507 lines
17 KiB
JavaScript
507 lines
17 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: npc.js
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// DESC: Provides NPC usage and functions
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// TYPE: Server (JavaScript)
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// ===========================================================================
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function initNPCScript() {
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logToConsole(LOG_INFO, "[VRR.NPC]: Initializing NPC script ...");
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logToConsole(LOG_INFO, "[VRR.NPC]: NPC script initialized successfully!");
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}
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// ===========================================================================
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/**
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* @param {Number} npcId - The data index of the NPC
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* @return {NPCData} The NPC's data (class instancee)
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*/
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function getNPCData(npcId) {
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if (typeof getServerData().npcs[npcId] != "undefined") {
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return getServerData().npcs[npcId];
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}
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return false;
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}
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// ===========================================================================
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function createNPCCommand(command, params, client) {
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if (areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let skinIndex = getSkinModelIndexFromParams(params);
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if (!skinIndex) {
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messagePlayerError(client, getLocaleString(client, "InvalidSkin"));
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return false;
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}
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let position = getPlayerPosition(client);
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setPlayerPosition(client, getPosBehindPos(position, getPlayerHeading(client), 1.5))
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let npcId = createNPC(skinIndex, position, getPlayerHeading(client), getPlayerInterior(client), getPlayerDimension(client));
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messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} created a {ALTCOLOUR}${getSkinNameFromIndex(getNPCData(npcId).skin)}{MAINCOLOUR} NPC!`);
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}
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// ===========================================================================
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function loadNPCsFromDatabase() {
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logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPCs from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCs = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_main WHERE npc_server = ${getServerId()} AND npc_enabled = 1`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if (dbQuery) {
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while (dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempNPCData = new NPCData(dbAssoc);
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tempNPCData.triggers = loadNPCTriggersFromDatabase(tempNPCData.databaseId);
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tempNPCs.push(tempNPCData);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCs.length} NPCs loaded from database successfully!`);
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return tempNPCs;
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}
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// ===========================================================================
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function loadNPCTriggersFromDatabase(npcDatabaseId) {
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logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPC triggers for NPC ${npcDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCTriggers = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_trig WHERE npc_trig_npc = ${npcDatabaseId} AND npc_trig_enabled = 1`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if (dbQuery) {
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while (dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempNPCTriggerData = new NPCTriggerData(dbAssoc);
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tempNPCTriggerData.conditions = loadNPCTriggerConditionsFromDatabase(tempNPCTriggerData.databaseId);
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tempNPCTriggerData.responses = loadNPCTriggerResponsesFromDatabase(tempNPCTriggerData.databaseId);
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tempNPCTriggers.push(tempNPCTriggerData);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCTriggers.length} NPC triggers loaded for NPC ${npcDatabaseId} from database successfully!`);
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return tempNPCTriggers;
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}
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// ===========================================================================
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function loadNPCTriggerConditionsFromDatabase(npcTriggerDatabaseId) {
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logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPC trigger conditions for trigger ${npcTriggerDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCTriggerConditions = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_cond WHERE npc_cond_trig = ${npcTriggerDatabaseId} AND npc_cond_enabled = 1`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if (dbQuery) {
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while (dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempNPCTriggerConditionData = new NPCTriggerConditionData(dbAssoc);
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tempNPCTriggerConditions.push(tempNPCTriggerConditionData);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCTriggerConditions.length} conditions loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
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return tempNPCTriggerConditions;
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}
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// ===========================================================================
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function loadNPCTriggerResponsesFromDatabase(npcTriggerDatabaseId) {
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logToConsole(LOG_INFO, `[VRR.NPC]: Loading NPC trigger responses for trigger ${npcTriggerDatabaseId} from database ...`);
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let dbConnection = connectToDatabase();
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let tempNPCTriggerResponses = [];
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let dbAssoc;
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if (dbConnection) {
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let dbQueryString = `SELECT * FROM npc_resp WHERE npc_resp_trig = ${npcTriggerDatabaseId} AND npc_resp_enabled = 1`;
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let dbQuery = queryDatabase(dbConnection, dbQueryString);
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if (dbQuery) {
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while (dbAssoc = fetchQueryAssoc(dbQuery)) {
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let tempNPCTriggerResponseData = new NPCTriggerResponseData(dbAssoc);
