Files
GTA4RP/scripts/server/client.js
2022-04-30 13:18:26 -05:00

1186 lines
50 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: client.js
// DESC: Provides client communication and cross-endpoint operations
// TYPE: Server (JavaScript)
// ===========================================================================
function initClientScript() {
logToConsole(LOG_DEBUG, "[VRR.Client]: Initializing client script ...");
addAllNetworkHandlers();
logToConsole(LOG_DEBUG, "[VRR.Client]: Client script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[VRR.Client]: Adding network handlers ...");
// KeyBind
addNetworkEventHandler("vrr.useKeyBind", playerUsedKeyBind);
// GUI
addNetworkEventHandler("vrr.promptAnswerNo", playerPromptAnswerNo);
addNetworkEventHandler("vrr.promptAnswerYes", playerPromptAnswerYes);
addNetworkEventHandler("vrr.toggleGUI", playerToggledGUI);
addNetworkEventHandler("vrr.2fa", checkPlayerTwoFactorAuthentication);
// AFK
addNetworkEventHandler("vrr.afk", playerChangeAFKState);
// Event
addNetworkEventHandler("vrr.pickup", onPlayerNearPickup);
addNetworkEventHandler("vrr.enteredSphere", onPlayerEnteredSphere);
addNetworkEventHandler("vrr.exitedSphere", onPlayerExitedSphere);
addNetworkEventHandler("vrr.playerDeath", onPlayerDeath);
addNetworkEventHandler("vrr.onPlayerEnterVehicle", onPlayerEnteredVehicle);
addNetworkEventHandler("vrr.onPlayerExitVehicle", onPlayerExitedVehicle);
// Job
addNetworkEventHandler("vrr.arrivedAtJobRouteLocation", playerArrivedAtJobRouteLocation);
// Client
addNetworkEventHandler("vrr.clientReady", playerClientReady);
addNetworkEventHandler("vrr.guiReady", playerGUIReady);
addNetworkEventHandler("vrr.clientStarted", playerClientStarted);
addNetworkEventHandler("vrr.clientStopped", playerClientStopped);
// Account
addNetworkEventHandler("vrr.checkLogin", checkLogin);
addNetworkEventHandler("vrr.checkRegistration", checkRegistration);
addNetworkEventHandler("vrr.checkResetPassword", checkAccountResetPasswordRequest);
addNetworkEventHandler("vrr.checkChangePassword", checkAccountChangePassword);
// Developer
addNetworkEventHandler("vrr.runCodeSuccess", clientRunCodeSuccess);
addNetworkEventHandler("vrr.runCodeFail", clientRunCodeFail);
// SubAccount
addNetworkEventHandler("vrr.checkNewCharacter", checkNewCharacter);
addNetworkEventHandler("vrr.nextCharacter", checkNextCharacter);
addNetworkEventHandler("vrr.previousCharacter", checkPreviousCharacter);
addNetworkEventHandler("vrr.selectCharacter", selectCharacter);
// Item
addNetworkEventHandler("vrr.itemActionDelayComplete", playerItemActionDelayComplete);
addNetworkEventHandler("vrr.weaponDamage", playerDamagedByPlayer);
// Misc
addNetworkEventHandler("vrr.plr.pos", updatePositionInPlayerData);
addNetworkEventHandler("vrr.plr.rot", updateHeadingInPlayerData);
addNetworkEventHandler("vrr.skinSelected", playerFinishedSkinSelection);
addNetworkEventHandler("vrr.clientInfo", updateConnectionLogOnClientInfoReceive);
addNetworkEventHandler("vrr.vehBuyState", receiveVehiclePurchaseStateUpdateFromClient);
addNetworkEventHandler("vrr.playerPedId", receivePlayerPedNetworkId);
addNetworkEventHandler("vrr.playerCop", setPlayerAsCopState);
}
// ===========================================================================
function updatePlayerNameTag(client) {
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s updated nametag to all players`);
sendNetworkEventToPlayer("vrr.nametag", null, getPlayerName(client), getPlayerNameForNameTag(client), getPlayerColour(client), getPlayerData(client).afk, getPlayerPing(client));
}
// ===========================================================================
function updateAllPlayerNameTags() {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated nametags to all players`);
let clients = getClients();
for(let i in clients) {
updatePlayerNameTag(clients[i]);
}
}
// ===========================================================================
function updatePlayerPing(client) {
//logToConsole(LOG_DEBUG, `[VRR.Client] Sending ${getPlayerDisplayForConsole(client)}'s ping to all players`);
sendNetworkEventToPlayer("vrr.ping", null, getPlayerName(client), getPlayerPing(client));
}
// ===========================================================================
function playerClientReady(client) {
setEntityData(client, "vrr.isReady", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
if(getEntityData(client, "vrr.isStarted") == true) {
initClient(client);
}
}
// ===========================================================================
function playerGUIReady(client) {
setEntityData(client, "vrr.guiReady", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
}
// ===========================================================================
function playerClientStarted(client) {
setEntityData(client, "vrr.isStarted", true, false);
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
if(getEntityData(client, "vrr.isReady") == true) {
initClient(client);
}
}
// ===========================================================================
function playerClientStopped(client) {
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
disconnectPlayer(client);
}
// ===========================================================================
function showGameMessage(client, text, colour, duration, fontName = "Pricedown") {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing game message to ${getPlayerDisplayForConsole(client)} (${text}) for ${duration} milliseconds`);
sendNetworkEventToPlayer("vrr.smallGameMessage", client, text, colour, duration);
