24 Commits

Author SHA1 Message Date
Vortrex
d1b8b9524f Rename all net event prefixes to agrp 2022-06-14 08:53:33 -05:00
Vortrex
48c9af3f52 Check dev server cvar before loading data 2022-06-14 08:20:14 -05:00
Vortrex
e5375d09d7 Init network event script 2022-06-14 08:19:58 -05:00
Vortrex
3e4108f1ea Move locale chooser net event to GUI resource 2022-06-14 08:19:48 -05:00
Vortrex
04bd7609e1 Remove scripts that've been moved to new resources 2022-06-14 08:19:34 -05:00
Vortrex
a4fdbd1398 Merge branch 'organizing' into separate-resources 2022-06-14 07:37:15 -05:00
Vortrex
736b7b1e69 Move mexui to new GUI resource 2022-06-14 07:34:14 -05:00
Vortrex
cb48f199c4 Remove old client net events file 2022-06-14 07:34:01 -05:00
Vortrex
cd55f8dcb7 Cleanup 2022-06-14 07:33:43 -05:00
Vortrex
b95ca71a90 Remove old net events script file 2022-06-14 07:33:38 -05:00
Vortrex
dbd8babf82 Remove moved files from meta.xml 2022-06-14 07:33:25 -05:00
Vortrex
4082357026 Add netevents from organizing 2022-06-14 07:33:15 -05:00
Vortrex
d583d17ef8 Cleanup 2022-06-14 07:32:53 -05:00
Vortrex
5af8770b9c Use external locale resource funcs 2022-06-14 07:32:40 -05:00
Vortrex
7a8bdcf0bd Add netevents from organizing 2022-06-14 07:32:26 -05:00
Vortrex
c9ea8fe444 Don't use locale or translation cache array in main 2022-06-14 07:32:18 -05:00
Vortrex
93ead8d123 Move GUI stuff to GUI resource 2022-06-14 07:31:41 -05:00
Vortrex
f14c51dba4 Move locale stuff to locale resource 2022-06-14 07:31:18 -05:00
Vortrex
31dbde51bd Format 2022-06-09 08:19:27 -05:00
Vortrex
fe17137940 Store player blip 2022-06-09 08:19:22 -05:00
Vortrex
cd322adeaa Fix email login alert date issue 2022-06-09 08:19:14 -05:00
Vortrex
5f208c424b Offload labels, nametags, mousecam, and scoreboard 2022-06-09 08:08:27 -05:00
Vortrex
4f47b8f483 Start using separate resources 2022-06-09 07:36:28 -05:00
Vortrex
859ae28656 Remove old logo images 2022-06-09 07:36:16 -05:00
222 changed files with 5793 additions and 25681 deletions

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@@ -14,8 +14,7 @@
### Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.
* Procedurally generated?
---
### Bouncers
* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
---
### Background ambience.
* Anonymous city traffic and pedestrians
@@ -52,9 +51,9 @@
### Vehicle Towing
* Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
* Universal command to tow/release a vehicle ( /tow ).
* Try attach to nearest vehicle.
* Attach to nearest vehicle.
---
### Item System (FINISHED)
### Item System
* Several item types, including armour, skins, weapons, drugs, materials, and more.
* Items can be dropped and picked up.
* Items can be stored in a vehicle trunk or dash compartment.
@@ -69,21 +68,21 @@
* If all are full, have a waiting list.
* Allow people to go in and lay on a bed to heal (or use a check-in system)
---
### Several NPC's (NEEDS SPAWNED)
### Several NPC's
* Paramedics/Doctors at hospitals,
* LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
* Jail guard
* Interactive. Go up and talk to them for responses etc
---
### Use permissions/flag system for everything (FINISHED)
### Use permissions/flag system for everything.
* Admin abilities
* Moderation (muted/frozen/etc)
* LEO abilities (skipped for now)
* LEO abilities
* Clan abilities
* Account Settings
* etc
---
### Interiors (FINISHED)
### Interiors
* For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?)
---
### Stealable skins.
@@ -175,6 +174,8 @@
* Concealable smaller weapon.
* Officers usually have a utility belt. Allow it to hold equipment as well.
---
###
---
### Vehicle Trunks
* Can hold tied up players/peds
* Can hold items
@@ -229,10 +230,10 @@
* Tweakers
* Bouncers
---
### Accents (FINISHED)
### Accents
* Shown before message ... "[Japanese] John Smith says: hello"
* Pre-set accent choices
* Custom accent (skipped for now)
* Custom accent
---
### Speakerphone
* While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.
@@ -332,8 +333,7 @@
---
### Pointing
* Key to point sort of like FiveM has.
* Use a 3D primitive on the spot thats pointed to.
* Use pointing (finger?) animation if available
* Use a 3D primitive on the spot thats pointed to, if no anim available.
---
### Multi-command one-liners
Obviously this would still be using slashes for commands still. The way this works is simple: Every command returns a value `{RETURN}`, and provides indexed numerical references to it's args that can be *piped* to another command `{1}`, `{2}`, etc. For example, the /tempveh command adds a vehicle and provides both a reference to the vehicle itself (`{RETURN}`) and a reference to it's only argument (`{1}`). Some commands already implement a final, optional command to override the default chosen entity to act on (for example, `/bizname Some Business 3` will set business ID 3's name instead of the closest business to the player. Only works for staff with the manageBusinesses permission or if the player using it owns or is in the clan that owns business ID 3 and has the ability to set it's name. So this: `/tempveh infernus | /vehrgb 0 0 0 0 {RETURN} | /vehrgb 1 {2} {3} {4} {RETURN}` Would spawn a temporary infernus and immediately set both colours as completely black RGB values.
@@ -350,20 +350,20 @@ Obviously this would still be using slashes for commands still. The way this wor
* Ice cream cone
* Cotton Candy
* Snow cone
* Misc
* Gas Can
---
### Quick Reply (FINISHED)
### Quick Reply
* When somebody sends a private message, use /reply to quickly reply without having to find their ID to use the private message command
---
### Item management commands (ALMOST FINISHED)
### Item management commands
* Item Types
* Create
* Set base price
* Set model
* Set drop position offset
* Set drop rotation offset
* Set forward
---
### Tutorial
* Pick up item (grab bottle of beer off ground)
@@ -378,22 +378,4 @@ Obviously this would still be using slashes for commands still. The way this wor
### Animation/emote, action, and message menu wheels
So with new Steam Deck being available now, and all the other attempts to use mobile devices that either emulate or stream the older GTA PC games, I figure we'd need a way for players to interact with each other using them. Roleplay is usually a very chat-oriented gamemode, but I can probably make things easier with simple controls. Also customizable messages, animations, and actions for each menu/wheel slot
The inventory system is already planned to use a hotbar/wheel but I don't have all the images for it yet
---
### Fishing
* Fishing works near water or on a boat (I have a way to detect both)
* Use the bat swing anim for casting line, and the crouch anim for applying bait.
* Bait is used same as ammo item for a weapon. Hold the fishing rod, make sure bait is in inventory, and press use (default U) to apply bait.
* Use a "press and hold" key to cast a line to a custom distance. Show progress bar to indicate how far the line will be cast.
* Place a single-use particle effect on the water (distance to front of player) to show where the casted line hits.
* Use particle effects (water spray or splash effect) to display a fish being hooked.
* Slowly move the particle effect to the player to show it being reeled in as the player holds the reel key.
* Random selection of predefined catch items, both junk and fish.
* Player would be wise to bring a bucket or crate to keep the fish in, using existing /take and /put system like any other item.
**This will need extra stuff added to keybinds system for duration key holding**
---
### GPS indicator like the 3D Fallout games
An indicator at the bottom, showing compass direction and a dot or something in the direction of the GPS location. Like an object marker.
In-world indicator too, when player gets close and is in line of sight
---
### Item/Object pickup and move like the 3D Fallout games
Fallout 3 and New Vegas have a neat feature where you can "grab" an object and fling it around while the key is pressed. Could be implemented for items in GTACRP servers
---

View File

@@ -20,7 +20,4 @@
* Drug growing/manufacturing
---
== Bug Fixes
* Check natives for if player is console (getPlayerPosition, etc)
* Add command to copy account keybinds to other server(s)
* Add command to reset all account keybinds to default
* Check natives for if player is console (getPlayerPosition, etc)

View File

@@ -1,145 +0,0 @@
[
{
"id": 0,
"englishName": "English",
"stringsFile": "english.json",
"isoCode": "en",
"flagImageFile": "uk.png",
"countries": ["gb", "us", "au", "bz", "ca", "ie", "jm", "nz", "za", "tt"],
"requiresUnicode": false,
"contributor": "Vortrex",
"enabled": true
},
{
"id": 1,
"englishName": "Russian",
"stringsFile": "russian.json",
"isoCode": "ru",
"flagImageFile": "ru.png",
"countries": ["ru", "ua"],
"requiresUnicode": false,
"contributor": "VNDTTS",
"enabled": true
},
{
"id": 2,
"englishName": "Polish",
"stringsFile": "polish.json",
"isoCode": "pl",
"flagImageFile": "pl.png",
"countries": ["pl"],
"requiresUnicode": false,
"contributor": "Suprise444",
"enabled": true
},
{
"id": 3,
"englishName": "Spanish",
"stringsFile": "spanish.json",
"isoCode": "es",
"flagImageFile": "es.png",
"countries": ["es", "ar", "bo", "cl", "co", "cr", "do", "ec", "sv", "gt", "hn", "mx", "ni", "pa", "py", "pe", "pr", "uy", "ve"],
"requiresUnicode": false,
"contributor": "PerikiyoXD",
"enabled": true
},
{
"id": 4,
"englishName": "Chinese",
"stringsFile": "chinese.json",
"isoCode": "zh",
"flagImageFile": "cn.png",
"countries": ["cn", "hk", "sg", "tw"],
"requiresUnicode": true,
"contributor": "Renzuko_Ctone",
"enabled": true
},
{
"id": 5,
"englishName": "Arabic",
"stringsFile": "arabic.json",
"isoCode": "ar",
"flagImageFile": "sa.png",
"countries": ["dz", "bh", "eg", "iq", "jo", "kw", "lb", "ly", "ma", "om", "qa", "sa", "sy", "tn", "ae", "ye"],
"requiresUnicode": true,
"contributor": "! KASIR",
"enabled": true
},
{
"id": 6,
"englishName": "Slovak",
"stringsFile": "slovak.json",
"isoCode": "sk",
"flagImageFile": "sk.png",
"countries": ["sk"],
"requiresUnicode": false,
"contributor": "UAKLAUS",
"enabled": false
},
{
"id": 7,
"englishName": "German",
"stringsFile": "german.json",
"isoCode": "de",
"flagImageFile": "de.png",
"countries": ["de", "at", "be", "ch", "li", "lu"],
"requiresUnicode": false,
"contributor": "Sladernimo",
"enabled": true
},
{
"id": 8,
"englishName": "French",
"stringsFile": "french.json",
"isoCode": "fr",
"flagImageFile": "fr.png",
"countries": ["fr", "cd", "bj", "bf", "cd", "cg", "ga", "gn", "ml", "mc", "ne", "sn"],
"requiresUnicode": false,
"contributor": "Cocam",
"enabled": false
},
{
"id": 9,
"englishName": "Japanese",
"stringsFile": "japanese.json",
"isoCode": "jp",
"flagImageFile": "jp.png",
"countries": ["jp"],
"requiresUnicode": true,
"contributor": "Cocam",
"enabled": false
},
{
"id": 10,
"englishName": "Finnish",
"stringsFile": "finnish.json",
"isoCode": "fi",
"flagImageFile": "fi.png",
"countries": ["fi"],
"requiresUnicode": false,
"contributor": "SIMBA_MEOW",
"enabled": true
},
{
"id": 11,
"englishName": "Lithuanian",
"stringsFile": "lithuanian.json",
"isoCode": "lt",
"flagImageFile": "lt.png",
"countries": ["lt"],
"requiresUnicode": false,
"contributor": "dovis",
"enabled": false
},
{
"id": 12,
"englishName": "Latvian",
"stringsFile": "latvian.json",
"isoCode": "lv",
"flagImageFile": "lv.png",
"countries": ["lv"],
"requiresUnicode": false,
"contributor": "YuOn",
"enabled": false
}
]

View File

@@ -4,7 +4,6 @@
"applyUpkeep": true,
"grossIncomeMultiplier": 1.0,
"incomeTaxRate": 0.7,
"currencyString": "${AMOUNT}",
"upKeepCosts": {
"upKeepPerVehicle": 250,
"upKeepPerHouse": 350,

View File

@@ -1,150 +0,0 @@
{
"apiEmail": "example@example.com",
"defaultLanguageId": 0,
"translateURL": "http://api.mymemory.translated.net/get?de={3}&q={0}&langpair={1}|{2}",
"locales": [
{
"id": 0,
"englishName": "English",
"stringsFile": "english.json",
"isoCode": "en",
"flagImageFile": "uk.png",
"countries": ["gb", "us", "au", "bz", "ca", "ie", "jm", "nz", "za", "tt"],
"requiresUnicode": false,
"contributor": "Vortrex",
"enabled": true
},
{
"id": 1,
"englishName": "Russian",
"stringsFile": "russian.json",
"isoCode": "ru",
"flagImageFile": "ru.png",
"countries": ["ru", "ua"],
"requiresUnicode": false,
"contributor": "VNDTTS",
"enabled": true
},
{
"id": 2,
"englishName": "Polish",
"stringsFile": "polish.json",
"isoCode": "pl",
"flagImageFile": "pl.png",
"countries": ["pl"],
"requiresUnicode": false,
"contributor": "Suprise444",
"enabled": true
},
{
"id": 3,
"englishName": "Spanish",
"stringsFile": "spanish.json",
"isoCode": "es",
"flagImageFile": "es.png",
"countries": ["es", "ar", "bo", "cl", "co", "cr", "do", "ec", "sv", "gt", "hn", "mx", "ni", "pa", "py", "pe", "pr", "uy", "ve"],
"requiresUnicode": false,
"contributor": "PerikiyoXD",
"enabled": true
},
{
"id": 4,
"englishName": "Chinese",
"stringsFile": "chinese.json",
"isoCode": "zh",
"flagImageFile": "cn.png",
"countries": ["cn", "hk", "sg", "tw"],
"requiresUnicode": true,
"contributor": "Renzuko_Ctone",
"enabled": true
},
{
"id": 5,
"englishName": "Arabic",
"stringsFile": "arabic.json",
"isoCode": "ar",
"flagImageFile": "sa.png",
"countries": ["dz", "bh", "eg", "iq", "jo", "kw", "lb", "ly", "ma", "om", "qa", "sa", "sy", "tn", "ae", "ye"],
"requiresUnicode": true,
"contributor": "! KASIR",
"enabled": true
},
{
"id": 6,
"englishName": "Slovak",
"stringsFile": "slovak.json",
"isoCode": "sk",
"flagImageFile": "sk.png",
"countries": ["sk"],
"requiresUnicode": false,
"contributor": "UAKLAUS",
"enabled": false
},
{
"id": 7,
"englishName": "German",
"stringsFile": "german.json",
"isoCode": "de",
"flagImageFile": "de.png",
"countries": ["de", "at", "be", "ch", "li", "lu"],
"requiresUnicode": false,
"contributor": "Sladernimo",
"enabled": true
},
{
"id": 8,
"englishName": "French",
"stringsFile": "french.json",
"isoCode": "fr",
"flagImageFile": "fr.png",
"countries": ["fr", "cd", "bj", "bf", "cd", "cg", "ga", "gn", "ml", "mc", "ne", "sn"],
"requiresUnicode": false,
"contributor": "Cocam",
"enabled": false
},
{
"id": 9,
"englishName": "Japanese",
"stringsFile": "japanese.json",
"isoCode": "jp",
"flagImageFile": "jp.png",
"countries": ["jp"],
"requiresUnicode": true,
"contributor": "Cocam",
"enabled": false
},
{
"id": 10,
"englishName": "Finnish",
"stringsFile": "finnish.json",
"isoCode": "fi",
"flagImageFile": "fi.png",
"countries": ["fi"],
"requiresUnicode": false,
"contributor": "SIMBA_MEOW",
"enabled": true
},
{
"id": 11,
"englishName": "Lithuanian",
"stringsFile": "lithuanian.json",
"isoCode": "lt",
"flagImageFile": "lt.png",
"countries": ["lt"],
"requiresUnicode": false,
"contributor": "dovis",
"enabled": false
},
{
"id": 12,
"englishName": "Latvian",
"stringsFile": "latvian.json",
"isoCode": "lv",
"flagImageFile": "lv.png",
"countries": ["lv"],
"requiresUnicode": false,
"contributor": "YuOn",
"enabled": false
}
]
}

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@@ -1,558 +0,0 @@
{
"TranslationProvidedBy": "SIMBA_MEOW",
"LocaleEnglishName": "Finnish",
"LocaleNativeName": "Finnish",
"LocaleOffer": "Tämä Serveri on nyt käytettävissä suomen kielellä Käytä {1} jotta voit käyttää sitä",
"LocaleChanged1": "Sinun kieli on nyt vaihdettu suomeen. {1}",
"LocaleChanged2": "Tämä serveri nyt näyttää tekstit suomen kielellä. {1}",
"LocaleChangedNote": "Tämä ei vaihda tekstejä muilta pelaajilta.",
"AccentsListHeader": "Aksentit",
"HelpMainListHeader": "Ohje luokat",
"AccentNotFound": "Aksenttia ei löydetty",
"AccentSet": "Sinä vaihdoit sinun aksentin{1}",
"InvalidAnimation": "Tuo animaatio on väärä.",
"AnimationCommandTip": "Käytä {1} että näet listan toimivia animaatioita.",
"InvalidAnimationDistance": "etäisyyden pitää olla väliin 0 ja 3",
"AnimationStopCommandTip": "Käytä {1} lopettaaksesi animaation",
"CantBanClient": "Sinä et voi bannätä tätä pelaajaa",
"PlayerAccountBanned": "{1} Käyttäjä on nyt bannätty",
"ClanNotFound": "Claania ei löydetty",
"ClanNameTaken": "Claani tuolla nimellä on jo otettu",
"PlayerNotFound": "Pelaajaa ei löytynyt ",
"ClanCantRemoveRanks": "Sinä et voi poistaa tämän claanin rankkejä",
"ClanCantAddRanks": "sinä et voi lisätä claani ranksejä",
"ClanRankNotFound": "Claanin nimeä ei loytynyt",
"ClanCantChangeMemberTag": " Sinä et voi vaihtaa claanin jäsenen tagejä",
"ClanPlayerNotInSameClan": "Tuo pelaaja ei ole sinun claanissa.",
"ClanCantChangeRankLevel": "Sinä et voi vaihtaa claanin rankin leveleitä",
"ClanCantChangeRankTag": "Sinä et voi vaihtaa claanin rankin tägeja",
"NameNotRegistered": "Sinun käyttäjä ei ole Rekisteröitu! Käytä {1} että voit tehdä käyttäjän",
"AutomaticLoginIPToggle": "Automaatinen Kirjautuminen IP ltä on nyt päällä {1}",
"CouldNotRegisterAccount": "tässä oli ongelma luodettasi käyttäjää. Ole hyvä ja kysy adminilta.",
"RandomTipsToggle": "Randomi vinkit ovat nyt {1}",
"ActionTipsToggle": "toiminta vinkit ovat nyt {1}",
"AutoSpawnLastCharToggle": "Automaattinen spawni viimeksi käytettynä hahmo on {1}",
"AccountGUISettingToggle": "🖥️ GUI on nyt päällä {1}",
"On": "On",
"Off": "Off",
"Yes": "Kyllä",
"No": "Ei",
"True": "oikea",
"False": "väärin",
"Locked": "Lukittu",
"Unlocked": "Lukitsematon",
"PasswordNotGoodEnough": "Uusi salasana ei täytä vaatimuksia!",
"PasswordNeedsBase": "Salasanallasi pitää olla ainakin yksi {1}",
"PasswordNeedsCapitals": "{1} ISON alku kirjaimen",
"PasswordNeedsNumbers": "{1} Numerot",
"PasswordNeedsSymbols": "{1} Symboolit",
"PasswordsDontMatch": "Uusi salasana ja salasanan vahvistus eivät ole samat!",
"PasswordChanged": "Sinun salasanasi on vaihdettu!",
"AutoLoggedInIP": "Olet kirjautunut automaattisesti sisään IP osoitteella!",
"WelcomeBack": "Tervetuloa takaisin {1}, {2}! ole hyvä {3} jatkaaksesi.",
"WelcomeNewPlayer": "Tervetuloa {1}, {2}! ole hyvä {3} pelataaksesi.",
"InvalidPlayer": "Pelaajaa ei löytynyt!",
"InvalidBusiness": "Bisnestä ei löytynyt!",
"InvalidHouse": "Taloa ei löytynyt!",
"InvalidVehicle": "Ajoneuvoa ei löytynyt!",
"InvalidClan": "Claania ei löytynyt!",
"InvalidClanRank": "Claanin rankkiä ei löytynyt!",
"InvalidJob": "Työtä ei löytynyt!",
"InvalidItem": "kohdetta ei löytynyt!",
"InvalidItemType": "kohteen tyyppiä ei löytynyt!",
"InvalidRadioStation": "Radio kanavaa ei löytynyt!",
"InvalidGate": "porttia ei löytynyt!",
"EntersProperty": "avaa oven ja astuu sisään {1}",
"ExitsProperty": "avaa oven ja astuu pois {1}",
"EnterExitPropertyDoorLocked": "yrittää avata oven {1} ovi mutta epäonnistuu koska se on lukittu",
"PropertyNoInterior": "Tämä {1} ei sisällä sisätilaa, mutta voit silti käyttää komentoja ovikuvakkeessa.",
"NoBusinessWithItemType": "täällä ei ole kauppaa kyseisen tuotteen kanssa",
"HeaderKeyBinds": "avain sitoo",
"HeaderAccountHelp": "Käyttäjä apu",
"HeaderVehicleHelp": "ajoneuvo apu",
"HeaderVehicleDealershipHelp": "Ajoneuvo liikkeen apu",
"HeaderJobHelp": "työ apu",
"HeaderChatHelp": "Chatti apu",
"HeaderServerRules": "Serverin säännöt",
"HeaderWebsiteInfo": "Verkkosivusto",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animaatioluettelo",
"HeaderPayAndSprayHelp": "maksa ja suihkuta apu",
"HeaderAmmunationHelp": "Ase kauppa apu",
"HeaderVehicleTuneupHelp": "ajoneuvon sävelmä apu",
"HeaderBindableKeysHelp": "sidottavat avaimet",
"HeaderSkinHelp": "Vaatteet/iho apu",
"HeaderBusinessHelp": "Kauppa/bisnes apu",
"HeaderClanHelp": "Claanin apu",
"HeaderPlayerVehiclesList": "pelaajan ajoneuvot ({1})",
"HeaderPlayerBusinessesList": "pelaajan bisnekset ({1})",
"HeaderClansList": "Claani Lista",
"HeaderAdminsList": "Admini Lista",
"HeaderBadgeInfo": "merkki Informaatio",
"HeaderAccentsList": "Aksentti Lista",
"HeaderPlayerInfo": "Pelaajan Informaatio ({1})",
"HeaderWealthandTaxHelp": "varallisuus and verot Informaatio",
"HeaderCommandInfo": "komennon Informaatio ({1})",
"HeaderRadioHelp": "Radio apu",
"HeaderRadioStationsList": "Radio asemat/kanavat",
"HeaderKeyBindsList": "avain sitomis Lista",
"RadioVolumeChanged": "{1} Sinä vaihdoit sinun radion ääniä to {2}%",
"VolumeLevelNotNumber": "Äänenvoimakkuuden on oltava numero",
"RadioStationLocationInvalid": "Sinun on oltava ajoneuvossa, talossa tai yrityksessä tai sinulla on oltava henkilökohtainen laite vaihtaaksesi radio asemaa!",
"ActionBusinessRadioStationChange": "vaihtaa bisnes radioasemaksi {1} ({2})",
"ActionHouseRadioStationChange": "muuttaa talon radioasemaksi {1} ({2})",
"ActionVehicleRadioStationChange": "vaihtaa ajoneuvon radioasemaksi {1} ({2})",
"ActionItemRadioStationChange": "vaihtaa {1}'s aseman {2} ({3})",
"RandomVehicleCommandsDisabled": "Tämä on satunnainen liikenneajoneuvo, eikä siihen voi käyttää komentoja.",
"HouseDoorLock": "Talo {1} {2}!",
"BusinessDoorLock": "Bisnes {1} {2}!",
"ServerGameModeRestarting": "Palvelinpelitila käynnistyy uudelleen!",
"HeaderSelfItemList": "Sinun inventoori",
"HeaderPlayerItemList": "Pelaajan inventoori ({1})",
"HeaderHouseItemList": "Talon inventoori",
"HeaderBusinessFloorItemList": "Bisnes Inventoori (myyntiin)",
"HeaderBusinessStorageItemList": "Bisnes Inventoori (tila)",
"HeaderItemItemList": "{1}'s Inventoori",
"ItemSlotNotNumber": "Tuotepaikan on oltava numero",
"ItemSlotMustBeBetween": "Tuotepaikan tulee olla välillä {1} ja {2}!",
"UseItemBugged": "Kohde, jota yrität käyttää, on viallinen. Virheraportti on lähetetty palvelimen kehittäjille.",
"PickupItemBugged": "Tuote, jota yrität ottaa, on viallinen. Virheraportti on lähetetty palvelimen kehittäjille.",
"DropItemBugged": "Kohde, jonka yrität pudottaa, on viallinen. Virheraportti on lähetetty palvelimen kehittäjille.",
"HandsBusy": "kätesi ovat vararru",
"CantUseItemInSkinChange": "Et voi käyttää kohdetta muokkaaessasi ulkonäköäsi",
"CantDropItemInSkinChange": "Et voi pudottaa esinettä, kun muokkaat ulkonäköäsi",
"CantPickupItemInSkinChange": "Et voi ottaa tuotetta, kun muokkaat ulkonäköäsi",
"CantSwitchItemInSkinChange": "Et voi vaihtaa kohdetta muokkaaessasi ulkonäköäsi",
"CantGiveItemInSkinChange": "Et voi antaa esinettä, kun muokkaat ulkonäköäsi",
"CantTakeItemInSkinChange": "Et voi ottaa esinettä mukauttaessasi ulkonäköäsi",
"ItemUnequippableNoAmmo": " {1} paikassa {2} ei ole ammuksia, eikä sitä voi varustaa!",
"NoSpaceSelfInventory": "Sinulla ei ole enää tilaa varastossasi",
"Business": "bisnes",
"House": "talo",
"Clan": "claani",
"Vehicle": "ajoneuvo",
"Item": "kohde",
"ItemType": "kohteen tyyppi",
"Gate": "portti",
"Door": "ovi",
"ClanRank": "claan ränkki",
"JobRank": "työ ränkki",
"RadioStation": "radio kanava",
"Months": [
"Tammikuu",
"Helmikuu",
"Maaliskuu",
"Huhtikuu",
"Toukokuu",
"Kesäkuu",
"Heinäkuu",
"Elokuu",
"Syyskuu",
"Lokakuu",
"Marraskuu",
"Joulukuu"
],
"WeekDays": [
"Sunnuntai",
"Maanantai",
"Tiistai",
"Keskiviikko",
"Torstai",
"Perjantai",
"Lauantai"
],
"CardinalDirections": [
"Pohjoinen",
"Koilinen",
"Itä",
"Kaakko",
"Etelä",
"Lounas",
"Länsi",
"Luonteinen"
],
"NewPlayerReadyToPlay": [
"Sinulle on annettu rahaa. Käyttää {1} löytää ostopaikkoja.",
"Jos tarvitset rahaa, työpaikat ovat keltaisia pisteitä tutkassa.",
"Autoa varten käy autoliikkeessä. Voit myös käyttää vuokra-ajoneuvoa spawnin lähellä tai matkustaa junalla",
"Muista lukea tämä{1} Ja käyttää {2} tiedoksi"
],
"YourCurrentVehicleDeleted": "ajoneuvo, jossa olit, poistettiin.",
"Distance": "Etäisyys",
"Meters": "Metrejä",
"Feet": "jalkaa",
"Kilometers": "Kilometrejä",
"Miles": "Maileja",
"MustBeVehicleDriver": "Sinun on oltava ajoneuvon kuljettaja!",
"PlayerJoined": "{1} on liittynyt peliin {2}!",
"PlayerLeftServer": "{1} poistui pelistä! ({2})",
"TakeItemFromHouse": "ottaa {1} talosta",
"TakeItemFromBusinessStorage": "ottaa {1} varastosta",
"TakeItemFromBusiness": "ottaaa {1} bisneksestä",
"TakeItemFromItem": "ottaa {1} {2}",
"TakeItemFromVehicleTrunk": "ottaa {1} tavaratilasta",
"TakeItemFromVehicleDash": "ottaa {1} hansikaslokerosta",
"JobEquipmentInventoryKeyBindTip": "Työvälineet ovat varastossasi. Paina {1} että näet sen",
"JobEquipmentInventoryCommandTip": "Työvälineet ovat varastossasi. Käytä {1} että näet sen.",
"AccountHelp": [
"ÄLÄ jaa salasanaasi kenenkään muun kanssa. {1} henkilökunta ei koskaan kysy sinulta salasanaasi",
"Käytä {1} vaihtaaksesi salasanasi ja {2} jos unohdit sen",
"Some settings you can use: {1}"
],
"VehicleHelp": [
"Henkilökohtaiset ajoneuvosi säästävät minne sinä tai joku muu jättää ne!",
"Vieraile jälleenmyyjissä ostamassa uusia ajoneuvoja (Käytä {1} saadaksesi lisää tietoa)",
"Some commands: {1}",
"Vieraile mekaanikkokorjaamolla korjaamassa, värjäämässä ja virittämässä autosi! {1} saadaaksesi tietoa"
],
"VehicleDealershipHelp": [
"Vieraile ajoneuvoliikkeessä ostamassa uusia ajoneuvoja. Käytä {1} löytääksesi yhden.",
"Jälleenmyyjällä mene auton sisään auto, jonka haluat ostaa, ja hinta näytetään sinulle",
"Jos haluat ostaa ajoneuvon, käytä {1}ja sinulle annetaan avaimet koeajeluun parkkipaikalla.",
"Aja pois jälleenmyyjältä uudella ajoneuvolla vahvistaaksesi oston."
],
"JobHelp": [
"Vieraile työpaikoilla saadaksesi työtä ja ansaitaksesi rahaa. Etsi kartalta keltaisia pisteitä",
"työpaikalla Käytä {1} saadaaksesi työpaikan. Käytä {2} lopettamaan työsi",
"Käytä {1} Aloittaaksesi työn. Sinä voit myös saada työn {2} ja {3}",
"useimmat työajoneuvot ovat lukittuja. Käytä {1} lähdellä yhtä astuaaksesi autoon.",
"Kun astut työajoneuvoon, sinulle näytetään tietoja työn suorittamisesta."
],
"ChatHelp": [
"There are two main types of chat: luonteen vastaisesti (OOC) ja luonteeltaan (IC)",
"Näiden kahden tyypin sekoittaminen ei ole oikea roolileikki. Katso {1} saadaaksesi lisää tietoa.",
"Some chat commands: {1}",
"Joillakin on saatavilla lyhyempiä nimiä ({1} puhua, {2} huutaa jne)"
],
"ServerRulesHelp": [
"Epärealistiset toimet (voimapelaaminen) eivät ole sallittuja. Et ole supermies.",
"Terroristin tai terrorismin roolileikkejä ei sallita.",
"Noudata aina moderaattorien ja järjestelmänvalvojien antamia ohjeita.",
"Älä sekoita keskusteluja (metapelaaminen). Et voi käyttää IC:ssä olevia tietoja, jotka vastaanotettiin OOC",
"Pidä englantia pääkeskusteluissa. Jos sinulla ei ole hyvää englantia, käytä {1}"
],
"AnimationHelp": [
"Animaatioiden avulla voit tehostaa roolipeliä visuaalisilla toimilla",
"Käytä nimeä {1} tai {2}, jos haluat käyttää animaatiota.",
"Näet luettelon animaatioista käyttämällä {1}"
],
"WeaponHelp": [
"Käy aseliikkeessä ostamaan aseita. Käytä {1} löytääksesi sellaisen.",
"Aseen ostaminen vaatii aseluvan.",
"Poliisilaitos hallinnoi aselupia. Hae siellä saadaksesi sellaisen.",
"Aseita voidaan ostaa myös laittomasti joiltakin yrityksiltä, asekauppiailta ja claaneista."
],
"SkinHelp": [
"Käytä vaatekaupassa {1} vaatteiden ostamiseen",
"Kun sinulla on vaate, varusta ja käytä sitä kuten mitä tahansa muuta esinettä näyttääksesi ihovalikoiman (katso {1} saadaksesi lisätietoja vaatteiden käytöstä)",
"Jotkin skinit on rajoitettu töihin, claaneihin tai muista syistä."
],
"KeyBindHelp": [
"Voit asettaa omat näppäinsidokset. Käytä {1} nähdäksesi sidotut avaimet.",
"Käytä {1} lisätäksesi uuden näppäimistön ja {2} poistaaksesi yhden.",
"Default keys are:{1} {1} ajoneuvon moottorille, {2} valoille ja {3} lukitsemiselle/lukituksen avaamiselle",
"Paina {1} nähdäksesi kohteesi ja {2} varustaaksesi kohteita tai {3} poistaaksesi kaikki.",
"Paina {1} käyttääksesi kohdetta, jota pidät, paina {2} pudottaaksesi sen tai paina {3} noutaaksesi esineen maasta."
],
"BusinessHelp": [
"Käytä {1} tuotteiden ostamiseen tai {2} nähdäksesi luettelon myytävistä missä tahansa yrityksessä",
"Yritykset näkyvät sinisillä nimillä sisäänkäynnin kuvakkeen yläpuolella.",
"Yrityksen omistajan komennot: {1}",
"Uusi myytävä auto ilmestyy, kun ajat pois myyjän luota."
],
"ClanHelp": [
"Pyydä järjestelmänvalvojaa luomaan Claani (Samanlainen kuin ryhmät/ryhmät/perheet)",
"Claanin omistajilla on täysi määräysvalta klaaniin, kun se on luotu",
"Clanin komennot: {1}",
"Lisää klaanikomentoja: {1}"
],
"RadioStationHelp": [
"Aseta asema ajoneuvollesi, talollesi tai yrityksellesi käyttämällä {1}-merkkiä",
"Käytä {2} nähdäksesi luettelon asemista",
"Voit muuttaa radion suoratoiston äänenvoimakkuutta käyttämällä {1}-arvoa 0-100 prosentteina"
],
"WealthAndTaxHelp": [
"Palkkapäivän verot ovat {1} prosenttia lasketusta omaisuudestasi.",
"Laskettu varallisuus on kokonaissumma, joka perustuu siihen, kuinka monta ajoneuvoa, taloa ja yritystä sinulla on.",
"Jokainen ajoneuvo on {1}, jokainen talo on {2} ja jokainen yritys on {3}",
"Käytä {1} nähdäksesi nykyisen varallisuutesi ja {2} nähdäksesi kuinka paljon maksat veroja jokaisena palkkapäivänä"
],
"MustBeInAVehicle": "Sinun täytyy olla ajoneuvossa!",
"MustBeInOrNearVehicle": "Sinun on oltava ajoneuvossa tai sen lähellä!",
"MustBeInVehicleFrontSeat": "Sinun tulee istua auton etupenkillä!",
"MustBeInVehicleDriverSeat": "Sinun täytyy olla kuljettaja!",
"DontHaveVehicleKey": "Sinulla ei ole avainta tähän ajoneuvoon!",
"NoGateAccess": "Sinulla ei ole pääsyä tälle portille!",
"GateBroken": "tämä portti on rikki!",
"GateHacked": "Portti ei vastaa!",
"RadioJammed": "Radiosta kuuluu vain staattista ääntä.",
"VehicleNotForSale": "Tämä ajoneuvo ei ole myynnissä!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "Tämä yritys ei ole myytävänä!",
"BusinessNotForRent": "Tämä yritys ei ole vuokrattavissa!",
"HouseNotForSale": "Tämä talo ei ole myynnissä!",
"HouseNotForRent": "Tämä talo ei ole vuokrattavissa!",
"DealershipPurchaseTestDrive": "Aja ajoneuvo pois jälleenmyyjältä ostaaksesi se tai mene ulos peruuttaaksesi.",
"DealershipPurchaseExitedVehicle": "Peruutit ajoneuvon oston poistumalla ajoneuvosta!",
"VehiclePurchaseComplete": "Tämä ajoneuvo on nyt sinun! Se säästyy minne jätätkin sen.",
"VehiclePurchaseNotEnoughMoney": "Sinulla ei ole tarpeeksi rahaa ostaa tätä ajoneuvoa!",
"HousePurchaseNotEnoughMoney": "Sinulla ei ole tarpeeksi rahaa ostaa tätä taloa!",
"BusinessPurchaseNotEnoughMoney": "Sinulla ei ole tarpeeksi rahaa ostaa tätä yritystä",
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "🚗 All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "🚗 All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "🚗 All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "🚗 All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "🚗 All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "🚗 All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "🚗 All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "🚗 All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "🚗 Your vehicle has been respawned!",
"PlayerIPBanned": "💀 {1} has been IP banned!",
"PlayerCharacterBanned": "💀 {1} has been character banned!",
"PlayerSubNetBanned": "💀 {1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business!",
"CantModifyHouse": "You can't manage or modify this house!",
"ServerTimeSet": "⏰ {1} set the time to {2}",
"ServerWeatherSet": "☁️ {1} set the weather to {2}",
"ServerSnowSet": "❄️ {1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "💼 All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "🖥️ {1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "🏢 {1} turned all business blips {2}",
"ServerHouseBlipsSet": "🏘️ {1} turned all house blips {2}",
"ServerJobBlipsSet": "💼 {1} turned all job blips {2}",
"ServerBusinessPickupsSet": "🏢 {1} turned all business pickups {2}",
"ServerHousePickupsSet": "🏘️ {1} turned all house pickups {2}",
"ServerJobPickupsSet": "💼 {1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "🤑 {1} set the payday bonus to ${2}",
"AllHousesReloaded": "🏘️ All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "📻 All radio stations have been reloaded by an admin!",
"PlayerKicked": "🦶 {1} has been kicked from the server",
"AllBusinessesReloaded": "🏢 All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!",
"RandomTips": [
"Look for yellow dots on your map for job locations",
"You can set custom key binds. Use {1} for details",
"Use {1} if you don't want to see tips and extra information",
"You can edit your keybinds using {1} and {2}",
"Press to see your inventory, and use number keys to select an item",
"Use {1} at a business to purchase items",
"Found a bug? Report it with {1}",
"Have an idea or suggestion for the server? Let the devs know using {1}",
"Want to buy a business? Use {1} at one for sale",
"Want to buy a house? Use {1} at one for sale",
"Want to buy a vehicle? Visit a dealership and enter one for info on how to buy it!",
"Switch to any of your characters with {1}",
"Use {1} to automatically login when connecting with the same IP",
"Use {1} to turn on/off the lights in your house or business",
"Use {1} to play an internet radio station in your car, house, or business",
"Want to make a clan? Use {1} for details",
"Legal weapons can be purchased at any ammunation"
],
"PromptResponseTip": "Use {1} to accept or {2} to decline",
"PlayerConnecting": "👋 {1} is connecting to the server ...",
"GetStartedJobVehicle": "Get in a {1} to get started.",
"VehicleTypes": {
"Car": "Car",
"Truck": "Truck",
"Van": "Van",
"Taxi": "Taxi",
"Bus": "Bus",
"PoliceCar": "Police Car",
"Ambulance": "Ambulance",
"FireTruck": "Fire Truck",
"Bike": "Bike",
"Motorbike": "Motorbike",
"Boat": "Boat",
"Helicopter": "Helicopter",
"Plane": "Plane",
"Train": "Train"
},
"AlreadyOnJobRoute": "You are already doing a job route!",
"GaveVehicleToClan": "You gave this {1} to your clan!",
"JobDisabled": "This job is disabled!",
"SetHouseClanConfirmMessage": "Are you sure you want to give this house to your clan?",
"SetHouseClanConfirmTitle": "Warning!",
"SetBusinessClanConfirmMessage": "Are you sure you want to give this business to your clan?",
"SetBusinessClanConfirmTitle": "Warning!",
"MustOwnHouse": "You don't own this house!",
"MustOwnBusiness": "You don't own this business!",
"GaveHouseToClan": "You gave this house to your clan!",
"GaveBusinessToClan": "You gave this business to your clan!",
"BuyBusinessConfirmMessage": "Are you sure you want to buy this business?",
"BuyBusinessConfirmTitle": "Attention!",
"BuyHouseConfirmMessage": "Are you sure you want to buy this house?",
"BuyHouseConfirmTitle": "Attention!",
"BuyBusinessLabel": "Use {1} to buy this business",
"BuyHouseLabel": "Use {1} to buy this house",
"RentHouseLabel": "Use {1} to rent this house",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed",
"Modified Game"
],
"AccountEmailAlreadyVerified": "You already set and verified your email!",
"EmailVerificationCodeSent": "A verification code and instructions have been sent to your email.",
"GUIPlayAsCharacterButton": "Play",
"GUINewCharacterButton": "New character",
"GUIPreviousCharacterButton": "Previous",
"GUINextCharacterButton": "Next",
"GUICharacterSelectWindowTitle": "Select a character",
"GUICharacterSelectMoneyLabel": "Money: ${1}",
"GUICharacterSelectClanLabel": "Clan: {1}",
"GUICharacterSelectLastPlayedLabel": "Last Played: {1} days, {2} hours, {3} minutes ago",
"GUILoginWindowLabelEnterPassword": "Please enter your password",
"GUILoginWindowSubmitButton": "Login",
"GUILoginWindowResetPasswordButton": "Reset password",
"GUILoginWindowPasswordPlaceholder": "Password",
"GUILoginWindowForgotPasswordLabel": "Forgot your password?",
"GUIRegisterWindowLabelCreateAccount": "Create an account",
"GUIRegisterWindowPasswordPlaceholder": "Password",
"GUIRegisterWindowConfirmPasswordPlaceholder": "Confirm password",
"GUIRegisterWindowEmailPlaceholder": "Email",
"GUIRegisterWindowSubmitButton": "Create account",
"GUINewCharacterMessageLabel": "Name your character",
"GUINewCharacterFirstNamePlaceholder": "First Name",
"GUINewCharacterLastNamePlaceholder": "Last Name",
"GUIChangePasswordWindowTitle": "Change Password",
"GUIChangePasswordPasswordLabel": "Enter a new password",
"GUIChangePasswordPasswordPlaceholder": "Password",
"GUIChangePasswordConfirmPasswordPlaceholder": "Confirm password",
"GUIChangePasswordSubmitButton": "Change Password",
"GUIResetPasswordWindowMessage": "Reset Password",
"GUIResetPasswordConfirmEmailLabel": "Please confirm your email",
"GUIResetPasswordEmailPlaceholder": "Email",
"GUIResetPasswordSubmitButton": "Reset Password",
"GUIResetPasswordLoginButton": "Login",
"GUIResetPasswordRememberMessage": "Remember your password?",
"HeaderJobList": "Jobs",
"HeaderBusinessInfo": "Business Info",
"HeaderHouseInfo": "House Info",
"HeaderClanInfo": "Clan Info",
"Locales": {
"English": "Englanti",
"Russian": "Venäjä",
"Spanish": "Espanja",
"German": "Saksa",
"Dutch": "Hollanti",
"Polish": "Puola",
"Chinese": "Chinese",
"French": "French",
"Japanese": "Japanese",
"Slovak": "Slovak",
"Arabic": "Arabic"
}
}

