Files
GTA4RP/scripts/client/native/connected.js
2022-03-06 01:17:37 -06:00

144 lines
4.5 KiB
JavaScript

// ===========================================================================
// Vortrex's Roleplay Resource
// https://github.com/VortrexFTW/gtac_roleplay
// ===========================================================================
// FILE: connected.js
// DESC: Provides wrapped natives for GTA Connected and Mafia Connected mods
// TYPE: Server (JavaScript)
// ===========================================================================
function sendNetworkEventToPlayer(networkEvent, client, ...args) {
triggerNetworkEvent.apply(null, networkEvent, client, args);
}
// ===========================================================================
function getPlayerPosition() {
return localPlayer.position;
}
// ===========================================================================
function setPlayerPosition(position) {
localPlayer.position = position;
}
// ===========================================================================
function getElementPosition(element) {
return element.position;
}
// ===========================================================================
function setElementPosition(element, position) {
if(!element.isSyncer) {
return false;
}
element.position = position;
}
// ===========================================================================
function deleteGameElement(element, position) {
if(!element.isOwner) {
return false;
}
destroyGameElement(element);
}
// ===========================================================================
function createGameVehicle(modelIndex, position, heading) {
return game.createVehicle(getGameConfig().vehicles[getGame()][modelIndex][0], position, heading);
}
// ===========================================================================
function addNetworkEventHandler(eventName, handlerFunction) {
addNetworkHandler(eventName, handlerFunction);
}
// ===========================================================================
function sendNetworkEventToServer(eventName, ...args) {
let argsArray = [eventName];
argsArray = argsArray.concat(args);
triggerNetworkEvent.apply(null, argsArray);
}
// ===========================================================================
function getElementId(element) {
return element.id;
}
// ===========================================================================
function getClientFromIndex(index) {
let clients = getClients();
for(let i in clients) {
if(clients[i].index == index) {
return clients[i];
}
}
}
// ===========================================================================
function getVehiclesInRange(position, distance) {
return getElementsByType(ELEMENT_VEHICLE).filter(x => x.player && x.position.distance(position) <= distance);
}
// ===========================================================================
function getClientsInRange(position, distance) {
return getPlayersInRange(position, distance);
}
// ===========================================================================
function getCiviliansInRange(position, distance) {
return getElementsByType(ELEMENT_PED).filter(x => !x.isType(ELEMENT_PLAYER) && getElementPosition(x).position.distance(position) <= distance);
}
// ===========================================================================
function getPlayersInRange(position, distance) {
return getClients().filter(x => getPlayerPosition(x).distance(position) <= distance);
}
// ===========================================================================
function getElementsByTypeInRange(elementType, position, distance) {
return getElementsByType(elementType).filter(x => getElementPosition(x).position.distance(position) <= distance);
}
// ===========================================================================
function getClosestCivilian(position) {
return getElementsByType(ELEMENT_PED).reduce((i, j) => ((i.position.distance(position) <= j.position.distance(position)) ? i : j));
}
// ===========================================================================
function is2dPositionOnScreen(pos2d) {
return pos2d.x >= 0 && pos2d.y >= 0 && pos2d.x <= game.width && pos2d.y <= game.height;
}
// ===========================================================================
function getVehiclesInRange(position, range) {
let vehicles = getElementsByType(ELEMENT_VEHICLE);
let inRangeVehicles = [];
for(let i in vehicles) {
if(getDistance(position, vehicles[i].position) <= range) {
inRangeVehicles.push(vehicles[i]);
}
}
return inRangeVehicles;
}
// ===========================================================================