}
// ===========================================================================
function enableCityAmbienceForPlayer(client, clearElements = false) {
//if(server.getCVar("civilians") == false) {
// return false;
//}
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
//sendNetworkEventToPlayer("vrr.ambience", client, true);
}
// ===========================================================================
function disableCityAmbienceForPlayer(client, clearElements = false) {
//if(server.getCVar("civilians") == true) {
// return false;
//}
//logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s city ambience to ${toUpperCase(getOnOffFromBool(false))}`);
//sendNetworkEventToPlayer("vrr.ambience", client, false, clearElements);
}
// ===========================================================================
function clearPlayerOwnedPeds(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing peds owned by ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.clearPeds", client);
}
// ===========================================================================
function updatePlayerSpawnedState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s spawned state ${toUpperCase(getOnOffFromBool(state))}`);
getPlayerData(client).spawned = true;
sendNetworkEventToPlayer("vrr.spawned", client, state);
}
// ===========================================================================
function setPlayerControlState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s control state ${toUpperCase(getOnOffFromBool(state))}`);
sendNetworkEventToPlayer("vrr.control", client, state, !state);
}
// ===========================================================================
function updatePlayerShowLogoState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s logo state ${toUpperCase(getOnOffFromBool(state))}`);
sendNetworkEventToPlayer("vrr.logo", client, state);
}
// ===========================================================================
function restorePlayerCamera(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Restoring ${getPlayerDisplayForConsole(client)}'s camera`);
sendNetworkEventToPlayer("vrr.restoreCamera", client);
}
// ===========================================================================
function setPlayer2DRendering(client, hudState = false, labelState = false, smallGameMessageState = false, scoreboardState = false, hotBarState = false, itemActionDelayState = false) {
sendNetworkEventToPlayer("vrr.set2DRendering", client, hudState, labelState, smallGameMessageState, scoreboardState, hotBarState, itemActionDelayState);
}
// ===========================================================================
function syncPlayerProperties(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to sync ${getPlayerDisplayForConsole(client)}'s player ped properties`);
sendNetworkEventToPlayer("vrr.syncElement", null, getPlayerPed(client).id);
}
// ===========================================================================
function updatePlayerSnowState(client) {
if(isSnowSupported(getGame())) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
}
}
// ===========================================================================
function updatePlayerHotBar(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending updated hotbar data to ${getPlayerDisplayForConsole(client)}`);
let tempHotBarItems = [];
for(let i in getPlayerData(client).hotBarItems) {
let itemImage = "";
let itemValue = 0;
let itemExists = false;
if(getPlayerData(client).hotBarItems[i] != -1) {
if(getItemData(getPlayerData(client).hotBarItems[i])) {
let itemData = getItemData(getPlayerData(client).hotBarItems[i]);
let itemTypeData = getItemTypeData(itemData.itemTypeIndex);
itemExists = true;
itemImage = itemTypeData.hotbarImage;
itemValue = itemData.value;
}
}
tempHotBarItems.push([i, itemExists, itemImage, itemValue]);
}
sendNetworkEventToPlayer("vrr.hotbar", client, getPlayerData(client).activeHotBarSlot, tempHotBarItems);
}
// ===========================================================================
function setPlayerWeaponDamageEnabled(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage state for ${getPlayerDisplayForConsole(client)} to all players`);
sendNetworkEventToPlayer("vrr.weaponDamageEnabled", null, getPlayerName(client), state);
}
// ===========================================================================
function setPlayerWeaponDamageEvent(client, eventType) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending weapon damage event (${eventType}) for ${getPlayerDisplayForConsole(client)} to all players`);
sendNetworkEventToPlayer("vrr.weaponDamageEvent", null, getPlayerName(client), eventType);
getPlayerData(client).weaponDamageEvent = eventType;
}
// ===========================================================================
function sendJobRouteLocationToPlayer(client, position, colour) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job route stop data to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.showJobRouteLocation", client, position, colour);
}
// ===========================================================================
function showPlayerChangePasswordGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.changePassword", client);
}
// ===========================================================================
function showPlayerLoginSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login success GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.loginSuccess", client);
}