View File

@@ -1,559 +0,0 @@
{
"TranslationProvidedBy": "Cocam",
"LocaleEnglishName": "French",
"LocaleNativeName": "Français",
"LocaleOffer": "Ce serveur est disponible en Français. Appuie sur {1} pour changer la langue.",
"LocaleChanged1": "La langue est maintenant paramétrée sur {1}",
"LocaleChanged2": "Le serveur va maintenant afficher les messages en {1}",
"LocaleChangedNote": "Cela ne change pas les messages des autres joueurs",
"AccentsListHeader": "Accents",
"HelpMainListHeader": "Aide Catégorie",
"AccentNotFound": "Accent non trouvé",
"AccentSet": "Vous avez paramétré votre accent sur {1}",
"InvalidAnimation": "L'animation n'existe pas",
"AnimationCommandTip": "Utilise la commande {1} pour voir la liste des animations valides",
"InvalidAnimationDistance": "La distance doit être entre 0 et 3",
"AnimationStopCommandTip": "Utilise la commande {1} pour arrêter l'animation",
"CantBanClient": "Vous ne pouvez pas bannir cette personne",
"PlayerAccountBanned": "le compte {1} a été banni",
"ClanNotFound": "Clan non trouvé",
"ClanNameTaken": "Un clan avec ce nom existe déjà",
"PlayerNotFound": "Joueur non trouvé",
"ClanCantRemoveRanks": "Vous ne pouvez pas retirer le rang du clan",
"ClanCantAddRanks": "Vous ne pouvez pas ajouter de rang au clan",
"ClanRankNotFound": "Le rang du clan est introuvable",
"ClanCantChangeMemberTag": "Vous ne pouvez pas modifier les tags des membres du clan",
"ClanPlayerNotInSameClan": "Ce joueur n'est pas dans votre clan",
"ClanCantChangeRankLevel": "Vous ne pouvez pas modifier le niveau du rang du clan",
"ClanCantChangeRankTag": "Vous ne pouvez pas modifier les tags du rang du clan",
"NameNotRegistered": "Votre nom n'est pas enregistré ! Utilise {1} pour créer un compte.",
"AutomaticLoginIPToggle": "La connexion automatique par IP est maintenant {1}",
"CouldNotRegisterAccount": "Un problème est survenue lors de la création de votre compte. Merci de bien vouloir contacter le staff.",
"RandomTipsToggle": "Les conseils aléatoires sont maintenant {1}",
"ActionTipsToggle": "Les conseils d'action sont maintenant {1}",
"AutoSpawnLastCharToggle": "Réapparition automatique du dernier personnage utilisé est {1}",
"AccountGUISettingToggle": "🖥️ la GUI est {1}",
"On": "On",
"Off": "Off",
"Yes": "Oui",
"No": "Non",
"True": "Vrai",
"False": "Faux",
"Locked": "Verrouillé",
"Unlocked": "Déverrouillé",
"PasswordNotGoodEnough": "Le nouveau mot de passe doit répondre aux exigences !",
"PasswordNeedsBase": "Le mot de passe doit au moins avoir : {1}",
"PasswordNeedsCapitals": "{1} Une majuscule",
"PasswordNeedsNumbers": "{1} Un nombre",
"PasswordNeedsSymbols": "{1} Un caractère spécial",
"PasswordsDontMatch": "Le mot de passe et la confirmation ne sont pas identiques !",
"PasswordChanged": "Your password has been changed!",
"AutoLoggedInIP": "You have been automatically logged in by IP!",
"WelcomeBack": "Welcome back to {1}, {2}! Please {3} to continue.",
"WelcomeNewPlayer": "Welcome to {1}, {2}! Please {3} to play.",
"InvalidPlayer": "Player not found!",
"InvalidBusiness": "Business not found!",
"InvalidHouse": "House not found!",
"InvalidVehicle": "Vehicle not found!",
"InvalidClan": "Clan not found!",
"InvalidClanRank": "Clan rank not found!",
"InvalidJob": "Job not found!",
"InvalidItem": "Item not found!",
"InvalidItemType": "Item type not found!",
"InvalidRadioStation": "Radio station not found!",
"InvalidGate": "Gate not found!",
"EntersProperty": "opens the door and enters the {1}",
"ExitsProperty": "opens the door and exits the {1}",
"EnterExitPropertyDoorLocked": "tries to open the {1} door but fails because it's locked",
"PropertyNoInterior": "This {1} does not have an interior, but you can still use commands at the door icon.",
"NoBusinessWithItemType": "There is no business with that item available",
"HeaderKeyBinds": "Key Binds",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealershipHelp": "Vehicle Dealership Help",
"HeaderJobHelp": "Job Help",
"HeaderChatHelp": "Chat Help",
"HeaderServerRules": "Server Rules",
"HeaderWebsiteInfo": "Website",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animation List",
"HeaderPayAndSprayHelp": "Pay and Spray Help",
"HeaderAmmunationHelp": "Ammunation Help",
"HeaderVehicleTuneupHelp": "Vehicle Tune Help",
"HeaderBindableKeysHelp": "Bindable Keys",
"HeaderSkinHelp": "Clothes/Skin Help",
"HeaderBusinessHelp": "Business Help",
"HeaderClanHelp": "Clan Help",
"HeaderPlayerVehiclesList": "Player Vehicles ({1})",
"HeaderPlayerBusinessesList": "Player Businesses ({1})",
"HeaderClansList": "Clan List",
"HeaderAdminsList": "Admin List",
"HeaderBadgeInfo": "Badge Information",
"HeaderAccentsList": "Accent List",
"HeaderPlayerInfo": "Player Information ({1})",
"HeaderWealthandTaxHelp": "Wealth and Tax Information",
"HeaderCommandInfo": "Command Information ({1})",
"HeaderRadioHelp": "Radio Help",
"HeaderRadioStationsList": "Radio Stations",
"HeaderKeyBindsList": "Key Binds List",
"RadioVolumeChanged": "{1} You changed your streaming radio volume to {2}%",
"VolumeLevelNotNumber": "The volume level must be a number",
"RadioStationLocationInvalid": "You must be in a vehicle, house, or business or have a personal device to change the station!",
"ActionBusinessRadioStationChange": "changes the business radio station to {1} ({2})",
"ActionHouseRadioStationChange": "changes the house radio station to {1} ({2})",
"ActionVehicleRadioStationChange": "changes the vehicle radio station to {1} ({2})",
"ActionItemRadioStationChange": "changes the {1}'s station to {2} ({3})",
"RandomVehicleCommandsDisabled": "This is a random traffic vehicle and commands can't be used for it.",
"HouseDoorLock": "House {1} {2}!",
"BusinessDoorLock": "Business {1} {2}!",
"ServerGameModeRestarting": "The server game mode is restarting!",
"HeaderSelfItemList": "Your Inventory",
"HeaderPlayerItemList": "Player Inventory ({1})",
"HeaderHouseItemList": "House Inventory",
"HeaderBusinessFloorItemList": "Business Inventory (For Sale)",
"HeaderBusinessStorageItemList": "Business Inventory (Storage)",
"HeaderItemItemList": "{1}'s Inventory",
"ItemSlotNotNumber": "The item slot must be a number",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "The item you're trying to use is bugged. A bug report has been sent to the server developers.",
"PickupItemBugged": "The item you're trying to pickup is bugged. A bug report has been sent to the server developers.",
"DropItemBugged": "The item you're trying to drop is bugged. A bug report has been sent to the server developers.",
"HandsBusy": "Your hands are busy",
"CantUseItemInSkinChange": "You can't use an item while customizing your appearance",
"CantDropItemInSkinChange": "You can't drop an item while customizing your appearance",
"CantPickupItemInSkinChange": "You can't pickup an item while customizing your appearance",
"CantSwitchItemInSkinChange": "You can't switch an item while customizing your appearance",
"CantGiveItemInSkinChange": "You can't give an item while customizing your appearance",
"CantTakeItemInSkinChange": "You can't take an item while customizing your appearance",
"ItemUnequippableNoAmmo": "The {1} in slot {2} has no ammo, and can't be equipped!",
"NoSpaceSelfInventory": "You don't have any more space in your inventory",
"Business": "business",
"House": "house",
"Clan": "clan",
"Vehicle": "vehicle",
"Item": "item",
"ItemType": "item type",
"Gate": "gate",
"Door": "door",
"ClanRank": "clan rank",
"JobRank": "job rank",
"RadioStation": "radio station",
"Months": [
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
],
"WeekDays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
],
"CardinalDirections": [
"North",
"Northeast",
"East",
"Southeast",
"South",
"Southwest",
"West",
"Northwest"
],
"NewPlayerReadyToPlay": [
"You have been given some cash. Use {1} to find places to buy items.",
"If you need money, jobs are the yellow dots on the radar.",
"For a car, visit the car dealership. You can also use a rental vehicle near spawn or take the train",
"Be sure to read the {1} and use {2} for info."
],
"YourCurrentVehicleDeleted": "The vehicle you were in was deleted.",
"Distance": "Distance",
"Meters": "Meters",
"Feet": "Feet",
"Kilometers": "Kilometers",
"Miles": "Miles",
"MustBeVehicleDriver": "You must be the driver of the vehicle!",
"PlayerJoined": "{1} has joined the game from {2}!",
"PlayerLeftServer": "{1} has left the game! ({2})",
"TakeItemFromHouse": "takes a {1} from the house",
"TakeItemFromBusinessStorage": "takes a {1} from the business storage",
"TakeItemFromBusiness": "takes a {1} from the business",
"TakeItemFromItem": "takes a {1} from the {2}",
"TakeItemFromVehicleTrunk": "takes a {1} from the trunk",
"TakeItemFromVehicleDash": "takes a {1} from the glove compartment",
"JobEquipmentInventoryKeyBindTip": "The job equipment is in your inventory. Press {1} to see them.",
"JobEquipmentInventoryCommandTip": "The job equipment is in your inventory. Use {1} to see them.",
"AccountHelp": [
"Do NOT share your password with anybody else. {1} staff will never ask you for your password",
"Use {1} to change your password, and {2} if you forgot it",
"Some settings you can use: {1}"
],
"VehicleHelp": [
"Your personal vehicles will save wherever you or somebody else leaves them!",
"Visit dealerships to buy new vehicles (Use {1} for more information)",
"Some commands: {1}",
"Visit a mechanic garage to repair, colour, and tune up your car! {1} for info"
],
"VehicleDealershipHelp": [
"Visit a vehicle dealer to buy new vehicles. Use {1} to find one.",
"At the dealer, enter a car you want to buy, and the price will be shown to you",
"If you want to buy the vehicle, use {1} and you will be given keys to test drive it around the parking lot.",
"Drive away from the dealership with the new vehicle to confirm the purchase."
],
"JobHelp": [
"Visit job locations to get a job and earn money. Look for yellow spots on the map",
"At a job location, use {1} to get the job. Use {2} to quit your job",
"Use {1} to begin working. You can also get a job {2} and {3}",
"Most job vehicles are locked. Use {1} near one to enter it.",
"When entering a job vehicle, information on how to do the job will be shown to you."
],
"ChatHelp": [
"There are two main types of chat: out-of-character (OOC) and in-character (IC)",
"Mixing these two types is not proper roleplay. See {1} for info.",
"Some chat commands: {1}",
"Some have shorter names available ({1} to talk, {2} to shout, etc)"
],
"ServerRulesHelp": [
"Unrealistic actions (powergaming) are not allowed. You aren't superman.",
"No terrorist or terrorism roleplay is allowed.",
"Always follow instructions given by moderators and admins.",
"Do not mix the chats (metagaming). You can't use info in IC that was received OOC",
"Keep English in main chats. If you aren't good at English, use {1}"
],
"AnimationHelp": [
"Animations allow you to enhance roleplay with visual actions",
"Use {1} or {2} with a name to use an animation.",
"To see a list of animations, use {1}"
],
"WeaponHelp": [
"Visit an gun store to buy weapons. Use {1} to find one.",
"Buying a weapon requires a weapon license.",
"Weapon licenses are managed by the police department. Apply there to get one.",
"Weapons can also be purchased illegally from some businesses, weapon dealers, and clans."
],
"SkinHelp": [
"At a clothing store, use {1} to purchase clothes",
"When you have a clothing item, equip and use it like any other item to show the skin selection (check {1} to learn how to use items)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {2} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
],
"BusinessHelp": [
"Use {1} to purchase items or {2} to see a list of what's for sale at any business",
"Businesses are shown with blue names above the icon at their entrance.",
"Business owner commands: {1}",
"A new car for sale will appear when you drive away from the dealer."
],
"ClanHelp": [
"Ask an administrator to create a clan (Similar to factions/groups/families)",
"Clan owners have full control over their clan once it's created",
"Clan commands: {1}",
"More clan commands: {1}"
],
"RadioStationHelp": [
"Use {1} to set the station for your vehicle, house, or business",
"Use {2} to see a list of stations",
"You can change your radio streaming volume using {1} with 0-100 as the percent"
],
"WealthAndTaxHelp": [
"Your taxes on payday are {1} percent of your calculated wealth.",
"Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.",
"Each vehicle is {1}, each house is {2}, and each business is {3}",
"Use {1} to see your current wealth, and {2} to see how much you'll pay in tax each payday"
],
"MustBeInAVehicle": "You need to be in a vehicle!",
"MustBeInOrNearVehicle": "You need to be in or near a vehicle!",
"MustBeInVehicleFrontSeat": "You need to be in the vehicle front seats!",
"MustBeInVehicleDriverSeat": "You need to be the driver!",
"DontHaveVehicleKey": "You don't have a key for this vehicle!",
"NoGateAccess": "You don't have access to this gate!",
"GateBroken": "This gate is broken!",
"GateHacked": "The gate does not respond!",
"RadioJammed": "You hear only static from the radio.",
"VehicleNotForSale": "This vehicle is not for sale!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "This business is not for sale!",
"BusinessNotForRent": "This business is not for rent!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "This house is not for rent!",
"DealershipPurchaseTestDrive": "Drive the vehicle away from the dealership to buy it, or get out to cancel.",
"DealershipPurchaseExitedVehicle": "You canceled the vehicle purchase by exiting the vehicle!",
"VehiclePurchaseComplete": "This vehicle is now yours! It will save wherever you leave it.",
"VehiclePurchaseNotEnoughMoney": "You don't have enough money to buy this vehicle!",
"HousePurchaseNotEnoughMoney": "You don't have enough money to buy this house!",
"BusinessPurchaseNotEnoughMoney": "You don't have enough money to buy this business!",
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "🚗 All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "🚗 All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "🚗 All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "🚗 All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "🚗 All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "🚗 All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "🚗 All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "🚗 All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "🚗 Your vehicle has been respawned!",
"PlayerIPBanned": "💀 {1} has been IP banned!",
"PlayerCharacterBanned": "💀 {1} has been character banned!",
"PlayerSubNetBanned": "💀 {1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business!",
"CantModifyHouse": "You can't manage or modify this house!",
"ServerTimeSet": "⏰ {1} set the time to {2}",
"ServerWeatherSet": "☁️ {1} set the weather to {2}",
"ServerSnowSet": "❄️ {1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "💼 All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "🖥️ {1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "🏢 {1} turned all business blips {2}",
"ServerHouseBlipsSet": "🏘️ {1} turned all house blips {2}",
"ServerJobBlipsSet": "💼 {1} turned all job blips {2}",
"ServerBusinessPickupsSet": "🏢 {1} turned all business pickups {2}",
"ServerHousePickupsSet": "🏘️ {1} turned all house pickups {2}",
"ServerJobPickupsSet": "💼 {1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "🤑 {1} set the payday bonus to ${2}",
"AllHousesReloaded": "🏘️ All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "📻 All radio stations have been reloaded by an admin!",
"PlayerKicked": "🦶 {1} has been kicked from the server",
"AllBusinessesReloaded": "🏢 All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!",
"RandomTips": [
"Look for yellow dots on your map for job locations",
"You can set custom key binds. Use {1} for details",
"Use {1} if you don't want to see tips and extra information",
"You can edit your keybinds using {1} and {2}",
"Press to see your inventory, and use number keys to select an item",
"Use {1} at a business to purchase items",
"Found a bug? Report it with {1}",
"Have an idea or suggestion for the server? Let the devs know using {1}",
"Want to buy a business? Use {1} at one for sale",
"Want to buy a house? Use {1} at one for sale",
"Want to buy a vehicle? Visit a dealership and enter one for info on how to buy it!",
"Switch to any of your characters with {1}",
"Use {1} to automatically login when connecting with the same IP",
"Use {1} to turn on/off the lights in your house or business",
"Use {1} to play an internet radio station in your car, house, or business",
"Want to make a clan? Use {1} for details",
"Legal weapons can be purchased at any ammunation"
],
"PromptResponseTip": "Use {1} to accept or {2} to decline",
"PlayerConnecting": "👋 {1} is connecting to the server ...",
"GetStartedJobVehicle": "Get in a {1} to get started.",
"VehicleTypes": {
"Car": "Car",
"Truck": "Truck",
"Van": "Van",
"Taxi": "Taxi",
"Bus": "Bus",
"PoliceCar": "Police Car",
"Ambulance": "Ambulance",
"FireTruck": "Fire Truck",
"Bike": "Bike",
"Motorbike": "Motorbike",
"Boat": "Boat",
"Helicopter": "Helicopter",
"Plane": "Plane",
"Train": "Train"
},
"AlreadyOnJobRoute": "You are already doing a job route!",
"GaveVehicleToClan": "You gave this {1} to your clan!",
"JobDisabled": "This job is disabled!",
"SetHouseClanConfirmMessage": "Are you sure you want to give this house to your clan?",
"SetHouseClanConfirmTitle": "Warning!",
"SetBusinessClanConfirmMessage": "Are you sure you want to give this business to your clan?",
"SetBusinessClanConfirmTitle": "Warning!",
"MustOwnHouse": "You don't own this house!",
"MustOwnBusiness": "You don't own this business!",
"GaveHouseToClan": "You gave this house to your clan!",
"GaveBusinessToClan": "You gave this business to your clan!",
"BuyBusinessConfirmMessage": "Are you sure you want to buy this business?",
"BuyBusinessConfirmTitle": "Attention!",
"BuyHouseConfirmMessage": "Are you sure you want to buy this house?",
"BuyHouseConfirmTitle": "Attention!",
"BuyBusinessLabel": "Use {1} to buy this business",
"BuyHouseLabel": "Use {1} to buy this house",
"RentHouseLabel": "Use {1} to rent this house",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed",
"Modified Game"
],
"AccountEmailAlreadyVerified": "You already set and verified your email!",
"EmailVerificationCodeSent": "A verification code and instructions have been sent to your email.",
"GUIPlayAsCharacterButton": "Play",
"GUINewCharacterButton": "New character",
"GUIPreviousCharacterButton": "Previous",
"GUINextCharacterButton": "Next",
"GUICharacterSelectWindowTitle": "Select a character",
"GUICharacterSelectMoneyLabel": "Money: ${1}",
"GUICharacterSelectClanLabel": "Clan: {1}",
"GUICharacterSelectLastPlayedLabel": "Last Played: {1} days, {2} hours, {3} minutes ago",
"GUILoginWindowLabelEnterPassword": "Please enter your password",
"GUILoginWindowSubmitButton": "Login",
"GUILoginWindowResetPasswordButton": "Reset password",
"GUILoginWindowPasswordPlaceholder": "Password",
"GUILoginWindowForgotPasswordLabel": "Forgot your password?",
"GUIRegisterWindowLabelCreateAccount": "Create an account",
"GUIRegisterWindowPasswordPlaceholder": "Password",
"GUIRegisterWindowConfirmPasswordPlaceholder": "Confirm password",
"GUIRegisterWindowEmailPlaceholder": "Email",
"GUIRegisterWindowSubmitButton": "Create account",
"GUINewCharacterMessageLabel": "Name your character",
"GUINewCharacterFirstNamePlaceholder": "First Name",
"GUINewCharacterLastNamePlaceholder": "Last Name",
"GUINewCharacterSubmitButton": "Create Character",
"GUIChangePasswordWindowTitle": "Change Password",
"GUIChangePasswordPasswordLabel": "Enter a new password",
"GUIChangePasswordPasswordPlaceholder": "Password",
"GUIChangePasswordConfirmPasswordPlaceholder": "Confirm password",
"GUIChangePasswordSubmitButton": "Change Password",
"GUIResetPasswordWindowMessage": "Reset Password",
"GUIResetPasswordConfirmEmailLabel": "Please confirm your email",
"GUIResetPasswordEmailPlaceholder": "Email",
"GUIResetPasswordSubmitButton": "Reset Password",
"GUIResetPasswordLoginButton": "Login",
"GUIResetPasswordRememberMessage": "Remember your password?",
"HeaderJobList": "Jobs",
"HeaderBusinessInfo": "Business Info",
"HeaderHouseInfo": "House Info",
"HeaderClanInfo": "Clan Info",
"Locales": {
"English": "English",
"Russian": "Russian",
"Spanish": "Spanish",
"German": "German",
"Dutch": "Dutch",
"Polish": "Polish",
"Chinese": "Chinese",
"French": "French",
"Japanese": "Japanese",
"Slovak": "Slovak",
"Arabic": "Arabic"
}
}

View File

@@ -1,558 +0,0 @@
{
"TranslationProvidedBy": "Sladernimo",
"LocaleEnglishName": "German",
"LocaleNativeName": "German",
"LocaleOffer": "This server is available in German. Use {1} to use it.",
"LocaleChanged1": "Your language is now set to {1}",
"LocaleChanged2": "The server will now display messages in {1}",
"LocaleChangedNote": "This does not change messages from other players",
"AccentsListHeader": "Accents",
"HelpMainListHeader": "Help Categories",
"AccentNotFound": "Accent not found",
"AccentSet": "You set your accent to {1}",
"InvalidAnimation": "That animation doesn't exist",
"AnimationCommandTip": "Use {1} to see a list of valid animations",
"InvalidAnimationDistance": "The distance must be between 0 and 3",
"AnimationStopCommandTip": "Use {1} to stop your animation",
"CantBanClient": "You cannot ban this person",
"PlayerAccountBanned": "{1} has been account banned",
"ClanNotFound": "Clan not found",
"ClanNameTaken": "A clan with that name already exists",
"PlayerNotFound": "Player not found",
"ClanCantRemoveRanks": "You can't remove clan ranks",
"ClanCantAddRanks": "You can't add clan ranks",
"ClanRankNotFound": "Clan rank not found",
"ClanCantChangeMemberTag": "You can not change clan member's tags",
"ClanPlayerNotInSameClan": "That player is not in your clan",
"ClanCantChangeRankLevel": "You can not change clan rank's level",
"ClanCantChangeRankTag": "You can not change clan rank's tags",
"NameNotRegistered": "Your name is not registered! Use {1} to make an account.",
"AutomaticLoginIPToggle": "Automatic login by IP is now {1}",
"CouldNotRegisterAccount": "There was a problem creating your account. Please contact an admin.",
"RandomTipsToggle": "Random tips are now {1}",
"ActionTipsToggle": "Action tips are now {1}",
"AutoSpawnLastCharToggle": "Automatic spawn as last used character is {1}",
"AccountGUISettingToggle": "🖥️ GUI is now {1}",
"On": "On",
"Off": "Off",
"Yes": "Yes",
"No": "No",
"True": "True",
"False": "False",
"Locked": "Locked",
"Unlocked": "Unlocked",
"PasswordNotGoodEnough": "The new password must meet the requirements!",
"PasswordNeedsBase": "Passwords must have at least {1}",
"PasswordNeedsCapitals": "{1} capital letters",
"PasswordNeedsNumbers": "{1} numbers",
"PasswordNeedsSymbols": "{1} symbols",
"PasswordsDontMatch": "The new password and confirm new password aren't the same!",
"PasswordChanged": "Your password has been changed!",
"AutoLoggedInIP": "You have been automatically logged in by IP!",
"WelcomeBack": "Welcome back to {1}, {2}! Please {3} to continue.",
"WelcomeNewPlayer": "Welcome to {1}, {2}! Please {3} to play.",
"InvalidPlayer": "Player not found!",
"InvalidBusiness": "Business not found!",
"InvalidHouse": "House not found!",
"InvalidVehicle": "Vehicle not found!",
"InvalidClan": "Clan not found!",
"InvalidClanRank": "Clan rank not found!",
"InvalidJob": "Job not found!",
"InvalidItem": "Item not found!",
"InvalidItemType": "Item type not found!",
"InvalidRadioStation": "Radio station not found!",
"InvalidGate": "Gate not found!",
"EntersProperty": "opens the door and enters the {1}",
"ExitsProperty": "opens the door and exits the {1}",
"EnterExitPropertyDoorLocked": "tries to open the {1} door but fails because it's locked",
"PropertyNoInterior": "This {1} does not have an interior, but you can still use commands at the door icon.",
"NoBusinessWithItemType": "There is no business with that item available",
"HeaderKeyBinds": "Key Binds",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealershipHelp": "Vehicle Dealership Help",
"HeaderJobHelp": "Job Help",
"HeaderChatHelp": "Chat Help",
"HeaderServerRules": "Server Rules",
"HeaderWebsiteInfo": "Website",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animation List",
"HeaderPayAndSprayHelp": "Pay and Spray Help",
"HeaderAmmunationHelp": "Ammunation Help",
"HeaderVehicleTuneupHelp": "Vehicle Tune Help",
"HeaderBindableKeysHelp": "Bindable Keys",
"HeaderSkinHelp": "Clothes/Skin Help",
"HeaderBusinessHelp": "Business Help",
"HeaderClanHelp": "Clan Help",
"HeaderPlayerVehiclesList": "Player Vehicles ({1})",
"HeaderPlayerBusinessesList": "Player Businesses ({1})",
"HeaderClansList": "Clan List",
"HeaderAdminsList": "Admin List",
"HeaderBadgeInfo": "Badge Information",
"HeaderAccentsList": "Accent List",
"HeaderPlayerInfo": "Player Information ({1})",
"HeaderWealthandTaxHelp": "Wealth and Tax Information",
"HeaderCommandInfo": "Command Information ({1})",
"HeaderRadioHelp": "Radio Help",
"HeaderRadioStationsList": "Radio Stations",
"HeaderKeyBindsList": "Key Binds List",
"RadioVolumeChanged": "{1} You changed your streaming radio volume to {2}%",
"VolumeLevelNotNumber": "The volume level must be a number",
"RadioStationLocationInvalid": "You must be in a vehicle, house, or business or have a personal device to change the station!",
"ActionBusinessRadioStationChange": "changes the business radio station to {1} ({2})",
"ActionHouseRadioStationChange": "changes the house radio station to {1} ({2})",
"ActionVehicleRadioStationChange": "changes the vehicle radio station to {1} ({2})",
"ActionItemRadioStationChange": "changes the {1}'s station to {2} ({3})",
"RandomVehicleCommandsDisabled": "This is a random traffic vehicle and commands can't be used for it.",
"HouseDoorLock": "House {1} {2}!",
"BusinessDoorLock": "Business {1} {2}!",
"ServerGameModeRestarting": "The server game mode is restarting!",
"HeaderSelfItemList": "Your Inventory",
"HeaderPlayerItemList": "Player Inventory ({1})",
"HeaderHouseItemList": "House Inventory",
"HeaderBusinessFloorItemList": "Business Inventory (For Sale)",
"HeaderBusinessStorageItemList": "Business Inventory (Storage)",
"HeaderItemItemList": "{1}'s Inventory",
"ItemSlotNotNumber": "The item slot must be a number",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "The item you're trying to use is bugged. A bug report has been sent to the server developers.",
"PickupItemBugged": "The item you're trying to pickup is bugged. A bug report has been sent to the server developers.",
"DropItemBugged": "The item you're trying to drop is bugged. A bug report has been sent to the server developers.",
"HandsBusy": "Your hands are busy",
"CantUseItemInSkinChange": "You can't use an item while customizing your appearance",
"CantDropItemInSkinChange": "You can't drop an item while customizing your appearance",
"CantPickupItemInSkinChange": "You can't pickup an item while customizing your appearance",
"CantSwitchItemInSkinChange": "You can't switch an item while customizing your appearance",
"CantGiveItemInSkinChange": "You can't give an item while customizing your appearance",
"CantTakeItemInSkinChange": "You can't take an item while customizing your appearance",
"ItemUnequippableNoAmmo": "The {1} in slot {2} has no ammo, and can't be equipped!",
"NoSpaceSelfInventory": "You don't have any more space in your inventory",
"Business": "business",
"House": "house",
"Clan": "clan",
"Vehicle": "vehicle",
"Item": "item",
"ItemType": "item type",
"Gate": "gate",
"Door": "door",
"ClanRank": "clan rank",
"JobRank": "job rank",
"RadioStation": "radio station",
"Months": [
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
],
"WeekDays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
],
"CardinalDirections": [
"North",
"Northeast",
"East",
"Southeast",
"South",
"Southwest",
"West",
"Northwest"
],
"NewPlayerReadyToPlay": [
"You have been given some cash. Use {1} to find places to buy items.",
"If you need money, jobs are the yellow dots on the radar.",
"For a car, visit the car dealership. You can also use a rental vehicle near spawn or take the train",
"Be sure to read the {1} and use {2} for info."
],
"YourCurrentVehicleDeleted": "The vehicle you were in was deleted.",
"Distance": "Distance",
"Meters": "Meters",
"Feet": "Feet",
"Kilometers": "Kilometers",
"Miles": "Miles",
"MustBeVehicleDriver": "You must be the driver of the vehicle!",
"PlayerJoined": "{1} has joined the game from {2}!",
"PlayerLeftServer": "{1} has left the game! ({2})",
"TakeItemFromHouse": "takes a {1} from the house",
"TakeItemFromBusinessStorage": "takes a {1} from the business storage",
"TakeItemFromBusiness": "takes a {1} from the business",
"TakeItemFromItem": "takes a {1} from the {2}",
"TakeItemFromVehicleTrunk": "takes a {1} from the trunk",
"TakeItemFromVehicleDash": "takes a {1} from the glove compartment",
"JobEquipmentInventoryKeyBindTip": "The job equipment is in your inventory. Press {1} to see them.",
"JobEquipmentInventoryCommandTip": "The job equipment is in your inventory. Use {1} to see them.",
"AccountHelp": [
"Do NOT share your password with anybody else. {1} staff will never ask you for your password",
"Use {1} to change your password, and {2} if you forgot it",
"Some settings you can use: {1}"
],
"VehicleHelp": [
"Your personal vehicles will save wherever you or somebody else leaves them!",
"Visit dealerships to buy new vehicles (Use {1} for more information)",
"Some commands: {1}",
"Visit a mechanic garage to repair, colour, and tune up your car! {1} for info"
],
"VehicleDealershipHelp": [
"Visit a vehicle dealer to buy new vehicles. Use {1} to find one.",
"At the dealer, enter a car you want to buy, and the price will be shown to you",
"If you want to buy the vehicle, use {1} and you will be given keys to test drive it around the parking lot.",
"Drive away from the dealership with the new vehicle to confirm the purchase."
],
"JobHelp": [
"Visit job locations to get a job and earn money. Look for yellow spots on the map",
"At a job location, use {1} to get the job. Use {2} to quit your job",
"Use {1} to begin working. You can also get a job {2} and {3}",
"Most job vehicles are locked. Use {1} near one to enter it.",
"When entering a job vehicle, information on how to do the job will be shown to you."
],
"ChatHelp": [
"There are two main types of chat: out-of-character (OOC) and in-character (IC)",
"Mixing these two types is not proper roleplay. See {1} for info.",
"Some chat commands: {1}",
"Some have shorter names available ({1} to talk, {2} to shout, etc)"
],
"ServerRulesHelp": [
"Unrealistic actions (powergaming) are not allowed. You aren't superman.",
"No terrorist or terrorism roleplay is allowed.",
"Always follow instructions given by moderators and admins.",
"Do not mix the chats (metagaming). You can't use info in IC that was received OOC",
"Keep English in main chats. If you aren't good at English, use {1}"
],
"AnimationHelp": [
"Animations allow you to enhance roleplay with visual actions",
"Use {1} or {2} with a name to use an animation.",
"To see a list of animations, use {1}"
],
"WeaponHelp": [
"Visit an gun store to buy weapons. Use {1} to find one.",
"Buying a weapon requires a weapon license.",
"Weapon licenses are managed by the police department. Apply there to get one.",
"Weapons can also be purchased illegally from some businesses, weapon dealers, and clans."
],
"SkinHelp": [
"At a clothing store, use {1} to purchase clothes",
"When you have a clothing item, equip and use it like any other item to show the skin selection (check {1} to learn how to use items)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {2} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
],
"BusinessHelp": [
"Use {1} to purchase items or {2} to see a list of what's for sale at any business",
"Businesses are shown with blue names above the icon at their entrance.",
"Business owner commands: {1}",
"A new car for sale will appear when you drive away from the dealer."
],
"ClanHelp": [
"Ask an administrator to create a clan (Similar to factions/groups/families)",
"Clan owners have full control over their clan once it's created",
"Clan commands: {1}",
"More clan commands: {1}"
],
"RadioStationHelp": [
"Use {1} to set the station for your vehicle, house, or business",
"Use {2} to see a list of stations",
"You can change your radio streaming volume using {1} with 0-100 as the percent"
],
"WealthAndTaxHelp": [
"Your taxes on payday are {1} percent of your calculated wealth.",
"Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.",
"Each vehicle is {1}, each house is {2}, and each business is {3}",
"Use {1} to see your current wealth, and {2} to see how much you'll pay in tax each payday"
],
"MustBeInAVehicle": "You need to be in a vehicle!",
"MustBeInOrNearVehicle": "You need to be in or near a vehicle!",
"MustBeInVehicleFrontSeat": "You need to be in the vehicle front seats!",
"MustBeInVehicleDriverSeat": "You need to be the driver!",
"DontHaveVehicleKey": "You don't have a key for this vehicle!",
"NoGateAccess": "You don't have access to this gate!",
"GateBroken": "This gate is broken!",
"GateHacked": "The gate does not respond!",
"RadioJammed": "You hear only static from the radio.",
"VehicleNotForSale": "This vehicle is not for sale!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "This business is not for sale!",
"BusinessNotForRent": "This business is not for rent!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "This house is not for rent!",
"DealershipPurchaseTestDrive": "Drive the vehicle away from the dealership to buy it, or get out to cancel.",
"DealershipPurchaseExitedVehicle": "You canceled the vehicle purchase by exiting the vehicle!",
"VehiclePurchaseComplete": "This vehicle is now yours! It will save wherever you leave it.",
"VehiclePurchaseNotEnoughMoney": "You don't have enough money to buy this vehicle!",
"HousePurchaseNotEnoughMoney": "You don't have enough money to buy this house!",
"BusinessPurchaseNotEnoughMoney": "You don't have enough money to buy this business!",
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "🚗 All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "🚗 All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "🚗 All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "🚗 All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "🚗 All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "🚗 All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "🚗 All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "🚗 All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "🚗 Your vehicle has been respawned!",
"PlayerIPBanned": "💀 {1} has been IP banned!",
"PlayerCharacterBanned": "💀 {1} has been character banned!",
"PlayerSubNetBanned": "💀 {1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business!",
"CantModifyHouse": "You can't manage or modify this house!",
"ServerTimeSet": "⏰ {1} set the time to {2}",
"ServerWeatherSet": "☁️ {1} set the weather to {2}",
"ServerSnowSet": "❄️ {1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "💼 All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "🖥️ {1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "🏢 {1} turned all business blips {2}",
"ServerHouseBlipsSet": "🏘️ {1} turned all house blips {2}",
"ServerJobBlipsSet": "💼 {1} turned all job blips {2}",
"ServerBusinessPickupsSet": "🏢 {1} turned all business pickups {2}",
"ServerHousePickupsSet": "🏘️ {1} turned all house pickups {2}",
"ServerJobPickupsSet": "💼 {1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "🤑 {1} set the payday bonus to ${2}",
"AllHousesReloaded": "🏘️ All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "📻 All radio stations have been reloaded by an admin!",
"PlayerKicked": "🦶 {1} has been kicked from the server",
"AllBusinessesReloaded": "🏢 All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!",
"RandomTips": [
"Look for yellow dots on your map for job locations",
"You can set custom key binds. Use {1} for details",
"Use {1} if you don't want to see tips and extra information",
"You can edit your keybinds using {1} and {2}",
"Press to see your inventory, and use number keys to select an item",
"Use {1} at a business to purchase items",
"Found a bug? Report it with {1}",
"Have an idea or suggestion for the server? Let the devs know using {1}",
"Want to buy a business? Use {1} at one for sale",
"Want to buy a house? Use {1} at one for sale",
"Want to buy a vehicle? Visit a dealership and enter one for info on how to buy it!",
"Switch to any of your characters with {1}",
"Use {1} to automatically login when connecting with the same IP",
"Use {1} to turn on/off the lights in your house or business",
"Use {1} to play an internet radio station in your car, house, or business",
"Want to make a clan? Use {1} for details",
"Legal weapons can be purchased at any ammunation"
],
"PromptResponseTip": "Use {1} to accept or {2} to decline",
"PlayerConnecting": "👋 {1} is connecting to the server ...",
"GetStartedJobVehicle": "Get in a {1} to get started.",
"VehicleTypes": {
"Car": "Car",
"Truck": "Truck",
"Van": "Van",
"Taxi": "Taxi",
"Bus": "Bus",
"PoliceCar": "Police Car",
"Ambulance": "Ambulance",
"FireTruck": "Fire Truck",
"Bike": "Bike",
"Motorbike": "Motorbike",
"Boat": "Boat",
"Helicopter": "Helicopter",
"Plane": "Plane",
"Train": "Train"
},
"AlreadyOnJobRoute": "You are already doing a job route!",
"GaveVehicleToClan": "You gave this {1} to your clan!",
"JobDisabled": "This job is disabled!",
"SetHouseClanConfirmMessage": "Are you sure you want to give this house to your clan?",
"SetHouseClanConfirmTitle": "Warning!",
"SetBusinessClanConfirmMessage": "Are you sure you want to give this business to your clan?",
"SetBusinessClanConfirmTitle": "Warning!",
"MustOwnHouse": "You don't own this house!",
"MustOwnBusiness": "You don't own this business!",
"GaveHouseToClan": "You gave this house to your clan!",
"GaveBusinessToClan": "You gave this business to your clan!",
"BuyBusinessConfirmMessage": "Are you sure you want to buy this business?",
"BuyBusinessConfirmTitle": "Attention!",
"BuyHouseConfirmMessage": "Are you sure you want to buy this house?",
"BuyHouseConfirmTitle": "Attention!",
"BuyBusinessLabel": "Use {1} to buy this business",
"BuyHouseLabel": "Use {1} to buy this house",
"RentHouseLabel": "Use {1} to rent this house",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed",
"Modified Game"
],
"AccountEmailAlreadyVerified": "You already set and verified your email!",
"EmailVerificationCodeSent": "A verification code and instructions have been sent to your email.",
"GUIPlayAsCharacterButton": "Spielen",
"GUINewCharacterButton": "Neuer Charakter",
"GUIPreviousCharacterButton": "Zurück",
"GUINextCharacterButton": "Weiter",
"GUICharacterSelectWindowTitle": "Wähle einen Charakter",
"GUICharacterSelectMoneyLabel": "Geld: ${1}",
"GUICharacterSelectClanLabel": "Clan: {1}",
"GUICharacterSelectLastPlayedLabel": "Zuletzt gespielt vor: {1} Tagen, {2} Stunden, {3} Minuten",
"GUILoginWindowLabelEnterPassword": "Bitte Passwort eingeben",
"GUILoginWindowSubmitButton": "Login",
"GUILoginWindowResetPasswordButton": "Passwort zurücksetzen",
"GUILoginWindowPasswordPlaceholder": "Passwort",
"GUILoginWindowForgotPasswordLabel": "Passwort vergessen?",
"GUIRegisterWindowLabelCreateAccount": "Profil erstellen",
"GUIRegisterWindowPasswordPlaceholder": "Passwort",
"GUIRegisterWindowConfirmPasswordPlaceholder": "Passwort bestätigen",
"GUIRegisterWindowEmailPlaceholder": "Email",
"GUIRegisterWindowSubmitButton": "Profil erstellen",
"GUINewCharacterMessageLabel": "Charakter Name",
"GUINewCharacterFirstNamePlaceholder": "Vorname",
"GUINewCharacterLastNamePlaceholder": "Nachname",
"GUIChangePasswordWindowTitle": "Passwort ändern",
"GUIChangePasswordPasswordLabel": "Neues Passwort eingeben",
"GUIChangePasswordPasswordPlaceholder": "Passwort",
"GUIChangePasswordConfirmPasswordPlaceholder": "Passwort bestätigen",
"GUIChangePasswordSubmitButton": "Passwort ändern",
"GUIResetPasswordWindowMessage": "Passwort zurücksetzen",
"GUIResetPasswordConfirmEmailLabel": "Bitte bestätige deine Email",
"GUIResetPasswordEmailPlaceholder": "Email",
"GUIResetPasswordSubmitButton": "Passwort zurücksetzen",
"GUIResetPasswordLoginButton": "Login",
"GUIResetPasswordRememberMessage": "Passwort bekannt?",
"HeaderJobList": "Jobs",
"HeaderBusinessInfo": "Business Info",
"HeaderHouseInfo": "House Info",
"HeaderClanInfo": "Clan Info",
"Locales": {
"English": "English",
"Russian": "Russian",
"Spanish": "Spanish",
"German": "German",
"Dutch": "Dutch",
"Polish": "Polish",
"Chinese": "Chinese",
"French": "French",
"Japanese": "Japanese",
"Slovak": "Slovak",
"Arabic": "Arabic"
}
}

View File

@@ -1,559 +0,0 @@
{
"TranslationProvidedBy": "Cocam",
"LocaleEnglishName": "Japanese",
"LocaleNativeName": "Japanese (Translate this to your native language)",
"LocaleOffer": "This server is available in Japanese. Use {1} to use it.",
"LocaleChanged1": "Your language is now set to {1}",
"LocaleChanged2": "The server will now display messages in {1}",
"LocaleChangedNote": "This does not change messages from other players",
"AccentsListHeader": "Accents",
"HelpMainListHeader": "Help Categories",
"AccentNotFound": "Accent not found",
"AccentSet": "You set your accent to {1}",
"InvalidAnimation": "That animation doesn't exist",
"AnimationCommandTip": "Use {1} to see a list of valid animations",
"InvalidAnimationDistance": "The distance must be between 0 and 3",
"AnimationStopCommandTip": "Use {1} to stop your animation",
"CantBanClient": "You cannot ban this person",
"PlayerAccountBanned": "{1} has been account banned",
"ClanNotFound": "Clan not found",
"ClanNameTaken": "A clan with that name already exists",
"PlayerNotFound": "Player not found",
"ClanCantRemoveRanks": "You can't remove clan ranks",
"ClanCantAddRanks": "You can't add clan ranks",
"ClanRankNotFound": "Clan rank not found",
"ClanCantChangeMemberTag": "You can not change clan member's tags",
"ClanPlayerNotInSameClan": "That player is not in your clan",
"ClanCantChangeRankLevel": "You can not change clan rank's level",
"ClanCantChangeRankTag": "You can not change clan rank's tags",
"NameNotRegistered": "Your name is not registered! Use {1} to make an account.",
"AutomaticLoginIPToggle": "Automatic login by IP is now {1}",
"CouldNotRegisterAccount": "There was a problem creating your account. Please contact an admin.",
"RandomTipsToggle": "Random tips are now {1}",
"ActionTipsToggle": "Action tips are now {1}",
"AutoSpawnLastCharToggle": "Automatic spawn as last used character is {1}",
"AccountGUISettingToggle": "🖥️ GUI is now {1}",
"On": "On",
"Off": "Off",
"Yes": "Yes",
"No": "No",
"True": "True",
"False": "False",
"Locked": "Locked",
"Unlocked": "Unlocked",
"PasswordNotGoodEnough": "The new password must meet the requirements!",
"PasswordNeedsBase": "Passwords must have at least {1}",
"PasswordNeedsCapitals": "{1} capital letters",
"PasswordNeedsNumbers": "{1} numbers",
"PasswordNeedsSymbols": "{1} symbols",
"PasswordsDontMatch": "The new password and confirm new password aren't the same!",
"PasswordChanged": "Your password has been changed!",
"AutoLoggedInIP": "You have been automatically logged in by IP!",
"WelcomeBack": "Welcome back to {1}, {2}! Please {3} to continue.",
"WelcomeNewPlayer": "Welcome to {1}, {2}! Please {3} to play.",
"InvalidPlayer": "Player not found!",
"InvalidBusiness": "Business not found!",
"InvalidHouse": "House not found!",
"InvalidVehicle": "Vehicle not found!",
"InvalidClan": "Clan not found!",
"InvalidClanRank": "Clan rank not found!",
"InvalidJob": "Job not found!",
"InvalidItem": "Item not found!",
"InvalidItemType": "Item type not found!",
"InvalidRadioStation": "Radio station not found!",
"InvalidGate": "Gate not found!",
"EntersProperty": "opens the door and enters the {1}",
"ExitsProperty": "opens the door and exits the {1}",
"EnterExitPropertyDoorLocked": "tries to open the {1} door but fails because it's locked",
"PropertyNoInterior": "This {1} does not have an interior, but you can still use commands at the door icon.",
"NoBusinessWithItemType": "There is no business with that item available",
"HeaderKeyBinds": "Key Binds",
"HeaderAccountHelp": "Account Help",
"HeaderVehicleHelp": "Vehicle Help",
"HeaderVehicleDealershipHelp": "Vehicle Dealership Help",
"HeaderJobHelp": "Job Help",
"HeaderChatHelp": "Chat Help",
"HeaderServerRules": "Server Rules",
"HeaderWebsiteInfo": "Website",
"HeaderDiscordInfo": "Discord",
"HeaderAnimationsList": "Animation List",
"HeaderPayAndSprayHelp": "Pay and Spray Help",
"HeaderAmmunationHelp": "Ammunation Help",
"HeaderVehicleTuneupHelp": "Vehicle Tune Help",
"HeaderBindableKeysHelp": "Bindable Keys",
"HeaderSkinHelp": "Clothes/Skin Help",
"HeaderBusinessHelp": "Business Help",
"HeaderClanHelp": "Clan Help",
"HeaderPlayerVehiclesList": "Player Vehicles ({1})",
"HeaderPlayerBusinessesList": "Player Businesses ({1})",
"HeaderClansList": "Clan List",
"HeaderAdminsList": "Admin List",
"HeaderBadgeInfo": "Badge Information",
"HeaderAccentsList": "Accent List",
"HeaderPlayerInfo": "Player Information ({1})",
"HeaderWealthandTaxHelp": "Wealth and Tax Information",
"HeaderCommandInfo": "Command Information ({1})",
"HeaderRadioHelp": "Radio Help",
"HeaderRadioStationsList": "Radio Stations",
"HeaderKeyBindsList": "Key Binds List",
"RadioVolumeChanged": "{1} You changed your streaming radio volume to {2}%",
"VolumeLevelNotNumber": "The volume level must be a number",
"RadioStationLocationInvalid": "You must be in a vehicle, house, or business or have a personal device to change the station!",
"ActionBusinessRadioStationChange": "changes the business radio station to {1} ({2})",
"ActionHouseRadioStationChange": "changes the house radio station to {1} ({2})",
"ActionVehicleRadioStationChange": "changes the vehicle radio station to {1} ({2})",
"ActionItemRadioStationChange": "changes the {1}'s station to {2} ({3})",
"RandomVehicleCommandsDisabled": "This is a random traffic vehicle and commands can't be used for it.",
"HouseDoorLock": "House {1} {2}!",
"BusinessDoorLock": "Business {1} {2}!",
"ServerGameModeRestarting": "The server game mode is restarting!",
"HeaderSelfItemList": "Your Inventory",
"HeaderPlayerItemList": "Player Inventory ({1})",
"HeaderHouseItemList": "House Inventory",
"HeaderBusinessFloorItemList": "Business Inventory (For Sale)",
"HeaderBusinessStorageItemList": "Business Inventory (Storage)",
"HeaderItemItemList": "{1}'s Inventory",
"ItemSlotNotNumber": "The item slot must be a number",
"ItemSlotMustBeBetween": "The item slot must be between {1} and {2}!",
"UseItemBugged": "The item you're trying to use is bugged. A bug report has been sent to the server developers.",
"PickupItemBugged": "The item you're trying to pickup is bugged. A bug report has been sent to the server developers.",
"DropItemBugged": "The item you're trying to drop is bugged. A bug report has been sent to the server developers.",
"HandsBusy": "Your hands are busy",
"CantUseItemInSkinChange": "You can't use an item while customizing your appearance",
"CantDropItemInSkinChange": "You can't drop an item while customizing your appearance",
"CantPickupItemInSkinChange": "You can't pickup an item while customizing your appearance",
"CantSwitchItemInSkinChange": "You can't switch an item while customizing your appearance",
"CantGiveItemInSkinChange": "You can't give an item while customizing your appearance",
"CantTakeItemInSkinChange": "You can't take an item while customizing your appearance",
"ItemUnequippableNoAmmo": "The {1} in slot {2} has no ammo, and can't be equipped!",
"NoSpaceSelfInventory": "You don't have any more space in your inventory",
"Business": "business",
"House": "house",
"Clan": "clan",
"Vehicle": "vehicle",
"Item": "item",
"ItemType": "item type",
"Gate": "gate",
"Door": "door",
"ClanRank": "clan rank",
"JobRank": "job rank",
"RadioStation": "radio station",
"Months": [
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
],
"WeekDays": [
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday"
],
"CardinalDirections": [
"North",
"Northeast",
"East",
"Southeast",
"South",
"Southwest",
"West",
"Northwest"
],
"NewPlayerReadyToPlay": [
"You have been given some cash. Use {1} to find places to buy items.",
"If you need money, jobs are the yellow dots on the radar.",
"For a car, visit the car dealership. You can also use a rental vehicle near spawn or take the train",
"Be sure to read the {1} and use {2} for info."
],
"YourCurrentVehicleDeleted": "The vehicle you were in was deleted.",
"Distance": "Distance",
"Meters": "Meters",
"Feet": "Feet",
"Kilometers": "Kilometers",
"Miles": "Miles",
"MustBeVehicleDriver": "You must be the driver of the vehicle!",
"PlayerJoined": "{1} has joined the game from {2}!",
"PlayerLeftServer": "{1} has left the game! ({2})",
"TakeItemFromHouse": "takes a {1} from the house",
"TakeItemFromBusinessStorage": "takes a {1} from the business storage",
"TakeItemFromBusiness": "takes a {1} from the business",
"TakeItemFromItem": "takes a {1} from the {2}",
"TakeItemFromVehicleTrunk": "takes a {1} from the trunk",
"TakeItemFromVehicleDash": "takes a {1} from the glove compartment",
"JobEquipmentInventoryKeyBindTip": "The job equipment is in your inventory. Press {1} to see them.",
"JobEquipmentInventoryCommandTip": "The job equipment is in your inventory. Use {1} to see them.",
"AccountHelp": [
"Do NOT share your password with anybody else. {1} staff will never ask you for your password",
"Use {1} to change your password, and {2} if you forgot it",
"Some settings you can use: {1}"
],
"VehicleHelp": [
"Your personal vehicles will save wherever you or somebody else leaves them!",
"Visit dealerships to buy new vehicles (Use {1} for more information)",
"Some commands: {1}",
"Visit a mechanic garage to repair, colour, and tune up your car! {1} for info"
],
"VehicleDealershipHelp": [
"Visit a vehicle dealer to buy new vehicles. Use {1} to find one.",
"At the dealer, enter a car you want to buy, and the price will be shown to you",
"If you want to buy the vehicle, use {1} and you will be given keys to test drive it around the parking lot.",
"Drive away from the dealership with the new vehicle to confirm the purchase."
],
"JobHelp": [
"Visit job locations to get a job and earn money. Look for yellow spots on the map",
"At a job location, use {1} to get the job. Use {2} to quit your job",
"Use {1} to begin working. You can also get a job {2} and {3}",
"Most job vehicles are locked. Use {1} near one to enter it.",
"When entering a job vehicle, information on how to do the job will be shown to you."
],
"ChatHelp": [
"There are two main types of chat: out-of-character (OOC) and in-character (IC)",
"Mixing these two types is not proper roleplay. See {1} for info.",
"Some chat commands: {1}",
"Some have shorter names available ({1} to talk, {2} to shout, etc)"
],
"ServerRulesHelp": [
"Unrealistic actions (powergaming) are not allowed. You aren't superman.",
"No terrorist or terrorism roleplay is allowed.",
"Always follow instructions given by moderators and admins.",
"Do not mix the chats (metagaming). You can't use info in IC that was received OOC",
"Keep English in main chats. If you aren't good at English, use {1}"
],
"AnimationHelp": [
"Animations allow you to enhance roleplay with visual actions",
"Use {1} or {2} with a name to use an animation.",
"To see a list of animations, use {1}"
],
"WeaponHelp": [
"Visit an gun store to buy weapons. Use {1} to find one.",
"Buying a weapon requires a weapon license.",
"Weapon licenses are managed by the police department. Apply there to get one.",
"Weapons can also be purchased illegally from some businesses, weapon dealers, and clans."
],
"SkinHelp": [
"At a clothing store, use {1} to purchase clothes",
"When you have a clothing item, equip and use it like any other item to show the skin selection (check {1} to learn how to use items)",
"Some skins are restricted to jobs, clans, or for other reasons."
],
"KeyBindHelp": [
"You can set your own key binds. Use {1} to see your binded keys.",
"Use {1} to add a new keybind and {2} to remove one.",
"Default keys are: {1} for vehicle engine, {2} for lights, and {3} for lock/unlock",
"Press {1} to see your items and {2} to equip an item or {3} to unequip all.",
"Press {1} to use the item you're holding, press {2} to drop it, or press {3} to pickup an item from the ground."
],
"BusinessHelp": [
"Use {1} to purchase items or {2} to see a list of what's for sale at any business",
"Businesses are shown with blue names above the icon at their entrance.",
"Business owner commands: {1}",
"A new car for sale will appear when you drive away from the dealer."
],
"ClanHelp": [
"Ask an administrator to create a clan (Similar to factions/groups/families)",
"Clan owners have full control over their clan once it's created",
"Clan commands: {1}",
"More clan commands: {1}"
],
"RadioStationHelp": [
"Use {1} to set the station for your vehicle, house, or business",
"Use {2} to see a list of stations",
"You can change your radio streaming volume using {1} with 0-100 as the percent"
],
"WealthAndTaxHelp": [
"Your taxes on payday are {1} percent of your calculated wealth.",
"Your calculated wealth is a total sum based on how many vehicles, houses, and businesses you have.",
"Each vehicle is {1}, each house is {2}, and each business is {3}",
"Use {1} to see your current wealth, and {2} to see how much you'll pay in tax each payday"
],
"MustBeInAVehicle": "You need to be in a vehicle!",
"MustBeInOrNearVehicle": "You need to be in or near a vehicle!",
"MustBeInVehicleFrontSeat": "You need to be in the vehicle front seats!",
"MustBeInVehicleDriverSeat": "You need to be the driver!",
"DontHaveVehicleKey": "You don't have a key for this vehicle!",
"NoGateAccess": "You don't have access to this gate!",
"GateBroken": "This gate is broken!",
"GateHacked": "The gate does not respond!",
"RadioJammed": "You hear only static from the radio.",
"VehicleNotForSale": "This vehicle is not for sale!",
"VehicleNotForRent": "This vehicle is not for rent!",
"BusinessNotForSale": "This business is not for sale!",
"BusinessNotForRent": "This business is not for rent!",
"HouseNotForSale": "This house is not for sale!",
"HouseNotForRent": "This house is not for rent!",
"DealershipPurchaseTestDrive": "Drive the vehicle away from the dealership to buy it, or get out to cancel.",
"DealershipPurchaseExitedVehicle": "You canceled the vehicle purchase by exiting the vehicle!",
"VehiclePurchaseComplete": "This vehicle is now yours! It will save wherever you leave it.",
"VehiclePurchaseNotEnoughMoney": "You don't have enough money to buy this vehicle!",
"HousePurchaseNotEnoughMoney": "You don't have enough money to buy this house!",
"BusinessPurchaseNotEnoughMoney": "You don't have enough money to buy this business!",
"ADDED-21JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"HeaderPlayerHousesList": "Player Houses ({1})",
"HeaderPlayerStaffFlagsList": "Player Staff Flags ({1})",
"HeaderStaffFlagsList": "Staff Flags",
"NonRPName": "Non-RP name! Choose a new one:",
"InvalidStaffFlag": "Staff flag not found!",
"InvalidClanFlag": "Clan flag not found!",
"InvalidLocale": "Language not found!",
"HeaderJobUniformList": "Job Uniforms ({1})",
"HeaderJobEquipmentList": "Job Equipment ({1})",
"InvalidJobUniform": "Job uniform not found!",
"InvalidJobEquipment": "Job equipment not found!",
"HeaderVehiclesInRangeList": "Vehicles within {1}",
"NoVehiclesWithInRange": "There are no vehicles within {1}",
"AmountNotNumber": "The amount must be a number!",
"NeedToBeWorking": "You need to be working! Use {1} at a job location or near a job vehicle.",
"NeedToBeOnJobRoute": "You need to be doing a job route! Use {1} in a job vehicle",
"CurrentJobRouteDeleted": "The job route you were on has been deleted by an admin",
"CurrentJobRouteVehicleColoursChanged": "Your job route's vehicle colours were changed by an admin",
"NotYourJob": "This is not your job!",
"JobPoints": "You can get a job by going the yellow points on the map.",
"QuitJobToTakeAnother": "If you want this job, use {1} to quit your current job.",
"NotAJobVehicle": "This is not a job vehicle!",
"NotYourJobVehicle": "This is not your job's vehicle!",
"JobRouteDisabled": "The job route you were on has been disabled by an admin",
"HeaderPickupTypes": "Pickup Types",
"HeaderBlipTypes": "Map Icon Types",
"InvalidGPSLocation": "There are no locations with that name or type",
"HeaderBusinessList": "Businesses",
"VehicleForSale": "This {1} is buyable for {2}! Use {3} if you want to buy it",
"VehicleForRent": "This {1} is rentable for {2}! Use {3} if you want to rent it",
"ADDED-31JAN2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"LoginFailedInvalidPassword": "Invalid password! {1} attempts remaining",
"LoginFailedNoPassword": "You must enter a password! ! {1} attempts remaining",
"RegistrationFailedNoPassword": "You must enter a password!",
"RegistrationFailedNoPasswordConfirm": "You must confirm the password!",
"RegistrationFailedNoEmail": "You must enter an email!",
"AccountNameAlreadyRegistered": "Your name is already registered!",
"AlreadyLoggedIn": "You are already logged in!",
"RegistrationFailedInvalidEmail": "That email is invalid!",
"RegistrationFailedPasswordMismatch": "The passwords don't match!",
"RegistrationFailedCreateError": "Your account couldn't be created!",
"RegistrationSuccess": "Your account has been created!",
"RegistrationEmailVerifyReminder": "Don't forget to verify your email! A verification code has been sent to you.",
"RegistrationCreateCharReminder": "To play on the server, you will need to make a character.",
"NoCharactersGUIMessage": "You have no characters. Would you like to make one?",
"NoCharactersGUIWindowTitle": "No characters",
"NoCharactersChatMessage": "You have no characters. Use {1} to make one.",
"NeedEmailFor2FA": "You need to add your email to your account to use two-factor authentication.",
"NeedEmailVerifiedFor2FA": "You need to verify your email to use two-factor authentication.",
"SetEmailHelpTip": "Use {1} to set your email.",
"VerifyEmailHelpTip": "Use {1} to verify your email.",
"ADDED-13FEB2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations.",
"NearbyRadio": "Nearby radio",
"FromRadio": "From radio",
"ToRadio": "To radio",
"NeedToEnterPropertyCommand": "You need to enter the {1} first! Use {2} to enter and exit",
"NeedToEnterPropertyKeyPress": "You need to enter the {1} first! Press {2} to enter and exit",
"InventoryFullCantCarry": "You don't have any space to carry this (full inventory)!",
"NotEnoughCashNeedAmountMore": "You don't have enough money! You need {1} more!",
"AmountMustBeMoreThan": "The amount must be more than {1}!",
"WeaponBanned": "You are not allowed to buy or use weapons!",
"TimeNotNumber": "The time must be a number",
"HeaderDefaultBusinessItemTypes": "Business Item Templates",
"FixingStuck": "Fixing your position and virtual world ...",
"CantUseCommandYet": "You must wait before you can use this command again!",
"NotATester": "You are not a tester!",
"AccessDenied": "AccessDenied",
"InvalidSkin": "That skin is invalid!",
"HeaderInteriorTypes": "Interiors List",
"ViewInventoryKeyPressTip": "Press {1} to see your items",
"ViewInventoryCommandTip": "Use {1} to see your items",
"GUIAccountSettingToggle": "You have turned {1} GUI",
"ADDED-23MAR2022": "DO NOT TRANSLATE. This string is just a comment to separate newly added translations",
"CarCommandHelp": "You can buy a car by visiting a vehicle dealership. Use {1} for more information.",
"SkinCommandHelp": "You can change your skin by visiting a clothes store. Use {1} for more info.",
"BusinessVehiclesRespawned": "🚗 All business vehicles have been respawned by an admin!",
"JobVehiclesRespawned": "🚗 All job vehicles have been respawned by an admin!",
"PlayerVehiclesRespawned": "🚗 All player vehicles have been respawned by an admin!",
"ClanVehiclesRespawned": "🚗 All clan vehicles have been respawned by an admin!",
"PublicVehiclesRespawned": "🚗 All public have been respawned by an admin!",
"EmptyVehiclesRespawned": "🚗 All empty vehicles have been respawned by an admin!",
"AllVehiclesRespawned": "🚗 All vehicles have been respawned by an admin!",
"AllVehiclesReloaded": "🚗 All vehicles have been reloaded by an admin!",
"YourVehicleRespawned": "🚗 Your vehicle has been respawned!",
"PlayerIPBanned": "💀 {1} has been IP banned!",
"PlayerCharacterBanned": "💀 {1} has been character banned!",
"PlayerSubNetBanned": "💀 {1} has been subnet banned!",
"CantModifyBusiness": "You can't manage or modify this business!",
"CantModifyHouse": "You can't manage or modify this house!",
"ServerTimeSet": "⏰ {1} set the time to {2}",
"ServerWeatherSet": "☁️ {1} set the weather to {2}",
"ServerSnowSet": "❄️ {1} turned falling snow {2} and ground snow {3}",
"AllJobsReloaded": "💼 All server jobs have been reloaded by an admin",
"ServerLogoSet": "{1} turned the server logo image {2}",
"ServerGUISet": "🖥️ {1} turned GUI for this server {2}",
"ServerBusinessBlipsSet": "🏢 {1} turned all business blips {2}",
"ServerHouseBlipsSet": "🏘️ {1} turned all house blips {2}",
"ServerJobBlipsSet": "💼 {1} turned all job blips {2}",
"ServerBusinessPickupsSet": "🏢 {1} turned all business pickups {2}",
"ServerHousePickupsSet": "🏘️ {1} turned all house pickups {2}",
"ServerJobPickupsSet": "💼 {1} turned on all job pickups {2}",
"BusinessBuyItemsLabel": "Use {1} to purchase items",
"PropertyEnterCommandLabel": "Use {1} to enter",
"PropertyEnterKeyPressLabel": "Press {1} to enter",
"PropertyForSaleLabel": "For sale: ${1}",
"PropertyForRentLabel": "For rent: ${1} every payday",
"RemainingTaxPaidInMoney": "You covered the remaining taxes with ${1} in cash.",
"LostMoneyFromTaxes": "You lost money since your taxes are more than your paycheck!",
"NextPaycheckRepossessionWarning": "If you don't have enough cash to cover taxes on next paycheck, you will lose stuff!",
"NotEnoughMoneyForTax": "You don't have enough money to cover your taxes!",
"AssetsRepossessedForTax": "You lost {1} vehicles, {2} houses, and {3} businesses because you couldn't pay taxes!",
"Closed": "Closed",
"Open": "Open",
"VehicleDealershipLabel": "Enter a vehicle as driver to buy it",
"TakeJobLabel": "Use {1} to work here",
"StartWorkLabel": "Use {1} to start working",
"JobEquipAndUniformLabel": "Use {1} and {2} for job stuff, or {3} to stop working",
"NotYourJobLabel": "You already have a different job. Use {1} if you want this one",
"JobLabel": "{1} Job",
"PaydayBonusSet": "🤑 {1} set the payday bonus to ${2}",
"AllHousesReloaded": "🏘️ All houses have been reloaded by an admin",
"AllRadioStationsReloaded": "📻 All radio stations have been reloaded by an admin!",
"PlayerKicked": "🦶 {1} has been kicked from the server",
"AllBusinessesReloaded": "🏢 All businesses have been reloaded by an admin!",
"UnableToDoThat": "You aren't able to do that",
"SetVehicleClanConfirmMessage": "Are you sure you want to give this vehicle to your clan?",
"SetVehicleClanConfirmTitle": "Warning!",
"SetItemPriceBelowOrderPriceMessage": "Are you sure you want to set the item price below it's order price? You will lose ${1} every purchase!",
"SetItemPriceBelowOrderPriceTitle": "Warning!",
"MustOwnVehicle": "You don't own this vehicle!",
"RandomTips": [
"Look for yellow dots on your map for job locations",
"You can set custom key binds. Use {1} for details",
"Use {1} if you don't want to see tips and extra information",
"You can edit your keybinds using {1} and {2}",
"Press to see your inventory, and use number keys to select an item",
"Use {1} at a business to purchase items",
"Found a bug? Report it with {1}",
"Have an idea or suggestion for the server? Let the devs know using {1}",
"Want to buy a business? Use {1} at one for sale",
"Want to buy a house? Use {1} at one for sale",
"Want to buy a vehicle? Visit a dealership and enter one for info on how to buy it!",
"Switch to any of your characters with {1}",
"Use {1} to automatically login when connecting with the same IP",
"Use {1} to turn on/off the lights in your house or business",
"Use {1} to play an internet radio station in your car, house, or business",
"Want to make a clan? Use {1} for details",
"Legal weapons can be purchased at any ammunation"
],
"PromptResponseTip": "Use {1} to accept or {2} to decline",
"PlayerConnecting": "👋 {1} is connecting to the server ...",
"GetStartedJobVehicle": "Get in a {1} to get started.",
"VehicleTypes": {
"Car": "Car",
"Truck": "Truck",
"Van": "Van",
"Taxi": "Taxi",
"Bus": "Bus",
"PoliceCar": "Police Car",
"Ambulance": "Ambulance",
"FireTruck": "Fire Truck",
"Bike": "Bike",
"Motorbike": "Motorbike",
"Boat": "Boat",
"Helicopter": "Helicopter",
"Plane": "Plane",
"Train": "Train"
},
"AlreadyOnJobRoute": "You are already doing a job route!",
"GaveVehicleToClan": "You gave this {1} to your clan!",
"JobDisabled": "This job is disabled!",
"SetHouseClanConfirmMessage": "Are you sure you want to give this house to your clan?",
"SetHouseClanConfirmTitle": "Warning!",
"SetBusinessClanConfirmMessage": "Are you sure you want to give this business to your clan?",
"SetBusinessClanConfirmTitle": "Warning!",
"MustOwnHouse": "You don't own this house!",
"MustOwnBusiness": "You don't own this business!",
"GaveHouseToClan": "You gave this house to your clan!",
"GaveBusinessToClan": "You gave this business to your clan!",
"BuyBusinessConfirmMessage": "Are you sure you want to buy this business?",
"BuyBusinessConfirmTitle": "Attention!",
"BuyHouseConfirmMessage": "Are you sure you want to buy this house?",
"BuyHouseConfirmTitle": "Attention!",
"BuyBusinessLabel": "Use {1} to buy this business",
"BuyHouseLabel": "Use {1} to buy this house",
"RentHouseLabel": "Use {1} to rent this house",
"DisconnectReasons": [
"Lost Connection",
"Disconnected",
"Unsupported Client",
"Wrong Game",
"Incorrect Password",
"Unsupported Executable",
"Disconnected",
"Banned",
"Failed",
"Invalid Name",
"Crashed",
"Modified Game"
],
"AccountEmailAlreadyVerified": "You already set and verified your email!",
"EmailVerificationCodeSent": "A verification code and instructions have been sent to your email.",
"GUIPlayAsCharacterButton": "Play",
"GUINewCharacterButton": "New character",
"GUIPreviousCharacterButton": "Previous",
"GUINextCharacterButton": "Next",
"GUICharacterSelectWindowTitle": "Select a character",
"GUICharacterSelectMoneyLabel": "Money: ${1}",
"GUICharacterSelectClanLabel": "Clan: {1}",
"GUICharacterSelectLastPlayedLabel": "Last Played: {1} days, {2} hours, {3} minutes ago",
"GUILoginWindowLabelEnterPassword": "Please enter your password",
"GUILoginWindowSubmitButton": "Login",
"GUILoginWindowResetPasswordButton": "Reset password",
"GUILoginWindowPasswordPlaceholder": "Password",
"GUILoginWindowForgotPasswordLabel": "Forgot your password?",
"GUIRegisterWindowLabelCreateAccount": "Create an account",
"GUIRegisterWindowPasswordPlaceholder": "Password",
"GUIRegisterWindowConfirmPasswordPlaceholder": "Confirm password",
"GUIRegisterWindowEmailPlaceholder": "Email",
"GUIRegisterWindowSubmitButton": "Create account",
"GUINewCharacterMessageLabel": "Name your character",
"GUINewCharacterFirstNamePlaceholder": "First Name",
"GUINewCharacterLastNamePlaceholder": "Last Name",
"GUINewCharacterSubmitButton": "Create Character",
"GUIChangePasswordWindowTitle": "Change Password",
"GUIChangePasswordPasswordLabel": "Enter a new password",
"GUIChangePasswordPasswordPlaceholder": "Password",
"GUIChangePasswordConfirmPasswordPlaceholder": "Confirm password",
"GUIChangePasswordSubmitButton": "Change Password",
"GUIResetPasswordWindowMessage": "Reset Password",
"GUIResetPasswordConfirmEmailLabel": "Please confirm your email",
"GUIResetPasswordEmailPlaceholder": "Email",
"GUIResetPasswordSubmitButton": "Reset Password",
"GUIResetPasswordLoginButton": "Login",
"GUIResetPasswordRememberMessage": "Remember your password?",
"HeaderJobList": "Jobs",
"HeaderBusinessInfo": "Business Info",
"HeaderHouseInfo": "House Info",
"HeaderClanInfo": "Clan Info",
"Locales": {
"English": "English",
"Russian": "Russian",
"Spanish": "Spanish",
"German": "German",
"Dutch": "Dutch",
"Polish": "Polish",
"Chinese": "Chinese",
"French": "French",
"Japanese": "Japanese",
"Slovak": "Slovak",
"Arabic": "Arabic"
}
}

