
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let reason = splitParams.slice(1).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "That player is not connected!")
return false;
}
// Prevent banning admins with really high permissions
if(doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
if (doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
messagePlayerError(client, getLocaleString(client, "CantBanPlayer"));
return false;
}
@@ -99,6 +133,7 @@ function ipBanCommand(command, params, client, fromDiscord) {
announceAdminAction(`PlayerIPBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
banIPAddress(getPlayerIP(targetClient), getPlayerData(client).accountData.databaseId, reason);
getPlayerData(targetClient).customDisconnectReason = `IP Banned - ${reason}`;
serverBanIP(getPlayerIP(targetClient));
disconnectPlayer(targetClient);
}
@@ -106,7 +141,7 @@ function ipBanCommand(command, params, client, fromDiscord) {
// ===========================================================================
function subNetBanCommand(command, params, client, fromDiscord) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -116,13 +151,13 @@ function subNetBanCommand(command, params, client, fromDiscord) {
let octetAmount = Number(getParam(params, " ", 2));
let reason = splitParams.slice(2).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "That player is not connected!")
return false;
}
// Prevent banning admins with really high permissions
if(doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
if (doesPlayerHaveStaffPermission(targetClient, "ManageServer") || doesPlayerHaveStaffPermission(targetClient, "Developer")) {
messagePlayerError(client, getLocaleString(client, "CantBanPlayer"));
return false;
}
@@ -130,6 +165,7 @@ function subNetBanCommand(command, params, client, fromDiscord) {
announceAdminAction(`PlayerSubNetBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
banSubNet(getPlayerIP(targetClient), getSubNet(getPlayerIP(targetClient), octetAmount), getPlayerData(client).accountData.databaseId, reason);
getPlayerData(client).customDisconnectReason = `IP Subnet Banned - ${reason}`;
serverBanIP(getPlayerIP(targetClient));
}
@@ -137,9 +173,9 @@ function subNetBanCommand(command, params, client, fromDiscord) {
function banAccount(accountId, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_ACCOUNT}, ${accountId}, ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_ACCOUNT}, ${accountId}, ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -152,9 +188,9 @@ function banAccount(accountId, adminAccountId, reason) {
function banSubAccount(subAccountId, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_SUBACCOUNT}, ${subAccountId}, ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_SUBACCOUNT}, ${subAccountId}, ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -167,9 +203,9 @@ function banSubAccount(subAccountId, adminAccountId, reason) {
function banIPAddress(ipAddress, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_IPADDRESS}, INET_ATON(${ipAddress}), ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_IPADDRESS}, INET_ATON(${ipAddress}), ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -182,9 +218,9 @@ function banIPAddress(ipAddress, adminAccountId, reason) {
function banSubNet(ipAddressStart, ipAddressEnd, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_ip_start, ban_ip_end, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_SUBNET}, INET_ATON(${ipAddressStart}), INET_ATON(${ipAddressEnd}), ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_ip_start, ban_ip_end, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_SUBNET}, INET_ATON(${ipAddressStart}), INET_ATON(${ipAddressEnd}), ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -197,8 +233,8 @@ function banSubNet(ipAddressStart, ipAddressEnd, adminAccountId, reason) {
function unbanAccount(accountId, adminAccountId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_ACCOUNT} AND ban_detail=${accountId}`);
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_ACCOUNT} AND ban_detail=${accountId}`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -211,8 +247,8 @@ function unbanAccount(accountId, adminAccountId) {
function unbanSubAccount(subAccountId, adminAccountId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_SUBACCOUNT} AND ban_detail=${subAccountId}`);
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_SUBACCOUNT} AND ban_detail=${subAccountId}`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -225,8 +261,8 @@ function unbanSubAccount(subAccountId, adminAccountId) {
function unbanIPAddress(ipAddress, adminAccountId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_IPADDRESS} AND ban_detail=INET_ATON(${ipAddress})`);
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_IPADDRESS} AND ban_detail=INET_ATON(${ipAddress})`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -239,8 +275,8 @@ function unbanIPAddress(ipAddress, adminAccountId) {
function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_SUBNET} AND ban_ip_start=INET_ATON(${ipAddressStart}) AND ban_ip_end=INET_ATON(${ipAddressEnd})`);
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_SUBNET} AND ban_ip_start=INET_ATON(${ipAddressStart}) AND ban_ip_end=INET_ATON(${ipAddressEnd})`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -252,8 +288,8 @@ function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
// ===========================================================================
function isAccountBanned(accountId) {
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_ACCOUNT && ban.detail === accountId);
if(bans.length > 0) {
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_ACCOUNT && ban.detail === accountId);
if (bans.length > 0) {
return true;
}
@@ -263,8 +299,8 @@ function isAccountBanned(accountId) {
// ===========================================================================
function isSubAccountBanned(subAccountId) {
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
if(bans.length > 0) {
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
if (bans.length > 0) {
return true;
}
@@ -274,8 +310,8 @@ function isSubAccountBanned(subAccountId) {
// ===========================================================================
function isIpAddressBanned(ipAddress) {
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_IPADDRESS && ban.detail === ipAddress);
if(bans.length > 0) {
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_IPADDRESS && ban.detail === ipAddress);
if (bans.length > 0) {
return true;
}

80
scripts/server/bank.js Normal file
View File

@@ -0,0 +1,80 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bank.js
// DESC: Provides banking functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// House Owner Types
const AGRP_BANK_ACCT_OWNER_NONE = 0; // Not owned
const AGRP_BANK_ACCT_OWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const AGRP_BANK_ACCT_OWNER_JOB = 2; // Owned by a job
const AGRP_BANK_ACCT_OWNER_CLAN = 3; // Owned by a clan
const AGRP_BANK_ACCT_OWNER_FACTION = 4; // Owned by a faction
const AGRP_BANK_ACCT_OWNER_BIZ = 4; // Owned by a faction
const AGRP_BANK_ACCT_OWNER_PUBLIC = 5; // Is a public bank account. Technically not owned. This probably won't be used.
// ===========================================================================
function isPlayerAtBank(client) {
if (isPositionAtATM(getPlayerPosition(client))) {
return true;
}
let businessId = getPlayerBusiness(client);
if (getBusinessData(client) != false) {
if (getBusinessData(businessId).type == AGRP_BIZ_TYPE_BANK) {
return true;
}
}
return false;
}
// ===========================================================================
function isPositionAtATM(position) {
let atmId = getClosestATM(position);
let atmData = getServerData().atmLocationCache[atmId];
if (getDistance(position, atmData[2]) <= getGlobalConfig().atmDistance) {
return true;
}
return false;
}
// ===========================================================================
function getClosestATM(position) {
let atmLocations = getServerData().atmLocationCache;
let closest = 0;
for (let i in atmLocations) {
if (getDistance(position, atmLocations[i]) < getDistance(position, atmLocations[closest])) {
closest = i;
}
}
return closest;
}
// ===========================================================================
function isPositionAtATM(position) {
let atmId = getClosestATM(position);
let atmData = getServerData().atmLocationCache[atmId];
if (getDistance(position, atmData[2]) <= getGlobalConfig().atmDistance) {
return true;
}
return false;
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bitflags.js
// DESC: Provides bitwise operations, functions and usage
@@ -64,6 +65,7 @@ let serverBitFlagKeys = {
"DontSyncClientElements",
"IsTester"
],
/*
factionFlagKeys: [
"None",
"Police",
@@ -72,6 +74,7 @@ let serverBitFlagKeys = {
"Government",
"Generic",
],
*/
clanTypeFlagKeys: [
"None",
"Illegal",
@@ -101,6 +104,24 @@ let serverBitFlagKeys = {
"ManageRanks",
"Owner",
],
clanDiscordWebhookFlagKeys: [
"None",
"ClanName",
"ClanMOTD",
"ClanTag",
"ClanRankEdit",
"ClanRankSet",
"ClanVehicleEdit",
"ClanHouseEdit",
"ClanBusinessEdit",
"ClanNPCEdit",
"ClanMemberInvite",
"ClanMemberRemove",
"ClanMemberSuspend",
"ClanRankFlagSet",
"ClanTurfWar",
"ClanPointWar",
],
accountSettingsFlagKeys: [
"None",
"UseWhiteList",
@@ -117,6 +138,12 @@ let serverBitFlagKeys = {
"NoKeyBinds",
"NoRandomTips",
"NoActionTips",
"ChatBoxTimestamps",
"ProfanityFilter",
"ChatAutoHide",
"NoPlayerContent",
"ChatEmoji",
//"NoBlood",
],
// Not going to be used. Use trigger, condition, and response stuff in trigger.js
@@ -220,22 +247,38 @@ let serverBitFlagKeys = {
"ShowItemsAfterPurchase",
"BuyCommandAfterEnterBusiness",
],
jobRankKeys: [
"None",
"PublicAccess",
"WhiteList",
"BlackList",
"SetRank",
"SetPay",
"ManageUniforms",
"ManageEquipment",
"ManageVehicles",
"ManageBusinesses",
"Leader",
],
};
// ===========================================================================
function initBitFlagScript() {
logToConsole(LOG_INFO, "[VRR.BitFlag]: Initializing bit flag script ...");
logToConsole(LOG_DEBUG, "[VRR.BitFlag]: Initializing bit flag script ...");
serverBitFlags.staffFlags = createBitFlagTable(serverBitFlagKeys.staffFlagKeys);
serverBitFlags.moderationFlags = createBitFlagTable(serverBitFlagKeys.moderationFlagKeys);
serverBitFlags.accountSettingsFlags = createBitFlagTable(serverBitFlagKeys.accountSettingsFlagKeys);
//serverBitFlags.subAccountSettingsFlags = createBitFlagTable(getServerData().subAccountSettingsFlagKeys);
serverBitFlags.clanFlags = createBitFlagTable(serverBitFlagKeys.clanFlagKeys);
serverBitFlags.clanTypeFlagKeys = createBitFlagTable(serverBitFlagKeys.clanTypeFlagKeys);
serverBitFlags.factionFlags = createBitFlagTable(serverBitFlagKeys.factionFlagKeys);
serverBitFlags.clanTypeFlags = createBitFlagTable(serverBitFlagKeys.clanTypeFlagKeys);
serverBitFlags.clanDiscordWebhookFlags = createBitFlagTable(serverBitFlagKeys.clanDiscordWebhookFlagKeys);
//serverBitFlags.factionFlags = createBitFlagTable(serverBitFlagKeys.factionFlagKeys);
serverBitFlags.npcTriggerTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerTypeKeys);
serverBitFlags.npcTriggerConditionTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerConditionTypeKeys);
serverBitFlags.npcTriggerResponseTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerResponseTypeKeys);
serverBitFlags.seenHelpTips = createBitFlagTable(serverBitFlagKeys.seenHelpTipsKeys);
serverBitFlags.jobRankFlags = createBitFlagTable(serverBitFlagKeys.jobRankKeys);
logToConsole(LOG_INFO, "[VRR.BitFlag]: Bit flag script initialized successfully!");
return true;
}
@@ -243,25 +286,25 @@ function initBitFlagScript() {
// ===========================================================================
function doesPlayerHaveStaffPermission(client, requiredFlags) {
if(isConsole(client)) {
if (isConsole(client)) {
return true;
}
if(requiredFlags == getStaffFlagValue("None")) {
if (requiredFlags == getStaffFlagValue("None")) {
return true;
}
let staffFlags = 0;
if(getPlayerData(client)) {
if (getPlayerData(client)) {
staffFlags = getPlayerData(client).accountData.flags.admin;
}
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(staffFlags == getStaffFlagValue("All")) {
if (staffFlags == getStaffFlagValue("All")) {
return true;
}
if(hasBitFlag(staffFlags, requiredFlags)) {
if (hasBitFlag(staffFlags, requiredFlags)) {
return true;
}
@@ -271,27 +314,57 @@ function doesPlayerHaveStaffPermission(client, requiredFlags) {
// ===========================================================================
function doesPlayerHaveClanPermission(client, requiredFlags) {
if(isConsole(client)) {
if (isConsole(client)) {
return true;
}
if(requiredFlags == getClanFlagValue("None")) {
if (requiredFlags == getClanFlagValue("None")) {
return true;
}
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
return true;
}
let clanFlags = 0;
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankFlags(getPlayerCurrentSubAccount(client).clanRank);
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankData(getPlayerClan(client), getPlayerClanRank(client)).flags;
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if(clanFlags == getClanFlagValue("All")) {
if (clanFlags == getClanFlagValue("All")) {
return true;
}
if(hasBitFlag(clanFlags, requiredFlags)) {
if (hasBitFlag(clanFlags, requiredFlags)) {
return true;
}
return false;
}
// ===========================================================================
function doesPlayerHaveJobPermission(client, requiredFlags) {
if (isConsole(client)) {
return true;
}
if (requiredFlags == getClanFlagValue("None")) {
return true;
}
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageJobs"))) {
return true;
}
let jobFlags = 0;
jobFlags = getPlayerCurrentSubAccount(client).jobFlags | getJobRankData(getPlayerJob(client), getPlayerJobRank(client)).flags;
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if (jobFlags == getJobFlagValue("All")) {
return true;
}
if (hasBitFlag(jobFlags, requiredFlags)) {
return true;
}
@@ -301,11 +374,11 @@ function doesPlayerHaveClanPermission(client, requiredFlags) {
// ===========================================================================
function getStaffFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof serverBitFlags.staffFlags[flagName] == "undefined") {
if (typeof serverBitFlags.staffFlags[flagName] == "undefined") {
return false;
}
@@ -315,11 +388,11 @@ function getStaffFlagValue(flagName) {
// ===========================================================================
function getClanFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof getServerBitFlags().clanFlags[flagName] == "undefined") {
if (typeof getServerBitFlags().clanFlags[flagName] == "undefined") {
return false;
}
@@ -329,11 +402,11 @@ function getClanFlagValue(flagName) {
// ===========================================================================
function getAccountSettingsFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof serverBitFlags.accountSettingsFlags[flagName] == "undefined") {
if (typeof serverBitFlags.accountSettingsFlags[flagName] == "undefined") {
return false;
}
@@ -343,11 +416,11 @@ function getAccountSettingsFlagValue(flagName) {
// ===========================================================================
function getModerationFlagValue(flagName) {
if(flagName == "All") {
if (flagName == "All") {
return -1;
}
if(typeof serverBitFlags.moderationFlags[flagName] == "undefined") {
if (typeof serverBitFlags.moderationFlags[flagName] == "undefined") {
return false;
}
@@ -356,8 +429,22 @@ function getModerationFlagValue(flagName) {
// ===========================================================================
function getClanDiscordWebhookValue(flagName) {
if (flagName == "All") {
return -1;
}
if (typeof serverBitFlags.clanDiscordWebhookFlags[flagName] == "undefined") {
return false;
}
return serverBitFlags.clanDiscordWebhookFlags[flagName];
}
// ===========================================================================
function givePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
if (!getStaffFlagValue(flagName)) {
return false;
}
@@ -369,7 +456,7 @@ function givePlayerStaffFlag(client, flagName) {
function takePlayerStaffFlag(client, flagName) {
let flagValue = getStaffFlagValue(flagName);
if(!flagValue) {
if (!flagValue) {
return false;
}
@@ -380,7 +467,7 @@ function takePlayerStaffFlag(client, flagName) {
// ===========================================================================
function takePlayerStaffFlag(client, flagName) {
if(!getStaffFlagValue(flagName)) {
if (!getStaffFlagValue(flagName)) {
return false;
}

File diff suppressed because it is too large Load Diff

177
scripts/server/casino.js Normal file
View File

@@ -0,0 +1,177 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: casino.js
// DESC: Provides casino games functions and commands
// TYPE: Server (JavaScript)
// ===========================================================================
const AGRP_CASINO_GAME_NONE = 0;
const AGRP_CASINO_GAME_BLACKJACK = 1;
const AGRP_CASINO_GAME_POKER = 2;
const AGRP_CASINO_GAME_BACCARAT = 3;
const AGRP_CASINO_GAME_ROULETTE = 4;
const AGRP_CASINO_GAME_CRAPS = 5;
const AGRP_CASINO_GAME_HOLDEM = 6;
// ===========================================================================
const AGRP_CASINO_DECK_SUIT_NONE = 1;
const AGRP_CASINO_DECK_SUIT_CLUBS = 1;
const AGRP_CASINO_DECK_SUIT_DIAMONDS = 2;
const AGRP_CASINO_DECK_SUIT_HEARTS = 3;
const AGRP_CASINO_DECK_SUIT_SPADES = 4;
// ===========================================================================
class DeckCard {
constructor(suit, value, imageName) {
this.suit = suit;
this.value = value;
this.imageName = imageName;
}
}
// ===========================================================================
let cardDeck = [
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 1, "deckCardClubAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 2, "deckCardClubTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 3, "deckCardClubThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 4, "deckCardClubFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 5, "deckCardClubFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 6, "deckCardClubSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 7, "deckCardClubSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 8, "deckCardClubEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 9, "deckCardClubNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 10, "deckCardClubTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 11, "deckCardClubJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 12, "deckCardClubQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 13, "deckCardClubKing"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 1, "deckCardDiamondAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 2, "deckCardDiamondTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 3, "deckCardDiamondThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 4, "deckCardDiamondFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 5, "deckCardDiamondFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 6, "deckCardDiamondSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 7, "deckCardDiamondSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 8, "deckCardDiamondEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 9, "deckCardDiamondNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 10, "deckCardDiamondTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 11, "deckCardDiamondJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 12, "deckCardDiamondQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 13, "deckCardDiamondKing"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 1, "deckCardHeartAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 2, "deckCardHeartTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 3, "deckCardHeartThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 4, "deckCardHeartFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 5, "deckCardHeartFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 6, "deckCardHeartSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 7, "deckCardHeartSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 8, "deckCardHeartEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 9, "deckCardHeartNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 10, "deckCardHeartTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 11, "deckCardHeartJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 12, "deckCardHeartQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 13, "deckCardHeartKing"),
];
// ===========================================================================
function createBlackJackDeck() {
let deck = [];
for (let i in cardDeck) {
deck.push(cardDeck[i]);
}
return deck;
}
// ===========================================================================
function shuffleBlackJackDeck(deck) {
// For 1000 turns, switch the values of two random cards
// This may need to be lowered for a more optimized shuffling algorithm (reduces server load)
for (var i = 0; i < 1000; i++) {
var location1 = Math.floor((Math.random() * deck.length));
var location2 = Math.floor((Math.random() * deck.length));
var tmp = deck[location1];
deck[location1] = deck[location2];
deck[location2] = tmp;
}
}
// ===========================================================================
function blackJackHitCommand(command, params, client) {
if (!isPlayerPlayingBlackJack(client)) {
return false;
}
if (isPlayersTurnInBlackJack(client)) {
return false;
}
let hand = getPlayerData(client).casinoCardHand;
hand.push(deck.pop());
let tempHandValue = 0;
for (let i in hand) {
if (hand[i].value == 1) {
if ((tempHandValue + 11) > 21) {
tempHandValue += 1;
} else {
tempHandValue += 11;
}
} else {
tempHandValue += hand[i].value;
}
}
if (handValue > 21) {
playerBustBlackJack(client);
return false;
}
}
// ===========================================================================
function blackJackStandCommand(command, params, client) {
if (!isPlayerPlayingBlackJack(client)) {
return false;
}
if (isPlayersTurnInBlackJack(client)) {
return false;
}
return true;
}
// ===========================================================================
function blackJackHit(hand, deck) {
return handValue;
}
// ===========================================================================
function dealPlayerBlackJackHand(deck, players) {
// Alternate handing cards to each player, 2 cards each
for (var i = 0; i < 2; i++) {
for (var x = 0; x < players.length; x++) {
var card = deck.pop();
getPlayerData(players[i]).casinoCardHand.push(card);
updateCasinoCardHand(players[i]);
}
}
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: chat.js
// DESC: Provides chat functions and usage
@@ -16,23 +17,23 @@ function initChatScript() {
// ===========================================================================
function processPlayerChat(client, messageText) {
if(!isConsole(client)) {
if(!getPlayerData(client)) {
if (!isConsole(client)) {
if (!getPlayerData(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if(!isPlayerLoggedIn(client)) {
if (!isPlayerLoggedIn(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if(!isPlayerSpawned(client)) {
if (!isPlayerSpawned(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
@@ -61,7 +62,7 @@ function processPlayerChat(client, messageText) {
// ===========================================================================
function meActionCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -73,12 +74,12 @@ function meActionCommand(command, params, client) {
// ===========================================================================
function doActionCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -90,12 +91,12 @@ function doActionCommand(command, params, client) {
// ===========================================================================
function shoutCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -107,17 +108,17 @@ function shoutCommand(command, params, client) {
// ===========================================================================
function megaphoneChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!canPlayerUseMegaphone(client)) {
if (!canPlayerUseMegaphone(client)) {
messagePlayerError(client, getLocaleString(client, "CantUseMegaphone"));
return false;
}
@@ -129,12 +130,12 @@ function megaphoneChatCommand(command, params, client) {
// ===========================================================================
function talkCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -146,12 +147,12 @@ function talkCommand(command, params, client) {
// ===========================================================================
function whisperCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -163,12 +164,12 @@ function whisperCommand(command, params, client) {
// ===========================================================================
function adminChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -179,12 +180,12 @@ function adminChatCommand(command, params, client) {
// ===========================================================================
function clanChatCommand(command, params, client) {
if(isPlayerMuted(client)) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -194,24 +195,77 @@ function clanChatCommand(command, params, client) {
// ===========================================================================
function privateMessageCommand(command, params, client) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
let messageText = splitParams.slice(1).join(" ");
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
getPlayerData(targetClient).privateMessageReplyTo = client;
messagePlayerPrivateMessage(targetClient, client, messageText);
messagePlayerTip(client, getLocaleString(client, "PrivateMessageReplyCommandTip", "{ALTCOLOUR}/reply{MAINCOLOUR}"))
}
// ===========================================================================
function replyToLastPrivateMessageCommand(command, params, client) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (getPlayerData(client).privateMessageReplyTo == null) {
messagePlayerError(client, getLocaleString(client, "NoPrivateMessageToReply"));
return false;
}
getPlayerData(targetClient).privateMessageReplyTo = client;
messagePlayerPrivateMessage(targetClient, client, messageText);
}
// ===========================================================================
function talkToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerTalk(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🗣️ ${getPlayerAccentInlineOutput(talkingClient)}${getClientSubAccountName(talkingClient)} says: ${messageText}`);
}
}
// ===========================================================================
function phoneOutgoingToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(to phone): {MAINCOLOUR}${messageText}`);
}
}
@@ -222,9 +276,9 @@ function phoneOutgoingToNearbyPlayers(client, messageText) {
function phoneIncomingToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().phoneSpeakerDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().phoneSpeakerDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(from phone): {MAINCOLOUR}${messageText}`);
}
}
@@ -235,91 +289,115 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
function whisperToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().whisperDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().whisperDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerWhisper(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🤫 ${getPlayerAccentInlineOutput(whisperingClient)}${getClientSubAccountName(whisperingClient)} whispers: ${messageText}`);
}
}
// ===========================================================================
function shoutToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().shoutDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().shoutDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerShout(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🗣️ ${getPlayerAccentInlineOutput(shoutingClient)}${getClientSubAccountName(shoutingClient)} shouts: ${messageText}!`);
}
}
// ===========================================================================
function megaPhoneToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().megaphoneDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().megaphoneDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerMegaPhone(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`📢 ${getPlayerAccentInlineOutput(shoutingClient)}${getClientSubAccountName(shoutingClient)} (megaphone): ${messageText}!`);
}
}
// ===========================================================================
function doActionToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().doActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().doActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerDoAction(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendAction) {
messageDiscordChatChannel(`🙋 *${messageText} (${getCharacterFullName(client)})*`);
}
}
// ===========================================================================
function meActionToNearbyPlayers(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().meActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().meActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerMeAction(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendAction) {
messageDiscordChatChannel(`🙋 *${getCharacterFullName(client)} ${messageText}*`);
}
}
// ===========================================================================
function clanChat(client, messageText) {
let clients = getClients();
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || arePlayersInSameClan(client, clients[i])) {
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || arePlayersInSameClan(client, clients[i])) {
messagePlayerClanChat(clients[i], client, messageText);
}
}
}
//if (getGlobalConfig().discord.sendClan) {
// messageDiscordClanWebhook(getPlayerClan(client), getClanDiscordWebhookFlagValue("ClanChat"), fullString);
//}
}
// ===========================================================================
function canPlayerUseMegaphone(client) {
if(getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_MEGAPHONE) != -1) {
if(isPlayerActiveItemEnabled(client)) {
if (getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_MEGAPHONE) != -1) {
if (isPlayerActiveItemEnabled(client)) {
return true;
}
}
if(getPlayerVehicle(client)) {
if(doesVehicleHaveMegaphone(getPlayerVehicle(client))) {
if (getPlayerVehicle(client)) {
if (doesVehicleHaveMegaphone(getPlayerVehicle(client))) {
return true;
}
}