// ===========================================================================
function showPlayerLoginFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending login failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.loginFailed", client, errorMessage);
}
// ===========================================================================
function showPlayerRegistrationSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration success GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.registrationSuccess", client);
}
// ===========================================================================
function showPlayerRegistrationFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending registration failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.registrationFailed", client, errorMessage);
}
// ===========================================================================
function sendPlayerGUIColours(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI colours to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.guiColour", client, getServerConfig().guiColourPrimary[0], getServerConfig().guiColourPrimary[1], getServerConfig().guiColourPrimary[2], getServerConfig().guiColourSecondary[0], getServerConfig().guiColourSecondary[1], getServerConfig().guiColourSecondary[2], getServerConfig().guiTextColourPrimary[0], getServerConfig().guiTextColourPrimary[1], getServerConfig().guiTextColourPrimary[2]);
}
// ===========================================================================
function sendPlayerGUIInit(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending GUI init signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.guiInit", client);
}
// ===========================================================================
function showPlayerLoginGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show login GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.showLogin", client);
}
// ===========================================================================
function showPlayerRegistrationGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show registration GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.showRegistration", client);
}
// ===========================================================================
function showPlayerNewCharacterGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show new character GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.showNewCharacter", client);
}
// ===========================================================================
function showPlayerChangePasswordGUI(client, errorMessage = "") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show change password GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.showChangePassword", client);
}
// ===========================================================================
function showPlayerResetPasswordCodeInputGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show reset password GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.showResetPasswordCodeInput", client);
}
// ===========================================================================
function showPlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.showCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
}
// ===========================================================================
function updatePlayerCharacterSelectGUI(client, firstName, lastName, cash, clan, lastPlayed, skin) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending update character select GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.switchCharacterSelect", client, firstName, lastName, cash, clan, lastPlayed, skin);
}
// ===========================================================================
function showPlayerCharacterSelectSuccessGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select success GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.characterSelectSuccess", client);
}
// ===========================================================================
function showPlayerCharacterSelectFailedGUI(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending character select failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.characterSelectFailed", client);
}
// ===========================================================================
function showPlayerPromptGUI(client, promptMessage, promptTitle, yesButtonText, noButtonText) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show prompt GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${promptTitle}, Message: ${promptMessage})`);
sendNetworkEventToPlayer("vrr.showPrompt", client, promptMessage, promptTitle, yesButtonText, noButtonText);
}
// ===========================================================================
function showPlayerInfoGUI(client, infoMessage, infoTitle, buttonText = "OK") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show info GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${infoTitle}, Message: ${infoMessage})`);
sendNetworkEventToPlayer("vrr.showInfo", client, infoMessage, infoTitle, buttonText);
}
// ===========================================================================
function showPlayerErrorGUI(client, errorMessage, errorTitle, buttonText = "OK") {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending show error GUI signal to ${getPlayerDisplayForConsole(client)} (Title: ${errorTitle}, Message: ${errorMessage})`);
sendNetworkEventToPlayer("vrr.showInfo", client, errorMessage, errorTitle, buttonText);
}