145
meta.xml
View File

@@ -1,5 +1,5 @@
<meta>
<info author="Vortrex" version="1.0" description="Asshat Gaming Roleplay - Main Script" />
<info author="Vortrex" version="1.0" description="Vortrex's Roleplay Resource" />
<!-- Shared -->
<script src="scripts/shared/const.js" type="server" language="javascript" />
@@ -10,7 +10,7 @@
<script src="scripts/shared/gamedata.js" type="client" language="javascript" />
<!-- Multiplayer Mod (Wrapped Natives) -->
<!-- The goal is to just swap only these out when I port the script to a new MP mod -->
<!-- The goal is to just swap only these out when I port the script to a new mod, like Oakwood -->
<script src="scripts/server/native/connected.js" type="server" language="javascript" />
<script src="scripts/client/native/connected.js" type="client" language="javascript" />
@@ -22,10 +22,8 @@
<script src="scripts/server/ban.js" type="server" language="javascript" />
<script src="scripts/server/bitflag.js" type="server" language="javascript" />
<script src="scripts/server/business.js" type="server" language="javascript" />
<script src="scripts/server/casino.js" type="server" language="javascript" />
<script src="scripts/server/chat.js" type="server" language="javascript" />
<script src="scripts/server/clan.js" type="server" language="javascript" />
<script src="scripts/server/client.js" type="server" language="javascript" />
<script src="scripts/server/crime.js" type="server" language="javascript" />
<script src="scripts/server/database.js" type="server" language="javascript" />
<script src="scripts/server/developer.js" type="server" language="javascript" />
@@ -49,8 +47,6 @@
<script src="scripts/server/misc.js" type="server" language="javascript" />
<script src="scripts/server/npc.js" type="server" language="javascript" />
<script src="scripts/server/netevents.js" type="server" language="javascript" />
<script src="scripts/server/paintball.js" type="server" language="javascript" />
<script src="scripts/server/prompt.js" type="server" language="javascript" />
<script src="scripts/server/race.js" type="server" language="javascript" />
<script src="scripts/server/radio.js" type="server" language="javascript" />
<script src="scripts/server/security.js" type="server" language="javascript" />
@@ -83,158 +79,27 @@
<script src="scripts/server/item/rope.js" type="server" language="javascript" />
<script src="scripts/server/item/tazer.js" type="server" language="javascript" />
<!-- Extra Client Files -->
<file type="client" src="files/fonts/roboto-regular.ttf" />
<file type="client" src="files/fonts/pricedown.ttf" />
<file type="client" src="files/fonts/aurora-bold-condensed.ttf" />
<file type="client" src="files/images/skins/none.png" />
<!--<file type="client" src="files/images/server-logo.png" />-->
<file type="client" src="files/images/asshat-logo.png" />
<file type="client" src="files/images/cursor.png" />
<!-- GUI -->
<script src="scripts/client/gui/2fa.js" type="client" language="javascript" />
<script src="scripts/client/gui/bizmgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/changepass.js" type="client" language="javascript" />
<script src="scripts/client/gui/charselect.js" type="client" language="javascript" />
<script src="scripts/client/gui/clanmgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/error.js" type="client" language="javascript" />
<script src="scripts/client/gui/housemgr.js" type="client" language="javascript" />
<script src="scripts/client/gui/info.js" type="client" language="javascript" />
<script src="scripts/client/gui/inventory.js" type="client" language="javascript" />
<script src="scripts/client/gui/inventorybulk.js" type="client" language="javascript" />
<script src="scripts/client/gui/list.js" type="client" language="javascript" />
<script src="scripts/client/gui/login.js" type="client" language="javascript" />
<script src="scripts/client/gui/localechooser.js" type="client" language="javascript" />
<script src="scripts/client/gui/newchar.js" type="client" language="javascript" />
<script src="scripts/client/gui/register.js" type="client" language="javascript" />
<script src="scripts/client/gui/resetpass.js" type="client" language="javascript" />
<script src="scripts/client/gui/yesno.js" type="client" language="javascript" />
<script src="scripts/client/gui/games/blackjack.js" type="client" language="javascript" />
<script src="scripts/client/gui/games/betting.js" type="client" language="javascript" />
<script src="scripts/client/gui/games/5cardpoker.js" type="client" language="javascript" />
<!-- Client Scripts -->
<script src="scripts/client/afk.js" type="client" language="javascript" />
<script src="scripts/client/animation.js" type="client" language="javascript" />
<script src="scripts/client/business.js" type="client" language="javascript" />
<script src="scripts/client/core.js" type="client" language="javascript" />
<script src="scripts/client/chat.js" type="client" language="javascript" />
<script src="scripts/client/cursor.js" type="client" language="javascript" />
<script src="scripts/client/economy.js" type="client" language="javascript" />
<script src="scripts/client/chatbox.js" type="client" language="javascript" />
<script src="scripts/client/event.js" type="client" language="javascript" />
<script src="scripts/client/gui.js" type="client" language="javascript" />
<script src="scripts/client/gps.js" type="client" language="javascript" />
<script src="scripts/client/house.js" type="client" language="javascript" />
<script src="scripts/client/item.js" type="client" language="javascript" />
<script src="scripts/client/job.js" type="client" language="javascript" />
<script src="scripts/client/keybind.js" type="client" language="javascript" />
<script src="scripts/client/label.js" type="client" language="javascript" />
<script src="scripts/client/locale.js" type="client" language="javascript" />
<script src="scripts/client/logo.js" type="client" language="javascript" />
<script src="scripts/client/main.js" type="client" language="javascript" />
<script src="scripts/client/messaging.js" type="client" language="javascript" />
<script src="scripts/client/mousecam.js" type="client" language="javascript" />
<script src="scripts/client/nametag.js" type="client" language="javascript" />
<script src="scripts/client/npc.js" type="client" language="javascript" />
<script src="scripts/client/radio.js" type="client" language="javascript" />
<script src="scripts/client/scoreboard.js" type="client" language="javascript" />
<script src="scripts/client/netevents.js" type="client" language="javascript" />
<script src="scripts/client/skin-select.js" type="client" language="javascript" />
<script src="scripts/client/sync.js" type="client" language="javascript" />
<script src="scripts/client/utilities.js" type="client" language="javascript" />
<script src="scripts/client/vehicle.js" type="client" language="javascript" />
<script src="scripts/client/netevents.js" type="client" language="javascript" />
<!-- Locale Files -->
<file type="client" src="config/client/locale.json" />
<file type="client" src="locale/english.json" />
<file type="client" src="locale/russian.json" />
<file type="client" src="locale/polish.json" />
<file type="client" src="locale/spanish.json" />
<file type="client" src="locale/french.json" />
<file type="client" src="locale/japanese.json" />
<file type="client" src="locale/german.json" />
<file type="client" src="locale/slovak.json" />
<file type="client" src="locale/finnish.json" />
<file type="client" src="locale/chinese.json" />
<file type="client" src="locale/arabic.json" />
<!-- International Flag Images -->
<file type="client" src="files/images/flags/uk.png" />
<file type="client" src="files/images/flags/de.png" />
<file type="client" src="files/images/flags/fr.png" />
<file type="client" src="files/images/flags/pl.png" />
<file type="client" src="files/images/flags/es.png" />
<file type="client" src="files/images/flags/jp.png" />
<file type="client" src="files/images/flags/sk.png" />
<file type="client" src="files/images/flags/sa.png" />
<file type="client" src="files/images/flags/cn.png" />
<file type="client" src="files/images/flags/fi.png" />
<file type="client" src="files/images/flags/ru.png" />
<!-- MexUI -->
<file type="client" src="third-party/mexui/Images/down-arrow.png" />
<script language="javascript" type="client" src="third-party/mexui/mexui.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Native.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Utility.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entity/Transition.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entity/StyleableEntity.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entity/Component.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Component/Control.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Component/Entry.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Component/Event.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Component/Window.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entity/ControlAxis.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entity/ControlWithEntries.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entry/DropDownItem.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entry/GridColumn.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entry/GridRow.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entry/ListRow.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entry/Tab.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Entry/TreeRow.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Button.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/CheckBox.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/DropDown.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Grid.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Image.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Line.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/List.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/ProgressBar.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/RadioButton.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Rectangle.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/ScrollBar.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Slider.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/TabPanel.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Text.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/TextInput.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Tree.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Character.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Characters.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Day.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Date.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Digit.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Digits.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Hour.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Integer.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Letter.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/LetterDigit.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Letters.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/LettersDigits.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Minute.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Month.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Number.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Password.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/PositiveInteger.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/PositiveNumber.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/RangedInteger.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/RangedNumber.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Second.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/TextArea.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Time.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Week.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/WeekDay.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Control/Year.js" />
<script language="javascript" type="client" src="third-party/mexui/Core/Init.js" />
<!-- Startup -->
<script src="scripts/server/startup.js" type="server" language="javascript" />

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: afk.js
// DESC: Provides AFK detection
@@ -10,8 +9,8 @@
// Init AFK script
function initAFKScript() {
logToConsole(LOG_DEBUG, "[AGRP.AFK]: Initializing AFK script ...");
logToConsole(LOG_DEBUG, "[AGRP.AFK]: AFK script initialized!");
logToConsole(LOG_DEBUG, "[VRR.AFK]: Initializing AFK script ...");
logToConsole(LOG_DEBUG, "[VRR.AFK]: AFK script initialized!");
}
// ===========================================================================

View File

@@ -1,62 +1,54 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: animation.js
// DESC: Provides animation functions and usage
// TYPE: Client (JavaScript)
// ===========================================================================
function initAnimationScript() {
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Animation script initialized!");
}
// ===========================================================================
function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
let ped = getElementFromId(pedId);
if (ped == null) {
if(ped == null) {
return false;
}
let animationData = getAnimationData(animationSlot);
logToConsole(LOG_DEBUG, `[AGRP.Animation] Playing animation ${animationData[0]} for ped ${pedId}`);
logToConsole(LOG_DEBUG, `[VRR.Animation] Playing animation ${animationData[0]} for ped ${pedId}`);
let freezePlayer = false;
switch (animationData.moveType) {
case AGRP_ANIMMOVE_FORWARD: {
switch(animationData.moveType) {
case VRR_ANIMMOVE_FORWARD: {
setElementCollisionsEnabled(ped, false);
if (ped.isSyncer) {
if(ped.isSyncer) {
setElementPosition(ped, getPosInFrontOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case AGRP_ANIMMOVE_BACK: {
case VRR_ANIMMOVE_BACK: {
setElementCollisionsEnabled(pedId, false);
if (ped.isSyncer) {
if(ped.isSyncer) {
setElementPosition(pedId, getPosBehindPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case AGRP_ANIMMOVE_LEFT: {
case VRR_ANIMMOVE_LEFT: {
setElementCollisionsEnabled(pedId, false);
if (ped.isSyncer) {
if(ped.isSyncer) {
setElementPosition(pedId, getPosToLeftOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
break;
}
case AGRP_ANIMMOVE_RIGHT: {
case VRR_ANIMMOVE_RIGHT: {
setElementCollisionsEnabled(pedId, false);
if (ped.isSyncer) {
if(ped.isSyncer) {
setElementPosition(pedId, getPosToRightOfPos(getElementPosition(pedId), fixAngle(getElementHeading(pedId)), positionOffset));
}
freezePlayer = true;
@@ -68,21 +60,21 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
}
}
if (getGame() < AGRP_GAME_GTA_IV) {
if (animationData.animType == AGRP_ANIMTYPE_NORMAL || animationData.animType == AGRP_ANIMTYPE_SURRENDER) {
if (getGame() == AGRP_GAME_GTA_VC || getGame() == AGRP_GAME_GTA_SA) {
if(getGame() < VRR_GAME_GTA_IV) {
if(animationData.animType == VRR_ANIMTYPE_NORMAL || animationData.animType == VRR_ANIMTYPE_SURRENDER) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
ped.clearAnimations();
} else {
ped.clearObjective();
}
ped.addAnimation(animationData.groupId, animationData.animId);
if (ped == localPlayer && freezePlayer == true) {
if(ped == localPlayer && freezePlayer == true) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
}
} else if (animationData.animType == AGRP_ANIMTYPE_BLEND) {
} else if(animationData.animType == VRR_ANIMTYPE_BLEND) {
ped.position = ped.position;
ped.blendAnimation(animationData.groupId, animationData.animId, animationData.animSpeed);
}
@@ -97,17 +89,17 @@ function makePedPlayAnimation(pedId, animationSlot, positionOffset) {
function forcePedAnimation(pedId, animSlot) {
let ped = getElementFromId(pedId);
if (ped == null) {
if(ped == null) {
return false;
}
let animationData = getAnimationData(animSlot);
if (getGame() < AGRP_GAME_GTA_IV) {
if(getGame() < VRR_GAME_GTA_IV) {
ped.position = ped.position;
ped.addAnimation(animationData.groupId, animationData.animId);
if (ped == localPlayer) {
if(ped == localPlayer) {
inAnimation = true;
setLocalPlayerControlState(false, false);
localPlayer.collisionsEnabled = false;
@@ -123,24 +115,34 @@ function forcePedAnimation(pedId, animSlot) {
function makePedStopAnimation(pedId) {
let ped = getElementFromId(pedId);
if (ped == null) {
if(ped == null) {
return false;
}
if (getGame() != AGRP_GAME_GTA_IV) {
if (getGame() == AGRP_GAME_GTA_VC || getGame() == AGRP_GAME_GTA_SA) {
if(getGame() != VRR_GAME_GTA_IV) {
if(getGame() == VRR_GAME_GTA_VC || getGame() == VRR_GAME_GTA_SA) {
ped.clearAnimations();
} else {
ped.clearObjective();
}
}
if (ped == localPlayer) {
if (getGame() != AGRP_GAME_GTA_IV) {
if(ped == localPlayer) {
if(getGame() != VRR_GAME_GTA_IV) {
localPlayer.collisionsEnabled = true;
}
setLocalPlayerControlState(true, false);
}
}
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {AnimationData} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: business.js
// DESC: Provides business functions and usage
@@ -17,57 +16,32 @@ class BusinessData {
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.hasInterior = hasInterior;
this.rentPrice = 0;
this.buyPrice = 0;
this.hasItems = hasItems;
this.blipId = -1;
this.labelInfoType = 0;
this.locked = false;
this.entranceFee = 0;
}
}
// ===========================================================================
function initBusinessScript() {
logToConsole(LOG_DEBUG, "[AGRP.Business]: Initializing business script ...");
logToConsole(LOG_INFO, "[AGRP.Business]: Business script initialized!");
}
function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
logToConsole(LOG_DEBUG, `[VRR.Business] Received business ${businessId} (${name}) from server`);
// ===========================================================================
function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked, hasItems, entranceFee) {
logToConsole(LOG_DEBUG, `[AGRP.Business] Received business ${businessId} (${name}) from server`);
if (!areServerElementsSupported() || getGame() == AGRP_GAME_MAFIA_ONE || getGame() == AGRP_GAME_GTA_IV) {
if (getBusinessData(businessId) != false) {
if(!areServerElementsSupported()) {
if(getBusinessData(businessId) != false) {
let businessData = getBusinessData(businessId);
businessData.name = name;
businessData.entrancePosition = entrancePosition;
businessData.blipModel = blipModel;
businessData.pickupModel = pickupModel;
businessData.hasInterior = hasInterior;
businessData.buyPrice = buyPrice;
businessData.rentPrice = rentPrice;
businessData.hasItems = hasItems;
businessData.locked = locked;
businessData.entranceFee = entranceFee;
if (hasInterior && !hasItems) {
businessData.labelInfoType = AGRP_PROPLABEL_INFO_ENTER;
} else if (!hasInterior && hasItems) {
businessData.labelInfoType = AGRP_PROPLABEL_INFO_BUY;
} else {
if (businessData.buyPrice > 0) {
businessData.labelInfoType = AGRP_PROPLABEL_INFO_BUYBIZ;
}
}
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} already exists. Checking blip ...`);
if (blipModel == -1) {
if (businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been removed by the server`);
if (getGame() == AGRP_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getBusinessData(businessId).blipId);
} else {
destroyElement(getElementFromId(blipId));
@@ -76,37 +50,37 @@ function receiveBusinessFromServer(businessId, name, entrancePosition, blipModel
//businesses.splice(businessData.index, 1);
//setAllBusinessDataIndexes();
} else {
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip is unchanged`);
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip is unchanged`);
}
} else {
if (businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been changed by the server`);
if (getGame() == AGRP_GAME_GTA_IV) {
if(businessData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(businessData.blipId, businessData.entrancePosition);
natives.changeBlipSprite(businessData.blipId, businessData.blipModel);
natives.setBlipMarkerLongDistance(businessData.blipId, false);
natives.setBlipAsShortRange(tempBusinessData.blipId, true);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ..." : ""}`);
natives.changeBlipNameFromAscii(businessData.blipId, `${businessData.name.substr(0, 24)}${(businessData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if (blipId != -1) {
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} doesn't exist. Adding ...`);
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} doesn't exist. Adding ...`);
let tempBusinessData = new BusinessData(businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
if (blipModel != -1) {
if(blipModel != -1) {
let blipId = createGameBlip(tempBusinessData.blipModel, tempBusinessData.entrancePosition, tempBusinessData.name);
if (blipId != -1) {
if(blipId != -1) {
tempBusinessData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[AGRP.Business] Business ${businessId} has no blip.`);
logToConsole(LOG_DEBUG, `[VRR.Business] Business ${businessId} has no blip.`);
}
getServerData().businesses.push(tempBusinessData);
setAllBusinessDataIndexes();
@@ -126,8 +100,8 @@ function getBusinessData(businessId) {
let businesses = getServerData().businesses;
for (let i in businesses) {
if (businesses[i].businessId == businessId) {
for(let i in businesses) {
if(businesses[i].businessId == businessId) {
return businesses[i];
}
}
@@ -138,7 +112,7 @@ function getBusinessData(businessId) {
// ===========================================================================
function setAllBusinessDataIndexes() {
for (let i in getServerData().businesses) {
for(let i in getServerData().businesses) {
getServerData().businesses[i].index = i;
}
}

View File

@@ -1,39 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: camera.js
// DESC: Provides camera functions and usage
// TYPE: Client (JavaScript)
// ===========================================================================
let cameraFadeEnabled = false;
let cameraFadeIn = false;
let cameraFadeStart = 0;
let cameraFadeDuration = 0;
let cameraFadeColour = 0;
// ===========================================================================
function processCameraFadeRendering() {
if (cameraFadeEnabled) {
let finishTime = cameraFadeStart + cameraFadeDuration;
if (sdl.ticks >= finishTime) {
cameraFadeEnabled = false;
cameraFadeDuration = 0;
cameraFadeStart = 0;
} else {
let currentTick = sdl.ticks - cameraFadeStart;
let progressPercent = Math.ceil(currentTick * 100 / cameraFadeDuration);
let rgbaArray = rgbaArrayFromToColour(cameraFadeColour);
let alpha = (cameraFadeIn) ? Math.ceil(255 / progressPercent) : Math.ceil(progressPercent / 255);
cameraFadeColour = toColour(rgbaArray[0], rgbaArray[1], rgbaArray[2], alpha);
graphics.drawRectangle(null, toVector2(0, 0), toVector2(game.width, game.height), cameraFadeColour, cameraFadeColour, cameraFadeColour, cameraFadeColour);
}
}
}
// ===========================================================================

View File

@@ -1,232 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: chatbox.js
// DESC: Provides extra chatbox features
// TYPE: Client (JavaScript)
// ===========================================================================
// ===========================================================================
let chatTimeStampsEnabled = false;
let chatEmojiEnabled = false;
let chatBoxHistory = [];
let bottomMessageIndex = 0;
let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[AGRP.Chat]: Initializing chat script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_INFO, "[AGRP.Chat]: Chat script initialized!");
}
// ===========================================================================
function bindChatBoxKeys() {
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
}
// ===========================================================================
function unBindChatBoxKeys() {
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
}
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour, hour, minute, second) {
logToConsole(LOG_DEBUG, `[AGRP.Chat]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
//let timeStamp = findResourceByName("agrp_time").exports.getCurrentUnixTimeStampSquirrel();
hour = fillLeadingZeros(hour, 2);
minute = fillLeadingZeros(minute, 2);
second = fillLeadingZeros(second, 2);
addToChatBoxHistory(messageString, colour, hour, minute, second);
//let unixTimeStampMS = new Date().getTime();
//let timeStampDate = new Date(unixTimeStampMS);
//let timeStampDate = new Date(timeStamp);
//let timeStampText = `${timeStampDate.getHours()}:${timeStampDate.getMinutes()}:${timeStampDate.getSeconds()}`;
let outputString = messageString;
if (chatTimeStampsEnabled == true) {
let colourRGBA = rgbaArrayFromToColour(colour);
let timeStampString = `{TIMESTAMPCOLOUR}[${hour}:${minute}:${second}][${rgbToHex(colourRGBA[0], colourRGBA[1], colourRGBA[2])}] `;
outputString = `${timeStampString}${messageString}`;
}
logToConsole(LOG_DEBUG, `[AGRP.Chat]: Changed colours in string: ${outputString}`);
outputString = replaceColoursInMessage(`${outputString}`);
if (chatEmojiEnabled == true) {
logToConsole(LOG_DEBUG, `[AGRP.Chat]: Enabled emoji in string: ${outputString}`);
outputString = replaceEmojiInMessage(outputString);
}
if (profanityFilterEnabled == true) {
logToConsole(LOG_DEBUG, `[AGRP.Chat]: Removed profanity in string: ${outputString}`);
outputString = replaceProfanityInMessage(outputString);
}
message(outputString, colour);
bottomMessageIndex = chatBoxHistory.length - 1;
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function setChatScrollLines(amount) {
scrollAmount = amount;
}
// ===========================================================================
function setChatTimeStampsState(state) {
chatTimeStampsEnabled = state;
updateChatBox();
}
// ===========================================================================
function setChatEmojiState(state) {
chatEmojiEnabled = state;
updateChatBox();
}
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay * 1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour, hour, minute, second) {
chatBoxHistory.push([messageString, colour, hour, minute, second]);
}
// ===========================================================================
function chatBoxScrollUp() {
if (bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex - scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function chatBoxScrollDown() {
if (bottomMessageIndex < chatBoxHistory.length - 1) {
bottomMessageIndex = bottomMessageIndex + scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function clearChatBox() {
for (let i = 0; i <= maxChatBoxLines; i++) {
message("", COLOUR_WHITE);
}
}
// ===========================================================================
function updateChatBox() {
clearChatBox();
for (let i = bottomMessageIndex - maxChatBoxLines; i <= bottomMessageIndex; i++) {
if (typeof chatBoxHistory[i] != "undefined") {
let outputString = chatBoxHistory[i][0];
if (chatTimeStampsEnabled == true) {
let timeStampText = `${chatBoxHistory[i][2]}:${chatBoxHistory[i][3]}:${chatBoxHistory[i][4]}`;
let colourRGBA = rgbaArrayFromToColour(chatBoxHistory[i][1]);
outputString = `{TIMESTAMPCOLOUR}[${timeStampText}][${rgbToHex(colourRGBA[0], colourRGBA[1], colourRGBA[2])}] ${chatBoxHistory[i][0]}`;
}
outputString = replaceColoursInMessage(outputString);
if (chatEmojiEnabled == true) {
outputString = replaceEmojiInMessage(outputString);
}
if (profanityFilterEnabled == true) {
outputString = replaceProfanityInMessage(outputString);
}
message(outputString, chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if (!gui.cursorEnabled) {
return false;
}
if (!flipped) {
if (deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if (deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if (gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if (chatAutoHideDelay == 0) {
return false;
}
if (getCurrentUnixTimestamp() - chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

171
scripts/client/chatbox.js Normal file
View File

@@ -0,0 +1,171 @@
// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: chatbox.js
// DESC: Provides extra chatbox features
// TYPE: Client (JavaScript)
// ===========================================================================
// ===========================================================================
let chatBoxHistory = [];
let bottomMessageIndex = 0;
let maxChatBoxHistory = 500;
let scrollAmount = 1;
let maxChatBoxLines = 6;
let chatAutoHideDelay = 0;
let chatLastUse = 0;
let scrollUpKey = false;
let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Initializing chatbox script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_DEBUG, "[VRR.ChatBox]: Chatbox script initialized!");
}
// ===========================================================================
function bindChatBoxKeys() {
bindKey(toInteger(scrollUpKey), KEYSTATE_DOWN, chatBoxScrollUp);
bindKey(toInteger(scrollDownKey), KEYSTATE_DOWN, chatBoxScrollDown);
}
// ===========================================================================
function unBindChatBoxKeys() {
unbindKey(toInteger(scrollUpKey));
unbindKey(toInteger(scrollDownKey));
}
// ===========================================================================
function receiveChatBoxMessageFromServer(messageString, colour) {
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Received chatbox message from server: ${messageString}`);
// Just in case it's hidden by auto hide
//setChatWindowEnabled(true);
let colouredString = replaceColoursInMessage(messageString);
logToConsole(LOG_DEBUG, `[VRR.ChatBox]: Changed colours in string: ${colouredString}`);
addToChatBoxHistory(colouredString, colour);
//if(bottomMessageIndex >= chatBoxHistory.length-1) {
message(colouredString, colour);
bottomMessageIndex = chatBoxHistory.length-1;
//}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function setChatScrollLines(amount) {
scrollAmount = amount;
}
// ===========================================================================
function setChatAutoHideDelay(delay) {
chatAutoHideDelay = delay*1000;
}
// ===========================================================================
function addToChatBoxHistory(messageString, colour) {
chatBoxHistory.push([messageString, colour]);
}
// ===========================================================================
function chatBoxScrollUp() {
if(bottomMessageIndex > maxChatBoxLines) {
bottomMessageIndex = bottomMessageIndex-scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function chatBoxScrollDown() {
if(bottomMessageIndex < chatBoxHistory.length-1) {
bottomMessageIndex = bottomMessageIndex+scrollAmount;
updateChatBox();
}
}
// ===========================================================================
function clearChatBox() {
for(let i = 0 ; i <= maxChatBoxLines ; i++) {
message("", COLOUR_WHITE);
}
}
// ===========================================================================
function updateChatBox() {
clearChatBox();
for(let i = bottomMessageIndex-maxChatBoxLines ; i <= bottomMessageIndex ; i++) {
if(typeof chatBoxHistory[i] != "undefined") {
message(chatBoxHistory[i][0], chatBoxHistory[i][1]);
} else {
message("", COLOUR_WHITE);
}
}
chatLastUse = getCurrentUnixTimestamp();
}
// ===========================================================================
function processMouseWheelForChatBox(mouseId, deltaCoordinates, flipped) {
// There isn't a way to detect whether chat input is active, but mouse cursor is forced shown when typing so ¯\_(ツ)_/¯
if(!gui.cursorEnabled) {
return false;
}
if(!flipped) {
if(deltaCoordinates.y > 0) {
chatBoxScrollUp();
} else {
chatBoxScrollDown();
}
} else {
if(deltaCoordinates.y > 0) {
chatBoxScrollDown();
} else {
chatBoxScrollUp();
}
}
}
// ===========================================================================
function checkChatAutoHide() {
return false;
// Make sure chat input isn't active
if(gui.cursorEnabled) {
return false;
}
// Don't process auto-hide if it's disabled
if(chatAutoHideDelay == 0) {
return false;
}
if(getCurrentUnixTimestamp()-chatLastUse >= chatAutoHideDelay) {
setChatWindowEnabled(false);
}
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: content.js
// DESC: Provides connection to extra content resources
@@ -10,10 +9,10 @@
function getCustomImage(imageName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if (contentResource != null) {
if (contentResource.isStarted) {
if(contentResource != null) {
if(contentResource.isStarted) {
let image = contentResource.exports.getCustomImage(imageName);
if (image != null) {
if(image != null) {
return image;
}
}
@@ -25,10 +24,10 @@ function getCustomImage(imageName) {
function getCustomFont(fontName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if (contentResource != null) {
if (contentResource.isStarted) {
if(contentResource != null) {
if(contentResource.isStarted) {
let font = contentResource.exports.getCustomFont(fontName);
if (font != null) {
if(font != null) {
return font;
}
}
@@ -40,10 +39,10 @@ function getCustomFont(fontName) {
function getCustomAudio(audioName) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if (contentResource != null) {
if (contentResource.isStarted) {
if(contentResource != null) {
if(contentResource.isStarted) {
let audioFile = contentResource.exports.getCustomAudio(audioName);
if (audioFile != null) {
if(audioFile != null) {
return audioFile;
}
}
@@ -55,8 +54,8 @@ function getCustomAudio(audioName) {
function playCustomAudio(audioName, volume = 0.5, loop = false) {
let contentResource = findResourceByName(getGameConfig().extraContentResource[getGame()]);
if (contentResource != null) {
if (contentResource.isStarted) {
if(contentResource != null) {
if(contentResource.isStarted) {
contentResource.exports.playCustomAudio(audioName, volume, loop);
}
}

View File

@@ -1,40 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: cursor.js
// DESC: Provides cursor functions and usage
// TYPE: Client (JavaScript)
// ===========================================================================
let cursorImage = null;
let cursorImagePath = "files/images/cursor.png";
let cursorSize = toVector2(16.0, 24.0);
// ===========================================================================
function initCursorScript() {
logToConsole(LOG_DEBUG, "[AGRP.Cursor]: Initializing cursor script ...");
let cursorStream = openFile(cursorImagePath);
if (cursorStream != null) {
cursorImage = graphics.loadPNG(cursorStream);
cursorStream.close();
}
logToConsole(LOG_INFO, "[AGRP.Cursor]: Cursor script initialized!");
}
// ===========================================================================
function processMouseCursorRendering() {
if (isGameFeatureSupported("mouseCursor")) {
return false;
}
if (gui.cursorEnabled) {
graphics.drawRectangle(cursorImage, gui.cursorPosition, cursorSize);
}
}
// ===========================================================================

View File

@@ -1,13 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: economy.js
// DESC: Provides economy functions
// TYPE: Client (JavaScript)
// ===========================================================================
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: event.js
// DESC: Provides handlers for built in GTAC and Asshat-Gaming created events
@@ -9,91 +8,77 @@
// ===========================================================================
function initEventScript() {
logToConsole(LOG_DEBUG, "[AGRP.Event]: Initializing event script ...");
logToConsole(LOG_DEBUG, "[VRR.Event]: Initializing event script ...");
addCustomEvents();
addAllEventHandlers();
logToConsole(LOG_DEBUG, "[AGRP.Event]: Event script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Event]: Event script initialized!");
}
// ===========================================================================
function addCustomEvents() {
addEvent("OnLocalPlayerEnterSphere", 1);
addEvent("OnLocalPlayerExitSphere", 1);
addEvent("OnLocalPlayerEnteredVehicle", 1);
addEvent("OnLocalPlayerExitedVehicle", 1);
addEvent("OnLocalPlayerSwitchWeapon", 2);
}
// ===========================================================================
function addAllEventHandlers() {
addEventHandler("OnResourceStart", onResourceStart);
addEventHandler("OnResourceReady", onResourceReady);
addEventHandler("OnResourceStop", onResourceStop);
bindEventHandler("OnResourceStart", thisResource, onResourceStart);
bindEventHandler("OnResourceReady", thisResource, onResourceReady);
bindEventHandler("OnResourceStop", thisResource, onResourceStop);
addEventHandler("OnProcess", onProcess);
addEventHandler("OnKeyUp", onKeyUp);
addEventHandler("OnDrawnHUD", onDrawnHUD);
addEventHandler("OnPedWasted", onPedWasted);
addEventHandler("OnElementStreamIn", onElementStreamIn);
addEventHandler("OnPedChangeWeapon", onPedChangeWeapon);
addEventHandler("OnLocalPlayerEnteredVehicle", onLocalPlayerEnteredVehicle);
addEventHandler("OnLocalPlayerExitedVehicle", onLocalPlayerExitedVehicle);
addEventHandler("OnLocalPlayerEnterSphere", onLocalPlayerEnterSphere);
addEventHandler("OnLocalPlayerExitSphere", onLocalPlayerExitSphere);
addEventHandler("OnLocalPlayerSwitchWeapon", onLocalPlayerSwitchWeapon);
addEventHandler("OnPedInflictDamage", onPedInflictDamage);
addEventHandler("OnLostFocus", onLostFocus);
addEventHandler("OnFocus", onFocus);
addEventHandler("OnCameraProcess", onCameraProcess);
addEventHandler("OnMouseWheel", onMouseWheel);
addEventHandler("OnEntityProcess", onEntityProcess);
if (findResourceByName("v-events") != null) {
if (findResourceByName("v-events").isStarted) {
addEventHandler("OnPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("OnPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
}
}
if (getGame() == AGRP_GAME_MAFIA_ONE) {
addEventHandler("OnMapLoaded", onMapLoaded);
}
}
// ===========================================================================
function onResourceStart(event, resource) {
if (resource == findResourceByName("v-events")) {
// Remove and re-add events, in case v-events was loaded after agrp_main
removeEventHandler("OnPedEnteredVehicleEx");
removeEventHandler("OnPedExitedVehicleEx");
removeEventHandler("OnPedEnteredSphereEx");
removeEventHandler("OnPedExitedSphereEx");
addEventHandler("OnPedEnteredVehicleEx", onPedEnteredVehicle);
addEventHandler("OnPedExitedVehicleEx", onPedExitedVehicle);
addEventHandler("OnPedEnteredSphereEx", onPedEnteredSphere);
addEventHandler("OnPedExitedSphereEx", onPedExitedSphere);
}
if (resource == thisResource) {
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Event] onResourceStart called - Sending signal to server`);
garbageCollectorInterval = setInterval(collectAllGarbage, 1000 * 60);
localPlayerMoneyInterval = setInterval(updateLocalPlayerMoney, 1000 * 5);
sendResourceStartedSignalToServer();
}
sendResourceStartedSignalToServer();
//garbageCollectorInterval = setInterval(collectAllGarbage, 1000*60);
}
// ===========================================================================
function onResourceStop(event, resource) {
if (resource == thisResource) {
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Event] onResourceStop called - Sending signal to server`);
sendResourceStoppedSignalToServer();
}
sendResourceStoppedSignalToServer();
}
// ===========================================================================
function onResourceReady(event, resource) {
if (resource == thisResource) {
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.Event] onResourceReady called - Sending signal to server`);
loadLocaleConfig();
sendResourceReadySignalToServer();
}
sendResourceReadySignalToServer();
}
// ===========================================================================
function onProcess(event, deltaTime) {
logToConsole(LOG_VERBOSE, `[AGRP.Event] onProcess`);
if (localPlayer == null) {
return false;
}
@@ -105,15 +90,18 @@ function onProcess(event, deltaTime) {
processSync();
processLocalPlayerControlState();
processLocalPlayerVehicleControlState();
processLocalPlayerSphereEntryExitHandling();
processLocalPlayerVehicleEntryExitHandling();
processJobRouteSphere();
forceLocalPlayerEquippedWeaponItem();
processWantedLevelReset();
processGameSpecifics();
processNearbyPickups();
processVehiclePurchasing();
processVehicleBurning();
processVehicleCruiseControl();
//checkChatBoxAutoHide(); // Will be uncommented on 1.4.0 GTAC update
//processVehicleFires();
}
// ===========================================================================
@@ -121,38 +109,29 @@ function onProcess(event, deltaTime) {
function onKeyUp(event, keyCode, scanCode, keyModifiers) {
processSkinSelectKeyPress(keyCode);
//processKeyDuringAnimation();
processGUIKeyPress(keyCode);
processToggleGUIKeyPress(keyCode);
}
// ===========================================================================
function onDrawnHUD(event) {
logToConsole(LOG_VERBOSE, `[AGRP.Event] HUD drawn`);
processMouseCursorRendering();
if (!renderHUD) {
return false;
}
if (!localPlayer) {
if (localPlayer == null) {
return false;
}
processSmallGameMessageRendering();
processScoreBoardRendering();
processLabelRendering();
processLogoRendering();
processItemActionRendering();
processSkinSelectRendering();
processNameTagRendering();
processInteriorLightsRendering();
}
// ===========================================================================
function onPedWasted(event, wastedPed, killerPed, weapon, pedPiece) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Ped ${wastedPed.name} died`);
logToConsole(LOG_DEBUG, `[VRR.Event] Ped ${wastedPed.name} died`);
wastedPed.clearWeapons();
}
@@ -164,66 +143,32 @@ function onElementStreamIn(event, element) {
// ===========================================================================
function onPedExitedVehicle(event, ped, vehicle, seat) {
//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
function onLocalPlayerExitedVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited vehicle`);
sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
cruiseControlEnabled = false;
cruiseControlSpeed = 0.0;
if (localPlayer != null) {
if (ped == localPlayer) {
if (areServerElementsSupported()) {
if (inVehicleSeat == 0) {
//setVehicleEngine(vehicle.id, false);
//if (!inVehicle.engine) {
// parkedVehiclePosition = false;
// parkedVehicleHeading = false;
//}
}
}
}
if (inVehicleSeat) {
parkedVehiclePosition = false;
parkedVehicleHeading = false;
}
}
// ===========================================================================
function onPedExitingVehicle(event, ped, vehicle, seat) {
//logToConsole(LOG_DEBUG, `[AGRP.Event] Local player exited vehicle`);
//sendNetworkEventToServer("agrp.onPlayerExitVehicle", getVehicleForNetworkEvent(vehicle), seat);
function onLocalPlayerEnteredVehicle(event, vehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered vehicle`);
if (localPlayer != null) {
if (ped == localPlayer) {
cruiseControlEnabled = false;
cruiseControlSpeed = 0.0;
}
}
}
sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
// ===========================================================================
function onPedEnteredVehicle(event, ped, vehicle, seat) {
logToConsole(LOG_DEBUG, `[AGRP.Event] Ped entered vehicle`);
//sendNetworkEventToServer("agrp.onPlayerEnterVehicle", getVehicleForNetworkEvent(vehicle), seat);
cruiseControlEnabled = false;
cruiseControlSpeed = 0.0;
if (localPlayer != null) {
if (ped == localPlayer) {
if (areServerElementsSupported()) {
if (inVehicleSeat == 0) {
//parkedVehiclePosition = inVehicle.position;
//parkedVehicleHeading = inVehicle.heading;
if (doesEntityDataExist(vehicle, "agrp.server") == true) {
//setVehicleEngine(vehicle.id, false);
setVehicleEngine(vehicle.id, getEntityData(vehicle, "agrp.engine"));
//setLocalPlayerControlState(false, false);
}
}
}
}
}
//if (areServerElementsSupported()) {
//if(inVehicleSeat == 0) {
//setVehicleEngine(vehicle, false);
//if(!inVehicle.engine) {
// parkedVehiclePosition = inVehicle.position;
// parkedVehicleHeading = inVehicle.heading;
//}
//}
//}
}
// ===========================================================================
@@ -231,14 +176,14 @@ function onPedEnteredVehicle(event, ped, vehicle, seat) {
function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healthLoss, pedPiece) {
//let damagerEntityString = (!isNull(damagedEntity)) ? `${damagerEntity.name} (${damagerEntity.name}, ${damagerEntity.type} - ${typeof damagerEntity})` : `Unknown ped`;
//let damagedEntityString = (!isNull(damagedEntity)) ? `${damagedEntity.name} (${damagedEntity.name}, ${damagedEntity.type} - ${typeof damagedEntity})` : `Unknown ped`;
//logToConsole(LOG_DEBUG, `[AGRP.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
//logToConsole(LOG_DEBUG, `[VRR.Event] ${damagerEntityString} damaged ${damagedEntityString}'s '${pedPiece} with weapon ${weaponId}`);
if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
if (damagedEntity.isType(ELEMENT_PLAYER)) {
if (damagedEntity == localPlayer) {
if (!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
}
//if(!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
}
}
@@ -246,7 +191,8 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
// ===========================================================================
function onPedEnteredSphere(event, ped, sphere) {
function onLocalPlayerEnterSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player entered sphere`);
if (sphere == jobRouteLocationSphere) {
enteredJobRouteSphere();
}
@@ -254,8 +200,8 @@ function onPedEnteredSphere(event, ped, sphere) {
// ===========================================================================
function onPedExitedSphere(event, ped, sphere) {
function onLocalPlayerExitSphere(event, sphere) {
logToConsole(LOG_DEBUG, `[VRR.Event] Local player exited sphere`);
}
// ===========================================================================
@@ -272,7 +218,7 @@ function onFocus(event) {
// ===========================================================================
function onPedChangeWeapon(event, ped, oldWeapon, newWeapon) {
function onLocalPlayerSwitchWeapon(oldWeapon, newWeapon) {
}
@@ -291,13 +237,13 @@ function onMouseWheel(event, mouseId, deltaCoordinates, flipped) {
// ===========================================================================
function onEntityProcess(event, entity) {
if (!isSpawned) {
return false;
}
}
// ===========================================================================
function onMapLoaded(mapName) {
sendNetworkEventToServer("agrp.mapLoaded", mapName);
//if(entity.isType(ELEMENT_PED) && !entity.isType(ELEMENT_PLAYER)) {
// processNPCMovement(entity);
//}
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: gps.js
// DESC: Provides GPS functions and usage
@@ -17,9 +16,9 @@ let gpsBlipBlinkTimer = null;
// ===========================================================================
function showGPSLocation(position, colour) {
logToConsole(LOG_DEBUG, `[AGRP.GPS] Showing gps location`);
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.GPS] Showing gps location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
gpsSphere = game.createPickup(1318, position, 1);
} else {
@@ -27,7 +26,7 @@ function showGPSLocation(position, colour) {
gpsSphere.colour = colour;
}
if (gpsBlip != null) {
if(gpsBlip != null) {
destroyElement(gpsBlip);
}
@@ -41,16 +40,16 @@ function showGPSLocation(position, colour) {
function blinkGPSBlip(times, position, colour) {
gpsBlipBlinkTimes = times;
gpsBlipBlinkTimer = setInterval(function () {
if (gpsBlip != null) {
gpsBlipBlinkTimer = setInterval(function() {
if(gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
} else {
gpsBlip = game.createBlip(position, 0, 2, colour);
}
if (gpsBlipBlinkAmount >= gpsBlipBlinkTimes) {
if (gpsBlip != null) {
if(gpsBlipBlinkAmount >= gpsBlipBlinkTimes) {
if(gpsBlip != null) {
destroyElement(gpsBlip);
gpsBlip = null;
}

