Hospital is pos, not class
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@@ -327,12 +327,12 @@ function onPlayerDeath(client, position) {
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updatePlayerSpawnedState(client, true);
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updatePlayerSpawnedState(client, true);
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} else {
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} else {
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let closestHospital = getClosestHospital(position);
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let closestHospital = getClosestHospital(position);
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getPlayerCurrentSubAccount(client).interior = closestHospital.interior;
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getPlayerCurrentSubAccount(client).interior = 0;
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getPlayerCurrentSubAccount(client).dimension = closestHospital.dimension;
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getPlayerCurrentSubAccount(client).dimension = 0;
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if(getServerGame() == GAME_GTA_IV) {
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if(getServerGame() == GAME_GTA_IV) {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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spawnPlayer(client, closestHospital, 0.0, getPlayerCurrentSubAccount(client).skin);
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} else {
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} else {
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spawnPlayer(client, closestHospital.position, closestHospital.heading, getPlayerCurrentSubAccount(client).skin);
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spawnPlayer(client, closestHospital, 0.0, getPlayerCurrentSubAccount(client).skin);
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}
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}
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fadeCamera(client, true, 1.0);
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fadeCamera(client, true, 1.0);
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@@ -476,16 +476,16 @@ function onPlayerSpawn(client) {
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if(doesPlayerHaveKeyBindForCommand(client, "enter")) {
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if(doesPlayerHaveKeyBindForCommand(client, "enter")) {
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let keyId = getPlayerKeyBindForCommand(client, "enter");
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let keyId = getPlayerKeyBindForCommand(client, "enter");
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId}, ${toUpperCase(getKeyNameFromId(keyId))}) to ${getPlayerDisplayForConsole(client)}`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Sending custom enter property key ID (${keyId.key}, ${toUpperCase(getKeyNameFromId(keyId).key)}) to ${getPlayerDisplayForConsole(client)}`);
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sendPlayerEnterPropertyKey(client, keyId);
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sendPlayerEnterPropertyKey(client, keyId.key);
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}
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}
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped state to ready`);
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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setTimeout(function() {
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//setTimeout(function() {
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syncPlayerProperties(client);
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// syncPlayerProperties(client);
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}, 1000);
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//}, 1000);
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logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
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logToConsole(LOG_DEBUG, `[VRR.Event] Syncing ${getPlayerDisplayForConsole(client)}'s cash ${getPlayerCurrentSubAccount(client).cash}`);
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updatePlayerCash(client);
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updatePlayerCash(client);
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