// ===========================================================================
function sendRunCodeToClient(client, code, returnTo) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending runcode to ${getPlayerDisplayForConsole(client)} (returnTo: ${getPlayerDisplayForConsole(getClientFromIndex(returnTo))}, Code: ${code})`);
sendNetworkEventToPlayer("vrr.runCode", client, code, returnTo);
}
// ===========================================================================
function sendPlayerWorkingState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending working state (${toUpperCase(getYesNoFromBool(state))}) to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.working", client, state);
}
// ===========================================================================
function sendPlayerJobType(client, jobType) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending job type (${jobType}) to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.jobType", client, jobType);
}
// ===========================================================================
function sendPlayerStopJobRoute(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to abort job route to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.hideJobRouteLocation", client);
}
// ===========================================================================
function sendPlayerMouseCameraToggle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.mouseCamera", client);
}
// ===========================================================================
function setPlayerMouseCameraState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse camera ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.mouseCameraForce", client, state);
}
// ===========================================================================
function sendPlayerMouseCursorToggle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to toggle mouse cursor ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.mouseCursor", client);
}
// ===========================================================================
function sendAddAccountKeyBindToClient(client, key, keyState) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
sendNetworkEventToPlayer("vrr.addKeyBind", client, toInteger(key), (keyState) ? KEYSTATE_DOWN : KEYSTATE_UP);
}
// ===========================================================================
function sendClearKeyBindsToClient(client, key, keyState) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending added keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))}, State: ${(keyState) ? "down" : "up"})`);
sendNetworkEventToPlayer("vrr.clearKeyBinds", client);
}
// ===========================================================================
function sendRemoveAccountKeyBindToClient(client, key) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending deleted keybind to ${getPlayerDisplayForConsole(client)} (Key: ${toUpperCase(getKeyNameFromId(key))})`);
sendNetworkEventToPlayer("vrr.delKeyBind", client, toInteger(key));
}
// ===========================================================================
function sendPlayerSetPosition(client, position) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set position signal to ${getPlayerDisplayForConsole(client)} (Position: ${position.x}, ${position.y}, ${position.z})`);
sendNetworkEventToPlayer("vrr.position", client, position);
}
// ===========================================================================
function sendPlayerSetHeading(client, heading) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set heading signal to ${getPlayerDisplayForConsole(client)} (Heading: ${heading})`);
sendNetworkEventToPlayer("vrr.heading", client, heading);
}
// ===========================================================================
function sendPlayerSetInterior(client, interior) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set interior signal to ${getPlayerDisplayForConsole(client)} (Interior: ${interior})`);
sendNetworkEventToPlayer("vrr.interior", client, interior);
}
// ===========================================================================
function sendPlayerFrozenState(client, state) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending set frozen signal to ${getPlayerDisplayForConsole(client)} (State: ${toUpperCase(getYesNoFromBool(state))})`);
sendNetworkEventToPlayer("vrr.frozen", client, state);
}
// ===========================================================================
function clearPlayerWeapons(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending signal to ${getPlayerDisplayForConsole(client)} to clear weapons`);
sendNetworkEventToPlayer("vrr.clearWeapons", client);
}
// ===========================================================================
function showPlayerNewCharacterFailedGUI(client, errorMessage) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending new character failed GUI signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.newCharacterFailed", client, errorMessage);
}
// ===========================================================================
function sendPlayerRemoveFromVehicle(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Sending remove from vehicle signal to ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.removeFromVehicle", client);
}
// ===========================================================================
function sendChatBoxMessageToPlayer(client, messageText, colour) {
//messageClient(messageText, client, colour);
sendNetworkEventToPlayer("m", client, messageText, colour);