View File

@@ -1,346 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: gui.js
// DESC: Provides GUI functionality and styles (using MexUI)
// TYPE: Client (JavaScript)
// ===========================================================================
var app = {};
let mainFont = "Roboto"; // "Arial"
//let mainLogoPath = (typeof gta == "undefined") ? "files/images/mafiac-logo.png" : "files/images/gtac-logo.png";
let mainLogoPath = "files/images/asshat-logo.png";
let primaryColour = [200, 200, 200];
let secondaryColour = [16, 16, 16];
let primaryTextColour = [0, 0, 0];
let focusedColour = [200, 200, 200];
let invalidValueColour = [200, 200, 200];
let focusedColourOffset = 50;
let windowAlpha = 200;
let windowTitleAlpha = 180;
let buttonAlpha = 180;
let textInputAlpha = 180;
let guiReady = false;
// ===========================================================================
let characterData = [];
let currentCharacter = 0;
let inCharacterSelectScreen = false;
let creatingCharacter = false;
// ===========================================================================
function initGUIScript() {
logToConsole(LOG_DEBUG, "[AGRP.GUI]: Initializing GUI script ...");
logToConsole(LOG_DEBUG, "[AGRP.GUI]: GUI script initialized!");
}
// ===========================================================================
function initGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Initializing GUI ...`);
initLoginGUI();
initRegisterGUI();
initNewCharacterGUI();
initCharacterSelectGUI();
initInfoDialogGUI();
initErrorDialogGUI();
initYesNoDialogGUI();
initTwoFactorAuthenticationGUI();
initListGUI();
initResetPasswordGUI();
initChangePasswordGUI();
initLocaleChooserGUI();
//initInventoryGUI();
//initInventoryBulkGUI();
//initClanManagerGUI();
//initBusinessManagerGUI();
//initHouseManagerGUI();
//initFiveCardPokerGUI();
//initBettingGUI();
//initBlackJackGUI();
closeAllWindows();
guiReady = true;
logToConsole(LOG_DEBUG, `[AGRP.GUI] All GUI created successfully!`);
sendNetworkEventToServer("agrp.guiReady", true);
};
// ===========================================================================
function closeAllWindows() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Closing all GUI windows`);
infoDialog.window.shown = false;
yesNoDialog.window.shown = false;
errorDialog.window.shown = false;
register.window.shown = false;
login.window.shown = false;
newCharacter.window.shown = false;
characterSelect.window.shown = false;
twoFactorAuth.window.shown = false;
listDialog.window.shown = false;
passwordReset.window.shown = false;
passwordChange.window.shown = false;
localeChooser.window.shown = false;
//houseManager.window.shown = false;
//businessManager.window.shown = false;
//clanManager.window.shown = false;
//inventoryGUI.window.shown = false;
//inventoryBulkGUI.window.shown = false;
//bettingGUI.window.shown = false;
//blackJackGUI.window.shown = false;
//fiveCardPokerGUI.window.shown = false;
mexui.setInput(false);
mexui.focusedControl = false;
guiSubmitKey = false;
guiLeftKey = false;
guiRightKey = false;
guiUpKey = false;
guiDownKey = false;
setChatWindowEnabled(true);
}
// ===========================================================================
function isAnyGUIActive() {
if (!guiReady) {
return false;
}
if (infoDialog.window.shown == true) {
return true;
}
if (yesNoDialog.window.shown == true) {
return true;
}
if (errorDialog.window.shown == true) {
return true;
}
if (register.window.shown == true) {
return true;
}
if (login.window.shown == true) {
return true;
}
if (newCharacter.window.shown == true) {
return true;
}
if (characterSelect.window.shown == true) {
return true;
}
if (twoFactorAuth.window.shown == true) {
return true;
}
if (listDialog.window.shown == true) {
return true;
}
if (passwordReset.window.shown == true) {
return true;
}
if (passwordChange.window.shown == true) {
return true;
}
if (localeChooser.window.shown == true) {
return true;
}
//if (clanManager.window.shown == true) {
// return true;
//}
//if (businessManager.window.shown == true) {
// return true;
//}
//if (houseManager.window.shown == true) {
// return true;
//}
//if (inventoryGUI.window.shown == true) {
// return true;
//}
//if (inventoryBulkGUI.window.shown == true) {
// return true;
//}
//if (bettingGUI.window.shown == true) {
// return true;
//}
//if (blackJackGUI.window.shown == true) {
// return true;
//}
//if (fiveCardPokerGUI.window.shown == true) {
// return true;
//}
return false;
}
// ===========================================================================
function setGUIColours(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Received new GUI colours from server: ${red1}, ${green1}, ${blue1} / ${red2}, ${green2}, ${blue2} / ${red3}, ${green3}, ${blue3}`);
primaryColour = [red1, green1, blue1];
secondaryColour = [red2, green2, blue2];
primaryTextColour = [red3, green3, blue3];
focusedColour = [red1 + focusedColourOffset, green1 + focusedColourOffset, blue1 + focusedColourOffset];
initGUI();
}
// ===========================================================================
function hideAllGUI() {
closeAllWindows();
setChatWindowEnabled(true);
guiSubmitKey = false;
}
// ===========================================================================
function processGUIKeyPress(keyCode) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Processing key press: ${keyCode}`);
if (!guiReady) {
return false;
}
if (!isAnyGUIActive()) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] GUI is not active. Cancelling keypress processing.`);
return false;
}
if (keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Key press is submit (${guiSubmitKey})`);
if (guiSubmitKey != false) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Calling submit key function`);
guiSubmitKey.call();
}
} else if (keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Key press is left (${guiLeftKey})`);
if (guiLeftKey != false) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Calling left key function`);
guiLeftKey.call();
}
} else if (keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Key press is right (${guiRightKey})`);
if (guiRightKey != false) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Calling right key function`);
guiRightKey.call();
}
} else if (keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Key press is down (${guiDownKey})`);
if (guiDownKey != false) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Calling down key function`);
guiDownKey.call();
}
} else if (keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Key press is up (${guiUpKey})`);
if (guiUpKey != false) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Calling up key function`);
guiUpKey.call();
}
}
}
// ===========================================================================
function processToggleGUIKeyPress(keyCode) {
if (keyCode == disableGUIKey) {
sendNetworkEventToServer("agrp.toggleGUI");
}
}
// ===========================================================================
function resetGUIStrings() {
if (!guiReady) {
return false;
}
// Login GUI
login.messageLabel.text = getLocaleString("GUILoginWindowLabelEnterPassword");
login.passwordInput.placeholder = getLocaleString("GUILoginWindowPasswordPlaceholder");
login.loginButton.text = toUpperCase(getLocaleString("GUILoginWindowSubmitButton"));
login.forgotPasswordButton.text = toUpperCase(getLocaleString("GUILoginWindowResetPasswordButton"));
login.resetPasswordLabel.text = getLocaleString("GUILoginWindowForgotPasswordLabel");
// Register GUI
register.messageLabel.text = getLocaleString("GUIRegisterWindowLabelCreateAccount");
register.passwordInput.placeholder = getLocaleString("GUIRegisterWindowPasswordPlaceholder");
register.confirmPasswordInput.placeholder = getLocaleString("GUIRegisterWindowConfirmPasswordPlaceholder");
register.emailInput.placeholder = getLocaleString("GUIRegisterWindowEmailPlaceholder");
register.registerButton.text = toUpperCase(getLocaleString("GUIRegisterWindowSubmitButton"));
// Change Password GUI
passwordChange.window.title = toUpperCase(getLocaleString("GUIChangePasswordWindowTitle"));
passwordChange.messageLabel.text = getLocaleString("GUIChangePasswordPasswordLabel");
passwordChange.passwordInput.placeholder = getLocaleString("GUIChangePasswordPasswordPlaceholder");
passwordChange.confirmPasswordInput.placeholder = getLocaleString("GUIChangePasswordConfirmPasswordPlaceholder");
passwordChange.submitButton.text = toUpperCase(getLocaleString("GUIChangePasswordSubmitButton"));
// Reset Password GUI
passwordReset.messageLabel.text = toUpperCase(getLocaleString("GUIResetPasswordConfirmEmailLabel"));
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
passwordReset.resetPasswordButton.text = toUpperCase(getLocaleString("GUIResetPasswordSubmitButton"));
passwordReset.backToLoginButton.text = toUpperCase(getLocaleString("GUIResetPasswordLoginButton"));
passwordReset.backToLoginLabel.text = getLocaleString("GUIResetPasswordRememberMessage");
// Character Selection GUI
characterSelect.window.title = toUpperCase(getLocaleString("GUICharacterSelectWindowTitle"));
characterSelect.cashText.text = getLocaleString("GUICharacterSelectMoneyLabel", "0");
characterSelect.clanText.text = getLocaleString("GUICharacterSelectClanLabel", "None");
characterSelect.lastPlayedText.text = getLocaleString("GUICharacterSelectLastPlayedLabel", "Never");
characterSelect.previousCharacterButton.text = toUpperCase(getLocaleString("GUIPreviousCharacterButton"));
characterSelect.nextCharacterButton.text = toUpperCase(getLocaleString("GUINextCharacterButton"));
characterSelect.selectCharacterButton.text = toUpperCase(getLocaleString("GUIPlayAsCharacterButton"));
characterSelect.newCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterButton"));
// Character Creation GUI
newCharacter.messageLabel.text = getLocaleString("GUINewCharacterMessageLabel");
newCharacter.firstNameInput.placeholder = getLocaleString("GUINewCharacterFirstNamePlaceholder");
newCharacter.lastNameInput.placeholder = getLocaleString("GUINewCharacterLastNamePlaceholder");
newCharacter.createCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterSubmitButton"));
}
// ===========================================================================
function dimAllGUIElementsInWindow(guiObject) {
for (let i in guiObject) {
if (i != "window") {
guiObject[i].shown = false;
}
}
}
// ===========================================================================

View File

@@ -1,136 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: 2fa.js
// DESC: Provides two factor authentication GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let twoFactorAuth = {
window: null,
logoImage: null,
qrCode: null,
messageLabel: null,
codeLabel: null,
codeInput: null,
submitButton: null,
};
// ===========================================================================
function initTwoFactorAuthenticationGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating two factor auth GUI ...`);
twoFactorAuth.window = mexui.window(game.width / 2 - 150, game.height / 2 - 129, 300, 258, 'LOGIN', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.window.titleBarIconSize = toVector2(0, 0);
twoFactorAuth.window.titleBarHeight = 0;
twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.codeLabel = twoFactorAuth.window.text(20, 135, 260, 20, 'Please enter the code sent to your email!', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
twoFactorAuth.codeInput = twoFactorAuth.window.textInput(20, 170, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
textColour: toColour(200, 200, 200, 150),
textSize: 10.0,
textFont: mainFont,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
});
twoFactorAuth.codeInput.placeholder = "Code";
twoFactorAuth.submitButton = twoFactorAuth.window.button(20, 205, 260, 30, 'SUBMIT', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(0, 0, 0, 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkTwoFactorAuth);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created two factor auth GUI`);
}
// ===========================================================================
function showTwoFactorAuthGUI() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing two-factor authentication window`);
setChatWindowEnabled(false);
mexui.setInput(true);
twoFactorAuth.window.shown = true;
mexui.focusedControl = twoFactorAuth.codeInput;
guiSubmitKey = checkTwoFactorAuth;
}
// ===========================================================================
function twoFactorAuthFailed(errorMessage) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
twoFactorAuth.messageLabel.text = errorMessage;
twoFactorAuth.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
twoFactorAuth.codeInput.text = "";
}
// ===========================================================================
function twoFactorAuthSuccess() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports two-factor authentication was successful`);
closeAllWindows();
}
// ===========================================================================
function checkTwoFactorAuth() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Checking two-factor authentication with server ...`);
sendNetworkEventToServer("agrp.2fa", twoFactorAuth.codeInput.lines[0]);
}
// ===========================================================================

View File

@@ -1,85 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bizmgr.js
// DESC: Provides business manager GUI
// TYPE: Client (JavaScript)
// ===========================================================================
/*
class BusinessManagerData {
constructor(businessIndex, name, locked, entranceFee, buyPrice, rentPrice, floorItems, storageItems) {
this.businessIndex = businessIndex;
this.name = name;
this.locked = locked;
this.entranceFee = entranceFee;
this.buyPrice = buyPrice;
this.rentPrice = rentPrice;
this.till = till;
this.ownerName = ownerName;
this.floorItems = floorItems;
this.storageItems = storageItems;
}
}
// ===========================================================================
let businessManager = {
window: null,
generalTabButton: null,
floorItemsTab: null,
storageItemsTab: null,
orderItemsTab: null,
data: null,
// General Tab
businessName: null,
businessOwnerName: null,
businessEntranceFee: null,
businessBuyPrice: null,
businessRentPrice: null,
};
// ===========================================================================
function initBusinessManagerGUI() {
}
// ===========================================================================
function showBusinessManagerGUI() {
}
// ===========================================================================
function hideBusinessManagerGUI() {
}
// ===========================================================================
function updateBusinessManagerGUIStrings() {
}
// ===========================================================================
function receiveBusinessManagerData(businessIndex, name, locked, entranceFee, buyPrice, rentPrice, floorItems, storageItems) {
let businessManagerData = new BusinessManagerData(businessIndex, name, locked, entranceFee, buyPrice, rentPrice, floorItems, storageItems);
businessManager.data = businessManagerData;
updateBusinessManagerGUIStrings();
}
// ===========================================================================
function saveBusinessData() {
sendNetworkEventToServer("agrp.businessManagerSave", businessManager.data.businessIndex);
}
*/
// ===========================================================================

View File

@@ -1,158 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: changepass.js
// DESC: Provides change password GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let passwordChange = {
window: null,
logoImage: null,
messageLabel: null,
passwordInput: null,
confirmPasswordInput: null,
submitButton: null,
};
// ===========================================================================
function initChangePasswordGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating password change GUI ...`);
passwordChange.window = mexui.window(game.width / 2 - 130, game.height / 2 - 125, 300, 250, 'Change Password', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
passwordChange.window.titleBarIconSize = toVector2(0, 0);
passwordChange.window.titleBarHeight = 0;
passwordChange.window.titleBarShown = false;
passwordChange.window.image(100, 20, 75, 75, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
passwordChange.messageLabel = passwordChange.window.text(20, 95, 260, 20, 'Enter a new password', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
passwordChange.passwordInput = passwordChange.window.textInput(20, 130, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
passwordChange.passwordInput.masked = true;
passwordChange.passwordInput.placeholder = "Password";
passwordChange.confirmPasswordInput = passwordChange.window.textInput(20, 160, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
passwordChange.confirmPasswordInput.masked = true;
passwordChange.confirmPasswordInput.placeholder = "Confirm password";
passwordChange.submitButton = passwordChange.window.button(20, 195, 260, 30, 'CHANGE PASSWORD', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(255, 255, 255, 255),
textSize: 12.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkChangePassword);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created change password GUI`);
}
// ===========================================================================
function passwordChangeFailed(errorMessage) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports change password failed. Reason: ${errorMessage}`);
passwordChange.messageLabel.text = errorMessage;
passwordChange.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordChange.passwordInput.text = "";
passwordChange.confirmPasswordInput.text = "";
passwordChange.verificationCodeInput.text = "";
}
// ===========================================================================
function checkChangePassword() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Checking password change with server ...`);
sendNetworkEventToServer("agrp.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
}
// ===========================================================================
function showChangePasswordGUI(errorMessage) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing change password window`);
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
passwordChange.window.shown = true;
passwordChange.messageLabel = errorMessage;
mexui.focusedControl = passwordChange.passwordInput;
guiSubmitKey = checkChangePassword;
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), passwordChange.window.position.y + passwordChange.window.size.y + 20));
}
// ===========================================================================
function passwordChangeSuccess() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports password change was successful`);
guiSubmitKey = false;
closeAllWindows();
}
// ===========================================================================

View File

@@ -1,249 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: charselect.js
// DESC: Provides character select GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let characterSelect = {
window: null,
skinImage: null,
nameText: null,
cashText: null,
clanText: null,
lastPlayedText: null,
previousCharacterButton: null,
nextCharacterButton: null,
selectCharacterButton: null,
newCharacterButton: null,
};
// ===========================================================================
function initCharacterSelectGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating character select GUI ...`);
characterSelect.window = mexui.window(game.width / 2 - 215, game.height / 2 - 83, 430, 190, 'SELECT CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 12.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 10.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
characterSelect.window.titleBarIconSize = toVector2(0, 0);
characterSelect.window.titleBarIconShown = false;
characterSelect.window.titleBarHeight = 30;
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
main: {
textSize: 14.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
main: {
textSize: 9.0,
textAlign: 0.0,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'PLAY', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectThisCharacter);
characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, showNewCharacter);
characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, 'PREV', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectPreviousCharacter);
characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
}
}, selectNextCharacter);
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png", {
focused: {
borderColour: toColour(0, 0, 0, 0),
}
});
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created character select GUI`);
}
// ===========================================================================
function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing character selection window`);
setChatWindowEnabled(false);
mexui.setInput(true);
characterSelect.nameText.text = `${firstName} ${lastName}`;
characterSelect.cashText.text = `Money: ${getCurrencyString(cash)}`;
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), characterSelect.window.position.y + characterSelect.window.size.y + 20));
}
// ===========================================================================
function showNewCharacter() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing new character dialog window`);
showNewCharacterGUI();
}
// ===========================================================================
function selectNextCharacter() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Requesting next character info from server for character select window`);
sendNetworkEventToServer("agrp.nextCharacter");
}
// ===========================================================================
function selectPreviousCharacter() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Requesting previous character info from server for character select window`);
sendNetworkEventToServer("agrp.previousCharacter");
}
// ===========================================================================
function selectThisCharacter() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Tell server the current shown character was selected in character select window`);
sendNetworkEventToServer("agrp.selectCharacter");
}
// ===========================================================================
function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Updating character info with data from server`);
setChatWindowEnabled(false);
characterSelect.window.shown = false;
characterSelect.nameText.text = `${firstName} ${lastName}`;
characterSelect.cashText.text = `Money: ${getCurrencyString(cash)}`;
characterSelect.clanText.text = `Clan: ${clan}`;
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
if (characterSelect.skinImage != null) {
characterSelect.skinImage.remove();
}
characterSelect.skinImage = (getGame() == AGRP_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
characterSelect.window.shown = true;
guiSubmitKey = selectThisCharacter;
guiLeftKey = selectPreviousCharacter;
guiRightKey = selectNextCharacter;
}
// ===========================================================================
function characterSelectSuccess() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports character selection was successful`);
closeAllWindows();
}
// ===========================================================================
function getSkinImage(skinId, gameId = getGame()) {
if (skinId < 10) {
return `Skin_00${skinId}.png`;
} else if (skinId > 10 && skinId < 100) {
return `Skin_0${skinId}.png`;
} else if (skinId > 100) {
return `Skin_${skinId}.png`;
}
}
// ===========================================================================

View File

@@ -1,25 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: clanmgr.js
// DESC: Provides clan manager GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let clanManager = {
window: null,
generalTabButton: null,
ranksTabButton: null,
membersTabButton: null,
vehiclesTabButton: null,
businessesTabButton: null,
housesTabButton: null,
};
// ===========================================================================
function initClanManagerGUI() {
}

View File

@@ -1,86 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: error.js
// DESC: Provides error box GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let errorDialog = {
window: null,
messageLabel: null,
okayButton: null,
};
// ===========================================================================
function initErrorDialogGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating error GUI ...`);
errorDialog.window = mexui.window(getScreenWidth() / 2 - 200, getScreenHeight() / 2 - 70, 400, 140, 'ERROR', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, closeErrorDialog);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created error GUI ...`);
}
// ===========================================================================
function showErrorGUI(errorMessage, errorTitle, buttonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
setChatWindowEnabled(false);
mexui.setInput(true);
errorDialog.messageLabel.text = errorMessage;
errorDialog.okayButton.text = buttonText;
errorDialog.window.title = errorTitle;
errorDialog.window.shown = true;
}
// ===========================================================================
function closeErrorDialog() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Closing error dialog`);
errorDialog.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================

View File

@@ -1,40 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: 5cardpoker.js
// DESC: Provides 5-card poker games GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let fiveCardPokerGUI = {
window: null,
}
function initFiveCardPokerGUI() {
// Render a five card poker game in MexUI
//logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating five-card poker GUI ...`);
fiveCardPokerGUI.window = mexui.window(game.width / 2 - 200, game.height - 150, 400, 400, 'Five Card Poker', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
fiveCardPokerGUI.window.titleBarShown = false;
fiveCardPokerGUI.window.shown = false;
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created five card poker GUI`);
}
// ===========================================================================

View File

@@ -1,147 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: betting.js
// DESC: Provides betting GUI (used for multiple casino games)
// TYPE: Client (JavaScript)
// ===========================================================================
let bettingGUI = {
window: null,
amountLabel: null,
fiveThousandLabel: null,
fiveThousandPlusButton: null,
fiveThousandMinusButton: null,
oneThousandLabel: null,
oneThousandPlusButton: null,
oneThousandMinusButton: null,
fiveHundredPlusButton: null,
fiveHundredMinusButton: null,
oneHundredLabel: null,
oneHundredPlusButton: null,
oneHundredMinusButton: null,
fiftyLabel: null,
fiftyPlusButton: null,
fiftyMinusButton: null,
twentyLabel: null,
twentyPlusButton: null,
twentyMinusButton: null,
tenLabel: null,
tenPlusButton: null,
tenMinusButton: null,
fiveLabel: null,
fivePlusButton: null,
fiveMinusButton: null,
oneLabel: null,
onePlusButton: null,
oneMinusButton: null,
}
// ===========================================================================
function initBettingGUI() {
bettingGUI.window = mexui.window(getScreenWidth() / 2 - 125, getScreenHeight() / 2 - 250, 250, 500, 'BETTING', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.window.titleBarIconSize = toVector2(0, 0);
bettingGUI.window.titleBarHeight = 0;
bettingGUI.window.titleBarShown = false;
bettingGUI.amountLabel = bettingGUI.window.text(10, 20, 230, 20, 'Amount: 0', {
main: {
textSize: 20.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.oneLabel = bettingGUI.window.text(10, 50, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.fiveLabel = bettingGUI.window.text(10, 65, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.tenLabel = bettingGUI.window.text(10, 80, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.fiftyLabel = bettingGUI.window.text(10, 95, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.hundredLabel = bettingGUI.window.text(10, 95, 230, 20, '1', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
bettingGUI.window.shown = false;
}
// ===========================================================================
function showBettingGUI() {
}
// ===========================================================================

View File

@@ -1,49 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: blackjack.js
// DESC: Provides blackjack game GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let blackJackGUI = {
window: null,
dealerHand: [],
playerHand: [],
};
// ===========================================================================
let playerCards = [];
let dealerCards = [];
// ===========================================================================
function initBlackJackGUI() {
// Render a blackjack game in MexUI
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating blackjack GUI ...`);
blackJackGUI.window = mexui.window(game.width / 2 - 200, game.height - 150, 400, 400, 'Blackjack', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
blackJackGUI.window.titleBarShown = false;
blackJackGUI.window.shown = false;
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created blackjack GUI`);
}
// ===========================================================================

View File

@@ -1,9 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: housemgr.js
// DESC: Provides house manager GUI
// TYPE: Client (JavaScript)
// ===========================================================================

View File

@@ -1,84 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: info.js
// DESC: Provides info dialog box GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let infoDialog = {
window: null,
messageLabel: null,
okayButton: null,
};
// ===========================================================================
function initInfoDialogGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating info dialog GUI ...`);
infoDialog.window = mexui.window(getScreenWidth() / 2 - 200, getScreenHeight() / 2 - 70, 400, 140, 'Information', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
infoDialog.messageLabel = infoDialog.window.text(15, 50, 370, 20, 'Information Message', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
infoDialog.okayButton = infoDialog.window.button(5, 105, 390, 30, 'OK', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, closeInfoDialog);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created info dialog GUI`);
}
// ===========================================================================
function closeInfoDialog() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Closing info dialog`);
infoDialog.window.shown = false;
mexui.setInput(false);
}
// ===========================================================================
function showInfoGUI(infoMessage, infoTitle, buttonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
mexui.setInput(true);
infoDialog.messageLabel.text = infoMessage;
infoDialog.okayButton.text = buttonText;
infoDialog.window.title = infoTitle;
infoDialog.window.shown = true;
}
// ===========================================================================

View File

@@ -1,45 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: inventory.js
// DESC: Provides inventory dialog box GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let inventoryGUI = [
{
window: null,
},
{
window: null,
},
];
// ===========================================================================
function initInventoryGUI() {
}
// ===========================================================================
function closeAllInventoryGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Closing all inventory GUI`);
for (let i in inventoryGUI) {
inventoryGUI[i].window.shown = false;
}
mexui.setInput(false);
}
// ===========================================================================
function showInventoryGUI(inventoryIndex, items) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing inventory window. Index: ${inventoryIndex}`);
inventoryGUI[inventoryIndex].window.shown = true;
mexui.setInput(true);
}
// ===========================================================================

View File

@@ -1,45 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: inventorybulk.js
// DESC: Provides bulk inventory box GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let inventoryBulkGUI = [
{
window: null,
},
{
window: null,
},
];
// ===========================================================================
function initInventoryBulkGUI() {
}
// ===========================================================================
function closeAllInventoryBulkGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Closing all bulk inventory GUI`);
for (let i in inventoryBulkGUI) {
inventoryBulkGUI[i].window.shown = false;
}
mexui.setInput(false);
}
// ===========================================================================
function showInventoryBulkGUI(inventoryIndex, items) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing bulk inventory window. Index: ${inventoryIndex}`);
inventoryBulkGUI[inventoryIndex].window.shown = true;
mexui.setInput(true);
}
// ===========================================================================

View File

@@ -1,147 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: list.js
// DESC: Provides simple list GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let listDialog = {
window: null,
messageLabel: null,
listGrid: null,
listRows: [],
};
// ===========================================================================
function initListGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating list dialog GUI ...`);
listDialog.window = mexui.window(game.width / 2 - 200, game.height / 2 - 70, 400, 500, 'List', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 11.0,
textColour: toColour(255, 255, 255, 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
hover: {
backgroundColour: toColour(205, 60, 60, windowTitleAlpha),
},
},
});
listDialog.messageLabel = infoDialog.window.text(5, 5, 390, 20, 'Select one', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 220),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
},
column: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
header: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha - 50),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
},
cell: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
},
row: {
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
hover: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
}
}
});
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created list dialog GUI`);
}
// ===========================================================================
function showListGUI() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing list window`);
setChatWindowEnabled(false);
mexui.setInput(true);
listDialog.window.shown = true;
guiSubmitKey = checkListDialogSelection;
guiUpKey = selectPreviousListItem;
guiDownKey = selectNextListItem;
}
// ===========================================================================
function checkListDialogSelection() {
if (!listDialog.listGrid.activeRow) {
return false;
}
sendNetworkEventToServer("agrp.list.select", listDialog.listGrid.activeRow.getEntryIndex());
}
// ===========================================================================
function selectPreviousListItem() {
if (!listDialog.listGrid.activeRow) {
return false;
}
let activeRowId = listDialog.listGrid.activeRow.getEntryIndex();
if (activeRowId <= 1) {
listDialog.listGrid.activeRow = 0;
} else {
listDialog.listGrid.activeRow = listDialog.listRows[activeRowId - 1];
}
//sendNetworkEventToServer("agrp.list.next", listDialog.listGrid.activeRow.getEntryIndex());
}
// ===========================================================================
function selectNextListItem() {
let activeRowId = listDialog.listGrid.activeRow.getEntryIndex();
if (activeRowId >= listDialog.listRows.length - 1) {
listDialog.listGrid.activeRow = 0;
} else {
listDialog.listGrid.activeRow = listDialog.listRows[activeRowId + 1];
}
//sendNetworkEventToServer("agrp.list.next", listDialog.listGrid.activeRow.getEntryIndex());
}
// ===========================================================================
function clearListGUI() {
listDialog.listGrid.removeAllEntries();
}
// ===========================================================================
function populateListGUI(listItems) {
for (let i in listItems) {
let row = listDialog.listGrid.row(listItems[i]);
listDialog.listRows.push(row);
}
}
// ===========================================================================

View File

@@ -1,126 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: localechooser.js
// DESC: Provides locale chooser GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let localeChooser = {
window: null,
flagImages: [],
activeRingImages: [],
};
let flagImageSize = toVector2(30, 30);
let flagImageGap = toVector2(5, 5);
// ===========================================================================
function initLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating locale chooser GUI ...`);
localeChooser.window = mexui.window(game.width / 2 - 200, game.height - 150, 60, 60, 'Choose a language', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
localeChooser.window.titleBarShown = false;
localeChooser.window.shown = false;
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created locale chooser GUI`);
}
// ===========================================================================
function closeLocaleChooserGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Closing locale chooser window`);
localeChooser.window.shown = false;
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].shown = false;
}
mexui.setInput(false);
}
// ===========================================================================
function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
if (position.x != 0.0 && position.y != 0.0) {
localeChooser.window.position = position;
} else {
localeChooser.window.position = toVector2((getScreenWidth() / 2) - (localeChooser.window.size.x / 2), getScreenHeight() - 100);
}
//closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing locale chooser window`);
mexui.setInput(true);
localeChooser.window.shown = true;
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].shown = true;
}
}
// ===========================================================================
function toggleLocaleChooserGUI() {
if (localeChooser.window.shown == true) {
closeLocaleChooserGUI();
} else {
showLocaleChooserGUI();
}
}
// ===========================================================================
function localeChooserSetLocale(localeId) {
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.GUI] Asking server to change locale to ${localeId}`);
sendLocaleSelectToServer(localeId);
}
// ===========================================================================
function resetLocaleChooserOptions() {
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.GUI] Resetting locale chooser options`);
// let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
let tempLocaleOptions = getAvailableLocaleOptions();
localeChooser.window.size = toVector2((tempLocaleOptions.length * (flagImageSize.x + flagImageGap.x)) + flagImageGap.x, flagImageSize.y + flagImageGap.y * 2);
localeChooser.window.position = toVector2((getScreenWidth() / 2) - (localeChooser.window.size.x / 2), getScreenHeight() - 100);
for (let i in localeChooser.flagImages) {
localeChooser.flagImages[i].remove();
}
for (let i in tempLocaleOptions) {
let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
localeChooser.flagImages[i] = localeChooser.window.image((i * (flagImageSize.x + flagImageGap.x)) + flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
}, function () {
localeChooserSetLocale(tempLocaleOptions[i].id);
});
localeChooser.flagImages[i].shown = false;
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
//localeChooser.activeRingImages.push(activeRingImage);
}
}
// ===========================================================================

View File

@@ -1,199 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: login.js
// DESC: Provides login GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let login = {
window: null,
logoImage: null,
messageLabel: null,
passwordInput: null,
loginButton: null,
forgotPasswordButton: null,
resetPasswordLabel: null,
};
// ===========================================================================
let loginHTML =
`<html>
<head>
<title>Asshat Gaming Roleplay: Login</title>
<style type="text/css" rel="stylesheet">
.input-box
{
font-family: "Roboto";
font-size: 14px;
border-style: solid;
border-colour: #0066AA;
border-radius: 2px;
color: #0066AA;
};
</style>
</head>
<body>
</body>
</html>`;
// ===========================================================================
function initLoginGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating login GUI ...`);
login.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 135, 300, 275, 'LOGIN', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
login.window.titleBarIconSize = toVector2(0, 0);
login.window.titleBarHeight = 0;
login.window.titleBarShown = false;
login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
login.messageLabel = login.window.text(20, 135, 260, 20, 'Please enter your password!', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
login.passwordInput = login.window.textInput(20, 170, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
textColour: toColour(200, 200, 200, 150),
textSize: 10.0,
textFont: mainFont,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
});
login.passwordInput.masked = true;
login.passwordInput.placeholder = "Password";
login.loginButton = login.window.button(20, 205, 260, 30, 'LOGIN', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 12.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkLogin);
login.forgotPasswordButton = login.window.button(180, 240, 100, 15, 'RESET PASS', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 8.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, switchToPasswordResetGUI);
login.resetPasswordLabel = login.window.text(110, 240, 60, 15, 'Forgot your password?', {
main: {
textSize: 8.0,
textAlign: 1.0,
textColour: toColour(180, 180, 180, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created login GUI`);
}
// ===========================================================================
function showLoginGUI() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing login window`);
setChatWindowEnabled(false);
mexui.setInput(true);
login.window.shown = true;
mexui.focusedControl = login.passwordInput;
guiSubmitKey = checkLogin;
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), login.window.position.y + login.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
// ===========================================================================
function checkLogin() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Checking login with server ...`);
sendNetworkEventToServer("agrp.checkLogin", login.passwordInput.lines[0]);
}
// ===========================================================================
function loginFailed(errorMessage) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports login failed`);
login.messageLabel.text = errorMessage;
login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
login.passwordInput.text = "";
}
// ===========================================================================
function loginSuccess() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports login was successful`);
guiSubmitKey = false;
closeAllWindows();
}
// ===========================================================================
function switchToPasswordResetGUI() {
//closeAllWindows();
//logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing password reset dialog window`);
//showResetPasswordGUI();
sendNetworkEventToServer("agrp.checkResetPassword", "");
return false;
}
// ===========================================================================

View File

@@ -1,167 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: newchar.js
// DESC: Provides new character creation GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let newCharacter = {
window: null,
messageLabel: null,
firstNameInput: null,
lastNameInput: null,
createCharacterButton: null,
mainLogoImage: null,
};
// ===========================================================================
function initNewCharacterGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(getScreenWidth() / 2 - 130, getScreenHeight() / 2 - 115, 300, 230, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 12.0,
textFont: mainFont,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
newCharacter.window.titleBarIconSize = toVector2(0, 0);
newCharacter.window.titleBarIconShown = false;
newCharacter.window.titleBarShown = false;
newCharacter.window.titleBarHeight = 30;
newCharacter.mainLogoImage = newCharacter.window.image(80, 20, 80, 80, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
newCharacter.firstNameInput.placeholder = "First Name";
newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(150, 150, 150, 200),
textSize: 10.0,
textFont: mainFont,
}
});
newCharacter.lastNameInput.placeholder = "Last Name";
newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(255, 255, 255, 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkNewCharacter);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created new character GUI`);
}
// ===========================================================================
function newCharacterFailed(errorMessage) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports new character creation failed. Reason: ${errorMessage}`);
newCharacter.messageLabel.text = errorMessage;
newCharacter.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
newCharacter.firstNameInput.text = "";
newCharacter.lastNameInput.text = "";
if (!newCharacter.window.shown) {
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
setHUDEnabled(false);
newCharacter.window.shown = true;
}
}
// ===========================================================================
function checkNewCharacter() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Checking new character with server ...`);
if (newCharacter.firstNameInput.lines[0].length < 2) {
return false;
}
if (newCharacter.lastNameInput.lines[0].length < 2) {
return false;
}
sendNetworkEventToServer("agrp.checkNewCharacter",
newCharacter.firstNameInput.lines[0],
newCharacter.lastNameInput.lines[0],
);
}
// ===========================================================================
function showNewCharacterGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing new character window`);
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
newCharacter.window.shown = true;
mexui.focusedInput = newCharacter.firstNameInput;
guiSubmitKey = checkNewCharacter;
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), newCharacter.window.position.y + newCharacter.window.size.y + 20));
}
// ===========================================================================

View File

@@ -1,179 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: register.js
// DESC: Provides account registration GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let register = {
window: null,
logoImage: null,
messageLabel: null,
passwordInput: null,
confirmPasswordInput: null,
emailInput: null,
registerButton: null,
};
// ===========================================================================
function initRegisterGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating register GUI ...`);
register.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 150, 300, 300, 'Register', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
}
});
register.window.titleBarIconSize = toVector2(0, 0);
register.window.titleBarHeight = 0;
register.window.titleBarShown = false;
register.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
register.messageLabel = register.window.text(20, 125, 260, 20, 'Create an account', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
register.passwordInput = register.window.textInput(20, 150, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
register.passwordInput.masked = true;
register.passwordInput.placeholder = "Password";
register.confirmPasswordInput = register.window.textInput(20, 180, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
register.confirmPasswordInput.masked = true;
register.confirmPasswordInput.placeholder = "Confirm password";
register.emailInput = register.window.textInput(20, 210, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
backgroundColour: toColour(0, 0, 0, 120),
textColour: toColour(200, 200, 200, 200),
textSize: 10.0,
textFont: mainFont,
}
});
register.emailInput.placeholder = "Email";
register.registerButton = register.window.button(20, 245, 260, 30, 'CREATE ACCOUNT', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(255, 255, 255, 255),
textSize: 12.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkRegistration);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created register GUI`);
}
// ===========================================================================
function registrationFailed(errorMessage) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports registration failed. Reason: ${errorMessage}`);
register.messageLabel.text = errorMessage;
register.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
register.passwordInput.text = "";
register.confirmPasswordInput.text = "";
register.emailInput.text = "";
}
// ===========================================================================
function checkRegistration() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Checking registration with server ...`);
sendNetworkEventToServer("agrp.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
}
// ===========================================================================
function showRegistrationGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing registration window`);
closeAllWindows();
setChatWindowEnabled(false);
mexui.setInput(true);
register.window.shown = true;
mexui.focusedControl = register.passwordInput;
guiSubmitKey = checkRegistration;
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), register.window.position.y + register.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
// ===========================================================================
function registrationSuccess() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports registration was successful`);
guiSubmitKey = false;
closeAllWindows();
}
// ===========================================================================

View File

@@ -1,196 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: resetpass.js
// DESC: Provides password reset GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let passwordReset = {
window: null,
logoImage: null,
messageLabel: null,
emailInput: null,
resetPasswordButton: null,
backToLoginButton: null,
backToLoginLabel: null,
};
// ===========================================================================
function initResetPasswordGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating password reset GUI ...`);
passwordReset.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 135, 300, 275, 'RESET PASSWORD', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
passwordReset.window.titleBarIconSize = toVector2(0, 0);
passwordReset.window.titleBarHeight = 0;
passwordReset.window.titleBarShown = false;
passwordReset.logoImage = passwordReset.window.image(100, 20, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
passwordReset.messageLabel = passwordReset.window.text(20, 135, 260, 20, 'Please confirm your email', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
passwordReset.emailInput = passwordReset.window.textInput(20, 170, 260, 25, '', {
main: {
backgroundColour: toColour(0, 0, 0, 120),
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
textColour: toColour(200, 200, 200, 255),
textSize: 10.0,
textFont: mainFont,
},
caret: {
lineColour: toColour(255, 255, 255, 255),
},
placeholder: {
textColour: toColour(200, 200, 200, 150),
textSize: 10.0,
textFont: mainFont,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
});
passwordReset.emailInput.placeholder = "Email";
passwordReset.resetPasswordButton = passwordReset.window.button(20, 205, 260, 30, 'RESET PASSWORD', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 12.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, checkResetPassword);
passwordReset.backToLoginButton = passwordReset.window.button(200, 240, 80, 15, 'LOGIN', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 8.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
},
}, switchToLoginGUI);
passwordReset.backToLoginLabel = passwordReset.window.text(110, 240, 60, 15, 'Remember your password?', {
main: {
textSize: 8.0,
textAlign: 1.0,
textColour: toColour(200, 200, 200, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created password reset GUI`);
}
// ===========================================================================
function showResetPasswordGUI() {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing password reset window`);
setChatWindowEnabled(false);
mexui.setInput(true);
passwordReset.window.shown = true;
mexui.focusedControl = passwordReset.emailInput;
guiSubmitKey = checkResetPassword;
showLocaleChooserGUI(new Vec2(getScreenWidth() / 2 - (localeChooser.window.size.x / 2), passwordReset.window.position.y + passwordReset.window.size.y + 20));
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
}
// ===========================================================================
function checkResetPassword() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Checking password reset with server (${passwordReset.emailInput.lines[0]}) ...`);
sendNetworkEventToServer("agrp.checkResetPassword", passwordReset.emailInput.lines[0]);
}
// ===========================================================================
function resetPasswordFailed(errorMessage) {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Server reports password reset failed`);
passwordReset.messageLabel.text = errorMessage;
passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordReset.emailInput.text = "";
}
// ===========================================================================
function resetPasswordCodeInputGUI() {
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
closeAllWindows();
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordCodeInputLabel");
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordReset.emailInput.lines[0] = "";
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordCodePlaceholder");
guiSubmitKey = checkResetPassword;
showResetPasswordGUI();
}
// ===========================================================================
function resetPasswordEmailInputGUI() {
logToConsole(LOG_DEBUG | LOG_WARN, `[AGRP.GUI] Server reports password reset request was approved. Asking for email ...`);
closeAllWindows();
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordConfirmEmailLabel");
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
passwordReset.emailInput.text = "";
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
guiSubmitKey = checkResetPassword;
showResetPasswordGUI();
}
// ===========================================================================
function switchToLoginGUI() {
guiSubmitKey = false;
closeAllWindows();
showLoginGUI();
}
// ===========================================================================

View File

@@ -1,116 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: yesno.js
// DESC: Provides yes/no prompt dialog GUI
// TYPE: Client (JavaScript)
// ===========================================================================
let yesNoDialog = {
window: null,
messageLabel: null,
yesButton: null,
noButton: null,
};
// ===========================================================================
function initYesNoDialogGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created prompt GUI ...`);
yesNoDialog.window = mexui.window(game.width / 2 - 200, game.height / 2 - 70, 400, 140, 'Question', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
},
title: {
textSize: 11.0,
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
},
icon: {
textSize: 0.0,
textColour: toColour(0, 0, 0, 0),
backgroundColour: toColour(0, 0, 0, 0),
},
});
yesNoDialog.messageLabel = yesNoDialog.window.text(15, 50, 370, 20, 'Would you like to answer this question?', {
main: {
textSize: 10.0,
textAlign: 0.5,
textColour: toColour(255, 255, 255, 255),
textFont: mainFont,
},
focused: {
borderColour: toColour(0, 0, 0, 0),
},
});
yesNoDialog.yesButton = yesNoDialog.window.button(5, 105, 193, 30, 'YES', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerYes);
yesNoDialog.noButton = yesNoDialog.window.button(203, 105, 192, 30, 'NO', {
main: {
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
textSize: 10.0,
textFont: mainFont,
textAlign: 0.5,
},
focused: {
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
},
}, yesNoDialogAnswerNo);
logToConsole(LOG_DEBUG, `[AGRP.GUI] Created prompt GUI`);
}
// ===========================================================================
function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
closeAllWindows();
logToConsole(LOG_DEBUG, `[AGRP.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
mexui.setInput(true);
yesNoDialog.messageLabel.text = "";
yesNoDialog.yesButton.text = "";
yesNoDialog.noButton.text = "";
yesNoDialog.window.title = "";
yesNoDialog.messageLabel.text = promptMessage;
yesNoDialog.yesButton.text = yesButtonText;
yesNoDialog.noButton.text = noButtonText;
yesNoDialog.window.title = promptTitle;
yesNoDialog.window.shown = true;
}
// ===========================================================================
function yesNoDialogAnswerNo() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Responding with answer NO to server prompt`);
sendNetworkEventToServer("agrp.promptAnswerNo");
closeAllWindows();
}
// ===========================================================================
function yesNoDialogAnswerYes() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Responding with answer YES to server prompt`);
sendNetworkEventToServer("agrp.promptAnswerYes");
closeAllWindows();
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: house.js
// DESC: Provides house functions and usage
@@ -17,82 +16,66 @@ class HouseData {
this.blipModel = blipModel;
this.pickupModel = pickupModel;
this.hasInterior = hasInterior;
this.rentPrice = 0;
this.buyPrice = 0;
this.blipId = -1;
this.locked = false;
}
}
// ===========================================================================
function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, buyPrice, rentPrice, hasInterior, locked) {
logToConsole(LOG_DEBUG, `[AGRP.House] Received house ${houseId} (${name}) from server`);
function receiveHouseFromServer(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior) {
logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
if (!areServerElementsSupported() || getGame() == AGRP_GAME_MAFIA_ONE || getGame() == AGRP_GAME_GTA_IV) {
if (getHouseData(houseId) != false) {
if(!areServerElementsSupported()) {
if(getHouseData(houseId) != false) {
let houseData = getHouseData(houseId);
houseData.description = description;
houseData.entrancePosition = entrancePosition;
houseData.blipModel = blipModel;
houseData.pickupModel = pickupModel;
houseData.hasInterior = hasInterior;
houseData.buyPrice = buyPrice;
houseData.rentPrice = rentPrice;
houseData.locked = locked;
if (houseData.buyPrice > 0) {
houseData.labelInfoType = AGRP_PROPLABEL_INFO_BUYHOUSE;
} else {
if (houseData.rentPrice > 0) {
houseData.labelInfoType = AGRP_PROPLABEL_INFO_RENTHOUSE;
} else {
houseData.labelInfoType = AGRP_PROPLABEL_INFO_ENTER;
}
}
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId} already exists. Checking blip ...`);
if (blipModel == -1) {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been removed by the server`);
if (getGame() == AGRP_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
houseData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip is unchanged`);
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
}
} else {
if (houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been changed by the server`);
if (getGame() == AGRP_GAME_GTA_IV) {
if(houseData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
natives.setBlipMarkerLongDistance(houseData.blipId, false);
natives.setBlipAsShortRange(houseData.blipId, true);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ..." : ""}`);
natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
if (blipId != -1) {
if(blipId != -1) {
houseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId} doesn't exist. Adding ...`);
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
let tempHouseData = new HouseData(houseId, description, entrancePosition, blipModel, pickupModel, hasInterior);
if (blipModel != -1) {
if(blipModel != -1) {
let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
if (blipId != -1) {
if(blipId != -1) {
tempHouseData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[AGRP.House] House ${houseId} has no blip.`);
logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} has no blip.`);
}
getServerData().houses.push(tempHouseData);
setAllHouseDataIndexes();
@@ -106,10 +89,10 @@ function receiveHouseFromServer(houseId, description, entrancePosition, blipMode
* @param {number} houseId - The ID of the house (initially provided by server)
* @return {HouseData} The house's data (class instance)
*/
function getHouseData(houseId) {
function getHouseData(houseId) {
let houses = getServerData().houses;
for (let i in houses) {
if (houses[i].houseId == houseId) {
for(let i in houses) {
if(houses[i].houseId == houseId) {
return houses[i];
}
}
@@ -120,7 +103,7 @@ function getHouseData(houseId) {
// ===========================================================================
function setAllHouseDataIndexes() {
for (let i in getServerData().houses) {
for(let i in getServerData().houses) {
getServerData().houses[i].index = i;
}
}

View File

@@ -1,34 +0,0 @@
// For RAGEMP only
// Shared Scripts
require("shared/const.js");
require("shared/utilities.js");
require("shared/gamedata.js");
// Multiplayer Mod (Wrapped Natives)
require("native/ragemp.js");
// Client Scripts
require("gui.js");
require("main.js");
require("nametag.js");
require("sync.js");
require("scoreboard.js");
require("keybind.js");
require("chatbox.js");
require("label.js");
require("skin-select.js");
require("server.js");
require("job.js");
require("event.js");
require("item.js");
require("utilities.js");
require("messaging.js");
require("logo.js");
require("afk.js");
require("mousecam.js");
require("radio.js");
require("animation.js");
// Startup
require("startup.js");

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: item.js
// DESC: Provides item action and hotbar functions
@@ -11,35 +10,35 @@
let itemActionDelayDuration = 0;
let itemActionDelayStart = 0;
let itemActionDelayEnabled = false;
let itemActionDelayPosition = toVector2(game.width / 2 - 100, game.height - 10);
let itemActionDelayPosition = toVector2(game.width/2-100, game.height-10);
let itemActionDelaySize = toVector2(200, 5);
// ===========================================================================
function initItemScript() {
logToConsole(LOG_DEBUG, "[AGRP.Item]: Initializing item script ...");
logToConsole(LOG_DEBUG, "[AGRP.Item]: Item script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Item]: Initializing item script ...");
logToConsole(LOG_DEBUG, "[VRR.Item]: Item script initialized!");
}
// ===========================================================================
function processItemActionRendering() {
if (renderItemActionDelay) {
if (itemActionDelayEnabled) {
let finishTime = itemActionDelayStart + itemActionDelayDuration;
if (sdl.ticks >= finishTime) {
if(renderItemActionDelay) {
if(itemActionDelayEnabled) {
let finishTime = itemActionDelayStart+itemActionDelayDuration;
if(sdl.ticks >= finishTime) {
itemActionDelayEnabled = false;
itemActionDelayDuration = 0;
itemActionDelayStart = 0;
tellServerItemActionDelayComplete();
} else {
let currentTick = sdl.ticks - itemActionDelayStart;
let progressPercent = Math.ceil(currentTick * 100 / itemActionDelayDuration);
let currentTick = sdl.ticks-itemActionDelayStart;
let progressPercent = Math.ceil(currentTick*100/itemActionDelayDuration);
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2) - 1, itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 1], [itemActionDelaySize.x + 2, itemActionDelaySize.y + 2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2), itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2)-1, itemActionDelayPosition.y-(itemActionDelaySize.y/2)-1], [itemActionDelaySize.x+2, itemActionDelaySize.y+2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x-(itemActionDelaySize.x/2), itemActionDelayPosition.y-(itemActionDelaySize.y/2)-2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}
@@ -48,7 +47,7 @@ function processItemActionRendering() {
// ===========================================================================
function updatePlayerHotBar(activeSlot, itemsArray) {
logToConsole(LOG_DEBUG, `[AGRP.Main] Updating hotbar`);
logToConsole(LOG_DEBUG, `[VRR.Main] Updating hotbar`);
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: job.js
// DESC: Provides job functions and usage
@@ -36,31 +35,30 @@ class JobData {
// ===========================================================================
function initJobScript() {
logToConsole(LOG_DEBUG, "[AGRP.Job]: Initializing job script ...");
logToConsole(LOG_DEBUG, "[AGRP.Job]: Job script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Job]: Initializing job script ...");
logToConsole(LOG_DEBUG, "[VRR.Job]: Job script initialized!");
}
// ===========================================================================
function setLocalPlayerJobType(tempJobType) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Set local player job type to ${tempJobType}`);
logToConsole(LOG_DEBUG, `[VRR.Job] Set local player job type to ${tempJobType}`);
localPlayerJobType = tempJobType;
}
// ===========================================================================
function setLocalPlayerWorkingState(tempWorking) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Setting working state to ${tempWorking}`);
logToConsole(LOG_DEBUG, `[VRR.Job] Setting working state to ${tempWorking}`);
localPlayerWorking = tempWorking;
}
// ===========================================================================
function showJobRouteLocation(position, colour) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Showing job route location at ${position.x}, ${position.y}, ${position.z}`);
hideJobRouteLocation();
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_SA) {
logToConsole(LOG_DEBUG, `[VRR.Job] Showing job route location`);
if(getMultiplayerMod() == VRR_MPMOD_GTAC) {
if(getGame() == VRR_GAME_GTA_SA) {
// Server-side spheres don't show in GTA SA for some reason.
jobRouteLocationSphere = game.createPickup(1318, position, 1);
} else {
@@ -68,7 +66,7 @@ function showJobRouteLocation(position, colour) {
jobRouteLocationSphere.colour = colour;
}
if (jobRouteLocationBlip != null) {
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
}
@@ -81,8 +79,22 @@ function showJobRouteLocation(position, colour) {
// ===========================================================================
function enteredJobRouteSphere() {
logToConsole(LOG_DEBUG, `[AGRP.Job] Entered job route sphere`);
hideJobRouteLocation();
logToConsole(LOG_DEBUG, `[VRR.Job] Entered job route sphere`);
clearInterval(jobBlipBlinkTimer);
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
if(jobRouteLocationSphere != null) {
destroyElement(jobRouteLocationSphere);
jobRouteLocationSphere = null;
}
tellServerPlayerArrivedAtJobRouteLocation();
}
@@ -90,23 +102,23 @@ function enteredJobRouteSphere() {
function blinkJobRouteLocationBlip(times, position, colour) {
jobBlipBlinkTimes = times;
jobBlipBlinkTimer = setInterval(function () {
if (jobRouteLocationBlip != null) {
jobBlipBlinkTimer = setInterval(function() {
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
} else {
jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
}
if (jobBlipBlinkAmount >= jobBlipBlinkTimes) {
if (jobRouteLocationBlip != null) {
if(jobBlipBlinkAmount >= jobBlipBlinkTimes) {
if(jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
jobRouteLocationBlip = game.createBlip(position, 0, 3, colour);
jobRouteLocationBlip = game.createBlip(position, 0, 2, colour);
clearInterval(jobBlipBlinkTimer);
}
}, jobBlipBlinkInterval);
@@ -115,33 +127,19 @@ function blinkJobRouteLocationBlip(times, position, colour) {
// ===========================================================================
function hideJobRouteLocation() {
logToConsole(LOG_DEBUG, `[AGRP.Job] Hiding job route location`);
if (jobRouteLocationBlip != null) {
destroyElement(jobRouteLocationBlip);
jobRouteLocationBlip = null;
}
if (jobRouteLocationSphere != null) {
destroyElement(jobRouteLocationSphere);
jobRouteLocationSphere = null;
}
if (jobBlipBlinkTimer != null) {
clearInterval(jobBlipBlinkTimer);
}
jobBlipBlinkAmount = 0;
jobBlipBlinkTimes = 0;
destroyElement(jobRouteLocationSphere);
destroyElement(jobRouteLocationBlip);
jobRouteLocationSphere = null;
jobRouteLocationBlip = null;
}
// ===========================================================================
function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Received job ${jobId} (${name}) from server`);
logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
if (!areServerElementsSupported() || getGame() == AGRP_GAME_MAFIA_ONE || getGame() == AGRP_GAME_GTA_IV) {
if (getJobData(jobId) != false) {
if(getGame() == VRR_GAME_GTA_IV) {
if(getJobData(jobId) != false) {
let jobData = getJobData(jobId);
jobData.jobLocationId = jobLocationId;
jobData.name = name;
@@ -149,48 +147,48 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
jobData.blipModel = blipModel;
jobData.pickupModel = pickupModel;
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} already exists. Checking blip ...`);
if (blipModel == -1) {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been removed by the server`);
if (getGame() == AGRP_GAME_GTA_IV) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} already exists. Checking blip ...`);
if(blipModel == -1) {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been removed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.removeBlipAndClearIndex(getJobData(jobId).blipId);
} else {
destroyElement(getElementFromId(blipId));
}
jobData.blipId = -1;
} else {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip is unchanged`);
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip is unchanged`);
}
} else {
if (jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been changed by the server`);
if (getGame() == AGRP_GAME_GTA_IV) {
if(jobData.blipId != -1) {
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been changed by the server`);
if(getGame() == VRR_GAME_GTA_IV) {
natives.setBlipCoordinates(jobData.blipId, jobData.position);
natives.changeBlipSprite(jobData.blipId, jobData.blipModel);
natives.setBlipMarkerLongDistance(jobData.blipId, false);
natives.setBlipAsShortRange(jobData.blipId, true);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ..." : ""}`);
natives.changeBlipNameFromAscii(jobData.blipId, `${jobData.name.substr(0, 24)}${(jobData.name.length > 24) ? " ...": ""}`);
}
} else {
let blipId = createGameBlip(jobData.blipModel, jobData.position, jobData.name);
if (blipId != -1) {
if(blipId != -1) {
jobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
}
}
} else {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} doesn't exist. Adding ...`);
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
if (blipModel != -1) {
if(blipModel != -1) {
let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
if (blipId != -1) {
if(blipId != -1) {
tempJobData.blipId = blipId;
}
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
} else {
logToConsole(LOG_DEBUG, `[AGRP.Job] Job ${jobId} has no blip.`);
logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} has no blip.`);
}
getServerData().jobs.push(tempJobData);
setAllJobDataIndexes();
@@ -204,9 +202,9 @@ function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, p
* @param {number} job - The ID of the job (initially provided by server)
* @return {JobData} The job's data (class instance)
*/
function getJobData(jobId) {
for (let i in getServerData().jobs) {
if (getServerData().jobs[i].jobId == jobId) {
function getJobData(jobId) {
for(let i in getServerData().jobs) {
if(getServerData().jobs[i].jobId == jobId) {
return getServerData().jobs[i];
}
}
@@ -217,7 +215,7 @@ function getJobData(jobId) {
// ===========================================================================
function setAllJobDataIndexes() {
for (let i in getServerData().jobs) {
for(let i in getServerData().jobs) {
jobs[i].index = i;
}
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: keybind.js
// DESC: Provides keybind features
@@ -17,30 +16,30 @@ let keyBindLongHoldDuration = 1500;
// ===========================================================================
function initKeyBindScript() {
logToConsole(LOG_DEBUG, "[AGRP.KeyBind]: Initializing key bind script ...");
logToConsole(LOG_DEBUG, "[AGRP.KeyBind]: Key bind script initialized!");
logToConsole(LOG_DEBUG, "[VRR.KeyBind]: Initializing key bind script ...");
logToConsole(LOG_DEBUG, "[VRR.KeyBind]: Key bind script initialized!");
}
// ===========================================================================
function bindAccountKey(key, keyState) {
logToConsole(LOG_DEBUG, `[AGRP.KeyBind]: Binded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Binded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
keyBinds.push(toInteger(key));
bindKey(toInteger(key), keyState, function (event) {
if (isAnyGUIActive()) {
bindKey(toInteger(key), keyState, function(event) {
if(isAnyGUIActive()) {
return false;
}
if (hasKeyBindDelayElapsed()) {
if (canLocalPlayerUseKeyBinds()) {
logToConsole(LOG_DEBUG, `[AGRP.KeyBind]: Using keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
if(hasKeyBindDelayElapsed()) {
if(canLocalPlayerUseKeyBinds()) {
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Using keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
lastKeyBindUse = sdl.ticks;
tellServerPlayerUsedKeyBind(key);
} else {
logToConsole(LOG_DEBUG, `[AGRP.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not allowed to use keybinds!`);
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not allowed to use keybinds!`);
}
} else {
logToConsole(LOG_DEBUG, `[AGRP.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not enough time has passed since last keybind use!`);
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Failed to use keybind for key ${toUpperCase(getKeyNameFromId(key))} (${key}) - Not enough time has passed since last keybind use!`);
}
});
}
@@ -48,7 +47,7 @@ function bindAccountKey(key, keyState) {
// ===========================================================================
function unBindAccountKey(key) {
logToConsole(LOG_DEBUG, `[AGRP.KeyBind]: Unbinded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
logToConsole(LOG_DEBUG, `[VRR.KeyBind]: Unbinded key ${toUpperCase(getKeyNameFromId(key))} (${key})`);
unbindKey(key);
keyBinds.splice(keyBinds.indexOf(key), 1);
return true;
@@ -57,7 +56,7 @@ function unBindAccountKey(key) {
// ===========================================================================
function hasKeyBindDelayElapsed() {
if (sdl.ticks - lastKeyBindUse >= keyBindDelayTime) {
if(sdl.ticks-lastKeyBindUse >= keyBindDelayTime) {
return true;
}
@@ -67,15 +66,15 @@ function hasKeyBindDelayElapsed() {
// ===========================================================================
function canLocalPlayerUseKeyBinds() {
if (isAnyGUIActive()) {
if(isAnyGUIActive()) {
return false;
}
if (!isSpawned) {
if(!isSpawned) {
return false;
}
if (itemActionDelayEnabled) {
if(itemActionDelayEnabled) {
return false;
}
@@ -85,7 +84,7 @@ function canLocalPlayerUseKeyBinds() {
// ===========================================================================
function clearKeyBinds() {
for (let i in keyBinds) {
for(let i in keyBinds) {
unbindKey(keyBinds[i]);
}
keyBinds = [];