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@@ -1,12 +1,48 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: command.js
// DESC: Provides command data, functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
/**
* @class Representing a command's data. Loaded and saved in the database
*/
class CommandData {
enable() {
this.enabled = true;
}
disable() {
this.enabled = false;
}
toggleEnabled() {
this.enabled = !this.enabled;
}
constructor(command, handlerFunction, syntaxString, requiredStaffFlags, requireLogin, allowOnDiscord, helpDescription) {
this.command = command;
this.handlerFunction = handlerFunction;
this.syntaxString = syntaxString;
this.requiredStaffFlags = requiredStaffFlags;
this.enabled = true;
this.requireLogin = requireLogin;
this.allowOnDiscord = allowOnDiscord;
this.helpDescription = helpDescription;
this.aliases = [];
}
};
// ===========================================================================
let serverCommands = [];
// ===========================================================================
function initCommandScript() {
logToConsole(LOG_INFO, "[VRR.Command]: Initializing commands script ...");
logToConsole(LOG_INFO, "[VRR.Command]: Initialized commands script!");
@@ -34,8 +70,18 @@ function loadCommands() {
new CommandData("notips", toggleNoRandomTipsCommand, "", getStaffFlagValue("None"), true, false, "Turn on and off random tips"),
new CommandData("loginalert", toggleAccountLoginAttemptNotificationsCommand, "", getStaffFlagValue("None"), true, false, "Turn on and off email notifications for attempts to login to your account"),
new CommandData("scrolllines", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatscrolllines", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatscroll", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatautohide", setAccountChatAutoHideDelayCommand, "<time in seconds>", getStaffFlagValue("None"), true, false, "Sets how long to wait to hide the chatbox after last use (in seconds)"),
new CommandData("chattimestamp", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimestamps", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattime", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimes", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimestamps", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chatfilter", toggleAccountProfanityFilterCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off profanity filter"),
new CommandData("chatemoji", toggleAccountReplaceEmojiCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off automatic emoji"),
new CommandData("emoji", toggleAccountReplaceEmojiCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off automatic emoji"),
//new CommandData("noblood", toggleAccountHideBloodCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off blood in-game"),
],
ammunation: [],
animation: [
@@ -92,14 +138,15 @@ function loadCommands() {
new CommandData("bizpickup", setBusinessPickupCommand, "<type name/model id>", getStaffFlagValue("ManageBusinesses"), true, true, "Sets the business pickup display"),
new CommandData("bizinfo", getBusinessInfoCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows business information"),
new CommandData("bizflooritems", getBusinessFloorItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business floor items (for sale) to a player"),
new CommandData("bizflooritems", getBusinessStorageItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business storage items (i.e. back room) to a player"),
new CommandData("bizstorageitems", getBusinessStorageItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business storage items (i.e. back room) to a player"),
new CommandData("bizentrance", moveBusinessEntranceCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Moves the entrance (exterior point) of the business"),
new CommandData("bizexit", moveBusinessExitCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Moves the exit (interior point) of the business"),
new CommandData("bizinttype", setBusinessInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageBusinesses"), true, true, "Changes the business interior"),
new CommandData("bizdefaultitems", giveDefaultItemsToBusinessCommand, "<item template>", getStaffFlagValue("ManageItems"), true, true, "Gives the business the default items based on template name"),
new CommandData("bizdelflooritems", deleteBusinessFloorItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items on the business floor (for-sale items)"),
new CommandData("bizdelstorageitems", deleteBusinessStorageItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items in the business's storage"),
new CommandData("bizdealership", setBusinessEntranceLabelToDealershipCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Sets the business's door label to vehicle dealership"),
new CommandData("bizdealership", setBusinessDealershipCommand, "", getStaffFlagValue("None"), true, true, "Sets the business's door label to vehicle dealership"),
//new CommandData("bizpaintball", setBusinessPaintBallCommand, "", getStaffFlagValue("None"), true, true, "Sets the business to a paintball arena"),
],
chat: [
new CommandData("me", meActionCommand, "<message>", getStaffFlagValue("None"), true, false, "Shows a custom action message in chat"),
@@ -114,10 +161,11 @@ function loadCommands() {
new CommandData("clanchat", clanChatCommand, "<message>", getStaffFlagValue("None"), true, false, "Sends an OOC chat message to members in your clan"),
new CommandData("clan", clanChatCommand, "<message>", getStaffFlagValue("None"), true, false, "Sends an OOC chat message to members in your clan"),
new CommandData("c", clanChatCommand, "<message>", getStaffFlagValue("None"), true, false, "Sends an OOC chat message to members in your clan"),
new CommandData("adminchat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("a", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("achat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("m", megaphoneChatCommand, "<message>", getStaffFlagValue("None"), true, true, "Shouts a message over a megaphone (portable bullhorn/loudspeaker)"),
new CommandData("pm", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("dm", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("msg", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("reply", replyToLastPrivateMessageCommand, "<message>", getStaffFlagValue("None"), true, true, "Replies to the last private message you received"),
],
clan: [
new CommandData("clans", listClansCommand, "[search text]", getStaffFlagValue("None"), true, true, "List clans (search by partial name, if provided)"),
@@ -215,6 +263,8 @@ function loadCommands() {
email: [
new CommandData("testemail", testEmailCommand, "<email address>", getStaffFlagValue("Developer"), true, true),
],
fishing: [],
forensics: [],
gate: [
new CommandData("gate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
@@ -223,8 +273,8 @@ function loadCommands() {
new CommandData("bizgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("businessgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("door", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
//new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
//new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opendoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("closedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("garagedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
@@ -267,6 +317,7 @@ function loadCommands() {
new CommandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("ManageHouses"), true, true, "Moves a house's exit (inside/interior location to exit the house)"),
new CommandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageHouses"), true, true, "Sets a house's interior to a pre-defined type"),
],
insurance: [],
item: [
new CommandData("i", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
new CommandData("item", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
@@ -299,9 +350,17 @@ function loadCommands() {
new CommandData("additemtype", createItemTypeCommand, "<name>", getStaffFlagValue("ManageItems"), true, false, "Adds a new item type"),
new CommandData("itemtypeusetype", setItemTypeUseTypeCommand, "<item type> <use type>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-type (what kind of action is performed when using it)"),
new CommandData("itemtypeuseval", setItemTypeUseValueCommand, "<item type> <use value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-value (how much gets subtracted when using it)"),
new CommandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
new CommandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <order price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
new CommandData("itemtyperiskmult", setItemTypeRiskMultiplierCommand, "<item type> <risk multiplier>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's risk multiplayer (higher value for more dangerous or rare illegal items)"),
new CommandData("itemtypeenabled", toggleItemTypeEnabledCommand, "<item type>", getStaffFlagValue("ManageItems"), true, false, "Toggles an item type on or off (if off, any items with that type can't be interacted with)"),
new CommandData("itemtypedroppos", setItemTypeDropPositionCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the offset position for the object of an item type when dropped"),
new CommandData("itemtypedroprot", setItemTypeDropRotationCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the rotation for the object of an item type when dropped"),
new CommandData("itemtypedropscale", setItemTypeDropScaleCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the scale for the object of an item type when dropped"),
new CommandData("itemtypedropfrontdistance", setItemTypeDropFrontDistanceCommand, "<item type> <distance>", getStaffFlagValue("ManageItems"), true, false, "Sets how far in front of a player an item type will be dropped"),
new CommandData("itemtypemaxval", setItemTypeMaxValueCommand, "<item type> <max value>", getStaffFlagValue("ManageItems"), true, false, "Sets the maximum value an item type can have"),
new CommandData("itemtypeorderval", setItemTypeOrderValueCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets the initial value of an item type when ordered by a business"),
new CommandData("itemtypesize", setItemTypeSizeCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets the item type's size"),
new CommandData("itemtypecapacity", setItemTypeSizeCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's capacity (how much it can hold)"),
new CommandData("delplritem", deleteItemInPlayerInventoryCommand, "<player name/id> <item slot>", getStaffFlagValue("ManageItems"), true, false, "Removes an item by slot from a player's personal inventory"),
new CommandData("delplritems", deleteAllItemsInPlayerInventoryCommand, "<player name/id>", getStaffFlagValue("ManageItems"), true, false, "Removes all items from a player's personal inventory"),
@@ -355,11 +414,14 @@ function loadCommands() {
new CommandData("jobroutepay", setJobRoutePayCommand, "<amount>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutestartmsg", setJobRouteStartMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutefinishmsg", setJobRouteFinishMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocarrivemsg", setJobRouteLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocnextmsg", setJobRouteLocationNextMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutearrivemsg", setJobRouteDefaultLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutenextmsg", setJobRouteDefaultLocationNextMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocarrivemsg", setJobRouteNextLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocnextmsg", setJobRouteNextLocationGotoMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobrouteenabled", toggleJobRouteEnabledCommand, "", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutevehcolours", setJobRouteVehicleColoursCommand, "<colour 1> <colour 2>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutedelays", setJobRouteAllLocationDelaysCommand, "<time in milliseconds>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocdelay", setJobRouteNextLocationDelayCommand, "<time in milliseconds>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobcolour", setJobColourCommand, "<job id/name> <red> <green> <blue>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobblip", setJobBlipCommand, "<job id/name> <blip id/name>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobpickup", setJobPickupCommand, "<job id/name> <pickup id/name>", getStaffFlagValue("ManageJobs"), true, false),
@@ -397,6 +459,7 @@ function loadCommands() {
new CommandData("idea", submitIdeaCommand, "<message>", getStaffFlagValue("None"), true, true, "Sends an suggestion/idea to the developers"),
new CommandData("bug", submitBugReportCommand, "<message>", getStaffFlagValue("None"), true, true, "Submits a bug report"),
new CommandData("enter", enterExitPropertyCommand, "", getStaffFlagValue("None"), true, true, "Enters or exists a house/business"),
new CommandData("exit", enterExitPropertyCommand, "", getStaffFlagValue("None"), true, true, "Enters or exists a house/business"),
new CommandData("cursor", toggleMouseCursorCommand, "", getStaffFlagValue("None"), true, false, "Toggles cursor visibility"),
new CommandData("mousecam", toggleMouseCameraCommand, "", getStaffFlagValue("None"), true, false, "Toggles vehicle mouse camera for games that don't have it"),
new CommandData("yes", playerPromptAnswerYesCommand, "", getStaffFlagValue("None"), true, false, "Answers a prompt with YES"),
@@ -406,7 +469,13 @@ function loadCommands() {
new CommandData("gps", gpsCommand, "[item or place name]", getStaffFlagValue("None"), true, false, "Shows you locations for special places or where to buy items"),
new CommandData("speak", playerPedSpeakCommand, "<speech name>", getStaffFlagValue("None"), true, false, "Makes your ped say something in their game voice (IV only)"),
new CommandData("lock", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("locks", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("doorlock", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("lockdoor", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("lights", lightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights for your vehicle, house, or business"),
new CommandData("light", lightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights for your vehicle, house, or business"),
new CommandData("kill", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
new CommandData("suicide", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
],
npc: [
new CommandData("addnpc", createNPCCommand, "<skin id/name>", getStaffFlagValue("ManageNPCs"), true, false, "Creates an NPC with the specified skin"),
@@ -418,6 +487,7 @@ function loadCommands() {
//new CommandData("npcrespawnall", respawnAllNPCsCommand, "", getStaffFlagValue("ManageNPCs"), true, false, "Respawns all NPCs"),
//new CommandData("npcrespawn", respawnNPCCommand, "", getStaffFlagValue("ManageNPCs"), true, false, "Respawns the nearest NPC"),
],
paintball: [],
race: [
// Unfinished!
//new CommandData("addrace", createRaceCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a race"),
@@ -427,18 +497,25 @@ function loadCommands() {
//new CommandData("delracestart", deleteRaceStartPositionCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest starting position for a race"),
//new CommandData("delracecp", deleteRaceCheckPointCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest race checkpoint"),
//new CommandData("racename", setRaceNameCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Sets a race's name"),
//new CommandData("racestart", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
//new CommandData("startrace", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
//new CommandData("racestop", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
//new CommandData("stoprace", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
//new CommandData("stopAllRacesCommand", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops a race"),
//new CommandData("racestopall", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops all active races"),
//new CommandData("stopallraces", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops all active races"),
],
radio: [
new CommandData("radiostation", playStreamingRadioCommand, "<radio station id>", getStaffFlagValue("None"), true, false, "Plays a radio station in your vehicle, house, or business (depending on which one you're in)"),
new CommandData("radiostations", showRadioStationListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all available radio stations"),
new CommandData("radiovolume", setStreamingRadioVolumeCommand, "<volume level>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radiovolume", setStreamingRadioVolumeCommand, "<volume level 0-100>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radiovol", setStreamingRadioVolumeCommand, "<volume level 0-100>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radioreloadall", reloadAllRadioStationsCommand, "", getStaffFlagValue("ManageServer"), true, false, "Reloads all radio stations from database (use after making changes)"),
],
security: [],
staff: [
new CommandData("adminchat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("a", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("achat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("kick", kickClientCommand, "<player name/id> [reason]", getStaffFlagValue("BasicModeration"), true, true, "Kicks a player from the server"),
new CommandData("mute", muteClientCommand, "<player name/id> [reason]", getStaffFlagValue("BasicModeration"), true, true, "Mutes a player, preventing them from using any chat."),
new CommandData("freeze", freezeClientCommand, "<player name/id> [reason]", getStaffFlagValue("BasicModeration"), true, true, "Freeze a player, preventing them from moving."),
@@ -468,18 +545,25 @@ function loadCommands() {
new CommandData("int", playerInteriorCommand, "<player name/id> [interior id]", getStaffFlagValue("BasicModeration"), true, true, "Gets or sets a player's game interior."),
new CommandData("vw", playerVirtualWorldCommand, "<player name/id> [virtual world id]", getStaffFlagValue("BasicModeration"), true, true, "Gets or sets a player's virtual world/dimension."),
new CommandData("addplrstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("addplayerstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("addstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("delplrstaffflag", removePlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Takes a player's staff flag by name (this server only)."),
new CommandData("plrstaffflags", getPlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all staff flags a player has (this server only)."),
new CommandData("clearstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("delstaffflag", removePlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Takes a player's staff flag by name (this server only)."),
new CommandData("getplrstaffflags", getPlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all staff flags a player has (this server only)."),
new CommandData("delplrstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("delstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("allstaffflags", getStaffFlagsCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all valid staff flag names."),
new CommandData("staffflags", getStaffFlagsCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all valid staff flag names."),
new CommandData("plrstafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("playerstafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("stafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("givemoney", givePlayerMoneyCommand, "<player name/id> <amount>", getStaffFlagValue("serverManager"), true, true),
new CommandData("nonrpname", forceCharacterNameChangeCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to change their current character's name."),
new CommandData("setname", setCharacterNameCommand, "<player name/id> <first name> <last name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's name directly."),
new CommandData("setskin", setPlayerSkinCommand, "<player name/id> <skin id/name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's skin."),
new CommandData("setaccent", setPlayerAccentCommand, "<player name/id> <accent name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's accent."),
//new CommandData("setfightstyle", setPlayerFightStyleCommand, "<player name/id> <fight style name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's fight style."),
new CommandData("setstars", setPlayerWantedLevelCommand, "<player name/id> <wanted level>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to have a wanted level"),
new CommandData("setname", forceCharacterNameCommand, "<player name/id> <first name> <last name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's name directly."),
new CommandData("setskin", forcePlayerSkinCommand, "<player name/id> <skin id/name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's skin."),
new CommandData("setaccent", forcePlayerAccentCommand, "<player name/id> <accent name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's accent."),
new CommandData("setfightstyle", forcePlayerFightStyleCommand, "<player name/id> <fight style name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's fight style."),
new CommandData("setstars", forcePlayerWantedLevelCommand, "<player name/id> <wanted level>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to have a wanted level"),
new CommandData("plrinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
new CommandData("playerinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
new CommandData("getplrhouses", getHousesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all houses owned by the player"),
@@ -494,13 +578,20 @@ function loadCommands() {
new CommandData("getplayervehicles", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
new CommandData("geoip", getPlayerGeoIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves GeoIP information on a player (country & city)"),
new CommandData("ip", getPlayerIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves IP information on a player"),
new CommandData("getgeoip", getPlayerGeoIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves GeoIP information on a player (country & city)"),
new CommandData("getip", getPlayerIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves IP information on a player"),
new CommandData("plrsync", toggleSyncForElementsSpawnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Sets whether elements spawned by a player are synced (traffic, peds, etc)"),
new CommandData("health", setPlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("armour", setPlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("health", forcePlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("armour", forcePlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("sethealth", forcePlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("setarmour", forcePlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("infiniterun", setPlayerInfiniteRunCommand, "<player name/id> <state>", getStaffFlagValue("BasicModeration"), true, true, "Toggles a player's infinite sprint"),
new CommandData("atbiz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("atbusiness", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("athouse", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
new CommandData("biz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("business", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("house", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
],
startup: [],
subAccount: [
@@ -599,7 +690,6 @@ function loadCommands() {
new CommandData("vehiclerepair", vehicleAdminRepairCommand, "", getStaffFlagValue("None"), true, true, "Repairs your vehicle"),
new CommandData("repairveh", vehicleAdminRepairCommand, "", getStaffFlagValue("None"), true, true, "Repairs your vehicle"),
new CommandData("repairvehicle", vehicleAdminRepairCommand, "", getStaffFlagValue("None"), true, true, "Repairs your vehicle"),
new CommandData("passenger", enterVehicleAsPassengerCommand, "", getStaffFlagValue("None"), true, true, "Enters a vehicle as passenger"),
],
};
@@ -612,14 +702,17 @@ function loadCommands() {
function addAllCommandHandlers() {
let commandCount = 0;
let commands = getCommands();
for(let i in commands) {
for(let j in commands[i]) {
for (let i in commands) {
for (let j in commands[i]) {
logToConsole(LOG_DEBUG, `[VRR.Command] Adding command handler for ${i} - ${commands[i][j].command}`);
addCommandHandler(commands[i][j].command, processPlayerCommand);
commandCount++;
}
}
removeCommandHandler("help");
addCommandHandler("help", helpCommand);
logToConsole(LOG_INFO, `[VRR.Command] ${commandCount} command handlers added!`);
}
@@ -627,10 +720,10 @@ function addAllCommandHandlers() {
function getCommand(command) {
let commandGroups = getCommands()
for(let i in commandGroups) {
for (let i in commandGroups) {
let commandGroup = commandGroups[i];
for(let j in commandGroup) {
if(toLowerCase(commandGroup[j].command) == toLowerCase(command)) {
for (let j in commandGroup) {
if (toLowerCase(commandGroup[j].command) == toLowerCase(command)) {
return commandGroup[j];
}
}
@@ -684,14 +777,14 @@ function isCommandAllowedOnDiscord(command) {
// ===========================================================================
function disableCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
params = toLowerCase(params);
if(!getCommand(params)) {
if (!getCommand(params)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${params} {MAINCOLOUR} does not exist!`);
return false;
}
@@ -704,14 +797,14 @@ function disableCommand(command, params, client) {
// ===========================================================================
function enableCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
params = toLowerCase(params);
if(!getCommand(params)) {
if (!getCommand(params)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${params} {MAINCOLOUR} does not exist!`);
return false;
}
@@ -724,19 +817,19 @@ function enableCommand(command, params, client) {
// ===========================================================================
function disableAllCommandsByType(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
params = toLowerCase(params);
if(isNull(getServerData().commands[params])) {
if (isNull(getServerData().commands[params])) {
messagePlayerError(client, `Command type {ALTCOLOUR}${params} {MAINCOLOUR}does not exist!`);
return false;
}
for(let i in getServerData().commands[params]) {
for (let i in getServerData().commands[params]) {
getServerData().commands[params][i].enabled = false;
}
@@ -747,19 +840,19 @@ function disableAllCommandsByType(command, params, client) {
// ===========================================================================
function enableAllCommandsByType(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
params = toLowerCase(params);
if(isNull(getServerData().commands[params])) {
if (isNull(getServerData().commands[params])) {
messagePlayerError(client, `Command type {ALTCOLOUR}${params} {MAINCOLOUR}does not exist!`);
return false;
}
for(let i in getServerData().commands[params]) {
for (let i in getServerData().commands[params]) {
getServerData().commands[params][i].enabled = true;
}
@@ -776,22 +869,22 @@ function enableAllCommandsByType(command, params, client) {
// ===========================================================================
function processPlayerCommand(command, params, client) {
if(builtInCommands.indexOf(toLowerCase(command)) != -1) {
if (builtInCommands.indexOf(toLowerCase(command)) != -1) {
return true;
}
let commandData = getCommand(toLowerCase(command));
let paramsDisplay = params;
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
paramsDisplay = "";
}
if(!doesCommandExist(toLowerCase(command))) {
if (!doesCommandExist(toLowerCase(command))) {
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
let possibleCommand = getCommandFromParams(command);
if(possibleCommand != false && doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(possibleCommand.command)))) {
if (possibleCommand != false && doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(possibleCommand.command)))) {
messagePlayerError(client, getLocaleString(client, "InvalidCommandPossibleMatchTip", `{ALTCOLOUR}/${command}{MAINCOLOUR}`, `{ALTCOLOUR}${toLowerCase(possibleCommand.command)}{MAINCOLOUR}`));
} else {
messagePlayerError(client, getLocaleString(client, "InvalidCommandHelpTip", `{ALTCOLOUR}/${command}{MAINCOLOUR}`, `{ALTCOLOUR}/help{MAINCOLOUR}`));
@@ -799,31 +892,31 @@ function processPlayerCommand(command, params, client) {
return false;
}
if(!commandData.enabled) {
if (!commandData.enabled) {
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (command is disabled): /${command} ${paramsDisplay}`);
messagePlayerError(client, `The command {ALTCOLOUR}/${command}{MAINCOLOUR} is disabled!`);
messagePlayerError(client, getLocaleString(client, "CommandDisabled", `{ALTCOLOUR}/${command}{MAINCOLOUR}`));
return false;
}
if(doesCommandRequireLogin(toLowerCase(command))) {
if(!isPlayerLoggedIn(client)) {
if (doesCommandRequireLogin(toLowerCase(command))) {
if (!isPlayerLoggedIn(client)) {
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
messagePlayerError(client, getLocaleString(client, "CommandRequiresLogin", `{ALTCOLOUR}/${command}{MAINCOLOUR}`));
return false;
}
}
if(isClientFromDiscord(client)) {
if(!isCommandAllowedOnDiscord(command)) {
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
if (isClientFromDiscord(client)) {
if (!isCommandAllowedOnDiscord(command)) {
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
messagePlayerError(client, `The {ALTCOLOUR}/${command}{MAINCOLOUR} command isn't available on discord!`);
return false;
}
}
if(!isConsole(client)) {
if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(command)))) {
if (!isConsole(client)) {
if (!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(command)))) {
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
messagePlayerError(client, getLocaleString(client, "CommandNoPermissions", `{ALTCOLOUR}/${toLowerCase(command)}{MAINCOLOUR}`));
return false;
@@ -836,8 +929,8 @@ function processPlayerCommand(command, params, client) {
// ===========================================================================
addCommandHandler("cmd", function(command, params, client) {
if(!isConsole(client)) {
addCommandHandler("cmd", function (command, params, client) {
if (!isConsole(client)) {
return false;
}
@@ -852,8 +945,8 @@ addCommandHandler("cmd", function(command, params, client) {
function listAllCommands() {
let commands = getCommands();
for(let i in commands) {
for(let j in commands[i]) {
for (let i in commands) {
for (let j in commands[i]) {
logToConsole(LOG_DEBUG, commands[i][j].command);
}
}
@@ -864,8 +957,8 @@ function listAllCommands() {
function getAllCommandsInSingleArray() {
let tempCommands = [];
let commands = getCommands();
for(let i in commands) {
for(let j in commands[i]) {
for (let i in commands) {
for (let j in commands[i]) {
tempCommands.push(commands[i][j].command);
}
}
@@ -878,8 +971,8 @@ function getAllCommandsInSingleArray() {
function getAllCommandsInGroupInSingleArray(groupName, staffFlag = "None") {
let tempCommands = [];
let commands = getCommands();
for(let i in commands[groupName]) {
if(getCommandRequiredPermissions(commands[groupName][i].command) == 0) {
for (let i in commands[groupName]) {
if (getCommandRequiredPermissions(commands[groupName][i].command) == 0) {
tempCommands.push(commands[groupName][i].command);
}
}
@@ -892,10 +985,10 @@ function getAllCommandsInGroupInSingleArray(groupName, staffFlag = "None") {
function getAllCommandsForStaffFlagInSingleArray(staffFlagName) {
let tempCommands = [];
let commands = getCommands();
for(let i in commands) {
for(let j in commands[i]) {
if(getCommandRequiredPermissions(commands[i][j].command) != 0) {
if(hasBitFlag(getCommandRequiredPermissions(commands[i][j].command), getStaffFlagValue(staffFlagName))) {
for (let i in commands) {
for (let j in commands[i]) {
if (getCommandRequiredPermissions(commands[i][j].command) != 0) {
if (hasBitFlag(getCommandRequiredPermissions(commands[i][j].command), getStaffFlagValue(staffFlagName))) {
tempCommands.push(commands[i][j].command);
}
}
@@ -908,7 +1001,7 @@ function getAllCommandsForStaffFlagInSingleArray(staffFlagName) {
// ===========================================================================
function doesCommandExist(command) {
if(getCommandData(command)) {
if (getCommandData(command)) {
return true;
}
@@ -919,11 +1012,11 @@ function doesCommandExist(command) {
function cacheAllCommandsAliases() {
let commands = getCommands();
for(let i in commands) {
for(let j in commands[i]) {
for(let k in commands) {
for(let m in commands[k]) {
if(commands[i][j].handlerFunction == commands[k][m].handlerFunction) {
for (let i in commands) {
for (let j in commands[i]) {
for (let k in commands) {
for (let m in commands[k]) {
if (commands[i][j].handlerFunction == commands[k][m].handlerFunction) {
commands[i][j].aliases.push(commands[k][m]);
commands[k][m].aliases.push(commands[i][j]);
}
@@ -937,7 +1030,7 @@ function cacheAllCommandsAliases() {
function getCommandAliasesNames(command) {
let commandAliases = [];
for(let i in command.aliases) {
for (let i in command.aliases) {
commandAliases.push(command.aliases[i].name);
}
@@ -947,7 +1040,7 @@ function getCommandAliasesNames(command) {
// ===========================================================================
function areParamsEmpty(params) {
if(!params || params == "" || params.length == 0 || typeof params == "undefined") {
if (!params || params == "" || params.length == 0 || typeof params == "undefined") {
return true;
}
@@ -969,16 +1062,16 @@ function areThereEnoughParams(params, requiredAmount, delimiter = " ") {
// ===========================================================================
function getParam(params, delimiter, index) {
return params.split(delimiter)[index-1];
return params.split(delimiter)[index - 1];
}
// ===========================================================================
function getCommandFromParams(params) {
let commands = getCommands();
for(let i in commands) {
for(let j in commands[i]) {
if(toLowerCase(commands[i][j].command).indexOf(toLowerCase(params)) != -1) {
for (let i in commands) {
for (let j in commands[i]) {
if (toLowerCase(commands[i][j].command).indexOf(toLowerCase(params)) != -1) {
return commands[i][j];
}
}

