* Set client log level to info * Added element prop sync util * Added check to make sure veh upgrade was valid * Fixed incorrect acct settings being saved * Added help tip when using invalid anim * Fixed create biz cmd * Allow biz owners to set biz name * Allow biz owners to give biz to player or clan * Added biz clan rank cmd * Allow those with permission to lock/unlock biz & houses * Fix set biz interior * Allow players with permission to withdraw from biz till * Added utils to check if player has biz permissions for till/lock/lights * Added check if players are in same int/vw on talk/shout/whisper * Follow server civilians cvar when toggling ambience * Renamed some clan cmds to prefix with "clan" * Added vehlivery cmd * Set server log level to debug * Show veh owner info on enter * Sync body parts & props on IV * Add clan help in help cmd * Don't show values for melee weapons * Add IV support for some utils * Sync player ped fight style in SA * Added fightstyle cmd * Fix wrong job owner on vehinfo cmd * Return false on world label support util for IV
36 lines
1.4 KiB
JavaScript
36 lines
1.4 KiB
JavaScript
// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: handcuff.js
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// DESC: Provides features and usage for the handcuff item type
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// TYPE: Server (JavaScript)
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// ===========================================================================
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// ===========================================================================
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function isPlayerHandCuffed(client) {
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return (getPlayerData(client).pedState == VRR_PEDSTATE_BINDED);
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}
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// ===========================================================================
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function handCuffPlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_BINDED;
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setPlayerControlState(client, false);
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}
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// ===========================================================================
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function unHandCuffPlayer(client) {
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getPlayerData(client).pedState = VRR_PEDSTATE_READY;
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setPlayerControlState(client, true);
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}
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// ===========================================================================
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function isPlayerSurrendered(client) {
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return true; //(getPlayerData(client).pedState == VRR_PEDSTATE_TAZED || getPlayerData(client).pedState == VRR_PEDSTATE_HANDSUP);
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}
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// ===========================================================================
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