View File

@@ -1,417 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: labels.js
// DESC: Provides functionality for world labels (3D labels)
// TYPE: Client (JavaScript)
// ===========================================================================
let businessLabels = [];
let houseLabels = [];
let jobLabels = [];
let propertyLabelNameFont = null;
let propertyLabelLockedFont = null;
let propertyLabelHeight = (getGame() == AGRP_GAME_MAFIA_ONE) ? 2.0 : 1.0;
let propertyPickupRenderDistance = 75.0;
let propertyLabelRenderDistance = 5.0;
let propertyLabelLockedOffset = 16;
let propertyLabelNameOffset = 20;
let propertyLabelPriceOffset = 16;
let jobNameLabelFont = null;
let jobHelpLabelFont = null;
let unlockedColour = toColour(50, 205, 50, 255);
let lockedColour = toColour(205, 92, 92, 255);
let jobHelpColour = toColour(234, 198, 126, 255);
// ===========================================================================
function initLabelScript() {
logToConsole(LOG_DEBUG, "[AGRP.Label]: Initializing label script ...");
propertyLabelNameFont = initLabelPropertyNameFont();
propertyLabelLockedFont = initLabelPropertyLockedFont();
jobNameLabelFont = initLabelJobNameFont();
jobHelpLabelFont = initLabelJobHelpFont();
logToConsole(LOG_DEBUG, "[AGRP.Label]: Label script initialized!");
}
// ===========================================================================
function initLabelPropertyNameFont() {
return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
}
// ===========================================================================
function initLabelPropertyLockedFont() {
return lucasFont.createDefaultFont(12.0, "Roboto", "Light");
}
// ===========================================================================
function initLabelJobNameFont() {
return lucasFont.createDefaultFont(16.0, "Roboto", "Regular");
}
// ===========================================================================
function initLabelJobHelpFont() {
return lucasFont.createDefaultFont(10.0, "Roboto", "Light");
}
// ===========================================================================
function renderPropertyEntranceLabel(name, position, locked, isBusiness, price, rentPrice, labelInfoType, fee) {
if (localPlayer == null) {
return false;
}
if (propertyLabelNameFont == null) {
return false;
}
if (propertyLabelLockedFont == null) {
return false;
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport does not exist!");
return false;
}
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport is not active!");
return false;
}
}
position = getPosAbovePos(position, propertyLabelHeight);
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(position, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(position);
}
logToConsole(LOG_VERBOSE, `[AGRP.Label] World [${position.x}, ${position.y}, ${position.z}] to screen [${screenPosition.x}, ${screenPosition.y}, ${screenPosition.z}]`);
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if (toInteger(price) > 0) {
text = getLocaleString("PropertyForSaleLabel", getCurrencyString(price));
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
text = "";
if (toInteger(rentPrice) > 0) {
text = getLocaleString("PropertyForRentLabel", getCurrencyString(rentPrice));
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
text = "";
if (toInteger(fee) > 0) {
text = getLocaleString("PropertyEntranceFeeLabel", getCurrencyString(fee));
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(200, 200, 200, 255), false, true, false, true);
screenPosition.y -= propertyLabelPriceOffset;
}
if (isBusiness) {
text = (locked) ? toUpperCase(getLocaleString("Closed")) : toUpperCase(getLocaleString("Open"));
} else {
text = (locked) ? toUpperCase(getLocaleString("Locked")) : toUpperCase(getLocaleString("Unlocked"));
}
if (!locked && labelInfoType != AGRP_PROPLABEL_INFO_NONE) {
let infoText = "";
switch (labelInfoType) {
case AGRP_PROPLABEL_INFO_ENTER: {
if (enterPropertyKey) {
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
}
break;
}
case AGRP_PROPLABEL_INFO_BUY: {
infoText = getLocaleString("BusinessBuyItemsLabel", "/buy");
break;
}
case AGRP_PROPLABEL_INFO_BUYBIZ: {
infoText = getLocaleString("BuyBusinessLabel", "/bizbuy");
break;
}
case AGRP_PROPLABEL_INFO_BUYHOUSE: {
infoText = getLocaleString("BuyHouseLabel", "/housebuy");
break;
}
case AGRP_PROPLABEL_INFO_RENTHOUSE: {
infoText = getLocaleString("RentHouseLabel", "/houserent");
break;
}
case AGRP_PROPLABEL_INFO_ENTERVEHICLE: {
infoText = getLocaleString("VehicleDealershipLabel");
break;
}
default: {
if (enterPropertyKey) {
infoText = getLocaleString("PropertyEnterKeyPressLabel", toUpperCase(getKeyNameFromId(enterPropertyKey)));
} else {
infoText = getLocaleString("PropertyEnterCommandLabel", "/enter");
}
break;
}
}
if (getDistance(localPlayer.position, position) <= propertyLabelRenderDistance - 2) {
let size = propertyLabelLockedFont.measure(infoText, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(infoText, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, toColour(234, 198, 126, 255), false, true, false, true);
screenPosition.y -= propertyLabelLockedOffset;
}
}
let size = propertyLabelLockedFont.measure(text, game.width, 0.0, 0.0, propertyLabelLockedFont.size, true, true);
propertyLabelLockedFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelLockedFont.size, (locked) ? lockedColour : unlockedColour, false, true, false, true);
screenPosition.y -= propertyLabelNameOffset;
text = name || " ";
if (profanityFilterEnabled) {
text = replaceProfanityInMessage(text);
}
size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelNameFont.size, (isBusiness) ? toColour(0, 153, 255, 255) : toColour(17, 204, 17, 255), false, true, false, true);
}
// -------------------------------------------------------------------------
function renderPropertyExitLabel(position) {
if (localPlayer == null) {
return false;
}
if (propertyLabelNameFont == null) {
return false;
}
if (propertyLabelLockedFont == null) {
return false;
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport does not exist!");
return false;
}
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "EXIT";
let size = propertyLabelNameFont.measure(text, game.width, 0.0, 0.0, propertyLabelNameFont.size, true, true);
propertyLabelNameFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, propertyLabelNameFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function renderJobLabel(name, position, jobType) {
if (localPlayer == null) {
return false;
}
if (jobNameLabelFont == null) {
return false;
}
if (jobHelpLabelFont == null) {
return false;
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport does not exist!");
return false;
}
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport is not active!");
return false;
}
}
let tempPosition = position;
tempPosition.z = tempPosition.z + propertyLabelHeight;
let screenPosition = new Vec3(0.0, 0.0, 0.0);
if (getGame() == AGRP_GAME_GTA_IV) {
screenPosition = natives.getViewportPositionOfCoord(tempPosition, natives.getGameViewportId());
} else {
screenPosition = getScreenFromWorldPosition(tempPosition);
}
if (screenPosition.x < 0 || screenPosition.x > game.width) {
return false;
}
let text = "";
if (jobType == localPlayerJobType) {
if (localPlayerWorking) {
text = getLocaleString("JobEquipAndUniformLabel", "/equip", "/uniform", "/stopwork");
} else {
text = getLocaleString("StartWorkLabel", "/startwork");
}
} else {
if (localPlayerJobType == 0) {
text = getLocaleString("TakeJobLabel", "/takejob");
} else {
text = getLocaleString("NotYourJobLabel", "/quitjob");
}
}
let size = jobHelpLabelFont.measure(text, game.width, 0.0, 0.0, jobHelpLabelFont.size, true, true);
jobHelpLabelFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, jobHelpLabelFont.size, COLOUR_YELLOW, false, true, false, true);
screenPosition.y -= 18;
text = getLocaleString("JobLabel", name);
size = jobNameLabelFont.measure(text, game.width, 0.0, 0.0, jobNameLabelFont.size, true, true);
jobNameLabelFont.render(text, [screenPosition.x - size[0] / 2, screenPosition.y - size[1] / 2], game.width, 0.0, 0.0, jobNameLabelFont.size, COLOUR_WHITE, false, true, false, true);
}
// -------------------------------------------------------------------------
function processLabelRendering() {
if (renderLabels) {
if (!areServerElementsSupported() || getGame() == AGRP_GAME_MAFIA_ONE) {
if (localPlayer != null) {
getServerData().businesses.forEach((business) => {
if (getDistance(localPlayer.position, business.entrancePosition) <= propertyPickupRenderDistance) {
if (getGame() == AGRP_GAME_GTA_IV || getGame() == AGRP_GAME_GTA_IV_EFLC) {
natives.drawColouredCylinder(getPosBelowPos(business.entrancePosition, 1.0), 0.0, 0.0, 0, 153, 255, 255);
}
if (getDistance(localPlayer.position, business.entrancePosition) <= propertyLabelRenderDistance) {
renderPropertyEntranceLabel(business.name, business.entrancePosition, business.locked, true, business.buyPrice, business.rentPrice, business.labelInfoType, business.entranceFee);
}
}
});
getServerData().houses.forEach((house) => {
if (getDistance(localPlayer.position, house.entrancePosition) <= propertyPickupRenderDistance) {
if (getGame() == AGRP_GAME_GTA_IV || getGame() == AGRP_GAME_GTA_IV_EFLC) {
natives.drawColouredCylinder(getPosBelowPos(house.entrancePosition, 1.0), 0.0, 0.0, 0, 200, 0, 255);
}
if (getDistance(localPlayer.position, house.entrancePosition) <= propertyLabelRenderDistance) {
renderPropertyEntranceLabel(house.description, house.entrancePosition, house.locked, true, house.buyPrice, house.rentPrice, house.labelInfoType);
}
}
});
getServerData().jobs.forEach((job) => {
if (getDistance(localPlayer.position, job.position) <= propertyPickupRenderDistance) {
if (getGame() == AGRP_GAME_GTA_IV || getGame() == AGRP_GAME_GTA_IV_EFLC) {
natives.drawColouredCylinder(getPosBelowPos(job.position, 1.0), 0.0, 0.0, 255, 255, 0, 255);
}
}
if (getDistance(localPlayer.position, job.position) <= 5.0) {
renderJobLabel(job.name, job.position, job.jobType);
}
});
}
}
if (areWorldLabelsSupported()) {
if (localPlayer != null) {
let pickups = getElementsByType(ELEMENT_PICKUP);
for (let i in pickups) {
if (pickups[i].getData("agrp.label.type") != null) {
if (getDistance(localPlayer.position, pickups[i].position) <= propertyLabelRenderDistance) {
if (!pickups[i].isOnScreen) {
let price = "0";
let rentPrice = "0";
let labelInfoType = AGRP_PROPLABEL_INFO_NONE;
if (pickups[i].getData("agrp.label.price") != null) {
price = pickups[i].getData("agrp.label.price");
}
if (pickups[i].getData("agrp.label.rentprice") != null) {
rentPrice = pickups[i].getData("agrp.label.rentprice");
}
if (pickups[i].getData("agrp.label.help") != null) {
labelInfoType = pickups[i].getData("agrp.label.help");
}
if (pickups[i].getData("agrp.label.fee") != null) {
fee = pickups[i].getData("agrp.label.fee");
}
switch (pickups[i].getData("agrp.label.type")) {
case AGRP_LABEL_BUSINESS: {
renderPropertyEntranceLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.locked"), true, price, rentPrice, labelInfoType, fee);
break;
}
case AGRP_LABEL_HOUSE: {
renderPropertyEntranceLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.locked"), false, price, rentPrice, labelInfoType);
break;
}
case AGRP_LABEL_JOB: {
renderJobLabel(pickups[i].getData("agrp.label.name"), pickups[i].position, pickups[i].getData("agrp.label.jobType"));
break;
}
case AGRP_LABEL_EXIT: {
renderPropertyExitLabel(pickups[i].position);
break;
}
}
}
}
}
}
}
}
}
}
// -------------------------------------------------------------------------

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: locale.js
// DESC: Provides locale functions and usage
@@ -9,59 +8,34 @@
// ===========================================================================
function getLocaleString(stringName, ...args) {
if (typeof getServerData().localeStrings[localLocaleId][stringName] == undefined) {
return "";
}
return findResourceByName("agrp_locale").exports.getLocaleString(localLocaleId, stringName, args);
}
let tempString = getServerData().localeStrings[localLocaleId][stringName];
// ===========================================================================
if (tempString == "" || tempString == null || tempString == undefined) {
return "";
}
for (let i = 1; i <= args.length; i++) {
tempString = tempString.replace(`{${i}}`, args[i - 1]);
}
return tempString;
function getGroupedLocaleString(stringName, index, ...args) {
return findResourceByName("agrp_locale").exports.getGroupedLocaleString(localLocaleId, stringName, index, args);
}
// ===========================================================================
function getAvailableLocaleOptions() {
return getServerData().localeOptions.filter(localeOption => localeOption.requiresUnicode == false);
return findResourceByName("agrp_locale").exports.getAvailableLocaleOptions();
}
// ===========================================================================
function loadLocaleConfig() {
let configFile = getContentsOfTextFile("config/client/locale.json");
getServerData().localeOptions = JSON.parse(configFile);
//resetLocaleChooserOptions();
loadAllLocaleStrings();
}
// ===========================================================================
function loadAllLocaleStrings() {
let localeOptions = getServerData().localeOptions;
for (let i in localeOptions) {
logToConsole(LOG_INFO, `[AGRP.Locale] Loading locale strings for ${localeOptions[i].englishName} (${i})`);
let localeStringFile = getContentsOfTextFile(`locale/${localeOptions[i].stringsFile}`);
let localeStringData = JSON.parse(localeStringFile);
let localeId = localeOptions[i].id;
getServerData().localeStrings[localeId] = localeStringData;
}
resetGUIStrings();
function getLocales() {
return findResourceByName("agrp_locale").exports.getLocales();
}
// ===========================================================================
function setLocale(tempLocaleId) {
logToConsole(LOG_DEBUG, `[AGRP.Locale] Setting locale to ${tempLocaleId} (${getServerData().localeOptions[tempLocaleId].englishName})`);
let locales = getLocales();
logToConsole(LOG_DEBUG, `[VRR.Locale] Setting locale to ${tempLocaleId} (${locales[tempLocaleId].englishName})`);
localLocaleId = tempLocaleId;
resetGUIStrings();
}
}
// ===========================================================================

View File

@@ -1,61 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: logo.js
// DESC: Provides logo rendering functions
// TYPE: Client (JavaScript)
// ===========================================================================
let logoImage = null;
let logoPos = toVector2(game.width - 132, game.height - 132);
let logoSize = toVector2(128, 128);
// ===========================================================================
function initLogoScript() {
logToConsole(LOG_DEBUG, "[AGRP.Logo]: Initializing logo script ...");
//logoImage = loadLogoImage();
logToConsole(LOG_DEBUG, "[AGRP.Logo]: Logo script initialized!");
}
// ===========================================================================
function loadLogoImage() {
//if (getGame() == AGRP_GAME_MAFIA_ONE) {
// return false;
//}
let logoStream = openFile(mainLogoPath);
let tempLogoImage = null;
if (logoStream != null) {
tempLogoImage = graphics.loadPNG(logoStream);
logoStream.close();
}
return tempLogoImage;
}
// ===========================================================================
function processLogoRendering() {
if (getGame() == AGRP_GAME_MAFIA_ONE) {
return false;
}
if (renderLogo) {
if (logoImage != null) {
graphics.drawRectangle(logoImage, logoPos, logoSize);
}
}
}
// ===========================================================================
function setServerLogoRenderState(state) {
logToConsole(LOG_DEBUG, `[AGRP.Main] Server logo ${(state) ? "enabled" : "disabled"}`);
renderLogo = state;
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: main.js
// DESC: Main client script (will be reorganized into individual files later)
@@ -19,8 +18,8 @@ let isSpawned = false;
let garbageCollectorInterval = null;
//let parkedVehiclePosition = false;
//let parkedVehicleHeading = false;
let parkedVehiclePosition = false;
let parkedVehicleHeading = false;
let renderHUD = true;
let renderLabels = true;
@@ -31,7 +30,7 @@ let renderHotBar = true;
let renderItemActionDelay = true;
let renderInteriorLights = true;
let logLevel = LOG_INFO | LOG_DEBUG;
let logLevel = LOG_INFO | LOG_DEBUG | LOG_VERBOSE;
let weaponDamageEnabled = {};
let weaponDamageEvent = {};
@@ -49,9 +48,6 @@ let streamingRadio = null;
let streamingRadioVolume = 50;
let streamingRadioElement = false;
let enterPropertyKey = null;
let disableGUIKey = getKeyIdFromParams("insert");
let inAnimation = false;
let forcedAnimation = null;
@@ -60,39 +56,19 @@ let calledDeathEvent = false;
let interiorLightsEnabled = true;
let interiorLightsColour = toColour(0, 0, 0, 150);
let mouseCameraEnabled = false;
let mouseCursorEnabled = false;
let currentPickup = false;
let vehiclePurchaseState = AGRP_VEHBUYSTATE_NONE;
let vehiclePurchaseState = VRR_VEHBUYSTATE_NONE;
let vehiclePurchasing = null;
let vehiclePurchasePosition = null;
let forceWantedLevel = 0;
let guiSubmitKey = false;
let guiLeftKey = false;
let guiRightKey = false;
let guiUpKey = false;
let guiDownKey = false;
// Pre-cache all allowed skins
let allowedSkins = getAllowedSkins(getGame());
let profanityFilterEnabled = false;
let localLocaleId = 0;
/**
* @typedef {Object} ServerData
* @property {Array.<HouseData>} houses
* @property {Array.<BusinessData>} businesses
* @property {Array.<VehicleData>} vehicles
* @property {Array} localeStrings
* @property {Array} localeOptions
* @property {Object} cvars
*/
let serverData = {
houses: [],
businesses: [],
@@ -100,17 +76,6 @@ let serverData = {
localeOptions: [],
vehicles: [],
jobs: [],
cvars: {},
};
let localPlayerMoney = 0;
let localPlayerMoneyInterval = null;
let currencyString = "${AMOUNT}";
let mapChangeWarning = false;
let cruiseControlEnabled = false;
let cruiseControlSpeed = 0.0;
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: messaging.js
// DESC: Provides messaging/textdraw functions and usage
@@ -23,10 +22,10 @@ let smallGameMessageTimer = null;
// ===========================================================================
function initMessagingScript() {
logToConsole(LOG_DEBUG, "[AGRP.Messaging]: Initializing messaging script ...");
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Initializing messaging script ...");
smallGameMessageFonts = loadSmallGameMessageFonts();
bigGameMessageFonts = loadSmallGameMessageFonts();
logToConsole(LOG_DEBUG, "[AGRP.Messaging]: Messaging script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Messaging]: Messaging script initialized!");
}
// ===========================================================================
@@ -34,17 +33,11 @@ function initMessagingScript() {
function loadSmallGameMessageFonts() {
let tempSmallGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if (fontStream != null) {
if(fontStream != null) {
tempSmallGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
fontStream = openFile("files/fonts/aurora-bold-condensed.ttf");
if (fontStream != null) {
tempSmallGameMessageFonts["AuroraBdCnBT"] = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
tempSmallGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(20.0, "Roboto");
tempSmallGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(20.0, "Roboto", "Light");
@@ -56,17 +49,11 @@ function loadSmallGameMessageFonts() {
function loadBigGameMessageFont() {
let tempBigGameMessageFonts = {};
let fontStream = openFile("files/fonts/pricedown.ttf");
if (fontStream != null) {
if(fontStream != null) {
tempBigGameMessageFonts["Pricedown"] = lucasFont.createFont(fontStream, 28.0);
fontStream.close();
}
fontStream = openFile("files/fonts/aurora-bold-condensed.ttf");
if (fontStream != null) {
tempBigGameMessageFonts["AuroraBdCnBT"] = lucasFont.createFont(fontStream, 20.0);
fontStream.close();
}
tempBigGameMessageFonts["Roboto"] = lucasFont.createDefaultFont(28.0, "Roboto");
tempBigGameMessageFonts["RobotoLight"] = lucasFont.createDefaultFont(28.0, "Roboto", "Light");
@@ -76,12 +63,10 @@ function loadBigGameMessageFont() {
// ===========================================================================
function processSmallGameMessageRendering() {
logToConsole(LOG_VERBOSE, "[AGRP.Messaging]: Processing small game message rendering ...");
if (renderSmallGameMessage) {
if (smallGameMessageText != "") {
logToConsole(LOG_VERBOSE, `[AGRP.Messaging]: Rendering small game message: ${smallGameMessageText}`);
if (smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height - 90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
if(renderSmallGameMessage) {
if(smallGameMessageText != "") {
if(smallGameMessageFonts[smallGameMessageFontName] != null) {
smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
}
}
}
@@ -90,8 +75,8 @@ function processSmallGameMessageRendering() {
// ===========================================================================
function showSmallGameMessage(text, colour, duration, fontName) {
logToConsole(LOG_DEBUG, `[AGRP.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
if (smallGameMessageText != "") {
logToConsole(LOG_DEBUG, `[VRR.Messaging] Showing small game message '${text}' using font ${fontName} for ${duration}ms`);
if(smallGameMessageText != "") {
clearTimeout(smallGameMessageTimer);
}
@@ -99,7 +84,7 @@ function showSmallGameMessage(text, colour, duration, fontName) {
smallGameMessageColour = colour;
smallGameMessageText = text;
smallGameMessageTimer = setTimeout(function () {
smallGameMessageTimer = setTimeout(function() {
smallGameMessageText = "";
smallGameMessageColour = COLOUR_WHITE;
smallGameMessageTimer = null;

View File

@@ -1,579 +0,0 @@
// ===========================================================================
// Asshat-Gaming Roleplay
// https://github.com/VortrexFTW/gtac_asshat_rp
// Copyright (c) 2020 Asshat-Gaming (https://asshatgaming.com)
// ---------------------------------------------------------------------------
// FILE: mouse-camera.js
// DESC: Provides a freelook camera similar to SA for III and VC
// TYPE: Client (JavaScript)
// ===========================================================================
// CREDITS TO LUCASC190 FOR MAKING THE MOUSE CAMERA
// WALKING CODE ADDED BY VORTREX
function SetStandardControlsEnabled(bEnabled) {
if (typeof gta == "undefined") {
return false;
}
if (game.standardControls === undefined) {
logToConsole(LOG_WARN, "game.standardControls not implemented");
return;
}
game.standardControls = bEnabled;
}
function GetCurrentPlayerIndex() {
return 0;
}
function GetPlayerPed(uiIndex) {
if (uiIndex >= 1)
throw new Error("player index out of range");
return localPlayer;
}
function GetPedVehicle(pPed) {
return pPed.vehicle;
}
let ENTITYTYPE_BUILDING = 1;
let ENTITYTYPE_VEHICLE = 2;
let ENTITYTYPE_PED = 3;
let ENTITYTYPE_OBJECT = 4;
let ENTITYTYPE_DUMMY = 5;
function GetEntityType(Entity) {
if (Entity.isType(ELEMENT_BUILDING))
return ENTITYTYPE_BUILDING;
if (Entity.isType(ELEMENT_VEHICLE))
return ENTITYTYPE_VEHICLE;
if (Entity.isType(ELEMENT_PED))
return ENTITYTYPE_PED;
if (Entity.isType(ELEMENT_OBJECT))
return ENTITYTYPE_OBJECT;
//if (Entity.isType(ELEMENT_DUMMY))
// return ENTITYTYPE_DUMMY;
return undefined;
}
function GetPlaceableMatrix(pPlaceable) {
if (pPlaceable == GetCamera())
return game.cameraMatrix;
return pPlaceable.matrix;
}
function GetEntityModel(pEntity) {
return pEntity;
}
function GetModelBoundingSphere(usModel) {
return [usModel.boundingRadius, usModel.boundingCentre.x, usModel.boundingCentre.y, usModel.boundingCentre.z];
}
function GetMouseSpeed() {
if (gui.cursorEnabled)
return [0, 0];
let MouseSpeed = game.getMouseSpeed();
return [MouseSpeed.x, -MouseSpeed.y];
}
function GetMouseSensitivity() {
if (game.getMouseSensitivity === undefined) {
//logToConsole(LOG_ERROR, "game.getMouseSensitivity not implemented");
return [0.0025, 0.003];
}
let MouseSensitivity = game.getMouseSensitivity();
return [MouseSensitivity.x, MouseSensitivity.y];
}
let GetCamera;
{
const Camera = Symbol();
GetCamera = function () {
return Camera;
}
}
function AreEntityCollisionsEnabled(pEntity) {
return pEntity.collisionsEnabled;
}
function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled) {
pEntity.collisionsEnabled = bCollisionsEnabled;
}
function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera) {
if (game.processLineOfSight === undefined) {
logToConsole(LOG_WARN, "game.processLineOfSight not implemented");
return [null];
}
let Result = game.processLineOfSight([vecStartX, vecStartY, vecStartZ], [vecEndX, vecEndY, vecEndZ], bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera);
if (Result == null)
return [null];
return [Result.position.x, Result.position.y, Result.position.z, Result.normal.x, Result.normal.y, Result.normal.z, Result.entity];
}
function SetPlaceableMatrix(pPlaceable, mat) {
if (pPlaceable == GetCamera()) {
game.setCameraMatrix(mat);
return;
}
pPlaceable.matrix = mat;
}
const UpdateCamera = game.updateCamera;
let GetTickCount;
{
let FrameCount = 0;
setInterval(() => {
++FrameCount;
}, 0);
let GTAFrameCount = 0;
addEventHandler("OnProcess", (event, deltaTime) => {
++GTAFrameCount;
});
GetTickCount = function (bGTA, bFrames) {
if (bFrames)
return bGTA ? GTAFrameCount : FrameCount;
else
return bGTA ? game.tickCount : sdl.ticks;
}
}
function easingSinusoidalInOut(t, b, c, d)//TODO: Move this to MathUtil.js
{
return -c / 2 * (Math.cos((Math.PI) * t / d) - 1) + b;
}
//TODO: extract
function applyMultiplierTimeStep(m, t)//TODO: Move this to MathUtil.js
{
return Math.max(Math.min(1.0 - (1.0 - m) * (t), 1), 0);
}
//TODO: getOffset
//TODO: round
//TODO: getNumberBetween
//TODO: split
//TODO: isWhiteSpaceCharacter
//TODO: isControlCharacter
//TODO: alert
//TODO: confirm
const identityMatrix = new Matrix4x4();
if (identityMatrix.setIdentity === undefined) {
identityMatrix.m11 = 1;
identityMatrix.m12 = 0;
identityMatrix.m13 = 0;
identityMatrix.m14 = 0;
identityMatrix.m21 = 0;
identityMatrix.m22 = 1;
identityMatrix.m23 = 0;
identityMatrix.m24 = 0;
identityMatrix.m31 = 0;
identityMatrix.m32 = 0;
identityMatrix.m33 = 1;
identityMatrix.m34 = 0;
identityMatrix.m41 = 0;
identityMatrix.m42 = 0;
identityMatrix.m43 = 0;
identityMatrix.m44 = 1;
}
const cameraIdentityMatrix = new Matrix4x4();
cameraIdentityMatrix.m11 = -1;
cameraIdentityMatrix.m12 = 0;
cameraIdentityMatrix.m13 = 0;
cameraIdentityMatrix.m14 = 0;
cameraIdentityMatrix.m21 = 0;
cameraIdentityMatrix.m22 = 1;
cameraIdentityMatrix.m23 = 0;
cameraIdentityMatrix.m24 = 0;
cameraIdentityMatrix.m31 = 0;
cameraIdentityMatrix.m32 = 0;
cameraIdentityMatrix.m33 = 1;
cameraIdentityMatrix.m34 = 0;
cameraIdentityMatrix.m41 = 0;
cameraIdentityMatrix.m42 = 0;
cameraIdentityMatrix.m43 = 0;
cameraIdentityMatrix.m44 = 1;
function createMultipliedMatrix() {
let matrix = new Matrix4x4();
matrix.setMultiply.apply(matrix, arguments);
return matrix;
}
function createXRotationMatrix(x) {
let matrix = new Matrix4x4();
matrix.setRotateX(x);
return matrix;
}
function createYRotationMatrix(x) {
let matrix = new Matrix4x4();
matrix.setRotateY(x);
return matrix;
}
function createZRotationMatrix(z) {
let matrix = new Matrix4x4();
matrix.setRotateZ(z);
return matrix;
}
function createTranslationMatrix(x, y, z) {
let matrix = new Matrix4x4();
matrix.setTranslate([x, y, z]);
return matrix;
}
//TODO: createScaleMatrix
function getDotProduct(x, y, z, x2, y2, z2) {
return x * x2 + y * y2 + z * z2;
}
function getCrossProduct(x, y, z, x2, y2, z2) {
return [y * z2 - z * y2, z * x2 - x * z2, x * y2 - y * x2];
}
function getLength(x, y, z) {
return Math.sqrt(getDotProduct(x, y, z, x, y, z));
}
function normalise(x, y, z) {
let length = getLength(x, y, z);
if (length == 0)
throw new Error("an attempt was made to normalise a three dimensional vector with a length of zero");
return [x / length, y / length, z / length];
}
function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX, upY, upZ) {
let matrix = new Matrix4x4();
let [lookX, lookY, lookZ] = normalise(atX - eyeX, atY - eyeY, atZ - eyeZ);
let [rightX, rightY, rightZ] = normalise.apply(null, getCrossProduct(upX, upY, upZ, lookX, lookY, lookZ));
[upX, upY, upZ] = getCrossProduct(lookX, lookY, lookZ, rightX, rightY, rightZ);
matrix.m11 = rightX;
matrix.m12 = rightY;
matrix.m13 = rightZ;
matrix.m14 = 0;
matrix.m21 = lookX;
matrix.m22 = lookY;
matrix.m23 = lookZ;
matrix.m24 = 0;
matrix.m31 = upX;
matrix.m32 = upY;
matrix.m33 = upZ;
matrix.m34 = 0;
matrix.m41 = eyeX;
matrix.m42 = eyeY;
matrix.m43 = eyeZ;
matrix.m44 = 1;
matrix.m41 = eyeX;
matrix.m42 = eyeY;
matrix.m43 = eyeZ;
matrix.m44 = 1;
return matrix;
}
function getDifferenceBetweenAngles(current, target) {
let f = (((target - current) + Math.PI) / (Math.PI * 2));
return ((f - Math.floor(f)) * (Math.PI * 2)) - Math.PI;
}
let easeCamera = false;
let easeStartTicks;
let easeDuration;
let easeStartPosX, easeStartPosY, easeStartPosZ;
let easeStartLookX, easeStartLookY, easeStartLookZ;
let easeStartUpX, easeStartUpY, easeStartUpZ;
function getCameraPositionInfo(matrix) {
return [matrix.m41, matrix.m42, matrix.m43, matrix.m21, matrix.m22, matrix.m23, matrix.m31, matrix.m32, matrix.m33];
}
function startCameraEase() {
easeCamera = true;
easeStartTicks = GetTickCount(true, false);
easeDuration = 1000;
let matrix = GetPlaceableMatrix(GetCamera());
[easeStartPosX, easeStartPosY, easeStartPosZ, easeStartLookX, easeStartLookY, easeStartLookZ, easeStartUpX, easeStartUpY, easeStartUpZ] = getCameraPositionInfo(matrix);
}
function applyCameraEase(matrix) {
if (!easeCamera)
return matrix;
let ease = (GetTickCount(true, false) - easeStartTicks) / easeDuration;
if (ease < 1) {
ease = easingSinusoidalInOut(ease, 0, 1, 1);
let [newPosX, newPosY, newPosZ, newLookX, newLookY, newLookZ, newUpX, newUpY, newUpZ] = getCameraPositionInfo(matrix);
let easePosX = easeStartPosX + (newPosX - easeStartPosX) * ease;
let easePosY = easeStartPosY + (newPosY - easeStartPosY) * ease;
let easePosZ = easeStartPosZ + (newPosZ - easeStartPosZ) * ease;
let easeLookX = easeStartLookX + (newLookX - easeStartLookX) * ease;
let easeLookY = easeStartLookY + (newLookY - easeStartLookY) * ease;
let easeLookZ = easeStartLookZ + (newLookZ - easeStartLookZ) * ease;
let easeUpX = easeStartUpX + (newUpX - easeStartUpX) * ease;
let easeUpY = easeStartUpY + (newUpY - easeStartUpY) * ease;
let easeUpZ = easeStartUpZ + (newUpZ - easeStartUpZ) * ease;
return createLookAtLHMatrix(easePosX, easePosY, easePosZ, easePosX + easeLookX, easePosY + easeLookY, easePosZ + easeLookZ, easeUpX, easeUpY, easeUpZ);
}
return matrix;
}
function isCameraEasing() {
return easeCamera && GetTickCount(true, false) < (easeStartTicks + easeDuration);
}
let oldCameraTarget = null;
let OldPosition = null;//2019 Lucas was here!
let cameraRotZ;
let cameraRotY;
function getCameraTarget() {
let playerPed = GetPlayerPed(GetCurrentPlayerIndex());
let vehicle = GetPedVehicle(playerPed);
if (vehicle != null)
return vehicle;
if (playerPed != null) {
//if (playerPed.health <= 1)//Breaks because of fade//2019 Lucas was here!
// return null;
return playerPed;
}
return null;
}
function isRelativeToTarget(target) {
if (GetEntityType(target) == ENTITYTYPE_PED)
return false;
return false
}
function isClipped(target) {
if (GetEntityType(target) == ENTITYTYPE_PED)
return true;
return true;
}
//2019 Lucas was here!
function ShouldReturnToRestRotation(Target) {
if (GetEntityType(Target) == ENTITYTYPE_PED)
return false;
return true;
}
function getCameraRestRotation(target) {
let targetMatrix = GetPlaceableMatrix(target);
let rotZ;
if (isRelativeToTarget(target))
rotZ = 0;
else
rotZ = -Math.atan2(targetMatrix.m21, targetMatrix.m22);
let rotY = -0.2;
return [rotZ, rotY];
}
function resetCameraRotation() {
[cameraRotZ, cameraRotY] = getCameraRestRotation(getCameraTarget());
}
//2019 Lucas was here!
let DeltaTime = 0;
addEventHandler("OnProcess", (event, deltaTime) => {
DeltaTime = deltaTime;
if (!localPlayer) {
return false;
}
});
let IdleTime = 0;//2019 Lucas was here!
function processReturnToRestRotation() {
//resetCameraRotation();//2019 Lucas was here!
//2019 Lucas was here!
let Target = getCameraTarget();
if (!ShouldReturnToRestRotation(Target))
return;
IdleTime += DeltaTime;
if (IdleTime > 1.5) {
let Velocity = Target.velocity;
let Matrix = Target.matrix;
let Speed = getDotProduct(Velocity.x, Velocity.y, Velocity.z, Matrix.getElement(1 * 4 + 0), Matrix.getElement(1 * 4 + 1), Matrix.getElement(1 * 4 + 2));
let AbsSpeed = Math.abs(Speed);
let Multiplier = Math.min(AbsSpeed / 0.75, 1);
if (Multiplier != 0) {
let [TargetCameraRotZ2, TargetCameraRotY2] = getCameraRestRotation(Target);
if (Speed < 0)
TargetCameraRotZ2 += Math.PI;
let TimeStep = game.timeStep / 50 * 60;
cameraRotZ += getDifferenceBetweenAngles(cameraRotZ, TargetCameraRotZ2) * applyMultiplierTimeStep(1 / 20, TimeStep) * Multiplier;
cameraRotY += getDifferenceBetweenAngles(cameraRotY, TargetCameraRotY2) * applyMultiplierTimeStep(1 / 20, TimeStep) * Multiplier;
}
}
}
function cancelReturnToRestRotation() {
IdleTime = 0;//2019 Lucas was here!
}
let distance;
let zIncrease;
function getCameraOffsetInfo(target) {
if (GetEntityType(target) == ENTITYTYPE_PED) {
let distance = 4;
let zIncrease = 0.8;
let offsetX = 0;
let offsetY = 0;
let offsetZ = 0;
return [distance, zIncrease, offsetX, offsetY, offsetZ];
}
let model = GetEntityModel(target);
let [radius] = GetModelBoundingSphere(model);
let minDistance;
let maxDistance;
let minZIncrease;
let maxZIncrease;
let minRadius;
let maxRadius;
let offsetX;
let offsetY;
let offsetZ;
if (radius <= 3.0535011291504) {
minDistance = 4;
maxDistance = 8;
minZIncrease = 0.5;
maxZIncrease = 1;
minRadius = 2;
maxRadius = 3.0535011291504;
}
else {
minDistance = 8;
maxDistance = 16;
minZIncrease = 1;
maxZIncrease = 2;
minRadius = 3.05350112915042;
maxRadius = 6.3955960273743;
}
offsetX = 0;
offsetY = 0;
offsetZ = 0;
distance = minDistance + (radius - minRadius) / (maxRadius - minRadius) * (maxDistance - minDistance);
zIncrease = minZIncrease + (radius - minRadius) / (maxRadius - minRadius) * (maxZIncrease - minZIncrease);
return [distance, zIncrease, offsetX, offsetY, offsetZ];
}
function update() {
let target = getCameraTarget();
if (target != null) {
if (oldCameraTarget != target) {
//if (oldCameraTarget != null)//2019 Lucas was here!
let Position = target.position;
if (OldPosition == null || getLength(Position.x - OldPosition.x, Position.y - OldPosition.y, Position.z - OldPosition.z) < 10)
startCameraEase()
resetCameraRotation()
}
let [mouseSpeedX, mouseSpeedY] = GetMouseSpeed();
let [mouseSensitivityX, mouseSensitivityY] = GetMouseSensitivity();
mouseSpeedX = mouseSpeedX * mouseSensitivityX * 2;
mouseSpeedY = mouseSpeedY * mouseSensitivityY * 2;
if (mouseSpeedX == 0 && mouseSpeedY == 0) {
processReturnToRestRotation();
}
else {
cameraRotZ = cameraRotZ - mouseSpeedX;
cameraRotY = cameraRotY - mouseSpeedY;
cancelReturnToRestRotation();
}
cameraRotY = Math.max(cameraRotY, -Math.PI / 2 + 0.01);
if (GetEntityType(target) != ENTITYTYPE_PED)
cameraRotY = Math.min(cameraRotY, Math.PI / 8.5);//2019 Lucas was here!
else
cameraRotY = Math.min(cameraRotY, Math.PI / 4);
let camera = GetCamera();
let targetMatrix = GetPlaceableMatrix(target);
let [distance, zIncrease, offsetX, offsetY, offsetZ] = getCameraOffsetInfo(target);
let offsetTranslationMatrix = createTranslationMatrix(offsetX, offsetY, offsetZ);
targetMatrix = createMultipliedMatrix(offsetTranslationMatrix, targetMatrix);
let targetPosX, targetPosY, targetPosZ;
if (isRelativeToTarget(target))
[targetPosX, targetPosY, targetPosZ] = [0, 0, 0];
else
[targetPosX, targetPosY, targetPosZ] = [targetMatrix.m41, targetMatrix.m42, targetMatrix.m43];
let distanceTranslationMatrix = createTranslationMatrix(0, -distance, 0);
targetPosZ = targetPosZ + zIncrease;
let targetTranslationMatrix = createTranslationMatrix(targetPosX, targetPosY, targetPosZ);
let offsetRotationX = createXRotationMatrix(cameraRotY);
let offsetRotationZ = createZRotationMatrix(cameraRotZ);
let cameraMatrix = createMultipliedMatrix(cameraIdentityMatrix, distanceTranslationMatrix, offsetRotationX, offsetRotationZ, targetTranslationMatrix);
if (isRelativeToTarget(target)) {
cameraMatrix = createMultipliedMatrix(cameraMatrix, targetMatrix);
targetTranslationMatrix = createMultipliedMatrix(targetTranslationMatrix, targetMatrix);
}
if (isClipped(target)) {
let startX = targetTranslationMatrix.m41;
let startY = targetTranslationMatrix.m42;
let startZ = targetTranslationMatrix.m43;
let endX = cameraMatrix.m41;
let endY = cameraMatrix.m42;
let endZ = cameraMatrix.m43;
let checkBuildings = true;
let checkVehicles = true;
let checkPeds = true;
let checkObjects = true;
let checkDummies = false;
let checkSeeThroughStuff = false;
let ignoreSomeObjectsForCamera = true;
let collisionsEnabled = AreEntityCollisionsEnabled(target);
if (collisionsEnabled)
SetEntityCollisionsEnabled(target, false);
let [positionX, positionY, positionZ, normalX, normalY, normalZ, targetEntity] = ProcessLineOfSight(startX, startY, startZ, endX, endY, endZ, checkBuildings, checkVehicles, checkPeds, checkObjects, checkDummies, checkSeeThroughStuff, ignoreSomeObjectsForCamera);
if (collisionsEnabled)
SetEntityCollisionsEnabled(target, true);
if (positionX != null) {
//2019 Lucas was here!
let Distance = 0.3;
positionX += normalX * Distance;
positionY += normalY * Distance;
positionZ += normalZ * Distance;
cameraMatrix.m41 = positionX;
cameraMatrix.m42 = positionY;
cameraMatrix.m43 = positionZ;
}
}
if (isCameraEasing())
cameraMatrix = applyCameraEase(cameraMatrix);
SetPlaceableMatrix(camera, cameraMatrix);
UpdateCamera(camera);
}
oldCameraTarget = target;
OldPosition = (target != null) ? target.position : null;//2019 Lucas was here!
return target != null;
}
addEventHandler("OnCameraProcess", (event) => {
if (mouseCameraEnabled) {
update();
event.preventDefault();
}
});
function toggleMouseCamera() {
mouseCameraEnabled = !mouseCameraEnabled;
}