}
// ===========================================================================
function showPlayerItemTakeDelay(client, itemId) {
if(getItemData(itemId)) {
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
if(delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item TAKE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
}
// ===========================================================================
function showPlayerItemUseDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).useDelay;
if(delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item USE delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
}
// ===========================================================================
function showPlayerItemDropDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).dropDelay;
if(delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item DROP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
}
// ===========================================================================
function showPlayerItemPickupDelay(client, itemId) {
if(getItemData(itemId)) {
let delay = getItemTypeData(getItemData(itemId).itemTypeIndex).pickupDelay;
if(delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PICKUP delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
}
// ===========================================================================
function showPlayerItemPutDelay(client, itemSlot) {
if(getItemData(getPlayerData(client).hotBarItems[itemSlot])) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).putDelay;
if(delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item PUT delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
}
}
// ===========================================================================
function showPlayerItemSwitchDelay(client, itemSlot) {
if(itemSlot != -1) {
if(getPlayerData(client).hotBarItems[itemSlot] != -1) {
let delay = getItemTypeData(getItemData(getPlayerData(client).hotBarItems[itemSlot]).itemTypeIndex).switchDelay;
if(delay > 0) {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (${delay} milliseconds)`);
sendNetworkEventToPlayer("vrr.showItemActionDelay", client, delay);
} else{
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerItemActionDelayComplete(client);
}
} else {
logToConsole(LOG_DEBUG, `[VRR.Client] Showing item switch delay to ${getPlayerDisplayForConsole(client)} (instant)`);
playerSwitchItem(client, itemSlot);
}
}
// ===========================================================================
function sendPlayerDrunkEffect(client, amount, duration) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting drunk effect for ${getPlayerDisplayForConsole(client)} to ${amount} for ${duration} milliseconds`);
sendNetworkEventToPlayer("vrr.drunkEffect", client, amount, duration);
}
// ===========================================================================
function sendPlayerClearPedState(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Clearing ped state for ${getPlayerDisplayForConsole(client)}`);
sendNetworkEventToPlayer("vrr.clearPedState", client);
}
// ===========================================================================
function playerDamagedByPlayer(client, damagerEntityName, weaponId, pedPiece, healthLoss) {
let damagerEntity = getPlayerFromParams(damagerEntityName);
if(isNull(damagerEntity)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager entity from ID is null`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was damaged by ${damagerEntity}`);
if(isNull(damagerEntity)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager client is INVALID`);
return false;
}
if(!getPlayerData(damagerEntity) || !getPlayerData(client)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager's client data is INVALID`);
return false;
}
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager is ${getPlayerDisplayForConsole(damagerEntity)}`);
switch(getPlayerData(damagerEntity).weaponDamageEvent) {
case VRR_WEAPON_DAMAGE_EVENT_TAZER:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} is using a tazer`);
if(!isPlayerTazed(client) && !isPlayerHandCuffed(client) && !isPlayerInAnyVehicle(client)) {
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)} was not previously tazed, binded, or in a vehicle. Taze successful`);
meActionToNearbyPlayers(damagerEntity, `electrifies ${getCharacterFullName(client)} with their tazer`);
tazePlayer(client);
}
break;
case VRR_WEAPON_DAMAGE_EVENT_EXTINGUISH:
break;
case VRR_WEAPON_DAMAGE_EVENT_MACE:
break;
case VRR_WEAPON_DAMAGE_EVENT_NORMAL:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss*getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client)-(healthLoss*getPlayerData(client).incomingDamageMultiplier));
break;
default:
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s damager ${getPlayerDisplayForConsole(damagerEntity)} caused ${healthLoss} damage (damage reduction makes it ${(healthLoss*getPlayerData(client).incomingDamageMultiplier)})`);
setPlayerHealth(client, getPlayerHealth(client)-(healthLoss*getPlayerData(client).incomingDamageMultiplier));
break;
}
}
// ===========================================================================
function setPlayerCameraLookAt(client, cameraPosition, lookAtPosition) {
sendNetworkEventToPlayer("vrr.cameraLookAt", client, cameraPosition, lookAtPosition);
}
// ===========================================================================
function sendTimeMinuteDurationToPlayer(client, minuteDuration) {
sendNetworkEventToPlayer("vrr.minuteDuration", client, minuteDuration);