View File

@@ -1,12 +1,154 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: config.js
// DESC: Provides server configuration
// TYPE: Server (JavaScript)
// ===========================================================================
/**
* @class Representing data for server configuration
*/
class ServerConfigData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.needsSaved = false;
this.newCharacter = {
spawnPosition: toVector3(0.0, 0.0, 0.0),
spawnHeading: 0.0,
spawnInterior: 0,
spawnDimension: 0,
money: 0,
bank: 0,
skin: 0,
};
this.connectCameraPosition = toVector3(0.0, 0.0, 0.0);
this.connectCameraLookAt = toVector3(0.0, 0.0, 0.0);
this.characterSelectCameraPosition = toVector3(0.0, 0.0, 0.0);
this.characterSelectCameraLookAt = toVector3(0.0, 0.0, 0.0);
this.characterSelectPedPosition = toVector3(0.0, 0.0, 0.0);
this.characterSelectPedHeading = 0.0;
this.characterSelectInterior = 0;
this.characterSelectDimension = 0;
this.name = "";
this.password = "";
this.hour = 0;
this.minute = 0
this.minuteDuration = 1000;
this.weather = 0
this.fallingSnow = false;
this.groundSnow = false;
this.useGUI = true;
this.guiColourPrimary = [200, 200, 200];
this.guiColourSecondary = [200, 200, 200];
this.guiTextColourPrimary = [0, 0, 0];
this.guiTextColourSecondary = [0, 0, 0];
this.showLogo = true;
this.inflationMultiplier = 1;
this.testerOnly = false;
this.devServer = false;
this.nameTagDistance = 50.0;
this.antiCheat = {
enabled: false,
//checkGameScripts: false,
//gameScriptWhiteListEnabled: false,
//gameScriptBlackListEnabled: false,
//gameScriptWhiteList: [],
//gameScriptBlackList: [],
};
this.discordBotToken = "";
this.discordEnabled = false;
this.createJobPickups = false;
this.createBusinessPickups = false;
this.createHousePickups = false;
this.createJobBlips = false;
this.createBusinessBlips = false;
this.createHouseBlips = false;
this.introMusicURL = "";
this.pauseSavingToDatabase = false;
this.useRealTime = false;
this.realTimeZone = 0;
this.discordConfig = {
sendEvents: true,
sendChat: true,
sendAdmin: true,
};
if (dbAssoc) {
this.databaseId = dbAssoc["svr_id"];
this.newCharacter = {
spawnPosition: toVector3(dbAssoc["svr_newchar_pos_x"], dbAssoc["svr_newchar_pos_y"], dbAssoc["svr_newchar_pos_z"]),
spawnHeading: dbAssoc["svr_newchar_rot_z"],
money: dbAssoc["svr_newchar_money"],
bank: dbAssoc["svr_newchar_bank"],
skin: dbAssoc["svr_newchar_skin"],
};
this.connectCameraPosition = toVector3(dbAssoc["svr_connectcam_pos_x"], dbAssoc["svr_connectcam_pos_y"], dbAssoc["svr_connectcam_pos_z"]);
this.connectCameraLookAt = toVector3(dbAssoc["svr_connectcam_lookat_x"], dbAssoc["svr_connectcam_lookat_y"], dbAssoc["svr_connectcam_lookat_z"]);
this.name = toInteger(dbAssoc["svr_name"]);
this.password = toInteger(dbAssoc["svr_password"]);
this.hour = toInteger(dbAssoc["svr_start_time_hour"]);
this.minute = toInteger(dbAssoc["svr_start_time_min"]);
this.minuteDuration = toInteger(dbAssoc["svr_time_min_duration"]);
this.weather = toInteger(dbAssoc["svr_start_weather"]);
this.fallingSnow = intToBool(toInteger(dbAssoc["svr_snow_falling"]));
this.groundSnow = intToBool(toInteger(dbAssoc["svr_snow_ground"]));
this.useGUI = intToBool(toInteger(dbAssoc["svr_gui"]));
this.showLogo = intToBool(toInteger(dbAssoc["svr_logo"]));
this.createJobPickups = intToBool(toInteger(dbAssoc["svr_job_pickups"]));
this.createBusinessPickups = intToBool(toInteger(dbAssoc["svr_biz_pickups"]));
this.createHousePickups = intToBool(toInteger(dbAssoc["svr_house_pickups"]));
this.createJobBlips = intToBool(toInteger(dbAssoc["svr_job_blips"]));
this.createBusinessBlips = intToBool(toInteger(dbAssoc["svr_biz_blips"]));
this.createHouseBlips = intToBool(toInteger(dbAssoc["svr_house_blips"]));
this.createPlayerBlips = intToBool(toInteger(dbAssoc["svr_player_blips"]));
this.guiColourPrimary = [toInteger(dbAssoc["svr_gui_col1_r"]), toInteger(dbAssoc["svr_gui_col1_g"]), toInteger(dbAssoc["svr_gui_col1_b"])];
this.guiColourSecondary = [toInteger(dbAssoc["svr_gui_col2_r"]), toInteger(dbAssoc["svr_gui_col2_g"]), toInteger(dbAssoc["svr_gui_col2_b"])];
this.guiTextColourPrimary = [toInteger(dbAssoc["svr_gui_textcol1_r"]), toInteger(dbAssoc["svr_gui_textcol1_g"]), toInteger(dbAssoc["svr_gui_textcol1_b"])];
//this.guiTextColourSecondary = [toInteger(dbAssoc["svr_gui_textcol2_r"]), toInteger(dbAssoc["svr_gui_textcol2_g"]), toInteger(dbAssoc["svr_gui_textcol2_b"])];
this.inflationMultiplier = toFloat(dbAssoc["svr_inflation_multiplier"]);
this.nameTagDistance = toFloat(dbAssoc["svr_nametag_distance"]);
this.discordBotToken = intToBool(dbAssoc["svr_discord_bot_token"]);
this.introMusicURL = dbAssoc["svr_intro_music"];
//this.useRealTime = intToBool(toInteger(dbAssoc["svr_real_time_enabled"]));
//this.realTimeZone = dbAssoc["svr_real_time_timezone"];
this.discord = {
sendEvents: intToBool(dbAssoc["svr_discord_send_events"]),
sendChat: intToBool(dbAssoc["svr_discord_send_chat"]),
sendAdmin: intToBool(dbAssoc["svr_discord_send_admin"]),
};
this.economy = {
inflationMultiplier: toFloat(dbAssoc["svr_inflation_multiplier"]),
incomeTaxRate: toFloat(dbAssoc["svr_income_tax_rate"]),
passiveIncome: toFloat(dbAssoc["svr_passive_income"]),
}
this.devServer = intToBool(toInteger(server.getCVar("agrp_devserver")));
this.testerOnly = intToBool(toInteger(server.getCVar("agrp_testeronly")));
}
}
};
// ===========================================================================
let serverConfig = false;
let gameConfig = false;
@@ -56,18 +198,18 @@ let globalConfig = {
geoIPCityDatabaseFilePath: "geoip-city.mmdb",
randomTipInterval: 600000,
weaponEquippableTypes: [
VRR_ITEM_USETYPE_WEAPON,
VRR_ITEM_USETYPE_TAZER,
VRR_ITEM_USETYPE_EXTINGUISHER,
VRR_ITEM_USETYPE_SPRAYPAINT,
VRR_ITEM_USETYPE_PEPPERSPRAY,
AGRP_ITEM_USE_TYPE_WEAPON,
AGRP_ITEM_USE_TYPE_TAZER,
AGRP_ITEM_USE_TYPE_EXTINGUISHER,
AGRP_ITEM_USE_TYPE_SPRAYPAINT,
AGRP_ITEM_USE_TYPE_PEPPERSPRAY,
],
onFootOnlyItems: [
VRR_ITEM_USETYPE_VEHREPAIR,
VRR_ITEM_USETYPE_VEHCOLOUR,
VRR_ITEM_USETYPE_VEHUPGRADE_PART,
VRR_ITEM_USETYPE_VEHLIVERY,
VRR_ITEM_USETYPE_VEHTIRE,
AGRP_ITEM_USE_TYPE_VEHREPAIR,
AGRP_ITEM_USE_TYPE_VEHCOLOUR,
AGRP_ITEM_USE_TYPE_VEHUPGRADE_PART,
AGRP_ITEM_USE_TYPE_VEHLIVERY,
AGRP_ITEM_USE_TYPE_VEHTIRE,
],
vehicleInactiveRespawnDelay: 1800000, // 20 minutes
chatSectionHeaderLength: 96,
@@ -85,13 +227,25 @@ let globalConfig = {
houseBlipStreamOutDistance: 120,
jobBlipStreamInDistance: -1,
jobBlipStreamOutDistance: -1,
playerStreamInDistance: -1,
playerStreamOutDistance: -1,
playerBlipStreamInDistance: -1,
playerBlipStreamOutDistance: -1,
handcuffPlayerDistance: 3,
firstAidKitPlayerDistance: 3,
droppedItemPickupRange: 2,
passwordRequiredCapitals: 0,
passwordRequiredNumbers: 0,
passwordRequiredSymbols: 0,
minChatLines: 1,
maxChatLines: 6,
vehicleTrunkDistance: 2.0,
fishingSpotDistance: 10.0,
atmDistance: 1.5,
loginTimeout: 60000,
fishingCastMaxStrength: 100,
fishingCastMinStrength: 30,
jobRouteLocationSphereRadius: 3,
};
// ===========================================================================
@@ -107,49 +261,49 @@ function loadGlobalConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading global configuration ...");
try {
getGlobalConfig().database = loadDatabaseConfig();
} catch(error) {
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load global configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().economy = loadEconomyConfig();
} catch(error) {
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load economy configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().locale = loadLocaleConfig();
} catch(error) {
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load locale configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().accents = loadAccentConfig();
} catch(error) {
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load accent configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().discord = loadDiscordConfig();
} catch(error) {
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load discord configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().keyBind = loadKeyBindConfig();
} catch(error) {
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load keybind configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().email = loadEmailConfig();
} catch(error) {
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load email configuration. Error: ${error}`);
thisResource.stop();
}
@@ -161,11 +315,31 @@ function loadGlobalConfig() {
function loadServerConfigFromGameAndPort(gameId, port) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} AND svr_port = ${port} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
function loadServerConfigFromGame(gameId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
@@ -181,11 +355,11 @@ function loadServerConfigFromGameAndPort(gameId, port) {
function loadServerConfigFromId(tempServerId) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_id = ${tempServerId} LIMIT 1;`;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if(dbQuery) {
if(dbQuery.numRows > 0) {
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
@@ -203,12 +377,12 @@ function applyConfigToServer(tempServerConfig) {
logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
if(isTimeSupported()) {
if (isTimeSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting time to to ${tempServerConfig.hour}:${tempServerConfig.minute} with minute duration of ${tempServerConfig.minuteDuration}`);
setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration);
}
if(isWeatherSupported()) {
if (isWeatherSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting weather to ${tempServerConfig.weather}`);
game.forceWeather(tempServerConfig.weather);
}
@@ -220,9 +394,9 @@ function applyConfigToServer(tempServerConfig) {
function saveServerConfigToDatabase() {
logToConsole(LOG_DEBUG, `[VRR.Config]: Saving server ${getServerConfig().databaseId} configuration to database ...`);
if(getServerConfig().needsSaved) {
if (getServerConfig().needsSaved) {
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let data = [
//["svr_settings", toInteger(getServerConfig().settings)],
["svr_start_time_hour", getServerConfig().hour],
@@ -261,7 +435,7 @@ function saveServerConfigToDatabase() {
["svr_inflation_multiplier", getServerConfig().inflationMultiplier],
["svr_intro_music", getServerConfig().introMusicURL],
["svr_gui", getServerConfig().useGUI],
["svr_logo", getServerConfig().useLogo],
["svr_logo", getServerConfig().showLogo],
["svr_snow_falling", getServerConfig().fallingSnow],
["svr_snow_ground", getServerConfig().groundSnow],
["svr_biz_blips", getServerConfig().createBusinessBlips],
@@ -329,7 +503,7 @@ function getServerId() {
*
*/
function setTimeCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -337,12 +511,12 @@ function setTimeCommand(command, params, client) {
let hour = toInteger(getParam(params, " ", 1));
let minute = toInteger(getParam(params, " ", 2)) || 0;
if(hour > 23 || hour < 0) {
if (hour > 23 || hour < 0) {
messagePlayerError(client, "The hour must be between 0 and 23!");
return false;
}
if(minute > 59 || minute < 0) {
if (minute > 59 || minute < 0) {
messagePlayerError(client, "The minute must be between 0 and 59!");
return false;
}
@@ -374,7 +548,7 @@ function setTimeCommand(command, params, client) {
*
*/
function setMinuteDurationCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -401,14 +575,14 @@ function setMinuteDurationCommand(command, params, client) {
*
*/
function setWeatherCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let weatherId = getWeatherFromParams(getParam(params, " ", 1));
if(!weatherId) {
if (!weatherId) {
messagePlayerError(client, `That weather ID or name is invalid!`);
return false;
}
@@ -435,7 +609,7 @@ function setWeatherCommand(command, params, client) {
*
*/
function setSnowingCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -468,7 +642,7 @@ function setSnowingCommand(command, params, client) {
*
*/
function setServerGUIColoursCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -481,7 +655,7 @@ function setServerGUIColoursCommand(command, params, client) {
getServerConfig().guiColour = [colourRed, colourGreen, colourBlue];
let clients = getClients();
for(let i in clients) {
for (let i in clients) {
sendPlayerGUIColours(clients[i]);
}
@@ -525,7 +699,7 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerJobBlipsCommand(command, params, client) {
function toggleServerJobBlipsCommand(command, params, client) {
getServerConfig().createJobBlips = !getServerConfig().createJobBlips;
getServerConfig().needsSaved = true;
@@ -545,7 +719,7 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerJobPickupsCommand(command, params, client) {
function toggleServerJobPickupsCommand(command, params, client) {
getServerConfig().createJobPickups = !getServerConfig().createJobPickups;
getServerConfig().needsSaved = true;
@@ -565,7 +739,7 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerBusinessBlipsCommand(command, params, client) {
function toggleServerBusinessBlipsCommand(command, params, client) {
getServerConfig().createBusinessBlips = !getServerConfig().createBusinessBlips;
getServerConfig().needsSaved = true;
@@ -585,7 +759,7 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerBusinessPickupsCommand(command, params, client) {
function toggleServerBusinessPickupsCommand(command, params, client) {
getServerConfig().createBusinessPickups = !getServerConfig().createBusinessPickups;
getServerConfig().needsSaved = true;
@@ -605,7 +779,7 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerHouseBlipsCommand(command, params, client) {
function toggleServerHouseBlipsCommand(command, params, client) {
getServerConfig().createHouseBlips = !getServerConfig().createHouseBlips;
getServerConfig().needsSaved = true;
@@ -625,7 +799,7 @@ function toggleServerLogoCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function toggleServerHousePickupsCommand(command, params, client) {
function toggleServerHousePickupsCommand(command, params, client) {
getServerConfig().createHousePickups = !getServerConfig().createHousePickups;
getServerConfig().needsSaved = true;
@@ -650,7 +824,7 @@ function toggleServerGUICommand(command, params, client) {
getServerConfig().needsSaved = true;
announceAdminAction(`ServerGUISet`, `${getPlayerName(client)}{MAINCOLOUR}`, `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().useGUI)}${toUpperCase(getOnOffFromBool(getServerConfig().useGUI))}{MAINCOLOUR}`);
announceAdminAction(`ServerGUISet`, `${getPlayerName(client)}{MAINCOLOUR}`, `${getBoolRedGreenInlineColour(getServerConfig().useGUI)}${toUpperCase(getOnOffFromBool(getServerConfig().useGUI))}{MAINCOLOUR}`);
updateServerRules();
return true;
}
@@ -690,7 +864,7 @@ function toggleServerUseRealWorldTimeCommand(command, params, client) {
*
*/
function setServerRealWorldTimeZoneCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -756,7 +930,7 @@ function reloadEmailConfigurationCommand(command, params, client) {
*
*/
function reloadDatabaseConfigurationCommand(command, params, client) {
if(getDatabaseConfig().usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
if (getDatabaseConfig().usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
logToConsole(LOG_WARN, `[VRR.Database] Closing persistent database connection`);
persistentDatabaseConnection.close();
persistentDatabaseConnection = null;
@@ -765,7 +939,7 @@ function reloadDatabaseConfigurationCommand(command, params, client) {
getGlobalConfig().database = loadDatabaseConfig();
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reloaded the database config`);
databaseEnabled = true;
if(getDatabaseConfig().usePersistentConnection) {
if (getDatabaseConfig().usePersistentConnection) {
connectToDatabase();
}
return true;
@@ -782,8 +956,8 @@ function reloadDatabaseConfigurationCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function setServerNameTagDistanceCommand(command, params, client) {
if(areParamsEmpty(params)) {
function setServerNameTagDistanceCommand(command, params, client) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -807,7 +981,7 @@ function getServerIntroMusicURL() {
function loadLocaleConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading locale configuration");
let localeConfig = JSON.parse(loadTextFile(`config/locale.json`));
if(localeConfig != null) {
if (localeConfig != null) {
return localeConfig;
}
}
@@ -817,7 +991,7 @@ function loadLocaleConfig() {
function loadEconomyConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading economy configuration");
let economyConfig = JSON.parse(loadTextFile(`config/economy.json`));
if(economyConfig != null) {
if (economyConfig != null) {
return economyConfig;
}
}
@@ -827,7 +1001,7 @@ function loadEconomyConfig() {
function loadAccentConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading accents configuration");
let accentConfig = JSON.parse(loadTextFile(`config/accents.json`));
if(accentConfig != null) {
if (accentConfig != null) {
return accentConfig;
}
}
@@ -837,7 +1011,7 @@ function loadAccentConfig() {
function loadDiscordConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading discord configuration");
let discordConfig = JSON.parse(loadTextFile(`config/discord.json`));
if(discordConfig != null) {
if (discordConfig != null) {
return discordConfig;
}
return false;
@@ -848,7 +1022,7 @@ function loadDiscordConfig() {
function loadDatabaseConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading database configuration");
let databaseConfig = JSON.parse(loadTextFile("config/database.json"));
if(databaseConfig != null) {
if (databaseConfig != null) {
return databaseConfig;
}
return false;
@@ -859,7 +1033,7 @@ function loadDatabaseConfig() {
function loadKeyBindConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading keybind configuration");
let keyBindConfig = JSON.parse(loadTextFile("config/keybind.json"));
if(keyBindConfig != null) {
if (keyBindConfig != null) {
return keyBindConfig;
}
return false;
@@ -870,7 +1044,7 @@ function loadKeyBindConfig() {
function loadEmailConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading email configuration");
let emailConfig = JSON.parse(loadTextFile("config/email.json"));
if(emailConfig != null) {
if (emailConfig != null) {
return emailConfig;
}
return false;
@@ -953,11 +1127,18 @@ function getDatabaseConfig() {
function loadServerConfig() {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading server configuration");
try {
serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
} catch(error) {
if (toInteger(server.getCVar("agrp_devserver")) == 1) {
serverConfig = loadServerConfigFromGame(getGame());
} else {
serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
}
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort}`);
thisResource.stop();
}
logToConsole(LOG_DEBUG | LOG_WARN, `Server ID: ${serverConfig.databaseId}`);
}
// ===========================================================================