View File

@@ -1,247 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: nametags.js
// DESC: Provides nametag rendering
// TYPE: Client (JavaScript)
// ===========================================================================
// Configuration
let nametagFont = null;
let afkStatusFont = null;
let pingFont = null;
let nametagDistance = 50.0;
let nametagWidth = 70;
let playerNames = {};
let playerColours = {};
let playerPaused = {};
let playerPing = {};
// ===========================================================================
function initNameTagScript() {
logToConsole(LOG_DEBUG, "[AGRP.NameTag]: Initializing nametag script ...");
nametagFont = loadNameTagFont();
afkStatusFont = loadPausedStatusFont();
logToConsole(LOG_DEBUG, "[AGRP.NameTag]: Nametag script initialized!");
}
// ===========================================================================
function loadNameTagFont() {
return lucasFont.createDefaultFont(12.0, "Roboto", "Light");
}
// ===========================================================================
function loadPausedStatusFont() {
return lucasFont.createDefaultFont(18.0, "Roboto", "Light");
}
// ===========================================================================
function updatePlayerNameTag(clientName, characterName, colour, paused, ping) {
if (profanityFilterEnabled) {
characterName = replaceProfanityInMessage(characterName);
}
playerNames[clientName] = characterName;
playerColours[clientName] = colour;
playerPaused[clientName] = paused;
playerPing[clientName] = ping;
if (getGame() == AGRP_GAME_GTA_IV) {
let client = getPlayerFromParams(clientName);
if (client != false) {
if (getPlayerPed(client) != null) {
getPlayerPed(client).setNametag(characterName, colour);
}
}
}
}
// ===========================================================================
function updatePlayerPing(clientName, ping) {
playerPing[clientName] = ping;
}
// ===========================================================================
function drawNametag(x, y, health, armour, text, ping, alpha, distance, colour, afk, skin) {
if (nametagFont == null) {
return false;
}
alpha *= 0.75;
let width = nametagWidth;
health = Math.max(0.0, Math.min(1.0, health));
armour = Math.max(0.0, Math.min(1.0, armour));
// Starts at bottom and works it's way up
// -------------------------------------------
// Health Bar
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getGame() == AGRP_GAME_GTA_III) {
// Mickey Hamfists is ridiculously tall. Raise the nametag for him a bit
if (skin == 109) {
y -= 20;
} else {
y -= 5;
}
} else {
y -= 5;
}
} else {
y -= 5;
}
if (health > 0.0) {
let hx = x - width / 2;
let hy = y - 10 / 2;
let colourB = toColour(0, 0, 0, Math.floor(255.0 * alpha)); // Background colour (black)
graphics.drawRectangle(null, [hx, hy], [width, 8], colourB, colourB, colourB, colourB);
let colour = toColour(Math.floor(255.0 - (health * 255.0)), Math.floor(health * 255.0), 0, Math.floor(255.0 * alpha)); // Health bar colour (varies, depending on health)
graphics.drawRectangle(null, [hx + 2, hy + 2], [(width - 4) * health, 10 - 6], colour, colour, colour, colour);
}
// Armour Bar
if (armour > 0.0) {
// Go up 10 pixels to draw the next part
y -= 10;
let hx = x - width / 2;
let hy = y - 10 / 2;
let colourB = toColour(255, 0, 0, 0); // Background colour (black)
graphics.drawRectangle(null, [hx, hy], [width, 8], colourB, colourB, colourB, colourB);
let colour = toColour(255, 255, 255, 255); // Armour bar colour (white)
graphics.drawRectangle(null, [hx + 2, hy + 2], [(width - 4) * armour, 10 - 6], colour, colour, colour, colour);
}
y -= 20;
// Nametag
if (nametagFont != null) {
let size = nametagFont.measure(text, game.width, 0.0, 0.0, nametagFont.size, false, false);
nametagFont.render(text, [x - size[0] / 2, y - size[1] / 2], game.width, 0.0, 0.0, nametagFont.size, colour, false, false, false, true);
}
// Go up another 10 pixels for the next part
y -= 20;
// AFK Status
if (afkStatusFont != null) {
if (afk) {
let size = afkStatusFont.measure(getLocaleString(client, "Paused"), game.width, 0.0, 0.0, afkStatusFont.size, false, false);
afkStatusFont.render(getLocaleString(client, "Paused"), [x - size[0] / 2, y - size[1] / 2], game.width, 0.0, 0.0, afkStatusFont.size, toColour(255, 0, 0, 255), false, false, false, true);
}
}
}
// ===========================================================================
function updateNametag(element) {
if (!areWorldLabelsSupported()) {
return false;
}
if (localPlayer != null) {
let playerPos = localPlayer.position;
let elementPos = element.position;
elementPos[2] += 0.9;
//if(typeof element.getComponentPosition()) {
let screenPos = getScreenFromWorldPosition(elementPos);
if (screenPos[2] >= 0.0) {
let health = element.health / 100.0;
if (health > 1.0) {
health = 1.0;
}
let armour = element.armour / 100.0;
if (armour > 1.0) {
armour = 1.0;
}
let distance = playerPos.distance(elementPos);
if (distance <= nametagDistance) {
if (typeof game.processLineOfSight != "undefined") {
let losCheck = game.processLineOfSight(playerPos, elementPos, true, false, false, true, true, false, true, true);
if (losCheck != null) {
return false;
}
}
if (element.type == ELEMENT_PLAYER) {
let name = element.name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = -1;
if (element.isType(ELEMENT_PLAYER)) {
if (typeof playerNames[element.name] != "undefined") {
name = playerNames[element.name];
}
if (typeof playerPaused[element.name] != "undefined") {
paused = playerPaused[element.name];
}
if (typeof playerColours[element.name] != "undefined") {
colour = playerColours[element.name];
}
if (typeof playerPing[element.name] != "undefined") {
ping = playerPing[element.name];
}
}
drawNametag(screenPos[0], screenPos[1], health, armour, name, ping, 1.0 - distance / nametagDistance, distance, colour, paused, element.skin);
}
}
}
}
}
// ===========================================================================
function getClientFromPlayer(player) {
getClients().forEach(function (client) {
if (getPlayerPed(client) == player) {
return client;
}
});
}
// ===========================================================================
function processNameTagRendering(event) {
//if(getGame() >= GAME_GTA_IV) {
// return false;
//}
getElementsByType(ELEMENT_PED).forEach(function (ped) {
if (ped != localPlayer) {
updateNametag(ped);
}
});
}
// ===========================================================================
function createColour(alpha, red, green, blue) {
return alpha << 24 | red << 16 | green << 8 | blue;
}
// ===========================================================================
function setNameTagDistance(distance) {
nametagDistance = distance;
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: connected.js
// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
@@ -38,7 +37,7 @@ function getPlayerPosition() {
// ===========================================================================
function setPlayerPosition(position) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
natives.setCharCoordinates(localPlayer, position);
} else {
localPlayer.position = position;
@@ -73,7 +72,7 @@ function setElementPosition(elementId, position) {
// ===========================================================================
function deleteGameElement(elementId, position = toVector3(0.0, 0.0, 0.0)) {
function deleteGameElement(elementId, position) {
if (!getElementFromId(elementId).isOwner) {
return false;
}
@@ -83,12 +82,6 @@ function deleteGameElement(elementId, position = toVector3(0.0, 0.0, 0.0)) {
// ===========================================================================
function deleteLocalGameElement(element) {
destroyGameElement(element);
}
// ===========================================================================
function createGameVehicle(modelIndex, position, heading) {
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
}
@@ -188,7 +181,7 @@ function getVehiclesInRange(position, range) {
// ===========================================================================
function createGameBlip(blipModel, position, name = "") {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
let blipId = natives.addBlipForCoord(position);
if (blipId) {
natives.changeBlipSprite(blipId, blipModel);
@@ -213,7 +206,6 @@ function setEntityData(entity, dataName, dataValue, syncToClients = true) {
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
//getElementFromId(vehicleId).netFlags.sendSync = state;
getElementFromId(vehicleId).engine = state;
}
@@ -268,7 +260,7 @@ function syncVehicleProperties(vehicle) {
vehicle.setSuspensionHeight(suspensionHeight);
}
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
for (let i in allUpgrades) {
vehicle.removeUpgrade(i);
@@ -284,12 +276,12 @@ function syncVehicleProperties(vehicle) {
}
}
if (getGame() == AGRP_GAME_GTA_SA || getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(vehicle, "agrp.livery")) {
let livery = getEntityData(vehicle, "agrp.livery");
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if (getGame() == AGRP_GAME_GTA_IV) {
} else if (getGame() == VRR_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
@@ -317,7 +309,7 @@ function doesEntityDataExist(entity, dataName) {
// ===========================================================================
function syncCivilianProperties(civilian) {
if (getGame() == AGRP_GAME_GTA_III) {
if (getGame() == VRR_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.scale")) {
let scaleFactor = getEntityData(civilian, "agrp.scale");
let tempMatrix = civilian.matrix;
@@ -329,21 +321,21 @@ function syncCivilianProperties(civilian) {
}
}
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
let fightStyle = getEntityData(civilian, "agrp.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if (getGame() == AGRP_GAME_GTA_III) {
if (getGame() == VRR_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
let walkStyle = getEntityData(civilian, "agrp.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
@@ -415,7 +407,7 @@ function preventDefaultEventAction(event) {
// ===========================================================================
function syncPlayerProperties(player) {
if (getGame() == AGRP_GAME_GTA_III) {
if (getGame() == VRR_GAME_GTA_III) {
if (doesEntityDataExist(player, "agrp.scale")) {
let scaleFactor = getEntityData(player, "agrp.scale");
let tempMatrix = player.matrix;
@@ -427,21 +419,21 @@ function syncPlayerProperties(player) {
}
}
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
if (doesEntityDataExist(player, "agrp.fightStyle")) {
let fightStyle = getEntityData(player, "agrp.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == AGRP_GAME_GTA_SA) {
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "agrp.walkStyle")) {
// let walkStyle = getEntityData(player, "agrp.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
@@ -463,7 +455,7 @@ function syncPlayerProperties(player) {
}
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
@@ -524,7 +516,7 @@ function syncPlayerProperties(player) {
// ===========================================================================
function syncObjectProperties(object) {
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
if (doesEntityDataExist(object, "agrp.scale")) {
let scaleFactor = getEntityData(object, "agrp.scale");
let tempMatrix = object.matrix;
@@ -628,21 +620,21 @@ function getScreenHeight() {
function openAllGarages() {
switch (getGame()) {
case AGRP_GAME_GTA_III:
case VRR_GAME_GTA_III:
for (let i = 0; i <= 26; i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case AGRP_GAME_GTA_VC:
case VRR_GAME_GTA_VC:
for (let i = 0; i <= 32; i++) {
openGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case AGRP_GAME_GTA_SA:
case VRR_GAME_GTA_SA:
for (let i = 0; i <= 44; i++) {
openGarage(i);
}
@@ -657,21 +649,21 @@ function openAllGarages() {
function closeAllGarages() {
switch (getGame()) {
case AGRP_GAME_GTA_III:
case VRR_GAME_GTA_III:
for (let i = 0; i <= 26; i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case AGRP_GAME_GTA_VC:
case VRR_GAME_GTA_VC:
for (let i = 0; i <= 32; i++) {
closeGarage(i);
game.NO_SPECIAL_CAMERA_FOR_THIS_GARAGE(i);
}
break;
case AGRP_GAME_GTA_SA:
case VRR_GAME_GTA_SA:
for (let i = 0; i <= 44; i++) {
closeGarage(i);
}
@@ -691,7 +683,7 @@ function setPedInvincible(ped, state) {
// ===========================================================================
function setPedLookAt(ped, position) {
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
ped.lookAt(position, 10000);
return true;
} else {
@@ -705,10 +697,4 @@ function setElementHeading(elementId, heading) {
getElementFromId(elementId).heading = heading;
}
// ===========================================================================
function deleteLocalPlayerPed() {
destroyElement(localPlayer);
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: netevents.js
// DESC: Provides server communication and cross-endpoint network events
@@ -9,21 +8,20 @@
// ===========================================================================
function initNetworkEventsScript() {
logToConsole(LOG_DEBUG, "[AGRP.NetEvents]: Initializing server script ...");
logToConsole(LOG_DEBUG, "[AGRP.NetEvents]: Server script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Server]: Initializing server script ...");
addAllNetworkEventHandlers();
logToConsole(LOG_DEBUG, "[VRR.Server]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[AGRP.Server]: Adding network handlers ...");
function addAllNetworkEventHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Server]: Adding network handlers ...");
// Chat Box
// Chat history
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible
addNetworkEventHandler("agrp.chatScrollLines", setChatScrollLines);
addNetworkEventHandler("agrp.chatAutoHideDelay", setChatAutoHideDelay);
addNetworkEventHandler("agrp.chatTimeStamps", setChatTimeStampsState);
addNetworkEventHandler("agrp.chatEmoji", setChatEmojiState);
// Messaging (like textdraws and stuff)
addNetworkEventHandler("agrp.smallGameMessage", showSmallGameMessage);
@@ -48,7 +46,7 @@ function addAllNetworkHandlers() {
addNetworkEventHandler("agrp.heading", setLocalPlayerHeading);
addNetworkEventHandler("agrp.interior", setLocalPlayerInterior);
addNetworkEventHandler("agrp.spawned", onServerSpawnedLocalPlayer);
addNetworkEventHandler("agrp.money", setLocalPlayerMoney);
addNetworkEventHandler("agrp.money", setLocalPlayerCash);
addNetworkEventHandler("agrp.armour", setLocalPlayerArmour);
addNetworkEventHandler("agrp.localPlayerSkin", setLocalPlayerSkin);
addNetworkEventHandler("agrp.pedSpeak", makeLocalPlayerPedSpeak);
@@ -61,15 +59,12 @@ function addAllNetworkHandlers() {
addNetworkEventHandler("agrp.spawn", serverRequestedLocalPlayerSpawn);
addNetworkEventHandler("agrp.clearPedState", clearLocalPedState);
addNetworkEventHandler("agrp.drunkEffect", setLocalPlayerDrunkEffect);
addNetworkEventHandler("agrp.deleteLocalPlayerPed", deleteLocalPlayerPed);
// Vehicle
addNetworkEventHandler("agrp.vehicle", receiveVehicleFromServer);
addNetworkEventHandler("agrp.veh.lights", setVehicleLights);
addNetworkEventHandler("agrp.veh.engine", setVehicleEngine);
addNetworkEventHandler("agrp.veh.repair", repairVehicle);
addNetworkEventHandler("agrp.cruiseControl", toggleLocalVehicleCruiseControl);
addNetworkEventHandler("agrp.passenger", enterVehicleAsPassenger);
// Radio
addNetworkEventHandler("agrp.radioStream", playStreamingRadio);
@@ -86,35 +81,6 @@ function addAllNetworkHandlers() {
addNetworkEventHandler("agrp.weaponDamageEnabled", setPlayerWeaponDamageEnabled);
addNetworkEventHandler("agrp.weaponDamageEvent", setPlayerWeaponDamageEvent);
// GUI
addNetworkEventHandler("agrp.showRegistration", showRegistrationGUI);
addNetworkEventHandler("agrp.showNewCharacter", showNewCharacterGUI);
addNetworkEventHandler("agrp.showLogin", showLoginGUI);
addNetworkEventHandler("agrp.2fa", showTwoFactorAuthGUI);
addNetworkEventHandler("agrp.showResetPasswordCodeInput", resetPasswordCodeInputGUI);
addNetworkEventHandler("agrp.showResetPasswordEmailInput", resetPasswordEmailInputGUI);
addNetworkEventHandler("agrp.showChangePassword", showChangePasswordGUI);
addNetworkEventHandler("agrp.showCharacterSelect", showCharacterSelectGUI);
addNetworkEventHandler("agrp.switchCharacterSelect", switchCharacterSelectGUI);
addNetworkEventHandler("agrp.showError", showErrorGUI);
addNetworkEventHandler("agrp.showInfo", showInfoGUI);
addNetworkEventHandler("agrp.showPrompt", showYesNoPromptGUI);
addNetworkEventHandler("agrp.loginSuccess", loginSuccess);
addNetworkEventHandler("agrp.characterSelectSuccess", characterSelectSuccess);
addNetworkEventHandler("agrp.loginFailed", loginFailed);
addNetworkEventHandler("agrp.registrationSuccess", registrationSuccess);
addNetworkEventHandler("agrp.registrationFailed", registrationFailed);
addNetworkEventHandler("agrp.newCharacterFailed", newCharacterFailed);
addNetworkEventHandler("agrp.changePassword", showChangePasswordGUI);
addNetworkEventHandler("agrp.showLocaleChooser", showLocaleChooserGUI);
addNetworkEventHandler("agrp.guiColour", setGUIColours);
addNetworkEventHandler("agrp.mapChangeWarning", setMapChangeWarningState);
// 2D Rendering
addNetworkEventHandler("agrp.set2DRendering", set2DRendering);
addNetworkEventHandler("agrp.logo", setServerLogoRenderState);
addNetworkEventHandler("agrp.showItemActionDelay", showItemActionDelay);
// Business
addNetworkEventHandler("agrp.business", receiveBusinessFromServer);
@@ -126,22 +92,11 @@ function addAllNetworkHandlers() {
// Locale
addNetworkEventHandler("agrp.locale", setLocale);
addNetworkEventHandler("agrp.localeChooser", toggleLocaleChooserGUI);
// Animation
addNetworkEventHandler("agrp.anim", makePedPlayAnimation);
addNetworkEventHandler("agrp.stopAnim", makePedStopAnimation);
addNetworkEventHandler("agrp.forceAnim", forcePedAnimation);
// Nametags
addNetworkEventHandler("agrp.nametag", updatePlayerNameTag);
addNetworkEventHandler("agrp.nametagDistance", setNameTagDistance);
// Misc
addNetworkEventHandler("agrp.mouseCursor", toggleMouseCursor);
addNetworkEventHandler("agrp.mouseCamera", toggleMouseCamera);
addNetworkEventHandler("agrp.clearPeds", clearLocalPlayerOwnedPeds);
addNetworkEventHandler("agrp.clearPickups", clearLocalPlayerOwnedPickups);
addNetworkEventHandler("agrp.passenger", enterVehicleAsPassenger);
addNetworkEventHandler("agrp.ambience", setCityAmbienceState);
addNetworkEventHandler("agrp.runCode", runClientCode);
addNetworkEventHandler("agrp.minuteDuration", setMinuteDuration);
@@ -149,20 +104,20 @@ function addAllNetworkHandlers() {
addNetworkEventHandler("agrp.enterPropertyKey", setEnterPropertyKey);
addNetworkEventHandler("agrp.skinSelect", toggleSkinSelect);
addNetworkEventHandler("agrp.hotbar", updatePlayerHotBar);
addNetworkEventHandler("agrp.mouseCameraForce", setMouseCameraState);
addNetworkEventHandler("agrp.showItemActionDelay", showItemActionDelay);
addNetworkEventHandler("agrp.set2DRendering", set2DRendering);
addNetworkEventHandler("agrp.logLevel", setLogLevel);
addNetworkEventHandler("agrp.hideAllGUI", hideAllGUI);
addNetworkEventHandler("agrp.ping", updatePlayerPing);
addNetworkEventHandler("agrp.anim", makePedPlayAnimation);
addNetworkEventHandler("agrp.stopAnim", makePedStopAnimation);
addNetworkEventHandler("agrp.forceAnim", forcePedAnimation);
addNetworkEventHandler("agrp.clientInfo", serverRequestedClientInfo);
addNetworkEventHandler("agrp.interiorLights", updateInteriorLightsState);
addNetworkEventHandler("agrp.scene", changeScene);
addNetworkEventHandler("agrp.cutsceneInterior", setCutsceneInterior);
addNetworkEventHandler("agrp.syncElement", forceSyncElementProperties);
addNetworkEventHandler("agrp.elementPosition", setElementPosition);
addNetworkEventHandler("agrp.elementCollisions", setElementCollisionsEnabled);
addNetworkEventHandler("agrp.vehBuyState", setVehiclePurchaseState);
addNetworkEventHandler("agrp.holdObject", makePedHoldObject);
addNetworkEventHandler("agrp.profanityFilter", setProfanityFilterState);
addNetworkEventHandler("agrp.currencyString", receiveCurrencyStringFromServer);
}
// ===========================================================================
@@ -188,10 +143,10 @@ function sendResourceStoppedSignalToServer() {
// ===========================================================================
function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState) {
logToConsole(LOG_DEBUG, `[AGRP.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
logToConsole(LOG_DEBUG, `[VRR.Main] Updating render states (HUD: ${hudState}, Labels: ${labelState}, Bottom Text: ${smallGameMessageState}, Scoreboard: ${scoreboardState}, HotBar: ${hotBarState}, Item Action Delay: ${itemActionDelayState})`);
renderHUD = hudState;
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
natives.displayCash(hudState);
natives.displayAmmo(hudState);
natives.displayHud(hudState);
@@ -213,7 +168,7 @@ function set2DRendering(hudState, labelState, smallGameMessageState, scoreboardS
// ===========================================================================
function onServerSpawnedLocalPlayer(state) {
logToConsole(LOG_DEBUG, `[AGRP.Main] Setting spawned state to ${state}`);
logToConsole(LOG_DEBUG, `[VRR.Main] Setting spawned state to ${state}`);
isSpawned = state;
setUpInitialGame();
if (state) {
@@ -337,7 +292,7 @@ function setLogLevel(level) {
function setLocalPlayerInfiniteRun(state) {
if (localPlayer != null) {
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_NEVER_GETS_TIRED(game.GET_PLAYER_ID(), boolToInt(state));
}
}
@@ -346,15 +301,9 @@ function setLocalPlayerInfiniteRun(state) {
// ===========================================================================
function setLocalPlayerSkin(skinId) {
logToConsole(LOG_INFO, `[AGRP.Server] Setting locale player skin to ${skinId}`);
if (getGame() == AGRP_GAME_GTA_IV) {
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
logToConsole(LOG_INFO, `[VRR.Server] Setting locale player skin to ${skinId}`);
if (getGame() == VRR_GAME_GTA_IV) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
} else {
localPlayer.skin = skinId;
}
@@ -363,7 +312,7 @@ function setLocalPlayerSkin(skinId) {
// ===========================================================================
function makePedHoldObject(pedId, modelIndex) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
natives.givePedAmbientObject(natives.getPedFromNetworkId(pedId), getGameConfig().objects[getGame()][modelIndex][1])
}
}
@@ -371,15 +320,13 @@ function makePedHoldObject(pedId, modelIndex) {
// ===========================================================================
function sendLocalPlayerNetworkIdToServer() {
if (getGame() == AGRP_GAME_GTA_IV || getGame() == AGRP_GAME_GTA_IV_EFLC) {
sendNetworkEventToServer("agrp.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
sendNetworkEventToServer("agrp.playerPedId", natives.getNetworkIdFromPed(localPlayer));
}
// ===========================================================================
function changeScene(sceneName) {
if (getGame() == AGRP_GAME_GTA_IV) {
function setCutsceneInterior(cutsceneName) {
if (getGame() == VRR_GAME_GTA_IV) {
if (cutsceneName == "") {
natives.clearCutscene();
} else {
@@ -388,15 +335,13 @@ function changeScene(sceneName) {
}
natives.initCutscene(cutsceneName);
}
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
game.changeMap(sceneName);
}
}
// ===========================================================================
function makeLocalPlayerPedSpeak(speechName) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
// if player is in vehicle, allow megaphone (if last arg is "1", it will cancel megaphone echo)
// Only speeches with _MEGAPHONE will have the bullhorn effect
// Afaik it only works on police voices anyway
@@ -405,7 +350,7 @@ function makeLocalPlayerPedSpeak(speechName) {
} else {
natives.sayAmbientSpeech(localPlayer, speechName, true, false, 1);
}
} else if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
} else if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
// Don't have a way to get the ped ref ID and can't use ped in arg
//game.SET_CHAR_SAY(game.GET_PLAYER_ID(), int);
}
@@ -414,7 +359,7 @@ function makeLocalPlayerPedSpeak(speechName) {
// ===========================================================================
function setLocalPlayerAsCopState(state) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
natives.setPlayerAsCop(natives.getPlayerId(), state);
natives.setPoliceIgnorePlayer(natives.getPlayerId(), state);
}
@@ -423,7 +368,7 @@ function setLocalPlayerAsCopState(state) {
// ===========================================================================
function serverRequestedLocalPlayerSpawn(skinId, position) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
natives.createPlayer(skinId, position);
//if(isCustomCameraSupported()) {
// game.restoreCamera(true);
@@ -437,37 +382,4 @@ function sendLocaleSelectToServer(localeId) {
sendNetworkEventToServer("agrp.localeSelect", localeId);
}
// ===========================================================================
function clearLocalPlayerOwnedPickups() {
let pickups = getPickups().filter(pickup => pickup.isLocal == true);
for (let i in pickups) {
deleteLocalGameElement(pickups[i]);
}
}
// ===========================================================================
function receiveCurrencyStringFromServer(newCurrencyString) {
currencyString = newCurrencyString;
}
// ===========================================================================
function setMapChangeWarningState(state) {
mapChangeWarning = state;
}
// ===========================================================================
function updatePlayerPing(playerName, ping) {
playerPing[playerName] = ping;
}
// ===========================================================================
function receiveClientVariablesFromServer(clientVariablesString) {
serverData.cvars = JSON.parse(clientVariablesString);
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: npc.js
// DESC: Provides NPC functions and processing

View File

@@ -1,39 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: object.js
// DESC: Provides object functions and processing
// TYPE: Client (JavaScript)
// ===========================================================================
let movingObject = null;
// ===========================================================================
function startMovingObject(object) {
}
// ===========================================================================
function stopMovingObject(object, save = true) {
if (save) {
sendNetworkEventToServer("agrp.objectSave", object.id, object.position, object.rotation);
}
}
// ===========================================================================
function isMovingObject() {
return movingObject != null;
}
// ===========================================================================
function getMovingObject() {
return movingObject;
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: radio.js
// DESC: Provides internet streaming radio functions and usage
@@ -9,21 +8,21 @@
// ===========================================================================
function playStreamingRadio(url, loop, volume, element = false) {
if (streamingRadio != null) {
if(streamingRadio != null) {
streamingRadio.stop();
}
streamingRadioVolume = volume;
streamingRadio = audio.createSoundFromURL(url, loop);
streamingRadio.volume = volume / 100;
streamingRadio.volume = volume/100;
streamingRadio.play();
}
// ===========================================================================
function stopStreamingRadio() {
if (streamingRadio != null) {
if(streamingRadio != null) {
streamingRadio.stop();
}
streamingRadio = null;
@@ -32,20 +31,16 @@ function stopStreamingRadio() {
// ===========================================================================
function setStreamingRadioVolume(volume) {
if (streamingRadio != null) {
if(streamingRadio != null) {
streamingRadioVolume = volume;
streamingRadio.volume = volume / 100;
streamingRadio.volume = volume/100;
}
}
// ===========================================================================
function playAudioFile(audioName, loop, volume) {
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume / 100, loop);
findResourceByName("connectedrp-extra").exports.playCustomAudio(audioName, volume/100, loop);
}
// ===========================================================================
function getStreamingRadioVolumeForPosition(position1, position2) {
return false;
}
// ===========================================================================

View File

@@ -1,105 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: scoreboard.js
// DESC: Provides scoreboard features and rendering
// TYPE: Client (JavaScript)
// ===========================================================================
let scoreBoardTitleFont = null;
let scoreBoardListFont = null;
let pausedColour = COLOUR_RED;
let scoreboardKey = SDLK_TAB;
// ===========================================================================
function initScoreBoardScript() {
logToConsole(LOG_DEBUG, "[AGRP.ScoreBoard]: Initializing scoreboard script ...");
scoreBoardTitleFont = initScoreBoardTitleFont();
scoreBoardListFont = initScoreBoardListFont();
logToConsole(LOG_DEBUG, "[AGRP.ScoreBoard]: Scoreboard script initialized!");
}
// ===========================================================================
function initScoreBoardTitleFont() {
return lucasFont.createDefaultFont(22.0, "Roboto", "Regular");
}
// ===========================================================================
function initScoreBoardListFont() {
return lucasFont.createDefaultFont(12.0, "Roboto", "Light");
}
// ===========================================================================
function processScoreBoardRendering() {
if (isAnyGUIActive()) {
return false;
}
if (renderScoreBoard) {
if (isKeyDown(SDLK_TAB)) {
if (scoreBoardListFont != null && scoreBoardTitleFont != null) {
let scoreboardStart = (game.height / 2) - (Math.floor(getClients().length / 2) * 20);
let titleSize = scoreBoardTitleFont.measure("PLAYERS", game.width, 0.0, 1.0, 10, false, false);
scoreBoardTitleFont.render("PLAYERS", [game.width / 2, scoreboardStart - 50], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
titleSize = scoreBoardTitleFont.measure("____________________________", game.width, 0.0, 1.0, 10, false, false);
scoreBoardTitleFont.render("____________________________", [game.width / 2, scoreboardStart - 35], 0, 0.5, 0.0, scoreBoardTitleFont.size, COLOUR_WHITE, false, false, false, true);
let clients = getClients();
for (let i in clients) {
if (!clients[i].console) {
let name = clients[i].name;
let colour = COLOUR_WHITE;
let paused = false;
let ping = "-1";
if (typeof playerNames[clients[i].name] != "undefined") {
name = playerNames[clients[i].name];
}
if (typeof playerPaused[clients[i].name] != "undefined") {
paused = playerPaused[clients[i].name];
}
if (typeof playerColours[clients[i].name] != "undefined") {
colour = playerColours[clients[i].name];
}
if (typeof playerPing[clients[i].name] != "undefined") {
ping = toString(playerPing[clients[i].name]);
}
// Player ID
let text = String(clients[i].index);
let size = scoreBoardListFont.measure(text, 75, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(text, [game.width / 2 - 100, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
// Player Name
text = name;
size = scoreBoardListFont.measure(text, 100, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(text, [game.width / 2, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, colour, false, false, false, true);
// Ping
text = ping;
size = scoreBoardListFont.measure(ping, 75, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render(ping, [game.width / 2 + 100, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, COLOUR_WHITE, false, false, false, true);
// PAUSED Status (depends on resource "afk")
if (paused == true) {
size = scoreBoardListFont.measure("PAUSED", 100, 0.0, 1.0, 10, false, false);
scoreBoardListFont.render("PAUSED", [game.width / 2 + 200, scoreboardStart + (i * 20)], 0, 0.5, 0.0, scoreBoardListFont.size, pausedColour, false, false, false, true);
}
}
}
}
}
}
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: skin-select.js
// DESC: Provides skin-selector functions and usage
@@ -11,7 +10,7 @@
let skinSelectMessageFontTop = null;
let skinSelectMessageFontBottom = null;
let skinSelectMessageTextTop = "Skin Name";
let skinSelectMessageTextBottom = "Choose a skin using LEFT and RIGHT arrow keys. Use ENTER to finish or BACKSPACE to cancel.";
let skinSelectMessageTextBottom = "Choose a skin using PAGEUP and PAGEDOWN keys. Use ENTER to finish or BACKSPACE to cancel.";
let skinSelectMessageColourTop = COLOUR_YELLOW;
let skinSelectMessageColourBottom = COLOUR_WHITE;
@@ -24,10 +23,10 @@ let skinSelectHeading = null;
// ===========================================================================
function initSkinSelectScript() {
logToConsole(LOG_DEBUG, "[AGRP.SkinSelect]: Initializing skin selector script ...");
logToConsole(LOG_DEBUG, "[VRR.SkinSelect]: Initializing skin selector script ...");
skinSelectMessageFontTop = loadSkinSelectMessageFontTop();
skinSelectMessageFontBottom = loadSkinSelectMessageFontBottom();
logToConsole(LOG_DEBUG, "[AGRP.SkinSelect]: Skin selector script initialized!");
logToConsole(LOG_DEBUG, "[VRR.SkinSelect]: Skin selector script initialized!");
}
// ===========================================================================
@@ -46,7 +45,7 @@ function loadSkinSelectMessageFontBottom() {
function processSkinSelectKeyPress(keyCode) {
if (usingSkinSelector) {
if (keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
if (keyCode == SDLK_PAGEUP) {
if (skinSelectorIndex >= allowedSkins.length - 1) {
skinSelectorIndex = 1;
} else {
@@ -54,8 +53,19 @@ function processSkinSelectKeyPress(keyCode) {
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
} else if (keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
if (getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if (keyCode == SDLK_PAGEDOWN) {
if (skinSelectorIndex <= 0) {
skinSelectorIndex = allowedSkins.length - 1;
} else {
@@ -63,20 +73,28 @@ function processSkinSelectKeyPress(keyCode) {
}
logToConsole(LOG_DEBUG, `Switching to skin ${allowedSkins[skinSelectorIndex][1]} (Index: ${skinSelectorIndex}, Skin: ${allowedSkins[skinSelectorIndex][0]})`);
skinSelectMessageTextTop = allowedSkins[skinSelectorIndex][1];
setLocalPlayerSkin(allowedSkins[skinSelectorIndex][0]);
} else if (keyCode == getKeyIdFromParams("enter")) {
if (getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);
natives.loadAllObjectsNow();
if (natives.hasModelLoaded(skinId)) {
natives.changePlayerModel(natives.getPlayerId(), skinId);
}
}
} else {
localPlayer.skin = allowedSkins[skinSelectorIndex][0];
}
} else if (keyCode == SDLK_RETURN) {
sendNetworkEventToServer("agrp.skinSelected", skinSelectorIndex);
toggleSkinSelect(false);
return true;
} else if (keyCode == getKeyIdFromParams("backspace")) {
} else if (keyCode == SDLK_BACKSPACE) {
sendNetworkEventToServer("agrp.skinSelected", -1);
toggleSkinSelect(false);
return true;
}
if (getGame() <= AGRP_GAME_GTA_SA) {
localPlayer.heading = skinSelectHeading;
}
localPlayer.heading = skinSelectHeading;
}
}
@@ -107,21 +125,13 @@ function toggleSkinSelect(state) {
skinSelectHeading = localPlayer.heading;
if (isCustomCameraSupported()) {
let cameraPosition = localPlayer.position;
let playerPosition = localPlayer.position;
if (getGame() == AGRP_GAME_MAFIA_ONE) {
cameraPosition.y += 1.5;
playerPosition.y += 1.5;
distance = 3;
} else {
cameraPosition.z += 0.5;
distance = 3;
}
let frontCameraPosition = getPosInFrontOfPos(cameraPosition, localPlayer.heading, distance);
game.setCameraLookAt(frontCameraPosition, playerPosition, true);
let tempPosition = localPlayer.position;
tempPosition.z += 0.5;
let frontCameraPosition = getPosInFrontOfPos(tempPosition, localPlayer.heading, 3);
game.setCameraLookAt(frontCameraPosition, localPlayer.position, true);
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
let skinId = allowedSkins[skinSelectorIndex][0];
if (natives.isModelInCdimage(skinId)) {
natives.requestModel(skinId);

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: startup.js
// DESC: Provides startup/shutdown procedures
@@ -9,27 +8,19 @@
// ===========================================================================
function initClientScripts() {
initGUIScript();
initNameTagScript();
initScoreBoardScript();
initMessagingScript();
initNetworkEventsScript();
initLogoScript();
initLabelScript();
initChatBoxScript();
initAFKScript();
initKeyBindScript();
initEventScript();
initSkinSelectScript();
initCursorScript();
addAllNetworkHandlers();
}
// ===========================================================================
function setUpInitialGame() {
if (getGame() == AGRP_GAME_GTA_III) {
if (getGame() == VRR_GAME_GTA_III) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA III ...");
// Turn off unlimited sprint
@@ -48,7 +39,7 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if (getGame() == AGRP_GAME_GTA_VC) {
} else if (getGame() == VRR_GAME_GTA_VC) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA Vice City ...");
// Turn off unlimited sprint
@@ -91,7 +82,7 @@ function setUpInitialGame() {
// Provided by mouse camera script (mousecam.js)
SetStandardControlsEnabled(true);
} else if (getGame() == AGRP_GAME_GTA_SA) {
} else if (getGame() == VRR_GAME_GTA_SA) {
logToConsole(LOG_DEBUG | LOG_WARN, "Setting up initial game stuff for GTA San Andreas ...");
// Turn weapon skills down a bit
game.setGameStat(STAT_WEAPONTYPE_PISTOL_SKILL, 400);
@@ -128,7 +119,7 @@ function setUpInitialGame() {
// Disables taxi/vigilante/etc and other start mission triggers
game.onMission = true;
} else if (getGame() == AGRP_GAME_GTA_IV) {
} else if (getGame() == VRR_GAME_GTA_IV) {
natives.allowEmergencyServices(false);
natives.setCreateRandomCops(true);
natives.setMaxWantedLevel(0);
@@ -190,7 +181,7 @@ function setUpInitialGame() {
// Some last steps
//natives.loadAllObjectsNow();
} else if (getGame() == AGRP_GAME_MAFIA_ONE) {
} else if (getGame() == VRR_GAME_MAFIA_ONE) {
game.mapEnabled = false;
game.setTrafficEnabled(false);
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: sync.js
// DESC: Provides some elements and data sync
@@ -40,22 +39,39 @@ function processSync(event, deltaTime) {
}
if (streamingRadioElement) {
streamingRadio.position = getElementPosition(streamingRadioElement.id);
//streamingRadio.volume = getStreamingRadioVolumeForPosition(streamingRadio.position);
}
}
// ===========================================================================
function setVehicleEngine(vehicleId, state) {
getElementFromId(vehicleId).engine = state;
}
// ===========================================================================
function setVehicleLights(vehicleId, state) {
//if (getGame() == AGRP_GAME_GTA_IV) {
// if (!state) {
// natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
// } else {
// natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 1));
// }
//} else {
getElementFromId(vehicleId).lights = state;
//}
if (getGame() != VRR_GAME_MAFIA_ONE) {
if (!state) {
getElementFromId(vehicleId).lightStatus = 2;
} else {
getElementFromId(vehicleId).lightStatus = 1;
}
} else if (getGame() == VRR_GAME_GTA_IV) {
if (!state) {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 0));
} else {
natives.forceCarLights(natives.getVehicleFromNetworkId(vehicleId, 1));
}
} else {
if (!state) {
getElementFromId(vehicleId).lights = false;
} else {
getElementFromId(vehicleId).lights = true;
}
}
}
// ===========================================================================
@@ -73,12 +89,11 @@ function syncVehicleProperties(vehicle) {
if (doesEntityDataExist(vehicle, "agrp.lights")) {
let lightStatus = getEntityData(vehicle, "agrp.lights");
vehicle.lights = lightStatus;
}
if (doesEntityDataExist(vehicle, "agrp.locked")) {
let lockStatus = getEntityData(vehicle, "agrp.locked");
vehicle.locked = lockStatus;
if (!lightStatus) {
vehicle.lightStatus = 2;
} else {
vehicle.lightStatus = 1;
}
}
if (doesEntityDataExist(vehicle, "agrp.invincible")) {
@@ -112,7 +127,7 @@ function syncVehicleProperties(vehicle) {
vehicle.setSuspensionHeight(suspensionHeight);
}
if (isGameFeatureSupported("vehicleUpgrades")) {
if (getGame() == VRR_GAME_GTA_SA) {
//let allUpgrades = getGameConfig().vehicleUpgrades[getGame()];
//for(let i in allUpgrades) {
// vehicle.removeUpgrade(i);
@@ -128,12 +143,12 @@ function syncVehicleProperties(vehicle) {
}
}
if (getGame() == AGRP_GAME_GTA_SA || getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_SA || getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(vehicle, "agrp.livery")) {
let livery = getEntityData(vehicle, "agrp.livery");
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
vehicle.setPaintJob(livery);
} else if (getGame() == AGRP_GAME_GTA_IV) {
} else if (getGame() == VRR_GAME_GTA_IV) {
vehicle.livery = livery;
}
}
@@ -147,7 +162,7 @@ function syncCivilianProperties(civilian) {
return false;
}
if (isGameFeatureSupported("pedScale")) {
if (getGame() == VRR_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.scale")) {
let scaleFactor = getEntityData(civilian, "agrp.scale");
let tempMatrix = civilian.matrix;
@@ -159,21 +174,21 @@ function syncCivilianProperties(civilian) {
}
}
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
if (doesEntityDataExist(civilian, "agrp.fightStyle")) {
let fightStyle = getEntityData(civilian, "agrp.fightStyle");
civilian.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_III) {
if (doesEntityDataExist(civilian, "agrp.walkStyle")) {
let walkStyle = getEntityData(civilian, "agrp.walkStyle");
civilian.walkStyle = walkStyle;
}
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(civilian, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(civilian, "agrp.bodyPropHair");
civilian.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
@@ -239,32 +254,12 @@ function syncCivilianProperties(civilian) {
// ===========================================================================
function syncObjectProperties(object) {
if (!areServerElementsSupported()) {
return false;
}
if (isGameFeatureSupported("objectScale")) {
if (doesEntityDataExist(object, "agrp.scale")) {
let scaleFactor = getEntityData(object, "agrp.scale");
let tempMatrix = object.matrix;
tempMatrix.setScale(toVector3(scaleFactor.x, scaleFactor.y, scaleFactor.z));
let tempPosition = object.position;
object.matrix = tempMatrix;
tempPosition.z += scaleFactor.z;
object.position = tempPosition;
}
}
}
// ===========================================================================
function syncPlayerProperties(player) {
if (!areServerElementsSupported()) {
return false;
}
if (isGameFeatureSupported("pedScale")) {
if (getGame() == VRR_GAME_GTA_III) {
if (doesEntityDataExist(player, "agrp.scale")) {
let scaleFactor = getEntityData(player, "agrp.scale");
let tempMatrix = player.matrix;
@@ -276,21 +271,21 @@ function syncPlayerProperties(player) {
}
}
if (getGame() == AGRP_GAME_GTA_SA) {
if (getGame() == VRR_GAME_GTA_SA) {
if (doesEntityDataExist(player, "agrp.fightStyle")) {
let fightStyle = getEntityData(player, "agrp.fightStyle");
player.setFightStyle(fightStyle[0], fightStyle[1]);
}
}
//if(getGame() == AGRP_GAME_GTA_SA) {
//if(getGame() == VRR_GAME_GTA_SA) {
// if(doesEntityDataExist(player, "agrp.walkStyle")) {
// let walkStyle = getEntityData(player, "agrp.walkStyle");
// player.walkStyle = walkStyle;
// }
//}
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPartHair")) {
let bodyPartHead = getEntityData(player, "agrp.bodyPartHair");
player.changeBodyPart(0, bodyPartHead[0], bodyPartHair[1]);
@@ -312,7 +307,7 @@ function syncPlayerProperties(player) {
}
}
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
if (doesEntityDataExist(player, "agrp.bodyPropHair")) {
let bodyPropHair = getEntityData(player, "agrp.bodyPropHair");
player.changeBodyProp(0, bodyPropHair[0], bodyPropHair[1]);
@@ -377,21 +372,13 @@ function syncElementProperties(element) {
return false;
}
if (isGameFeatureSupported("interior")) {
if (doesEntityDataExist(element, "agrp.interior")) {
if (typeof element.interior != "undefined") {
element.interior = getEntityData(element, "agrp.interior");
}
if (doesEntityDataExist(element, "agrp.interior")) {
if (typeof element.interior != "undefined") {
element.interior = getEntityData(element, "agrp.interior");
}
}
if (isGameFeatureSupported("toggleCollision")) {
if (doesEntityDataExist(element, "agrp.collisions")) {
element.collisionsEnabled = getEntityData(element, "agrp.collisions");
}
}
if (getGame() == AGRP_GAME_MAFIA_ONE) {
if (getGame() == VRR_GAME_MAFIA_ONE) {
switch (element.type) {
case ELEMENT_VEHICLE:
syncVehicleProperties(element);
@@ -422,10 +409,6 @@ function syncElementProperties(element) {
syncPlayerProperties(element);
break;
case ELEMENT_OBJECT:
syncObjectProperties(element);
break;
default:
break;
}
@@ -436,7 +419,7 @@ function syncElementProperties(element) {
// ===========================================================================
function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
}
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: utilities.js
// DESC: Provides util functions and arrays with data
@@ -9,19 +8,18 @@
// ===========================================================================
function setLocalPlayerFrozenState(state) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting frozen state to ${state}`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting frozen state to ${state}`);
gui.showCursor(state, !state);
}
// ===========================================================================
function setLocalPlayerControlState(controlState, cursorState = false) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting control state to ${controlState} (Cursor: ${cursorState})`);
controlsEnabled = controlState;
game.setPlayerControl(controlState);
if (getGame() == AGRP_GAME_GTA_III || getGame() == AGRP_GAME_GTA_VC) {
if (getGame() == VRR_GAME_GTA_III || getGame() == VRR_GAME_GTA_VC) {
game.SET_PLAYER_CONTROL(game.GET_PLAYER_ID(), boolToInt(controlState));
} else if (getGame() <= AGRP_GAME_GTA_IV) {
} else if (getGame() != VRR_GAME_GTA_IV) {
setElementCollisionsEnabled(localPlayer, controlState);
setPedInvincible(localPlayer, true);
}
@@ -29,15 +27,14 @@ function setLocalPlayerControlState(controlState, cursorState = false) {
// ===========================================================================
function fadeLocalCamera(state, duration, colour) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Fading camera ${(state) ? "in" : "out"} for ${time}ms`);
function fadeLocalCamera(state, time) {
if (isFadeCameraSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Fading camera ${(state) ? "in" : "out"} for ${time} seconds`);
cameraFadeDuration = duration;
cameraFadeStart = sdl.ticks;
cameraFadeEnabled = true;
cameraFadeIn = state;
cameraFadeColour = colour;
cameraFadeAlpha = (state) ? 255 : 0;
if (isFadeCameraSupported()) {
game.fadeCamera(state, time);
}
}
}
// ===========================================================================
@@ -49,16 +46,24 @@ function removeLocalPlayerFromVehicle() {
// ===========================================================================
function restoreLocalCamera() {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Camera restored`);
if (isGameFeatureSupported("customCamera")) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Camera restored`);
if (isCustomCameraSupported()) {
game.restoreCamera(true);
}
};
// ===========================================================================
function clearLocalPlayerOwnedPeds() {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing all self-owned peds ...`);
clearSelfOwnedPeds();
logToConsole(LOG_DEBUG, `[VRR.Utilities] All self-owned peds cleared`);
};
// ===========================================================================
function setLocalCameraLookAt(cameraPosition, cameraLookAt) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Set camera to look at [${cameraLookAt.x}, ${cameraLookAt.y}, ${cameraLookAt.z}] from [${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}]`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Set camera to look at [${cameraLookAt.x}, ${cameraLookAt.y}, ${cameraLookAt.z}] from [${cameraPosition.x}, ${cameraPosition.y}, ${cameraPosition.z}]`);
if (isCustomCameraSupported()) {
game.setCameraLookAt(cameraPosition, cameraLookAt, true);
}
@@ -66,21 +71,13 @@ function setLocalCameraLookAt(cameraPosition, cameraLookAt) {
// ===========================================================================
function clearLocalPlayerOwnedPeds() {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Clearing all self-owned peds ...`);
clearSelfOwnedPeds();
logToConsole(LOG_DEBUG, `[AGRP.Utilities] All self-owned peds cleared`);
};
// ===========================================================================
function setCityAmbienceState(state, clearElements = false) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Ambient civilians and traffic ${(state) ? "enabled" : "disabled"}`);
game.setTrafficEnabled(state);
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
game.setGenerateCarsAroundCamera(state);
if (getGame() != AGRP_GAME_GTA_SA) {
if (getGame() != VRR_GAME_GTA_SA) {
game.setCiviliansEnabled(state);
}
@@ -115,35 +112,34 @@ function runClientCode(code, returnTo) {
function enterVehicleAsPassenger() {
if (localPlayer.vehicle == null) {
let tempVehicle = getClosestVehicle(localPlayer.position);
if (getGame() != AGRP_GAME_GTA_IV) {
if (getGame() != VRR_GAME_GTA_IV) {
if (tempVehicle != null) {
localPlayer.enterVehicle(tempVehicle, false);
}
}
// else {
// Disable for now. GTA IV has built-in passenger entry
} else {
// Disable for now. GTA IV has built-in passenger entry
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
//}
//for(let i = 0 ; i <= natives.getMaximumNumberOfPassengers(tempVehicle); i++) {
// if(natives.isCarPassengerSeatFree(tempVehicle, i)) {
// natives.taskEnterCarAsPassenger(localPlayer, tempVehicle, i, 10000);
// }
//}
}
}
}
// ===========================================================================
function giveLocalPlayerWeapon(weaponId, ammo, active) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Giving weapon ${weaponId} with ${ammo} ammo`);
forceWeapon = weaponId;
if (getGame() == AGRP_GAME_MAFIA_ONE) {
if (getGame() == VRR_GAME_MAFIA_ONE) {
localPlayer.giveWeapon(weaponId, 0, ammo);
forceWeaponAmmo = 0;
forceWeaponClipAmmo = ammo;
} else {
localPlayer.giveWeapon(weaponId, ammo, active);
if (getGame() < AGRP_GAME_GTA_IV) {
if (getGame() < VRR_GAME_GTA_IV) {
forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(weaponId));
forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(weaponId));
} else {
@@ -156,7 +152,7 @@ function giveLocalPlayerWeapon(weaponId, ammo, active) {
// ===========================================================================
function clearLocalPlayerWeapons(clearData) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Clearing weapons`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing weapons`);
localPlayer.clearWeapons();
if (clearData == true) {
forceWeapon = 0;
@@ -174,7 +170,7 @@ function getClosestVehicle(pos) {
// ===========================================================================
function setLocalPlayerPosition(position) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting position to ${position.x}, ${position.y}, ${position.z}`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting position to ${position.x}, ${position.y}, ${position.z}`);
if (typeof localPlayer.velocity != "undefined") {
localPlayer.velocity = toVector3(0.0, 0.0, 0.0);
}
@@ -187,7 +183,7 @@ function setLocalPlayerPosition(position) {
// ===========================================================================
function setLocalPlayerHeading(heading) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting heading to ${heading}`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting heading to ${heading}`);
if (typeof localPlayer.heading != "undefined") {
localPlayer.heading = heading;
}
@@ -196,8 +192,8 @@ function setLocalPlayerHeading(heading) {
// ===========================================================================
function setLocalPlayerInterior(interior) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting interior to ${interior}`);
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting interior to ${interior}`);
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
if (!isGTAIV()) {
localPlayer.interior = interior;
game.cameraInterior = interior;
@@ -224,16 +220,13 @@ function setLocalPlayerInterior(interior) {
// ===========================================================================
function setSnowState(falling, ground, forceGround) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting falling snow to ${falling} and ground snow to ${ground}`);
function setSnowState(falling, ground) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting falling snow to ${falling} and ground snow to ${ground}`);
snowing = falling;
//snow.force = ground;
//if (forceGround == true) {
// forceSnowing(forceGround);
// groundSnow.flush();
//} else {
// snow.enabled = ground;
//}
if (ground) {
forceSnowing(false);
forceSnowing(ground);
}
}
// ===========================================================================
@@ -245,8 +238,8 @@ function setLocalPlayerHealth(health) {
// ===========================================================================
function playPedSpeech(pedName, speechId) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Making ${pedName}'s ped talk (${speechId})`);
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Making ${pedName}'s ped talk (${speechId})`);
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
game.SET_CHAR_SAY(int, int);
}
}
@@ -254,7 +247,7 @@ function playPedSpeech(pedName, speechId) {
// ===========================================================================
function clearLocalPedState() {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Clearing local ped state`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Clearing local ped state`);
localPlayer.clearObjective();
}
@@ -267,8 +260,8 @@ function getWeaponSlot(weaponId) {
// ===========================================================================
function setLocalPlayerDrunkEffect(amount, duration) {
if (getMultiplayerMod() == AGRP_MPMOD_GTAC) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Drunk effect set to ${amount} for ${duration} ms`);
if (getMultiplayerMod() == VRR_MPMOD_GTAC) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Drunk effect set to ${amount} for ${duration} ms`);
drunkEffectAmount = 0;
drunkEffectDurationTimer = setInterval(function () {
drunkEffectAmount = drunkEffectAmount;
@@ -317,42 +310,47 @@ function clearSelfOwnedVehicles() {
// ===========================================================================
function setMouseCameraState(state) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] ${(state) ? "Enabled" : "Disabled"} mouse camera`);
mouseCameraEnabled = state;
SetStandardControlsEnabled(!mouseCameraEnabled);
}
// ===========================================================================
function toggleMouseCursor() {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] ${(!gui.cursorEnabled) ? "Enabled" : "Disabled"} mouse cursor`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(!gui.cursorEnabled) ? "Enabled" : "Disabled"} mouse cursor`);
gui.showCursor(!gui.cursorEnabled, gui.cursorEnabled);
}
// ===========================================================================
function toggleMouseCursor() {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] ${(!gui.cursorEnabled) ? "Enabled" : "Disabled"} mouse cursor`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(!gui.cursorEnabled) ? "Enabled" : "Disabled"} mouse cursor`);
setMouseCameraState(!mouseCameraEnabled);
}
// ===========================================================================
function setPlayerWeaponDamageEvent(clientName, eventType) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Set ${clientName} damage event type to ${eventType}`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Set ${clientName} damage event type to ${eventType}`);
weaponDamageEvent[clientName] = eventType;
}
// ===========================================================================
function setPlayerWeaponDamageEnabled(clientName, state) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] ${(state) ? "Enabled" : "Disabled"} damage from ${clientName}`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] ${(state) ? "Enabled" : "Disabled"} damage from ${clientName}`);
weaponDamageEnabled[clientName] = state;
}
// ===========================================================================
function setLocalPlayerCash(amount) {
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting local player money`);
if (typeof localPlayer.money != "undefined") {
localPlayer.money = toInteger(amount);
}
if (getGame() == VRR_GAME_GTA_IV) {
natives.setMultiplayerHudCash(amount);
}
}
// ===========================================================================
function destroyAutoCreatedPickups() {
if (typeof ELEMENT_PICKUP != "undefined") {
getElementsByType(ELEMENT_PICKUP).forEach(function (pickup) {
@@ -399,24 +397,21 @@ function processWantedLevelReset() {
function processLocalPlayerVehicleControlState() {
if (areServerElementsSupported()) {
if (localPlayer.vehicle != null) {
if (inVehicle && localPlayer.vehicle != null) {
if (doesEntityDataExist(localPlayer.vehicle, "agrp.engine")) {
if (getEntityData(localPlayer.vehicle, "agrp.engine") == false) {
localPlayer.vehicle.engine = false;
//localPlayer.vehicle.netFlags.sendSync = false;
if (!localPlayer.vehicle.engine) {
if (typeof localPlayer.vehicle.velocity != "undefined") {
localPlayer.vehicle.velocity = toVector3(0.0, 0.0, 0.0);
localPlayer.vehicle.turnVelocity = toVector3(0.0, 0.0, 0.0);
}
//if (parkedVehiclePosition) {
//if(parkedVehiclePosition) {
// localPlayer.vehicle.position = parkedVehiclePosition;
// localPlayer.vehicle.heading = parkedVehicleHeading;
//}
}
} else {
//localPlayer.vehicle.netFlags.sendSync = true;
}
}
}
@@ -425,17 +420,52 @@ function processLocalPlayerVehicleControlState() {
// ===========================================================================
function processLocalPlayerSphereEntryExitHandling() {
let position = getLocalPlayerPosition();
if (areMarkersSupported()) {
getElementsByType(ELEMENT_MARKER).forEach(function (sphere) {
if (getDistance(position, sphere.position) <= sphere.radius) {
if (!inSphere) {
inSphere = sphere;
triggerEvent("OnLocalPlayerEnterSphere", null, sphere);
}
} else {
if (inSphere) {
inSphere = false;
triggerEvent("OnLocalPlayerExitSphere", null, sphere);
}
}
});
}
}
// ===========================================================================
function processJobRouteSphere() {
if (getGame() == VRR_GAME_GTA_SA) {
let position = getLocalPlayerPosition();
if (jobRouteLocationSphere != null) {
if (getDistance(position, jobRouteLocationSphere.position) <= 2.0) {
enteredJobRouteSphere();
}
}
}
}
// ===========================================================================
function forceLocalPlayerEquippedWeaponItem() {
if (typeof localPlayer.weapon != "undefined") {
if (forceWeapon != 0) {
if (localPlayer.weapon != forceWeapon) {
localPlayer.weapon = forceWeapon;
if (getGame() < AGRP_GAME_GTA_IV) {
if (getGame() < VRR_GAME_GTA_IV) {
localPlayer.setWeaponClipAmmunition(getWeaponSlot(forceWeapon), forceWeaponClipAmmo);
localPlayer.setWeaponAmmunition(getWeaponSlot(forceWeapon), forceWeaponAmmo);
}
} else {
//if(getGame() < AGRP_GAME_GTA_IV) {
//if(getGame() < VRR_GAME_GTA_IV) {
// forceWeaponClipAmmo = localPlayer.getWeaponClipAmmunition(getWeaponSlot(forceWeapon));
// forceWeaponAmmo = localPlayer.getWeaponAmmunition(getWeaponSlot(forceWeapon));
//}
@@ -461,8 +491,26 @@ function getLocalPlayerPosition() {
// ===========================================================================
function processLocalPlayerVehicleEntryExitHandling() {
if (localPlayer.vehicle) {
if (!inVehicle) {
inVehicle = localPlayer.vehicle;
inVehicleSeat = getLocalPlayerVehicleSeat();
triggerEvent("OnLocalPlayerEnteredVehicle", inVehicle, inVehicleSeat);
}
} else {
if (inVehicle) {
triggerEvent("OnLocalPlayerExitedVehicle", inVehicle, inVehicleSeat);
inVehicle = false;
inVehicleSeat = false;
}
}
}
// ===========================================================================
function getVehicleForNetworkEvent(vehicle) {
if (getGame() == AGRP_GAME_GTA_IV) {
if (getGame() == VRR_GAME_GTA_IV) {
return natives.getNetworkIdFromVehicle(vehicle);
}
return vehicle.id;
@@ -471,7 +519,7 @@ function getVehicleForNetworkEvent(vehicle) {
// ===========================================================================
function setMinuteDuration(minuteDuration) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting minute duration to ${minuteDuration}ms`);
logToConsole(LOG_DEBUG, `[VRR.Utilities] Setting minute duration to ${minuteDuration}ms`);
if (isTimeSupported()) {
game.time.minuteDuration = minuteDuration;
@@ -545,7 +593,7 @@ function processNearbyPickups() {
// ===========================================================================
function processGameSpecifics() {
if (getGame() < AGRP_GAME_GTA_IV) {
if (getGame() < VRR_GAME_GTA_IV) {
game.clearMessages();
}
@@ -558,63 +606,4 @@ function getServerData() {
return serverData;
}
// ===========================================================================
function setProfanityFilterState(state) {
profanityFilterEnabled = state;
updateChatBox();
}
// ===========================================================================
function processVehicleCruiseControl() {
if (localPlayer.vehicle == null) {
return false;
}
if (!localPlayer.vehicle.isSyncer) {
return false;
}
if (getLocalPlayerVehicleSeat() != 0) {
return false;
}
if (cruiseControlEnabled) {
setVehicleSpeed(cruiseControlSpeed);
}
}
// ===========================================================================
function getCurrencyString(amount) {
let tempString = currencyString;
tempString = tempString.replace("{AMOUNT}", toString(makeLargeNumberReadable(amount)));
return tempString;
}
// ===========================================================================
function updateLocalPlayerMoney() {
if (localPlayer == null) {
return false;
}
if (typeof localPlayer.money != "undefined") {
localPlayer.money = toInteger(localPlayerMoney);
}
if (getGame() == AGRP_GAME_GTA_IV) {
natives.setMultiplayerHudCash(localPlayerMoney);
}
}
// ===========================================================================
function setLocalPlayerMoney(amount) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Setting local player money`);
localPlayerMoney = amount;
updateLocalPlayerMoney();
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: vehicle.js
// DESC: Provides vehicle functions and arrays with data
@@ -31,9 +30,9 @@ class VehicleData {
// ===========================================================================
function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
logToConsole(LOG_DEBUG, `[AGRP.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
logToConsole(LOG_DEBUG, `[VRR.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
if (getGame() != AGRP_GAME_GTA_IV) {
if (getGame() != VRR_GAME_GTA_IV) {
return false;
}
@@ -53,7 +52,7 @@ function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2,
let vehicle = natives.getVehicleFromNetworkId(vehicleId.ivNetworkId);
} else {
//logToConsole(LOG_DEBUG, `[AGRP.Vehicle] Vehicle ${vehicleId} doesn't exist. Adding ...`);
//logToConsole(LOG_DEBUG, `[VRR.Vehicle] Vehicle ${vehicleId} doesn't exist. Adding ...`);
//let tempVehicleData = new VehicleData(vehicleId, name, position, blipModel, pickupModel);
//vehicles.push(tempVehicleData);
@@ -64,20 +63,20 @@ function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2,
// ===========================================================================
function processVehiclePurchasing() {
if (vehiclePurchaseState == AGRP_VEHBUYSTATE_TESTDRIVE) {
if (vehiclePurchaseState == VRR_VEHBUYSTATE_TESTDRIVE) {
if (getLocalPlayerVehicle() == false) {
vehiclePurchaseState = AGRP_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_EXITVEH);
vehiclePurchaseState = VRR_VEHBUYSTATE_EXITVEH;
sendNetworkEventToServer("agrp.vehBuyState", VRR_VEHBUYSTATE_EXITVEH);
return false;
} else {
if (vehiclePurchasing == getLocalPlayerVehicle()) {
if (getDistance(getLocalPlayerVehicle().position, vehiclePurchasePosition) >= 25) {
vehiclePurchaseState = AGRP_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_FARENOUGH);
vehiclePurchaseState = VRR_VEHBUYSTATE_FARENOUGH;
sendNetworkEventToServer("agrp.vehBuyState", VRR_VEHBUYSTATE_FARENOUGH);
}
} else {
vehiclePurchaseState = AGRP_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("agrp.vehBuyState", AGRP_VEHBUYSTATE_WRONGVEH);
vehiclePurchaseState = VRR_VEHBUYSTATE_WRONGVEH;
sendNetworkEventToServer("agrp.vehBuyState", VRR_VEHBUYSTATE_WRONGVEH);
}
}
}
@@ -129,39 +128,4 @@ function setAllVehicleDataIndexes() {
}
}
// ===========================================================================
function toggleLocalVehicleCruiseControl() {
if (!localPlayer.vehicle.isSyncer) {
return false;
}
cruiseControlEnabled = !cruiseControlEnabled;
cruiseControlSpeed = getVehicleSpeed(vehicle);
}
// ===========================================================================
function getVehicleSpeed(vehicle) {
let matrix = vehicle.matrix;
let frontSpeed = true;
let vecMoveSpeed = vehicle.velocity;
let speed;
if (frontSpeed) {
speed = getDotProduct(vecMoveSpeed[0], vecMoveSpeed[1], vecMoveSpeed[2], matrix.getElement(1 * 4 + 0), matrix.getElement(1 * 4 + 1), matrix.getElement(1 * 4 + 2));
} else {
speed = getLength(vecMoveSpeed[0], vecMoveSpeed[1], vecMoveSpeed[2]);
}
if (getGame() == AGRP_GAME_GTA_IV || getGame() == AGRP_GAME_GTA_IV_EFLC) {
speed /= 40.0;
}
speed = speed * 90;
speed = Math.abs(speed);
return speed;
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: accent.js
// DESC: Provides accent functions and usage
@@ -28,7 +27,7 @@ function doesPlayerHaveAccent(client) {
function getPlayerAccentInlineOutput(client) {
let outputText = "";
if (doesPlayerHaveAccent(client)) {
if(doesPlayerHaveAccent(client)) {
outputText = `[${getPlayerAccentText(client)}] `;
}
@@ -38,14 +37,14 @@ function getPlayerAccentInlineOutput(client) {
// ===========================================================================
function setAccentCommand(command, params, client) {
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let accentId = getAccentFromParams(params);
if (!accentId) {
if(!accentId) {
messagePlayerError(client, getLocaleString(client, "AccentNotFound"));
return false;
}
@@ -65,7 +64,7 @@ function listAccentsCommand(command, params, client) {
let chunkedList = splitArrayIntoChunks(accentList, 8);
messagePlayerInfo(client, makeChatBoxSectionHeader(getLocaleString(client, "AccentsListHeader")));
for (let i in chunkedList) {
for(let i in chunkedList) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
}
@@ -73,14 +72,14 @@ function listAccentsCommand(command, params, client) {
// ===========================================================================
function getAccentFromParams(params) {
if (isNaN(params)) {
for (let i in getGlobalConfig().accents) {
if (toLowerCase(getGlobalConfig().accents[i]).indexOf(toLowerCase(params)) != -1) {
if(isNaN(params)) {
for(let i in getGlobalConfig().accents) {
if(toLowerCase(getGlobalConfig().accents[i]).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if (typeof getGlobalConfig().accents[params] != "undefined") {
if(typeof getGlobalConfig().accents[params] != "undefined") {
return toInteger(params);
}
}
@@ -98,14 +97,14 @@ function reloadAccentConfigurationCommand(command, params, client) {
// ===========================================================================
function addAccentCommand(command, params, client) {
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let newAccentName = params;
if (getAccentFromParams(newAccentName) != false) {
if(getAccentFromParams(newAccentName) != false) {
messagePlayerError(client, `That accent already exists!`)
return false;
}
@@ -118,14 +117,14 @@ function addAccentCommand(command, params, client) {
// ===========================================================================
function removeAccentCommand(command, params, client) {
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let newAccentName = params;
if (!getAccentFromParams(newAccentName)) {
if(!getAccentFromParams(newAccentName)) {
messagePlayerError(client, `That accent doesn't exist!`)
return false;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: animation.js
// DESC: Provides animation functions and usage
@@ -9,8 +8,8 @@
// ===========================================================================
function initAnimationScript() {
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Animation script initialized!");
logToConsole(LOG_DEBUG, "[VRR.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[VRR.Animation]: Animation script initialized!");
}
// ===========================================================================
@@ -35,8 +34,8 @@ function playPlayerAnimationCommand(command, params, client) {
return false;
}
if (getAnimationData(animationSlot)[3] == AGRP_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = AGRP_PEDSTATE_HANDSUP;
if (getAnimationData(animationSlot)[3] == VRR_ANIMTYPE_SURRENDER) {
getPlayerData(client).pedState = VRR_PEDSTATE_HANDSUP;
}
if (isPlayerHandCuffed(client) || isPlayerTazed(client) || isPlayerInForcedAnimation(client)) {
@@ -44,9 +43,7 @@ function playPlayerAnimationCommand(command, params, client) {
return false;
}
if (hasPlayerSeenActionTip(client, "AnimationStop")) {
messagePlayerTip(client, getGroupedLocaleString(client, "ActionTips", "AnimationStop", "{ALTCOLOUR}/stopanim{MAINCOLOUR}"));
}
messagePlayerTip(client, getLocaleString(client, "AnimationStopCommandTip", "{ALTCOLOUR}/stopanim{MAINCOLOUR}"));
makePlayerPlayAnimation(client, animationSlot, animationPositionOffset);
}
@@ -68,8 +65,6 @@ function stopPlayerAnimationCommand(command, params, client) {
getPlayerData(client).animationForced = false;
//setPlayerMouseCameraState(client, false);
markPlayerActionTipSeen(client, "AnimationStop");
}
// ===========================================================================
@@ -88,6 +83,16 @@ function showAnimationListCommand(command, params, client) {
// ===========================================================================
/**
* @param {number} animationSlot - The slot index of the animation
* @return {Array} The animation's data (array)
*/
function getAnimationData(animationSlot, gameId = getGame()) {
return getGameConfig().animations[gameId][animationSlot];
}
// ===========================================================================
function isPlayerInForcedAnimation(client) {
return getPlayerData(client).animationForced;
}
@@ -102,9 +107,9 @@ function makePlayerPlayAnimation(client, animationSlot, offsetPosition = 1) {
getPlayerData(client).animationForced = false;
makePedPlayAnimation(getPlayerPed(client), animationSlot, offsetPosition);
//setEntityData(getPlayerPed(client), "agrp.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != AGRP_ANIMMOVE_NONE) {
// if(getGame() < AGRP_GAME_GTA_SA) {
setEntityData(getPlayerPed(client), "agrp.anim", animationSlot, true);
//if(getAnimationData(animationSlot)[9] != VRR_ANIMMOVE_NONE) {
// if(getGame() < VRR_GAME_GTA_SA) {
// setPlayerMouseCameraState(client, true);
// }
//}
@@ -136,4 +141,23 @@ function makePlayerStopAnimation(client) {
getPlayerData(client).animationForced = false;
}
// ===========================================================================
function getAnimationFromParams(params) {
let animations = getGameConfig().animations[getGame()];
if (isNaN(params)) {
for (let i in animations) {
if (toLowerCase(animations[i].name).indexOf(toLowerCase(params)) != -1) {
return i;
}
}
} else {
if (typeof getGameConfig().animations[getGame()][params] != "undefined") {
return toInteger(params);
}
}
return false;
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: anticheat.js
// DESC: Provides anticheat functions and usage
@@ -9,17 +8,17 @@
// ===========================================================================
function initAntiCheatScript() {
logToConsole(LOG_DEBUG, "[AGRP.AntiCheat]: Initializing anticheat script ...");
logToConsole(LOG_DEBUG, "[AGRP.AntiCheat]: Anticheat script initialized!");
logToConsole(LOG_DEBUG, "[VRR.AntiCheat]: Initializing anticheat script ...");
logToConsole(LOG_DEBUG, "[VRR.AntiCheat]: Anticheat script initialized!");
}
// ===========================================================================
function clearPlayerStateToEnterExitProperty(client) {
if (getPlayerData(client).pedState != AGRP_PEDSTATE_READY) {
if (getPlayerData(client).pedState == AGRP_PEDSTATE_ENTERINGVEHICLE) {
if(getPlayerData(client).pedState != VRR_PEDSTATE_READY) {
if(getPlayerData(client).pedState == VRR_PEDSTATE_ENTERINGVEHICLE) {
sendPlayerClearPedState(client);
getPlayerData(client).pedState = AGRP_PEDSTATE_READY;
getPlayerData(client).pedState = VRR_PEDSTATE_READY;
} else {
return false;
}
@@ -29,7 +28,7 @@ function clearPlayerStateToEnterExitProperty(client) {
// ===========================================================================
function isPlayerExemptFromAntiCheat(client) {
if (hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
if(hasBitFlag(getPlayerData(client).accountData.flags.moderation, getModerationFlagValue("ExemptFromAntiCheat"))) {
return true;
}
@@ -39,7 +38,7 @@ function isPlayerExemptFromAntiCheat(client) {
// ===========================================================================
function canPlayerUsePoliceJob(client) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.policeBanned) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.policeBanned) {
return false;
}
@@ -49,7 +48,7 @@ function canPlayerUsePoliceJob(client) {
// ===========================================================================
function canClientUseFireJob(client) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.fireBanned) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.fireBanned) {
return false;
}
@@ -59,7 +58,7 @@ function canClientUseFireJob(client) {
// ===========================================================================
function canClientUseAmmunations(client) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.AmmuBanned) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.AmmuBanned) {
return false;
}
@@ -69,7 +68,7 @@ function canClientUseAmmunations(client) {
// ===========================================================================
function canClientUseGuns(client) {
if (getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.GunBanned) {
if(getPlayerData(client).accountData.flags.moderation & getServerBitFlags().moderationFlags.GunBanned) {
return false;
}