}
// ===========================================================================
function updatePositionInPlayerData(client, position) {
getPlayerData(client).syncPosition = position;
}
// ===========================================================================
function updateHeadingInPlayerData(client, heading) {
getPlayerData(client).syncHeading = heading;
}
// ===========================================================================
function updatePositionInVehicleData(client, vehicle, position) {
getVehicleData(vehicle).syncPosition = position;
}
// ===========================================================================
function updateHeadingInVehicleData(client, vehicle, heading) {
getVehicleData(vehicle).syncHeading = heading;
}
// ===========================================================================
function forcePlayerIntoSkinSelect(client) {
if(typeof getGameConfig().skinChangePosition[getGame()] != "undefined") {
getPlayerData(client).returnToPosition = getPlayerPosition(client);
getPlayerData(client).returnToHeading = getPlayerHeading(client);
getPlayerData(client).returnToInterior = getPlayerInterior(client);
getPlayerData(client).returnToDimension = getPlayerDimension(client);
getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]);
setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]);
setPlayerInterior(client, getGameConfig().skinChangePosition[getGame()][2]);
setPlayerDimension(client, getPlayerId(client)+500);
}
sendNetworkEventToPlayer("vrr.skinSelect", client, true);
}
// ===========================================================================
function updatePlayerCash(client) {
sendNetworkEventToPlayer("vrr.money", client, getPlayerCurrentSubAccount(client).cash);
}
// ===========================================================================
function sendAllPoliceStationBlips(client) {
if(getGameConfig().blipSprites[getGame()].policeStation != -1) {
let tempBlips = [];
for(let i in getServerData().policeStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].policeStation,
getServerData().policeStations[getGame()][i].position.x,
getServerData().policeStations[getGame()][i].position.y,
getServerData().policeStations[getGame()][i].position.z,
3,
getColourByName("policeBlue"),
]);
}
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllFireStationBlips(client) {
if(getGameConfig().blipSprites[getGame()].fireStation != -1) {
let tempBlips = [];
for(let i in getServerData().fireStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].fireStation,
getServerData().fireStations[getGame()][i].position.x,
getServerData().fireStations[getGame()][i].position.y,
getServerData().fireStations[getGame()][i].position.z,
3,
getColourByName("firefighterRed"),
]);
}
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllHospitalBlips(client) {
if(getGameConfig().blipSprites[getGame()].hospital != -1) {
let tempBlips = [];
for(let i in getServerData().hospitals[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].hospital,
getServerData().hospitals[getGame()][i].position.x,
getServerData().hospitals[getGame()][i].position.y,
getServerData().hospitals[getGame()][i].position.z,
3,
getColourByName("medicPink"),
]);
}
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllAmmunationBlips(client) {
if(getGameConfig().blipSprites[getGame()].ammunation != -1) {
let tempBlips = [];
for(let i in getServerData().ammunations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].ammunation,
getServerData().ammunations[getGame()][i].position.x,
getServerData().ammunations[getGame()][i].position.y,
getServerData().ammunations[getGame()][i].position.z,
3,
0
]);
}
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllPayAndSprayBlips(client) {
if(getGameConfig().blipSprites[getGame()].payAndSpray != -1) {
let tempBlips = [];
for(let i in getServerData().payAndSprays[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].payAndSpray,
getServerData().payAndSprays[getGame()][i].position.x,
getServerData().payAndSprays[getGame()][i].position.y,
getServerData().payAndSprays[getGame()][i].position.z,
3,
0
]);
}
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
}
}
// ===========================================================================
function sendAllFuelStationBlips(client) {
if(getGameConfig().blipSprites[getGame()].fuelStation != -1) {
let tempBlips = [];
for(let i in getServerData().fuelStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getGame()].fuelStation,
getServerData().fuelStations[getGame()][i].position.x,
getServerData().fuelStations[getGame()][i].position.y,
getServerData().fuelStations[getGame()][i].position.z,
3,
getColourByName("burntOrange"),
]);
}
sendNetworkEventToPlayer("vrr.blips", client, tempBlips);
}
}
// ===========================================================================
function sendPlayerSetHealth(client, health) {
sendNetworkEventToPlayer("vrr.health", client, health);
}
// ===========================================================================
function sendPlayerSetArmour(client, armour) {
sendNetworkEventToPlayer("vrr.armour", client, armour);
}
// ===========================================================================
function playerFinishedSkinSelection(client, allowedSkinIndex) {
sendNetworkEventToPlayer("vrr.skinSelect", client, false);
if(allowedSkinIndex == -1) {
messagePlayerAlert(client, "You canceled the skin change.");
restorePlayerCamera(client);
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);