View File

@@ -1,371 +0,0 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: const.js
// DESC: Provides constants
// TYPE: Server (JavaScript)
// ===========================================================================
// Prompts (used for client GUI prompt responses)
const VRR_PROMPT_NONE = 0;
const VRR_PROMPT_CREATEFIRSTCHAR = 1;
const VRR_PROMPT_BIZORDER = 2;
const VRR_PROMPT_VEHGIVETOCLAN = 3;
const VRR_PROMPT_HOUSEGIVETOCLAN = 4;
const VRR_PROMPT_BIZGIVETOCLAN = 5;
const VRR_PROMPT_HOUSEBUY = 6;
const VRR_PROMPT_BIZBUY = 7;
// Job Types
const VRR_JOB_NONE = 0;
const VRR_JOB_POLICE = 1;
const VRR_JOB_MEDICAL = 2;
const VRR_JOB_FIRE = 3;
const VRR_JOB_BUS = 4;
const VRR_JOB_TAXI = 5;
const VRR_JOB_GARBAGE = 6;
const VRR_JOB_WEAPON = 7;
const VRR_JOB_DRUG = 8;
const VRR_JOB_PIZZA = 9;
const VRR_JOB_GENERIC = 10;
// Pickup Types
const VRR_PICKUP_NONE = 0;
const VRR_PICKUP_JOB = 1;
const VRR_PICKUP_BUSINESS_ENTRANCE = 2;
const VRR_PICKUP_BUSINESS_EXIT = 3;
const VRR_PICKUP_HOUSE_ENTRANCE = 4;
const VRR_PICKUP_HOUSE_EXIT = 5;
const VRR_PICKUP_EXIT = 6;
// Vehicle Owner Types
const VRR_VEHOWNER_NONE = 0; // Not owned
const VRR_VEHOWNER_PLAYER = 1; // Owned by a player (character/subaccount)
const VRR_VEHOWNER_JOB = 2; // Owned by a job
const VRR_VEHOWNER_CLAN = 3; // Owned by a clan
const VRR_VEHOWNER_FACTION = 4; // Owned by a faction (not used at the moment)
const VRR_VEHOWNER_PUBLIC = 5; // Public vehicle. Anybody can drive it.
const VRR_VEHOWNER_BIZ = 6; // Owned by a business (also includes dealerships since they're businesses)
// Business Owner Types
const VRR_BIZOWNER_NONE = 0; // Not owned
const VRR_BIZOWNER_PLAYER = 1; // Owned by a player (character/subaccount)
const VRR_BIZOWNER_JOB = 2; // Owned by a job
const VRR_BIZOWNER_CLAN = 3; // Owned by a clan
const VRR_BIZOWNER_FACTION = 4; // Owned by a faction (not used at the moment)
const VRR_BIZOWNER_PUBLIC = 5; // Public Business. Used for goverment/official places like police, fire, city hall, DMV, etc
// House Owner Types
const VRR_HOUSEOWNER_NONE = 0; // Not owned
const VRR_HOUSEOWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const VRR_HOUSEOWNER_JOB = 2; // Owned by a job
const VRR_HOUSEOWNER_CLAN = 3; // Owned by a clan
const VRR_HOUSEOWNER_FACTION = 4; // Owned by a faction
const VRR_HOUSEOWNER_PUBLIC = 5; // Is a public house. Technically not owned. This probably won't be used.
const VRR_HOUSEOWNER_BIZ = 6; // Owned by a business. Used for apartment buildings where rent goes to business.
// Gate Owner Types
const VRR_GATEOWNER_NONE = 0; // Not owned
const VRR_GATEOWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const VRR_GATEOWNER_JOB = 2; // Owned by a job
const VRR_GATEOWNER_CLAN = 3; // Owned by a clan
const VRR_GATEOWNER_FACTION = 4; // Owned by a faction
const VRR_GATEOWNER_PUBLIC = 5; // Public gate. Technically not owned. This probably won't be used.
const VRR_GATEOWNER_BUSINESS = 6; // Owned by a business. Back lots, unloading areas, and other stuff like that
const VRR_GATEOWNER_HOUSE = 7; // Owned by a house. Like for mansions with closed private areas.
// Business Location Types
const VRR_BIZLOC_NONE = 0; // None
const VRR_BIZLOC_GATE = 1; // Center of any moveable gate that belongs to the biz
const VRR_BIZLOC_GARAGE = 2; // Location for attached garage (pos1 = outside, pos2 = inside). Use pos to teleport or spawn veh/ped
const VRR_BIZLOC_FUEL = 3; // Fuel pump
const VRR_BIZLOC_DRIVETHRU = 4; // Drivethrough
const VRR_BIZLOC_VENDMACHINE = 5; // Vending machine
// House Location Types
const VRR_HOUSELOC_NONE = 0; // None
const VRR_HOUSELOC_GATE = 1; // Center of any moveable gate that belongs to the house
const VRR_HOUSELOC_GARAGE = 2; // Location for garage (pos1 = outside, pos2 = inside). Use pos to teleport or spawn veh/ped
// Account Contact Types
const VRR_CONTACT_NONE = 0;
const VRR_CONTACT_NEUTRAL = 1; // Contact is neutral. Used for general contacts with no special additional features
const VRR_CONTACT_FRIEND = 2; // Contact is a friend. Shows when they're online.
const VRR_CONTACT_BLOCKED = 3; // Contact is blocked. Prevents all communication to/from them except for RP
// Job Work Types (Currently Unused)
const VRR_JOBWORKTYPE_NONE = 0;
const VRR_JOBWORKTYPE_ROUTE = 1; // Jobs that use routes. Bus, trash collector, mail, etc
const VRR_JOBWORKTYPE_SELL = 2; // Jobs that sell items to other players and NPCs. Drugs, guns, etc
const VRR_JOBWORKTYPE_SERVICE = 3; // Services to other players and NPCs. Taxi ride, mechanic fix, etc
// Vehicle Seats
const VRR_VEHSEAT_DRIVER = 0;
const VRR_VEHSEAT_FRONTPASSENGER = 1;
const VRR_VEHSEAT_REARLEFTPASSENGER = 2;
const VRR_VEHSEAT_REARRIGHTPASSENGER = 3;
// Ban Types
const VRR_BANTYPE_NONE = 0;
const VRR_BANTYPE_ACCOUNT = 1;
const VRR_BANTYPE_SUBACCOUNT = 2;
const VRR_BANTYPE_IPADDRESS = 3;
const VRR_BANTYPE_SUBNET = 4;
// Blip Owner Types
const VRR_BLIP_NONE = 0;
const VRR_BLIP_JOB = 1;
const VRR_BLIP_BUSINESS_ENTRANCE = 2;
const VRR_BLIP_BUSINESS_EXIT = 3;
const VRR_BLIP_HOUSE_ENTRANCE = 4;
const VRR_BLIP_HOUSE_EXIT = 5;
const VRR_BLIP_EXIT = 6;
// Insurance Account Owner Types
const VRR_INS_ACCT_OWNER_NONE = 0; // None
const VRR_INS_ACCT_OWNER_PLAYER = 1; // Player owns insurance company
const VRR_INS_ACCT_OWNER_BIZ = 2; // Business owns insurance company
const VRR_INS_ACCT_OWNER_CLAN = 3; // Clan owns insurance company
// Insurance Account Entity Types
const VRR_INS_ACCT_ENTITY_NONE = 0; // None
const VRR_INS_ACCT_ENTITY_PLAYER_HEALTH = 1; // Health Insurance
const VRR_INS_ACCT_ENTITY_PLAYER_LIFE = 2; // Life Insurance
const VRR_INS_ACCT_ENTITY_VEH = 3; // Vehicle Insurance
const VRR_INS_ACCT_ENTITY_BIZ = 4; // Business Insurance
const VRR_INS_ACCT_ENTITY_HOUSE = 5; // House Insurance
// Insurance Account History Types
const VRR_INS_ACCT_HISTORY_NONE = 0; // None
const VRR_INS_ACCT_HISTORY_PLAYER_MEDICAL = 1; // Medical insurance was used (player disease/injury)
const VRR_INS_ACCT_HISTORY_PLAYER_DEATH = 2; // Life insurance was used (player death)
const VRR_INS_ACCT_HISTORY_VEH_DAMAGE = 3; // Vehicle was damaged, but not destroyed
const VRR_INS_ACCT_HISTORY_VEH_WRECKED = 4; // Vehicle was completely destroyed
const VRR_INS_ACCT_HISTORY_VEH_THEFT = 5; // Vehicle was stolen
const VRR_INS_ACCT_HISTORY_BIZ_DAMAGE = 6; // Business was damaged (broken items/window/door)
const VRR_INS_ACCT_HISTORY_BIZ_THEFT = 7; // Business was stolen from
const VRR_INS_ACCT_HISTORY_HOUSE_DAMAGE = 8; // House was damaged
const VRR_INS_ACCT_HISTORY_HOUSE_THEFT = 9; // House was stolen from
// Islands
const VRR_ISLAND_NONE = 0; // None
const VRR_ISLAND_PORTLAND = 0; // Portland Island
const VRR_ISLAND_STAUNTON = 1; // Staunton Island
const VRR_ISLAND_SHORESIDEVALE = 2; // Shoreside Vale
const VRR_ISLAND_VICEWEST = 0; // Western Island of VC
const VRR_ISLAND_VICEEAST = 1; // Eastern Island of VC
const VRR_ISLAND_LOSSANTOS = 0; // Los Santos
const VRR_ISLAND_LASVENTURAS = 1; // Las Venturas
const VRR_ISLAND_SANFIERRO = 2; // San Fierro
const VRR_ISLAND_REDCOUNTYNORTH = 4; // Red County North (spans all the way from Palamino/shore on the east east to border of Flint County on the west)
const VRR_ISLAND_BONECOUNTYNORTH = 5; // Bone County North (usually called Tierra Robada)
const VRR_ISLAND_BONECOUNTYSOUTH = 6; // Bone County South
// Item Owners
const VRR_ITEM_OWNER_NONE = 0; // None
const VRR_ITEM_OWNER_PLAYER = 1; // Item is in a player's inventory
const VRR_ITEM_OWNER_VEHTRUNK = 2; // Item is in a vehicle's trunk
const VRR_ITEM_OWNER_VEHDASH = 3; // Item is in a vehicle's glove compartment
const VRR_ITEM_OWNER_BIZFLOOR = 4; // Item is in the public area of a business (on the floor = ready to buy)
const VRR_ITEM_OWNER_BIZSTORAGE = 5; // Item is in a business's storage area (stock room)
const VRR_ITEM_OWNER_HOUSE = 6; // Item is in a house
const VRR_ITEM_OWNER_SAFE = 7; // Item is in a safe (safes can be anywhere)
const VRR_ITEM_OWNER_ITEM = 8; // Item is in another item (trashbag, briefcase, wallet, suitcase, crate/box, barrel, etc)
const VRR_ITEM_OWNER_GROUND = 9; // Item is on the ground
const VRR_ITEM_OWNER_JOBLOCKER = 10; // Item is in player's job locker
const VRR_ITEM_OWNER_LOCKER = 10; // Item is in player's locker
// Item Use Types
const VRR_ITEM_USETYPE_NONE = 0; // Has no effect
const VRR_ITEM_USETYPE_WEAPON = 1; // Equips weapon
const VRR_ITEM_USETYPE_AMMO_CLIP = 2; // Magazine for weapon. If in inventory, R will load it into gun
const VRR_ITEM_USETYPE_PHONE = 3; // Pulls out phone
const VRR_ITEM_USETYPE_GPS = 4; // Not sure how I want this to work yet
const VRR_ITEM_USETYPE_MAP = 5; // Shows minimap on HUD
const VRR_ITEM_USETYPE_SKIN = 6; // Changes skin (uses skin changer)
const VRR_ITEM_USETYPE_PEDPART = 7; // Changes ped part (clothing, skin, hair, etc) (UNUSED)
const VRR_ITEM_USETYPE_PEDPROP = 8; // Changes ped prop (watches, glasses, hats, etc) (UNUSED)
const VRR_ITEM_USETYPE_STORAGE = 9; // Shows stored items. Backpack, crate, briefcase, wallet, etc
const VRR_ITEM_USETYPE_VEHKEY = 10; // Locks/unlocks a vehicle and allows starting engine without hotwire
const VRR_ITEM_USETYPE_BIZKEY = 11; // Locks/unlocks a business
const VRR_ITEM_USETYPE_HOUSEKEY = 12; // Locks/unlocks a house
const VRR_ITEM_USETYPE_SEED = 13; // Plants a seed
const VRR_ITEM_USETYPE_WEED = 14; // Light drug effect (short term relief of addiction symptoms?)
const VRR_ITEM_USETYPE_COKE = 15; // Medium drug effect (medium term relief of addiction symptoms?)
const VRR_ITEM_USETYPE_METH = 16; // Heavy drug effect (extended term relief of addiction symptoms?)
const VRR_ITEM_USETYPE_CIGAR = 17; // Just for appearance. Makes people look cool I guess
const VRR_ITEM_USETYPE_WATER = 18; // Replenishes small amount of health
const VRR_ITEM_USETYPE_FOOD = 19; // Eat food. Replenishes a small amount of health
const VRR_ITEM_USETYPE_BEER = 20; // Subtle drunk effect. Replenishes small amount of health.
const VRR_ITEM_USETYPE_WINE = 21; // Moderate drunk effect. Replenishes moderate amount of health.
const VRR_ITEM_USETYPE_LIQUOR = 22; // Heavy drunk effect. Replenishes large amount of health.
const VRR_ITEM_USETYPE_COFFEE = 23; // Replenishes moderate amount of health.
const VRR_ITEM_USETYPE_AMMO_ROUND = 23; // Bullet. Loads into magazine. Not used at the moment
const VRR_ITEM_USETYPE_HANDCUFF = 24; //
const VRR_ITEM_USETYPE_ROPE = 25; //
const VRR_ITEM_USETYPE_BLINDFOLD = 26; //
const VRR_ITEM_USETYPE_TAZER = 27; //
const VRR_ITEM_USETYPE_ARMOUR = 28; //
const VRR_ITEM_USETYPE_HEALTH = 29; //
const VRR_ITEM_USETYPE_AED = 30; //
const VRR_ITEM_USETYPE_WALKIETALKIE = 31; //
const VRR_ITEM_USETYPE_AREARADIO = 32; //
const VRR_ITEM_USETYPE_PERSONALRADIO = 33; //
const VRR_ITEM_USETYPE_BADGE = 34; //
const VRR_ITEM_USETYPE_DRINK = 35; // Drinkable item. Action output shows "Player_Name drinks some (drink name)"
const VRR_ITEM_USETYPE_EXTINGUISHER = 36; // Extinguisher item. Allows putting out fires
const VRR_ITEM_USETYPE_SPRAYPAINT = 37; // Spraypaint item. Allows spraying custom clan tags on walls
const VRR_ITEM_USETYPE_PEPPERSPRAY = 38; // Pepper spray item. Incapacitates nearby player
const VRR_ITEM_USETYPE_FLASHLIGHT = 39; // Flashlight item. Unusable for now, but plan to cast a custom light beam
const VRR_ITEM_USETYPE_AIRPLANETICKET = 40; // Airplane ticket. Allows a character to move to another server
const VRR_ITEM_USETYPE_TRAINTICKET = 41; // Train ticket. Allows a character to move to another server
const VRR_ITEM_USETYPE_VEHUPGRADE_PART = 42; // Vehicle update part item. Allows adding custom parts like spoilers, side skirts, roof scoops, etc
const VRR_ITEM_USETYPE_VEHTIRE = 43; // Vehicle tire item. Allows changing the tire/rim types
const VRR_ITEM_USETYPE_FUELCAN = 44; // Fuel can item. Allows refueling of a nearby vehicle anywhere
const VRR_ITEM_USETYPE_VEHCOLOUR = 45; // Vehicle colour item. Changes primary and secondary vehicle colours
const VRR_ITEM_USETYPE_VEHLIVERY = 46; // Vehicle livery/paintjob item. Applies decals and special paint jobs
const VRR_ITEM_USETYPE_VEHREPAIR = 47; // Vehicle repair item. Much longer use time
const VRR_ITEM_USETYPE_SMOKEDRUG = 48; // Smokable drug. Action output shows "Player_Name smokes some (drug)"
const VRR_ITEM_USETYPE_SNORTDRUG = 49; // Snortable drug. Action output shows "Player_Name snorts some (drug)"
const VRR_ITEM_USETYPE_PLANT = 50; // Plantable item. Pot plants, coke plants, etc
const VRR_ITEM_USETYPE_MEGAPHONE = 51; // Megaphone item. Allows shouting over greater distances. Also called a bullhorn
const VRR_ITEM_USETYPE_INJECTDRUG = 52; // Injectable drug. Action output shows "Player_Name injects some (drug)"
const VRR_ITEM_USETYPE_ALCOHOL = 53; // Alcohol. Applies an intoxication/drunkness effect
const VRR_ITEM_USETYPE_LOTTOTICKET = 54; // Lotto ticket. Allows a character to enter the lottery
// Item Drop Types
const VRR_ITEM_DROPTYPE_NONE = 0; // Can't be dropped
const VRR_ITEM_DROPTYPE_OBJECT = 1; // Drops as an object on the ground
const VRR_ITEM_DROPTYPE_PICKUP = 2; // Drops as a pickup
const VRR_ITEM_DROPTYPE_OBJECTLIGHT = 3; // Object that produces an area light effect (lamp, flashlight, etc)
const VRR_ITEM_DROPTYPE_DESTROY = 4; // Will destroy the item on drop (keys mostly but for any tiny object)
const VRR_ITEM_DROPTYPE_OBJECTSTACK = 5; // Stackable objects (crates and such). Will sit on top of closest other stackable
// Forensic Types
const VRR_FORENSICS_NONE = 0;
const VRR_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit when somebody is shot
const VRR_FORENSICS_BODY = 3; // Body. A dead body lol
const VRR_FORENSICS_HAIR = 4; // Hair. Automatically applied to
const VRR_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank
const VRR_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
// Account Authentication Methods
const VRR_ACCT_AUTHMETHOD_NONE = 0; // None
const VRR_ACCT_AUTHMETHOD_EMAIL = 1; // Email
const VRR_ACCT_AUTHMETHOD_PHONENUM = 2; // Phone number
const VRR_ACCT_AUTHMETHOD_2FA = 3; // Two factor authentication app (authy, google authenticator, etc)
const VRR_ACCT_AUTHMETHOD_PEBBLE = 4; // Pebble watch (this one's for Vortrex but anybody with a Pebble can use)
const VRR_ACCT_AUTHMETHOD_PHONEAPP = 5; // The Android/iOS companion app (will initially be a web based thing until I can get the apps created)
// Police Patrol Types
const VRR_PATROLTYPE_NONE = 0; // None
const VRR_PATROLTYPE_FOOT = 1; // Foot patrol. Officer takes a vehicle to get to their designated area and then walks a beat. More common in LC games
const VRR_PATROLTYPE_VEHICLE = 2; // Vehicle patrol. More common in VC/LS/SF/LV cities.
// Job Route States
const VRR_JOBROUTESTATE_NONE = 0; // None
const VRR_JOBROUTESTATE_INPROGRESS = 1; // Route is in progress. Player is in between stops but not at the last one.
const VRR_JOBROUTESTATE_LASTSTOP = 2; // Player is heading to the last stop on the route
const VRR_JOBROUTESTATE_PAUSED = 3; // Route is paused for some reason. For police, this could be player accepted callout and once finished, patrol route will resume
const VRR_JOBROUTESTATE_ATSTOP = 4; // For bus/trash stops that freeze player, this is the state when they're at one
// Item Occupied States
const VRR_ITEM_ACTION_NONE = 0; // None
const VRR_ITEM_ACTION_USE = 1; // Using item
const VRR_ITEM_ACTION_PICKUP = 2; // Picking up item
const VRR_ITEM_ACTION_DROP = 3; // Dropping item
const VRR_ITEM_ACTION_SWITCH = 4; // Switching item
const VRR_ITEM_ACTION_PUT = 5; // Putting item (into trunk, dash, crate, etc)
const VRR_ITEM_ACTION_TAKE = 6; // Taking item (from trunk, dash, crate, etc)
// Ped States
const VRR_PEDSTATE_NONE = 2; // None
const VRR_PEDSTATE_READY = 1; // Ready
const VRR_PEDSTATE_DRIVER = 2; // Driving a vehicle
const VRR_PEDSTATE_PASSENGER = 3; // In a vehicle as passenger
const VRR_PEDSTATE_DEAD = 4; // Dead
const VRR_PEDSTATE_ENTERINGPROPERTY = 5; // Entering a property
const VRR_PEDSTATE_EXITINGPROPERTY = 6; // Exiting a property
const VRR_PEDSTATE_ENTERINGVEHICLE = 7; // Entering a vehicle
const VRR_PEDSTATE_EXITINGVEHICLE = 8; // Exiting a vehicle
const VRR_PEDSTATE_BINDED = 9; // Binded by rope or handcuffs
const VRR_PEDSTATE_TAZED = 10; // Under incapacitating effect of tazer
const VRR_PEDSTATE_INTRUNK = 11; // In vehicle trunk
const VRR_PEDSTATE_INITEM = 12; // In item (crate, box, etc)
const VRR_PEDSTATE_HANDSUP = 13; // Has hands up (surrendering)
const VRR_PEDSTATE_SPAWNING = 14; // Spawning
// Two-Factor Authentication States
const VRR_2FA_STATE_NONE = 0; // None
const VRR_2FA_STATE_CODEINPUT = 1; // Waiting on player to enter code to play
const VRR_2FA_STATE_SETUP_CODETOAPP = 2; // Providing player with a code to put in their auth app
const VRR_2FA_STATE_SETUP_CODEFROMAPP = 3; // Waiting on player to enter code from auth app to set up
// Reset Password States
const VRR_RESETPASS_STATE_NONE = 0; // None
const VRR_RESETPASS_STATE_CODEINPUT = 1; // Waiting on player to enter code sent via email
const VRR_RESETPASS_STATE_SETPASS = 2; // Waiting on player to enter new password
const VRR_RESETPASS_STATE_EMAILCONFIRM = 3; // Waiting on player to enter their email to confirm it's correct
// NPC Trigger Condition Match Types
const VRR_NPC_COND_MATCH_NONE = 0; // None (invalid)
const VRR_NPC_COND_MATCH_EQ = 1; // Must be equal to
const VRR_NPC_COND_MATCH_GT = 2; // Must be greater than
const VRR_NPC_COND_MATCH_LT = 3; // Must be less than
const VRR_NPC_COND_MATCH_GTEQ = 4; // Must be greater than or equal to
const VRR_NPC_COND_MATCH_LTEQ = 5; // Must be less than or equal to
const VRR_NPC_COND_MATCH_CONTAINS = 6; // Must contain string (case insensitive)
const VRR_NPC_COND_MATCH_CONTAINS_CASE = 7; // Must contain string (case sensitive)
const VRR_NPC_COND_MATCH_EXACT = 8; // Must match string exactly (case insensitive)
const VRR_NPC_COND_MATCH_EXACT_CASE = 9; // Must match string exactly (case insensitive)
// Business Types
const VRR_BIZ_TYPE_NONE = 0; // None (invalid)
const VRR_BIZ_TYPE_NORMAL = 1; // Normal business (sells items)
const VRR_BIZ_TYPE_BANK = 2; // Bank
const VRR_BIZ_TYPE_PUBLIC = 3; // Public business (Government, public service, etc)
// Return-To types (for when a player is teleported)
const VRR_RETURNTO_TYPE_NONE = 0; // "Return to" data is invalid
const VRR_RETURNTO_TYPE_ADMINGET = 1; // "Return to" data is from admin teleporting
const VRR_RETURNTO_TYPE_SKINSELECT = 2; // "Return to" data is from skin select
// Card Game Types
const VRR_DECKCARD_GAME_NONE = 0; // None (invalid)
const VRR_DECKCARD_GAME_BLACKJACK = 1; // Blackjack
const VRR_DECKCARD_GAME_TEXASHOLDEM = 2; // Texas Hold-em
const VRR_DECKCARD_GAME_FIVECARDDRAW = 3; // Five Card Draw
const VRR_DECKCARD_GAME_FIVECARDSTUD = 4; // Five Card Stud
const VRR_DECKCARD_GAME_HIGHLOW = 5; // High-Low (Also known as War)
// Card Suits
const VRR_DECKCARD_SUIT_NONE = 0; // None (invalid)
const VRR_DECKCARD_SUIT_SPADE = 1; // Spades
const VRR_DECKCARD_SUIT_CLUB = 2; // Clubs
const VRR_DECKCARD_SUIT_HEART = 3; // Hearts
const VRR_DECKCARD_SUIT_DIAMOND = 4; // Diamonds
// GPS State Types
const VRR_GPS_TYPE_NONE = 0; // None (invalid)
const VRR_GPS_TYPE_BUSINESS = 1; // Business
const VRR_GPS_TYPE_POLICE = 2; // Police Station
const VRR_GPS_TYPE_HOSPITAL = 3; // Hospital
const VRR_GPS_TYPE_JOB = 4; // Job
const VRR_GPS_TYPE_GAMELOC = 5; // Game Location
// Discord Webhook Types
const VRR_DISCORD_WEBHOOK_NONE = 0;
const VRR_DISCORD_WEBHOOK_LOG = 1;
const VRR_DISCORD_WEBHOOK_ADMIN = 2;
// NPC Owner Types
const VRR_NPCOWNER_NONE = 0; // Not owned
const VRR_NPCOWNER_PLAYER = 1; // Owned by a player (character/subaccount)
const VRR_NPCOWNER_JOB = 2; // Owned by a job
const VRR_NPCOWNER_CLAN = 3; // Owned by a clan
const VRR_NPCOWNER_FACTION = 4; // Owned by a faction (not used at the moment)
const VRR_NPCOWNER_PUBLIC = 5; // Public NPC. Anybody can do stuff with it.
const VRR_NPCOWNER_BIZ = 6; // Owned by a business

View File

@@ -1,20 +1,22 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: core.js
// DESC: Provides core data structures, function, and operations
// TYPE: Server (JavaScript)
// ===========================================================================
let scriptVersion = "1.1";
let scriptVersion = "1.2";
let serverStartTime = 0;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
let logLevel = LOG_INFO | LOG_DEBUG | LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
let playerResourceReady = new Array(server.maxClients).fill(false);
let playerResourceStarted = new Array(server.maxClients).fill(false);
let playerInitialized = new Array(server.maxClients).fill(false);
let playerGUI = new Array(server.maxClients).fill(false);
let defaultNoAccountId = 479;
// ===========================================================================
@@ -28,15 +30,19 @@ let playerGUI = new Array(server.maxClients).fill(false);
* @property {Array.<ItemData>} items
* @property {Array.<ItemTypeData>} itemTypes
* @property {Array.<ClanData>} clans
* @property {Array} localeStrings
* @property {Array.<TriggerData>} triggers
* @property {Array.<NPCData>} npcs
* @property {Array.<RaceData>} races
* @property {Array.<JobData>} jobs
* @property {Array.<Gates>} gates
* @property {Array.<GateData>} gates
* @property {Array.<RadioStationData>} radioStations
* @property {Array} locales
* @property {Array} localeStrings
* @property {Array} groundItemCache
* @property {Array} groundPlantCache
* @property {Array} purchasingVehicleCache
* @property {Array} rentingVehicleCache
* @property {Array} atmLocationCache
*/
let serverData = {
vehicles: [],
@@ -47,26 +53,26 @@ let serverData = {
items: [],
itemTypes: [],
clans: [],
localeStrings: {},
cachedTranslations: [],
cachedTranslationFrom: [],
//triggers: [],
triggers: [],
npcs: [],
races: [],
jobs: [],
gates: [],
radioStations: [],
localeStrings: {},
groundItemCache: [],
groundPlantCache: [],
purchasingVehicleCache: [],
rentingVehicleCache: [],
atmLocationCache: [],
};
// ===========================================================================
/**
*
* @return {ServerData}
*
* @return {ServerData} serverData
*/
function getServerData() {
return serverData;

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: crime.js
// DESC: Provides crime data structures, functions, and operations
@@ -10,7 +11,7 @@
/**
* @class Representing a crime's data. Loaded and saved in the database
*/
class CrimeData {
class CrimeData {
constructor(suspectId, crimeType, reporterId = 0) {
this.crimeType = crimeType;
this.suspectId = suspectId;

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: database.js
// DESC: Provides database handling, functions and usage
@@ -24,13 +25,13 @@ function createDatabaseInsertQuery(tableName, data) {
let fields = [];
let values = [];
for(let i in data) {
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][0] != 'NaN') {
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
for (let i in data) {
if (data[i][1] != "undefined" && data[i][1] != NaN && data[i][0] != 'NaN') {
if (data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
fields.push(data[i][0]);
if(typeof data[i][1] == "string") {
if(data[i][1] == "{UNIXTIMESTAMP}") {
if (typeof data[i][1] == "string") {
if (data[i][1] == "{UNIXTIMESTAMP}") {
values.push("UNIX_TIMESTAMP()");
} else {
values.push(`'${data[i][1]}'`);
@@ -51,11 +52,11 @@ function createDatabaseInsertQuery(tableName, data) {
function createDatabaseUpdateQuery(tableName, data, whereClause) {
let values = [];
for(let i in data) {
if(data[i][0] != "undefined" && data[i][0] != NaN && data[i][0] != 'NaN') {
if(data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
if(typeof data[i][1] == "string") {
if(data[i][1] == "{UNIXTIMESTAMP}") {
for (let i in data) {
if (data[i][0] != "undefined" && data[i][0] != NaN && data[i][0] != 'NaN') {
if (data[i][1] != "undefined" && data[i][1] != NaN && data[i][1] != 'NaN') {
if (typeof data[i][1] == "string") {
if (data[i][1] == "{UNIXTIMESTAMP}") {
values.push(`${data[i][0]}=UNIX_TIMESTAMP()`);
} else {
values.push(`${data[i][0]}='${data[i][1]}'`);