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tempNPCTriggerResponses.push(tempNPCTriggerResponseData);
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}
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freeDatabaseQuery(dbQuery);
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}
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disconnectFromDatabase(dbConnection);
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}
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logToConsole(LOG_INFO, `[VRR.NPC]: ${tempNPCTriggerResponses.length} responses loaded for trigger ${npcTriggerDatabaseId} from database successfully!`);
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return tempNPCTriggerResponses;
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}
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// ===========================================================================
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function saveAllNPCsToDatabase() {
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if (getServerConfig().devServer) {
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return false;
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}
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for (let i in getServerData().npcs) {
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saveNPCToDatabase(i);
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}
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}
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// ===========================================================================
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function saveNPCToDatabase(npcDataId) {
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if (getServerConfig().devServer) {
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logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} can't be saved because server is running as developer only. Aborting save ...`);
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return false;
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}
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if (getNPCData(npcDataId) == false) {
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logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} data is invalid. Aborting save ...`);
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return false;
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}
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let tempNPCData = getNPCData(npcDataId);
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if (tempNPCData.databaseId == -1) {
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logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} is a temp NPC. Aborting save ...`);
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return false;
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}
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if (!tempNPCData.needsSaved) {
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logToConsole(LOG_VERBOSE, `[VRR.NPC]: NPC ${npcDataId} hasn't changed data. Aborting save ...`);
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return false;
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}
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logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saving NPC ${tempNPCData.databaseId} to database ...`);
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let dbConnection = connectToDatabase();
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if (dbConnection) {
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if (tempNPCData.ped != false) {
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if (!tempNPCData.spawnLocked) {
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if (areServerElementsSupported()) {
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tempNPCData.position = tempNPCData.ped.position;
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tempNPCData.heading = tempNPCData.ped.heading;
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} else {
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tempNPCData.position = tempNPCData.syncPosition;
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tempNPCData.heading = tempNPCData.syncHeading;
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}
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}
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}
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let safeAnimationName = escapeDatabaseString(dbConnection, tempNPCData.animationName);
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let safeName = escapeDatabaseString(dbConnection, tempNPCData.name);
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let data = [
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["npc_server", getServerId()],
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["npc_skin", toInteger(tempNPCData.skin)],
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["npc_name", safeName],
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["npc_owner_type", toInteger(tempNPCData.ownerType)],
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["npc_owner_id", toInteger(tempNPCData.ownerId)],
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["npc_pos_x", toFloat(tempNPCData.position.x)],
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["npc_pos_y", toFloat(tempNPCData.position.y)],
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["npc_pos_z", toFloat(tempNPCData.position.z)],
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["npc_rot_z", toFloat(tempNPCData.heading)],
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["npc_scale_x", toFloat(tempNPCData.scale.x)],
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["npc_scale_y", toFloat(tempNPCData.scale.y)],
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["npc_scale_z", toFloat(tempNPCData.scale.z)],
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["npc_animation", safeAnimationName],
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["npc_health", toInteger(tempNPCData.health)],
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["npc_armour", toInteger(tempNPCData.armour)],
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["npc_invincible", boolToInt(tempNPCData.invincible)],
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["npc_heedthreats", boolToInt(tempNPCData.heedThreats)],
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["npc_threats", toInteger(tempNPCData.threats)],
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["npc_stay", boolToInt(tempNPCData.stay)],
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["npc_type_flags", toInteger(tempNPCData.typeFlags)],
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];
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let dbQuery = null;
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if (tempNPCData.databaseId == 0) {
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let queryString = createDatabaseInsertQuery("npc_main", data);
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dbQuery = queryDatabase(dbConnection, queryString);
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tempNPCData.databaseId = getDatabaseInsertId(dbConnection);
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tempNPCData.needsSaved = false;
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} else {
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let queryString = createDatabaseUpdateQuery("npc_main", data, `npc_id=${tempNPCData.databaseId}`);
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dbQuery = queryDatabase(dbConnection, queryString);
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tempNPCData.needsSaved = false;
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}
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freeDatabaseQuery(dbQuery);
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disconnectFromDatabase(dbConnection);
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return true;
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}