setPlayerDimension(client, getPlayerData(client).returnToDimension);
getPlayerData(client).returnToPosition = null;
getPlayerData(client).returnToHeading = null;
getPlayerData(client).returnToInterior = null;
getPlayerData(client).returnToDimension = null;
}
return false;
} else {
getPlayerCurrentSubAccount(client).skin = getSkinIndexFromModel(allowedSkins[allowedSkinIndex][0]);
if(isPlayerWorking(client)) {
messagePlayerAlert(client, "Your new skin has been saved but won't be shown until you stop working.");
setPlayerSkin(client, getJobData(getPlayerCurrentSubAccount(client).job).uniforms[getPlayerData(client).jobUniform].skinId);
} else {
setPlayerSkin(client, getPlayerCurrentSubAccount(client).skin);
}
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
setPlayerPosition(client, getPlayerData(client).returnToPosition);
setPlayerHeading(client, getPlayerData(client).returnToHeading);
setPlayerInterior(client, getPlayerData(client).returnToInterior);
setPlayerDimension(client, getPlayerData(client).returnToDimension);
getPlayerData(client).returnToPosition = null;
getPlayerData(client).returnToHeading = null;
getPlayerData(client).returnToInterior = null;
getPlayerData(client).returnToDimension = null;
}
restorePlayerCamera(client);
setPlayerControlState(client, true);
deleteItem(getPlayerData(client).itemActionItem);
switchPlayerActiveHotBarSlot(client, -1);
cachePlayerHotBarItems(client);
meActionToNearbyPlayers(client, `changes their skin to ${allowedSkins[allowedSkinIndex][1]}`);
}
}
// ===========================================================================
function sendPlayerChatScrollLines(client, amount) {
sendNetworkEventToPlayer("vrr.chatScrollLines", client, amount);
}
// ===========================================================================
function sendPlayerChatAutoHideDelay(client, delay) {
sendNetworkEventToPlayer("vrr.chatAutoHideDelay", client, delay);
}
// ===========================================================================
function playRadioStreamForPlayer(client, streamURL, loop = true, volume = 0, element = false) {
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stream ${streamURL}`);
sendNetworkEventToPlayer("vrr.radioStream", client, streamURL, loop, volume, element);
}
// ===========================================================================
function playAudioFileForPlayer(client, audioName, loop = true, volume = 0, element = false) {
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to play audio ${audioName}`);
sendNetworkEventToPlayer("vrr.audioFileStream", client, audioName, loop, volume);
}
// ===========================================================================
function stopRadioStreamForPlayer(client) {
logToConsole(LOG_DEBUG, `[VRR.Client] Forcing ${getPlayerDisplayForConsole(client)} to stop their radio stream`);
sendNetworkEventToPlayer("vrr.stopRadioStream", client);
}
// ===========================================================================
function setPlayerStreamingRadioVolume(client, volumeLevel, elementId = false) {
getPlayerData(client).accountData.streamingRadioVolume = volumeLevel;
getPlayerData(client).streamingRadioElement = elementId;
sendNetworkEventToPlayer("vrr.radioVolume", client, volumeLevel, elementId);
}
// ===========================================================================
function setVehicleLightsState(vehicle, state) {
setEntityData(vehicle, "vrr.lights", getVehicleData(vehicle).lights);
sendNetworkEventToPlayer("vrr.veh.lights", null, vehicle.id, state);
}
// ===========================================================================
function sendPlayerEnterPropertyKey(client, key) {
sendNetworkEventToPlayer("vrr.enterPropertyKey", client, key);
}
// ===========================================================================
function makePedPlayAnimation(ped, animationSlot, positionOffset) {
setEntityData(ped, "vrr.anim", animationSlot, true);
sendNetworkEventToPlayer("vrr.pedAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
}
// ===========================================================================
function makePedStopAnimation(ped) {
removeEntityData(ped, "vrr.anim");
sendNetworkEventToPlayer("vrr.pedStopAnim", null, getPedForNetworkEvent(ped));
}
// ===========================================================================
function forcePedAnimation(ped, animationSlot, positionOffset = 0) {
addEntityData(ped, "vrr.anim", animationSlot, true);
sendNetworkEventToPlayer("vrr.forcePedAnim", null, getPedForNetworkEvent(ped), animationSlot, positionOffset);
}
// ===========================================================================
function hideAllPlayerGUI(client) {
sendNetworkEventToPlayer("vrr.hideAllGUI", client);
}
// ===========================================================================
function requestClientInfo(client) {
sendNetworkEventToPlayer("vrr.clientInfo", client);
}
// ===========================================================================
function updateInteriorLightsForPlayer(client, state) {
sendNetworkEventToPlayer("vrr.interiorLights", client, state);
}
// ===========================================================================
function forcePlayerToSyncElementProperties(client, element) {
sendNetworkEventToPlayer("vrr.syncElement", client, element.id);
}
// ===========================================================================
function sendPlayerPedPartsAndProps(client) {
let bodyParts = getPlayerCurrentSubAccount(client).bodyParts;
let bodyProps = getPlayerCurrentSubAccount(client).bodyProps;