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: bans.js
// DESC: Provides ban functions and usage
@@ -9,18 +8,18 @@
// ===========================================================================
// Ban Types
const AGRP_BANTYPE_NONE = 0;
const AGRP_BANTYPE_ACCOUNT = 1;
const AGRP_BANTYPE_SUBACCOUNT = 2;
const AGRP_BANTYPE_IPADDRESS = 3;
const AGRP_BANTYPE_SUBNET = 4;
const VRR_BANTYPE_NONE = 0;
const VRR_BANTYPE_ACCOUNT = 1;
const VRR_BANTYPE_SUBACCOUNT = 2;
const VRR_BANTYPE_IPADDRESS = 3;
const VRR_BANTYPE_SUBNET = 4;
// ===========================================================================
class BanData {
constructor(dbAssoc = false) {
this.databaseId = 0;
this.type = AGRP_BANTYPE_NONE;
this.type = VRR_BANTYPE_NONE;
this.detail = "";
this.ipAddress = "";
this.name = "";
@@ -39,8 +38,8 @@ class BanData {
// ===========================================================================
function initBanScript() {
logToConsole(LOG_INFO, "[AGRP.Ban]: Initializing ban script ...");
logToConsole(LOG_INFO, "[AGRP.Ban]: Ban script initialized!");
logToConsole(LOG_INFO, "[VRR.Ban]: Initializing ban script ...");
logToConsole(LOG_INFO, "[VRR.Ban]: Ban script initialized!");
}
// ===========================================================================
@@ -66,12 +65,12 @@ function accountBanCommand(command, params, client) {
return false;
}
logToConsole(LOG_WARN, `[AGRP.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name}) account was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name}) account was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
announceAdminAction(`PlayerAccountBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
banAccount(getPlayerData(targetClient).accountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
getPlayerData(targetClient).customDisconnectReason = "Banned";
getPlayerData(targetClient).customDisconnectReason = `Banned - ${reason}`;
disconnectPlayer(targetClient);
}
@@ -98,12 +97,12 @@ function subAccountBanCommand(command, params, client, fromDiscord) {
return false;
}
logToConsole(LOG_WARN, `[AGRP.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name})'s subaccount was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
logToConsole(LOG_WARN, `[VRR.Ban]: ${getPlayerDisplayForConsole(targetClient)} (${getPlayerData(targetClient).accountData.name})'s subaccount was banned by ${getPlayerDisplayForConsole(client)}. Reason: ${reason}`);
announceAdminAction(`PlayerCharacterBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
banSubAccount(getPlayerData(targetClient).currentSubAccountData.databaseId, getPlayerData(client).accountData.databaseId, reason);
getPlayerData(targetClient).customDisconnectReason = "Banned";
getPlayerData(targetClient).customDisconnectReason = `Banned - ${reason}`;
disconnectPlayer(targetClient);
}
@@ -133,7 +132,7 @@ function ipBanCommand(command, params, client, fromDiscord) {
announceAdminAction(`PlayerIPBanned`, `{ALTCOLOUR}${getPlayerName(targetClient)}{MAINCOLOUR}`);
banIPAddress(getPlayerIP(targetClient), getPlayerData(client).accountData.databaseId, reason);
getPlayerData(targetClient).customDisconnectReason = "Banned";
getPlayerData(targetClient).customDisconnectReason = `IP Banned - ${reason}`;
serverBanIP(getPlayerIP(targetClient));
disconnectPlayer(targetClient);
}
@@ -165,7 +164,7 @@ function subNetBanCommand(command, params, client, fromDiscord) {
announceAdminAction(`PlayerSubNetBanned`, `{ALTCOLOUR}${getPlayerName(client)}{MAINCOLOUR}`);
banSubNet(getPlayerIP(targetClient), getSubNet(getPlayerIP(targetClient), octetAmount), getPlayerData(client).accountData.databaseId, reason);
getPlayerData(client).customDisconnectReason = "Banned";
getPlayerData(client).customDisconnectReason = `IP Subnet Banned - ${reason}`;
serverBanIP(getPlayerIP(targetClient));
}
@@ -175,7 +174,7 @@ function banAccount(accountId, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_ACCOUNT}, ${accountId}, ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_ACCOUNT}, ${accountId}, ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -190,7 +189,7 @@ function banSubAccount(subAccountId, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_SUBACCOUNT}, ${subAccountId}, ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_SUBACCOUNT}, ${subAccountId}, ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -205,7 +204,7 @@ function banIPAddress(ipAddress, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_IPADDRESS}, INET_ATON(${ipAddress}), ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_detail, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_IPADDRESS}, INET_ATON(${ipAddress}), ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -220,7 +219,7 @@ function banSubNet(ipAddressStart, ipAddressEnd, adminAccountId, reason) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let safeReason = dbConnection.escapetoString(reason);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_ip_start, ban_ip_end, ban_who_banned, ban_reason) VALUES (${AGRP_BANTYPE_SUBNET}, INET_ATON(${ipAddressStart}), INET_ATON(${ipAddressEnd}), ${adminAccountId}, '${safeReason}');`);
let dbQuery = queryDatabase(dbConnection, `INSERT INTO ban_main (ban_type, ban_ip_start, ban_ip_end, ban_who_banned, ban_reason) VALUES (${VRR_BANTYPE_SUBNET}, INET_ATON(${ipAddressStart}), INET_ATON(${ipAddressEnd}), ${adminAccountId}, '${safeReason}');`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -234,7 +233,7 @@ function banSubNet(ipAddressStart, ipAddressEnd, adminAccountId, reason) {
function unbanAccount(accountId, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_ACCOUNT} AND ban_detail=${accountId}`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_ACCOUNT} AND ban_detail=${accountId}`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -248,7 +247,7 @@ function unbanAccount(accountId, adminAccountId) {
function unbanSubAccount(subAccountId, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_SUBACCOUNT} AND ban_detail=${subAccountId}`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_SUBACCOUNT} AND ban_detail=${subAccountId}`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -262,7 +261,7 @@ function unbanSubAccount(subAccountId, adminAccountId) {
function unbanIPAddress(ipAddress, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_IPADDRESS} AND ban_detail=INET_ATON(${ipAddress})`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_IPADDRESS} AND ban_detail=INET_ATON(${ipAddress})`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -276,7 +275,7 @@ function unbanIPAddress(ipAddress, adminAccountId) {
function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${AGRP_BANTYPE_SUBNET} AND ban_ip_start=INET_ATON(${ipAddressStart}) AND ban_ip_end=INET_ATON(${ipAddressEnd})`);
let dbQuery = queryDatabase(dbConnection, `UPDATE ban_main SET ban_who_removed=${adminAccountId}, ban_removed=1 WHERE ban_type=${VRR_BANTYPE_SUBNET} AND ban_ip_start=INET_ATON(${ipAddressStart}) AND ban_ip_end=INET_ATON(${ipAddressEnd})`);
freeDatabaseQuery(dbQuery);
dbConnection.close();
return true;
@@ -288,7 +287,7 @@ function unbanSubNet(ipAddressStart, ipAddressEnd, adminAccountId) {
// ===========================================================================
function isAccountBanned(accountId) {
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_ACCOUNT && ban.detail === accountId);
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_ACCOUNT && ban.detail === accountId);
if (bans.length > 0) {
return true;
}
@@ -299,7 +298,7 @@ function isAccountBanned(accountId) {
// ===========================================================================
function isSubAccountBanned(subAccountId) {
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_SUBACCOUNT && ban.detail === subAccountId);
if (bans.length > 0) {
return true;
}
@@ -310,7 +309,7 @@ function isSubAccountBanned(subAccountId) {
// ===========================================================================
function isIpAddressBanned(ipAddress) {
let bans = getServerData().bans.filter(ban => ban.type === AGRP_BANTYPE_IPADDRESS && ban.detail === ipAddress);
let bans = getServerData().bans.filter(ban => ban.type === VRR_BANTYPE_IPADDRESS && ban.detail === ipAddress);
if (bans.length > 0) {
return true;
}

View File

@@ -1,80 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: bank.js
// DESC: Provides banking functions and usage
// TYPE: Server (JavaScript)
// ===========================================================================
// House Owner Types
const AGRP_BANK_ACCT_OWNER_NONE = 0; // Not owned
const AGRP_BANK_ACCT_OWNER_PLAYER = 1; // Owner is a player (character/subaccount)
const AGRP_BANK_ACCT_OWNER_JOB = 2; // Owned by a job
const AGRP_BANK_ACCT_OWNER_CLAN = 3; // Owned by a clan
const AGRP_BANK_ACCT_OWNER_FACTION = 4; // Owned by a faction
const AGRP_BANK_ACCT_OWNER_BIZ = 4; // Owned by a faction
const AGRP_BANK_ACCT_OWNER_PUBLIC = 5; // Is a public bank account. Technically not owned. This probably won't be used.
// ===========================================================================
function isPlayerAtBank(client) {
if (isPositionAtATM(getPlayerPosition(client))) {
return true;
}
let businessId = getPlayerBusiness(client);
if (getBusinessData(client) != false) {
if (getBusinessData(businessId).type == AGRP_BIZ_TYPE_BANK) {
return true;
}
}
return false;
}
// ===========================================================================
function isPositionAtATM(position) {
let atmId = getClosestATM(position);
let atmData = getServerData().atmLocationCache[atmId];
if (getDistance(position, atmData[2]) <= getGlobalConfig().atmDistance) {
return true;
}
return false;
}
// ===========================================================================
function getClosestATM(position) {
let atmLocations = getServerData().atmLocationCache;
let closest = 0;
for (let i in atmLocations) {
if (getDistance(position, atmLocations[i]) < getDistance(position, atmLocations[closest])) {
closest = i;
}
}
return closest;
}
// ===========================================================================
function isPositionAtATM(position) {
let atmId = getClosestATM(position);
let atmData = getServerData().atmLocationCache[atmId];
if (getDistance(position, atmData[2]) <= getGlobalConfig().atmDistance) {
return true;
}
return false;
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: bitflags.js
// DESC: Provides bitwise operations, functions and usage
@@ -16,7 +15,7 @@ let serverBitFlags = {
accountSettingsFlags: {},
subAccountSettingsFlags: {},
accountFlags: {},
seenActionTipsFlags: {},
seenHelpTipsFlags: {},
npcTriggerTypeFlags: {},
npcTriggerConditionTypesFlags: {},
npcTriggerResponseTypeFlags: {},
@@ -65,7 +64,6 @@ let serverBitFlagKeys = {
"DontSyncClientElements",
"IsTester"
],
/*
factionFlagKeys: [
"None",
"Police",
@@ -74,7 +72,6 @@ let serverBitFlagKeys = {
"Government",
"Generic",
],
*/
clanTypeFlagKeys: [
"None",
"Illegal",
@@ -104,24 +101,6 @@ let serverBitFlagKeys = {
"ManageRanks",
"Owner",
],
clanDiscordWebhookFlagKeys: [
"None",
"ClanName",
"ClanMOTD",
"ClanTag",
"ClanRankEdit",
"ClanRankSet",
"ClanVehicleEdit",
"ClanHouseEdit",
"ClanBusinessEdit",
"ClanNPCEdit",
"ClanMemberInvite",
"ClanMemberRemove",
"ClanMemberSuspend",
"ClanRankFlagSet",
"ClanTurfWar",
"ClanPointWar",
],
accountSettingsFlagKeys: [
"None",
"UseWhiteList",
@@ -138,12 +117,6 @@ let serverBitFlagKeys = {
"NoKeyBinds",
"NoRandomTips",
"NoActionTips",
"ChatBoxTimestamps",
"ProfanityFilter",
"ChatAutoHide",
"NoPlayerContent",
"ChatEmoji",
//"NoBlood",
],
// Not going to be used. Use trigger, condition, and response stuff in trigger.js
@@ -240,87 +213,55 @@ let serverBitFlagKeys = {
"EnterProperty",
"SearchArea",
],
seenActionTipsKeys: [
seenHelpTipsKeys: [
"None",
"VehicleEngineOffWhenEntering",
"VehicleLockedAfterEntryAttempt",
"ShowItemsAfterPurchase",
"BuyCommandAfterEnterBusiness",
"UseItemKeyAfterEquipping",
"UseItemKeyAfterEquippingWalkieTalkie",
"RadioCommandAfterEnablingWalkieTalkie",
"ReplyToDirectMessage",
"UseItemKeyAmmoAfterEquippingWeapon",
"AnimationStop",
"JobEquipmentInventory",
"ViewInventory",
"VehicleRepairItemUsage",
"VehicleColourItemUsage",
"VehiclePartItemUsage",
"AmmoClipItemUsage",
"GenericItemUsage",
"EnterJobVehicleForRoute",
"JobLocations",
"JobRouteStart",
],
jobRankKeys: [
"None",
"PublicAccess",
"WhiteList",
"BlackList",
"SetRank",
"SetPay",
"ManageUniforms",
"ManageEquipment",
"ManageVehicles",
"ManageBusinesses",
"Leader",
],
};
// ===========================================================================
function initBitFlagScript() {
logToConsole(LOG_DEBUG, "[AGRP.BitFlag]: Initializing bit flag script ...");
logToConsole(LOG_INFO, "[VRR.BitFlag]: Initializing bit flag script ...");
serverBitFlags.staffFlags = createBitFlagTable(serverBitFlagKeys.staffFlagKeys);
serverBitFlags.moderationFlags = createBitFlagTable(serverBitFlagKeys.moderationFlagKeys);
serverBitFlags.accountSettingsFlags = createBitFlagTable(serverBitFlagKeys.accountSettingsFlagKeys);
//serverBitFlags.subAccountSettingsFlags = createBitFlagTable(getServerData().subAccountSettingsFlagKeys);
serverBitFlags.clanFlags = createBitFlagTable(serverBitFlagKeys.clanFlagKeys);
serverBitFlags.clanTypeFlags = createBitFlagTable(serverBitFlagKeys.clanTypeFlagKeys);
serverBitFlags.clanDiscordWebhookFlags = createBitFlagTable(serverBitFlagKeys.clanDiscordWebhookFlagKeys);
//serverBitFlags.factionFlags = createBitFlagTable(serverBitFlagKeys.factionFlagKeys);
serverBitFlags.clanTypeFlagKeys = createBitFlagTable(serverBitFlagKeys.clanTypeFlagKeys);
serverBitFlags.factionFlags = createBitFlagTable(serverBitFlagKeys.factionFlagKeys);
serverBitFlags.npcTriggerTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerTypeKeys);
serverBitFlags.npcTriggerConditionTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerConditionTypeKeys);
serverBitFlags.npcTriggerResponseTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerResponseTypeKeys);
serverBitFlags.seenActionTips = createBitFlagTable(serverBitFlagKeys.seenActionTipsKeys);
serverBitFlags.jobRankFlags = createBitFlagTable(serverBitFlagKeys.jobRankKeys);
logToConsole(LOG_INFO, "[AGRP.BitFlag]: Bit flag script initialized successfully!");
logToConsole(LOG_INFO, "[VRR.BitFlag]: Bit flag script initialized successfully!");
return true;
}
// ===========================================================================
function doesPlayerHaveStaffPermission(client, requiredFlags) {
if (isConsole(client)) {
if(isConsole(client)) {
return true;
}
if (requiredFlags == getStaffFlagValue("None")) {
if(requiredFlags == getStaffFlagValue("None")) {
return true;
}
let staffFlags = 0;
if (getPlayerData(client)) {
if(getPlayerData(client)) {
staffFlags = getPlayerData(client).accountData.flags.admin;
}
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if (staffFlags == getStaffFlagValue("All")) {
if(staffFlags == getStaffFlagValue("All")) {
return true;
}
if (hasBitFlag(staffFlags, requiredFlags)) {
if(hasBitFlag(staffFlags, requiredFlags)) {
return true;
}
@@ -330,57 +271,27 @@ function doesPlayerHaveStaffPermission(client, requiredFlags) {
// ===========================================================================
function doesPlayerHaveClanPermission(client, requiredFlags) {
if (isConsole(client)) {
if(isConsole(client)) {
return true;
}
if (requiredFlags == getClanFlagValue("None")) {
if(requiredFlags == getClanFlagValue("None")) {
return true;
}
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageClans"))) {
return true;
}
let clanFlags = 0;
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankData(getPlayerClan(client), getPlayerClanRank(client)).flags;
clanFlags = getPlayerCurrentSubAccount(client).clanFlags | getClanRankFlags(getPlayerCurrentSubAccount(client).clanRank);
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if (clanFlags == getClanFlagValue("All")) {
if(clanFlags == getClanFlagValue("All")) {
return true;
}
if (hasBitFlag(clanFlags, requiredFlags)) {
return true;
}
return false;
}
// ===========================================================================
function doesPlayerHaveJobPermission(client, requiredFlags) {
if (isConsole(client)) {
return true;
}
if (requiredFlags == getClanFlagValue("None")) {
return true;
}
if (doesPlayerHaveStaffPermission(client, getStaffFlagValue("ManageJobs"))) {
return true;
}
let jobFlags = 0;
jobFlags = getPlayerCurrentSubAccount(client).jobFlags | getJobRankData(getPlayerJob(client), getPlayerJobRank(client)).flags;
// -1 is automatic override (having -1 for staff flags is basically god mode admin level)
if (jobFlags == getJobFlagValue("All")) {
return true;
}
if (hasBitFlag(jobFlags, requiredFlags)) {
if(hasBitFlag(clanFlags, requiredFlags)) {
return true;
}
@@ -390,11 +301,11 @@ function doesPlayerHaveJobPermission(client, requiredFlags) {
// ===========================================================================
function getStaffFlagValue(flagName) {
if (flagName == "All") {
if(flagName == "All") {
return -1;
}
if (typeof serverBitFlags.staffFlags[flagName] == "undefined") {
if(typeof serverBitFlags.staffFlags[flagName] == "undefined") {
return false;
}
@@ -404,11 +315,11 @@ function getStaffFlagValue(flagName) {
// ===========================================================================
function getClanFlagValue(flagName) {
if (flagName == "All") {
if(flagName == "All") {
return -1;
}
if (typeof getServerBitFlags().clanFlags[flagName] == "undefined") {
if(typeof getServerBitFlags().clanFlags[flagName] == "undefined") {
return false;
}
@@ -418,11 +329,11 @@ function getClanFlagValue(flagName) {
// ===========================================================================
function getAccountSettingsFlagValue(flagName) {
if (flagName == "All") {
if(flagName == "All") {
return -1;
}
if (typeof serverBitFlags.accountSettingsFlags[flagName] == "undefined") {
if(typeof serverBitFlags.accountSettingsFlags[flagName] == "undefined") {
return false;
}
@@ -432,11 +343,11 @@ function getAccountSettingsFlagValue(flagName) {
// ===========================================================================
function getModerationFlagValue(flagName) {
if (flagName == "All") {
if(flagName == "All") {
return -1;
}
if (typeof serverBitFlags.moderationFlags[flagName] == "undefined") {
if(typeof serverBitFlags.moderationFlags[flagName] == "undefined") {
return false;
}
@@ -445,36 +356,8 @@ function getModerationFlagValue(flagName) {
// ===========================================================================
function getClanDiscordWebhookValue(flagName) {
if (flagName == "All") {
return -1;
}
if (typeof serverBitFlags.clanDiscordWebhookFlags[flagName] == "undefined") {
return false;
}
return serverBitFlags.clanDiscordWebhookFlags[flagName];
}
// ===========================================================================
function getSeenActionTipsValue(flagName) {
if (flagName == "All") {
return -1;
}
if (typeof serverBitFlags.seenActionTips[flagName] == "undefined") {
return false;
}
return serverBitFlags.seenActionTips[flagName];
}
// ===========================================================================
function givePlayerStaffFlag(client, flagName) {
if (!getStaffFlagValue(flagName)) {
if(!getStaffFlagValue(flagName)) {
return false;
}
@@ -486,7 +369,7 @@ function givePlayerStaffFlag(client, flagName) {
function takePlayerStaffFlag(client, flagName) {
let flagValue = getStaffFlagValue(flagName);
if (!flagValue) {
if(!flagValue) {
return false;
}
@@ -497,7 +380,7 @@ function takePlayerStaffFlag(client, flagName) {
// ===========================================================================
function takePlayerStaffFlag(client, flagName) {
if (!getStaffFlagValue(flagName)) {
if(!getStaffFlagValue(flagName)) {
return false;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,175 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: casino.js
// DESC: Provides casino games functions and commands
// TYPE: Server (JavaScript)
// ===========================================================================
const AGRP_CASINO_GAME_NONE = 0;
const AGRP_CASINO_GAME_BLACKJACK = 1;
const AGRP_CASINO_GAME_POKER = 2;
const AGRP_CASINO_GAME_BACCARAT = 3;
const AGRP_CASINO_GAME_ROULETTE = 4;
const AGRP_CASINO_GAME_CRAPS = 5;
const AGRP_CASINO_GAME_HOLDEM = 6;
// ===========================================================================
const AGRP_CASINO_DECK_SUIT_NONE = 1;
const AGRP_CASINO_DECK_SUIT_CLUBS = 1;
const AGRP_CASINO_DECK_SUIT_DIAMONDS = 2;
const AGRP_CASINO_DECK_SUIT_HEARTS = 3;
const AGRP_CASINO_DECK_SUIT_SPADES = 4;
// ===========================================================================
class DeckCard {
constructor(suit, value, imageName) {
this.suit = suit;
this.value = value;
this.imageName = imageName;
}
}
// ===========================================================================
let cardDeck = [
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 1, "deckCardClubAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 2, "deckCardClubTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 3, "deckCardClubThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 4, "deckCardClubFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 5, "deckCardClubFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 6, "deckCardClubSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 7, "deckCardClubSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 8, "deckCardClubEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 9, "deckCardClubNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 10, "deckCardClubTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 11, "deckCardClubJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 12, "deckCardClubQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_CLUBS, 13, "deckCardClubKing"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 1, "deckCardDiamondAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 2, "deckCardDiamondTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 3, "deckCardDiamondThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 4, "deckCardDiamondFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 5, "deckCardDiamondFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 6, "deckCardDiamondSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 7, "deckCardDiamondSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 8, "deckCardDiamondEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 9, "deckCardDiamondNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 10, "deckCardDiamondTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 11, "deckCardDiamondJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 12, "deckCardDiamondQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_DIAMONDS, 13, "deckCardDiamondKing"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 1, "deckCardHeartAce"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 2, "deckCardHeartTwo"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 3, "deckCardHeartThree"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 4, "deckCardHeartFour"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 5, "deckCardHeartFive"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 6, "deckCardHeartSix"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 7, "deckCardHeartSeven"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 8, "deckCardHeartEight"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 9, "deckCardHeartNine"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 10, "deckCardHeartTen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 11, "deckCardHeartJack"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 12, "deckCardHeartQueen"),
new DeckCard(AGRP_CASINO_DECK_SUIT_HEARTS, 13, "deckCardHeartKing"),
];
// ===========================================================================
function createBlackJackDeck() {
let deck = [];
for (let i in cardDeck) {
deck.push(cardDeck[i]);
}
return deck;
}
// ===========================================================================
function shuffleBlackJackDeck(deck) {
// For 1000 turns, switch the values of two random cards
// This may need to be lowered for a more optimized shuffling algorithm (reduces server load)
for (var i = 0; i < 1000; i++) {
var location1 = Math.floor((Math.random() * deck.length));
var location2 = Math.floor((Math.random() * deck.length));
var tmp = deck[location1];
deck[location1] = deck[location2];
deck[location2] = tmp;
}
}
// ===========================================================================
function blackJackHitCommand(command, params, client) {
if (!isPlayerPlayingBlackJack(client)) {
return false;
}
if (isPlayersTurnInBlackJack(client)) {
return false;
}
let hand = getPlayerData(client).casinoCardHand;
hand.push(deck.pop());
let tempHandValue = getValueOfBlackJackHand(hand);
if (handValue > 21) {
playerBustBlackJack(client);
return false;
}
}
// ===========================================================================
function blackJackStandCommand(command, params, client) {
if (!isPlayerPlayingBlackJack(client)) {
return false;
}
if (isPlayersTurnInBlackJack(client)) {
return false;
}
return true;
}
// ===========================================================================
function dealPlayerBlackJackHand(deck, players) {
// Alternate handing cards to each player, 2 cards each
for (var i = 0; i < 2; i++) {
for (var x = 0; x < players.length; x++) {
var card = deck.pop();
getPlayerData(players[i]).casinoCardHand.push(card);
updateCasinoCardHand(players[i]);
}
}
}
// ===========================================================================
function calculateValueOfBlackJackHand(hand) {
let tempHandValue = 0;
for (let i in hand) {
if (hand[i].value == 1) {
if ((tempHandValue + 11) > 21) {
tempHandValue += 1;
} else {
tempHandValue += 11;
}
} else {
tempHandValue += hand[i].value;
}
}
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: chat.js
// DESC: Provides chat functions and usage
@@ -9,31 +8,31 @@
// ===========================================================================
function initChatScript() {
logToConsole(LOG_INFO, "[AGRP.Chat]: Initializing chat script ...");
logToConsole(LOG_INFO, "[AGRP.Chat]: Chat script initialized successfully!");
logToConsole(LOG_INFO, "[VRR.Chat]: Initializing chat script ...");
logToConsole(LOG_INFO, "[VRR.Chat]: Chat script initialized successfully!");
return true;
}
// ===========================================================================
function processPlayerChat(client, messageText) {
if (!isConsole(client)) {
if (!getPlayerData(client)) {
if(!isConsole(client)) {
if(!getPlayerData(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if (!isPlayerLoggedIn(client)) {
if(!isPlayerLoggedIn(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if (!isPlayerSpawned(client)) {
if(!isPlayerSpawned(client)) {
messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
return false;
}
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
@@ -62,7 +61,7 @@ function processPlayerChat(client, messageText) {
// ===========================================================================
function meActionCommand(command, params, client) {
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -74,12 +73,12 @@ function meActionCommand(command, params, client) {
// ===========================================================================
function doActionCommand(command, params, client) {
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -91,12 +90,12 @@ function doActionCommand(command, params, client) {
// ===========================================================================
function shoutCommand(command, params, client) {
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -108,17 +107,17 @@ function shoutCommand(command, params, client) {
// ===========================================================================
function megaphoneChatCommand(command, params, client) {
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (!canPlayerUseMegaphone(client)) {
if(!canPlayerUseMegaphone(client)) {
messagePlayerError(client, getLocaleString(client, "CantUseMegaphone"));
return false;
}
@@ -130,12 +129,12 @@ function megaphoneChatCommand(command, params, client) {
// ===========================================================================
function talkCommand(command, params, client) {
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -147,12 +146,12 @@ function talkCommand(command, params, client) {
// ===========================================================================
function whisperCommand(command, params, client) {
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -164,35 +163,28 @@ function whisperCommand(command, params, client) {
// ===========================================================================
function adminChatCommand(command, params, client) {
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let clients = getClients();
for (let i in clients) {
if (doesPlayerHaveStaffPermission(clients[i], getStaffFlagValue("BasicModeration"))) {
messagePlayerAdminChat(clients[i], client, params);
}
}
messageDiscordAdminChannel(`${getPlayerData(client).accountData.staffTitle} ${getPlayerData(client).accountData.name}: ${messageText}`);
messageAdmins(`{jobYellow}[Admin Chat] {ALTCOLOUR}${getPlayerName(client)}: ${params}`);
}
// ===========================================================================
function clanChatCommand(command, params, client) {
if (isPlayerMuted(client)) {
if(isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
if(areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
@@ -202,82 +194,24 @@ function clanChatCommand(command, params, client) {
// ===========================================================================
function privateMessageCommand(command, params, client) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
let splitParams = params.split(" ");
let targetClient = getPlayerFromParams(splitParams[0]);
let messageText = splitParams.slice(1).join(" ");
if (!targetClient) {
messagePlayerError(client, getLocaleString(client, "InvalidPlayer"));
return false;
}
getPlayerData(targetClient).privateMessageReplyTo = client;
messagePlayerPrivateMessage(targetClient, client, messageText);
if (!hasPlayerSeenActionTip(targetClient, "ReplyToDirectMessage")) {
messagePlayerTip(targetClient, getGroupedLocaleString(targetClient, "ActionTips", "ReplyToDirectMessage", "{ALTCOLOUR}/reply{MAINCOLOUR}"));
}
}
// ===========================================================================
function replyToLastPrivateMessageCommand(command, params, client) {
if (isPlayerMuted(client)) {
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
return false;
}
if (areParamsEmpty(params)) {
messagePlayerSyntax(client, getCommandSyntaxText(command));
return false;
}
if (getPlayerData(client).privateMessageReplyTo == null) {
messagePlayerError(client, getLocaleString(client, "NoPrivateMessageToReply"));
return false;
}
getPlayerData(targetClient).privateMessageReplyTo = client;
messagePlayerPrivateMessage(targetClient, client, messageText);
markPlayerActionTipSeen(client, "ReplyToDirectMessage");
}
// ===========================================================================
function talkToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerTalk(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🗣️ ${getPlayerAccentInlineOutput(talkingClient)}${getClientSubAccountName(talkingClient)} says: ${messageText}`);
}
}
// ===========================================================================
function phoneOutgoingToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().talkDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(to phone): {MAINCOLOUR}${messageText}`);
}
}
@@ -288,9 +222,9 @@ function phoneOutgoingToNearbyPlayers(client, messageText) {
function phoneIncomingToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().phoneSpeakerDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().phoneSpeakerDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerNormal(`[#CCCCCC]${getCharacterFullName(client)} {ALTCOLOUR}(from phone): {MAINCOLOUR}${messageText}`);
}
}
@@ -301,115 +235,91 @@ function phoneIncomingToNearbyPlayers(client, messageText) {
function whisperToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().whisperDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().whisperDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerWhisper(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🤫 ${getPlayerAccentInlineOutput(whisperingClient)}${getClientSubAccountName(whisperingClient)} whispers: ${messageText}`);
}
}
// ===========================================================================
function shoutToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().shoutDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().shoutDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerShout(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`🗣️ ${getPlayerAccentInlineOutput(shoutingClient)}${getClientSubAccountName(shoutingClient)} shouts: ${messageText}!`);
}
}
// ===========================================================================
function megaPhoneToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().megaphoneDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().megaphoneDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerMegaPhone(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendLocalChat) {
messageDiscordChatChannel(`📢 ${getPlayerAccentInlineOutput(shoutingClient)}${getClientSubAccountName(shoutingClient)} (megaphone): ${messageText}!`);
}
}
// ===========================================================================
function doActionToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().doActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().doActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerDoAction(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendAction) {
messageDiscordChatChannel(`🙋 *${messageText} (${getCharacterFullName(client)})*`);
}
}
// ===========================================================================
function meActionToNearbyPlayers(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().meActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || (getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= getGlobalConfig().meActionDistance && getPlayerDimension(client) == getPlayerDimension(clients[i]))) {
messagePlayerMeAction(clients[i], client, messageText);
}
}
}
if (getGlobalConfig().discord.sendAction) {
messageDiscordChatChannel(`🙋 *${getCharacterFullName(client)} ${messageText}*`);
}
}
// ===========================================================================
function clanChat(client, messageText) {
let clients = getClients();
for (let i in clients) {
if (isPlayerSpawned(clients[i])) {
if (hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || arePlayersInSameClan(client, clients[i])) {
for(let i in clients) {
if(isPlayerSpawned(clients[i])) {
if(hasBitFlag(getPlayerData(clients[i]).accountData.flags.moderation, getModerationFlagValue("CanHearEverything")) || arePlayersInSameClan(client, clients[i])) {
messagePlayerClanChat(clients[i], client, messageText);
}
}
}
//if (getGlobalConfig().discord.sendClan) {
// messageDiscordClanWebhook(getPlayerClan(client), getClanDiscordWebhookFlagValue("ClanChat"), fullString);
//}
}
// ===========================================================================
function canPlayerUseMegaphone(client) {
if (getPlayerFirstItemSlotByUseType(client, AGRP_ITEM_USE_TYPE_MEGAPHONE) != -1) {
if (isPlayerActiveItemEnabled(client)) {
if(getPlayerFirstItemSlotByUseType(client, VRR_ITEM_USETYPE_MEGAPHONE) != -1) {
if(isPlayerActiveItemEnabled(client)) {
return true;
}
}
if (getPlayerVehicle(client)) {
if (doesVehicleHaveMegaphone(getPlayerVehicle(client))) {
if(getPlayerVehicle(client)) {
if(doesVehicleHaveMegaphone(getPlayerVehicle(client))) {
return true;
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,300 +0,0 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: client.js
// DESC: Provides client communication and cross-endpoint operations
// TYPE: Server (JavaScript)
// ===========================================================================
// Return-To types (for when a player is teleported)
const AGRP_RETURNTO_TYPE_NONE = 0; // "Return to" data is invalid
const AGRP_RETURNTO_TYPE_ADMINGET = 1; // "Return to" data is from admin teleporting
const AGRP_RETURNTO_TYPE_SKINSELECT = 2; // "Return to" data is from skin select
// ===========================================================================
/**
* @class Representing extra data for a client
* @property {AccountData} accountData
* @property {Array.<SubAccountData>} subAccounts
*/
class ClientData {
constructor(client, accountData, subAccounts) {
this.accountData = accountData;
this.subAccounts = subAccounts; // Characters
// General Info
this.client = client;
this.currentSubAccount = -1;
this.loggedIn = false;
this.index = -1;
this.connectTime = 0;
this.clientVersion = "0.0.0";
this.afk = false;
this.spawned = false;
this.sessionId = 0;
// Security
this.passwordResetState = AGRP_RESETPASS_STATE_NONE;
this.passwordResetCode = "";
this.twoFactorAuthenticationState = AGRP_2FA_STATE_NONE;
this.twoFactorAuthenticationCode = 0;
this.loginTimeout = null;
this.loginAttemptsRemaining = 3;
// Job Stuff
this.jobEquipmentCache = [];
this.jobUniform = 0;
this.jobRoute = -1;
this.jobRouteLocation = -1;
this.jobRouteVehicle = false;
this.returnToJobVehicleTick = 0;
this.returnToJobVehicleTimer = null;
this.rentingVehicle = false;
this.buyingVehicle = false;
this.lastVehicle = false;
this.switchingCharacter = false;
this.tutorialStep = -1;
this.tutorialItem = null;
this.tutorialVehicle = null;
// Items
this.tempLockerCache = new Array(9).fill(-1);
this.tempLockerType = AGRP_TEMP_LOCKER_TYPE_NONE;
this.hotBarItems = new Array(9).fill(-1);
this.activeHotBarSlot = -1;
this.toggleUseItem = false;
this.itemActionState = AGRP_ITEM_ACTION_NONE;
this.itemActionItem = -1;
this.paintBallItemCache = [];
// Ordering for business
this.businessOrderAmount = 0;
this.businessOrderBusiness = -1;
this.businessOrderItem = -1;
this.businessOrderValue = -1;
// For Non-Server Elements
this.syncPosition = null;
this.syncHeading = null;
this.syncVehicle = null;
this.syncVehicleSeat = null;
// Payday
this.payDayAmount = 0;
this.payDayTickStart = 0;
// Creating Character
//this.creatingCharacter = false;
//this.creatingCharacterSkin = -1;
// Radio
this.streamingRadioStation = -1;
this.streamingRadioElement = false;
// Return To (when being teleported)
this.returnToPosition = null;
this.returnToHeading = null;
this.returnToInterior = null;
this.returnToDimension = null;
this.returnToHouse = null;
this.returnToBusiness = null;
this.returnToType = AGRP_RETURNTO_TYPE_NONE;
// Animation
this.currentAnimation = -1;
this.currentAnimationPositionOffset = false;
this.currentAnimationPositionReturnTo = false;
this.animationStart = 0;
this.animationForced = false;
// Misc
this.changingCharacterName = false;
this.currentPickup = null;
this.usingSkinSelect = false;
this.keyBinds = [];
this.incomingDamageMultiplier = 1;
this.weaponDamageEvent = AGRP_WEAPON_DAMAGE_EVENT_NORMAL;
this.lastJobVehicle = null;
this.health = 100;
this.locale = 0;
this.enteringVehicle = null;
this.customDisconnectReason = "";
this.scene = "";
this.playerBlip = null;
this.alcoholLevel = 0;
this.pedState = AGRP_PEDSTATE_NONE;
this.promptType = AGRP_PROMPT_NONE;
this.privateMessageReplyTo = null;
this.enteringExitingProperty = null;
this.inProperty = null;
// Paintball
this.inPaintBall = false;
this.paintBallBusiness = -1;
this.paintBallDeaths = 0;
this.paintBallKills = 0;
// Job Route Editing
this.jobRouteEditNextLocationDelay = 0;
this.jobRouteEditNextLocationArriveMessage = "";
this.jobRouteEditNextLocationGotoMessage = "";
this.jobRouteEditNextLocationType = AGRP_JOB_ROUTE_LOCATION_TYPE_NONE;
// Casino Stuff
this.casinoChips = 0; // This might become an item with a useId of a business (for chips belonging to specific casinos)
this.casinoCardHand = [];
this.casinoPlayingGame = AGRP_CASINO_GAME_NONE;
}
};
// ===========================================================================
function initClientScript() {
logToConsole(LOG_DEBUG, "[AGRP.Client]: Initializing client script ...");
logToConsole(LOG_DEBUG, "[AGRP.Client]: Client script initialized!");
}
// ===========================================================================
function resetClientStuff(client) {
logToConsole(LOG_DEBUG, `[AGRP.Utilities] Resetting client data for ${getPlayerDisplayForConsole(client)}`);
if (!getPlayerData(client)) {
return false;
}
if (isPlayerOnJobRoute(client)) {
stopJobRoute(client, false, false);
}
if (isPlayerWorking(client)) {
stopWorking(client);
}
if (getPlayerData(client).rentingVehicle) {
stopRentingVehicle(client);
}
if (isPlayerInPaintBall(client)) {
stopPaintBall(client);
}
//if (isPlayerFishing(client)) {
// stopFishing(client);
//}
deleteJobItems(client);
deletePaintBallItems(client);
//deletePlayerTemporaryLockerItems(client);
//getPlayerData(client).lastVehicle = null;
}
// ===========================================================================
function kickAllClients() {
getClients().forEach((client) => {
getPlayerData(client).customDisconnectReason = "ServerRestarting";
disconnectPlayer(client);
})
}
// ===========================================================================
function initClient(client) {
logToConsole(LOG_DEBUG, `[AGRP.Account] Initializing client ${getPlayerDisplayForConsole(client)} ...`);
if (isConsole(client)) {
logToConsole(LOG_DEBUG | LOG_ERROR, `[AGRP.Account] Client initialization failed for ${getPlayerDisplayForConsole(client)}! (is console client)`);
return false;
}
if (playerInitialized[client.index] == true) {
logToConsole(LOG_DEBUG | LOG_ERROR, `[AGRP.Account] Client initialization failed for ${getPlayerDisplayForConsole(client)}! (already initialized)`);
return false;
}
playerInitialized[client.index] = true;
//setEntityData(client, "agrp.isInitialized", true, false);
logToConsole(LOG_DEBUG, `[AGRP.Account] Initializing GUI for ${getPlayerDisplayForConsole(client)} ...`);
sendPlayerCurrencyString(client);
sendPlayerGUIColours(client);
sendPlayerGUIInit(client);
updatePlayerSnowState(client, getServerConfig().groundSnow);
//logToConsole(LOG_DEBUG, `[AGRP.Account] Showing connect camera to ${getPlayerDisplayForConsole(client)} ...`);
//showConnectCameraToPlayer(client);
messageClient(`Please wait ...`, client, getColourByName("softGreen"));
logToConsole(LOG_DEBUG, `[AGRP.Account] Waiting for 2.5 seconds to prevent race attack ...`);
setTimeout(function () {
if (client != null) {
clearChatBox(client);
logToConsole(LOG_DEBUG, `[AGRP.Account] Loading account for ${getPlayerDisplayForConsole(client)}`);
let tempAccountData = loadAccountFromName(getPlayerName(client), true);
logToConsole(LOG_DEBUG, `[AGRP.Account] Loading subaccounts for ${getPlayerDisplayForConsole(client)}`);
let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
getServerData().clients[getPlayerId(client)] = new ClientData(client, tempAccountData, tempSubAccounts);
getServerData().clients[getPlayerId(client)].sessionId = saveConnectionToDatabase(client);
getServerData().clients[getPlayerId(client)].connectTime = getCurrentUnixTimestamp();
requestClientInfo(client);
if (tempAccountData != false) {
sendPlayerLocaleId(client, getPlayerData(client).accountData.locale);
if (isAccountAutoIPLoginEnabled(tempAccountData) && getPlayerData(client).accountData.ipAddress == getPlayerIP(client)) {
messagePlayerAlert(client, getLocaleString(client, "AutoLoggedInIP"));
loginSuccess(client);
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
} else {
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[AGRP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login GUI.`);
showPlayerLoginGUI(client);
} else {
logToConsole(LOG_DEBUG, `[AGRP.Account] ${getPlayerDisplayForConsole(client)} is being shown the login message (GUI disabled).`);
messagePlayerNormal(client, getLocaleString(client, "WelcomeBack", getServerName(), getPlayerName(client), "/login"), getColourByName("softGreen"));
if (checkForGeoIPModule()) {
let iso = module.geoip.getCountryISO(getGlobalConfig().geoIPCountryDatabaseFilePath, getPlayerIP(client));
let localeId = getLocaleFromCountryISO(iso);
if (localeId != 0) {
if (getLocaleData(localeId).enabled) {
messagePlayerTip(client, getLanguageLocaleString(localeId, "LocaleOffer", `/lang ${getLocaleData(localeId).isoCode}`), getColourByName("white"), 10000, "Roboto");
}
}
}
}
startLoginTimeoutForPlayer(client);
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
}
} else {
sendPlayerLocaleId(client, 0);
if (doesServerHaveGUIEnabled() && doesPlayerHaveGUIEnabled(client)) {
logToConsole(LOG_DEBUG, `[AGRP.Account] ${getPlayerDisplayForConsole(client)} is being shown the register GUI.`);
showPlayerRegistrationGUI(client);
} else {
logToConsole(LOG_DEBUG, `[AGRP.Account] ${getPlayerDisplayForConsole(client)} is being shown the register message (GUI disabled).`);
messagePlayerNormal(client, getLocaleString(client, "WelcomeNewPlayer", getServerName(), getPlayerName(client), "/register"), getColourByName("softGreen"));
}
playRadioStreamForPlayer(client, getServerIntroMusicURL(), true, getPlayerStreamingRadioVolume(client));
}
getServerData().clients[getPlayerId(client)].keyBinds = loadAccountKeybindsFromDatabase(getServerData().clients[getPlayerId(client)].accountData.databaseId);
sendAccountKeyBindsToClient(client);
}
}, 2500);
}
// ===========================================================================