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logToConsole(LOG_VERBOSE, `[VRR.NPC]: Saved NPC ${npcDataId} to database!`);
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return false;
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}
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// ===========================================================================
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function setNPCDataIndexes() {
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for (let i in getServerData().npcs) {
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getServerData().npcs[i].index = i;
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for (let j in getServerData().npcs[i].triggers) {
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getServerData().npcs[i].triggers[j].index = j;
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getServerData().npcs[i].triggers[j].npcIndex = i;
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for (let k in getServerData().npcs[i].triggers[j].conditions) {
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getServerData().npcs[i].triggers[j].conditions[k].index = k;
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getServerData().npcs[i].triggers[j].conditions[m].triggerIndex = j;
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}
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for (let m in getServerData().npcs[i].triggers[j].responses) {
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getServerData().npcs[i].triggers[j].responses[m].index = m;
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getServerData().npcs[i].triggers[j].responses[m].triggerIndex = j;
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}
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}
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}
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}
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// ===========================================================================
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function spawnNPC(npcIndex) {
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let npcData = getNPCData(npcIndex);
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let ped = createGamePed(npcData.skin, npcData.position, npcData.rotation.z);
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if (ped) {
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getNPCData(npcIndex).ped = ped;
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setEntityData(ped, "vrr.dataIndex", npcIndex, false);
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if (npcData.animationName != "") {
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let animationId = getAnimationFromParams(npcData.animationName);
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if (animationId != false) {
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setEntityData(ped, "vrr.anim", animationId, true);
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}
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}
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setElementDimension(ped, npcData.dimension);
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setElementInterior(ped, npcData.interior);
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}
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}
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// ===========================================================================
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function spawnAllNPCs() {
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for (let i in getServerData().npcs) {
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spawnNPC(i);
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}
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}
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// ===========================================================================
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function deleteNPCCommand(command, params, client) {
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let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
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if (!getNPCData(closestNPC)) {
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messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
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return false;
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}
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let npcName = getNPCData(closestNPC).name;
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deleteNPC(closestNPC);
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messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} deleted NPC {npcPink}${npcName}`);
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}
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// ===========================================================================
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function deleteNPC(npcId) {
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quickDatabaseQuery(`DELETE FROM npc_main WHERE npc_id=${getNPCData(npcId).databaseId}`);
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if (getNPCData(npcId)) {
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if (getNPCData(npcId).ped != false) {
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deleteEntity(getNPCData(npcId).ped);
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}
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getServerData().npcs.splice(npcId, 1);
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}
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setNPCDataIndexes();
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}
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// ===========================================================================
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function setNPCAnimationCommand(command, params, client) {
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if (areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
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let animationId = getAnimationFromParams(getParam(params, " ", 1));
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let animationPositionOffset = 1;
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if (!getNPCData(closestNPC)) {
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messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
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return false;
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}
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if (!getAnimationData(animationId)) {
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messagePlayerError(client, getLocaleString(client, "InvalidAnimation"));
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return false;
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}
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if (areThereEnoughParams(params, 2, " ")) {
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if (toInteger(animationPositionOffset) < 0 || toInteger(animationPositionOffset) > 3) {
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messagePlayerError(client, getLocaleString(client, "InvalidAnimationDistance"));
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return false;
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}
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animationPositionOffset = getParam(params, " ", 2);
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}
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getNPCData(closestNPC).animationName = getAnimationData(animationId).name;
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getNPCData(closestNPC).needsSaved = true;
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makePedPlayAnimation(getNPCData(closestNPC).ped, animationId, animationPositionOffset);
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messagePlayerSuccess(client, getLocaleString(client, "NPCAnimationSet", `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}`, `{ALTCOLOUR}${getAnimationData(animationId).name}{MAINCOLOUR}`));