sendNetworkEventToPlayer("vrr.ped", client, [bodyParts.hair, bodyParts.head, bodyParts.upper, bodyParts.lower], [bodyProps.hair, bodyProps.eyes, bodyProps.head, bodyProps.leftHand, bodyProps.rightHand, bodyProps.leftWrist, bodyProps.rightWrist, bodyParts.hip, bodyProps.leftFoot, bodyProps.rightFoot]);
}
// ===========================================================================
function onPlayerNearPickup(client, pickupId) {
getPlayerData(client).currentPickup = getElementFromId(pickupId);
}
// ===========================================================================
function updateAllInteriorVehiclesForPlayer(client, interior, dimension) {
for(let i in getServerData().vehicles) {
if(getServerData().vehicles[i].vehicle != false) {
if(getServerData().vehicles[i].interior == interior && getServerData().vehicles[i].dimension == dimension) {
forcePlayerToSyncElementProperties(client, getServerData().vehicles[i].vehicle);
}
}
}
}
// ===========================================================================
function setPlayerBuyingVehicleState(client, state, vehicleId, position) {
if(getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
sendNetworkEventToPlayer("vrr.vehBuyState", client, state, vehicleId, position);
}
}
// ==========================================================================
function receiveVehiclePurchaseStateUpdateFromClient(client, state) {
if(getGlobalConfig().useServerSideVehiclePurchaseCheck == false) {
checkVehicleBuying(client);
}
}
// ===========================================================================
function sendPlayerLogLevel(client, tempLogLevel = logLevel) {
sendNetworkEventToPlayer("vrr.logLevel", client, tempLogLevel);
}
// ==========================================================================
function setPlayerInfiniteRun(client, state) {
sendNetworkEventToPlayer("vrr.infiniteRun", client, state);
}
// ==========================================================================
function sendBusinessToPlayer(client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems) {
sendNetworkEventToPlayer("vrr.business", client, businessId, name, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
}
// ==========================================================================
function sendHouseToPlayer(client, houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
sendNetworkEventToPlayer("vrr.house", client, houseId, entrancePosition, blipModel, pickupModel, hasInterior);
}
// ==========================================================================
function sendAllBusinessesToPlayer(client) {
let businesses = getServerData().businesses;
for(let i in businesses) {
sendBusinessToPlayer(client, businesses[i].index, businesses[i].name, businesses[i].entrancePosition, businesses[i].entranceBlipModel, businesses[i].entrancePickupModel, businesses[i].hasInterior, false);
}
}
// ==========================================================================
function sendAllHousesToPlayer(client) {
let houses = getServerData().houses;
for(let i in houses) {
sendHouseToPlayer(client, houses[i].index, houses[i].entrancePosition, houses[i].entranceBlipModel, houses[i].entrancePickupModel, houses[i].hasInterior);
}
}
// ==========================================================================
function sendAllJobsToPlayer(client) {
//let jobs = getServerData().jobs;
//for(let i in jobs) {
// for(let j in jobs[i].locations) {
// sendJobToPlayer(client, jobs[i].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel);
// }
//}
}
// ==========================================================================
function makePlayerHoldObjectModel(client, modelIndex) {
sendNetworkEventToPlayer("vrr.holdObject", client, getPlayerData(client).ped, modelIndex);
}
// ==========================================================================
function receivePlayerPedNetworkId(client, pedId) {
getPlayerData(client).ped = pedId;
}
// ==========================================================================
function requestPlayerPedNetworkId(client) {
sendNetworkEventToPlayer("vrr.playerPedId", client);
}
// ==========================================================================
function setPlayerInCutsceneInterior(client, cutsceneName) {
getPlayerData(client).interiorCutscene = cutsceneName;
sendNetworkEventToPlayer("vrr.cutsceneInterior", client, cutsceneName);
}
// ==========================================================================
function makePlayerPedSpeak(client, pedSpeechName) {
sendNetworkEventToPlayer("vrr.pedSpeak", client, pedSpeechName);
}
// ==========================================================================
function setPlayerAsCopState(client, state) {
sendNetworkEventToPlayer("vrr.playerCop", client, state);
}
// ==========================================================================
function tellPlayerToSpawn(client, skinId, position) {
sendNetworkEventToPlayer("vrr.spawn", client, skinId, position);
}
// ==========================================================================
function sendPlayerLocaleStrings(client) {
let strings = getGlobalConfig().locale.sendStringsToClient;
for(let i in strings) {
sendNetworkEventToPlayer("vrr.localeString", client, strings[i], getLocaleString(client, strings[i]));
}
}
// ==========================================================================
function sendNameTagDistanceToClient(client, distance) {
sendNetworkEventToPlayer("vrr.nameTagDistance", client, distance);
}
// ==========================================================================