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: command.js
// DESC: Provides command data, functions and usage
@@ -44,8 +43,8 @@ let serverCommands = [];
// ===========================================================================
function initCommandScript() {
logToConsole(LOG_INFO, "[AGRP.Command]: Initializing commands script ...");
logToConsole(LOG_INFO, "[AGRP.Command]: Initialized commands script!");
logToConsole(LOG_INFO, "[VRR.Command]: Initializing commands script ...");
logToConsole(LOG_INFO, "[VRR.Command]: Initialized commands script!");
}
// ===========================================================================
@@ -70,20 +69,8 @@ function loadCommands() {
new CommandData("notips", toggleNoRandomTipsCommand, "", getStaffFlagValue("None"), true, false, "Turn on and off random tips"),
new CommandData("loginalert", toggleAccountLoginAttemptNotificationsCommand, "", getStaffFlagValue("None"), true, false, "Turn on and off email notifications for attempts to login to your account"),
new CommandData("scrolllines", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatscrolllines", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatscroll", setAccountChatScrollLinesCommand, "<number of lines>", getStaffFlagValue("None"), true, false, "Sets how many chatbox lines to scroll at a time when using pageup/pagedown"),
new CommandData("chatautohide", setAccountChatAutoHideDelayCommand, "<time in seconds>", getStaffFlagValue("None"), true, false, "Sets how long to wait to hide the chatbox after last use (in seconds)"),
new CommandData("chattimestamp", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimestamps", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattime", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimes", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chattimestamps", toggleChatBoxTimeStampsCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off timestamps in the chatbox"),
new CommandData("chatfilter", toggleAccountProfanityFilterCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off profanity filter"),
new CommandData("chatemoji", toggleAccountReplaceEmojiCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off automatic emoji"),
new CommandData("emoji", toggleAccountReplaceEmojiCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off automatic emoji"),
//new CommandData("resetkeybinds", resetKeyBindsCommand, "", getStaffFlagValue("None"), true, false, "Resets all your keybinds to default"),
//new CommandData("copykeybinds", copyKeyBindsToServerCommand, "<server id>", getStaffFlagValue("None"), true, false, "Copies all your current keybinds to another server"),
//new CommandData("noblood", toggleAccountHideBloodCommand, "", getStaffFlagValue("None"), true, false, "Turns on/off blood in-game"),
],
ammunation: [],
animation: [
@@ -140,15 +127,14 @@ function loadCommands() {
new CommandData("bizpickup", setBusinessPickupCommand, "<type name/model id>", getStaffFlagValue("ManageBusinesses"), true, true, "Sets the business pickup display"),
new CommandData("bizinfo", getBusinessInfoCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows business information"),
new CommandData("bizflooritems", getBusinessFloorItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business floor items (for sale) to a player"),
new CommandData("bizstorageitems", getBusinessStorageItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business storage items (i.e. back room) to a player"),
new CommandData("bizflooritems", getBusinessStorageItemsCommand, "[business id]", getStaffFlagValue("None"), true, true, "Shows all business storage items (i.e. back room) to a player"),
new CommandData("bizentrance", moveBusinessEntranceCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Moves the entrance (exterior point) of the business"),
new CommandData("bizexit", moveBusinessExitCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Moves the exit (interior point) of the business"),
new CommandData("bizinttype", setBusinessInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageBusinesses"), true, true, "Changes the business interior"),
new CommandData("bizdefaultitems", giveDefaultItemsToBusinessCommand, "<item template>", getStaffFlagValue("ManageItems"), true, true, "Gives the business the default items based on template name"),
new CommandData("bizdelflooritems", deleteBusinessFloorItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items on the business floor (for-sale items)"),
new CommandData("bizdelstorageitems", deleteBusinessStorageItemsCommand, "", getStaffFlagValue("ManageItems"), true, true, "Destroys all items in the business's storage"),
new CommandData("bizdealership", setBusinessDealershipCommand, "", getStaffFlagValue("None"), true, true, "Sets the business's door label to vehicle dealership"),
//new CommandData("bizpaintball", setBusinessPaintBallCommand, "", getStaffFlagValue("None"), true, true, "Sets the business to a paintball arena"),
new CommandData("bizdealership", setBusinessEntranceLabelToDealershipCommand, "", getStaffFlagValue("ManageBusinesses"), true, true, "Sets the business's door label to vehicle dealership"),
],
chat: [
new CommandData("me", meActionCommand, "<message>", getStaffFlagValue("None"), true, false, "Shows a custom action message in chat"),
@@ -163,11 +149,10 @@ function loadCommands() {
new CommandData("clanchat", clanChatCommand, "<message>", getStaffFlagValue("None"), true, false, "Sends an OOC chat message to members in your clan"),
new CommandData("clan", clanChatCommand, "<message>", getStaffFlagValue("None"), true, false, "Sends an OOC chat message to members in your clan"),
new CommandData("c", clanChatCommand, "<message>", getStaffFlagValue("None"), true, false, "Sends an OOC chat message to members in your clan"),
new CommandData("adminchat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("a", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("achat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("m", megaphoneChatCommand, "<message>", getStaffFlagValue("None"), true, true, "Shouts a message over a megaphone (portable bullhorn/loudspeaker)"),
new CommandData("pm", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("dm", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("msg", privateMessageCommand, "<player name/id> <message>", getStaffFlagValue("None"), true, true, "Sends a private message to a player"),
new CommandData("reply", replyToLastPrivateMessageCommand, "<message>", getStaffFlagValue("None"), true, true, "Replies to the last private message you received"),
],
clan: [
new CommandData("clans", listClansCommand, "[search text]", getStaffFlagValue("None"), true, true, "List clans (search by partial name, if provided)"),
@@ -265,8 +250,6 @@ function loadCommands() {
email: [
new CommandData("testemail", testEmailCommand, "<email address>", getStaffFlagValue("Developer"), true, true),
],
fishing: [],
forensics: [],
gate: [
new CommandData("gate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
@@ -275,8 +258,8 @@ function loadCommands() {
new CommandData("bizgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("businessgate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("door", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
//new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
//new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opengate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("closegate", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("opendoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("closedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
new CommandData("garagedoor", triggerGateCommand, "", getStaffFlagValue("None"), true, true, "Opens/closes the nearest gate"),
@@ -319,7 +302,6 @@ function loadCommands() {
new CommandData("houseexit", moveHouseExitCommand, "", getStaffFlagValue("ManageHouses"), true, true, "Moves a house's exit (inside/interior location to exit the house)"),
new CommandData("houseinttype", setHouseInteriorTypeCommand, "<interior template name/business id>", getStaffFlagValue("ManageHouses"), true, true, "Sets a house's interior to a pre-defined type"),
],
insurance: [],
item: [
new CommandData("i", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
new CommandData("item", playerSwitchHotBarSlotCommand, "<slot id>", getStaffFlagValue("None"), true, false, "Switches to the item in the specified slot of your inventory."),
@@ -352,18 +334,9 @@ function loadCommands() {
new CommandData("additemtype", createItemTypeCommand, "<name>", getStaffFlagValue("ManageItems"), true, false, "Adds a new item type"),
new CommandData("itemtypeusetype", setItemTypeUseTypeCommand, "<item type> <use type>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-type (what kind of action is performed when using it)"),
new CommandData("itemtypeuseval", setItemTypeUseValueCommand, "<item type> <use value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's use-value (how much gets subtracted when using it)"),
new CommandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <order price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
new CommandData("itemtypeorderprice", setItemTypeOrderPriceCommand, "<item type> <price>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's order price (base price when ordering for a business"),
new CommandData("itemtyperiskmult", setItemTypeRiskMultiplierCommand, "<item type> <risk multiplier>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's risk multiplayer (higher value for more dangerous or rare illegal items)"),
new CommandData("itemtypeenabled", toggleItemTypeEnabledCommand, "<item type>", getStaffFlagValue("ManageItems"), true, false, "Toggles an item type on or off (if off, any items with that type can't be interacted with)"),
new CommandData("itemtypedropmodel", setItemTypeDropModelCommand, "<item type> <object name/id>", getStaffFlagValue("ManageItems"), true, false, "Sets the drop model for the object of an item type when dropped"),
new CommandData("itemtypedroppos", setItemTypeDropPositionCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the offset position for the object of an item type when dropped"),
new CommandData("itemtypedroprot", setItemTypeDropRotationCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the rotation for the object of an item type when dropped"),
new CommandData("itemtypedropscale", setItemTypeDropScaleCommand, "<item type> [x] [y] [z]", getStaffFlagValue("ManageItems"), true, false, "Sets the scale for the object of an item type when dropped"),
new CommandData("itemtypedropfrontdistance", setItemTypeDropFrontDistanceCommand, "<item type> <distance>", getStaffFlagValue("ManageItems"), true, false, "Sets how far in front of a player an item type will be dropped"),
new CommandData("itemtypemaxval", setItemTypeMaxValueCommand, "<item type> <max value>", getStaffFlagValue("ManageItems"), true, false, "Sets the maximum value an item type can have"),
new CommandData("itemtypeorderval", setItemTypeOrderValueCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets the initial value of an item type when ordered by a business"),
new CommandData("itemtypesize", setItemTypeSizeCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets the item type's size"),
new CommandData("itemtypecapacity", setItemTypeCapacityCommand, "<item type> <order value>", getStaffFlagValue("ManageItems"), true, false, "Sets an item type's capacity (how much it can hold)"),
new CommandData("delplritem", deleteItemInPlayerInventoryCommand, "<player name/id> <item slot>", getStaffFlagValue("ManageItems"), true, false, "Removes an item by slot from a player's personal inventory"),
new CommandData("delplritems", deleteAllItemsInPlayerInventoryCommand, "<player name/id>", getStaffFlagValue("ManageItems"), true, false, "Removes all items from a player's personal inventory"),
@@ -417,14 +390,11 @@ function loadCommands() {
new CommandData("jobroutepay", setJobRoutePayCommand, "<amount>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutestartmsg", setJobRouteStartMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutefinishmsg", setJobRouteFinishMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutearrivemsg", setJobRouteDefaultLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutenextmsg", setJobRouteDefaultLocationNextMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocarrivemsg", setJobRouteNextLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocnextmsg", setJobRouteNextLocationGotoMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocarrivemsg", setJobRouteLocationArriveMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocnextmsg", setJobRouteLocationNextMessageCommand, "<new message>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobrouteenabled", toggleJobRouteEnabledCommand, "", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutevehcolours", setJobRouteVehicleColoursCommand, "<colour 1> <colour 2>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutedelays", setJobRouteAllLocationDelaysCommand, "<time in milliseconds>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobroutelocdelay", setJobRouteNextLocationDelayCommand, "<time in milliseconds>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobcolour", setJobColourCommand, "<job id/name> <red> <green> <blue>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobblip", setJobBlipCommand, "<job id/name> <blip id/name>", getStaffFlagValue("ManageJobs"), true, false),
new CommandData("jobpickup", setJobPickupCommand, "<job id/name> <pickup id/name>", getStaffFlagValue("ManageJobs"), true, false),
@@ -462,7 +432,6 @@ function loadCommands() {
new CommandData("idea", submitIdeaCommand, "<message>", getStaffFlagValue("None"), true, true, "Sends an suggestion/idea to the developers"),
new CommandData("bug", submitBugReportCommand, "<message>", getStaffFlagValue("None"), true, true, "Submits a bug report"),
new CommandData("enter", enterExitPropertyCommand, "", getStaffFlagValue("None"), true, true, "Enters or exists a house/business"),
new CommandData("exit", enterExitPropertyCommand, "", getStaffFlagValue("None"), true, true, "Enters or exists a house/business"),
new CommandData("cursor", toggleMouseCursorCommand, "", getStaffFlagValue("None"), true, false, "Toggles cursor visibility"),
new CommandData("mousecam", toggleMouseCameraCommand, "", getStaffFlagValue("None"), true, false, "Toggles vehicle mouse camera for games that don't have it"),
new CommandData("yes", playerPromptAnswerYesCommand, "", getStaffFlagValue("None"), true, false, "Answers a prompt with YES"),
@@ -472,13 +441,7 @@ function loadCommands() {
new CommandData("gps", gpsCommand, "[item or place name]", getStaffFlagValue("None"), true, false, "Shows you locations for special places or where to buy items"),
new CommandData("speak", playerPedSpeakCommand, "<speech name>", getStaffFlagValue("None"), true, false, "Makes your ped say something in their game voice (IV only)"),
new CommandData("lock", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("locks", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("doorlock", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("lockdoor", lockCommand, "", getStaffFlagValue("None"), true, false, "Locks and unlocks your vehicle, house, or business"),
new CommandData("lights", lightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights for your vehicle, house, or business"),
new CommandData("light", lightsCommand, "", getStaffFlagValue("None"), true, false, "Turns on and off the lights for your vehicle, house, or business"),
new CommandData("kill", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
new CommandData("suicide", suicideCommand, "", getStaffFlagValue("None"), true, false, "Kills yourself"),
],
npc: [
new CommandData("addnpc", createNPCCommand, "<skin id/name>", getStaffFlagValue("ManageNPCs"), true, false, "Creates an NPC with the specified skin"),
@@ -490,7 +453,6 @@ function loadCommands() {
//new CommandData("npcrespawnall", respawnAllNPCsCommand, "", getStaffFlagValue("ManageNPCs"), true, false, "Respawns all NPCs"),
//new CommandData("npcrespawn", respawnNPCCommand, "", getStaffFlagValue("ManageNPCs"), true, false, "Respawns the nearest NPC"),
],
paintball: [],
race: [
// Unfinished!
//new CommandData("addrace", createRaceCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Creates a race"),
@@ -500,25 +462,18 @@ function loadCommands() {
//new CommandData("delracestart", deleteRaceStartPositionCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest starting position for a race"),
//new CommandData("delracecp", deleteRaceCheckPointCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Deletes the closest race checkpoint"),
//new CommandData("racename", setRaceNameCommand, "<name>", getStaffFlagValue("ManageRaces"), true, false, "Sets a race's name"),
//new CommandData("racestart", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
//new CommandData("startrace", startRaceCommand, "", getStaffFlagValue("None"), true, false, "Starts a race"),
//new CommandData("racestop", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
//new CommandData("stoprace", stopRaceCommand, "", getStaffFlagValue("None"), true, false, "Stops racing (forfeits if in an active race)"),
//new CommandData("racestopall", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops all active races"),
//new CommandData("stopallraces", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops all active races"),
//new CommandData("stopAllRacesCommand", stopAllRacesCommand, "", getStaffFlagValue("ManageRaces"), true, false, "Stops a race"),
],
radio: [
new CommandData("radiostation", playStreamingRadioCommand, "<radio station id>", getStaffFlagValue("None"), true, false, "Plays a radio station in your vehicle, house, or business (depending on which one you're in)"),
new CommandData("radiostations", showRadioStationListCommand, "", getStaffFlagValue("None"), true, false, "Shows a list of all available radio stations"),
new CommandData("radiovolume", setStreamingRadioVolumeCommand, "<volume level 0-100>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radiovol", setStreamingRadioVolumeCommand, "<volume level 0-100>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radiovolume", setStreamingRadioVolumeCommand, "<volume level>", getStaffFlagValue("None"), true, false, "Sets the radio streaming volume (for your game only)."),
new CommandData("radioreloadall", reloadAllRadioStationsCommand, "", getStaffFlagValue("ManageServer"), true, false, "Reloads all radio stations from database (use after making changes)"),
],
security: [],
staff: [
new CommandData("adminchat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("a", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("achat", adminChatCommand, "<message>", getStaffFlagValue("BasicModeration"), true, true, "Sends an OOC chat message to other admins"),
new CommandData("kick", kickClientCommand, "<player name/id> [reason]", getStaffFlagValue("BasicModeration"), true, true, "Kicks a player from the server"),
new CommandData("mute", muteClientCommand, "<player name/id> [reason]", getStaffFlagValue("BasicModeration"), true, true, "Mutes a player, preventing them from using any chat."),
new CommandData("freeze", freezeClientCommand, "<player name/id> [reason]", getStaffFlagValue("BasicModeration"), true, true, "Freeze a player, preventing them from moving."),
@@ -548,25 +503,18 @@ function loadCommands() {
new CommandData("int", playerInteriorCommand, "<player name/id> [interior id]", getStaffFlagValue("BasicModeration"), true, true, "Gets or sets a player's game interior."),
new CommandData("vw", playerVirtualWorldCommand, "<player name/id> [virtual world id]", getStaffFlagValue("BasicModeration"), true, true, "Gets or sets a player's virtual world/dimension."),
new CommandData("addplrstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("addplayerstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("addstaffflag", addPlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Gives a player a staff flag by name (this server only)."),
new CommandData("delplrstaffflag", removePlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Takes a player's staff flag by name (this server only)."),
new CommandData("delstaffflag", removePlayerStaffFlagCommand, "<player name/id> <flag name>", getStaffFlagValue("ManageAdmins"), true, true, "Takes a player's staff flag by name (this server only)."),
new CommandData("getplrstaffflags", getPlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all staff flags a player has (this server only)."),
new CommandData("delplrstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("delstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("plrstaffflags", getPlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all staff flags a player has (this server only)."),
new CommandData("clearstaffflags", removePlayerStaffFlagsCommand, "<player name/id>", getStaffFlagValue("ManageAdmins"), true, true, "Removes all staff flags for a player (this server only)."),
new CommandData("allstaffflags", getStaffFlagsCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all valid staff flag names."),
new CommandData("staffflags", getStaffFlagsCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Shows a list of all valid staff flag names."),
new CommandData("plrstafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("playerstafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("stafftitle", setPlayerStaffTitleCommand, "", getStaffFlagValue("ManageAdmins"), true, true, "Sets a player's staff title."),
new CommandData("givemoney", givePlayerMoneyCommand, "<player name/id> <amount>", getStaffFlagValue("serverManager"), true, true),
new CommandData("nonrpname", forceCharacterNameChangeCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to change their current character's name."),
new CommandData("setname", forceCharacterNameCommand, "<player name/id> <first name> <last name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's name directly."),
new CommandData("setskin", forcePlayerSkinCommand, "<player name/id> <skin id/name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's skin."),
new CommandData("setaccent", forcePlayerAccentCommand, "<player name/id> <accent name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's accent."),
new CommandData("setfightstyle", forcePlayerFightStyleCommand, "<player name/id> <fight style name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's fight style."),
new CommandData("setstars", forcePlayerWantedLevelCommand, "<player name/id> <wanted level>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to have a wanted level"),
new CommandData("setname", setCharacterNameCommand, "<player name/id> <first name> <last name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's name directly."),
new CommandData("setskin", setPlayerSkinCommand, "<player name/id> <skin id/name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's skin."),
new CommandData("setaccent", setPlayerAccentCommand, "<player name/id> <accent name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's accent."),
//new CommandData("setfightstyle", setPlayerFightStyleCommand, "<player name/id> <fight style name>", getStaffFlagValue("BasicModeration"), true, true, "Changes a character's fight style."),
new CommandData("setstars", setPlayerWantedLevelCommand, "<player name/id> <wanted level>", getStaffFlagValue("BasicModeration"), true, true, "Forces a player to have a wanted level"),
new CommandData("plrinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
new CommandData("playerinfo", getPlayerInfoCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows basic info about the specified player"),
new CommandData("getplrhouses", getHousesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all houses owned by the player"),
@@ -581,21 +529,13 @@ function loadCommands() {
new CommandData("getplayervehicles", getVehiclesOwnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Shows a list of all vehicles owned by the player"),
new CommandData("geoip", getPlayerGeoIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves GeoIP information on a player (country & city)"),
new CommandData("ip", getPlayerIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves IP information on a player"),
new CommandData("getgeoip", getPlayerGeoIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves GeoIP information on a player (country & city)"),
new CommandData("getip", getPlayerIPInformationCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Retrieves IP information on a player"),
new CommandData("plrsync", toggleSyncForElementsSpawnedByPlayerCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Sets whether elements spawned by a player are synced (traffic, peds, etc)"),
new CommandData("health", forcePlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("armour", forcePlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("sethealth", forcePlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("setarmour", forcePlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("health", setPlayerHealthCommand, "<player name/id> <health", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's health"),
new CommandData("armour", setPlayerArmourCommand, "<player name/id> <armour>", getStaffFlagValue("BasicModeration"), true, true, "Sets a player's armour"),
new CommandData("infiniterun", setPlayerInfiniteRunCommand, "<player name/id> <state>", getStaffFlagValue("BasicModeration"), true, true, "Toggles a player's infinite sprint"),
new CommandData("atbiz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("atbusiness", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("athouse", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
new CommandData("biz", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("business", getPlayerCurrentBusinessCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which business a player is at/in"),
new CommandData("house", getPlayerCurrentHouseCommand, "<player name/id>", getStaffFlagValue("BasicModeration"), true, true, "Gets which house a player is at/in"),
//new CommandData("clearchat", clearChatCommand, "", getStaffFlagValue("None"), true, true, "Clears the chat"),
],
startup: [],
subAccount: [
@@ -638,7 +578,7 @@ function loadCommands() {
new CommandData("vehowner", setVehicleOwnerCommand, "<player id/name>", getStaffFlagValue("ManageVehicles"), true, true),
new CommandData("vehpublic", setVehiclePublicCommand, "", getStaffFlagValue("ManageVehicles"), true, true),
new CommandData("vehclan", setVehicleClanCommand, "<clan id/name>", getStaffFlagValue(""), true, true),
new CommandData("vehbiz", setVehicleBusinessCommand, "", getStaffFlagValue(""), true, true),
new CommandData("vehbiz", setVehicleToBusinessCommand, "", getStaffFlagValue(""), true, true),
new CommandData("vehjob", setVehicleJobCommand, "[job id/name]", getStaffFlagValue("ManageVehicles"), true, true),
new CommandData("vehdelowner", removeVehicleOwnerCommand, "", getStaffFlagValue("ManageVehicles"), true, true),
new CommandData("vehrank", setVehicleRankCommand, "<rank id/name>", getStaffFlagValue("None"), true, true),
@@ -694,6 +634,7 @@ function loadCommands() {
new CommandData("vehiclerepair", vehicleAdminRepairCommand, "", getStaffFlagValue("None"), true, true, "Repairs your vehicle"),
new CommandData("repairveh", vehicleAdminRepairCommand, "", getStaffFlagValue("None"), true, true, "Repairs your vehicle"),
new CommandData("repairvehicle", vehicleAdminRepairCommand, "", getStaffFlagValue("None"), true, true, "Repairs your vehicle"),
new CommandData("passenger", enterVehicleAsPassengerCommand, "", getStaffFlagValue("None"), true, true, "Enters a vehicle as passenger"),
],
};
@@ -708,23 +649,17 @@ function addAllCommandHandlers() {
let commands = getCommands();
for (let i in commands) {
for (let j in commands[i]) {
logToConsole(LOG_VERBOSE, `[AGRP.Command] Adding command handler for ${i} - ${commands[i][j].command}`);
logToConsole(LOG_DEBUG, `[VRR.Command] Adding command handler for ${i} - ${commands[i][j].command}`);
addCommandHandler(commands[i][j].command, processPlayerCommand);
commandCount++;
}
}
removeCommandHandler("help");
addCommandHandler("help", helpCommand);
logToConsole(LOG_INFO, `[AGRP.Command] ${commandCount} command handlers added!`);
logToConsole(LOG_INFO, `[VRR.Command] ${commandCount} command handlers added!`);
}
// ===========================================================================
/**
* @return {CommandData} command
*/
function getCommand(command) {
let commandGroups = getCommands()
for (let i in commandGroups) {
@@ -741,9 +676,6 @@ function getCommand(command) {
// ===========================================================================
/**
* @return {CommandData} command
*/
function getCommandData(command) {
return getCommand(command);
}
@@ -795,12 +727,12 @@ function disableCommand(command, params, client) {
params = toLowerCase(params);
if (!getCommand(params)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${params}{MAINCOLOUR} does not exist!`);
messagePlayerError(client, `The command {ALTCOLOUR}/${params} {MAINCOLOUR} does not exist!`);
return false;
}
getCommand(params).enabled = false;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} disabled the {ALTCOLOUR}${params}{MAINCOLOUR} command!`, true);
messagePlayerSuccess(client, `Command {ALTCOLOUR}/${params} {MAINCOLOUR}has been disabled!`);
return true;
}
@@ -815,12 +747,12 @@ function enableCommand(command, params, client) {
params = toLowerCase(params);
if (!getCommand(params)) {
messagePlayerError(client, `The command {ALTCOLOUR}/${params}{MAINCOLOUR} does not exist!`);
messagePlayerError(client, `The command {ALTCOLOUR}/${params} {MAINCOLOUR} does not exist!`);
return false;
}
getCommand(params).enabled = true;
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} enabled the {ALTCOLOUR}${params}{MAINCOLOUR} command!`, true);
messagePlayerSuccess(client, `Command {ALTCOLOUR}/${params} {MAINCOLOUR}has been enabled!`);
return true;
}
@@ -835,7 +767,7 @@ function disableAllCommandsByType(command, params, client) {
params = toLowerCase(params);
if (isNull(getServerData().commands[params])) {
messagePlayerError(client, `Command type {ALTCOLOUR}${params}{MAINCOLOUR} does not exist!`);
messagePlayerError(client, `Command type {ALTCOLOUR}${params} {MAINCOLOUR}does not exist!`);
return false;
}
@@ -843,7 +775,7 @@ function disableAllCommandsByType(command, params, client) {
getServerData().commands[params][i].enabled = false;
}
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} disabled all {ALTCOLOUR}${params}{MAINCOLOUR} commands!`, true);
messagePlayerSuccess(client, `{clanOrange}All {ALTCOLOUR}${params} {MAINCOLOUR}commands have been disabled!`);
return true;
}
@@ -858,7 +790,7 @@ function enableAllCommandsByType(command, params, client) {
params = toLowerCase(params);
if (isNull(getServerData().commands[params])) {
messagePlayerError(client, `Command type {ALTCOLOUR}${params}{MAINCOLOUR} does not exist!`);
messagePlayerError(client, `Command type {ALTCOLOUR}${params} {MAINCOLOUR}does not exist!`);
return false;
}
@@ -866,7 +798,7 @@ function enableAllCommandsByType(command, params, client) {
getServerData().commands[params][i].enabled = true;
}
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} enabled all {ALTCOLOUR}${params}{MAINCOLOUR} commands!`, true);
messagePlayerSuccess(client, `{clanOrange}All {ALTCOLOUR}${params} {MAINCOLOUR}commands have been enabled!`);
return true;
}
@@ -891,7 +823,7 @@ function processPlayerCommand(command, params, client) {
}
if (!doesCommandExist(toLowerCase(command))) {
logToConsole(LOG_WARN, `[AGRP.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (invalid command): /${command} ${paramsDisplay}`);
let possibleCommand = getCommandFromParams(command);
if (possibleCommand != false && doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(possibleCommand.command)))) {
@@ -903,7 +835,7 @@ function processPlayerCommand(command, params, client) {
}
if (!commandData.enabled) {
logToConsole(LOG_WARN, `[AGRP.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (command is disabled): /${command} ${paramsDisplay}`);
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (command is disabled): /${command} ${paramsDisplay}`);
messagePlayerError(client, `The command {ALTCOLOUR}/${command}{MAINCOLOUR} is disabled!`);
messagePlayerError(client, getLocaleString(client, "CommandDisabled", `{ALTCOLOUR}/${command}{MAINCOLOUR}`));
return false;
@@ -911,7 +843,7 @@ function processPlayerCommand(command, params, client) {
if (doesCommandRequireLogin(toLowerCase(command))) {
if (!isPlayerLoggedIn(client)) {
logToConsole(LOG_WARN, `[AGRP.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (requires login first): /${command} ${paramsDisplay}`);
messagePlayerError(client, getLocaleString(client, "CommandRequiresLogin", `{ALTCOLOUR}/${command}{MAINCOLOUR}`));
return false;
}
@@ -919,7 +851,7 @@ function processPlayerCommand(command, params, client) {
if (isClientFromDiscord(client)) {
if (!isCommandAllowedOnDiscord(command)) {
logToConsole(LOG_WARN, `[AGRP.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command from discord, but failed (not available on discord): /${command} ${paramsDisplay}`);
messagePlayerError(client, `The {ALTCOLOUR}/${command}{MAINCOLOUR} command isn't available on discord!`);
return false;
}
@@ -927,13 +859,13 @@ function processPlayerCommand(command, params, client) {
if (!isConsole(client)) {
if (!doesPlayerHaveStaffPermission(client, getCommandRequiredPermissions(toLowerCase(command)))) {
logToConsole(LOG_WARN, `[AGRP.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
logToConsole(LOG_WARN, `[VRR.Command] ${getPlayerDisplayForConsole(client)} attempted to use command, but failed (no permission): /${command} ${paramsDisplay}`);
messagePlayerError(client, getLocaleString(client, "CommandNoPermissions", `{ALTCOLOUR}/${toLowerCase(command)}{MAINCOLOUR}`));
return false;
}
}
logToConsole(LOG_DEBUG, `[AGRP.Command] ${getPlayerDisplayForConsole(client)} used command: /${command} ${paramsDisplay}`);
logToConsole(LOG_DEBUG, `[VRR.Command] ${getPlayerDisplayForConsole(client)} used command: /${command} ${paramsDisplay}`);
commandData.handlerFunction(toLowerCase(command), params, client);
}
@@ -1038,10 +970,10 @@ function cacheAllCommandsAliases() {
// ===========================================================================
function getCommandAliasesNames(commandData) {
function getCommandAliasesNames(command) {
let commandAliases = [];
for (let i in commandData.aliases) {
commandAliases.push(commandData.aliases[i].name);
for (let i in command.aliases) {
commandAliases.push(command.aliases[i].name);
}
return commandAliases;

View File

@@ -1,7 +1,6 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: config.js
// DESC: Provides server configuration
@@ -36,8 +35,6 @@ class ServerConfigData {
this.characterSelectInterior = 0;
this.characterSelectDimension = 0;
this.name = "";
this.password = "";
this.hour = 0;
this.minute = 0
this.minuteDuration = 1000;
@@ -52,8 +49,7 @@ class ServerConfigData {
this.showLogo = true;
this.inflationMultiplier = 1;
this.testerOnly = false;
this.devServer = false;
this.nameTagDistance = 50.0;
this.settings = 0;
this.antiCheat = {
enabled: false,
@@ -82,9 +78,12 @@ class ServerConfigData {
this.realTimeZone = 0;
this.discordConfig = {
eventChannelWebHookURL: "",
chatChannelWebHookURL: "",
adminChannelWebHookURL: "",
sendEvents: true,
sendChat: true,
sendAdmin: true,
sendAdminEvents: true,
};
if (dbAssoc) {
@@ -95,54 +94,34 @@ class ServerConfigData {
money: dbAssoc["svr_newchar_money"],
bank: dbAssoc["svr_newchar_bank"],
skin: dbAssoc["svr_newchar_skin"],
};
},
this.settings = toInteger(dbAssoc["svr_settings"]);
this.connectCameraPosition = toVector3(dbAssoc["svr_connectcam_pos_x"], dbAssoc["svr_connectcam_pos_y"], dbAssoc["svr_connectcam_pos_z"]);
this.connectCameraLookAt = toVector3(dbAssoc["svr_connectcam_lookat_x"], dbAssoc["svr_connectcam_lookat_y"], dbAssoc["svr_connectcam_lookat_z"]);
this.name = toInteger(dbAssoc["svr_name"]);
this.password = toInteger(dbAssoc["svr_password"]);
this.hour = toInteger(dbAssoc["svr_start_time_hour"]);
this.minute = toInteger(dbAssoc["svr_start_time_min"]);
this.minuteDuration = toInteger(dbAssoc["svr_time_min_duration"]);
this.weather = toInteger(dbAssoc["svr_start_weather"]);
this.fallingSnow = intToBool(toInteger(dbAssoc["svr_snow_falling"]));
this.groundSnow = intToBool(toInteger(dbAssoc["svr_snow_ground"]));
this.useGUI = intToBool(toInteger(dbAssoc["svr_gui"]));
this.showLogo = intToBool(toInteger(dbAssoc["svr_logo"]));
this.createJobPickups = intToBool(toInteger(dbAssoc["svr_job_pickups"]));
this.createBusinessPickups = intToBool(toInteger(dbAssoc["svr_biz_pickups"]));
this.createHousePickups = intToBool(toInteger(dbAssoc["svr_house_pickups"]));
this.createJobBlips = intToBool(toInteger(dbAssoc["svr_job_blips"]));
this.createBusinessBlips = intToBool(toInteger(dbAssoc["svr_biz_blips"]));
this.createHouseBlips = intToBool(toInteger(dbAssoc["svr_house_blips"]));
this.createPlayerBlips = intToBool(toInteger(dbAssoc["svr_player_blips"]));
this.guiColourPrimary = [toInteger(dbAssoc["svr_gui_col1_r"]), toInteger(dbAssoc["svr_gui_col1_g"]), toInteger(dbAssoc["svr_gui_col1_b"])];
this.guiColourSecondary = [toInteger(dbAssoc["svr_gui_col2_r"]), toInteger(dbAssoc["svr_gui_col2_g"]), toInteger(dbAssoc["svr_gui_col2_b"])];
this.guiTextColourPrimary = [toInteger(dbAssoc["svr_gui_textcol1_r"]), toInteger(dbAssoc["svr_gui_textcol1_g"]), toInteger(dbAssoc["svr_gui_textcol1_b"])];
//this.guiTextColourSecondary = [toInteger(dbAssoc["svr_gui_textcol2_r"]), toInteger(dbAssoc["svr_gui_textcol2_g"]), toInteger(dbAssoc["svr_gui_textcol2_b"])];
this.inflationMultiplier = toFloat(dbAssoc["svr_inflation_multiplier"]);
this.nameTagDistance = toFloat(dbAssoc["svr_nametag_distance"]);
this.discordBotToken = intToBool(dbAssoc["svr_discord_bot_token"]);
this.introMusicURL = dbAssoc["svr_intro_music"];
this.realTimeZone = dbAssoc["svr_time_realtime_timezone"];
this.useRealTime = intToBool(toInteger(dbAssoc["svr_real_time_enabled"]));
this.realTimeZone = dbAssoc["svr_real_time_timezone"];
this.discord = {
sendEvents: intToBool(dbAssoc["svr_discord_send_events"]),
sendChat: intToBool(dbAssoc["svr_discord_send_chat"]),
sendAdmin: intToBool(dbAssoc["svr_discord_send_admin"]),
this.discordConfig = {
eventChannelWebHookURL: dbAssoc["svr_discord_event_webhook"],
chatChannelWebHookURL: dbAssoc["svr_discord_chat_webhook"],
adminChannelWebHookURL: dbAssoc["svr_discord_admin_webhook"],
sendEvents: true,
sendChat: true,
sendAdminEvents: true,
};
this.economy = {
inflationMultiplier: toFloat(dbAssoc["svr_inflation_multiplier"]),
incomeTaxRate: toFloat(dbAssoc["svr_income_tax_rate"]),
passiveIncome: toFloat(dbAssoc["svr_passive_income"]),
}
this.devServer = intToBool(toInteger(server.getCVar("agrp_devserver")));
this.testerOnly = intToBool(toInteger(server.getCVar("agrp_testeronly")));
}
}
};
@@ -194,22 +173,22 @@ let globalConfig = {
subAccountNameAllowedCharacters: "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz",
emailValidationRegex: /^([A-Za-z0-9_\-\.])+\@([A-Za-z0-9_\-\.])+\.([A-Za-z]{2,4})$/,
itemActionDelayExtraTimeout: 1000,
geoIPCountryDatabaseFilePath: "modules/geoip/geoip-country.mmdb",
geoIPCityDatabaseFilePath: "modules/geoip/geoip-city.mmdb",
geoIPCountryDatabaseFilePath: "geoip-country.mmdb",
geoIPCityDatabaseFilePath: "geoip-city.mmdb",
randomTipInterval: 600000,
weaponEquippableTypes: [
AGRP_ITEM_USE_TYPE_WEAPON,
AGRP_ITEM_USE_TYPE_TAZER,
AGRP_ITEM_USE_TYPE_EXTINGUISHER,
AGRP_ITEM_USE_TYPE_SPRAYPAINT,
AGRP_ITEM_USE_TYPE_PEPPERSPRAY,
VRR_ITEM_USETYPE_WEAPON,
VRR_ITEM_USETYPE_TAZER,
VRR_ITEM_USETYPE_EXTINGUISHER,
VRR_ITEM_USETYPE_SPRAYPAINT,
VRR_ITEM_USETYPE_PEPPERSPRAY,
],
onFootOnlyItems: [
AGRP_ITEM_USE_TYPE_VEHREPAIR,
AGRP_ITEM_USE_TYPE_VEHCOLOUR,
AGRP_ITEM_USE_TYPE_VEHUPGRADE_PART,
AGRP_ITEM_USE_TYPE_VEHLIVERY,
AGRP_ITEM_USE_TYPE_VEHTIRE,
VRR_ITEM_USETYPE_VEHREPAIR,
VRR_ITEM_USETYPE_VEHCOLOUR,
VRR_ITEM_USETYPE_VEHUPGRADE_PART,
VRR_ITEM_USETYPE_VEHLIVERY,
VRR_ITEM_USETYPE_VEHTIRE,
],
vehicleInactiveRespawnDelay: 1800000, // 20 minutes
chatSectionHeaderLength: 96,
@@ -227,8 +206,6 @@ let globalConfig = {
houseBlipStreamOutDistance: 120,
jobBlipStreamInDistance: -1,
jobBlipStreamOutDistance: -1,
playerStreamInDistance: -1,
playerStreamOutDistance: -1,
playerBlipStreamInDistance: -1,
playerBlipStreamOutDistance: -1,
handcuffPlayerDistance: 3,
@@ -239,89 +216,85 @@ let globalConfig = {
passwordRequiredSymbols: 0,
minChatLines: 1,
maxChatLines: 6,
vehicleTrunkDistance: 2.0,
fishingSpotDistance: 10.0,
atmDistance: 1.5,
loginTimeout: 60000,
fishingCastMaxStrength: 100,
fishingCastMinStrength: 30,
jobRouteLocationSphereRadius: 3,
monthlyChanceOfSnow: [90, 50, 10, 0, 0, 0, 0, 0, 0, 0, 50, 90],
};
// ===========================================================================
function initConfigScript() {
logToConsole(LOG_INFO, "[AGRP.Config]: Initializing config script ...");
logToConsole(LOG_INFO, "[AGRP.Config]: Config script initialized!");
logToConsole(LOG_INFO, "[VRR.Config]: Initializing config script ...");
logToConsole(LOG_INFO, "[VRR.Config]: Config script initialized!");
}
// ===========================================================================
function loadGlobalConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading global configuration ...");
logToConsole(LOG_DEBUG, "[VRR.Config] Loading global configuration ...");
try {
getGlobalConfig().database = loadDatabaseConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[AGRP.Config] Failed to load global configuration. Error: ${error}`);
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load global configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().economy = loadEconomyConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[AGRP.Config] Failed to load economy configuration. Error: ${error}`);
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load economy configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().locale = loadLocaleConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[AGRP.Config] Failed to load locale configuration. Error: ${error}`);
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load locale configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().accents = loadAccentConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[AGRP.Config] Failed to load accent configuration. Error: ${error}`);
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load accent configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().discord = loadDiscordConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[AGRP.Config] Failed to load discord configuration. Error: ${error}`);
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load discord configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().keyBind = loadKeyBindConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[AGRP.Config] Failed to load keybind configuration. Error: ${error}`);
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load keybind configuration. Error: ${error}`);
thisResource.stop();
}
try {
getGlobalConfig().email = loadEmailConfig();
} catch (error) {
logToConsole(LOG_ERROR, `[AGRP.Config] Failed to load email configuration. Error: ${error}`);
logToConsole(LOG_ERROR, `[VRR.Config] Failed to load email configuration. Error: ${error}`);
thisResource.stop();
}
logToConsole(LOG_DEBUG, "[AGRP.Config] Loaded global configuration successfully!");
logToConsole(LOG_DEBUG, "[VRR.Config] Loaded global configuration successfully!");
}
// ===========================================================================
async function loadServerConfigFromGameAndPort(gameId, port) {
function loadServerConfigFromGameAndPort(gameId, port) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} AND svr_port = ${port} LIMIT 1;`;
let dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
let tempServerConfigData = new ServerConfigData(dbAssoc[0]);
return tempServerConfigData;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
}
disconnectFromDatabase(dbConnection);
}
@@ -330,53 +303,38 @@ async function loadServerConfigFromGameAndPort(gameId, port) {
// ===========================================================================
async function loadServerConfigFromGame(gameId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_game = ${gameId} LIMIT 1;`;
let dbAssocArray = await fetchQueryAssoc(dbConnection, dbQueryString);
logToConsole(LOG_DEBUG | LOG_WARN, `${dbAssocArray[0]}`);
if (dbAssocArray.length > 0) {
let tempServerConfigData = new ServerConfigData(dbAssocArray[0]);
return tempServerConfigData;
}
disconnectFromDatabase(dbConnection);
}
return false;
}
// ===========================================================================
async function loadServerConfigFromId(tempServerId) {
function loadServerConfigFromId(tempServerId) {
let dbConnection = connectToDatabase();
if (dbConnection) {
let dbQueryString = `SELECT * FROM svr_main WHERE svr_id = ${tempServerId} LIMIT 1;`;
let dbAssoc = await fetchQueryAssoc(dbConnection, dbQueryString);
if (dbAssoc.length > 0) {
let tempServerConfigData = new ServerConfigData(dbAssoc[0]);
return tempServerConfigData;
let dbQuery = queryDatabase(dbConnection, dbQueryString);
if (dbQuery) {
if (dbQuery.numRows > 0) {
let dbAssoc = fetchQueryAssoc(dbQuery);
let tempServerConfigData = new ServerConfigData(dbAssoc);
freeDatabaseQuery(dbQuery);
return tempServerConfigData;
}
}
disconnectFromDatabase(dbConnection);
}
disconnectFromDatabase(dbConnection);
return false;
}
// ===========================================================================
function applyConfigToServer(tempServerConfig) {
logToConsole(LOG_INFO, "[AGRP.Config]: Applying server config ...");
logToConsole(LOG_DEBUG, "[AGRP.Config]: Server config applied successfully!");
logToConsole(LOG_INFO, "[VRR.Config]: Applying server config ...");
logToConsole(LOG_DEBUG, "[VRR.Config]: Server config applied successfully!");
updateServerGameTime();
//if (isTimeSupported()) {
// logToConsole(LOG_DEBUG, `[AGRP.Config]: Setting time to to ${tempServerConfig.hour}:${tempServerConfig.minute} with minute duration of ${tempServerConfig.minuteDuration}`);
// setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration);
//}
if (isTimeSupported()) {
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting time to to ${tempServerConfig.hour}:${tempServerConfig.minute} with minute duration of ${tempServerConfig.minuteDuration}`);
setGameTime(tempServerConfig.hour, tempServerConfig.minute, tempServerConfig.minuteDuration);
}
if (isWeatherSupported()) {
logToConsole(LOG_DEBUG, `[AGRP.Config]: Setting weather to ${tempServerConfig.weather}`);
game.forceWeather(getWeatherData(tempServerConfig.weather).weatherId);
logToConsole(LOG_DEBUG, `[VRR.Config]: Setting weather to ${tempServerConfig.weather}`);
game.forceWeather(tempServerConfig.weather);
}
updateServerRules();
@@ -385,7 +343,7 @@ function applyConfigToServer(tempServerConfig) {
// ===========================================================================
function saveServerConfigToDatabase() {
logToConsole(LOG_DEBUG, `[AGRP.Config]: Saving server ${getServerConfig().databaseId} configuration to database ...`);
logToConsole(LOG_DEBUG, `[VRR.Config]: Saving server ${getServerConfig().databaseId} configuration to database ...`);
if (getServerConfig().needsSaved) {
let dbConnection = connectToDatabase();
if (dbConnection) {
@@ -449,7 +407,7 @@ function saveServerConfigToDatabase() {
}
}
logToConsole(LOG_DEBUG, `[AGRP.Config]: Server ${getServerConfig().databaseId} configuration saved to database!`);
logToConsole(LOG_DEBUG, `[VRR.Config]: Server ${getServerConfig().databaseId} configuration saved to database!`);
}
// ===========================================================================
@@ -572,19 +530,19 @@ function setWeatherCommand(command, params, client) {
return false;
}
let weatherIndex = getWeatherFromParams(getParam(params, " ", 1));
let weatherId = getWeatherFromParams(getParam(params, " ", 1));
if (!getWeatherData(weatherIndex)) {
if (!weatherId) {
messagePlayerError(client, `That weather ID or name is invalid!`);
return false;
}
game.forceWeather(getWeatherData(weatherIndex).weatherId);
getServerConfig().weather = weatherIndex;
game.forceWeather(toInteger(weatherId));
getServerConfig().weather = weatherId;
getServerConfig().needsSaved = true;
announceAdminAction("ServerWeatherSet", getPlayerName(client), getWeatherData(weatherIndex).name);
announceAdminAction("ServerWeatherSet", getPlayerName(client), getGameConfig().weatherNames[getGame()][toInteger(weatherId)]);
updateServerRules();
return true;
}
@@ -923,7 +881,7 @@ function reloadEmailConfigurationCommand(command, params, client) {
*/
function reloadDatabaseConfigurationCommand(command, params, client) {
if (getDatabaseConfig().usePersistentConnection && isDatabaseConnected(persistentDatabaseConnection)) {
logToConsole(LOG_WARN, `[AGRP.Database] Closing persistent database connection`);
logToConsole(LOG_WARN, `[VRR.Database] Closing persistent database connection`);
persistentDatabaseConnection.close();
persistentDatabaseConnection = null;
}
@@ -971,8 +929,8 @@ function getServerIntroMusicURL() {
// ===========================================================================
function loadLocaleConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading locale configuration");
let localeConfig = JSON.parse(getContentsOfTextFile(`config/locale.json`));
logToConsole(LOG_DEBUG, "[VRR.Config] Loading locale configuration");
let localeConfig = JSON.parse(loadTextFile(`config/locale.json`));
if (localeConfig != null) {
return localeConfig;
}
@@ -981,8 +939,8 @@ function loadLocaleConfig() {
// ===========================================================================
function loadEconomyConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading economy configuration");
let economyConfig = JSON.parse(getContentsOfTextFile(`config/economy.json`));
logToConsole(LOG_DEBUG, "[VRR.Config] Loading economy configuration");
let economyConfig = JSON.parse(loadTextFile(`config/economy.json`));
if (economyConfig != null) {
return economyConfig;
}
@@ -991,8 +949,8 @@ function loadEconomyConfig() {
// ===========================================================================
function loadAccentConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading accents configuration");
let accentConfig = JSON.parse(getContentsOfTextFile(`config/accents.json`));
logToConsole(LOG_DEBUG, "[VRR.Config] Loading accents configuration");
let accentConfig = JSON.parse(loadTextFile(`config/accents.json`));
if (accentConfig != null) {
return accentConfig;
}
@@ -1001,8 +959,8 @@ function loadAccentConfig() {
// ===========================================================================
function loadDiscordConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading discord configuration");
let discordConfig = JSON.parse(getContentsOfTextFile(`config/discord.json`));
logToConsole(LOG_DEBUG, "[VRR.Config] Loading discord configuration");
let discordConfig = JSON.parse(loadTextFile(`config/discord.json`));
if (discordConfig != null) {
return discordConfig;
}
@@ -1012,8 +970,8 @@ function loadDiscordConfig() {
// ===========================================================================
function loadDatabaseConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading database configuration");
let databaseConfig = JSON.parse(getContentsOfTextFile("config/database.json"));
logToConsole(LOG_DEBUG, "[VRR.Config] Loading database configuration");
let databaseConfig = JSON.parse(loadTextFile("config/database.json"));
if (databaseConfig != null) {
return databaseConfig;
}
@@ -1023,8 +981,8 @@ function loadDatabaseConfig() {
// ===========================================================================
function loadKeyBindConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading keybind configuration");
let keyBindConfig = JSON.parse(getContentsOfTextFile("config/keybind.json"));
logToConsole(LOG_DEBUG, "[VRR.Config] Loading keybind configuration");
let keyBindConfig = JSON.parse(loadTextFile("config/keybind.json"));
if (keyBindConfig != null) {
return keyBindConfig;
}
@@ -1034,8 +992,8 @@ function loadKeyBindConfig() {
// ===========================================================================
function loadEmailConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading email configuration");
let emailConfig = JSON.parse(getContentsOfTextFile("config/email.json"));
logToConsole(LOG_DEBUG, "[VRR.Config] Loading email configuration");
let emailConfig = JSON.parse(loadTextFile("config/email.json"));
if (emailConfig != null) {
return emailConfig;
}
@@ -1117,25 +1075,15 @@ function getDatabaseConfig() {
// ===========================================================================
function loadServerConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading server configuration");
if (toInteger(server.getCVar("agrp_devserver")) == 1) {
serverConfig = loadServerConfigFromGame(getGame());
if (serverConfig == false) {
logToConsole(LOG_ERROR, `[AGRP.Config] Could not load server configuration for game ${getGame()}`);
server.shutdown();
}
} else {
logToConsole(LOG_DEBUG, "[VRR.Config] Loading server configuration");
try {
serverConfig = loadServerConfigFromGameAndPort(getGame(), getServerPort());
if (serverConfig == false) {
logToConsole(LOG_ERROR, `[AGRP.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort()}`);
server.shutdown();
}
} catch (error) {
logToConsole(LOG_ERROR, `[VRR.Config] Could not load server configuration for game ${getGame()} and port ${getServerPort}`);
thisResource.stop();
}
//logToConsole(LOG_DEBUG | LOG_WARN, `Server ID: ${serverConfig.databaseId}`);
logToConsole(LOG_DEBUG | LOG_WARN, `Server ID: ${serverConfig.databaseId}`);
}
// ===========================================================================

View File

@@ -1,22 +1,20 @@
// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: core.js
// DESC: Provides core data structures, function, and operations
// TYPE: Server (JavaScript)
// ===========================================================================
let scriptVersion = "1.3";
let scriptVersion = "1.1";
let serverStartTime = 0;
let logLevel = LOG_INFO | LOG_ERROR | LOG_WARN;
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
let playerResourceReady = new Array(server.maxClients).fill(false);
let playerResourceStarted = new Array(server.maxClients).fill(false);
let playerInitialized = new Array(server.maxClients).fill(false);
let playerGUI = new Array(server.maxClients).fill(false);
let defaultNoAccountId = 479;
// ===========================================================================
@@ -30,19 +28,15 @@ let defaultNoAccountId = 479;
* @property {Array.<ItemData>} items
* @property {Array.<ItemTypeData>} itemTypes
* @property {Array.<ClanData>} clans
* @property {Array.<TriggerData>} triggers
* @property {Array} localeStrings
* @property {Array.<NPCData>} npcs
* @property {Array.<RaceData>} races
* @property {Array.<JobData>} jobs
* @property {Array.<GateData>} gates
* @property {Array.<RadioStationData>} radioStations
* @property {Array} locales
* @property {Array} localeStrings
* @property {Array.<Gates>} gates
* @property {Array} groundItemCache
* @property {Array} groundPlantCache
* @property {Array} purchasingVehicleCache
* @property {Array} rentingVehicleCache
* @property {Array} atmLocationCache
*/
let serverData = {
vehicles: [],
@@ -53,26 +47,26 @@ let serverData = {
items: [],
itemTypes: [],
clans: [],
localeStrings: {},
cachedTranslations: [],
cachedTranslationFrom: [],
triggers: [],
//triggers: [],
npcs: [],
races: [],
jobs: [],
gates: [],
radioStations: [],
localeStrings: {},
groundItemCache: [],
groundPlantCache: [],
purchasingVehicleCache: [],
rentingVehicleCache: [],
atmLocationCache: [],
};
// ===========================================================================
/**
* @return {ServerData} serverData
*
* @return {ServerData}
*
*/
function getServerData() {
return serverData;

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