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: developer.js
// DESC: Provides developer operation, commands, functions and usage
@@ -120,12 +121,12 @@ function pvd(params) {
// ===========================================================================
function addLogLevelCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
switch(toLowerCase(params)) {
switch (toLowerCase(params)) {
case "debug":
logLevel = logLevel | LOG_DEBUG;
break;
@@ -151,9 +152,7 @@ function addLogLevelCommand(command, params, client) {
}
sendPlayerLogLevel(null, logLevel);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}enabled log level {ALTCOLOUR}${toLowerCase(params)}`);
return true;
}
@@ -162,40 +161,39 @@ function addLogLevelCommand(command, params, client) {
function getLogLevelCommand(command, params, client) {
let logLevels = [];
if(hasBitFlag(logLevel, LOG_DEBUG)) {
if (hasBitFlag(logLevel, LOG_DEBUG)) {
logLevels.push("debug");
}
if(hasBitFlag(logLevel, LOG_WARN)) {
if (hasBitFlag(logLevel, LOG_WARN)) {
logLevels.push("warn");
}
if(hasBitFlag(logLevel, LOG_ERROR)) {
if (hasBitFlag(logLevel, LOG_ERROR)) {
logLevels.push("error");
}
if(hasBitFlag(logLevel, LOG_INFO)) {
if (hasBitFlag(logLevel, LOG_INFO)) {
logLevels.push("info");
}
if(hasBitFlag(logLevel, LOG_VERBOSE)) {
if (hasBitFlag(logLevel, LOG_VERBOSE)) {
logLevels.push("verbose");
}
messagePlayerAlert(`{MAINCOLOUR}Current log levels: {ALTCOLOUR}${toLowerCase(logLevels.join(", "))}`);
messagePlayerAlert(client, `{MAINCOLOUR}Current log levels: {ALTCOLOUR}${toLowerCase(logLevels.join(", "))}`);
return true;
}
// ===========================================================================
function removeLogLevelCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
switch(toLowerCase(params)) {
switch (toLowerCase(params)) {
case "debug":
logLevel = logLevel & ~LOG_DEBUG;
break;
@@ -221,28 +219,26 @@ function removeLogLevelCommand(command, params, client) {
}
sendPlayerLogLevel(null, logLevel);
messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}disabled log level {ALTCOLOUR}${toLowerCase(params)}`);
return true;
}
// ===========================================================================
function simulateCommandForPlayerCommand(command, params, client) {
if(getCommand(command).requireLogin) {
if(!isPlayerLoggedIn(client)) {
if (getCommand(command).requireLogin) {
if (!isPlayerLoggedIn(client)) {
messagePlayerError(client, "You must be logged in to use this command!");
return false;
}
}
if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
if (!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
messagePlayerError(client, "You do not have permission to use this command!");
return false;
}
if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
if (areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -252,12 +248,12 @@ function simulateCommandForPlayerCommand(command, params, client) {
tempCommand.replace("/", "");
let tempParams = splitParams.slice(2).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "Invalid player name or ID");
return false;
}
if(!getCommand(tempCommand)) {
if (!getCommand(tempCommand)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}does not exist! Use /help for commands and information.`);
return false;
}
@@ -270,19 +266,19 @@ function simulateCommandForPlayerCommand(command, params, client) {
// ===========================================================================
function simulateCommandForAllPlayersCommand(command, params, client) {
if(getCommand(command).requireLogin) {
if(!isPlayerLoggedIn(client)) {
if (getCommand(command).requireLogin) {
if (!isPlayerLoggedIn(client)) {
messagePlayerError(client, "You must be logged in to use this command!");
return false;
}
}
if(!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
if (!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
messagePlayerError(client, "You do not have permission to use this command!");
return false;
}
if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
if (areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -291,14 +287,14 @@ function simulateCommandForAllPlayersCommand(command, params, client) {
tempCommand.replace("/", "");
let tempParams = splitParams.slice(1).join(" ");
if(!getCommand(tempCommand)) {
if (!getCommand(tempCommand)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${command} {MAINCOLOUR}does not exist! Use /help for commands and information.`);
return false;
}
let clients = getClients();
for(let i in clients) {
if(!clients[i].console) {
for (let i in clients) {
if (!clients[i].console) {
getCommand(toLowerCase(tempCommand)).handlerFunction(tempCommand, tempParams, clients[i]);
}
}
@@ -309,7 +305,7 @@ function simulateCommandForAllPlayersCommand(command, params, client) {
// ===========================================================================
function executeServerCodeCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -317,7 +313,7 @@ function executeServerCodeCommand(command, params, client) {
let returnValue = "Nothing";
try {
returnValue = eval("(" + params + ")");
} catch(error) {
} catch (error) {
messagePlayerError(client, "The code could not be executed!");
return false;
}
@@ -332,7 +328,7 @@ function executeServerCodeCommand(command, params, client) {
// ===========================================================================
function executeClientCodeCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -341,12 +337,12 @@ function executeClientCodeCommand(command, params, client) {
let targetClient = getPlayerFromParams(getParam(params, " ", 1));
let targetCode = splitParams.slice(1).join(" ");
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if(targetCode == "") {
if (targetCode == "") {
messagePlayerError(client, "You didn't enter any code!");
return false;
}
@@ -361,19 +357,19 @@ function executeClientCodeCommand(command, params, client) {
// ===========================================================================
function setPlayerTesterStatusCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
if(!hasBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
if (!hasBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"))) {
getPlayerData(targetClient).accountData.flags.moderation = addBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"));
} else {
getPlayerData(targetClient).accountData.flags.moderation = removeBitFlag(getPlayerData(targetClient).accountData.flags.moderation, getModerationFlagValue("IsTester"));
@@ -388,14 +384,14 @@ function setPlayerTesterStatusCommand(command, params, client) {
// ===========================================================================
function testPromptGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
@@ -407,14 +403,14 @@ function testPromptGUICommand(command, params, client) {
// ===========================================================================
function testInfoGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
@@ -426,14 +422,14 @@ function testInfoGUICommand(command, params, client) {
// ===========================================================================
function testErrorGUICommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
@@ -456,8 +452,8 @@ function saveServerDataCommand(command, params, client) {
function testEmailCommand(command, params, client) {
try {
messagePlayerAlert(client, `Sending test email to ${params}`);
sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
} catch(error) {
sendEmail(params, "Player", "Test email", "Just testing the SMTP module for the server!");
} catch (error) {
messagePlayerError(client, "The email could not be sent! Error: ${error}");
return false;
}
@@ -477,7 +473,7 @@ function restartGameModeCommand(command, params, client) {
function clientRunCodeFail(client, returnTo, error) {
let returnClient = getClientFromIndex(returnTo);
if(!returnClient) {
if (!returnClient) {
return false;
}
@@ -488,7 +484,7 @@ function clientRunCodeFail(client, returnTo, error) {
function clientRunCodeSuccess(client, returnTo, returnVal) {
let returnClient = getClientFromIndex(returnTo);
if(!returnClient) {
if (!returnClient) {
return false;
}
@@ -500,19 +496,25 @@ function clientRunCodeSuccess(client, returnTo, returnVal) {
// ===========================================================================
function submitIdea(client, ideaText) {
let position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
let heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
let position = toVector3(0.0, 0.0, 0.0);
let heading = 0.0;
let session = 0;
let databaseId = 0;
if(isConsole(client)) {
databaseId = -1;
if (client != null) {
if (isConsole(client)) {
databaseId = -1;
} else {
databaseId = getPlayerData(client).accountData.databaseId;
position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
}
} else {
databaseId = getPlayerData(client).accountData.databaseId;
databaseId = defaultNoAccountId;
}
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeIdeaMessage = escapeDatabaseString(dbConnection, ideaText);
queryDatabase(dbConnection, `INSERT INTO idea_main (idea_server, idea_script_ver, idea_who_added, idea_when_added, idea_message, idea_pos_x, idea_pos_y, idea_pos_z, idea_rot_z, idea_svr_start, idea_session) VALUES (${getServerId()}, '${scriptVersion}', ${databaseId}, NOW(), '${safeIdeaMessage}',${position.x}, ${position.y}, ${position.z}, ${heading}, ${serverStartTime}, ${session})`);
}
@@ -521,19 +523,25 @@ function submitIdea(client, ideaText) {
// ===========================================================================
function submitBugReport(client, bugText) {
let position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
let heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
let position = toVector3(0.0, 0.0, 0.0);
let heading = 0.0;
let session = 0;
let databaseId = 0;
if(isConsole(client)) {
databaseId = -1;
if (client != null) {
if (isConsole(client)) {
databaseId = -1;
} else {
databaseId = getPlayerData(client).accountData.databaseId;
position = (getPlayerVehicle(client)) ? getVehiclePosition(getPlayerVehicle(client)) : getPlayerPosition(client);
heading = (getPlayerVehicle(client)) ? getVehicleHeading(getPlayerVehicle(client)) : getPlayerHeading(client);
}
} else {
databaseId = getPlayerData(client).accountData.databaseId;
databaseId = defaultNoAccountId;
}
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeBugMessage = escapeDatabaseString(dbConnection, bugText);
queryDatabase(dbConnection, `INSERT INTO bug_main (bug_server, bug_script_ver, bug_who_added, bug_when_added, bug_message, bug_pos_x, bug_pos_y, bug_pos_z, bug_rot_z, bug_svr_start, bug_session) VALUES (${getServerId()}, '${scriptVersion}', ${databaseId}, NOW(), '${safeBugMessage}', ${position.x}, ${position.y}, ${position.z}, ${heading}, ${serverStartTime}, ${session})`);
}
@@ -551,14 +559,14 @@ function migrateSubAccountsToPerServerData() {
let dbConnection = connectToDatabase();
let dbQuery = false;
let dbAssoc = false;
if(dbConnection) {
if (dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM sacct_main`);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
if (dbQuery) {
while (dbAssoc = fetchQueryAssoc(dbQuery)) {
createDefaultSubAccountServerData(dbAssoc["sacct_id"]);
let dbQuery2 = queryDatabase(dbConnection, `UPDATE sacct_svr SET sacct_svr_skin = ${dbAssoc["sacct_skin"]}, sacct_svr_job = ${dbAssoc["sacct_job"]} WHERE sacct_svr_sacct=${dbAssoc["sacct_id"]} AND sacct_svr_server=${dbAssoc["sacct_server"]}`);
if(dbQuery2) {
if (dbQuery2) {
freeDatabaseQuery(dbQuery2);
}
}
@@ -573,10 +581,10 @@ function resetAllAccountsHotkeysToDefault() {
let dbConnection = connectToDatabase();
let dbQuery = false;
let dbAssoc = false;
if(dbConnection) {
if (dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT acct_id FROM acct_main`);
if(dbQuery) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
if (dbQuery) {
while (dbAssoc = fetchQueryAssoc(dbQuery)) {
createDefaultKeybindsForAccount(dbAssoc["acct_id"]);
}
freeDatabaseQuery(dbQuery);
@@ -595,9 +603,9 @@ function togglePauseSavingToDatabaseCommand(command, params, client) {
function createAccountDataForNewServer(serverId) {
let dbConnection = connectToDatabase();
let dbQuery = false;
if(dbConnection) {
if (dbConnection) {
dbQuery = queryDatabase(dbConnection, `SELECT * FROM acct_main`);
if(dbQuery) {
if (dbQuery) {
let dbQueryString = `INSERT INTO acct_svr (acct_svr_acct, acct_svr_svr) VALUES (${accountDatabaseId}, ${serverId})`;
quickDatabaseQuery(dbQueryString);
}
@@ -607,7 +615,7 @@ function createAccountDataForNewServer(serverId) {
// ===========================================================================
function streamAudioURLToAllPlayersCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -621,7 +629,7 @@ function streamAudioURLToAllPlayersCommand(command, params, client) {
// ===========================================================================
function streamAudioNameToAllPlayersCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -685,28 +693,28 @@ function showLocalePickerTestCommand(command, params, client) {
// ===========================================================================
function executeDatabaseQueryCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "That player was not found!");
return false;
}
if(targetCode == "") {
if (targetCode == "") {
messagePlayerError(client, "You didn't enter any code!");
return false;
}
let success = quickDatabaseQuery(params);
let results = quickDatabaseQueryWithResults(params);
if(!success) {
if (results == false || results == null || results == undefined) {
messagePlayerAlert(client, `Database query failed to execute: {ALTCOLOUR}${query}`);
} else if(typeof success != "boolean") {
messagePlayeSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
messagePlayerInfo(client, `Returns: ${success}`);
} else if (typeof results == "boolean") {
messagePlayerSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
messagePlayerInfo(client, `Returns: ${getTrueFalseFromBool(results)}`);
} else {
messagePlayerSuccess(client, `Database query successful: {ALTCOLOUR}${query}`);
}