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}
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// ===========================================================================
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function setNPCNameCommand(command, params, client) {
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if (areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
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let name = params;
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if (!getNPCData(closestNPC)) {
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messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
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return false;
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}
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let oldName = getNPCData(closestNPC).name;
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getNPCData(closestNPC).name = name;
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getNPCData(closestNPC).needsSaved = true;
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setElementName(getNPCData(closestNPC).ped, name);
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messagePlayerSuccess(client, getLocaleString(client, "NPCNameSet", `{ALTCOLOUR}${oldName}{MAINCOLOUR}`, `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}`));
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}
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// ===========================================================================
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function toggleNPCLookAtClosestPlayerCommand(command, params, client) {
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let closestNPC = getClosestNPC(getPlayerPosition(client), getPlayerDimension(client), getPlayerInterior(client));
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if (!getNPCData(closestNPC)) {
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messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
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return false;
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}
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getNPCData(closestNPC).lookAtClosestPlayer = !getNPCData(closestNPC).lookAtClosestPlayer;
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getNPCData(closestNPC).needsSaved = true;
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setEntityData(getNPCData(closestNPC).ped, "vrr.lookAtClosestPlayer", getNPCData(closestNPC).lookAtClosestPlayer, true);
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forcePlayerToSyncElementProperties(null, getNPCData(closestNPC).ped);
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//messagePlayerSuccess(client, getLocaleString(client, "NPCLookAtClosestPlayerSet", `{ALTCOLOUR}${getNPCData(closestNPC).name}{MAINCOLOUR}));
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}
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// ===========================================================================
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function getNPCInfoCommand(command, params, client) {
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if (areParamsEmpty(params)) {
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messagePlayerSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let closestNPC = getClosestNPC(getPlayerPosition(client));
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if (!getNPCData(closestNPC)) {
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messagePlayerError(client, getLocaleString(client, "InvalidNPC"));
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return false;
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}
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let npcData = getNPCData(closestNPC);
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let ownerName = "Nobody";
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let ownerType = "None";
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switch (npcData.ownerType) {
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case VRR_NPCOWNER_CLAN:
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ownerName = getClanData(getClanIdFromDatabaseId(npcData.ownerId)).name;
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ownerType = "clan";
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break;
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case VRR_NPCOWNER_JOB:
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ownerName = getJobData(getJobIdFromDatabaseId(npcData.ownerId)).name;
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ownerType = "job";
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break;
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case VRR_NPCOWNER_PLAYER:
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let subAccountData = loadSubAccountFromId(npcData.ownerId);
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ownerName = `${subAccountData.firstName} ${subAccountData.lastName} [${subAccountData.databaseId}]`;
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ownerType = "player";
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break;
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case VRR_NPCOWNER_BIZ:
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ownerName = getBusinessData(getBusinessIdFromDatabaseId(npcData.ownerId)).name;
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ownerType = "business";
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break;
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case VRR_NPCOWNER_PUBLIC:
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ownerName = "Nobody";
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ownerType = "public";
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break;
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default:
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break;
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}
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let tempStats = [
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[`Skin`, `${getGameConfig().skins[npcData.skin][0]} (${getGameConfig().skins[npcData.skin][1]})`],
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[`ID`, `${npcData.index}/${npcData.databaseId}`],
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[`Owner`, `${ownerName} (${ownerType})`],
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[`Animation`, `${npcData.animationName}`],
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];
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let stats = tempStats.map(stat => `{MAINCOLOUR}${stat[0]}: {ALTCOLOUR}${stat[1]}{MAINCOLOUR}`);
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messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderNPCInfo")));
|
|
let chunkedList = splitArrayIntoChunks(stats, 6);
|
|
for (let i in chunkedList) {
|
|
messagePlayerInfo(client, chunkedList[i].join(", "));
|
|
}
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function getClosestNPC(position, interior, dimension) {
|
|
let npcs = getServerData().npcs;
|
|
|
|
let closest = 0;
|
|
for (let i in npcs) {
|
|
if (getDistance(npcs[i].ped.position, position) < getDistance(npcs[closest].ped.position, position) && npcs[closest].interior == interior && npcs[closest].dimension == dimension) {
|
|
closest = i;
|
|
}
|
|
}
|
|
|
|
return closest;
|
|
}
|
|
|
|
// ===========================================================================
|
|
|
|
function createNPC(skinIndex, position, heading, interior, dimension) {
|
|
let tempNPCData = new NPCData(false);
|
|
tempNPCData.position = position;
|
|
tempNPCData.rotation = toVector3(0.0, 0.0, heading);
|
|
tempNPCData.skin = skinIndex;
|
|
tempNPCData.interior = interior;
|
|
tempNPCData.dimension = dimension;
|
|
tempNPCData.animationName = "";
|
|
tempNPCData.needsSaved = true;
|
|
|
|
let npcIndex = getServerData().npcs.push(tempNPCData);
|
|
setNPCDataIndexes();
|
|
|
|
spawnNPC(npcIndex - 1);
|
|
|
|
return npcIndex - 1;
|
|
}
|
|
|
|
// ===========================================================================
|