View File

@@ -1,12 +1,20 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: discord.js
// DESC: Provides discord bridging and connection functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// Discord Webhook Types
const AGRP_DISCORD_WEBHOOK_NONE = 0;
const AGRP_DISCORD_WEBHOOK_LOG = 1;
const AGRP_DISCORD_WEBHOOK_ADMIN = 2;
// ===========================================================================
function initDiscordScript() {
logToConsole(LOG_INFO, "[VRR.Discord]: Initializing discord script ...");
logToConsole(LOG_INFO, "[VRR.Discord]: Discord script initialized successfully!");
@@ -53,7 +61,7 @@ function messageDiscordUser(discordUser, messageText) {
// ===========================================================================
function sendDiscordSocketData(socketData) {
if(!getDiscordSocket()) {
if (!getDiscordSocket()) {
return false;
}
@@ -63,11 +71,11 @@ function sendDiscordSocketData(socketData) {
// ===========================================================================
function isClientFromDiscord(client) {
if(client == null) {
if (client == null) {
return false;
}
if(client instanceof Client) {
if (client instanceof Client) {
return false;
} else {
return true;
@@ -89,58 +97,135 @@ function getDiscordUserData(discordUserId) {
// ===========================================================================
function messageDiscordChatChannel(messageString) {
if(getServerConfig().devServer == true) {
if (getServerConfig().devServer == true) {
return false;
}
if(!getGlobalConfig().discord.sendChat) {
if (!getGlobalConfig().discord.sendChat) {
return false;
}
if(!getServerConfig().discord.sendChat) {
if (!getServerConfig().discord.sendChat) {
return false;
}
messageString = removeColoursInMessage(messageString);
triggerWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_LOG);
messageString = replaceProfanityInMessage(messageString);
triggerDiscordWebHook(messageString, getServerId(), AGRP_DISCORD_WEBHOOK_LOG);
}
// ===========================================================================
function messageDiscordEventChannel(messageString) {
if(getServerConfig().devServer == true) {
if (getServerConfig().devServer == true) {
return false;
}
if(!getGlobalConfig().discord.sendEvents) {
if (!getGlobalConfig().discord.sendEvents) {
return false;
}
if(!getServerConfig().discord.sendEvents) {
if (!getServerConfig().discord.sendEvents) {
return false;
}
messageString = removeColoursInMessage(messageString);
triggerWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_LOG);
messageString = replaceProfanityInMessage(messageString);
triggerDiscordWebHook(messageString, getServerId(), AGRP_DISCORD_WEBHOOK_LOG);
}
// ===========================================================================
function messageDiscordAdminChannel(messageString) {
if(getServerConfig().devServer == true) {
if (getServerConfig().devServer == true) {
return false;
}
if(!getGlobalConfig().discord.sendAdmin) {
if (!getGlobalConfig().discord.sendAdmin) {
return false;
}
if(!getServerConfig().discord.sendAdmin) {
if (!getServerConfig().discord.sendAdmin) {
return false;
}
messageString = removeColoursInMessage(messageString);
triggerWebHook(messageString, getServerId(), VRR_DISCORD_WEBHOOK_ADMIN);
triggerDiscordWebHook(messageString, getServerId(), AGRP_DISCORD_WEBHOOK_ADMIN);
}
// ===========================================================================
function messageDiscordClanWebhook(clanIndex, requiredFlagValue, messageString) {
if (getServerConfig().devServer == true) {
return false;
}
if (!getGlobalConfig().discord.sendClan) {
return false;
}
if (!getServerConfig().discord.sendClan) {
return false;
}
if (!hasBitFlag(getClanData(clanIndex).discordWebhookFlags, requiredFlagValue)) {
return false;
}
messageString = removeColoursInMessage(messageString);
triggerClanDiscordWebHook(clanIndex, messageString);
}
// ===========================================================================
function triggerDiscordWebHook(messageString, serverId = getServerId(), type = AGRP_DISCORD_WEBHOOK_LOG) {
if (!getGlobalConfig().discord.webhook.enabled) {
return false;
}
let tempURL = getGlobalConfig().discord.webhook.webhookBaseURL;
tempURL = tempURL.replace("{0}", encodeURI(messageString));
tempURL = tempURL.replace("{1}", serverId);
tempURL = tempURL.replace("{2}", type);
tempURL = tempURL.replace("{3}", getGlobalConfig().discord.webhook.pass);
httpGet(
tempURL,
"",
function (data) {
},
function (data) {
}
);
}
// ===========================================================================
function triggerClanDiscordWebHook(clanIndex, messageString) {
if (!getGlobalConfig().discord.webhook.enabled) {
return false;
}
/*
let webhookURL = getClanData(clanIndex).discordWebhookURL;
let tempURL = getGlobalConfig().discord.webhook.webhookBaseURL;
tempURL = tempURL.replace("{0}", encodeURI(messageString));
tempURL = tempURL.replace("{1}", serverId);
tempURL = tempURL.replace("{2}", type);
tempURL = tempURL.replace("{3}", getGlobalConfig().discord.webhook.pass);
httpGet(
tempURL,
"",
function (data) {
},
function (data) {
}
);
*/
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: economy.js
// DESC: Provides economy/financial utils, functions and usage
@@ -15,13 +16,13 @@ function initEconomyScript() {
// ===========================================================================
function getTimeDisplayUntilPlayerPayDay(client) {
return getTimeDifferenceDisplay(sdl.ticks-getPlayerData(client).payDayTickStart);
return getTimeDifferenceDisplay(sdl.ticks - getPlayerData(client).payDayTickStart);
}
// ===========================================================================
function applyServerInflationMultiplier(value) {
return toInteger(Math.round(value*getServerConfig().inflationMultiplier))
return toInteger(Math.round(value * getServerConfig().inflationMultiplier))
}
// ===========================================================================
@@ -31,28 +32,28 @@ function playerPayDay(client) {
let grossIncome = getPlayerData(client).payDayAmount;
// Passive income
grossIncome = grossIncome + getGlobalConfig().economy.passiveIncomePerPayDay;
grossIncome = Math.round(grossIncome + getGlobalConfig().economy.passiveIncomePerPayDay);
// Payday bonus
grossIncome = grossIncome*getGlobalConfig().economy.grossIncomeMultiplier;
grossIncome = Math.round(grossIncome * getGlobalConfig().economy.grossIncomeMultiplier);
// Double bonus
if(isDoubleBonusActive()) {
grossIncome = grossIncome*2;
if (isDoubleBonusActive()) {
grossIncome = Math.round(grossIncome * 2);
}
let incomeTaxAmount = Math.round(calculateIncomeTax(wealth));
let netIncome = grossIncome-incomeTaxAmount;
let netIncome = Math.round(grossIncome - incomeTaxAmount);
messagePlayerAlert(client, "== Payday! =============================");
messagePlayerInfo(client, `Paycheck: {ALTCOLOUR}$${grossIncome}`);
messagePlayerInfo(client, `Taxes: {ALTCOLOUR}$${incomeTaxAmount}`);
messagePlayerInfo(client, `You receive: {ALTCOLOUR}$${netIncome}`);
if(netIncome < incomeTaxAmount) {
if (netIncome < incomeTaxAmount) {
let totalCash = getPlayerCash(client);
let canPayNow = totalCash+netIncome;
if(incomeTaxAmount <= canPayNow) {
let canPayNow = totalCash + netIncome;
if (incomeTaxAmount <= canPayNow) {
takePlayerCash(client, canPayNow);
messagePlayerInfo(client, `{orange}${getLocaleString(client, "RemainingTaxPaidInCash", `{ALTCOLOUR}${canPayNow}{MAINCOLOUR}`)}`);
messagePlayerAlert(client, `{orange}${getLocaleString(client, "LostMoneyFromTaxes")}`);
@@ -65,12 +66,12 @@ function playerPayDay(client) {
let houseCount = getAllHousesOwnedByPlayer(client).length;
let businessCount = getAllBusinessesOwnedByPlayer(client).length;
attemptRepossession(client, incomeTaxAmount-canPayNow);
attemptRepossession(client, incomeTaxAmount - canPayNow);
let newVehicleCount = getAllVehiclesOwnedByPlayer(client).length;
let newHouseCount = getAllHousesOwnedByPlayer(client).length;
let newBusinessCount = getAllBusinessesOwnedByPlayer(client).length;
messagePlayerInfo(client, `{orange}${getLocaleString(client, "AssetsRepossessedForTaxes", newVehicleCount-vehicleCount, newHouseCount-houseCount, newBusinessCount-businessCount)}`);
messagePlayerInfo(client, `{orange}${getLocaleString(client, "AssetsRepossessedForTaxes", newVehicleCount - vehicleCount, newHouseCount - houseCount, newBusinessCount - businessCount)}`);
}
}
@@ -84,29 +85,29 @@ function calculateWealth(client) {
let houses = getAllHousesOwnedByPlayer(client);
let businesses = getAllBusinessesOwnedByPlayer(client);
let vehicleUpKeep = applyServerInflationMultiplier(vehicles.length*getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle);
let houseUpKeep = applyServerInflationMultiplier(houses.length*getGlobalConfig().economy.upKeepCosts.upKeepPerHouse);
let businessUpKeep = applyServerInflationMultiplier(businesses.length*getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness);
let vehicleUpKeep = applyServerInflationMultiplier(vehicles.length * getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle);
let houseUpKeep = applyServerInflationMultiplier(houses.length * getGlobalConfig().economy.upKeepCosts.upKeepPerHouse);
let businessUpKeep = applyServerInflationMultiplier(businesses.length * getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness);
return vehicleUpKeep+houseUpKeep+businessUpKeep;
return vehicleUpKeep + houseUpKeep + businessUpKeep;
}
// ===========================================================================
function calculateIncomeTax(amount) {
return amount*getGlobalConfig().economy.incomeTaxRate;
return amount * getGlobalConfig().economy.incomeTaxRate;
}
// ===========================================================================
function forcePlayerPayDayCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let targetClient = getPlayerFromParams(params);
if(!targetClient) {
if (!targetClient) {
messagePlayerError(client, "That player is not connected!");
return false;
}
@@ -118,21 +119,21 @@ function forcePlayerPayDayCommand(command, params, client) {
// ===========================================================================
function setPayDayBonusMultiplier(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let newMultiplier = params;
if(isNaN(newMultiplier)) {
if (isNaN(newMultiplier)) {
messagePlayerError(client, getLocaleString(client, "AmountNotNumber"));
return false;
}
getGlobalConfig().economy.grossIncomeMultiplier = newMultiplier;
announceAdminAction(`PaydayBonusSet`, `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `{ALTCOLOUR}${newMultiplier*100}%{MAINCOLOUR}`);
announceAdminAction(`PaydayBonusSet`, `{adminOrange}${getPlayerName(client)}{MAINCOLOUR}`, `{ALTCOLOUR}${newMultiplier * 100}%{MAINCOLOUR}`);
}
// ===========================================================================
@@ -155,7 +156,7 @@ function wealthInfoCommand(command, params, client) {
function attemptRepossession(client, totalToPay) {
let leftToPay = totalToPay;
while(leftToPay > 0) {
while (leftToPay > 0) {
let repossessionValue = repossessFirstAsset(client);
leftToPay = leftToPay - repossessionValue;
}
@@ -166,19 +167,19 @@ function attemptRepossession(client, totalToPay) {
function repossessFirstAsset(client) {
let vehicles = getAllVehiclesOwnedByPlayer(client);
if(vehicles.length > 0) {
deleteVehicle(vehicles[0])
if (vehicles.length > 0) {
deleteVehicle(vehicles[0]);
return getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle;
}
let houses = getAllHousesOwnedByPlayer(client);
if(houses.length > 0) {
if (houses.length > 0) {
deleteHouse(houses[0].index);
return getGlobalConfig().economy.upKeepCosts.upKeepPerHouse;
}
let businesses = getAllBusinessesOwnedByPlayer(client);
if(businesses.length > 0) {
if (businesses.length > 0) {
deleteBusiness(businesses[0].index);
return getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness;
}
@@ -187,25 +188,25 @@ function repossessFirstAsset(client) {
// ===========================================================================
function getAllVehiclesOwnedByPlayer(client) {
return getServerData().vehicles.filter((v) => v.ownerType == VRR_VEHOWNER_PLAYER && v.ownerId == getPlayerCurrentSubAccount(client).databaseId);
return getServerData().vehicles.filter((v) => v.ownerType == AGRP_VEHOWNER_PLAYER && v.ownerId == getPlayerCurrentSubAccount(client).databaseId);
}
// ===========================================================================
function getAllBusinessesOwnedByPlayer(client) {
return getServerData().businesses.filter((b) => b.ownerType == VRR_BIZOWNER_PLAYER && b.ownerId == getPlayerCurrentSubAccount(client).databaseId);
return getServerData().businesses.filter((b) => b.ownerType == AGRP_BIZ_OWNER_PLAYER && b.ownerId == getPlayerCurrentSubAccount(client).databaseId);
}
// ===========================================================================
function getAllHousesOwnedByPlayer(client) {
return getServerData().houses.filter((h) => h.ownerType == VRR_HOUSEOWNER_PLAYER && h.ownerId == getPlayerCurrentSubAccount(client).databaseId);
return getServerData().houses.filter((h) => h.ownerType == AGRP_HOUSE_OWNER_PLAYER && h.ownerId == getPlayerCurrentSubAccount(client).databaseId);
}
// ===========================================================================
function isDoubleBonusActive() {
if(isWeekend()) {
if (isWeekend()) {
return true;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: email.js
// DESC: Provides email handling, functions and usage
@@ -14,23 +15,26 @@ function initEmailScript() {
// ===========================================================================
function sendEmail(toEmail, toName, subject, body) {
if(!checkForSMTPModule()) {
async function sendEmail(toEmail, toName, subject, body) {
if (!checkForSMTPModule()) {
return false;
}
module.smtp.send(
getEmailConfig().smtp.host,
getEmailConfig().smtp.port,
intToBool(getEmailConfig().smtp.useTLS),
getEmailConfig().smtp.username,
getEmailConfig().smtp.password,
toEmail,
toName,
subject,
body,
getEmailConfig().smtp.from,
getEmailConfig().smtp.fromName);
Promise.resolve().then(() => {
module.smtp.send(
getEmailConfig().smtp.host,
getEmailConfig().smtp.port,
intToBool(getEmailConfig().smtp.useTLS),
getEmailConfig().smtp.username,
getEmailConfig().smtp.password,
toEmail,
toName,
subject,
body,
getEmailConfig().smtp.from,
getEmailConfig().smtp.fromName
);
});
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
@@ -18,11 +19,7 @@ function initEventScript() {
function addAllEventHandlers() {
addEventHandler("onResourceStart", onResourceStart);
addEventHandler("onResourceStop", onResourceStop);
addEventHandler("onServerStop", onResourceStop);
addEventHandler("onProcess", onProcess);
addEventHandler("onEntityProcess", onEntityProcess);
addEventHandler("onPlayerConnect", onPlayerConnect);
addEventHandler("onPlayerJoin", onPlayerJoin);
addEventHandler("onPlayerJoined", onPlayerJoined);
@@ -30,15 +27,12 @@ function addAllEventHandlers() {
addEventHandler("onPlayerQuit", onPlayerQuit);
addEventHandler("onElementStreamIn", onElementStreamIn);
addEventHandler("onElementStreamOut", onElementStreamOut);
addEventHandler("onPedSpawn", onPedSpawn);
addEventHandler("onPedEnterVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitVehicle", onPedExitingVehicle);
addEventHandler("onPedEnteringVehicle", onPedEnteringVehicle);
addEventHandler("onPedExitingVehicle", onPedExitingVehicle);
//addEventHandler("OnPlayerCommand", onPlayerCommand);
addEventHandler("onPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("onPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("onPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("onPedExitedSphereEx", onPedExitedSphere);
addEventHandler("OnPickupPickedUp", onPedPickupPickedUp);
}
// ===========================================================================
@@ -56,9 +50,9 @@ function onPlayerConnect(event, ipAddress, port) {
function onPlayerJoin(event, client) {
logToConsole(LOG_INFO, `[VRR.Event] Client ${getPlayerName(client)}[${getPlayerId(client)}] joining from ${getPlayerIP(client)}`);
if(isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
//if (isFadeCameraSupported()) {
// fadeCamera(client, true, 1.0);
//}
//if(isCustomCameraSupported()) {
// showConnectCameraToPlayer(client);
@@ -68,7 +62,7 @@ function onPlayerJoin(event, client) {
messageDiscordEventChannel(messageText);
let clients = getClients();
for(let i in clients) {
for (let i in clients) {
messagePlayerNormal(clients[i], getLocaleString(clients[i], "PlayerConnecting", getPlayerName(client)));
}
@@ -78,7 +72,7 @@ function onPlayerJoin(event, client) {
// ===========================================================================
function onPlayerJoined(event, client) {
//initClient(client);
}
// ===========================================================================
@@ -88,8 +82,8 @@ function onElementStreamIn(event, element, client) {
// event.preventDefault();
//}
if(getPlayerData(getClientFromIndex(element.owner)) != false ) {
if(hasBitFlag(getPlayerData(getClientFromIndex(element.owner)).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"))) {
if (getPlayerData(getClientFromIndex(element.owner)) != false) {
if (hasBitFlag(getPlayerData(getClientFromIndex(element.owner)).accountData.flags.moderation, getModerationFlagValue("DontSyncClientElements"))) {
event.preventDefault();
destroyGameElement(element);
}
@@ -109,35 +103,58 @@ function onPlayerQuit(event, client, quitReasonId) {
updateConnectionLogOnQuit(client, quitReasonId);
let reasonText = disconnectReasons[quitReasonId];
if(getPlayerData(client).customDisconnectReason != "" && getPlayerData(client).customDisconnectReason != undefined && getPlayerData(client).customDisconnectReason != false && getPlayerData(client).customDisconnectReason != null) {
reasonText = getPlayerData(client).customDisconnectReason;
if (getPlayerData(client) != false) {
if (getPlayerData(client).customDisconnectReason != "") {
reasonText = getPlayerData(client).customDisconnectReason;
}
}
messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
getClients().forEach(forClient => {
let reasonText = getGroupedLocaleString(forClient, "DisconnectReasons", quitReasonId);
messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", getPlayerName(client), reasonText));
});
//messagePlayerNormal(null, `👋 ${getPlayerName(client)} has left the server (${reasonText})`, getColourByName("softYellow"));
if(isPlayerLoggedIn(client)) {
//if (isPlayerFishing(client)) {
// stopFishing(client);
//}
if (isPlayerInPaintBall(client)) {
stopPaintBall(client);
}
if (isPlayerOnJobRoute(client)) {
stopJobRoute(client);
}
if (isPlayerWorking(client)) {
stopWorking(client);
}
if (isPlayerLoggedIn(client)) {
savePlayerToDatabase(client);
resetClientStuff(client);
getServerData().clients[getPlayerId(client)] = null;
}
if (getPlayerData(client).loginTimeout != null) {
clearTimeout(getPlayerData(client).loginTimeout);
}
playerResourceReady[client.index] = false;
playerResourceStarted[client.index] = false;
playerInitialized[client.index] = false;
playerGUIReady[client.index] = false;
messageDiscordEventChannel(`👋 ${getPlayerName(client)} has left the server (${reasonText})`);
getClients().forEach(forClient => {
let reasonText = getGroupedLocaleString(forClient, "DisconnectReasons", quitReasonId);
messagePlayerNormal(forClient, getLocaleString(forClient, "PlayerLeftServer", getPlayerName(client), reasonText));
});
getServerData().clients[getPlayerId(client)] = null;
}
// ===========================================================================
async function onPlayerChat(event, client, messageText) {
processPlayerChat(client, messageText);
event.preventDefault();
processPlayerChat(client, messageText);
}
// ===========================================================================
@@ -159,23 +176,23 @@ function onEntityProcess(event, entity) {
// ===========================================================================
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if(ped.isType(ELEMENT_PLAYER)) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = VRR_PEDSTATE_ENTERINGVEHICLE;
getPlayerData(client).pedState = AGRP_PEDSTATE_ENTERINGVEHICLE;
if(!getVehicleData(vehicle)) {
if (!getVehicleData(vehicle)) {
return false;
}
if(getVehicleData(vehicle).locked) {
if(doesPlayerHaveVehicleKeys(client, vehicle)) {
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
messagePlayerTip(client, `🔒 This ${getVehicleName(vehicle)} is locked. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))} {MAINCOLOUR}to unlock it.`);
if (getVehicleData(vehicle).locked) {
if (doesPlayerHaveVehicleKeys(client, vehicle)) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "lock")) {
messagePlayerTip(client, getLocaleString(client, "VehicleLockedCommandTip", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "lock").key))}{MAINCOLOUR}`));
} else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked. Use /lock to unlock it`);
messagePlayerTip(client, getLocaleString(client, "VehicleLockedCommandTip", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}/lock{MAINCOLOUR}`));
}
} else {
messagePlayerNormal(client, `🔒 This ${getVehicleName(vehicle)} is locked and you don't have the keys to unlock it`);
messagePlayerNormal(client, messagePlayerTip(client, getLocaleString(client, "VehicleLockedCantUnlock", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`)));
}
//getPlayerData(client).enteringVehicle = null;
@@ -190,16 +207,16 @@ function onPedEnteringVehicle(event, ped, vehicle, seat) {
// ===========================================================================
function onPedExitingVehicle(event, ped, vehicle) {
if(!getVehicleData(vehicle)) {
if (!getVehicleData(vehicle)) {
return false;
}
if(ped.isType(ELEMENT_PLAYER)) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
getPlayerData(client).pedState = VRR_PEDSTATE_EXITINGVEHICLE;
getPlayerData(client).pedState = AGRP_PEDSTATE_EXITINGVEHICLE;
}
if(!getVehicleData(vehicle).spawnLocked) {
if (!getVehicleData(vehicle).spawnLocked) {
getVehicleData(vehicle).spawnPosition = getVehiclePosition(vehicle);
getVehicleData(vehicle).spawnRotation = getVehicleHeading(vehicle);
getVehicleData(vehicle).needsSaved = true;
@@ -225,228 +242,141 @@ function onResourceStop(event, resource) {
// messageAdmins(`{MAINCOLOUR}Resource {ALTCOLOUR}${resource.name}{MAINCOLOUR} stopped!`);
//}
if(resource == thisResource) {
if (resource == thisResource) {
kickAllClients();
saveServerDataToDatabase();
disconnectFromDatabase(persistentDatabaseConnection, true);
collectAllGarbage();
}
}
// ===========================================================================
function onPlayerEnteredSphere(client, sphere) {
function onPedEnteredSphere(event, ped, sphere) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
}
// ===========================================================================
function onPlayerExitedSphere(client, sphere) {
}
// ===========================================================================
async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
if(client == null) {
return false;
}
let vehicle = null;
if(getGame() == VRR_GAME_GTA_IV) {
vehicle = getVehicleFromIVNetworkId(clientVehicle);
} else {
if(getPlayerPed(client) == null) {
return false;
}
await waitUntil(() => client != null && getPlayerPed(client) != null && getPlayerVehicle(client) != null);
vehicle = getPlayerVehicle(client);
}
if(!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
if(getVehicleData(vehicle).buyPrice > 0) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForSale", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).buyPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehbuy{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else if(getVehicleData(vehicle).rentPrice > 0) {
if(getVehicleData(vehicle).rentedBy != client) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForRent", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehrent{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else {
messagePlayerAlert(client, `You are renting this ${getVehicleName(vehicle)} for {ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)} per minute. {MAINCOLOUR}Use {ALTCOLOUR}/stoprent {MAINCOLOUR}if you want to stop renting it.`);
}
} else {
let ownerName = "Nobody";
let ownerType = "None";
ownerType = toLowerCase(getVehicleOwnerTypeText(getVehicleData(vehicle).ownerType));
switch(getVehicleData(vehicle).ownerType) {
case VRR_VEHOWNER_CLAN:
ownerName = getClanData(getClanIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = "clan";
break;
case VRR_VEHOWNER_JOB:
ownerName = getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = "job";
break;
case VRR_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(getVehicleData(vehicle).ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName}`;
ownerType = "player";
break;
case VRR_VEHOWNER_BIZ:
ownerName = getBusinessData(getVehicleData(vehicle).ownerId).name;
ownerType = "business";
break;
default:
break;
}
messagePlayerAlert(client, `This ${getVehicleName(vehicle)} belongs to {ALTCOLOUR}${ownerName} (${ownerType})`);
}
if(!getVehicleData(vehicle).engine) {
if(getVehicleData(vehicle).buyPrice == 0 && getVehicleData(vehicle).rentPrice == 0) {
if(doesPlayerHaveVehicleKeys(client, vehicle)) {
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} {MAINCOLOUR}to start it.`);
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
}
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
}
}
resetVehiclePosition(vehicle);
}
let currentSubAccount = getPlayerCurrentSubAccount(client);
if(isPlayerWorking(client)) {
if(getVehicleData(vehicle).ownerType == VRR_VEHOWNER_JOB) {
if(getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
messagePlayerInfo(client, `Use /startroute to start working in this vehicle`);
}
}
}
if(isPlayerWorking(client)) {
if(isPlayerOnJobRoute(client)) {
if(vehicle == getPlayerJobRouteVehicle(client)) {
stopReturnToJobVehicleCountdown(client);
}
}
}
}
if(getVehicleData(vehicle).streamingRadioStation != -1) {
if(getPlayerData(client).streamingRadioStation != getVehicleData(vehicle).streamingRadioStation) {
playRadioStreamForPlayer(client, getServerData().radioStations[getVehicleData(vehicle).streamingRadioStation].url, true, getPlayerStreamingRadioVolume(client));
}
// Handled client-side since server spheres aren't showing on GTAC atm (bug)
//if (isPlayerOnJobRoute(client)) {
// if (sphere == getJobRouteLocationData(getPlayerJob(client), getPlayerJobRoute(client), getPlayerJobRouteLocation(client)).marker) {
// playerArrivedAtJobRouteLocation(client);
// }
//}
}
}
// ===========================================================================
function onPlayerExitedVehicle(client, vehicle) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
stopRadioStreamForPlayer(client);
if(!getVehicleData(vehicle)) {
return false;
}
if(isPlayerWorking(client)) {
if(isPlayerOnJobRoute(client)) {
if(vehicle == getPlayerJobRouteVehicle(client)) {
startReturnToJobVehicleCountdown(client);
}
}
}
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
function onPedExitedSphere(event, ped, sphere) {
//if (ped.isType(ELEMENT_PLAYER)) {
// let client = getClientFromPlayerElement(ped);
//}
}
// ===========================================================================
function onPlayerDeath(client, position) {
function onPedPickupPickedUp(event, ped, pickup) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
//if (isPlayerOnJobRoute(client)) {
// if (pickup == getJobRouteLocationData(getPlayerJob(client), getPlayerJobRoute(client), getPlayerJobRouteLocation(client)).marker) {
// playerArrivedAtJobRouteLocation(client);
// }
//}
}
}
// ===========================================================================
function onPedWasted(event, ped, killerPed, weapon, pedPiece) {
if (ped.isType(ELEMENT_PLAYER)) {
let killerClient = null;
if (killerPed != null && killerPed.type == ELEMENT_PLAYER) {
killerClient = getClientFromPlayerElement(killerPed);
}
onPlayerWasted(getClientFromPlayerElement(ped), killerClient, weapon, pedPiece);
}
}
// ===========================================================================
function onPlayerDeath(client, killer, weapon, pedPiece) {
logToConsole(LOG_INFO, `${getPlayerDisplayForConsole(client)} died.`);
getPlayerData(client).pedState = VRR_PEDSTATE_DEAD;
getPlayerData(client).pedState = AGRP_PEDSTATE_DEAD;
updatePlayerSpawnedState(client, false);
setPlayerControlState(client, false);
setTimeout(function() {
if(isFadeCameraSupported()) {
setTimeout(function () {
if (isFadeCameraSupported()) {
fadeCamera(client, false, 1.0);
}
setTimeout(function() {
if(getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
setTimeout(function () {
if (isPlayerInPaintBall(client)) {
getPlayerData(killer).paintBallKills++;
getPlayerData(client).paintBallDeaths++;
if(isPlayerWorking(client)) {
stopWorking(client);
}
if (getPlayerData(killer).paintBallDeaths >= getGlobalConfig().paintBallMaxKills) {
let paintBallPlayers = getAllPlayersInBusiness(getPlayerData(client).paintBallBusiness);
let winner = paintBallPlayers[i];
for (let i in paintBallPlayers) {
if (getPlayerData(paintBallPlayers[i]).paintBallKills > getPlayerData(winner).paintBallKills) {
winner = paintBallPlayers[i];
}
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestJail.position, closestJail.heading);
for (let i in paintBallPlayers) {
showSmallGameMessage(paintBallPlayers[i], `${getLocaleString(paintBallPlayers[i], "PaintBallEnded")} ${getLocaleString(paintBallPlayers[i], "Winners", `${getCharacterFullName(winner)}`)}`);
stopPaintBall(paintBallPlayers[i]);
}
} else {
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
respawnPlayerForPaintBall(client);
}
if(isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
} else {
let closestHospital = getClosestHospital(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if (getPlayerCurrentSubAccount(client).inJail) {
let closestJail = getClosestPoliceStation(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestJail.interior;
getPlayerCurrentSubAccount(client).dimension = closestJail.dimension;
if(isPlayerWorking(client)) {
stopWorking(client);
}
if (isPlayerWorking(client)) {
stopWorking(client);
}
if(getGame() == VRR_GAME_MAFIA_ONE) {
spawnPlayer(client, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0], closestHospital.position, closestHospital.heading);
spawnPlayer(client, closestJail.position, closestJail.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
} else {
let closestHospital = getClosestHospital(getPlayerPosition(client));
despawnPlayer(client);
getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
if (isPlayerWorking(client)) {
stopWorking(client);
}
spawnPlayer(client, closestHospital.position, closestHospital.heading, getGameConfig().skins[getGame()][getPlayerCurrentSubAccount(client).skin][0]);
}
if(isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
if (isFadeCameraSupported()) {
fadeCamera(client, true, 1.0);
}
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
updatePlayerSpawnedState(client, true);
makePlayerStopAnimation(client);
setPlayerControlState(client, true);
resetPlayerBlip(client);
}
}
}, 2000);
}, 1000);
/*
let queryData = [
["log_death_server", getServerId()]
["log_death_who_died", getPlayerCurrentSubAccount(client).databaseId],
@@ -455,14 +385,15 @@ function onPlayerDeath(client, position) {
["log_death_pos_y", position.y],
["log_death_pos_z", position.x],
];
let queryString = createDatabaseInsertQuery("log_death", data);
let queryString = createDatabaseInsertQuery("log_death", queryData);
addToQueryQueue(queryString);
*/
}
// ===========================================================================
function onPedSpawn(ped) {
if(ped.type == ELEMENT_PLAYER) {
if (ped.type == ELEMENT_PLAYER) {
//setTimeout(onPlayerSpawn, 250, ped);
onPlayerSpawn();
}
@@ -470,59 +401,62 @@ function onPedSpawn(ped) {
// ===========================================================================
function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
async function onPlayerSpawn(client) {
//logToConsole(LOG_DEBUG, `[VRR.Event] Checking for ${getPlayerDisplayForConsole(client)}'s player ped`);
//if(getPlayerPed(client) == null) {
// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player element not set yet. Rechecking ...`);
// setTimeout(onPlayerSpawn, 500, client);
// return false;
//}
//logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`);
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player ped is valid. Continuing spawn processing ...`);
if (areServerElementsSupported()) {
await waitUntil(() => client != null && getPlayerPed(client) != null);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
if(!getPlayerData(client)) {
//logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s player data`);
if (!getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is invalid. Kicking them from server.`);
getPlayerData(targetClient).customDisconnectReason = `Kicked - Spawn bug. Data invalid.`;
disconnectPlayer(client);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
if(!isPlayerLoggedIn(client)) {
//logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s login status`);
if (!isPlayerLoggedIn(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} is NOT logged in. Despawning their player.`);
getPlayerData(targetClient).customDisconnectReason = `Kicked - Tried to force spawn without logging in.`;
disconnectPlayer(client);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
if(getPlayerData(client).currentSubAccount == -1) {
//logToConsole(LOG_DEBUG, `[VRR.Event] Checking ${getPlayerDisplayForConsole(client)}'s selected character status`);
if (getPlayerData(client).currentSubAccount == -1) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} has NOT selected a character. Despawning their player.`);
getPlayerData(targetClient).customDisconnectReason = `Kicked - Tried to force spawn without selecting a character.`;
disconnectPlayer(client);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
if(getGame() == VRR_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
setEntityData(getPlayerPed(client), "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
setEntityData(getPlayerPed(client), "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
if (isGameFeatureSupported("pedScale")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(getPlayerPed(client), "agrp.scale", getPlayerCurrentSubAccount(client).pedScale, true);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped scale (${getPlayerCurrentSubAccount(client).pedScale})`);
setEntityData(getPlayerPed(client), "vrr.scale", getPlayerCurrentSubAccount(client).pedScale, true);
//if (isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
// logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
// return false;
//}
if(isPlayerSwitchingCharacter(client) || isPlayerCreatingCharacter(client)) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s ped is being used for character selection/creation. No further spawn processing needed'`);
return false;
}
if(isCustomCameraSupported()) {
if (isCustomCameraSupported() && getGame() != AGRP_GAME_GTA_IV && getGame() != AGRP_GAME_GTA_IV_EFLC) {
logToConsole(LOG_DEBUG, `[VRR.Event] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
restorePlayerCamera(client);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
if(areServerElementsSupported()) {
if (areServerElementsSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Event] Storing ${getPlayerDisplayForConsole(client)} ped in client data `);
getPlayerData(client).ped = getPlayerPed(client);
}
@@ -531,8 +465,18 @@ function onPlayerSpawn(client) {
//messagePlayerNormal(client, "This server is in early development and may restart at any time for updates.", getColourByName("orange"));
//messagePlayerNormal(client, "Please report any bugs using /bug and suggestions using /idea", getColourByName("yellow"));
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
// Tried this. Doesn't work for some reason.
// Mafia Connected needs fixed to set position on spawn.
//if (getGame() == AGRP_GAME_MAFIA_ONE) {
// setPlayerPosition(client, getPlayerCurrentSubAccount(client).spawnPosition);
// setPlayerHeading(client, getPlayerCurrentSubAccount(client).spawnHeading);
// setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
//}
if (isGameFeatureSupported("interior")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player interior for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).interior}`);
setPlayerInterior(client, getPlayerCurrentSubAccount(client).interior);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player dimension for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).dimension}`);
setPlayerDimension(client, getPlayerCurrentSubAccount(client).dimension);
@@ -544,30 +488,37 @@ function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player health for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).health}`);
setPlayerHealth(client, getPlayerCurrentSubAccount(client).health);
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
if (isGameFeatureSupported("pedArmour")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player armour for ${getPlayerDisplayForConsole(client)} to ${getPlayerCurrentSubAccount(client).armour}`);
setPlayerArmour(client, getPlayerCurrentSubAccount(client).armour);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
logToConsole(LOG_DEBUG, `[VRR.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
setPlayer2DRendering(client, true, true, true, true, true, true);
if (isGameFeatureSupported("rendering2D")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
setPlayer2DRendering(client, true, true, true, true, true, true);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
if(isSnowSupported()) {
if (isGameFeatureSupported("snow")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Sending snow states to ${getPlayerDisplayForConsole(client)}`);
updatePlayerSnowState(client);
}
if(areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
if (areServerElementsSupported() && isGameFeatureSupported("walkStyle")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walking style for ${getPlayerDisplayForConsole(client)}`);
setEntityData(getPlayerPed(client), "agrp.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
}
if (isGameFeatureSupported("fightStyle")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player fighting style for ${getPlayerDisplayForConsole(client)}`);
setPlayerFightStyle(client, getPlayerCurrentSubAccount(client).fightStyle);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
if(getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)) {
updatePlayerShowLogoState(client, true);
if (isGameFeatureSupported("rendering2D")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Updating logo state for ${getPlayerDisplayForConsole(client)}`);
updatePlayerShowLogoState(client, (getServerConfig().showLogo && doesPlayerHaveLogoEnabled(client)));
}
logToConsole(LOG_DEBUG, `[VRR.Event] Caching ${getPlayerDisplayForConsole(client)}'s hotbar items`);
@@ -579,37 +530,37 @@ function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s switchchar state to false`);
getPlayerData(client).switchingCharacter = false;
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "enter")) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "enter")) {
let keyId = getPlayerKeyBindForCommand(client, "enter");
logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId.key}, ${toUpperCase(getKeyNameFromId(keyId.key))}) to ${getPlayerDisplayForConsole(client)}`);
sendPlayerEnterPropertyKey(client, keyId.key);
}
//if(isGTAIV()) {
// setEntityData(getPlayerPed(client), "vrr.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
// setEntityData(getPlayerPed(client), "vrr.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHair", getPlayerCurrentSubAccount(client).bodyParts.hair, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyParts.head, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartUpper", getPlayerCurrentSubAccount(client).bodyParts.upper, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLower", getPlayerCurrentSubAccount(client).bodyParts.lower, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPropHair", getPlayerCurrentSubAccount(client).bodyProps.hair, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPropEyes", getPlayerCurrentSubAccount(client).bodyProps.eyes, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHead", getPlayerCurrentSubAccount(client).bodyProps.head, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftHand", getPlayerCurrentSubAccount(client).bodyProps.leftHand, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightHand", getPlayerCurrentSubAccount(client).bodyProps.rightHand, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftWrist", getPlayerCurrentSubAccount(client).bodyProps.leftWrist, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightWrist", getPlayerCurrentSubAccount(client).bodyProps.rightWrist, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartHip", getPlayerCurrentSubAccount(client).bodyProps.hip, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartLeftFoot", getPlayerCurrentSubAccount(client).bodyProps.leftFoot, true);
// setEntityData(getPlayerPed(client), "agrp.bodyPartRightFoot", getPlayerCurrentSubAccount(client).bodyProps.rightFoot, true);
//}
if(isGTAIV()) {
if (isGTAIV()) {
//sendPlayerPedPartsAndProps(client);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
if(areServerElementsSupported()) {
if (areServerElementsSupported()) {
syncPlayerProperties(client);
//setTimeout(function() {
// syncPlayerProperties(client);
@@ -619,13 +570,12 @@ function onPlayerSpawn(client) {
logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
updatePlayerCash(client);
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
updateAllPlayerNameTags();
if (isGameFeatureSupported("customNametag")) {
logToConsole(LOG_DEBUG, `[VRR.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
}
logToConsole(LOG_DEBUG, `[VRR.Event] Sending player nametag distance to ${getPlayerDisplayForConsole(client)}`);
sendNameTagDistanceToClient(client, getServerConfig().nameTagDistance);
if(!areServerElementsSupported()) {
if (!areServerElementsSupported()) {
sendAllBusinessesToPlayer(client);
sendAllHousesToPlayer(client);
//sendAllJobsToPlayer(client);
@@ -638,20 +588,43 @@ function onPlayerSpawn(client) {
getPlayerData(client).payDayTickStart = sdl.ticks;
// Stop playing intro music and any other radio
stopRadioStreamForPlayer(client);
// Locales are handled via resource files now. No need to send anymore, but kept in case revert is needed.
//sendPlayerLocaleStrings(client);
logToConsole(LOG_DEBUG, `[VRR.Event] Updating all player name tags`);
updateAllPlayerNameTags();
setPlayerWeaponDamageEvent(client, AGRP_WEAPON_DAMAGE_EVENT_NORMAL);
if (areServerElementsSupported()) {
if (getGlobalConfig().playerStreamInDistance == -1 || getGlobalConfig().playerStreamOutDistance == -1) {
getPlayerPed(client).netFlags.distanceStreaming = false;
} else {
setElementStreamInDistance(getPlayerPed(client), getServerConfig().playerStreamInDistance);
setElementStreamOutDistance(getPlayerPed(client), getServerConfig().playerStreamOutDistance);
}
resetPlayerBlip(client);
}
// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
// Start playing business/house radio if in one
let businessId = getPlayerBusiness(client);
let houseId = getPlayerHouse(client);
if(businessId != -1) {
if(getBusinessData(businessId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getBusinessData(businessId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else if(houseId != -1) {
if(getHouseData(houseId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getHouseData(houseId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
if (getPlayerCurrentSubAccount(client).interior != getGameConfig().mainWorldInterior[getGame()] || getPlayerCurrentSubAccount(client).dimension != getGameConfig().mainWorldDimension[getGame()]) {
let businessId = getPlayerBusiness(client);
let houseId = getPlayerHouse(client);
if (businessId != -1) {
if (getBusinessData(businessId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getBusinessData(businessId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else if (houseId != -1) {
if (getHouseData(houseId).streamingRadioStation != -1) {
playRadioStreamForPlayer(client, getRadioStationData(getHouseData(houseId).streamingRadioStation).url, true, getPlayerStreamingRadioVolume(client), null);
}
} else {
stopRadioStreamForPlayer(client);
}
} else {
stopRadioStreamForPlayer(client);
}
messageDiscordEventChannel(`🧍 ${getPlayerName(client)} spawned as ${getCharacterFullName(client)}`);
@@ -660,9 +633,174 @@ function onPlayerSpawn(client) {
// ===========================================================================
function onPlayerCommand(event, client, command, params) {
if(!doesCommandExist(command)) {
if (!doesCommandExist(command)) {
processPlayerCommand(command, params, client);
}
}
// ===========================================================================
function onPedExitedVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
stopRadioStreamForPlayer(client);
if (!getVehicleData(vehicle)) {
return false;
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
startReturnToJobVehicleCountdown(client);
}
}
}
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} exited a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
}
}
}
// ===========================================================================
function onPedEnteredVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
if (getPlayerData(client) == false) {
return false;
}
if (getGame() == AGRP_GAME_GTA_IV) {
vehicle = getVehicleFromIVNetworkId(clientVehicle);
}
if (!getVehicleData(vehicle)) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("agrp.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
getVehicleData(vehicle).lastActiveTime = getCurrentUnixTimestamp();
if (getPlayerVehicleSeat(client) == AGRP_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;
if (getVehicleData(vehicle).buyPrice > 0) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForSale", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).buyPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehbuy{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else if (getVehicleData(vehicle).rentPrice > 0) {
if (getVehicleData(vehicle).rentedBy != client) {
messagePlayerAlert(client, getLocaleString(client, "VehicleForRent", getVehicleName(vehicle), `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)}{MAINCOLOUR}`, `{ALTCOLOUR}/vehrent{MAINCOLOUR}`));
resetVehiclePosition(vehicle);
} else {
messagePlayerAlert(client, getLocaleString(client, "CurrentlyRentingThisVehicle", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}$${makeLargeNumberReadable(getVehicleData(vehicle).rentPrice)}`, `{ALTCOLOUR}/stoprent{MAINCOLOUR}`));
}
} else {
let ownerName = "Nobody";
let ownerType = getLocaleString(client, "NotOwned");
ownerType = toLowerCase(getVehicleOwnerTypeText(getVehicleData(vehicle).ownerType));
switch (getVehicleData(vehicle).ownerType) {
case AGRP_VEHOWNER_CLAN:
ownerName = getClanData(getClanIndexFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = getLocaleString(client, "Clan");
break;
case AGRP_VEHOWNER_JOB:
ownerName = getJobData(getJobIdFromDatabaseId(getVehicleData(vehicle).ownerId)).name;
ownerType = getLocaleString(client, "Job");
break;
case AGRP_VEHOWNER_PLAYER:
let subAccountData = loadSubAccountFromId(getVehicleData(vehicle).ownerId);
ownerName = `${subAccountData.firstName} ${subAccountData.lastName}`;
ownerType = getLocaleString(client, "Player");
break;
case AGRP_VEHOWNER_BIZ:
ownerName = getBusinessData(getVehicleData(vehicle).ownerId).name;
ownerType = getLocaleString(client, "Business");
break;
default:
break;
}
messagePlayerAlert(client, getLocaleString(client, "VehicleBelongsTo", `{vehiclePurple}${getVehicleName(vehicle)}{MAINCOLOUR}`, `{ALTCOLOUR}${ownerName}{MAINCOLOUR}`, `{ALTCOLOUR}${ownerType}{MAINCOLOUR}`));
}
if (!getVehicleData(vehicle).engine) {
if (getVehicleData(vehicle).buyPrice == 0 && getVehicleData(vehicle).rentPrice == 0) {
if (doesPlayerHaveVehicleKeys(client, vehicle)) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "engine")) {
messagePlayerTip(client, `This ${getVehicleName(vehicle)}'s engine is off. Press {ALTCOLOUR}${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "engine").key))} {MAINCOLOUR}to start it.`);
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off. Use /engine to start it`);
}
} else {
messagePlayerAlert(client, `This ${getVehicleName(vehicle)}'s engine is off and you don't have the keys to start it`);
}
}
resetVehiclePosition(vehicle);
}
let currentSubAccount = getPlayerCurrentSubAccount(client);
if (isPlayerWorking(client)) {
if (getVehicleData(vehicle).ownerType == AGRP_VEHOWNER_JOB) {
if (getVehicleData(vehicle).ownerId == getPlayerCurrentSubAccount(client).job) {
getPlayerCurrentSubAccount(client).lastJobVehicle = vehicle;
messagePlayerInfo(client, `Use /startroute to start working in this vehicle`);
}
}
}
if (isPlayerWorking(client)) {
if (isPlayerOnJobRoute(client)) {
if (vehicle == getPlayerJobRouteVehicle(client)) {
stopReturnToJobVehicleCountdown(client);
}
}
}
}
let radioStationIndex = getVehicleData(vehicle).streamingRadioStationIndex;
if (radioStationIndex != -1) {
if (getPlayerData(client).streamingRadioStation != radioStationIndex) {
playRadioStreamForPlayer(client, getRadioStationData(radioStationIndex).url, true, getPlayerStreamingRadioVolume(client));
}
}
}
}
}
// ===========================================================================
function onPedEnteringVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
}
}
}
// ===========================================================================
function onPedExitingVehicle(event, ped, vehicle, seat) {
if (ped.isType(ELEMENT_PLAYER)) {
let client = getClientFromPlayerElement(ped);
if (client != null) {
onPlayerExitingVehicle(client, vehicle, seat);
}
}
}
// ===========================================================================

View File

@@ -1,15 +1,209 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: fishing.js
// DESC: Provides fishing functions and commands
// TYPE: Server (JavaScript)
// ===========================================================================
// Fishing Catch Types (Probably not going to be used, in favor of items and their use type)
const AGRP_FISHING_CATCH_TYPE_NONE = 0;
const AGRP_FISHING_CATCH_TYPE_FISH = 1;
const AGRP_FISHING_CATCH_TYPE_JUNK = 2;
// Fishing Line States
const AGRP_FISHING_LINE_STATE_NONE = 0;
const AGRP_FISHING_LINE_STATE_READY = 1;
const AGRP_FISHING_LINE_STATE_CASTING = 2;
const AGRP_FISHING_LINE_STATE_CASTED = 3;
const AGRP_FISHING_LINE_STATE_REELING = 4;
const AGRP_FISHING_LINE_STATE_HOOKED = 5;
// ===========================================================================
let fishingCollectables = [
// Fish
["Salmon", AGRP_FISHING_CATCH_TYPE_FISH],
["Tuna", AGRP_FISHING_CATCH_TYPE_FISH],
["Crab", AGRP_FISHING_CATCH_TYPE_FISH],
["Trout", AGRP_FISHING_CATCH_TYPE_FISH],
["Sea Bass", AGRP_FISHING_CATCH_TYPE_FISH],
["Shark", AGRP_FISHING_CATCH_TYPE_FISH],
["Turtle", AGRP_FISHING_CATCH_TYPE_FISH],
["Manta Ray", AGRP_FISHING_CATCH_TYPE_FISH],
["Cat Fish", AGRP_FISHING_CATCH_TYPE_FISH],
["Blue Marlin", AGRP_FISHING_CATCH_TYPE_FISH],
// Junk
["Rusty Can", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Pants", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Shoes", AGRP_FISHING_CATCH_TYPE_JUNK],
["Garbage", AGRP_FISHING_CATCH_TYPE_JUNK],
["Baby Diaper", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Tire", AGRP_FISHING_CATCH_TYPE_JUNK],
["Old Car Battery", AGRP_FISHING_CATCH_TYPE_JUNK],
["Horse Hoove", AGRP_FISHING_CATCH_TYPE_JUNK],
["Soggy Log", AGRP_FISHING_CATCH_TYPE_JUNK],
["Soggy Dildo", AGRP_FISHING_CATCH_TYPE_JUNK],
["Clump of Seaweed", AGRP_FISHING_CATCH_TYPE_JUNK],
];
// ===========================================================================
let fishingAnimations = {
[AGRP_GAME_GTA_III]: {
"fishingLineCasting": "bathit1",
"fishingLineReeling": "aimdown",
},
[AGRP_GAME_GTA_VC]: {
"fishingLineCasting": "frontpunch",
"fishingLineReeling": "aimdown",
},
[AGRP_GAME_GTA_SA]: {
"fishingLineCasting": "none",
"fishingLineReeling": "none",
}
};
// ===========================================================================
let fishingParticleEffects = {
[AGRP_GAME_GTA_III]: {
"fishingLineCast": [
"MediumSprayingWater",
0.2,
500
],
"fishingLineReel": [
"MediumSprayingWater",
0.2,
500
]
}
};
// ===========================================================================
function initFishingScript() {
logToConsole(LOG_INFO, "[VRR.Fishing]: Initializing fishing script ...");
logToConsole(LOG_INFO, "[VRR.Fishing]: Fishing script initialized successfully!");
}
// ===========================================================================
function castFishingLineCommand(command, params, client) {
if (!isPlayerInFishingSpot(client)) {
messagePlayerError(client, getLocaleString(client, "CantFishHere"));
return false;
}
if (doesPlayerHaveItemOfUseTypeEquipped(client, AGRP_ITEM_USE_TYPE_FISHINGROD)) {
messagePlayerError(client, getLocaleString(client, "NeedFishingRod"));
return false;
}
if (doesPlayerHaveFishingLineCast(client)) {
messagePlayerError(client, getLocaleString(client, "FishingLineAlreadyCast"));
return false;
}
let maxStrength = getGlobalConfig().fishingCastMaxStrength;
let minStrength = getGlobalConfig().fishingCastMinStrength;
let keyDuration = getPlayerData(client).keyBindDuration;
let strength = Math.round((maxStrength - minStrength) * (keyDuration / getGlobalConfig().fishingLineCastDuration));
castPlayerFishingLine(client, strength);
let messageText = getLocaleString(client, "FishingCastCommandHelp");
if (doesPlayerHaveKeyBindForCommand(client, "fish")) {
messageText = getLocaleString(client, "FishingCastKeyPressHelp");
}
showSmallGameMessage(client, messageText);
}
// ===========================================================================
function resetFishingLineCommand(client) {
if (doesPlayerHaveFishingLineCast(client)) {
messagePlayerError(client, getLocaleString(client, "FishingLineNotCast"));
return false;
}
if (doesPlayerHaveItemOfUseTypeEquipped(client, AGRP_ITEM_USE_TYPE_FISHINGROD)) {
messagePlayerError(client, getLocaleString(client, "NeedFishingRod"));
return false;
}
if (!isPlayerInFishingSpot(client)) {
messagePlayerError(client, getLocaleString(client, "CantFishHere"));
return false;
}
makePedStopAnimation(getPlayerPed(client));
let messageText = getLocaleString(client, "FishingCastCommandHelp");
if (doesPlayerHaveKeyBindForCommand(client, "fish")) {
messageText = getLocaleString(client, "FishingCastKeyPressHelp");
}
showSmallGameMessage(client, messageText);
getPlayerData(client).fishingLineState = AGRP_FISHING_LINE_STATE_NONE;
getPlayerData(client).fishingLineCastStart = 0;
}
// ===========================================================================
function doesPlayerHaveFishingLineCast(client) {
return getPlayerData(client).fishingLineCastStart != 0;
}
// ===========================================================================
function castPlayerFishingLine(client, strength) {
let frontPosition = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), strength * 2);
makePlayerPlayAnimation(client, getAnimationFromParams(fishingAnimations[getGame()]["fishingLineCasting"]));
setTimeout(function () {
let particleEffectName = fishingParticleEffects[getGame()].fishingLineCast[1];
showParticleEffect(frontPosition, getGameConfig().particleEffects[getGame()][particleEffectName], fishingParticleEffects[getGame()].fishingLineCast[1], fishingParticleEffects[getGame()].fishingLineCast[2]);
getPlayerData(client).fishingLineCastPosition = frontPosition;
getPlayerData(client).fishingLineState = AGRP_FISHING_LINE_STATE_CASTED;
}, strength * 10);
}
// ===========================================================================
function isPlayerInFishingSpot(client) {
if (isPlayerOnBoat(client)) {
return true;
}
let closestFishingLocation = getClosestFishingLocation(getPlayerPosition(client));
if (closestFishingLocation != false) {
if (getDistance(getPlayerPosition(client), closestFishingLocation) < getGlobalConfig().fishingSpotDistance) {
return true;
}
}
return false;
}
// ===========================================================================
function isPlayerFishing(client) {
return (getPlayerData(client).fishingLineState != AGRP_FISHING_LINE_STATE_NONE);
}
// ===========================================================================
function isPlayerFishing(client) {
return (getPlayerData(client).fishingLineState != AGRP_FISHING_LINE_STATE_NONE);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: forensics.js
// DESC: Provides forensics functions and commands (bullet casings, blood, etc)
@@ -8,13 +9,13 @@
// ===========================================================================
// Forensic Types
const VRR_FORENSICS_NONE = 0;
const VRR_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
const VRR_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit when somebody is shot
const VRR_FORENSICS_BODY = 3; // Body. A dead body lol
const VRR_FORENSICS_HAIR = 4; // Hair. Automatically applied to
const VRR_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
const VRR_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank
const VRR_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
const AGRP_FORENSICS_NONE = 0;
const AGRP_FORENSICS_BULLET = 1; // Bullet. The actual tip that hits a target. Has rifling and ballistics information of the weapon.
const AGRP_FORENSICS_BLOOD = 2; // Blood. Automatically applied to ground and bullets that hit and outfit worn when somebody is shot
const AGRP_FORENSICS_BODY = 3; // Body. A dead body lol
const AGRP_FORENSICS_HAIR = 4; // Hair.
const AGRP_FORENSICS_SWEAT = 5; // Sweat. Automatically applied to clothing when worn
const AGRP_FORENSICS_SALIVA = 6; // Saliva. Automatically applied to drinks when drank and unfinished food items when eaten
const AGRP_FORENSICS_BULLETCASINGS = 7; // Bullet casings. Automatically dropped when fired from a weapon except when used in a vehicle (driveby)
// ===========================================================================

View File

@@ -1,12 +1,50 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gate.js
// DESC: Provides gate functions and commands
// TYPE: Server (JavaScript)
// ===========================================================================
// Gate Owner Types
const AGRP_GATEOWNER_NONE = 0; // Not owned
const AGRP_GATEOWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const AGRP_GATEOWNER_JOB = 2; // Owned by a job
const AGRP_GATEOWNER_CLAN = 3; // Owned by a clan
const AGRP_GATEOWNER_FACTION = 4; // Owned by a faction
const AGRP_GATEOWNER_PUBLIC = 5; // Public gate. Technically not owned. This probably won't be used.
const AGRP_GATEOWNER_BUSINESS = 6; // Owned by a business. Back lots, unloading areas, and other stuff like that
const AGRP_GATEOWNER_HOUSE = 7; // Owned by a house. Like for mansions with closed private areas.
// ===========================================================================
class GateData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.name = "";
this.scriptName = "";
this.enabled = false;
this.position = toVector3(0.0, 0.0, 0.0);
this.locked = true;
this.ownerType = AGRP_GATEOWNER_NONE;
this.ownerId = 0;
if (dbAssoc) {
this.databaseId = toInteger(dbAssoc["gate_id"]);
this.name = toString(dbAssoc["gate_name"]);
this.scriptName = toString(dbAssoc["gate_script_name"]);
this.enabled = intToBool(toInteger(dbAssoc["gate_enabled"]));
this.position = toVector3(toFloat(dbAssoc["gate_pos_x"]), toFloat(dbAssoc["gate_pos_y"]), toFloat(dbAssoc["gate_pos_z"]));
this.ownerType = toInteger(dbAssoc["gate_owner_type"]);
this.ownerId = toInteger(dbAssoc["gate_owner_id"]);
}
}
}
// ===========================================================================
function initGateScript() {
logToConsole(LOG_INFO, `[VRR.Gate]: Initializing gate script ...`);
logToConsole(LOG_INFO, `[VRR.Gate]: Gate script initialized successfully!`);
@@ -17,66 +55,66 @@ function initGateScript() {
function doesPlayerHaveGateKeys(client, vehicle) {
let gateData = getGateData(vehicle);
if(gateData.ownerType == VRR_GATEOWNER_PUBLIC) {
if (gateData.ownerType == AGRP_GATEOWNER_PUBLIC) {
return true;
}
if(gateData.ownerType == VRR_GATEOWNER_PLAYER) {
if(gateData.ownerId == getPlayerCurrentSubAccount(client).databaseId) {
if (gateData.ownerType == AGRP_GATEOWNER_PLAYER) {
if (gateData.ownerId == getPlayerCurrentSubAccount(client).databaseId) {
return true;
}
}
if(gateData.ownerType == VRR_GATEOWNER_CLAN) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
if (gateData.ownerType == AGRP_GATEOWNER_CLAN) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
return true;
}
if(gateData.ownerId == getPlayerCurrentSubAccount(client).clan) {
if(gateData.clanRank <= getPlayerCurrentSubAccount(client).clanRank) {
if (gateData.ownerId == getPlayerCurrentSubAccount(client).clan) {
if (gateData.clanRank <= getPlayerCurrentSubAccount(client).clanRank) {
return true;
}
}
}
if(gateData.ownerType == VRR_GATEOWNER_FACTION) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageFactions"))) {
if (gateData.ownerType == AGRP_GATEOWNER_FACTION) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageFactions"))) {
return true;
}
if(gateData.ownerId == getPlayerCurrentSubAccount(client).faction) {
if(gateData.factionRank <= getPlayerCurrentSubAccount(client).factionRank) {
if (gateData.ownerId == getPlayerCurrentSubAccount(client).faction) {
if (gateData.factionRank <= getPlayerCurrentSubAccount(client).factionRank) {
return true;
}
}
}
if(gateData.ownerType == VRR_GATEOWNER_JOB) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageJobs"))) {
if (gateData.ownerType == AGRP_GATEOWNER_JOB) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageJobs"))) {
return true;
}
if(gateData.ownerId == getPlayerCurrentSubAccount(client).job) {
if (gateData.ownerId == getPlayerCurrentSubAccount(client).job) {
return true;
}
}
if(gateData.ownerType == VRR_GATEOWNER_BUSINESS) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageBusinesses"))) {
if (gateData.ownerType == AGRP_GATEOWNER_BUSINESS) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageBusinesses"))) {
return true;
}
if(canPlayerManageBusiness(client, getBusinessIdFromDatabaseId(gateData.ownerId))) {
if (canPlayerManageBusiness(client, getBusinessIdFromDatabaseId(gateData.ownerId))) {
return true;
}
}
if(gateData.ownerType == VRR_GATEOWNER_HOUSE) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
if (gateData.ownerType == AGRP_GATEOWNER_HOUSE) {
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageHouses"))) {
return true;
}
if(canPlayerManageHouse(client, getHouseIdFromDatabaseId(gateData.ownerId))) {
if (canPlayerManageHouse(client, getHouseIdFromDatabaseId(gateData.ownerId))) {
return true;
}
}
@@ -87,7 +125,7 @@ function doesPlayerHaveGateKeys(client, vehicle) {
// ===========================================================================
function getGateData(gateId) {
if(typeof getServerData().gates[gateId] != "undefined") {
if (typeof getServerData().gates[gateId] != "undefined") {
return getServerData().gates[gateId];
}
@@ -98,8 +136,8 @@ function getGateData(gateId) {
function getClosestGate(position) {
let closest = 0;
for(let i in getServerData().gates[getGame()]) {
if(getDistance(getServerData().gates[i].position, position) < getDistance(getServerData().gates[closest].position, position)) {
for (let i in getServerData().gates[getGame()]) {
if (getDistance(getServerData().gates[i].position, position) < getDistance(getServerData().gates[closest].position, position)) {
closest = i;
}
}
@@ -112,11 +150,11 @@ function getClosestGate(position) {
function triggerGateCommand(command, params, client) {
let closestGate = getClosestGate(getPlayerPosition(client));
if(!getGateData(closestGate)) {
if (!getGateData(closestGate)) {
messagePlayerError(client, getLocaleString(client, "InvalidGate"));
}
if(!doesPlayerHaveGateKeys(client, closestGate)) {
if (!doesPlayerHaveGateKeys(client, closestGate)) {
messagePlayerError(client, getLocaleString(client, "NoGateAccess"));
return false;
}
@@ -127,11 +165,11 @@ function triggerGateCommand(command, params, client) {
// ===========================================================================
function saveAllGatesToDatabase() {
if(getServerConfig().devServer) {
if (getServerConfig().devServer) {
return false;
}
for(let i in getServerData().gates) {
for (let i in getServerData().gates) {
saveGateToDatabase(i);
}
}
@@ -139,26 +177,26 @@ function saveAllGatesToDatabase() {
// ===========================================================================
function saveGateToDatabase(gateId) {
if(getGateData(gateId) == null) {
if (getGateData(gateId) == null) {
// Invalid gate data
return false;
}
let tempGateData = getGateData(gateId);
if(tempGateData.databaseId == -1) {
if (tempGateData.databaseId == -1) {
// Temp gate, no need to save
return false;
}
if(!tempGateData.needsSaved) {
if (!tempGateData.needsSaved) {
// Gate hasn't changed. No need to save.
return false;
}
logToConsole(LOG_VERBOSE, `[VRR.Gate]: Saving gate ${tempGateData.databaseId} to database ...`);
let dbConnection = connectToDatabase();
if(dbConnection) {
if (dbConnection) {
let safeGateName = escapeDatabaseString(tempGateData.name);
let safeGateScriptName = escapeDatabaseString(tempGateData.scriptName);
@@ -175,7 +213,7 @@ function saveGateToDatabase(gateId) {
];
let dbQuery = null;
if(tempGateData.databaseId == 0) {
if (tempGateData.databaseId == 0) {
let queryString = createDatabaseInsertQuery("gate_main", data);
dbQuery = queryDatabase(dbConnection, queryString);
tempGateData.databaseId = getDatabaseInsertId(dbConnection);
@@ -204,11 +242,11 @@ function loadGatesFromDatabase() {
let dbConnection = connectToDatabase();
let dbAssoc;
if(dbConnection) {
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `SELECT * FROM gate_main WHERE gate_server = ${getServerId()}`);
if(dbQuery) {
if(dbQuery.numRows > 0) {
while(dbAssoc = fetchQueryAssoc(dbQuery)) {
if (dbQuery) {
if (dbQuery.numRows > 0) {
while (dbAssoc = fetchQueryAssoc(dbQuery)) {
let tempGateData = new GateData(dbAssoc);
tempGates.push(tempGateData);
logToConsole(LOG_DEBUG, `[VRR.Gate]: Gate '${tempGateData.name}' loaded from database successfully!`);

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gps.js
// DESC: Provides GPS functions and commands
@@ -8,36 +9,36 @@
// ===========================================================================
// GPS State Types
const VRR_GPS_TYPE_NONE = 0; // None (invalid)
const VRR_GPS_TYPE_BUSINESS = 1; // Business
const VRR_GPS_TYPE_POLICE = 2; // Police Station
const VRR_GPS_TYPE_HOSPITAL = 3; // Hospital
const VRR_GPS_TYPE_JOB = 4; // Job
const VRR_GPS_TYPE_GAMELOC = 5; // Game Location
const AGRP_GPS_TYPE_NONE = 0; // None (invalid)
const AGRP_GPS_TYPE_BUSINESS = 1; // Business
const AGRP_GPS_TYPE_POLICE = 2; // Police Station
const AGRP_GPS_TYPE_HOSPITAL = 3; // Hospital
const AGRP_GPS_TYPE_JOB = 4; // Job
const AGRP_GPS_TYPE_GAMELOC = 5; // Game Location
// ===========================================================================
function gpsCommand(command, params, client) {
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBusinessList")));
let locationType = VRR_GPS_TYPE_NONE;
let useType = VRR_ITEM_USETYPE_NONE;
let locationType = AGRP_GPS_TYPE_NONE;
let useType = AGRP_ITEM_USE_TYPE_NONE;
let blipColour = "white";
switch(toLowerCase(params)) {
switch (toLowerCase(params)) {
case "police":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_POLICE;
locationType = AGRP_GPS_TYPE_POLICE;
break;
case "hospital":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_HOSPITAL;
locationType = AGRP_GPS_TYPE_HOSPITAL;
break;
case "job":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_JOB;
locationType = AGRP_GPS_TYPE_JOB;
break;
case "skin":
@@ -45,8 +46,8 @@ function gpsCommand(command, params, client) {
case "clothes":
case "player":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_SKIN;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_SKIN;
break;
case "gun":
@@ -56,29 +57,29 @@ function gpsCommand(command, params, client) {
case "wep":
case "weps":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_WEAPON;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_WEAPON;
break;
case "food":
case "eat":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_FOOD;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_FOOD;
break;
case "drink":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_DRINK;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_DRINK;
break;
case "alcohol":
case "booze":
case "bar":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_ALCOHOL;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_ALCOHOL;
break;
case "repair":
@@ -87,8 +88,8 @@ function gpsCommand(command, params, client) {
case "spray":
case "fix":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_VEHREPAIR;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_VEHREPAIR;
break;
case "vehiclecolour":
@@ -96,53 +97,53 @@ function gpsCommand(command, params, client) {
case "carcolour":
case "colour":
blipColour = "businessBlue"
locationType = VRR_GPS_TYPE_BUSINESS;
useType = VRR_ITEM_USETYPE_VEHCOLOUR;
locationType = AGRP_GPS_TYPE_BUSINESS;
useType = AGRP_ITEM_USE_TYPE_VEHCOLOUR;
break;
default: {
let itemTypeId = getItemTypeFromParams(params);
if(getItemTypeData(itemTypeId) != false) {
locationType = VRR_GPS_TYPE_BUSINESS;
blipColour = "businessBlue";
if (getItemTypeData(itemTypeId) != false) {
locationType = AGRP_GPS_TYPE_BUSINESS;
blipColour = "businessBlue";
useType = getItemTypeData(itemTypeId).useType;
} else {
let gameLocationId = getGameLocationFromParams(params);
if(gameLocationId != false) {
position = getGameConfig().locations[getServerGame()][gameLocationId][1]
}
}
let gameLocationId = getGameLocationFromParams(params);
if (gameLocationId != false) {
position = getGameConfig().locations[getServerGame()][gameLocationId][1]
}
}
}
}
if(locationType == VRR_GPS_TYPE_NONE) {
if (locationType == AGRP_GPS_TYPE_NONE) {
messagePlayerError(client, getLocaleString(client, "InvalidGPSLocation"));
return false;
}
if(locationType == VRR_GPS_TYPE_BUSINESS) {
if (locationType == AGRP_GPS_TYPE_BUSINESS) {
let businessId = getClosestBusinessWithBuyableItemOfUseType(useType);
if(!businessId) {
if (!businessId) {
messagePlayerError(client, getLocaleString(client, "NoBusinessWithItemType"));
return false;
}
if(!getBusinessData(businessId)) {
if (!getBusinessData(businessId)) {
messagePlayerError(client, getLocaleString(client, "NoBusinessWithItemType"));
return false;
}
hideAllBlipsForPlayerGPS(client);
hideAllBlipsForPlayerGPS(client);
blinkGenericGPSBlipForPlayer(client, getBusinessData(businessId).entrancePosition, getBusinessData(businessId).entranceBlipModel, getColourByType(blipColour), 10);
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
}
if(locationType == VRR_GPS_TYPE_GAMELOC) {
hideAllBlipsForPlayerGPS(client);
blinkGenericGPSBlipForPlayer(client, position, 0, getColourByType(blipColour), 10);
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
return true;
}
if (locationType == AGRP_GPS_TYPE_GAMELOC) {
hideAllBlipsForPlayerGPS(client);
blinkGenericGPSBlipForPlayer(client, position, 0, getColourByType(blipColour), 10);
messagePlayerSuccess(client, "Look for the blinking icon on your mini map");
return true;
}
}
// ===========================================================================

View File

@@ -1,12 +1,26 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gui.js
// DESC: Provides GUI functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// Prompts (used for client GUI prompt responses)
const AGRP_PROMPT_NONE = 0;
const AGRP_PROMPT_CREATEFIRSTCHAR = 1;
const AGRP_PROMPT_BIZORDER = 2;
const AGRP_PROMPT_GIVEVEHTOCLAN = 3;
const AGRP_PROMPT_GIVEBIZTOCLAN = 4;
const AGRP_PROMPT_GIVEHOUSETOCLAN = 5;
const AGRP_PROMPT_BUYBIZ = 6;
const AGRP_PROMPT_BUYHOUSE = 7;
const AGRP_PROMPT_RESETKEYBINDS = 8;
// ===========================================================================
function initGUIScript() {
logToConsole(LOG_INFO, "[VRR.GUI]: Initializing GUI script ...");
logToConsole(LOG_INFO, "[VRR.GUI]: GUI script initialized successfully!");
@@ -15,67 +29,68 @@ function initGUIScript() {
// ===========================================================================
function playerPromptAnswerNo(client) {
if(getPlayerData(client).promptType == VRR_PROMPT_NONE) {
if (getPlayerData(client).promptType == AGRP_PROMPT_NONE) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered NO to their prompt (${getPlayerData(client).promptType})`);
switch(getPlayerData(client).promptType) {
case VRR_PROMPT_CREATEFIRSTCHAR:
switch (getPlayerData(client).promptType) {
case AGRP_PROMPT_CREATEFIRSTCHAR:
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} chose not to create a first character. Kicking them from the server ...`);
showPlayerErrorGUI(client, "You don't have a character to play. Goodbye!", "No Characters");
setTimeout(function() { disconnectPlayer(client); }, 5000);
getPlayerData(targetClient).customDisconnectReason = `Kicked - Didn't create a character`;
setTimeout(function () { disconnectPlayer(client); }, 5000);
break;
case VRR_PROMPT_BIZORDER:
if(getPlayerData(client).businessOrderAmount > 0) {
if(canPlayerUseGUI(client)) {
showPlayerErrorGUI(client, "You canceled the order.", "Business Order Canceled");
} else {
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} canceled the order of ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)}`);
messagePlayerError(client, "You canceled the order!");
}
case AGRP_PROMPT_BIZORDER:
if (getPlayerData(client).businessOrderAmount > 0) {
if (canPlayerUseGUI(client)) {
showPlayerErrorGUI(client, "You canceled the order.", "Business Order Canceled");
} else {
showPlayerErrorGUI(client, "You aren't ordering anything for a business!", "Business Order Canceled");
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)} canceled the order of ${getPlayerData(client).businessOrderAmount} ${getPlayerData(client).businessOrderItem} at ${getPlayerData(client).businessOrderCost / getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness)}`);
messagePlayerError(client, "You canceled the order!");
}
break;
} else {
showPlayerErrorGUI(client, "You aren't ordering anything for a business!", "Business Order Canceled");
}
break;
default:
break;
}
getPlayerData(client).promptType = VRR_PROMPT_NONE;
getPlayerData(client).promptType = AGRP_PROMPT_NONE;
}
// ===========================================================================
function playerPromptAnswerYes(client) {
if(getPlayerData(client).promptType == VRR_PROMPT_NONE) {
if (getPlayerData(client).promptType == AGRP_PROMPT_NONE) {
return false;
}
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} answered YES to their prompt (${getPlayerData(client).promptType})`);
switch(getPlayerData(client).promptType) {
case VRR_PROMPT_CREATEFIRSTCHAR: {
switch (getPlayerData(client).promptType) {
case AGRP_PROMPT_CREATEFIRSTCHAR: {
showPlayerNewCharacterGUI(client);
break;
}
case VRR_PROMPT_BIZORDER: {
if(getPlayerData(client).businessOrderAmount > 0) {
if(getBusinessData(getPlayerData(client).businessOrderBusiness).till < getPlayerData(client).businessOrderCost) {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name} (Reason: Not enough money in business till)`);
case AGRP_PROMPT_BIZORDER: {
if (getPlayerData(client).businessOrderAmount > 0) {
if (getBusinessData(getPlayerData(client).businessOrderBusiness).till < getPlayerData(client).businessOrderCost) {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} failed to order ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost / getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name} (Reason: Not enough money in business till)`);
showPlayerErrorGUI(client, "This business doesn't have enough money! Deposit some using /bizdeposit", "Business Order Canceled");
getPlayerData(client).businessOrderAmount = 0;
getPlayerData(client).businessOrderBusiness = false;
getPlayerData(client).businessOrderItem = -1;
getPlayerData(client).businessOrderValue = -1;
} else {
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} successfully ordered ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost/getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name}`);
logToConsole(LOG_DEBUG, `[VRR.GUI] ${getPlayerDisplayForConsole(client)} successfully ordered ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} at ${getPlayerData(client).businessOrderCost / getPlayerData(client).businessOrderAmount} each for business ${getBusinessData(getPlayerData(client).businessOrderBusiness).name}`);
showPlayerInfoGUI(client, `You ordered ${getPlayerData(client).businessOrderAmount} ${getItemTypeData(getPlayerData(client).businessOrderItem).name} (${getItemValueDisplay(getPlayerData(client).businessOrderItem, getPlayerData(client).businessOrderValue)}) for ${getPlayerData(client).businessOrderCost}!`, "Business Order Successful");
createItem(getPlayerData(client).businessOrderItem, getPlayerData(client).businessOrderValue, VRR_ITEM_OWNER_BIZFLOOR, getBusinessData(getPlayerData(client).businessOrderBusiness).databaseId, getPlayerData(client).businessOrderAmount);
createItem(getPlayerData(client).businessOrderItem, getPlayerData(client).businessOrderValue, AGRP_ITEM_OWNER_BIZFLOOR, getBusinessData(getPlayerData(client).businessOrderBusiness).databaseId, getPlayerData(client).businessOrderAmount);
cacheBusinessItems(getPlayerData(client).businessOrderBusiness);
getBusinessData(getPlayerData(client).businessOrderBusiness).till -= getPlayerData(client).businessOrderCost;
updateBusinessPickupLabelData(getPlayerData(client).businessOrderBusiness);
@@ -90,100 +105,100 @@ function playerPromptAnswerYes(client) {
break;
}
case VRR_PROMPT_GIVEVEHTOCLAN: {
if(!isPlayerInAnyVehicle(client)) {
case AGRP_PROMPT_GIVEVEHTOCLAN: {
if (!isPlayerInAnyVehicle(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeInVehicle"));
return false;
}
if(!getVehicleData(getPlayerVehicle(client))) {
if (!getVehicleData(getPlayerVehicle(client))) {
messagePlayerError(client, getLocaleString(client, "RandomVehicleCommandsDisabled"));
return false;
}
if(getVehicleData(getPlayerVehicle(client)).ownerType != VRR_VEHOWNER_PLAYER) {
if (getVehicleData(getPlayerVehicle(client)).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnVehicle"));
return false;
}
if(getVehicleData(getPlayerVehicle(client)).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
if (getVehicleData(getPlayerVehicle(client)).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, getLocaleString(client, "MustOwnVehicle"));
return false;
}
getVehicleData(getPlayerVehicle(client)).ownerType = VRR_VEHOWNER_CLAN;
getVehicleData(getPlayerVehicle(client)).ownerType = AGRP_VEHOWNER_CLAN;
getVehicleData(getPlayerVehicle(client)).ownerId = getPlayerCurrentSubAccount(client).clan;
messagePlayerSuccess(client, getLocaleString(client, "GaveVehicleToClan", getVehicleName(getPlayerVehicle(client))));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_GIVEHOUSETOCLAN: {
case AGRP_PROMPT_GIVEHOUSETOCLAN: {
let houseId = getPlayerHouse(client);
if(!houseId) {
if (!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false;
}
if(getHouseData(houseId).ownerType != VRR_VEHOWNER_PLAYER) {
if (getHouseData(houseId).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
return false;
}
if(getHouseData(houseId).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
if (getHouseData(houseId).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, getLocaleString(client, "MustOwnHouse"));
return false;
}
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_CLAN;
getHouseData(houseId).ownerType = AGRP_HOUSE_OWNER_CLAN;
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(client).clan;
messagePlayerSuccess(client, getLocaleString(client, "GaveHouseToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_GIVEBIZTOCLAN: {
case AGRP_PROMPT_GIVEBIZTOCLAN: {
let businessId = getPlayerBusiness(client);
if(!businessId) {
if (!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if(getBusinessData(businessId).ownerType != VRR_VEHOWNER_PLAYER) {
if (getBusinessData(businessId).ownerType != AGRP_VEHOWNER_PLAYER) {
messagePlayerError(client, getLocaleString(client, "MustOwnBusiness"));
return false;
}
if(getBusinessData(businessId).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
if (getBusinessData(businessId).ownerId != getPlayerCurrentSubAccount(client).databaseId) {
messagePlayerError(client, getLocaleString(client, "MustOwnBusiness"));
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_CLAN;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_CLAN;
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(client).clan;
messagePlayerSuccess(client, getLocaleString(client, "GaveBusinessToClan"));
//messageAdmins(`{ALTCOLOUR}${getPlayerName(client)} {MAINCOLOUR}set their {vehiclePurple}${getVehicleName(vehicle)} {MAINCOLOUR}owner to the {clanOrange}${getClanData(clanId).name} {MAINCOLOUR}clan`);
break;
}
case VRR_PROMPT_BUYHOUSE: {
case AGRP_PROMPT_BUYHOUSE: {
let houseId = getPlayerHouse(client);
if(!houseId) {
if (!houseId) {
messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false;
}
if(getHouseData(houseId).buyPrice <= 0) {
if (getHouseData(houseId).buyPrice <= 0) {
messagePlayerError(client, getLocaleString(client, "HouseNotForSale"));
return false;
}
if(getPlayerCurrentSubAccount(client).cash < getHouseData(houseId).buyPrice) {
if (getPlayerCurrentSubAccount(client).cash < getHouseData(houseId).buyPrice) {
messagePlayerError(client, getLocaleString(client, "HousePurchaseNotEnoughMoney"));
return false;
}
getHouseData(houseId).ownerType = VRR_HOUSEOWNER_PLAYER;
getHouseData(houseId).ownerType = AGRP_HOUSE_OWNER_PLAYER;
getHouseData(houseId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getHouseData(houseId).buyPrice = 0;
getHouseData(houseId).needsSaved = true;
@@ -194,24 +209,24 @@ function playerPromptAnswerYes(client) {
break;
}
case VRR_PROMPT_BUYBIZ: {
case AGRP_PROMPT_BUYBIZ: {
let businessId = getPlayerBusiness(client);
if(!businessId) {
if (!businessId) {
messagePlayerError(client, getLocaleString(client, "InvalidBusiness"));
return false;
}
if(getBusinessData(businessId).buyPrice <= 0) {
if (getBusinessData(businessId).buyPrice <= 0) {
messagePlayerError(client, getLocaleString(client, "BusinessNotForSale"));
return false;
}
if(getPlayerCurrentSubAccount(client).cash < getBusinessData(businessId).buyPrice) {
if (getPlayerCurrentSubAccount(client).cash < getBusinessData(businessId).buyPrice) {
messagePlayerError(client, getLocaleString(client, "BusinessPurchaseNotEnoughMoney"));
return false;
}
getBusinessData(businessId).ownerType = VRR_BIZOWNER_PLAYER;
getBusinessData(businessId).ownerType = AGRP_BIZ_OWNER_PLAYER;
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(client).databaseId;
getBusinessData(businessId).buyPrice = 0;
getBusinessData(businessId).needsSaved = true;
@@ -222,13 +237,21 @@ function playerPromptAnswerYes(client) {
break;
}
case AGRP_PROMPT_RESETKEYBINDS: {
break;
}
case AGRP_PROMPT_COPYKEYBINDSTOSERVER: {
break;
}
default: {
submitBugReport(client, `[AUTOMATED REPORT] Unknown prompt type: ${getPlayerData(client).promptType}`);
break;
}
}
getPlayerData(client).promptType = VRR_PROMPT_NONE;
getPlayerData(client).promptType = AGRP_PROMPT_NONE;
}
// ===========================================================================
@@ -258,7 +281,7 @@ function playerToggledGUI(client) {
// ===========================================================================
function showPlayerTwoFactorAuthenticationGUI(client) {
sendNetworkEventToPlayer("vrr.2fa", client);
sendNetworkEventToPlayer("agrp.2fa", client);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: help.js
// DESC: Provides update info, help commands, and documentation
@@ -48,14 +49,12 @@ let randomTips = [
// ===========================================================================
function helpCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
showMainHelpMessage(client);
return false;
}
let splitParams = params.split(" ");
switch(toLowerCase(getParam(params, " ", 1))) {
switch (toLowerCase(getParam(params, " ", 1))) {
case "account":
showAccountHelpMessage(client);
break;
@@ -195,8 +194,8 @@ function showMainHelpMessage(client) {
function showAccountHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderAccountHelp")));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 0));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 1, `{ALTCOLOUR}/changepass{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 0, getServerName()));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 1, `{ALTCOLOUR}/changepass{MAINCOLOUR}`, `{ALTCOLOUR}/resetpass{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "AccountHelp", 2, `{ALTCOLOUR}/gui, /logo, /iplogin, /autolastchar, /2fa, /loginalert{MAINCOLOUR}`));
}
@@ -244,7 +243,7 @@ function showChatHelpMessage(client) {
// ===========================================================================
function showRulesHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderServerRulesList")));
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderServerRules")));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 0));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 1));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "RulesHelp", 2));
@@ -328,7 +327,7 @@ function showRadioHelpMessage(client) {
function showWealthAndTaxHelpMessage(client) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderWealthandTaxHelp")));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 0, `{ALTCOLOUR}${100*getGlobalConfig().economy.incomeTaxRate}%{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 0, `{ALTCOLOUR}${100 * getGlobalConfig().economy.incomeTaxRate}%{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 1));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 2, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerVehicle}{MAINCOLOUR}`, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerHouse}{MAINCOLOUR}`, `{ALTCOLOUR}${getGlobalConfig().economy.upKeepCosts.upKeepPerBusiness}{MAINCOLOUR}`));
messagePlayerHelpContent(client, getGroupedLocaleString(client, "WealthAndTaxHelp", 3, `{ALTCOLOUR}/wealth{MAINCOLOUR}`, `{ALTCOLOUR}/tax{MAINCOLOUR}`));
@@ -337,7 +336,7 @@ function showWealthAndTaxHelpMessage(client) {
// ===========================================================================
function showCommandHelpMessage(client, commandName) {
if(!commandName) {
if (!commandName) {
messagePlayerSyntax(client, `${getCommandSyntaxText("help")}command <command name>`);
return false;
}
@@ -345,7 +344,7 @@ function showCommandHelpMessage(client, commandName) {
commandName = toLowerCase(commandName);
commandName = commandName.trim();
if(commandName.slice(0, 1) == "/") {
if (commandName.slice(0, 1) == "/") {
commandName = commandName.slice(1);
}
@@ -355,7 +354,7 @@ function showCommandHelpMessage(client, commandName) {
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderCommandInfo", commandName)));
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Description: ${command.helpDescription}`);
if(aliases.length > 0) {
if (aliases.length > 0) {
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Aliases: ${aliases.join(", ")}`);
} else {
messagePlayerNormal(client, `{clanOrange}• {MAINCOLOUR}Aliases: (None)`);
@@ -394,7 +393,7 @@ function helpGetCarCommand(command, params, client) {
* @return {bool} Whether or not the command was successful
*
*/
function helpGetSkinCommand(command, params, client) {
function helpGetSkinCommand(command, params, client) {
messagePlayerAlert(client, getLocaleString(client, "SkinCommandHelp", `{ALTCOLOUR}/info skin{MAINCOLOUR}`));
messagePlayerAlert(client, ``);
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,86 +0,0 @@
// Shared Scripts
require("../scripts/shared/const.js");
require("../scripts/shared/utilities.js");
require("../scripts/shared/gamedata.js");
// Multiplayer Mod (Wrapped Natives)
require("scripts/server/native/ragemp.js");
// Server Scripts
require("scripts/server/class.js");
require("scripts/server/accent.js");
require("scripts/server/account.js");
require("scripts/server/animation.js");
require("scripts/server/anticheat.js");
require("scripts/server/ban.js");
require("scripts/server/bitflag.js");
require("scripts/server/business.js");
require("scripts/server/chat.js");
require("scripts/server/clan.js");
require("scripts/server/client.js");
require("scripts/server/colour.js");
require("scripts/server/const.js");
require("scripts/server/database.js");
require("scripts/server/developer.js");
require("scripts/server/discord.js");
require("scripts/server/economy.js");
require("scripts/server/email.js");
require("scripts/server/event.js");
require("scripts/server/fishing.js");
require("scripts/server/gui.js");
require("scripts/server/help.js");
require("scripts/server/house.js");
require("scripts/server/item.js");
require("scripts/server/job.js");
require("scripts/server/keybind.js");
require("scripts/server/locale.js");
require("scripts/server/messaging.js");
require("scripts/server/misc.js");
require("scripts/server/npc.js");
require("scripts/server/staff.js");
require("scripts/server/race.js");
require("scripts/server/radio.js");
require("scripts/server/security.js");
require("scripts/server/subaccount.js");
require("scripts/server/timers.js");
require("scripts/server/trigger.js");
require("scripts/server/utilities.js");
require("scripts/server/vehicle.js");
require("scripts/server/config.js");
require("scripts/server/core.js");
require("scripts/server/command.js");
// Server Business Scripts
require("scripts/server/business/bakery.js");
require("scripts/server/business/bar.js");
require("scripts/server/business/burger.js");
require("scripts/server/business/clothing.js");
require("scripts/server/business/club.js");
require("scripts/server/business/fuel.js");
require("scripts/server/business/mechanic.js");
require("scripts/server/business/pizza.js");
require("scripts/server/business/restaurant.js");
require("scripts/server/business/vehicle.js");
require("scripts/server/business/weapon.js");
// Server Job Scripts
require("scripts/server/job/bus.js");
require("scripts/server/job/drug.js");
require("scripts/server/job/fire.js");
require("scripts/server/job/garbage.js");
require("scripts/server/job/medic.js");
require("scripts/server/job/police.js");
require("scripts/server/job/taxi.js");
require("scripts/server/job/weapon.js");
// Server Item Scripts
require("scripts/server/item/food.js");
require("scripts/server/item/drink.js");
require("scripts/server/item/walkie-talkie.js");
require("scripts/server/item/phone.js");
require("scripts/server/item/handcuff.js");
require("scripts/server/item/rope.js");
require("scripts/server/item/tazer.js");
// Startup
require("scripts/server/startup.js");

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: insurance.js
// DESC: Provides insurance commands, functions, and usage
@@ -8,33 +9,33 @@
// ===========================================================================
// Insurance Account Owner Types
const VRR_INS_ACCT_OWNER_NONE = 0; // None
const VRR_INS_ACCT_OWNER_PLAYER = 1; // Player owns insurance company
const VRR_INS_ACCT_OWNER_BIZ = 2; // Business owns insurance company
const VRR_INS_ACCT_OWNER_CLAN = 3; // Clan owns insurance company
const AGRP_INS_ACCT_OWNER_NONE = 0; // None
const AGRP_INS_ACCT_OWNER_PLAYER = 1; // Player owns insurance company
const AGRP_INS_ACCT_OWNER_BIZ = 2; // Business owns insurance company
const AGRP_INS_ACCT_OWNER_CLAN = 3; // Clan owns insurance company
// ===========================================================================
// Insurance Account Entity Types
const VRR_INS_ACCT_ENTITY_NONE = 0; // None
const VRR_INS_ACCT_ENTITY_PLAYER_HEALTH = 1; // Health Insurance
const VRR_INS_ACCT_ENTITY_PLAYER_LIFE = 2; // Life Insurance
const VRR_INS_ACCT_ENTITY_VEH = 3; // Vehicle Insurance
const VRR_INS_ACCT_ENTITY_BIZ = 4; // Business Insurance
const VRR_INS_ACCT_ENTITY_HOUSE = 5; // House Insurance
const AGRP_INS_ACCT_ENTITY_NONE = 0; // None
const AGRP_INS_ACCT_ENTITY_PLAYER_HEALTH = 1; // Health Insurance
const AGRP_INS_ACCT_ENTITY_PLAYER_LIFE = 2; // Life Insurance
const AGRP_INS_ACCT_ENTITY_VEH = 3; // Vehicle Insurance
const AGRP_INS_ACCT_ENTITY_BIZ = 4; // Business Insurance
const AGRP_INS_ACCT_ENTITY_HOUSE = 5; // House Insurance
// ===========================================================================
// Insurance Account History Types
const VRR_INS_ACCT_HISTORY_NONE = 0; // None
const VRR_INS_ACCT_HISTORY_PLAYER_MEDICAL = 1; // Medical insurance was used (player disease/injury)
const VRR_INS_ACCT_HISTORY_PLAYER_DEATH = 2; // Life insurance was used (player death)
const VRR_INS_ACCT_HISTORY_VEH_DAMAGE = 3; // Vehicle was damaged, but not destroyed
const VRR_INS_ACCT_HISTORY_VEH_WRECKED = 4; // Vehicle was completely destroyed
const VRR_INS_ACCT_HISTORY_VEH_THEFT = 5; // Vehicle was stolen
const VRR_INS_ACCT_HISTORY_BIZ_DAMAGE = 6; // Business was damaged (broken items/window/door)
const VRR_INS_ACCT_HISTORY_BIZ_THEFT = 7; // Business was stolen from
const VRR_INS_ACCT_HISTORY_HOUSE_DAMAGE = 8; // House was damaged
const VRR_INS_ACCT_HISTORY_HOUSE_THEFT = 9; // House was stolen from
const AGRP_INS_ACCT_HISTORY_NONE = 0; // None
const AGRP_INS_ACCT_HISTORY_PLAYER_MEDICAL = 1; // Medical insurance was used (player disease/injury)
const AGRP_INS_ACCT_HISTORY_PLAYER_DEATH = 2; // Life insurance was used (player death)
const AGRP_INS_ACCT_HISTORY_VEH_DAMAGE = 3; // Vehicle was damaged, but not destroyed
const AGRP_INS_ACCT_HISTORY_VEH_WRECKED = 4; // Vehicle was completely destroyed
const AGRP_INS_ACCT_HISTORY_VEH_THEFT = 5; // Vehicle was stolen
const AGRP_INS_ACCT_HISTORY_BIZ_DAMAGE = 6; // Business was damaged (broken items/window/door)
const AGRP_INS_ACCT_HISTORY_BIZ_THEFT = 7; // Business was stolen from
const AGRP_INS_ACCT_HISTORY_HOUSE_DAMAGE = 8; // House was damaged
const AGRP_INS_ACCT_HISTORY_HOUSE_THEFT = 9; // House was stolen from
// ===========================================================================

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: drink.js
// DESC: Provides features and usage for the drink item type

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: food.js
// DESC: Provides features and usage for the food item type

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: handcuff.js
// DESC: Provides features and usage for the handcuff item type
@@ -10,27 +11,21 @@
// ===========================================================================
function isPlayerHandCuffed(client) {
return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
}
// ===========================================================================
function handCuffPlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
getPlayerData(client).pedState = AGRP_PEDSTATE_BINDED;
setPlayerControlState(client, false);
}
// ===========================================================================
function unHandCuffPlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
setPlayerControlState(client, true);
}
// ===========================================================================
function isPlayerSurrendered(client) {
return true; //(getPlayerData(client).pedState == VRR_PEDSTATE_TAZED || getPlayerData(client).pedState == VRR_PEDSTATE_HANDSUP);
}
// ===========================================================================

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: phone.js
// DESC: Provides features and usage for the phone item type
@@ -8,9 +9,9 @@
// ===========================================================================
function getItemWithPhoneNumber(phoneNumber) {
for(let i in getServerData().items) {
if(getItemTypeData(getItemData(i).itemTypeIndex).useType == VRR_ITEM_USETYPE_PHONE) {
if(getItemData(i).value == phoneNumber) {
for (let i in getServerData().items) {
if (getItemTypeData(getItemData(i).itemTypeIndex).useType == AGRP_ITEM_USE_TYPE_PHONE) {
if (getItemData(i).value == phoneNumber) {
return i;
}
}
@@ -30,15 +31,15 @@ function ringPhoneForNearbyPlayers(itemIndex) {
/*
if(isPhoneItemEnabled(itemIndex)) {
switch(getItemData(itemIndex).ownerType) {
case VRR_ITEM_OWNER_GROUND:
case AGRP_ITEM_OWNER_GROUND:
playRingtoneForPlayersInRange(getItemData(itemIndex).position, getItemData(i).extra);
break;
case VRR_ITEM_OWNER_VEHTRUNK:
case AGRP_ITEM_OWNER_VEHTRUNK:
playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
break;
case VRR_ITEM_OWNER_VEHDASH:
case AGRP_ITEM_OWNER_VEHDASH:
playRingtoneForPlayersInRange(getVehiclePosition(getItemData(itemIndex).ownerId), getItemData(i).extra);
break;
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: handcuff.js
// DESC: Provides features and usage for the handcuff item type
@@ -10,20 +11,20 @@
// ===========================================================================
function isPlayerTied(client) {
return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
return (getPlayerData(client).pedState == AGRP_PEDSTATE_BINDED);
}
// ===========================================================================
function ropeTiePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
getPlayerData(client).pedState = AGRP_PEDSTATE_BINDED;
setPlayerControlState(client, false);
}
// ===========================================================================
function ropeUnTiePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
setPlayerControlState(client, true);
}

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: tazer.js
// DESC: Provides features and usage for the tazer item type
@@ -10,21 +11,21 @@
// ===========================================================================
function isPlayerTazed(client) {
return (getPlayerData(client).pedState == VRR_PEDSTATE_TAZED);
return (getPlayerData(client).pedState == AGRP_PEDSTATE_TAZED);
}
// ===========================================================================
function tazePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_TAZED;
getPlayerData(client).pedState = AGRP_PEDSTATE_TAZED;
setPlayerControlState(client, false);
let animationId = getAnimationFromParams("tazed");
if(animationId != false) {
if (animationId != false) {
forcePlayerPlayAnimation(client, animationId);
}
setTimeout(function() {
setTimeout(function () {
unTazePlayer(client);
doActionToNearbyPlayers(client, `The tazer effect wears off`);
}, getGlobalConfig().tazerEffectDuration);
@@ -33,7 +34,7 @@ function tazePlayer(client) {
// ===========================================================================
function unTazePlayer(client) {
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
setPlayerControlState(client, true);
setPlayerPosition(client, getPlayerData(client).currentAnimationPositionReturnTo);

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: walkie-talkie.js
// DESC: Provides features and usage for the walkie-talkie item type
@@ -8,11 +9,11 @@
// ===========================================================================
function getPlayerActiveWalkieTalkieFrequency(client) {
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_WALKIETALKIE);
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_WALKIETALKIE);
if(walkieTalkieSlot != -1) {
if(getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot])) {
if(getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
if (walkieTalkieSlot != -1) {
if (getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot])) {
if (getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
return getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).value;
}
}
@@ -31,7 +32,7 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
// if(isPlayerSpawned(clients[i])) {
// if(!isSamePlayer(transmittingPlayer, clients[i])) {
// if(getPlayerActiveWalkieTalkieFrequency(clients[i]) == radioFrequency) {
// if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], VRR_ITEM_USETYPE_WALKIETALKIE)]).enabled) {
// if(getItemData(getPlayerData(clients[i]).hotBarItems[getPlayerFirstItemSlotByUseType(clients[i], AGRP_ITEM_USE_TYPE_WALKIETALKIE)]).enabled) {
// walkieTalkieIncomingToNearbyPlayers(clients[i], messageText);
// }
// }
@@ -40,10 +41,10 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
//}
let items = getServerData().items;
for(let i in items) {
if(items[i].enabled) {
if(getItemTypeData(items[i].itemTypeIndex).useType == VRR_ITEM_USETYPE_WALKIETALKIE) {
if(items[i].value == radioFrequency) {
for (let i in items) {
if (items[i].enabled) {
if (getItemTypeData(items[i].itemTypeIndex).useType == AGRP_ITEM_USE_TYPE_WALKIETALKIE) {
if (items[i].value == radioFrequency) {
walkieTalkieIncomingToNearbyPlayers(null, messageText, getItemPosition(i));
}
}
@@ -55,7 +56,7 @@ function walkieTalkieTransmit(radioFrequency, messageText, transmittingPlayer) {
function walkieTalkieOutgoingToNearbyPlayers(client, messageText) {
let clients = getPlayersInRange(getPlayerPosition(client), getGlobalConfig().talkDistance);
for(let i in clients) {
for (let i in clients) {
messagePlayerNormal(clients[i], `[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(to radio): {MAINCOLOUR}${messageText}`);
}
}
@@ -64,12 +65,12 @@ function walkieTalkieOutgoingToNearbyPlayers(client, messageText) {
function walkieTalkieIncomingToNearbyPlayers(client, messageText, position = null) {
let prefix = `{ALTCOLOUR}(Nearby radio)`;
if(client != null) {
if (client != null) {
prefix = `${getCharacterFullName(client)} {ALTCOLOUR}(from radio)`;
}
let clients = getPlayersInRange(getPlayerPosition(client), getGlobalConfig().walkieTalkieSpeakerDistance);
for(let i in clients) {
for (let i in clients) {
messagePlayerNormal(clients[i], `[#CCCCCC]${prefix}: {MAINCOLOUR}${messageText}`);
}
}
@@ -77,35 +78,35 @@ function walkieTalkieIncomingToNearbyPlayers(client, messageText, position = nul
// ===========================================================================
function setWalkieTalkieFrequencyCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if(isNaN(params)) {
if (isNaN(params)) {
messagePlayerError(client, `The frequency channel must be a number!`);
return false;
}
params = toInteger(params);
if(params < 100 || params > 500) {
if (params < 100 || params > 500) {
messagePlayerError(client, `The frequency channel must be between 100 and 500!`);
return false;
}
if(!getPlayerActiveItem(client)) {
if (!getPlayerActiveItem(client)) {
messagePlayerError(client, `You aren't holding a walkie talkie!`);
return false;
}
if(!getItemData(getPlayerActiveItem(client))) {
if (!getItemData(getPlayerActiveItem(client))) {
messagePlayerError(client, `You aren't holding a walkie talkie!`);
return false;
}
if(getItemData(getPlayerActiveItem(client)).enabled) {
if(!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "use")) {
if (getItemData(getPlayerActiveItem(client)).enabled) {
if (!doesPlayerHaveKeyBindsDisabled(client) && doesPlayerHaveKeyBindForCommand(client, "use")) {
messagePlayerError(client, `Your walkie talkie is turned off. Press ${toUpperCase(getKeyNameFromId(getPlayerKeyBindForCommand(client, "use")).key)} to turn it on`);
} else {
messagePlayerError(client, `Your walkie talkie is turned off. Type {ALTCOLOUR}/use {MAINCOLOUR}to turn it on`);
@@ -113,20 +114,20 @@ function setWalkieTalkieFrequencyCommand(command, params, client) {
return false;
}
getItemData(getPlayerActiveItem(client)).value = params*100;
messagePlayerSuccess(client, `You set the frequency of you walkie talkie in slot ${getPlayerData(client).activeHotBarSlot} to ${getItemValueDisplayForItem(getPlayerActiveItem(client))}`)
getItemData(getPlayerActiveItem(client)).value = params * 100;
messagePlayerSuccess(client, getLocaleString(client, "FrequencyChannelChanged", `Walkie Talkie`, `${getPlayerData(client).activeHotBarSlot + 1}`, `${getItemValueDisplayForItem(getPlayerActiveItem(client))}`));
}
// ===========================================================================
function walkieTalkieChatCommand(command, params, client) {
if(areParamsEmpty(params)) {
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_WALKIETALKIE);
if(!getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
let walkieTalkieSlot = getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_WALKIETALKIE);
if (!getItemData(getPlayerData(client).hotBarItems[walkieTalkieSlot]).enabled) {
messagePlayerError(client, "Please turn on a walkie talkie first!");
return false;
}

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bus.js
// DESC: Provides bus driver job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: drug.js
// DESC: Provides drug runner/dealer job functions and usage

View File

@@ -1,6 +1,7 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: fire.js
// DESC: Provides firefighter job functions and usage

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